Sazarac

[SOLVED] Moving existing map objects

4 posts in this topic

Hi all,

 I'm attempting to move the 3 cement mixers on the Tanao map. I found the locations of the objects within mpmissions, initServer.sqf.

Spoiler

["Exile_ConcreteMixer", [11909.6, 10323.5, 150.275], [-0.916993, -0.398681, 0.0133335], [0.0239085, -0.0215646, 0.999481], true],
["Exile_ConcreteMixer", [8427.46, 10249, 19.43], [0.292207, -0.956355, 0], [0, 0, 1], true],
["Exile_ConcreteMixer", [2246.1001, 1.1891285, 8585.499], [0.0053265258, 5.5440183, 0.0053265258], [0, 0, 1], true],

I got cords from Infinistar but they seem to be incomplete from what I see in the .sqf so I opened up Eden Editor and placed a cement mixer and used the cords I found in the mission.sqm

Spoiler

        items=1;
        class Item0
        {
            dataType="Object";
            class PositionInfo
            {
                position[]={2246.1001,1.1891285,8585.499};
                angles[]={0.0053265258,5.5440183,0.0053265258};
            };
            side="Empty";
            flags=4;
            class Attributes
            {
            };
            id=1;
            type="Exile_ConcreteMixer_Preview";

Like so;

["Exile_ConcreteMixer", [2246.1001,1.1891285,8585.499], [0.0053265258,5.5440183,0.0053265258], [0, 0, 1], true],

But while this DID move the mixer, it throws it off the map.  SO, how exactly can I move the cement mixers to another location? Any help would be very appreciated. Thanks.

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^ Exactly that.

Mission markers use a different position format.

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