• 0
Lenzh | 11thAMB

error

Question

Spoiler

Error in expression <= true; }; if (RemoveZfromTerritory && _avoidTerritory && alive _zombie)then { > Error position: <_avoidTerritory && alive _zombie)then { > Error Undefined variable in expression: _avoidterritory

getting this error and RemoveZfromTerritory is not working

Share this post


Link to post
Share on other sites

6 answers to this question

Advertisement
  • 0

This will fix that error. Replace the contents of ZombieDeleter.sqf with this:

Spoiler

// ExileZ 2.0 by Patrix87 of http:\\multi-jeux.quebec //

private ["_device","_zombie","_zombiePos","_zombieClass","_distanceDeath","_distance","_radius",/*"_avoidTerritory",*/"_flags"];

_zombie = _this select 0;
/*_avoidTerritory = _this select 1;*/
_zombieClass = typeOf _zombie;
_distanceDeath = false;

while {alive _zombie} do {
	sleep MaxTime;
	_zombiePos = getPos _zombie;
	//check for the absence of players
	if (({isplayer _x} count (_zombiePos nearEntities MaxDistance) == 0) && alive _zombie) then {
		_zombie setdamage 1;
		sleep 5;
		deleteVehicle _zombie;
		_distanceDeath = true;
	};
	//check for flags
	if (RemoveZfromTerritory /*&& _avoidTerritory*/ && alive _zombie)then
	{
		_flags = _zombiePos nearObjects ["Exile_Construction_Flag_Static", MaxTerritoryRange];
		{
			_distance = (getPosATL _x) distance _zombiePos;
			_radius = _x getVariable ["ExileTerritorySize", 0];
			if (_distance <= _radius) exitWith 
			{
				_zombie setdamage 1;
				sleep 5;
				deleteVehicle _zombie;
				_distanceDeath = true;
			};
		}forEach _flags;
	};
	//Check for the device
	if (alive _zombie)then
	{
		_device = _zombiePos nearObjects ["Land_Device_assembled_F", 30];
		{
			_distance = (getPosATL _x) distance _zombiePos;
			if (_distance <= 30) exitWith 
			{
				_zombie setdamage 1;
				sleep 10;
				deleteVehicle _zombie;
				_distanceDeath = true;
			};
		}forEach _device;
	};
	//Check for the Donkey punched device
	if (alive _zombie)then
	{
		_device = _zombiePos nearObjects ["DP_Land_Device_assembled_F", 30];
		{
			_distance = (getPosATL _x) distance _zombiePos;
			if (_distance <= 30) exitWith 
			{
				_zombie setdamage 1;
				sleep 10;
				deleteVehicle _zombie;
				_distanceDeath = true;
			};
		}forEach _device;
	};
	//Check for the mobile device
	if (alive _zombie)then
	{
		_device = _zombiePos nearObjects ["O_Truck_03_device_F", 30];
		{
			_distance = (getPosATL _x) distance _zombiePos;
			if (_distance <= 30) exitWith 
			{
				_zombie setdamage 1;
				sleep 10;
				deleteVehicle _zombie;
				_distanceDeath = true;
			};
		}forEach _device;
	};
};

if !(_distanceDeath) then 
{
	sleep CorpseDeleteDelay;
	deleteVehicle _zombie;
};

if (Debug) then {
	diag_log format["ExileZ 2.0: Removing 1 Zombie	|	Position : %1	|	Class : %2",_zombiePos,_zombieClass];
};

 

 

Share this post


Link to post
Share on other sites
  • 0
5 hours ago, kuplion said:

This will fix that error. Replace the contents of ZombieDeleter.sqf with this:

  Hide contents


// ExileZ 2.0 by Patrix87 of http:\\multi-jeux.quebec //

private ["_device","_zombie","_zombiePos","_zombieClass","_distanceDeath","_distance","_radius",/*"_avoidTerritory",*/"_flags"];

_zombie = _this select 0;
/*_avoidTerritory = _this select 1;*/
_zombieClass = typeOf _zombie;
_distanceDeath = false;

while {alive _zombie} do {
	sleep MaxTime;
	_zombiePos = getPos _zombie;
	//check for the absence of players
	if (({isplayer _x} count (_zombiePos nearEntities MaxDistance) == 0) && alive _zombie) then {
		_zombie setdamage 1;
		sleep 5;
		deleteVehicle _zombie;
		_distanceDeath = true;
	};
	//check for flags
	if (RemoveZfromTerritory /*&& _avoidTerritory*/ && alive _zombie)then
	{
		_flags = _zombiePos nearObjects ["Exile_Construction_Flag_Static", MaxTerritoryRange];
		{
			_distance = (getPosATL _x) distance _zombiePos;
			_radius = _x getVariable ["ExileTerritorySize", 0];
			if (_distance <= _radius) exitWith 
			{
				_zombie setdamage 1;
				sleep 5;
				deleteVehicle _zombie;
				_distanceDeath = true;
			};
		}forEach _flags;
	};
	//Check for the device
	if (alive _zombie)then
	{
		_device = _zombiePos nearObjects ["Land_Device_assembled_F", 30];
		{
			_distance = (getPosATL _x) distance _zombiePos;
			if (_distance <= 30) exitWith 
			{
				_zombie setdamage 1;
				sleep 10;
				deleteVehicle _zombie;
				_distanceDeath = true;
			};
		}forEach _device;
	};
	//Check for the Donkey punched device
	if (alive _zombie)then
	{
		_device = _zombiePos nearObjects ["DP_Land_Device_assembled_F", 30];
		{
			_distance = (getPosATL _x) distance _zombiePos;
			if (_distance <= 30) exitWith 
			{
				_zombie setdamage 1;
				sleep 10;
				deleteVehicle _zombie;
				_distanceDeath = true;
			};
		}forEach _device;
	};
	//Check for the mobile device
	if (alive _zombie)then
	{
		_device = _zombiePos nearObjects ["O_Truck_03_device_F", 30];
		{
			_distance = (getPosATL _x) distance _zombiePos;
			if (_distance <= 30) exitWith 
			{
				_zombie setdamage 1;
				sleep 10;
				deleteVehicle _zombie;
				_distanceDeath = true;
			};
		}forEach _device;
	};
};

if !(_distanceDeath) then 
{
	sleep CorpseDeleteDelay;
	deleteVehicle _zombie;
};

if (Debug) then {
	diag_log format["ExileZ 2.0: Removing 1 Zombie	|	Position : %1	|	Class : %2",_zombiePos,_zombieClass];
};

 

 

thank you i will try it in about a hour i'll let you know if it worked

 

Share this post


Link to post
Share on other sites
  • 0
On 6-3-2017 at 10:04 AM, Lenzh | 11thAMB said:

thank you i will try it in about a hour i'll let you know if it worked

 

it worked

Share this post


Link to post
Share on other sites
Advertisement

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.