GolovaRaoul

Need Help Removing Fog (lol)

1 post in this topic

Hello,

I can't get fog removed from the server. It appears to be coming out of nothing...

Here's my class Weather located inside @ExileServerConfig
 

Spoiler

    class Weather
    {
        /*
            You can define multiple "keyframes" for the weather to change. The server will pick
            a keyframe randomly to simulate the weather. It will change the weather-keyframes
            based on the following interval
        */
        interval = 20;

        /*
            Add the keyframes here. The server will pick one random, so if you want one 
            weather type of be more dominant compared to others, add it multiple times
        */
        //keyframes[] = {"Sunny", "Cloudy", "Thunderstorm"}; 
        keyframes[] = {"Sunny","MostlySunny","BitCloudy","Cloudy","MuchCloud","VeryCloudy","ThunderStorm","Sunny","Sunny","Sunny"}; 

        /*
            This is a keyframe. Look up the BIKI to get more details about the parameters

            Be sure to design the fog settings at a view distance of 1,600m as this is the
            limit in multiplayer by default

           https://community.bistudio.com/wiki/fogParams
           https://community.bistudio.com/wiki/overcast
           https://community.bistudio.com/wiki/setWaves
           https://community.bistudio.com/wiki/setWindStr
           https://community.bistudio.com/wiki/setGusts
           https://community.bistudio.com/wiki/setRain
           https://community.bistudio.com/wiki/setLightnings
           https://community.bistudio.com/wiki/setRainbow
        */
        class Sunny
        {
            fogValue = 0;
            fogDecay = 0;
            fogBase = 0;
            overcast = 0;
            waves = 0;
            wind = 0;
            gusts = 0;
            rain = 0;
            lightnings = 0;
            rainbows = 1;
        };

        class MostlySunny
        {
            fogValue = 0;
            fogDecay = 0;
            fogBase = 0;
            overcast = 0.2;
            waves = 0;
            wind = 0;
            gusts = 0;
            rain = 0;
            lightnings = 0;
            rainbows = 1;
        };

        class BitCloudy
        {
            fogValue = 0;
            fogDecay = 0;
            fogBase = 0;
            overcast = 0.3;
            waves = 0;
            wind = 0;
            gusts = 0;
            rain = 0;
            lightnings = 0;
            rainbows = 1;
        };

        class Cloudy
        {
            fogValue = 0;
            fogDecay = 0;
            fogBase = 0;
            overcast = 0.4;
            waves = 0;
            wind = 0;
            gusts = 0;
            rain = 0;
            lightnings = 0;
            rainbows = 0.75;
        };

        class MuchCloud
        {
            fogValue = 0;
            fogDecay = 0;
            fogBase = 0;
            overcast = 0.55;
            waves = 0;
            wind = 0;
            gusts = 0;
            rain = 0;
            lightnings = 0;
            rainbows = 0.75;
        };

        class VeryCloudy
        {
            fogValue = 0;
            fogDecay = 0;
            fogBase = 0;
            overcast = 0.65;
            waves = 0;
            wind = 0;
            gusts = 0;
            rain = 0;
            lightnings = 0;
            rainbows = 0.75;
        };
        class ThunderStorm
        {
            fogValue = 0;
            fogDecay = 0;
            fogBase = 0;
            overcast = 1;
            waves = 1;
            wind = 1;
            gusts = 0;
            rain = 1;
            lightnings = 1;
            rainbows = 1;
        };
    };

Here's my RPT in case it matters:
http://pastebin.com/nr2CjRPV

It does say in the RPT "Weather is forced to change"...

Not sure if that has anything to do with my issue.

Mods/Scripts running: DMS, ZCP, Occupation, infiSTAR, Day/Night Cycle (pretty fast), ExAd, Towing, MarXet, Revive...

Thanks for responding :)

GolovaRaoul

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