Sign in to follow this  
Followers 0
WURSTKETTE

Add feature to block lootspawn in different areas

7 posts in this topic

Hey,

would be great to have a feature to block lootspawn in different areas, except of traderzones.

What do you think about?

Edited by WURSTKETTE

Share this post


Link to post
Share on other sites
Advertisement
15 minutes ago, BetterDeadThanZed said:

Just place a trader marker without placing a trader.

That actually doesn't work.

Exile doesn't call on marker, it calls on zones. I could place a traderzone but then the area is a "no-death" zone too.

Edited by WURSTKETTE

Share this post


Link to post
Share on other sites

Here's a sample from the vanilla Exile Altis files mission.sqm:

		class Item16
		{
			position[]={2998.0603,3.7756021,18175.479};
			name="TraderZoneFolia";
			text="Trader";
			markerType="ELLIPSE";
			type="ExileTraderZone";
			colorName="ColorBlack";
			fillName="Border";
			a=175;
			b=175;
			drawBorder=1;
		};

Now, change the a and b sizes to 0 so the safe zone is 0 meters. No loot will spawn within X meters (depending on your config.cpp settings). That's the way I understand how it works. No loot spawns within X meters of the "ExileTraderZone" coordinates.

2 people like this

Share this post


Link to post
Share on other sites
9 minutes ago, BetterDeadThanZed said:

Here's a sample from the vanilla Exile Altis files mission.sqm:

Now, change the a and b sizes to 0 so the safe zone is 0 meters. No loot will spawn within X meters (depending on your config.cpp settings). That's the way I understand how it works. No loot spawns within X meters of the "ExileTraderZone" coordinates.

Ehhh...yes!

But then it'll gonna display the trader (poptab) symbol at this location.

 

E: Actually i could just place flags with fake UID and paydates and move them into ground but thats just a workaround.

Edited by WURSTKETTE

Share this post


Link to post
Share on other sites
2 minutes ago, WURSTKETTE said:

Ehhh...yes!

But then it'll gonna display the trader (poptab) symbol at this location.

No it won't. The trader icon is separate:

		class Item16
		{
			position[]={2998.0603,3.7756021,18175.479};
			name="TraderZoneFolia";
			text="Trader";
			markerType="ELLIPSE";
			type="ExileTraderZone";
			colorName="ColorBlack";
			fillName="Border";
			a=175;
			b=175;
			drawBorder=1;
		};
		class Item17
		{
			position[]={2998.0603,3.7756021,18175.479};
			name="TraderZoneFoliaIcon";
			text="";
			type="ExileTraderZoneIcon";
		};

 

Share this post


Link to post
Share on other sites
5 minutes ago, BetterDeadThanZed said:

No it won't. The trader icon is separate:

Ehhhh....yes.

Actually just a few seconds before your message popped up my brain recoginzed that - damn it.

Thanks pal!

Edited by WURSTKETTE
1 person likes this

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.