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0X2AFF

Simple Deploy Bike for InfiSTAR's XM8Custom Apps

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Really cool script but i don't like the fact you need duct tape to deploy bike because bambis will be using it and they don't have duct tape and the only other time i would use it is when i need to go to the trades when i crash to get duct tape but i couldn't use my bike because i don't have duct tape so i just don't see it being used but other than that its really cool and i like the animations

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Posted (edited)

It's not that hard to change that.
Or to let Bambis spawn with a Duct Tape :)

deployBike.sqf line 6

if ("YOUR ITEM ID" in (magazines player)) then { 

or for a not magazine type item

if ("YOUR ITEM ID" in (assigneditems player + items player)) then { 

deployBike.sqf line 8

 player removeItem "YOUR ITEM ID";

scrapBike.sqf line 9

player additem "YOUR ITEM ID";

 

Edited by 0X2AFF
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Getting kickt by infistar

publicvariable.txt

Value Restriction #0 "do_CreateBike" = [R Tosspots:1 (Mike) REMOTE,[6191.93,12041.8,0.192177],any]

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Everything works except there is no bike. No errors but after going through the motion and removing duct tape i get no bike.

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Replace the contents of create_bike.sqf with this:

if (isServer) then
{
    "do_CreateBike" addPublicVariableEventHandler
    {
        private ["_parameters","_position","_vehicleArray","_rVehIndex","_vehicle","_spawnDir","_veh"];
        _parameters = _this select 1;
        _position = _parameters select 1;
        _spawnDir = (_parameters select 2) - 90; //not sure what the point is of turning it sideways is, take out - 90 if you don't want it
		
        _vehicleArray = ["Exile_Bike_Oldbike", "Exile_Bike_MountainBike"];
        _rVehIndex = floor (random (count _vehicleArray));
        _vehicle = _vehicleArray select _rVehIndex;
		
        _veh = createVehicle[_vehicle, [0,0,0], [], 0, "CAN_COLLIDE"];
        _veh setposATL _position;
        _veh setDir _spawnDir;
    };
};

Just looking at the code it's not right. I haven't tested this, but it will probably fix it.

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