Wardbeek

More DMs missions

5 posts in this topic

I really want more Missions om my APEX map, but i don't get it to work. Can somebody help me editing the values, and telling me how i get the most missions?

    /*General settings for dynamic missions*/
    DMS_DynamicMission                    = true;                        // Enable/disable dynamic mission system.
    DMS_MaxBanditMissions                = 3;                        // Maximum number of Bandit Missions running at the same time
    DMS_TimeToFirstMission                = [180,320];                // [Minimum,Maximum] time between first mission spawn. | DEFAULT: 3-7 minutes.
    DMS_TimeBetweenMissions                = [600,700];                // [Minimum,Maximum] time between missions (if mission limit is not reached) | DEFAULT: 10-15 mins
    DMS_MissionTimeOut                    = [900,1800];                 // [Minimum,Maximum] time it will take for a mission to timeout | DEFAULT: 15-30 mins
    DMS_MissionTimeoutResetRange        = 4500;                        // If a player is this close to a mission then it won't time-out. Set to 0 to disable this check.
    DMS_MissionTimeoutResetFrequency    = 180;                        // How often (in seconds) to check for nearby players and reset the mission timeout.
    /*General settings for dynamic missions*/

 

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I know     DMS_MaxBanditMissions         ------>       = 3;         <-----               // Maximum number of Bandit Missions running at the same time

But is there any other option to get more missions, and to let them last longer. So they will be anivalibale longer.

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change the amount 

  DMS_MaxBanditMissions                = 3;                        // Maximum number of Bandit Missions running at the same time

and change the times

    DMS_TimeToFirstMission                = [180,320];                // [Minimum,Maximum] time between first mission spawn. | DEFAULT: 3-7 minutes.
    DMS_TimeBetweenMissions                = [600,700];                // [Minimum,Maximum] time between missions (if mission limit is not reached) | DEFAULT: 10-15 mins
    DMS_MissionTimeOut                    = [900,1800];                 // [Minimum,Maximum] time it will take for a mission to timeout | DEFAULT: 15-30 mins

 

these can all be adjusted to suit your server, so its a matter of trial and era

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6 hours ago, hogansheroes said:

change the amount 

  DMS_MaxBanditMissions                = 3;                        // Maximum number of Bandit Missions running at the same time

and change the times

    DMS_TimeToFirstMission                = [180,320];                // [Minimum,Maximum] time between first mission spawn. | DEFAULT: 3-7 minutes.
    DMS_TimeBetweenMissions                = [600,700];                // [Minimum,Maximum] time between missions (if mission limit is not reached) | DEFAULT: 10-15 mins
    DMS_MissionTimeOut                    = [900,1800];                 // [Minimum,Maximum] time it will take for a mission to timeout | DEFAULT: 15-30 mins

 

these can all be adjusted to suit your server, so its a matter of trial and era

Yes, but do you know good time settings, so missions will spawn much faster? And stay longer on the map?

Becouse i just can't find a good time setting, so they will spawn faster.

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this is my setting

 

    DMS_DynamicMission                    = true;                        // Enable/disable dynamic mission system.
    DMS_MaxBanditMissions                = 4;                        // Maximum number of Bandit Missions running at the same time
    DMS_TimeToFirstMission                = [180,420];                // [Minimum,Maximum] time between first mission spawn. | DEFAULT: 3-7 minutes.
    DMS_TimeBetweenMissions                = [600,900];                // [Minimum,Maximum] time between missions (if mission limit is not reached) | DEFAULT: 10-15 mins
    DMS_MissionTimeOut                    = [900,1800];                 // [Minimum,Maximum] time it will take for a mission to timeout | DEFAULT: 15-30 mins
    DMS_MissionTimeoutResetRange        = 1500;                        // If a player is this close to a mission then it won't time-out. Set to 0 to disable this check.
    DMS_MissionTimeoutResetFrequency    = 180;                        // How often (in seconds) to check for nearby players and reset the mission timeout.

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