monkeybrain

Putting Gear on Traders

3 posts in this topic

So at the moment you can just slot your item into the list below to make your Ai wear something

["Exile_Trader_Vehicle", ["HubSittingChairA_idle1","HubSittingChairA_idle2","HubSittingChairA_idle3","HubSittingChairA_move1"], "Exile_Trader_CommunityCustoms", "WhiteHead_17", [["arifle_Katiba_F","","","",[],[],""],"",[],["U_Rangemaster",[]],["Exile_Vest_Rebreather_AAF",[]],["Exile_Headgear_GasMask"],"Exile_Headgear_GasMask","Exile_Headgear_GasMask",["Exile_Headgear_GasMask"],["","","","","",""]], [3151.97, 13086.9, 78.3716], [-0.900915, -0.433995, 0], [0, 0, 1]],

is there a easy way to figure out which item (say a backpack) goes where in the code. At the moment it's just trial and error to get gear on Ai which takes a longggg time.

The gasmask above I have to put it in multiple spots and then wither it down to find the right place. Thanks!@!@!

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37 minutes ago, monkeybrain said:

So at the moment you can just slot your item into the list below to make your Ai wear something


["Exile_Trader_Vehicle", ["HubSittingChairA_idle1","HubSittingChairA_idle2","HubSittingChairA_idle3","HubSittingChairA_move1"], "Exile_Trader_CommunityCustoms", "WhiteHead_17", [["arifle_Katiba_F","","","",[],[],""],"",[],["U_Rangemaster",[]],["Exile_Vest_Rebreather_AAF",[]],["Exile_Headgear_GasMask"],"Exile_Headgear_GasMask","Exile_Headgear_GasMask",["Exile_Headgear_GasMask"],["","","","","",""]], [3151.97, 13086.9, 78.3716], [-0.900915, -0.433995, 0], [0, 0, 1]],

is there a easy way to figure out which item (say a backpack) goes where in the code. At the moment it's just trial and error to get gear on Ai which takes a longggg time.

The gasmask above I have to put it in multiple spots and then wither it down to find the right place. Thanks!@!@!

Use this to create your traders and when you edit their loadouts in the editor (right click on the trader and edit loadout) it will export those changes for you.

Quote

3DEN Plugin

Download from server #1 (FR, HTTP)

File Size: ~5 KB

 

Edited by kuplion
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