• 0
Sign in to follow this  
Followers 0
AJDJ Studios

Concrete Mixers Locked

Question

So just as the title says,

When i walk up to a concrete mixer and scroll on it, the only option it gives me is "Unlock"

I don't even know...

Share this post


Link to post
Share on other sites

10 answers to this question

  • 0
On 10/10/2016 at 11:13 PM, AJDJ Studios said:

So just as the title says,

When i walk up to a concrete mixer and scroll on it, the only option it gives me is "Unlock"

I don't even know...

did you ever resolve this issue?

Share this post


Link to post
Share on other sites
  • 0

Sounds like they weren't put on the server correctly but there's not enough information to say for sure.

Share this post


Link to post
Share on other sites
Advertisement
  • 0

I'm having the same issue on Tanoa map. Weird. you may be right.
Maybe they added it wrong. Here's what it looks like though...

 

mixer.JPG

Share this post


Link to post
Share on other sites
  • 0

I added the Tanoa map on QGS as a one click install with their mod manager.
But, when I looked at the initServer.sqf file, the only place they have the mixers, is
on a list of objects, just like you'd see in custom added map content. When actually,
I believe it should be something like this: (keep in mind these coords are not for Tanoa, but rather Chernarus map)

Spoiler

///////////////////////////////////////////////////////////////////////////////////////////////////
// Concrete Mixers
///////////////////////////////////////////////////////////////////////////////////////////////////

_concreteMixers =
[
    //[[18309.4, 15575.0, 48.8194],  90], // charkia
    //[[11391.2, 14259.5, 21.2141], -40] // alikampos
    [[11452.2, 0, 7517.6],  90] // malinovka factory
    
];

{
    _concreteMixer = "Exile_ConcreteMixer" createVehicle (_x select 0);
    _concreteMixer setDir (_x select 1);
    _concreteMixer setPosASL (_x select 0);
    _concreteMixer allowDamage false;
    _concreteMixer enableSimulationGlobal true;
}
forEach _concreteMixers;

 

Share this post


Link to post
Share on other sites
  • 0

@5niper I personally added them to my mission file directly in 3DEN but I believe you can just have them as objects (as long as simulation is enabled) in the initserver.sqf file or however you want to add content.

Share this post


Link to post
Share on other sites
  • 0

Mixers are supposed to be locked. You don't need to interact directly with the mixer to use it. It's like the workbench. It's there, but you don't access it directly.

Share this post


Link to post
Share on other sites
  • 0

Yes mate. Granted. However, I have all the materials to build a concrete wall, let's say...
And it goes through the motion, at the end of the animation puts the empty fuel can and empty water
canisters on the ground, but the item it was crafting, is no where to be found. Not on the ground,
and not in my inventory.

Share this post


Link to post
Share on other sites
  • 0

hmm. seems to be working fine now.

i think that the concrete mixer that was giving me problems,
was in a hanger, and it looks like the hangar was destroyed by an earthquake.
Probably why I wasn't seeing crafted item on ground, amongst rubble.
After server restarted,and building was back up, it was working fine.

 

Share this post


Link to post
Share on other sites
  • 0
On 12/22/2016 at 2:20 PM, 5niper said:

hmm. seems to be working fine now.

i think that the concrete mixer that was giving me problems,
was in a hanger, and it looks like the hangar was destroyed by an earthquake.
Probably why I wasn't seeing crafted item on ground, amongst rubble.
After server restarted,and building was back up, it was working fine.

 

I thought I had corrected this post. Turns out, had nothing to do with destroyed hangar.
This is referring to the concrete mixer at Red Spring Mine, near Vagalala.
The concrete mixer seems to work, but does not yield what you are crafting.
Only the empty water canisters,and fuel canister. The problem is the placement of the mixer.
The crafted item is below the floor of the hangar. So low that you can't see or access it.

I resolved it by moving the mixer, to the ground, just outside the hangar.

Not sure if it comes that way with the map, or if it's something that was placed there by
the host, Quality Game Servers. Either way, it works now on our map.

Just curious to know if anyone else, who is not on QGS was having that issue at that particular location.

Share this post


Link to post
Share on other sites
  • 0

Yeah, no matter where a mixer is placed, the resulting item is placed on the ground, so if it's in a building, it'll be under the floor. I had placed a mixer on the second floor of a building under construction and that's what was happening with the items being created. I had to move it to ground level, outside of the building. It would be better if the completed item spawned in your backpack.

Share this post


Link to post
Share on other sites
Advertisement

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.