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Brozy

Custom Spawn Points Namalsk

Question

Hello!

Can anyone help me to add Namalsk custom spawn points I have all the stuff that's needed I have been trying to add this for ages and its not willing to work.

Can anyone please help me add them in?

Here is my Mission.sqm

http://pastebin.com/493D3yYJ

Thank you to all that help :)

 

class Entities
{
    class Item1
    {
        dataType = "Marker";
        position[] = {7965.62, 0, 8143.06};
        name = "ExileMarker1";
        text = "East Spawn";
        markerType = "ELLIPSE";
        type = "ExileSpawnZone";
        colorName = "ColorBlack";
        alpha = 0;
        fillName = "Border";
        a = 1;
        b = 1;
        drawBorder = 1;
        id = 101;
        atlOffset = 0;
    };
    class Item2
    {
        dataType = "Marker";
        position[] = {7965.62, 0, 8143.06};
        name = "ExileMarker2";
        text = "";
        type = "ExileSpawnZoneIcon";
        id = 102;
        atlOffset = 0;
    };
    class Item3
    {
        dataType = "Marker";
        position[] = {4346.63, 0, 4964.3};
        name = "ExileMarker3";
        text = "South Spawn";
        markerType = "ELLIPSE";
        type = "ExileSpawnZone";
        colorName = "ColorBlack";
        alpha = 0;
        fillName = "Border";
        a = 1;
        b = 1;
        drawBorder = 1;
        id = 103;
        atlOffset = 0;
    };
    class Item4
    {
        dataType = "Marker";
        position[] = {4346.63, 0, 4964.3};
        name = "ExileMarker4";
        text = "";
        type = "ExileSpawnZoneIcon";
        id = 104;
        atlOffset = 0;
    };
    class Item5
    {
        dataType = "Marker";
        position[] = {3098.6, 0, 8161.73};
        name = "ExileMarker5";
        text = "West Spawn";
        markerType = "ELLIPSE";
        type = "ExileSpawnZone";
        colorName = "ColorBlack";
        alpha = 0;
        fillName = "Border";
        a = 1;
        b = 1;
        drawBorder = 1;
        id = 105;
        atlOffset = 0;
    };
    class Item6
    {
        dataType = "Marker";
        position[] = {3098.6, 0, 8161.73};
        name = "ExileMarker6";
        text = "";
        type = "ExileSpawnZoneIcon";
        id = 106;
        atlOffset = 0;
    };
    class Item7
    {
        dataType = "Marker";
        position[] = {6841.2, 0, 11927};
        name = "ExileMarker7";
        text = "North Spawn";
        markerType = "ELLIPSE";
        type = "ExileSpawnZone";
        colorName = "ColorBlack";
        alpha = 0;
        fillName = "Border";
        a = 1;
        b = 1;
        drawBorder = 1;
        id = 107;
        atlOffset = 0;
    };
    class Item8
    {
        dataType = "Marker";
        position[] = {6841.2, 0, 11927};
        name = "ExileMarker8";
        text = "";
        type = "ExileSpawnZoneIcon";
        id = 108;
        atlOffset = 0;
    };
    items = 8;
};

 

Edited by Brozy

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3 answers to this question

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please add code within the spoiler tags. 

What i would suggest, first of all, download Exile 3den mod, and 3den enhanced mod, enable those and then load your map in the editor. (make sure to keep a backup of your mission.sqm)

in eden editor at the top you will see a menu "Exile", and in there you will see an option to export initServer.sqf

take that code, and add it to your initServer.sqf. Do the same to export traders via the initlocalplayer.sqf, and finally the markers, just add the markers exported code into a temp text file.

then clear all the objects/markers off your map, but leave intact your exile players.

then save  the mission file, then you should be left with just your mission.sqm and only the players. At this point you can add your markers, and things may be clearer for you to add the spawn markers.

I see in your mission you have alot of objects, and your trader city markers are eden format not exile. so that may cause issues with exile detecting things.

shoot me a message on steam/discord and I  may be able to guide you further.

username for both is tinboye

 

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9 minutes ago, tinboye said:

please add code within the spoiler tags. 

What i would suggest, first of all, download Exile 3den mod, and 3den enhanced mod, enable those and then load your map in the editor. (make sure to keep a backup of your mission.sqm)

in eden editor at the top you will see a menu "Exile", and in there you will see an option to export initServer.sqf

take that code, and add it to your initServer.sqf. Do the same to export traders via the initlocalplayer.sqf, and finally the markers, just add the markers exported code into a temp text file.

then clear all the objects/markers off your map, but leave intact your exile players.

then save  the mission file, then you should be left with just your mission.sqm and only the players. At this point you can add your markers, and things may be clearer for you to add the spawn markers.

I see in your mission you have alot of objects, and your trader city markers are eden format not exile. so that may cause issues with exile detecting things.

shoot me a message on steam/discord and I  may be able to guide you further.

username for both is tinboye

 

Alright I added you :)

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I managed to add the custom spawn points. I changed up all the code in the mission.sqm got rid of the objects which were in there added them in to initserver which I copied from the Exile editor and deleted all the object that were added in, done the same for the markers and it worked. Thanks for the help.

Edited by Brozy

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