[AI] Stalker

DMS BANDIT MISSION NEW - ( Sorry - broken crate - do not use - will update when able )

19 posts in this topic

STALKER_AINC_objects

Spoiler

[
    ["Land_ConcreteWall_01_m_gate_F",[52.7512,3.8894,0],270.254],
    ["Land_ConcreteWall_01_m_8m_F",[33.1571,37.073,0],0.753531],
    ["Land_ConcreteWall_01_m_8m_F",[41.151,36.9485,0],0.753531],
    ["Land_ConcreteWall_01_m_8m_F",[17.067,37.0623,0],359.594],
    ["Land_ConcreteWall_01_m_8m_F",[25.0617,37.0994,0],359.594],
    ["Land_ConcreteWall_01_m_8m_F",[33.1784,-34.6165,0],359.613],
    ["Land_ConcreteWall_01_m_8m_F",[41.1732,-34.5818,0],359.613],
    ["Land_ConcreteWall_01_m_8m_F",[25.1791,-34.6726,0],359.613],
    ["Land_ConcreteWall_01_m_8m_F",[17.1844,-34.7073,0],359.613],
    ["Land_ConcreteWall_01_m_8m_F",[52.8531,20.7217,0],90.1478],
    ["Land_ConcreteWall_01_m_8m_F",[52.8931,28.7166,0],90.1478],
    ["Land_ConcreteWall_01_m_8m_F",[52.853,12.573,0],90.1478],
    ["Land_ConcreteWall_01_m_8m_F",[52.8751,-13.2778,0],90.1478],
    ["Land_ConcreteWall_01_m_8m_F",[52.915,-5.28296,0],90.1478],
    ["Land_ConcreteWall_01_m_8m_F",[52.8749,-21.4265,0],90.1478],
    ["Land_ConcreteWall_01_m_8m_F",[52.8388,-27.0129,0],90.1478],
    ["Land_Offices_01_V1_F",[-29.1908,3.84985,0],270.066],
    ["Land_i_House_Small_03_V1_F",[18.2533,-21.6797,0],179.324],
    ["Land_i_House_Small_03_V1_F",[42.4623,-20.5784,0],178.666],
    ["Land_ConcreteWall_01_m_8m_F",[1.1438,-34.7993,0],359.613],
    ["Land_ConcreteWall_01_m_8m_F",[-6.85547,-34.8555,0],359.613],
    ["Land_ConcreteWall_01_m_8m_F",[-14.8502,-34.8901,0],359.613],
    ["Land_ConcreteWall_01_m_8m_F",[9.13855,-34.7646,0],359.613],
    ["Land_ConcreteWall_01_m_8m_F",[0.981018,37.0461,0],359.613],
    ["Land_ConcreteWall_01_m_8m_F",[-7.01825,36.99,0],359.613],
    ["Land_ConcreteWall_01_m_8m_F",[8.97577,37.0808,0],359.613],
    ["Land_ConcreteWall_01_m_8m_F",[-31.2035,36.8806,0],359.613],
    ["Land_ConcreteWall_01_m_8m_F",[-39.2028,36.8245,0],359.613],
    ["Land_ConcreteWall_01_m_8m_F",[-47.1975,36.7898,0],359.613],
    ["Land_ConcreteWall_01_m_8m_F",[-23.2087,36.9153,0],359.613],
    ["Land_ConcreteWall_01_m_8m_F",[-51.2402,21.1563,0],269.416],
    ["Land_ConcreteWall_01_m_8m_F",[-51.096,13.0195,0],269.416],
    ["Land_ConcreteWall_01_m_8m_F",[-51.0339,5.0249,0],269.416],
    ["Land_ConcreteWall_01_m_8m_F",[-51.2416,29.0132,0],269.416],
    ["Land_ConcreteWall_01_m_8m_F",[-51.0758,-11.1072,0],269.981],
    ["Land_ConcreteWall_01_m_8m_F",[-51.071,-19.1067,0],269.981],
    ["Land_ConcreteWall_01_m_8m_F",[-51.0876,-27.1016,0],269.981],
    ["Land_ConcreteWall_01_m_8m_F",[-51.0591,-3.1123,0],269.981],
    ["Land_ConcreteWall_01_m_8m_F",[-30.8726,-34.8391,0],359.613],
    ["Land_ConcreteWall_01_m_8m_F",[-38.8719,-34.8953,0],359.613],
    ["Land_ConcreteWall_01_m_8m_F",[-46.8666,-34.9299,0],359.613],
    ["Land_ConcreteWall_01_m_8m_F",[-22.8779,-34.8044,0],359.613],
    ["Land_ConcreteWall_01_m_gate_F",[8.5072,-9.97559,0],90.14],
    ["Land_ConcreteWall_01_m_8m_F",[8.36401,-18.6494,0],270.034],
    ["Land_ConcreteWall_01_m_8m_F",[8.34003,-26.644,0],270.034],
    ["Land_ConcreteWall_01_m_8m_F",[8.24054,-0.714355,0],270.034],
    ["Land_ConcreteWall_01_m_8m_F",[8.27435,15.3503,0],270.034],
    ["Land_ConcreteWall_01_m_8m_F",[8.25031,7.35522,0],270.034],
    ["Land_ConcreteWall_01_m_8m_F",[8.25824,23.4988,0],270.034],
    ["Land_ConcreteWall_01_m_8m_F",[8.28326,29.0854,0],270.034],
    ["Land_Airport_Tower_F",[2.66119,-21.541,0],0],
    ["Land_Airport_Tower_F",[2.3457,22.9624,0],179.813],
    ["Land_CampingChair_V2_F",[5.76691,2.37988,0],89.3145],
    ["Land_CampingChair_V2_F",[5.79193,3.43579,0],89.3145],
    ["Land_CampingChair_V2_F",[5.77637,4.4187,0],89.3145],
    ["Land_CampingChair_V2_F",[4.01276,4.42188,0],270.282],
    ["Land_CampingChair_V2_F",[3.98175,3.49121,0],270.282],
    ["Land_CampingChair_V2_F",[3.99951,2.45508,0],270.282],
    ["Land_CampingTable_F",[4.71643,3.97949,0],269.856],
    ["Land_CampingTable_F",[4.7464,2.01758,0],269.856],
    ["Land_CampingChair_V2_F",[5.76221,1.49023,0],89.3145],
    ["Land_CampingChair_V2_F",[4.052,1.51514,0],270.282],
    ["Land_PartyTent_01_F",[2.27148,4.10889,0],0],
    ["Land_CampingChair_V2_F",[0.791504,2.29565,0],89.3145],
    ["Land_CampingChair_V2_F",[0.816528,3.35156,0],89.3145],
    ["Land_CampingChair_V2_F",[0.800964,4.33447,0],89.3145],
    ["Land_CampingChair_V2_F",[-0.962646,4.33765,0],270.282],
    ["Land_CampingChair_V2_F",[-0.993652,3.40698,0],270.282],
    ["Land_CampingChair_V2_F",[-0.975891,2.37085,0],270.282],
    ["Land_CampingTable_F",[-0.258972,3.89526,0],269.856],
    ["Land_CampingTable_F",[-0.229004,1.93335,0],269.856],
    ["Land_CampingChair_V2_F",[0.786804,1.40601,0],89.3145],
    ["Land_CampingChair_V2_F",[-0.923401,1.43091,0],270.282],
    ["Land_CampingChair_V2_F",[4.93372,7.9375,0],359.514],
    ["Land_CampingChair_V2_F",[2.88568,6.19067,0],180.481],
    ["Land_CampingChair_V2_F",[3.81622,6.15625,0],180.481],
    ["Land_CampingChair_V2_F",[4.85242,6.17041,0],180.481],
    ["Land_CampingTable_F",[3.33051,6.89282,0],180.055],
    ["Land_CampingTable_F",[5.29248,6.91577,0],180.055],
    ["Land_CampingChair_V2_F",[5.82336,7.92993,0],359.514],
    ["Land_CampingChair_V2_F",[5.79254,6.21973,0],180.481],
    ["Land_CampingChair_V2_F",[2.89496,7.9541,0],359.514],
    ["Land_CampingChair_V2_F",[3.87793,7.96631,0],359.514],
    ["Land_CampingChair_V2_F",[-0.136353,7.8396,0],359.416],
    ["Land_CampingChair_V2_F",[-2.18146,6.08911,0],180.384],
    ["Land_CampingChair_V2_F",[-1.25085,6.0564,0],180.384],
    ["Land_CampingChair_V2_F",[-0.214661,6.07227,0],180.384],
    ["Land_CampingTable_F",[-1.73779,6.79199,0],179.958],
    ["Land_CampingTable_F",[0.224182,6.81836,0],179.958],
    ["Land_CampingChair_V2_F",[0.753296,7.83325,0],359.416],
    ["Land_CampingChair_V2_F",[0.725342,6.12305,0],180.384],
    ["Land_CampingChair_V2_F",[-2.17511,7.85254,0],359.416],
    ["Land_CampingChair_V2_F",[-1.1922,7.86646,0],359.416],
    ["Land_Airport_Tower_F",[-42.2912,-22.4778,0],0.127799],
    ["Land_Airport_Tower_F",[-43.2542,23.3545,0],179.289],
    ["Land_ConcreteWall_01_m_8m_F",[-15.0911,36.9375,0],359.613],
    ["Exile_Construction_StorageCrate_Preview",[-36.3248,15.8679,-0.915],0],
    ["Exile_Construction_StorageCrate_Preview",[-36.2129,-12.1887,-0.915001],0],
    ["Exile_Construction_StorageCrate_Preview",[-23.1365,3.53906,-0.914999],0],
    ["Exile_Construction_StorageCrate_Preview",[-22.6034,2.48828,-4.815],0],
    ["Exile_Construction_StorageCrate_Preview",[-32.6454,10.9141,-4.81454],0],
    ["Exile_Construction_StorageCrate_Preview",[-22.975,2.81616,-8.80006],0],
    ["Exile_Construction_StorageCrate_Preview",[-23.6992,10.4868,-8.80237],0],
    ["Exile_Construction_StorageCrate_Preview",[-22.5001,10.6467,-12.6383],0],
    ["Exile_Construction_StorageCrate_Preview",[-28.2034,15.9456,-12.6397],0],
    ["Exile_Construction_StorageCrate_Preview",[-32.5148,10.927,-12.6397],0],
    ["Exile_Construction_StorageCrate_Preview",[-20.8287,-4.01489,-17.8518],0],
    ["Exile_Construction_StorageCrate_Preview",[-22.6882,15.4871,-17.8518],0],
    ["Exile_Construction_StorageCrate_Preview",[-28.8776,-8.33032,-17.8518],0],
    ["Exile_Construction_StorageCrate_Preview",[3.61102,18.2871,-12.9193],0],
    ["Exile_Construction_StorageCrate_Preview",[3.2392,21.9778,-9.22237],0],
    ["Exile_Construction_StorageCrate_Preview",[3.45435,-21.5508,-9.22236],0],
    ["Exile_Construction_StorageCrate_Preview",[2.97266,-16.228,-12.9193],0],
    ["Exile_Construction_StorageCrate_Preview",[7.41614,-7.26099,0],0],
    ["Exile_Construction_StorageCrate_Preview",[21.7221,-21.4128,-0.32],0],
    ["Exile_Construction_StorageCrate_Preview",[18.4139,-18.9646,-0.32],0],
    ["Exile_Construction_StorageCrate_Preview",[15.0707,-20.9851,-0.32],0],
    ["Exile_Construction_StorageCrate_Preview",[14.1241,-18.1611,-0.32],0],
    ["Exile_Construction_StorageCrate_Preview",[38.4083,-18.9871,-0.32],0],
    ["Exile_Construction_StorageCrate_Preview",[43.086,-18.2959,-0.32],0],
    ["Exile_Construction_StorageCrate_Preview",[47.9188,-17.5525,-0.32],0],
    ["Land_ConcreteWall_01_m_8m_F",[52.7889,-31.0159,0],90.1478],
    ["Land_ConcreteWall_01_m_8m_F",[-50.9246,-31.1255,0],90.1478],
    ["Land_ConcreteWall_01_m_8m_F",[8.35651,-30.8691,0],90.1478],
    ["Land_ConcreteWall_01_m_8m_F",[-51.1862,32.668,0],269.416],
    ["Land_ConcreteWall_01_m_8m_F",[8.30121,33.2112,0],269.416],
    ["Land_ConcreteWall_01_m_8m_F",[52.9465,32.8687,0],269.416],
    ["Flag_AltisColonial_F",[-29.6306,3.53662,-17.8518],0],
    ["Land_ConcreteWall_01_m_8m_F",[48.8736,36.8452,0],0.753531],
    ["Land_ConcreteWall_01_m_8m_F",[48.7847,-34.6292,0],0.753531],
    ["Land_Medevac_house_V1_F",[30.621,-26.3838,0],178.852],
    ["Land_i_House_Small_03_V1_F",[43.1921,26.3733,0],359.851],
    ["Land_i_House_Small_03_V1_F",[18.9739,25.4946,0],359.193],
    ["Exile_Construction_StorageCrate_Preview",[39.721,26.1384,-0.32],180.527],
    ["Exile_Construction_StorageCrate_Preview",[43.0065,23.6597,-0.32],180.527],
    ["Exile_Construction_StorageCrate_Preview",[23.0132,23.8662,-0.32],180.527],
    ["Exile_Construction_StorageCrate_Preview",[18.3293,23.218,-0.32],180.527],
    ["Exile_Construction_StorageCrate_Preview",[13.4899,22.519,-0.32],180.527],
    ["Land_Medevac_house_V1_F",[30.8682,31.1909,0],359.379],
    ["Land_BarrelWater_F",[-2.55933,0.697021,0],0],
    ["Land_WaterBarrel_F",[-16.337,-22.5066,0],0],
    ["Land_WaterBarrel_F",[-18.308,-22.5188,0],0],
    ["Land_WaterBarrel_F",[-20.2323,-22.5481,0],0],
    ["Land_WaterBarrel_F",[-20.3335,-26.4592,0],0],
    ["Land_WaterBarrel_F",[-18.2866,-26.5137,0],0],
    ["Land_WaterBarrel_F",[-16.2122,-26.4238,0],0],
    ["Land_WaterBarrel_F",[-14.2271,-22.4573,0],0],
    ["Land_WaterBarrel_F",[-14.2138,-26.397,0],0],
    ["Land_WaterBarrel_F",[-20.2246,-30.3667,0],0],
    ["Land_WaterBarrel_F",[-18.2916,-30.4641,0],0],
    ["Land_WaterBarrel_F",[-16.2919,-30.4768,0],0],
    ["Land_WaterBarrel_F",[-14.2068,-30.4397,0],0],
    ["Land_PartyTent_01_F",[-17.1302,-26.0471,0],269.046],
    ["Land_PressureWasher_01_F",[-9.77039,-27.9875,0],0],
    ["StorageBladder_01_fuel_sand_F",[-26.527,27.2822,0],0]
];

 

STALKER_AINCcompound_Mission

Spoiler

/*
    COMPOUND mission created by AINC_STALKER with credit to AINC_Trades.
    Extended Crate Array and Crate Lists added to difficulty levels.
    Allows more customization of crate contents based on difficulty
    SPECIAL 1 and SPECIAL 2 are generally used for high value items.
    IE: If this was a building supply mission i would add metal to 1 and concrete to the 2nd.
    Easy/mod/difficult/hardcore based on work by [CiC]red_ned http://cic-gaming.co.uk
    Overall template based on work by Defent and eraser1
*/

private ["_num", "_side", "_pos", "_OK", "_difficulty", "_AICount", "_group", "_type", "_launcher", "_staticGuns", "_crate1", "_vehicle", "_pinCode", "_class", "_veh", "_crate_loot_values1", "_missionAIUnits", "_missionObjs", "_msgStart", "_msgWIN", "_msgLOSE", "_missionName", "_markers", "_time", "_added", "_cleanup", "_baseObjs", "_crate_weapons", "_crate_weapon_list", "_crate_items", "_crate_item_list", "_crate_backpacks", "_PossibleDifficulty"];

// For logging purposes
_num = DMS_MissionCount;


// Set mission side (only "bandit" is supported for now)
_side = "bandit";


// This part is unnecessary, but exists just as an example to format the parameters for "DMS_fnc_MissionParams" if you want to explicitly define the calling parameters for DMS_fnc_FindSafePos.
// It also allows anybody to modify the default calling parameters easily.
if ((isNil "_this") || {_this isEqualTo [] || {!(_this isEqualType [])}}) then
{
    _this =
    [
        [10,DMS_WaterNearBlacklist,DMS_MinSurfaceNormal,DMS_SpawnZoneNearBlacklist,DMS_TraderZoneNearBlacklist,DMS_MissionNearBlacklist,DMS_PlayerNearBlacklist,DMS_TerritoryNearBlacklist,DMS_ThrottleBlacklists],
        [
            []
        ],
        _this
    ];
};

// Check calling parameters for manually defined mission position.
// You can define "_extraParams" to specify the vehicle classname to spawn, either as _vehClass or [_vehClass]
_OK = (_this call DMS_fnc_MissionParams) params
[
    ["_pos",[],[[]],[3],[],[],[]],
    ["_extraParams",[]]
];

if !(_OK) exitWith
{
    diag_log format ["DMS ERROR :: Called MISSION nedresearch_mission.sqf with invalid parameters: %1",_this];
};


//create possible difficulty add more of one difficulty to weight it towards that
_PossibleDifficulty        =     [
                                "easy",
                                "easy",
                                "moderate",
                                "moderate",
                                "difficult",
                                "difficult",                            
                                "hardcore"
                            ];
//choose difficulty and set value
_difficulty = selectRandom _PossibleDifficulty;

// Create Buildings - use seperate file as found in the mercbase mission
_baseObjs =
[
    "STALKER_AINC_objects",
    _pos
] call DMS_fnc_ImportFromM3E_3DEN;

_group =
[
    [[(_pos select 0)+2,(_pos select 1)+4,0],[(_pos select 0)-10,(_pos select 1)+0,0]],                    // Position AI in tent + 2nd squad
    _AICount,                // Number of AI
    _difficulty,            // "random","hardcore","difficult","moderate", or "easy"
    "random",                 // "random","assault","MG","sniper" or "unarmed" OR [_type,_launcher]
    _side                     // "bandit","hero", etc.
] call DMS_fnc_SpawnAIGroup_MultiPos;

// add static guns
_staticGuns =
[
    [
        // make statically positioned relative to centre point, keep static as they are on top of building
        [(_pos select 0) -10,(_pos select 1) +10,0],
        [(_pos select 0) -10,(_pos select 1) -10,0],
        [(_pos select 0) +2,(_pos select 1) +18,+12],
        [(_pos select 0) +2,(_pos select 1) -16,+12],
        [(_pos select 0) -25,(_pos select 1) +15,+14],
        [(_pos select 0) -43,(_pos select 1) +18,+13],
        [(_pos select 0) -43,(_pos select 1) -16,+13]
    ],
    _group,
    "assault",
    "static",
    "bandit"
] call DMS_fnc_SpawnAIStaticMG;


switch (_difficulty) do
{
    case "easy":
    {
        _AICount = (20 + (round (random 5)));
        _crate_weapons                 = (10 + (round     (random 1)));
        _crate_weapons_scopes       = (10 + (round    (random    1)));
        _crate_weapons_suppressors  = (10 + (round    (random    1)));
        _crate_weapons_bipods       = (10 + (round    (random    1)));
        _crate_items                 = (10 + (round     (random 1)));
        _crate_meds                 = (10 + (round    (random    1)));
        _crate_uniforms             = (10 +    (round     (random 1)));
        _crate_vests                = (10 +    (round     (random 1)));
        _crate_backpacks            = (10 +    (round     (random 1)));
        _crate_helmets              = (10 + (round    (random    1)));
        _crate_nvgs                    = (10 + (round    (random    1)));
        _crate_rangefinders            = (10 + (round    (random    1)));
    //    _crate_explosives            = (20 + (round     (random 1)));        
    //    _crate_breachingcharges     = (12 + (round     (random 1)));
    //    _crate_MISSIONSPECIAL1         = (1 + (round    (random    1)));
    //    _crate_MISSIONSPECIAL2         = (1 + (round    (random    1)));

    // list references for above

        _crate_weapons_list                 =     ["arifle_MX_SW_Black_F","arifle_MX_SW_F","LMG_Mk200_F","LMG_Zafir_F","Exile_Weapon_RPK","Exile_Weapon_PK","Exile_Weapon_PKP","LMG_03_F","arifle_Katiba_F","arifle_Katiba_GL_F","arifle_MXC_F","arifle_MX_F","arifle_MX_GL_F","arifle_MXM_F","arifle_SPAR_03_khk_F","arifle_SPAR_01_GL_snd_F","arifle_CTARS_blk_F","arifle_ARX_blk_F","srifle_EBR_F"];    
        _crate_weapons_scopes_list          =    ["optic_MRCO","optic_DMS","optic_DMS_ghex_F","optic_ERCO_blk_F","optic_ERCO_khk_F","optic_ERCO_snd_F","optic_Arco","optic_Arco_blk_F","optic_Arco_ghex_F"];
        _crate_weapons_suppressors_list     =    ["muzzle_snds_H_khk_F","muzzle_snds_H_snd_F","muzzle_snds_H"];
        _crate_weapons_bipods_list          =    ["bipod_03_F_blk"];
        _crate_items_list                     =    ["Exile_Item_EMRE","Exile_Item_InstantCoffee"];
        _crate_meds_list                     =    ["Exile_Item_InstaDoc","Exile_Item_Bandage","Exile_Item_Vishpirin","Exile_Item_Bandage","Exile_Item_Vishpirin","Exile_Item_Bandage","Exile_Item_Vishpirin","Exile_Item_Bandage","Exile_Item_Vishpirin","Exile_Item_InstaDoc","Exile_Item_Bandage","Exile_Item_Vishpirin","Exile_Item_Bandage","Exile_Item_Vishpirin","Exile_Item_Bandage","Exile_Item_Vishpirin"];
        _crate_uniforms_list                 =    ["U_B_GEN_Commander_F","U_B_GEN_Soldier_F"];
        _crate_vests_list                    =    ["V_PlateCarrierGL_blk","V_PlateCarrierSpec_blk","V_PlateCarrier2_blk","V_PlateCarrierH_CTRG","V_PlateCarrierL_CTR","V_TacVestIR_bl","V_TacVestIR_blk","V_TacVestIR_blk"];
        _crate_backpacks_list                =    ["B_ViperLightHarness_blk_F","B_Carryall_oucamo","B_AssaultPack_blk"];
        _crate_helmets_list                  =    ["H_Beret_Colonel","H_MilCap_gen_F"];
        _crate_nvgs_list                    =    ["NVGoggles_OPFOR"];
        _crate_rangefinders_list            =    ["Rangefinder"];
    //    _crate_explosives_list                =    ["TMine_Range_Mag","APERSMine_Range_Mag","APERSBoundingMine_Range_Mag","SLAMDirectionalMine_Wire_Mag","APERSTripMine_Wire_Mag","ClaymoreDirectionalMine_Remote_Mag"];
    //    _crate_breachingcharges_list        =    ["BreachingChargeWood","BreachingChargeMetal","BreachingChargeWood","BreachingChargeMetal","BreachingChargeWood","BreachingChargeMetal","BreachingChargeWood","BreachingChargeBigMomma"];
    //    _crate_MISSIONSPECIAL1_list         =    ["O_HMG_01_weapon_F"];
    //    _crate_MISSIONSPECIAL2_list             =    ["O_HMG_01_support_F"];
        
    
    };
    

    case "moderate":
    {
        _AICount = (25 + (round (random 5)));
        _crate_weapons                 = (15 + (round     (random 1)));
        _crate_weapons_scopes       = (15 + (round    (random    1)));
        _crate_weapons_suppressors  = (15 + (round    (random    1)));
        _crate_weapons_bipods       = (15 + (round    (random    1)));
        _crate_items                 = (15 + (round     (random 1)));
        _crate_meds                 = (15 + (round    (random    1)));
        _crate_uniforms             = (15 +    (round     (random 1)));
        _crate_vests                = (15 +    (round     (random 1)));
        _crate_backpacks            = (15 +    (round     (random 1)));
        _crate_helmets              = (15 + (round    (random    1)));
        _crate_nvgs                    = (15 + (round    (random    1)));
        _crate_rangefinders            = (15 + (round    (random    1)));
        _crate_explosives            = (15 + (round     (random 1)));        

    // list references for above
    
        _crate_weapons_list                 =     ["arifle_MXC_F","arifle_MX_F","arifle_MX_GL_F","arifle_MXM_F","arifle_MXM_Black_F","arifle_MXC_Black_F","arifle_MX_Black_F","arifle_MX_GL_Black_F","arifle_SPAR_01_blk_F","arifle_SPAR_01_GL_blk_F","arifle_SPAR_02_blk_F","arifle_SPAR_03_blk_F","arifle_MX_SW_Black_F","LMG_Zafir_F","srifle_EBR_F","srifle_DMR_01_F","srifle_DMR_03_woodland_F"];    
        _crate_weapons_scopes_list          =    ["optic_MRCO","optic_DMS","optic_DMS_ghex_F","optic_ERCO_blk_F","optic_ERCO_khk_F","optic_ERCO_snd_F","optic_Arco","optic_Arco_blk_F","optic_Arco_ghex_F"];
        _crate_weapons_suppressors_list     =    ["muzzle_snds_H"];
        _crate_weapons_bipods_list          =    ["bipod_03_F_blk"];
        _crate_items_list                     =    ["Exile_Item_EMRE","Exile_Item_InstantCoffee"];
        _crate_meds_list                     =    ["Exile_Item_InstaDoc","Exile_Item_Bandage","Exile_Item_Vishpirin","Exile_Item_Bandage","Exile_Item_Vishpirin","Exile_Item_Bandage","Exile_Item_Vishpirin","Exile_Item_Bandage","Exile_Item_Vishpirin","Exile_Item_InstaDoc","Exile_Item_Bandage","Exile_Item_Vishpirin","Exile_Item_Bandage","Exile_Item_Vishpirin","Exile_Item_Bandage","Exile_Item_Vishpirin"];
        _crate_uniforms_list                 =    ["U_B_GEN_Commander_F","U_B_GEN_Soldier_F"];
        _crate_vests_list                    =    ["V_PlateCarrierGL_blk","V_PlateCarrierSpec_blk","V_PlateCarrier2_blk","V_PlateCarrierH_CTRG","V_PlateCarrierL_CTR","V_TacVestIR_bl","V_TacVestIR_blk","V_TacVestIR_blk"];
        _crate_backpacks_list                =    ["B_ViperLightHarness_blk_F","B_Carryall_oucamo","B_AssaultPack_blk"];
        _crate_helmets_list                  =    ["H_Beret_Colonel","H_MilCap_gen_F"];
        _crate_nvgs_list                    =    ["NVGoggles_OPFOR"];
        _crate_rangefinders_list            =    ["Rangefinder"];
        _crate_explosives_list                =    ["TMine_Range_Mag","APERSMine_Range_Mag","APERSBoundingMine_Range_Mag","SLAMDirectionalMine_Wire_Mag","APERSTripMine_Wire_Mag","ClaymoreDirectionalMine_Remote_Mag"];


    };

    case "difficult":
    {
        _AICount = (30 + (round (random 5)));
        _crate_weapons                 = (20 + (round     (random 1)));
        _crate_weapons_scopes       = (20 + (round    (random    1)));
        _crate_weapons_suppressors  = (20 + (round    (random    1)));
        _crate_weapons_bipods       = (20 + (round    (random    1)));
        _crate_items                 = (20 + (round     (random 1)));
        _crate_meds                 = (20 + (round    (random    1)));
        _crate_uniforms             = (20 +    (round     (random 1)));
        _crate_vests                = (20 +    (round     (random 1)));
        _crate_backpacks            = (20 +    (round     (random 1)));
        _crate_helmets              = (20 + (round    (random    1)));
        _crate_nvgs                    = (20 + (round    (random    1)));
        _crate_rangefinders            = (20 + (round    (random    1)));
        _crate_explosives            = (20 + (round     (random 1)));        
        _crate_breachingcharges     = (12 + (round     (random 1)));
        

    // list references for above
    
        _crate_weapons_list                 =     ["arifle_MXC_F","arifle_MX_F","arifle_MX_GL_F","arifle_MXM_F","arifle_MXM_Black_F","arifle_MXC_Black_F","arifle_MX_Black_F","arifle_MX_GL_Black_F","arifle_SPAR_01_blk_F","arifle_SPAR_01_GL_blk_F","arifle_SPAR_02_blk_F","arifle_SPAR_03_blk_F","arifle_MX_SW_Black_F","LMG_Zafir_F","srifle_EBR_F","srifle_DMR_01_F","srifle_DMR_03_woodland_F"];    
        _crate_weapons_scopes_list          =    ["optic_MRCO","optic_DMS","optic_DMS_ghex_F","optic_ERCO_blk_F","optic_ERCO_khk_F","optic_ERCO_snd_F","optic_Arco","optic_Arco_blk_F","optic_Arco_ghex_F"];
        _crate_weapons_suppressors_list     =    ["muzzle_snds_H"];
        _crate_weapons_bipods_list          =    ["bipod_03_F_blk"];
        _crate_items_list                     =    ["Exile_Item_EMRE","Exile_Item_InstantCoffee"];
        _crate_meds_list                     =    ["Exile_Item_InstaDoc","Exile_Item_Bandage","Exile_Item_Vishpirin","Exile_Item_Bandage","Exile_Item_Vishpirin","Exile_Item_Bandage","Exile_Item_Vishpirin","Exile_Item_Bandage","Exile_Item_Vishpirin","Exile_Item_InstaDoc","Exile_Item_Bandage","Exile_Item_Vishpirin","Exile_Item_Bandage","Exile_Item_Vishpirin","Exile_Item_Bandage","Exile_Item_Vishpirin"];
        _crate_uniforms_list                 =    ["U_B_GEN_Commander_F","U_B_GEN_Soldier_F"];
        _crate_vests_list                    =    ["V_PlateCarrierGL_blk","V_PlateCarrierSpec_blk","V_PlateCarrier2_blk","V_PlateCarrierH_CTRG","V_PlateCarrierL_CTR","V_TacVestIR_bl","V_TacVestIR_blk","V_TacVestIR_blk"];
        _crate_backpacks_list                =    ["B_ViperLightHarness_blk_F","B_Carryall_oucamo","B_AssaultPack_blk"];
        _crate_helmets_list                  =    ["H_Beret_Colonel","H_MilCap_gen_F"];
        _crate_nvgs_list                    =    ["NVGoggles_OPFOR"];
        _crate_rangefinders_list            =    ["Rangefinder"];
        _crate_explosives_list                =    ["TMine_Range_Mag","APERSMine_Range_Mag","APERSBoundingMine_Range_Mag","SLAMDirectionalMine_Wire_Mag","APERSTripMine_Wire_Mag","ClaymoreDirectionalMine_Remote_Mag"];
        _crate_breachingcharges_list        =    ["BreachingChargeWood"];
        

    };
    
    //case "hardcore":
    default
    {
        _AICount = (35 + (round (random 5)));
        _crate_weapons                 = (25 + (round     (random 1)));
        _crate_weapons_scopes       = (25 + (round    (random    1)));
        _crate_weapons_suppressors  = (25 + (round    (random    1)));
        _crate_weapons_bipods       = (25 + (round    (random    1)));
        _crate_items                 = (25 + (round     (random 1)));
        _crate_meds                 = (25 + (round    (random    1)));
        _crate_uniforms             = (25 +    (round     (random 1)));
        _crate_vests                = (25 +    (round     (random 1)));
        _crate_backpacks            = (25 +    (round     (random 1)));
        _crate_helmets              = (25 + (round    (random    1)));
        _crate_nvgs                    = (25 + (round    (random    1)));
        _crate_rangefinders            = (25 + (round    (random    1)));
        _crate_explosives            = (25 + (round     (random 1)));        
        _crate_breachingcharges     = (12 + (round     (random 1)));
        _crate_MISSIONSPECIAL1         = (6 + (round    (random    1)));
        _crate_MISSIONSPECIAL2         = (3 + (round    (random    1)));

    // list references for above
    
        _crate_weapons_list                 =     ["arifle_MXC_F","arifle_MX_F","arifle_MX_GL_F","arifle_MXM_F","arifle_MXM_Black_F","arifle_MXC_Black_F","arifle_MX_Black_F","arifle_MX_GL_Black_F","arifle_SPAR_01_blk_F","arifle_SPAR_01_GL_blk_F","arifle_SPAR_02_blk_F","arifle_SPAR_03_blk_F","arifle_MX_SW_Black_F","LMG_Zafir_F","srifle_EBR_F","srifle_DMR_01_F","srifle_DMR_03_woodland_F"];    
        _crate_weapons_scopes_list          =    ["optic_MRCO","optic_DMS","optic_DMS_ghex_F","optic_ERCO_blk_F","optic_ERCO_khk_F","optic_ERCO_snd_F","optic_Arco","optic_Arco_blk_F","optic_Arco_ghex_F"];
        _crate_weapons_suppressors_list     =    ["muzzle_snds_H"];
        _crate_weapons_bipods_list          =    ["bipod_03_F_blk"];
        _crate_items_list                     =    ["Exile_Item_EMRE","Exile_Item_InstantCoffee"];
        _crate_meds_list                     =    ["Exile_Item_InstaDoc","Exile_Item_Bandage","Exile_Item_Vishpirin","Exile_Item_Bandage","Exile_Item_Vishpirin","Exile_Item_Bandage","Exile_Item_Vishpirin","Exile_Item_Bandage","Exile_Item_Vishpirin","Exile_Item_InstaDoc","Exile_Item_Bandage","Exile_Item_Vishpirin","Exile_Item_Bandage","Exile_Item_Vishpirin","Exile_Item_Bandage","Exile_Item_Vishpirin"];
        _crate_uniforms_list                 =    ["U_B_GEN_Commander_F","U_B_GEN_Soldier_F"];
        _crate_vests_list                    =    ["V_PlateCarrierGL_blk","V_PlateCarrierSpec_blk","V_PlateCarrier2_blk","V_PlateCarrierH_CTRG","V_PlateCarrierL_CTR","V_TacVestIR_bl","V_TacVestIR_blk","V_TacVestIR_blk"];
        _crate_backpacks_list                =    ["B_ViperLightHarness_blk_F","B_Carryall_oucamo","B_AssaultPack_blk"];
        _crate_helmets_list                  =    ["H_Beret_Colonel","H_MilCap_gen_F"];
        _crate_nvgs_list                    =    ["NVGoggles_OPFOR"];
        _crate_rangefinders_list            =    ["Rangefinder"];
        _crate_explosives_list                =    ["TMine_Range_Mag","APERSMine_Range_Mag","APERSBoundingMine_Range_Mag","SLAMDirectionalMine_Wire_Mag","APERSTripMine_Wire_Mag","ClaymoreDirectionalMine_Remote_Mag"];
        _crate_breachingcharges_list        =    ["BreachingChargeWood"];
        _crate_MISSIONSPECIAL1_list         =    ["BreachingChargeMetal"];
        _crate_MISSIONSPECIAL2_list             =    ["BreachingChargeBigMomma"];
                
    
    };
};

//_msgStart = ['#FFFF00',format["A %1 research camp has been spotted, find out what they are up to",_difficulty]];
_msgStart = ['#FFFF00',"AINC Security have set up a _difficulty re-supply compound. Raid them before they complete operations"];

if (_difficulty isEqualTo "easy") then
{
    _pinCode = (1000 +(round (random 8999)));
            _vehicle = ["B_G_Offroad_01_armed_F",[(_pos select 0) +30, (_pos select 1) -0],_pinCode] call DMS_fnc_SpawnPersistentVehicle;
        _msgStart = ['#FFFF00',"AINC Security have set up a _difficulty re-supply compound. Raid them before they complete operations"];
        _msgWIN = ['#0080ff',format ["AINC compound secured.Vehicle Code secured.Code is %1...",_pinCode]];

};
    
if (_difficulty isEqualTo "moderate") then
{
    _pinCode = (1000 +(round (random 8999)));
        _vehicle = ["B_LSV_01_armed_olive_F",[(_pos select 0) +30, (_pos select 1) -0],_pinCode] call DMS_fnc_SpawnPersistentVehicle;
        _msgStart = ['#FFFF00',"AINC Security have set up a _difficulty re-supply compound. Raid them before they complete operations"];
        _msgWIN = ['#0080ff',format ["AINC compound secured.Vehicle Code secured.Code is %1...",_pinCode]];

};
    
if (_difficulty isEqualTo "difficult") then
{
    _pinCode = (1000 +(round (random 8999)));
        _vehicle = ["I_MRAP_03_hmg_F",[(_pos select 0) +30, (_pos select 1) -0],_pinCode] call DMS_fnc_SpawnPersistentVehicle;
        _msgStart = ['#FFFF00',"AINC Security have set up a _difficulty re-supply compound. Raid them before they complete operations"];
        _msgWIN = ['#0080ff',format ["AINC compound secured.Vehicle Code secured.Code is %1...",_pinCode]];

};
    
if (_difficulty isEqualTo "hardcore") then
{
    _pinCode = (1000 +(round (random 8999)));
        _vehicle = ["B_APC_Tracked_01_CRV_F",[(_pos select 0) +30, (_pos select 1) -0],_pinCode] call DMS_fnc_SpawnPersistentVehicle;
        _msgStart = ['#FFFF00',"AINC Security have set up a _difficulty re-supply compound. Raid them before they complete operations"];
        _msgWIN = ['#0080ff',format ["AINC compound secured.Vehicle Code secured.Code is %1...",_pinCode]];

};

// Create Crate type
_crate1 = ["Box_NATO_Wps_F",_pos] call DMS_fnc_SpawnCrate;


// setup crate iteself with items
_crate_loot_values1 =
[
    [_crate_weapons,_crate_weapons_list],
    [_crate_weapons_scopes,_crate_weapons_scopes_list],
    [_crate_weapons_suppressors,_crate_weapons_suppressors_list],
    [_crate_weapons_bipods,_crate_weapons_bipods_list],
    [_crate_items,_crate_items_list],
    [_crate_meds,_crate_meds_list],
    [_crate_uniforms,_crate_uniforms_list],
    [_crate_vests,_crate_vests_list],
    [_crate_backpacks,_crate_backpacks_list],
    [_crate_helmets,_crate_helmets_list],
    [_crate_nvgs,_crate_nvgs_list],
    [_crate_rangefinders,_crate_rangefinders_list],
    [_crate_explosives,_crate_explosives_list],
    [_crate_breachingcharges,_crate_breachingcharges_list],
    [_crate_MISSIONSPECIAL1,_crate_MISSIONSPECIAL1_list],
    [_crate_MISSIONSPECIAL2,_crate_MISSIONSPECIAL2_list]
    
];

// Define mission-spawned AI Units
_missionAIUnits =
[
    _group         // We only spawned the single group for this mission
];

// Define mission-spawned objects and loot values
_missionObjs =
[
    _staticGuns+_baseObjs+[_veh],            // armed AI vehicle, base objects, and static guns
    [_vehicle],                            //this is prize vehicle
    [[_crate1,_crate_loot_values1]]            //this is prize crate
];

// define start messages in difficulty choice

// Define Mission Win message defined in persistent choice

// Define Mission Lose message
_msgLOSE = ['#FF0000',"AINC security forces have secured the Compound"];

// Define mission name (for map marker and logging)
_missionName = "AINC COMPOUND";

// Create Markers
_markers =
[
    _pos,
    _missionName,
    _difficulty
] call DMS_fnc_CreateMarker;

// Record time here (for logging purposes, otherwise you could just put "diag_tickTime" into the "DMS_AddMissionToMonitor" parameters directly)
_time = diag_tickTime;

// Parse and add mission info to missions monitor
_added =
[
    _pos,
    [
        [
            "kill",
            _group
        ],
        [
            "playerNear",
            [_pos,DMS_playerNearRadius]
        ]
    ],
    [
        _time,
        (DMS_MissionTimeOut select 0) + random((DMS_MissionTimeOut select 1) - (DMS_MissionTimeOut select 0))
    ],
    _missionAIUnits,
    _missionObjs,
    [_missionName,_msgWIN,_msgLOSE],
    _markers,
    _side,
    _difficulty,
    []
] call DMS_fnc_AddMissionToMonitor;

// Check to see if it was added correctly, otherwise delete the stuff
if !(_added) exitWith
{
    diag_log format ["DMS ERROR :: Attempt to set up mission %1 with invalid parameters for DMS_AddMissionToMonitor! Deleting mission objects and resetting DMS_MissionCount.",_missionName];

    // Delete AI units and the crate. I could do it in one line but I just made a little function that should work for every mission (provided you defined everything correctly)
    _cleanup = [];
    {
        _cleanup pushBack _x;
    } forEach _missionAIUnits;

    _cleanup pushBack ((_missionObjs select 0)+(_missionObjs select 1));

    {
        _cleanup pushBack (_x select 0);
    } foreach (_missionObjs select 2);

    _cleanup call DMS_fnc_CleanUp;


    // Delete the markers directly
    {deleteMarker _x;} forEach _markers;


    // Reset the mission count
    DMS_MissionCount = DMS_MissionCount - 1;
};


// Notify players
[_missionName,_msgStart] call DMS_fnc_BroadcastMissionStatus;

 

if (DMS_DEBUG) then
{
    (format ["MISSION: (%1) :: Mission #%2 started at %3 with %4 AI units and %5 difficulty at time %6",_missionName,_num,_pos,_AICount,_difficulty,_time]) call DMS_fnc_DebugLog;
};

 

Yes i could of added this to github. No i dont have an account there.
So here you go.

THis is one of 5 current DMS bandit missions we have working on our test server.
IF you like ... ill add more here.

Edited by [AI] Stalker

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The mission is a BANDIT type mission.

So just create 2 notepad .sqfs titled after the names given in the OP.

Put the object sqf into the objects folder.
Put the Mission sqf into the bandit mission folder.

Have fun ;)

Note - the vehicles can obviously be edited to suit your needs.
Note - the crate contents like the vehicles will change depending on difficulty.
IE: Easy : A - F lists. HARDCORE : A - Z lists.

Oh : Dont forget to add the MISSION.sQF name to the DMS config were it lists the missions
ie:

Spoiler

    DMS_BanditMissionTypes =            [            //    List of missions with spawn chances. If they add up to 100%, they represent the percentage chance each one will spawn                                                                                     
                                            
                                            ["STALKER_AINCcompound_Mission",1],
                                            ["STALKER_LTlizzy_mission",1],                                            
                                            ["Trades_SniperCamp_mission",2],
                                            ["Trades_DigSite_mission",2],
                                            ["Trades_Campsite_mission",2]                                          
                                                            
                                        ];

 

 

Edited by [AI] Stalker

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man this looks cool as, apart from just static gunners can you add bandits also to the mission

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the bandits are referenced in the mission sqf

Ive uploaded an old version ... the crate wont spawn with loot.
3;14am here .. ill fix it up and upload the edited SQF tonight for you.

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cool man otherwise it works great so until you upload the other or fix part ill hold off for now

 

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<deleted> I am old and tired.

nice missions, I can add into the main Github bandit missions on my account if you want, just shout

Edited by red_ned

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