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manOwar_AFD

New win dedi RPT Errors

Question

Hello guys, I have started a Exile server with no client side mods, everything's default with server side mods only. This is my first server so maybe lots of these errors are normal but I would like someone to look at my RPT file and tell me if there is something I can change to reduce the errors or if there are "serious" or real errors or just normal loading errors. I am not certain if any of these are effecting the game play or not. The only thing I have not seen at all is the roaming "AIR" AI in fact nothing in the air works except the ambient fly overs. I have tried enabling the "transport" chopper for trader to trader routes using default parameters and it would not work so I just disabled it, it's not really important to me. However I would like to get the AIR units support working. There seems to be so many errors in report that I myself am unable to search in a reasonable time to see if they are the problem. Need your more experienced eyes to help me focus on errors that mean something please.

Current RPT file: https://drive.google.com/open?id=0B4emOyZV3ZpRMmpmcWpFb1BYZWc

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5 answers to this question

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its a regular error dont worry about them :)

about roaming air its depend on how u configured ur config.cpp Inside exile occupation folder

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u see in config about air roaming

/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Roaming Aircraft Setup
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////        
                     
// Settings for roaming airborne AI (non armed helis will just fly around)
SC_maxNumberofHelis       = 3;

they just fly around

if u want mission with air support use VEMF mission

Edited by Hakimos

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I just noticed the following in my RPT: 

 8:50:52 Error in expression <Class select 1;
_vehicleCount = 0;
{
if(_VehicleClassToUse == typeOf _x) then { >
 8:50:52   Error position: <_VehicleClassToUse == typeOf _x) then { >
 8:50:52   Error Undefined variable in expression: _vehicleclasstouse
 8:50:52 File x\addons\a3_exile_occupation\scripts\occupationSky.sqf, line 131
 8:50:52 Error in expression <_fnc_selectRandom;
_VehicleClassToUse = _VehicleClass select 0;
_VehicleClassAll>
 8:50:52   Error position: <_VehicleClass select 0;
_VehicleClassAll>
 8:50:52   Error Undefined variable in expression: _vehicleclass
 8:50:52 File x\addons\a3_exile_occupation\scripts\occupationSky.sqf, line 127

I really appreciate your willingness to help, Thank you! I'm ok with random roaming heli's especially if it is the armed UH1 as it is not OP and will add to the AI threat in-game randomly.

The only helicopter (I believe) that would spawn is the armed UH1 which is default for the addon. I looked in my "occupationSky.sqf" file and this is the code the RPT is reporting.

Quote

123   heliOkToSpawn = false;
124    while{!heliOkToSpawn} do
125    {
126        _VehicleClass = SC_HeliClassToUse call BIS_fnc_selectRandom;
127       _VehicleClassToUse = _VehicleClass select 0;
128        _VehicleClassAllowedCount = _VehicleClass select 1;
129        _vehicleCount = 0;
130        {
131            if(_VehicleClassToUse == typeOf _x) then { _vehicleCount = _vehicleCount + 1; };    
132        }forEach SC_liveHelisArray;
133        if(_vehicleCount < _VehicleClassAllowedCount OR _VehicleClassAllowedCount == 0) then {  heliOkToSpawn = true; };
134   };                            
135    
136    _vehicle = createVehicle [_VehicleClassToUse, _spawnLocation, [], 0, "NONE"];

I have not changed anything in this file, maybe I'm looking in wrong direction. 

(I added the line numbers for the sake of troubleshooting in this post.)

Edited by manOwar_AFD

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i checked all but i didnt found any problem maybe i miss Something but u can post ur error  in the original script link maybe someone can help u with that

sry :(

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