Darrakus

[Release]Chernarus Full

17 posts in this topic

  1. All Credits To Me And My Team!
  2. don´t ask for help with other mods (the map is working fine)
  3. don´t be a asshole and say Its yre work (that is bullshit its my and my teams work)

Chernarus Map + Traders + Loot

what have we done in it ?

from vanilla to full playable

we have done all mate :)

Trader zones

6at6fmju.jpg

gggvz4en.jpg

yifmj2wb.jpg

Radiation Zone

socb42fs.jpg

Map Markers

u4ouctzm.jpg

Needed Mods

CUP Terrain Maps

CUP Terrain Core

Parameters to start it on the server

-mod=@Exile;@CUP_Core;@CUP_Maps;

yre config file

Quote

//Steam Port
steamPort = 2353;                     //default 8766, defines port for communication with STEAM services, needs to be unique for each dedicated server within one OS instance / network interface
steamQueryPort = 2354;               //default 27016, defines port for server's STEAM query, needs to be unique for each dedicated server within one OS instance / network interface
hostname                            = "***************" ; // Here Yre Server Name like Exile Chernarus xyz|1.0.2|1.64|
password                             = "****"; // Change It Or Yre server is un joinable
passwordAdmin                          = "********"; // Change it to for admin tool like infistar
serverCommandPassword                = "********"; // Change it to for admin tool like infistar
logFile                                = "server.log";
verifySignatures                       = 1; // Do NOT use verifySignatures=2! It costs too many FPS
BattlEye                            = 1;
requiredBuild                         = 138732; // 1.64 stable
allowedLoadFileExtensions[]         = {:};
allowedPreprocessFileExtensions[]     = {"sqf"};
allowedHTMLLoadExtensions[]         = {"html"};
motdInterval                         = 30;               
maxPlayers                             = 32;        
voteMissionPlayers                     = 200;   
voteThreshold                         = 200;
disableVoN                            = 0;        
vonCodecQuality                     = 30;   
persistent                            = 1;       
kickDuplicate                         = 1;
equalModRequired                     = 0;
kickClientsOnSlowNetwork            = 0;
timeStampFormat                     = "short";
onUserConnected                     = "";
onUserDisconnected                     = "";
doubleIdDetected                     = "";
onUnsignedData                         = "kick (_this select 0)";    
onHackedData                         = "kick (_this select 0)";
onDifferentData                     = "kick (_this select 0)";
motd[]                                 = {"Welcome to Arma 3 Exile Mod!", "www.exilemod.com", "Enjoy your stay!", "ts3ghc.selfhoster.de", "ghosting.spdns.eu/index.php" };

class Missions
{
    class Exile
    {
        template = Exile.Chernarus;  // Exile.Namalsk, , Exile.Tanoa , Exile.Altis Here Yre Mission File Name packet in a PBO file

        // do NOT use custom difficulties!
        // Use either ExileRegular or ExileHardcore
        // or you will break Exile!
        difficulty = "ExileRegular";
    };
};

For Any Help Join Me On and make a support ticket

before y make a ticket read the first lines of this post i will give only vanilla help nothing more!

http://ghosting.spdns.eu/forum/index.php

Or In our Ts Server @ ghosting.spdns.eu:9987

Download

REMOVED!

How To

download the mission file packet in a .rar

copy the Exile.Chernarus.pbo file in yre mission dir of yre server

DONE y made it

start yre server and have fun with my release

Edited by Darrakus
dl removed
2 people like this

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Wow awesome work!

 

Could you supply a download link to your pbo

Edited by XYZ Loki

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20 minutes ago, XYZ Loki said:

Wow awesome work!

 

Could you supply a download link to your pbo

its online on the cloud now sow y can load it if y want :)

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hey mate

thanks for this it runs great .... I have added dms missions to it as well now

 

just a quick question last night on teamspeak you said that the radiation zone could be switched off in one of the files ....

 

sorry but I cant remember which one you said I needed to edit

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On 14.10.2016 at 6:40 PM, shaneuk said:

hey mate

thanks for this it runs great .... I have added dms missions to it as well now

 

just a quick question last night on teamspeak you said that the radiation zone could be switched off in one of the files ....

 

sorry but I cant remember which one you said I needed to edit

Quote

    class Chernarus: Altis
    {
        class FireFlies
        {
            // 1 = enabled, 0 = disabled
            enable = 1;

            // At this hour fire flies begin to spawn
            startHour = 18;

            // At this hour fire flies stop spawning
            endHour = 4;
        };

        class Anomalies
        {
            // 1 = enabled, 0 = disabled
            enable = 0;

            // At this hour anomalies begin to spawn
            startHour = 19;

            // At this hour anomalies stop spawning
            endHour = 6;
        };

        class Breathing
        {
            // 1 = enabled, 0 = disabled
            enable = 0;
        };

        class Snow
        {
            // 1 = enabled, 0 = disabled
            enable = 0;

            // https://community.bistudio.com/wiki/surfaceType
            surfaces[] = {};
        };

        class Radiation
        {
            // 1 = enabled, 0 = disabled
            enable = 1; // change it to 0 and yre done
            contaminatedZones[] =
            {
                {{4174.4502,0.00143433,10715.7},     40,     150},
            };
        };

        class Temperature
        {
            // Temperature in °C for the time of day, per hour
            // Add the first index to the last index, so it is 25 indizes!
            daytimeTemperature[] = {15.93,16.89,18.42,20.40,22.68,25.10,27.48,29.63,31.40,32.66,33.32,33.80,33.80,33.32,32.66,31.40,29.63,27.48,25.10,22.68,20.40,18.42,16.89,15.93,15.93};
        
            // Temperature change in °C when it is 100% overcast
            overcast = -2;

            // Temperature change in °C when it is 100% raining
            rain = -5;

            // Temperature change in °C when it is 100% windy
            wind = -1;

            // Temperature change per 100m altitude in °C
            altitude = -0.5;

            // Difference from the daytime temperature to the water temperature
            water = -5;
        };
    };

in the pbo file is an config.cpp use notepad++ and seek that line above then repak the pbo with pbo manager or somthing else

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When I've switched to this map exile weapons become strange. Here the screenshot. Can you help me with this?

ArmA_3_10_22.2016_-_23_01.51_01.png

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3 hours ago, BelovBadCoder said:

When I've switched to this map exile weapons become strange. Here the screenshot. Can you help me with this?

ArmA_3_10_22.2016_-_23_01.51_01.png

This seems to have been introduced with either that latest update to Exile or Arma, I get the same thing.

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nothing to say it seems to yre files not my pbo i have the same map like my pbo and there is no glitch bugg or some thing else

pls recheck yre files

2nd thing is i have currently no time for 1st grade knowledge ! the reason for this ?  my company is expanding

3rd thing is yre stats bar is scrap nothing more use this one is clean better and more oldstyle https://github.com/Bjanski/ExAd

 

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update i will remove my dl link some users in this forum repost my work as there own!

mates this is bullshit every post i find get reported !

for the dl join my forum and make a ticket to get the link

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