[RG] Salutesh

[WIP] Exile Taunus Project

102 posts in this topic

2 minutes ago, towatai said:

An ATI Card? Really an ATI Card??

lol its an amd card, still tend to call them ati for some reason.

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Now now Towatai....

Not everybody can afford the best or next to the best...

;)

 

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a German exile test server was running with Taunus this evening, your work Salutesh?

 

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Posted (edited)

10 hours ago, Belfez said:

a German exile test server was running with Taunus this evening, your work Salutesh?

 

I have a private dedicated development server running to test things yes.

But there are already some trash-live servers without file checks online...:swear:

Well...I have worked hard the last days on this project and things getting realy interresting.

What i can say is that there will maybe a Client Addon that will include the whole Taunus Map (bacause the licence allow that) and other custom pbos like assets, functions and configurations to expand the gameplay experience and content on this map in connection with the Exile Mod.

 

Possibilities with the Client Addon that i have planed so far: 

- Map markers for custom content like missions (IMS Missions :))

- Textures (Signs, Flags etc).

- Exile toast notification layouts (maybe with images and icons).

- Map additions.

 

Examples:

Quote

 

marker_example.jpg toast_example.jpg


 

 

Geneneral planed additonal features so far:

- Interactive missions.

- Additional interactive loot system.

Edited by [RG] Salutesh
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2 minutes ago, Adam Kadmon said:

@[RG] Salutesh

How does it run for you?

 

When I ran the map on my dedi it gave me 50mb RPT files.. Spamming like crazy!

Thats bacause there are many unfixed stuff in Version 1.0.

The devs working hard on fixing these issues since the release and the progress is very good.

You can expect an update of the map soon as far as i know but dont expect wonders.

The Map is still in development.

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2 minutes ago, [RG] Salutesh said:

Thats bacause there are many unfixed stuff in Version 1.0.

The devs working hard on fixing these issues since the release and the progress is very good.

You can expect an update of the map soon as far as i know but dont expect wonders.

The Map is still in development.

Yeah I figured.

 

Plus the FPS are kinda horrible already in the editor, I personally don't see this map being playable in the near future whatsoever.

 

But looks like you are doing a pretty good job, hopefully it'll pay off by the map devs eventually fixing all the issues.

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3 minutes ago, Adam Kadmon said:

Yeah I figured.

 

Plus the FPS are kinda horrible already in the editor, I personally don't see this map being playable in the near future whatsoever.

 

But looks like you are doing a pretty good job, hopefully it'll pay off by the map devs eventually fixing all the issues.

The map is playable for me but i have a realy fresh and high perfomance system.

Overall the map is a perfomance monster because of the size and details.

You should keep an eye on the View Distance.

Also lets see what we can expect with 64bit Support :) 

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27 minutes ago, [RG] Salutesh said:

The map is playable for me but i have a realy fresh and high perfomance system.

Overall the map is a perfomance monster because of the size and details.

You should keep an eye on the View Distance.

Also lets see what we can expect with 64bit Support :) 

Already tried it also on the 64 Bit branch.. Nothing special tbh..

 

Yea after 1k view distance the map goes to poop. And yeah I also have a 6 core i7 OCd at 4.5Ghz and other beast specs, but it's the map itself that gives problems..too much stuff lol... tho its amazing, no lies

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Posted (edited)

10 minutes ago, Adam Kadmon said:

Already tried it also on the 64 Bit branch.. Nothing special tbh..

 

Yea after 1k view distance the map goes to poop. And yeah I also have a 6 core i7 OCd at 4.5Ghz and other beast specs, but it's the map itself that gives problems..too much stuff lol... tho its amazing, no lies

Take a look at this and his testing results: https://forums.bistudio.com/topic/200913-x-cam-taunus-version-10/?do=findComment&comment=3135182

Edited by [RG] Salutesh

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