Bombstock

Chernarus a3 buildings?

26 posts in this topic

Does anyone know how to implement arma 3 buildings into chernarus?

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so I have to change every single building in chernarus myself? I thought there was a mod or script that someone already made. Every other chernarus map I have played on had all the chernarus buildings replaced with the arma 3 buildings on the entire map.

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1 hour ago, Bombstock said:

so I have to change every single building in chernarus myself? I thought there was a mod or script that someone already made. Every other chernarus map I have played on had all the chernarus buildings replaced with the arma 3 buildings on the entire map.

The search bar is your friend. I typed in "Replacement" and it's the 4th result down..

 

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there is also open chernarus project with jbad that replaces non enterable buildings with ones you can enter.

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do you know to get the loot to work for the open chernarus project? the replacement script doesn't work anymore due to the recent update I suspect.

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if your using ocp w/jbad then you cannot use the building replacement script as well, the mod already has the script built into it.

If anything you could use ebm with the fixes he has released along with Eichi's temp fix.

and then use the building replacement script and have all the classnames from either cup or a2op

all the cup building classes are:

Spoiler

"ACamp",
"Camp",
"CampEast",
"CampEastC",
"CampEmpty",
"CATest_Object",
"CATest_Thing",
"Church",
"Fortress1",
"Fortress2",
"FuelStation",
"Grave",
"GraveCross1",
"GraveCross2",
"GraveCrossHelmet",
"Land_Afbarabizna",
"Land_AFbarabizna_ruins",
"Land_AfDum_mesto2",
"Land_AFDum_mesto2_ruins",
"Land_AfDum_mesto2L",
"Land_AFDum_mesto2L_ruins",
"Land_AfDum_mesto3",
"Land_AFDum_mesto3_ruins",
"Land_Afhospoda_mesto",
"Land_AFHospoda_mesto_ruins",
"Land_Ammostore2",
"Land_Army_hut_int",
"Land_Army_hut_int_ruins",
"Land_Army_hut_storrage",
"Land_Army_hut_storrage_ruins",
"Land_Army_hut2",
"Land_Army_hut2_int",
"Land_Army_hut2_int_ruins",
"Land_Army_hut2_ruins",
"Land_Army_hut3_long",
"Land_Army_hut3_long_int",
"Land_Army_hut3_long_int_ruins",
"Land_Army_hut3_long_ruins",
"Land_Aut_zast",
"Land_Benzina",
"Land_Benzina_schnell",
"Land_Benzina_schnell_ruins",
"Land_Bouda_plech",
"Land_Bouda1",
"Land_Bouda1_ruins",
"Land_Bouda2_vnitrek",
"Land_Bouda3",
"Land_Bouda3_ruins",
"Land_Brana_krat_1_7",
"Land_Brana02",
"Land_Brana02_ruins",
"Land_Brana02nodoor",
"Land_Brana02nodoor_ruins",
"Land_Budova1",
"Land_Budova1_ruins",
"Land_Budova2",
"Land_Budova2_ruins",
"Land_Budova3",
"Land_Budova3_ruins",
"Land_Budova4",
"Land_Budova4_in",
"Land_Budova4_in_ruins",
"Land_Budova4_ruins",
"Land_Budova5",
"Land_Budova5_ruins",
"Land_Cihlovej_dum",
"Land_Cihlovej_Dum_in",
"Land_Cihlovej_Dum_in_ruins",
"Land_Cihlovej_Dum_mini",
"Land_Cihlovej_Dum_mini_ruins",
"Land_Cihlovej_Dum_ruins",
"Land_Deutshe",
"Land_Deutshe_mini",
"Land_Deutshe_mini_ruins",
"Land_Deutshe_ruins",
"Land_Domek_radnice",
"Land_Domek_rosa",
"Land_Domek_rosa_ruins",
"Land_Domek_sedy",
"Land_Domek_zluty",
"Land_Dulni_bs",
"Land_Dulni_bs_ruins",
"Land_Dum_istan2",
"Land_Dum_istan2_01",
"Land_Dum_istan2_01_ruins",
"Land_Dum_istan2_02",
"Land_Dum_istan2_02_ruins",
"Land_Dum_istan2_03",
"Land_Dum_istan2_03_ruins",
"Land_Dum_istan2_03a",
"Land_Dum_istan2_03a_ruins",
"Land_Dum_istan2_04a",
"Land_Dum_istan2_04a_ruins",
"Land_Dum_istan2_ruins",
"Land_Dum_istan2b",
"Land_Dum_istan2b_ruins",
"Land_Dum_istan3",
"Land_Dum_istan3_hromada",
"Land_Dum_istan3_hromada_ruins",
"Land_Dum_istan3_hromada2",
"Land_Dum_istan3_hromada2_ruins",
"Land_Dum_istan3_pumpa",
"Land_Dum_istan3_pumpa_ruins",
"Land_Dum_istan3_ruins",
"Land_Dum_istan4",
"Land_Dum_istan4_big",
"Land_Dum_istan4_big_inverse",
"Land_Dum_istan4_big_inverse_ruins",
"Land_Dum_istan4_big_ruins",
"Land_Dum_istan4_detaily1",
"Land_Dum_istan4_detaily1_ruins",
"Land_Dum_istan4_inverse",
"Land_Dum_istan4_inverse_ruins",
"Land_Dum_istan4_ruins",
"Land_Dum_m2",
"Land_Dum_m2_ruins",
"Land_Dum_mesto",
"Land_Dum_mesto_in",
"Land_Dum_mesto_in_ruins",
"Land_Dum_mesto_ruins",
"Land_Dum_mesto2",
"Land_Dum_mesto2_ruins",
"Land_Dum_mesto2l",
"Land_Dum_mesto2L_ruins",
"Land_Dum_mesto3",
"Land_Dum_mesto3_istan",
"Land_Dum_mesto3_istan_ruins",
"Land_Dum_mesto3_ruins",
"Land_Dum_olez_istan1",
"Land_Dum_olez_istan1_ruins",
"Land_Dum_olez_istan2",
"Land_Dum_olez_istan2_maly",
"Land_Dum_olez_istan2_maly_ruins",
"Land_Dum_olez_istan2_maly2",
"Land_Dum_olez_istan2_maly2_ruins",
"Land_Dum_olez_istan2_ruins",
"Land_Dum_olezlina",
"Land_Dum_olezlina_ruins",
"Land_Dum_patr_nizky_prujezd",
"Land_Dum_rasovna",
"Land_Dum_rasovna_ruins",
"Land_Dum_zboreny",
"Land_Dum_zboreny_ruins",
"Land_Dum_zboreny_total",
"Land_Dum_zboreny_total_ruins",
"Land_Dum01",
"Land_Dum01_ruins",
"Land_Dum02",
"Land_Dum02_ruins",
"Land_Dumruina",
"Land_Dumruina_mini",
"Land_Dumruina_mini_ruins",
"Land_Dumruina_ruins",
"Land_Fuelstation",
"Land_Fuelstation_army",
"Land_Garaz",
"Land_Garaz_bez_tanku",
"Land_Garaz_mala",
"Land_Garaz_mala_ruins",
"Land_Garaz_ruins",
"Land_Garaz_s_tankem",
"Land_HANGAR",
"Land_Hangar_2",
"Land_Hangar_2_ruins",
"Land_Helfenburk",
"Land_Helfenburk_brana",
"Land_Helfenburk_budova2",
"Land_Helfenburk_cimburi",
"Land_Helfenburk_zed",
"Land_Hlaska",
"Land_Hlaska_ruins",
"Land_Hlidac_budka",
"Land_Hlidac_budka_ruins",
"Land_Hospital",
"Land_Hospital_ruins",
"Land_Hospoda_mesto",
"Land_Hospoda_mesto_ruins",
"Land_Hotel",
"Land_Hotel_riviera1",
"Land_Hotel_riviera1_ruins",
"Land_Hotel_riviera2",
"Land_Hotel_riviera2_ruins",
"Land_Hotel_ruins",
"Land_House_y",
"Land_House_y_ruins",
"Land_Hruzdum",
"Land_HruzDum_ruins",
"Land_Hut_old02",
"Land_Hut_old02_ruins",
"Land_Hut01",
"Land_Hut01_ruins",
"Land_Hut02",
"Land_Hut02_ruins",
"Land_Hut03",
"Land_Hut03_ruins",
"Land_Hut04",
"Land_Hut04_ruins",
"Land_Hut06",
"Land_Hut06_ruins",
"Land_Invisible_house",
"Land_Jizak_test",
"Land_Kasarna",
"Land_Kasarna_brana",
"Land_Kasarna_brana_ruins",
"Land_Kasarna_prujezd",
"Land_Kasarna_prujezd_ruins",
"Land_Kasarna_rohova",
"Land_Kasarna_rohova_ruins",
"Land_Kasarna_ruins",
"Land_KBud",
"Land_Komin",
"Land_Komin_ruins",
"Land_Kostel",
"Land_Kostel_mexico",
"Land_Kostel_mexico_ruins",
"Land_Kostel_ruins",
"Land_Kostel_trosky",
"Land_Kostel_trosky_ruins",
"Land_Kostel2",
"Land_Kostel2_ruins",
"Land_Kostel3",
"Land_Kostel3_ruins",
"Land_Kostelik",
"Land_Kostelik_ruins",
"Land_Kulna",
"Land_Leseni2x",
"Land_Leseni2x_ruins",
"Land_Leseni4x",
"Land_Leseni4x_ruins",
"Land_Letistni_hala",
"Land_Letistni_hala_ruins",
"Land_Majak",
"Land_Majak_podesta",
"Land_Majak_ruins",
"Land_Majak_v_celku",
"Land_Majak_v_celku_ruins",
"Land_Majak2",
"Land_Molo_beton",
"Land_Molo_drevo",
"Land_Molo_drevo_bs",
"Land_Molo_drevo_end",
"Land_Molo_drevo_krychle",
"Land_Molo_drevo_krychle2",
"Land_Molo_krychle",
"Land_Molo_krychle2",
"Land_Nabrezi",
"Land_Nabrezi_najezd",
"Land_Nasypka",
"Land_Nasypka_ruins",
"Land_OrlHot",
"Land_OrlHot_ruins",
"Land_Panelak",
"Land_Panelak_ruins",
"Land_Panelak2",
"Land_Panelak2_ruins",
"Land_Panelak3",
"Land_Panelak3_ruins",
"Land_Pletivo_dira",
"Land_Plot_green_branka",
"Land_Plot_green_vrata",
"Land_Plot_istan1_rovny_gate",
"Land_Plot_istan1b_hole",
"Land_Plot_Ohrada_Pruchozi",
"Land_Plot_rust_branka",
"Land_Plot_rust_vrata",
"Land_Plot_zboreny",
"Land_Plot_zed_drevo1_branka",
"Land_Podesta_1_cornl",
"Land_Podesta_1_cornp",
"Land_Podesta_1_cube",
"Land_Podesta_1_cube_long",
"Land_Podesta_1_mid",
"Land_Podesta_1_mid_cornl",
"Land_Podesta_1_mid_cornp",
"Land_Podesta_1_stairs",
"Land_Podesta_1_stairs2",
"Land_Podesta_1_stairs3",
"Land_Podesta_1_stairs4",
"Land_Podesta_10",
"Land_Podesta_5",
"Land_Podesta_s10",
"Land_Podesta_s5",
"Land_Posed",
"Land_Posed_ruins",
"Land_Psi_bouda",
"Land_Pumpa",
"Land_Radar",
"Land_Repair_center",
"Land_Repair_center_ruins",
"Land_Ruiny_3_dvere",
"Land_Ruiny_3_prasklina",
"Land_Ruiny_3_roh",
"Land_Ruiny_3_stena",
"Land_Ruiny_3_stenazbor",
"Land_Ruiny_obvod_3",
"Land_Ryb_domek",
"Land_Ryb_domek_ruins",
"Land_Sara_domek_hospoda",
"Land_Sara_domek_hospoda_ruins",
"Land_Sara_domek_kovarna",
"Land_Sara_domek_kovarna_ruins",
"Land_Sara_domek_podhradi_1",
"Land_Sara_domek_podhradi_1_ruins",
"Land_Sara_domek_rosa",
"Land_Sara_domek_rosa_ruins",
"Land_Sara_domek_ruina",
"Land_Sara_domek_ruina_ruins",
"Land_Sara_Domek_sedy",
"Land_Sara_domek_sedy_bez",
"Land_Sara_domek_sedy_BEZ_ruins",
"Land_Sara_domek_sedy_ruins",
"Land_Sara_domek_vilka",
"Land_Sara_domek_vilka_ruins",
"Land_Sara_domek_zluty",
"Land_Sara_domek_zluty_bez",
"Land_Sara_domek_zluty_BEZ_ruins",
"Land_Sara_domek_zluty_ruins",
"Land_Sara_domek01",
"Land_Sara_domek01_ruins",
"Land_Sara_domek02",
"Land_Sara_domek02_ruins",
"Land_Sara_domek03",
"Land_Sara_domek03_ruins",
"Land_Sara_domek04",
"Land_Sara_domek04_ruins",
"Land_Sara_domek05",
"Land_Sara_domek05_ruins",
"Land_Sara_Dum_patr_nizky_prujezd",
"Land_Sara_Dum_podloubi03klaster",
"Land_Sara_Dum_podloubi03klaster_ruins",
"Land_Sara_Dum_podloubi03rovny",
"Land_Sara_Dum_podloubi03rovny_ruins",
"Land_Sara_hasic_zbroj",
"Land_Sara_Hasic_zbroj_ruins",
"Land_Sara_stodola",
"Land_Sara_stodola_ruins",
"Land_Sara_stodola2",
"Land_Sara_stodola2_ruins",
"Land_Sara_stodola3",
"Land_Sara_stodola3_ruins",
"Land_Sara_zluty_statek",
"Land_Sara_zluty_statek_in",
"Land_Sara_zluty_statek_in_ruins",
"Land_Sara_zluty_statek_ruins",
"Land_Skola",
"Land_Skola_ruins",
"Land_SS_hangar",
"Land_SS_hangar_ruins",
"Land_SS_hangarD",
"Land_SS_hangarD_ruins",
"Land_Stanek_1",
"Land_Stanek_1B",
"Land_Stanek_1C",
"Land_Stanice",
"Land_Stanice_ruins",
"Land_Statek_brana",
"Land_Statek_brana_open",
"Land_Statek_brana_open_ruins",
"Land_Statek_brana_ruins",
"Land_Statek_hl_bud",
"Land_Statek_hl_bud_ruins",
"Land_Statek_kulna",
"Land_Statek_kulna_old_ruins",
"Land_Statek_kulna_ruins",
"Land_Stodola_old",
"Land_Stodola_old_open",
"Land_Stodola_old_open_ruins",
"Land_Stodola_old_ruins",
"Land_Stodola_open",
"Land_Stodola_open_ruins",
"Land_Strazni_vez",
"Land_Strazni_vez_ruins",
"Land_Telek1",
"Land_Telek1_ruins",
"Land_Tovarna1",
"Land_Tovarna1_ruins",
"Land_Tovarna2",
"Land_Tovarna2_ruins",
"Land_Townhall",
"Land_Trafostanica_mala",
"Land_Trafostanica_mala_ruins",
"Land_Trafostanica_velka",
"Land_Trafostanica_velka_draty",
"Land_Trafostanica_velka_ruins",
"Land_Vez",
"Land_Vez_ruins",
"Land_Vysilac_FM",
"Land_Vysilac_FM2",
"Land_Watertower1",
"Land_Watertower1_ruins",
"Land_ZalChata",
"Land_Zalchata_ruins",
"Land_Zastavka_jih",
"Land_Zastavka_sever",
"Land_Zed_dira",
"Land_Zed_dira_civil",
"Land_Zed_dira_desert",
"Land_Zidka_branka",
"Land_Zidka03",
"Land_Zluty_statek_in",
"MASH",
"Shed",
"ShedBig",
"ShedSmall",
"Wall",
"Wall1",
"Wallend",
"WireFence",
"ZavoraAnim"

 

all building objects. With the building replacement script

Spoiler

/* 
	Original Script Here: 
	http://forums.bistudio.com/showthread.php?190404-Chernarus-Takistan 

	Script edited by jakehekesfists[dmd] 08/05/15
	-rev 2.1a (for Arma III) 	
	Replacement buildings for use with ArmaIII Assets | AIA Chernarus Terrain. 	
	if you use this script ensure you include the default altis loot positions along with the cherno loot positions. 	
*/

FFA_CLOSEHOUSE = ["Land_HouseV_1I3","Land_HouseV_1T","Land_HouseV2_01A","Land_Barn_W_02","Land_HouseV2_03B","Land_houseV_2T1","Land_HouseV_2L","Land_HouseV_3I4","Land_HouseV2_05","Land_HouseV_2I"];

_godModeBuildings = false; // set true if you want to make these replacement buildings have god mode. 

if (isServer) then 
{
	/* Objects & Buildings to Delete */
	_dmdDeleteThis=[["Land_SignB_Pub_CZ3","Land_SignB_Pub_RU3","Land_Sign_Bar_RU","Land_SignB_PostOffice","Land_Tec"],[""]];
	/* Buildings to Replace */
	_dmdRep0001=[["Land_HouseV_1I3"],["Land_Dum_mesto2"]];
	_dmdRep0002=[["Land_HouseV_1T"],["Land_Sara_domek_sedy"]];	
	_dmdRep0003=[["Land_HouseV2_01A"],["Land_Sara_domek_zluty"]];
	_dmdRep0004=[["Land_Barn_W_02"],["Land_Hut_old02"]];
	_dmdRep0005=[["Land_HouseV2_03B"],["Land_Panelak"]];
	_dmdRep0006=[["Land_houseV_2T1"],["Land_Deutshe_mini"]];
	_dmdRep0007=[["Land_HouseV_2L"],["Land_u_House_Big_02_V1_F"]];
	_dmdRep0008=[["Land_HouseV_3I4"],["Land_u_House_Small_01_V1_F"]];
	_dmdRep0009=[["Land_HouseV2_05"],["Land_Dum_mesto2"]];
	_dmdRep0010=[["Land_HouseV_2I"],["Land_Dum_mesto2"]];
	
	_FFA_LHOUSEV=[];
	_FFA_HOUSES=[];

	if (worldName == "chernarus") then 
	{ 
 		_FFA_LHOUSEV=nearestObjects [getArray(configFile >> "CfgWorlds" >> worldName >> "centerPosition"),["house"],15000];
		for "_i" from 0 to (count _FFA_LHOUSEV)-1 do
		{
			_housev=_FFA_LHOUSEV select _i;
			if ((typeof _housev) in FFA_CLOSEHOUSE) then 
			{
				_FFA_HOUSES set [count _FFA_HOUSES,_housev];
			};
		};
		
		for "_i" from 0 to (count _FFA_HOUSES)-1 do
		{
			_nBuilding =_FFA_HOUSES select _i;
			_dirVector = vectorDir _nBuilding;
			_objVector = vectorUp _nBuilding;
			_pos = ASLtoATL getPosASL _nBuilding;
			_nBuilding hideObject true;
			deleteVehicle _nBuilding;
			
			_type="";
			call{
				if ((typeof _nBuilding) in (_dmdDeleteThis select 0)) exitwith {_type="";};
				
				if ((typeof _nBuilding) in (_dmdRep0001 select 0)) exitwith {_type=(_dmdRep0001 select 1) select 0;};
				if ((typeof _nBuilding) in (_dmdRep0002 select 0)) exitwith {_type=(_dmdRep0002 select 1) select 0;};
				if ((typeof _nBuilding) in (_dmdRep0003 select 0)) exitwith {_type=(_dmdRep0003 select 1) select 0;};
				if ((typeof _nBuilding) in (_dmdRep0004 select 0)) exitwith {_type=(_dmdRep0004 select 1) select 0;};
				if ((typeof _nBuilding) in (_dmdRep0005 select 0)) exitwith {_type=(_dmdRep0005 select 1) select 0;};
				if ((typeof _nBuilding) in (_dmdRep0006 select 0)) exitwith {_type=(_dmdRep0006 select 1) select 0;};
				if ((typeof _nBuilding) in (_dmdRep0007 select 0)) exitwith {_type=(_dmdRep0007 select 1) select 0;};
				if ((typeof _nBuilding) in (_dmdRep0008 select 0)) exitwith {_type=(_dmdRep0008 select 1) select 0;};
				if ((typeof _nBuilding) in (_dmdRep0009 select 0)) exitwith {_type=(_dmdRep0009 select 1) select 0;};
				if ((typeof _nBuilding) in (_dmdRep0010 select 0)) exitwith {_type=(_dmdRep0010 select 1) select 0;};
				if ((typeof _nBuilding) in (_dmdRep0011 select 0)) exitwith {_type=(_dmdRep0011 select 1) select 0;};
				//if ((typeof _nBuilding) in (_dmdRep0012 select 0)) exitwith {_type=(_dmdRep0012 select 1) select 0;};
				//if ((typeof _nBuilding) in (_dmdRep0013 select 0)) exitwith {_type=(_dmdRep0013 select 1) select 0;};
				//if ((typeof _nBuilding) in (_dmdRep0014 select 0)) exitwith {_type=(_dmdRep0014 select 1) select 0;};				
				//if ((typeof _nBuilding) in (_dmdRep0016 select 0)) exitwith {_type=(_dmdRep0015 select 1) select 0;};
				//if ((typeof _nBuilding) in (_dmdRep0016 select 0)) exitwith {_type=(_dmdRep0016 select 1) select 0;};
				//if ((typeof _nBuilding) in (_dmdRep0017 select 0)) exitwith {_type=(_dmdRep0017 select 1) select 0;};
				//if ((typeof _nBuilding) in (_dmdRep0018 select 0)) exitwith {_type=(_dmdRep0018 select 1) select 0;};
				//if ((typeof _nBuilding) in (_dmdRep0019 select 0)) exitwith {_type=(_dmdRep0019 select 1) select 0;};
				//if ((typeof _nBuilding) in (_dmdRep0020 select 0)) exitwith {_type=(_dmdRep0020 select 1) select 0;};
				//if ((typeof _nBuilding) in (_dmdRep0021 select 0)) exitwith {_type=(_dmdRep0021 select 1) select 0;};
				//if ((typeof _nBuilding) in (_dmdRep0022 select 0)) exitwith {_type=(_dmdRep0022 select 1) select 0;};				
				//if ((typeof _nBuilding) in (_dmdRep0023 select 0)) exitwith {_type=(_dmdRep0023 select 1) select 0;};
				//if ((typeof _nBuilding) in (_dmdRep0024 select 0)) exitwith {_type=(_dmdRep0024 select 1) select 0;};				
				//if ((typeof _nBuilding) in (_dmdRep0025 select 0)) exitwith {_type=(_dmdRep0025 select 1) select 0;};				
				//if ((typeof _nBuilding) in (_dmdRep0026 select 0)) exitwith {_type=(_dmdRep0026 select 1) select 0;};				
				//if ((typeof _nBuilding) in (_dmdRep0027 select 0)) exitwith {_type=(_dmdRep0027 select 1) select 0;};
				//if ((typeof _nBuilding) in (_dmdRep0028 select 0)) exitwith {_type=(_dmdRep0028 select 1) select 0;};
				//if ((typeof _nBuilding) in (_dmdRep0029 select 0)) exitwith {_type=(_dmdRep0029 select 1) select 0;};
				//if ((typeof _nBuilding) in (_dmdRep0030 select 0)) exitwith {_type=(_dmdRep0030 select 1) select 0;};
				//if ((typeof _nBuilding) in (_dmdRep0031 select 0)) exitwith {_type=(_dmdRep0031 select 1) select 0;};
				//if ((typeof _nBuilding) in (_dmdRep0032 select 0)) exitwith {_type=(_dmdRep0032 select 1) select 0;};
				//if ((typeof _nBuilding) in (_dmdRep0033 select 0)) exitwith {_type=(_dmdRep0033 select 1) select 0;};				
				//if ((typeof _nBuilding) in (_dmdRep0034 select 0)) exitwith {_type=(_dmdRep0034 select 1) select 0;};
				//if ((typeof _nBuilding) in (_dmdRep0035 select 0)) exitwith {_type=(_dmdRep0035 select 1) select 0;};
				//if ((typeof _nBuilding) in (_dmdRep0036 select 0)) exitwith {_type=(_dmdRep0036 select 1) select 0;};
			};
			_house = createVehicle [_type, _pos, [], 0, "CAN_COLLIDE"];
			_house setVectorDirAndUp [ _dirVector, _objVector];
			
			if (_godModeBuildings) then {_house addEventHandler ["HandleDamage", {false}];};
		};
	};
};

if(!isServer || local player)then
{
	waitUntil{(player==player)};
	waitUntil{alive player};
	waitUntil{local player};
 	if (worldName == "chernarus") then 
	{ 
		_FFA_CHOUSEV=[];
		_FFA_CHOUSEV=nearestObjects [getArray(configFile >> "CfgWorlds" >> worldName >> "centerPosition"),["house"],15000];
		for "_i" from 0 to (count _FFA_CHOUSEV)-1 do
		{
			_housev=_FFA_CHOUSEV select _i;
			if ((typeof _housev) in FFA_CLOSEHOUSE) then 
			{
				_housev hideObject true;
				deleteVehicle _housev;
			};
		};
	};
};

 

you can take 1 building, delete it, and replace it with another thats entertable.

https://forums.bistudio.com/forums/topic/186241-chernarus-with-building-interiors-script/

 

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I removed the replacement buildings before I decided to implement the OCP mod. For some reason none of the buildings that were used in the replacement script were working anymore. I was able to successfully implement OCP however no loot spawns in any of the buildings that were replaced by this mod. I was wondering if you know how to fix this.

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i would load eden with OCP w/jbad, exile, and the loot position creator mod, and then generate new building loot file, set the classes from there.

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Would I need to put loot positions in every single building of every single town on the entire map?

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