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Wardbeek

Can't build in Blue Pearl Industrial Port (Tanoa)

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1 hour ago, Wardbeek said:

That's my problem i can't match any of the coordinates. Can you help me?

Open your mission.sqm file in Arma 3 defualt map editor, select your map, then load your mission.sqm. You will see all the markers on the map. Simply remove the makers that have been mentioned above to allow players to build in all areas.

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Zed is right. You have 17 matches for "ExileNonConstructionZone" and 3 matches for "ExileConcreteMixerZone" which are also Non-Construction Zones.

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You probably have a no build zone there. Check your mission.sqm to see if any of the coordinates match that location. 

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15 hours ago, BetterDeadThanZed said:

You probably have a no build zone there. Check your mission.sqm to see if any of the coordinates match that location. 

That's my problem i can't match any of the coordinates. Can you help me?

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Before you take the zone out, be aware that the DMS static mission system has a mission at the industrial port.

If you have no intention of ever having that mission on the server then let players build there but if you think you'll put those static missions in later, think twice about allowing players to build down there.

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13 hours ago, Riker2335 said:

Before you take the zone out, be aware that the DMS static mission system has a mission at the industrial port.

If you have no intention of ever having that mission on the server then let players build there but if you think you'll put those static missions in later, think twice about allowing players to build down there.

He didn't say he runs DMS....

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On 2/6/2017 at 11:12 AM, Wardbeek said:

That's my problem i can't match any of the coordinates. Can you help me?

Load up your mission in the default Arma 3 map editor. You will see all the markers and be able to select and delete which ever markers you want.

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13 hours ago, BetterDeadThanZed said:

He didn't say he runs DMS....

That's a damn good point :) That's what I get for making assumptions.

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