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JMPeRager

Adding external mod items to trader - multiple mods in the same category

2 posts in this topic

Posted (edited)

Hi,

So I just want to start off by thanking red_ned and Huskie19 for their wonderful thread, really helped me.
But I've reached a dilemma, and I didn't want to necro their thread.
So, here goes.
 

So, as you probably know, you add items and the categories like this:

class Community
    {
        name = "Community Items 1";
        icon = "link to .paa here";
        items[] = 
        {
            // Add your items here
        };
    };

But, how do I, for example, add the assault rifles from NIArsenal  to the Assault Rifles category?
Is it as easy as this?

class AssaultRifles
    {
        name = "Assault Rifles";
        icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\NIArms1_ca.paa"; "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
        items[] = 
        {
            Vanilla Items
            NIArsenal Items
        };
    };


It's not my server, I'm doing this for a friend so it'll get done, since he doesn't seem to like doing this tedious stuff, but I don't want him to test it and accidentally break something.

Also, is there a way I can find a list of the weapons present in NIArsenal? Are they all in the addons folder as .pbo:s? (It feels like there are different versions of each weapon, meaning there must be more weapons than the files in the addons folder)

Thank you so much in advance!

Edited by JMPeRager

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Did you find answer?

You need to define which weapons belong in which trader category first.  Then you assign trader categories to a trader type.

Did you read his install instructions? They are very well detailed: https://github.com/redned70/Trader-Mod/blob/master/install instructions.txt

Look at step 5, this is where you would add different gun groups from different mods, all to the armory.. or perhaps a custom trader (black market, etc)

Hope this helps if you haven't found answer already.

 

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