Cyrusuk

[SOLVED] server crashes on start (please help)

7 posts in this topic


Ok so its not infistar crashing it, its obviously something i screwed up somewhere, but here goes

I bought and installed infistar over a week ago and still havent been able to use it.

I have followed the instructions and reinstalled it over 50 times

I've downloaded the latest infistar 5 or 6 times

I get different errors about the description.txt, line 37, then line 68, then line 69 etc etc etc

 

yet i've still screwed it up and done something wrong . HELP PLEASE!!

rpt log is here

http://pastebin.com/85Gj16C3

Server runs fine as soon as i remove the  infistar files

server error.png

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Try my Desc...  

 

///////////////////////////////////////////////////////////////////////////////
// Server Settings - Modify at will
///////////////////////////////////////////////////////////////////////////////
author = "Exile Mod Team";
onLoadName = "Exile Mod";
onLoadMission= "www.exilemod.com";
loadScreen = "exile_assets\texture\mod\logo.paa"; 
disableChannels[] = {0, 2};
OnLoadIntro = "";
OnLoadIntroTime = false;
OnLoadMissionTime = false;

class Header
{
    gameType = Survive; // Do NOT change this
    minPlayers = 1;
    maxPlayers = 100;
};

///////////////////////////////////////////////////////////////////////////////
// Exile Settings - Do not change these!
///////////////////////////////////////////////////////////////////////////////
forceRotorLibSimulation = 2;
skipLobby = 1;
joinUnassigned = 1;
respawn = "BASE";
respawnDelay = 120;
respawnDialog = 0;
respawnOnStart = 0;
respawnButton = 1; 
respawnTemplates[] = {"Exile"};
corpseManagerMode = 0;
corpseLimit = 20;
corpseRemovalMinTime = 1800;
corpseRemovalMaxTime = 3600;
wreckManagerMode = 0;
wreckLimit = 2;
wreckRemovalMinTime = 60;
wreckRemovalMaxTime = 360;
scriptedPlayer = 1;
disabledAI = 1;
enableItemsDropping = 0;
briefing = 0;
debriefing = 0;
allowFunctionsLog = 1;
enableDebugConsole = 0; 
allowFunctionsRecompile = 0;
showSquadRadar = 0;
showUAVFeed = 0;
reviveDelay = 6;
reviveForceRespawnDelay = 3;
reviveBleedOutDelay = 120;

showHUD[] = 
{
    true,   // Scripted HUD (same as showHUD command)
    true,   // Vehicle + soldier info
    true,   // Vehicle radar 
    true,   // Vehicle compass
    true,   // Tank direction indicator
    false,  // Commanding menu
    false,  // Group Bar
    true,   // HUD Weapon Cursors
    false   // Squad Radar
};

#include "config.cpp"
/**Infistar**/
#include "CfgRemoteExec.hpp"
#include "infiSTAR_AdminMenu.hpp"

 

 

 

 

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Unrelated, but you don't have -modserver=@ExileServer. You put @ExileServer in the -mod= section by mistake.

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18 minutes ago, BetterDeadThanZed said:

Unrelated, but you don't have -modserver=@ExileServer. You put @ExileServer in the -mod= section by mistake.

Or so ;)

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12 hours ago, infiSTAR said:

ok seems a restart of the server and adding that desc.txt has fixed it

infistar now working

thanks all

Quote

 

 

Edited by Cyrusuk

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