Posted November 5, 2016 Hello guys, I was wondering if someone could point me in the right direction, Im in the middle of making my own traders, just as a side project to try get used to how it all works, and if i can get it working fine iu will look to use it in one of my own servers, Ive been looking through some tutorials, some a bit dated than others but cant seem to find out exactly what to do, i know how to place items and so on thats all easy enough. im using the 3den editor, for example ive just placeed some simple items, plus a armory AI. Now the problem i have is just what to do next, this is my export objects: private _objects = [ ["Exile_Sign_Armory",[6110.68,6848.4,148.613],[[0.730213,0.68322,0],[0,0,1]],[false,false]], ["AmmoCrates_NoInteractive_Large",[6112.1,6846.25,148.449],[[0,0.998752,0.0499361],[0.0399685,-0.0498962,0.997954]],[false,false]], ["Land_PaperBox_closed_scripted_F",[6108.32,6850.8,148.829],[[0,0.998752,0.0499361],[0.0399685,-0.0498962,0.997954]],[false,false]], ["Land_CamoNet_EAST",[6111.45,6852.73,148.825],[[0,0.998668,0.0515999],[0.0366426,-0.0515653,0.997997]],[false,false]], ["Land_CamoNet_EAST",[6116.71,6848.35,148.359],[[0.998784,0.0226419,-0.0438027],[0.0449556,-0.0532025,0.997571]],[false,false]] ]; { private _object = (_x select 0) createVehicle [0,0,0]; _object setPosASL (_x select 1); _object setVectorDirAndUp (_x select 2); _object enableSimulationGlobal ((_x select 3) select 0); _object allowDamage ((_x select 3) select 1); } forEach _objects; and this is my export trader: private _traders = [ ["Exile_Trader_Armory",[6109.55,6846.95,-0.00105286],241.521,"Exile_Trader_Armory","WhiteHead_14"] ]; { private _trader = [ _x select 0, _x select 4, ["HubStanding_idle1"], _x select 1, _x select 2 ] call ExileClient_object_trader_create; _trader setVariable ["ExileTraderType", _x select 3]; } forEach _traders; is it as easy as just putting the exported object in my initserver, and my exported trader into my init player local? im just not sure what to do next after building my trader city in the editor, if someone point me in the right direction that would be great. thanks Share this post Link to post Share on other sites
Posted November 5, 2016 (edited) the top part is correct for your building the traders what you need is the co-ords as you are using the m3editor way so for altis as not sure what map you are running you should see something like this _trader = [ "Exile_Trader_Armory", "Exile_Trader_Armory", "PersianHead_A3_02", ["HubStanding_idle1", "HubStanding_idle2", "HubStanding_idle3"], [2986.43,18178.5,1.66267], 296.855 ] call ExileClient_object_trader_create; so you want to put your co-ords from this [6109.55,6846.95,-0.00105286],241.521 and replace it with this [2986.43,18178.5,1.66267], 296.855 so it will look like this using M3Editor _trader = [ "Exile_Trader_Armory", "Exile_Trader_Armory", "PersianHead_A3_02", ["HubStanding_idle1", "HubStanding_idle2", "HubStanding_idle3"], [6109.55,6846.95,-0.00105286],241.521 ] call ExileClient_object_trader_create; have fun and gl otherwise have alook here Edited November 5, 2016 by hogansheroes Share this post Link to post Share on other sites
Posted November 5, 2016 Use the Exile Eden plugin for the Eden editor. It lets you export your traders and objects into the proper format and then you just paste them into the correct files. As an example, here's what one of my trader entries looks like: ["Exile_Trader_Equipment", ["HubSittingChairA_idle1","HubSittingChairA_idle2"], "Exile_Trader_Equipment", "GreekHead_A3_08", [["arifle_AK107","","acc_pointer_IR","optic_Arco",["30Rnd_545x39_AK",30],[],""],[],[],["U_BG_Guerrilla_6_1",[["30Rnd_545x39_AK",30,1]]],["V_I_G_resistanceLeader_F",[["30Rnd_545x39_AK",30,2]]],[],"H_Booniehat_oli","G_Tactical_Clear",[],["","","","","",""]], [8071.92, 6415.11, 116.19], [0.999974, -0.00725673, 0], [0, 0, 1]], Share this post Link to post Share on other sites
Posted November 6, 2016 @BetterDeadThanZedI downloaded the eden editor last week but i couldn't get it loaded along with 3den editor, how do i load both 3den editor with the plug in to use it? i load 3den through a3 then the advanced tab. im guessing thats the quicker way to make your traders? @hogansheroes i will have more time later, will PM you cheers Share this post Link to post Share on other sites
Posted November 6, 2016 I think you're a little confused. The Eden editor (aka the 3den editor) is the editor that comes with Arma 3. The Exile dev team released a plugin for the Eden editor called the Exile Eden Editor. What i did was make a copy of my @Exile folder called @Exile_Edit and put the Exile Eden plugin into the addons folder for @Exile_edit. Then, when I want to create something for my server, I load @Exile_Edit and the Exile Eden Editor plugin is automatically loaded. Share this post Link to post Share on other sites
Posted November 6, 2016 Yeh sorry i got a little confused, i meant the m3 editor i load with A3 launcher, can i load both together and use both? its alot easier to make your traders and that with the m3editor, i got the exile editor working by the way. Share this post Link to post Share on other sites
Posted November 6, 2016 2 hours ago, DavieReid88 said: Yeh sorry i got a little confused, i meant the m3 editor i load with A3 launcher, can i load both together and use both? its alot easier to make your traders and that with the m3editor, i got the exile editor working by the way. Yeah, you can use the m3editor, but it uses an old format for everything. I used to only use the m3editor but I have since stopping using it and I create everything with Eden and use the Exile Eden plugin to export everything. Share this post Link to post Share on other sites