Klinky

Hoe to disable territories payment

6 posts in this topic

Hello,

I used Exilemod 0.9.6 on my privat server, and installed the new Exilemod 1.0.2.
The update of the SQL did not work, the SQL DB could not be read.
I crated a new DB and this one works...

I changed the new serverfiles like the old serverfiles;
From:
 

// Remove all deleted items from the database after X days
permanentlyDeleteTime = 3;
			
// Remove all territories (and contructions + containers in it) that were not paid after X days
territoryLifeTime = 7;

// Remove all containers outside of territories that have not been used for X days
// Example: Tents
containerLifeTime = 10;

// Remove all constructions outside of territories that are older than X days or not moved for X days 
// Example: Work Benches
constructionLifeTime = 2;

To:

// Remove all deleted items from the database after X days
permanentlyDeleteTime = 3;
			
// Remove all territories (and contructions + containers in it) that were not paid after X days
territoryLifeTime = 100000;

// Remove all containers outside of territories that have not been used for X days
// Example: Tents
containerLifeTime = 100000;

// Remove all constructions outside of territories that are older than X days or not moved for X days 
// Example: Work Benches
constructionLifeTime = 100000;

Now after 3 days, my territory is "gone with the wind". (incl. the DB)

Is there an other function that i have to change?

 

I Know it's not good for the server to let the territories for so log, But i crated this server spacialy for my Dad.

He is 80 Years old, and this is the only entertainment he can do at his age.
(On my privat server are only my Dad, my 2 kids and me playing. We only want our 2 Territories that we had in the older version, so it will not slow the  server to much.)

Edited by Klinky

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Yes, ofcourse i did.....

[L:PL]Most dutch don't read the manuals, but i did [/L:PL]

 

Every change i made worked fine, without problems.

  1. date changed => changed
  2. Bambi loadout => changed
  3. parachuteSpawning => set to 0
  4. spawnZoneVehicles => added
  5. vehiclesGridSize => changed to 1750
  6. damageChance => changed to 2%
  7. // Stuff to spawn on water => changed to less boats
  8. // Stuff to spawn on roads => changed to NON bikes
  9. thermalVision changed to 1

All these changes working fine.

 

Edited by Klinky

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After rebooting server...territory diapears again, also in the SQL DB

 

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maybe thats too big of a number

 

you could try making it 30 days and change the poptabs per object to 1

Edited by Crazy Mike

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i reduced it to the same settings as in 0.9.6 and going to test it.

the settings in 0.9.6 i used was 100000 instead is 1 million.., i think i made a 0 to much..

But after the change to 100.000 (without the dot off course) i changed the  permanentlyDeleteTime to 100 (days) and re-PBO-ed the exile_server_config than rebooted, and guess what.... territory gone  (also in DB)


My latest test:

did this for a test with the original settings (Yes, i backupped it) and re-PBO-ed this one without changes..... and rebooted the server, and ther  it happened the same.... Territory gone, also in DB....

 

UPDATE:
After replacing my changed config back and restart, place territory flag, upgrade territory and restart server, the territory stays.

So i think the issue is within the re-PBO (timestamp of creating the PBO) of the exile_server_config.pbo.

Edited by Klinky

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