spear

"special" Chernarus Loot Spawns

9 posts in this topic

This is what I created lately. If anyone is interested in these let me know. My ulterior motives were that most of the buildings on Chernarus aren't enterable. This lets the loot spawn in the entrances of a lot of buildings so it isnt too borring to loot in villages like Kamenka or other villages where you dont have that much enterable buildings.

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Edited by spear
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Looks really cool!

Some of the loot_pos are well thought out  particularly when it comes to spawning of loot with ArmA2 buildings on ported maps.

Stench

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Is this available publicly?  I'd like to get my hands on it as I can get loot to spawn in Chernarus even though I get the "Loot Has Spawned In Your Area" message?.

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How do you do this?  Can I just write down a bunch of chords, without classes in my exile_server_config/config.cpp  or what?

I'm trying to make a cherno server, but I can't get any loot to spawn.  The only time loot spawned was the one time that I had a trader have this research building and it spawned loot in it.

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On 9/10/2015 at 8:40 PM, spear said:

This is what I created lately. If anyone is interested in these let me know. My ulterior motives were that most of the buildings on Chernarus aren't enterable. This lets the loot spawn in the entrances of a lot of buildings so it isnt too borring to loot in villages like Kamenka or other villages where you dont have that much enterable buildings.

How can I test your loot? I would love to give this a try, I am not a fan of the script converting A2 houses to A3 and would love a good loot script for old school Chernarus. Good job!

Cheers,

gooby

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