Skryp _ LotzoTheUltraBear

waitUntil, sleep possible on Serverside?

4 posts in this topic

Hey ho,

is it possible to creat a waiting postion on the "serverside" like a timeloop, until the code is going on? 

e.g. tried this three option.

waitUntil {time > (_finishTime)};

sleep _finishTime;

[] spawn {	waitUntil {time > (_finishTime)}; };

thx :-) 

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4 hours ago, Skryp _ LotzoTheUltraBear said:

Hey ho,

is it possible to creat a waiting postion on the "serverside" like a timeloop, until the code is going on? 

e.g. tried this three option.


waitUntil {time > (_finishTime)};

sleep _finishTime;

[] spawn {	waitUntil {time > (_finishTime)}; };

thx :-) 

You can only use uiSleep, sleep, and waituntil in a scheduled environment. 

You can check if it's a scheduled environment by doing canSuspend

Things that create scheduled environment's are:

[] spawn {};

[] execVM "";

and a pre-init / post-init, initServer, initPlayerLocal, etc... etc...

things that create non-scheduled environment's are:

eventHandlers, [] call {}; onEachFrame, etc..

 

so basically, if that script is run in a scheduled environment you can uiSleep, and waitUntil. 

_finishTime = 20; // Will wait 20 seconds.

uiSleep _finishTime;

OR

_finishTime = diag_ticktime + 20; // add 20 to current time.

waitUntil { diag_ticktime >= _finishTime };

The reason why i use uiSleep is beacuse sleep goes off of the in-game time. and uiSleep goes off of real-life time, so if the server FPS is at let's say 1 fps, the sleep can take a long time to finish. uiSleep will execute exactly after 20 seconds, because it's going off of real time, and not executing time. 

 

If you have anymore questions, hmu on steam. http://steamcommunity.com/id/StokesMageeOLD/

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if your trying to make it so the player cannot login to the server until the scripts are all loaded, you can do that from the exile_server_config.pbo under config.cpp

 

 

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2 hours ago, tinboye said:

if your trying to make it so the player cannot login to the server until the scripts are all loaded, you can do that from the exile_server_config.pbo under config.cpp

 

 

nope :-) thx

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