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joew00

[SOLVED] Bugged Respawn Delay...

6 posts in this topic

Hi!

I'm using Exile version 1.0.2, and I changed respawnDelay to 30 in description.ext inside mpmission folder, but it's 2min yet ... It don't change nothing. I repack the pbo and start server again.

Could anyone help me to fix it, please?

My description.ext: http://pastebin.com/nrMNVgMX

Thank you :D

Edited by joew00

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7 minutes ago, Hakimos said:

change reviveBleedOutDelay = 120; too

I've already tryied it, and tryed again, same... 2 min to respawn... =(

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9 minutes ago, Hakimos said:

no idea :(

 

Thankz, you're always helping :D

I found the error -.-

I got the 2nd pbo already made here:

Exile Chernarus for 1.0.2 - (CUP)

For some reason, it have some fixes: A166Fixes , I don't knew what those fixes do or why it were installed, but in config.cpp i commented the lines that i found related with death and it fixes:
 

// Arma 1.66 Fixes
	ExileClient_gui_postProcessing_initialize = "Fixes\A166Fixes\ExileClient_gui_postProcessing_initialize.sqf";
	ExileClient_gui_postProcessing_reset = "Fixes\A166Fixes\ExileClient_gui_postProcessing_reset.sqf";
	ExileClient_gui_postProcessing_toggleDialogBackgroundBlur = "Fixes\A166Fixes\ExileClient_gui_postProcessing_toggleDialogBackgroundBlur.sqf";
	//ExileClient_object_player_death_startBleedingOut = "Fixes\A166Fixes\ExileClient_object_player_death_startBleedingOut.sqf";
	//ExileClient_object_player_event_onKilled = "Fixes\A166Fixes\ExileClient_object_player_event_onKilled.sqf";
	ExileServer_system_network_event_onPlayerDisconnected = "Fixes\A166Fixes\ExileServer_system_network_event_onPlayerDisconnected.sqf";
	ExileServer_system_network_setupEventHandlers = "Fixes\A166Fixes\ExileServer_system_network_setupEventHandlers.sqf";

Maybe only the first one solved the problem, but now its okay :D

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15 minutes ago, joew00 said:

Maybe only the first one solved the problem, but now its okay :D

Nice :)

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