Woeful_Wolf

Square Trader Zone (Safezone)?

6 posts in this topic

On an older version of Exile you could make rectangular safezones using the old "class Sensors" method.

Sinced that has changed and safezones work with markers, is there no way to have rectangular safezones anymore?

If you can confirm this is explain how to make a rectangular zone. Please do.

Kind Regards.

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29 minutes ago, InfernoLeague said:

go into the eden editor and place a marker thats a square and in your mission sqm call it as a ExileTraderZone

I don't believe you can make a square MARKER but you can make a square SENSOR aka Trigger (old method).

But if you know how to make square MARKER, please let me know and maybe show your mission.sqm code.

Edited by Woeful_Wolf

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view my post here

shows screenshots in eden, you can see ellipse and rectangle, make sure the exile 3den plugin is installed. It may still create a circle though around the safe zone if you use the zone type.

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23 minutes ago, tinboye said:

view my post here

shows screenshots in eden, you can see ellipse and rectangle, make sure the exile 3den plugin is installed. It may still create a circle though around the safe zone if you use the zone type.

Sorry did not work. 3DEN editor Rectangle marker has type = "rectangle"; but if you want to use it as a trader safezone, you have to override the "rectangle" to type = "ExileTraderZone";

And I'm assuming there's no way to assign a marker 2 types, namely type = "rectangle"; & type = "ExileTraderZone";

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you should still be able to make a regular marker in your mission.sqm, but i believe you have to keep you mission.sqm in version 12 format.

Spoiler

class Markers
	{
		items=3;
		class Item0
		{
			position[]={4992.7798,0,8005.0698};
			name="TraderZoneSebjan";
			text="Sebjan Trader City";
			markerType="RECTANGLE";
			type="ExileTraderZone";
			colorName="ColorBlue";
			fillName="SolidBorder";
			a=175;
			b=175;
			drawBorder=1;
		};
		class Item1
		{
			position[]={9120.6504,0,10076.6};
			name="NorthernBoatTrader";
			text="Northern Boat Trader";
			markerType="RECTANGLE";
			type="ExileTraderZone";
			colorName="ColorGreen";
			fillName="SolidBorder";
			a=50;
			b=50;
			drawBorder=1;
		};
		class Item2
		{
			position[]={4357.3599,0,4724.0298};
			name="SouthernBoatTrader";
			text="Southern Boat Trader";
			markerType="RECTANGLE";
			type="ExileTraderZone";
			colorName="ColorGreen";
			fillName="SolidBorder";
			a=50;
			b=50;
			drawBorder=1;
		};
	};

 

 

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new style eden editor version 52

Spoiler

class Item7
		{
			dataType = "Marker";
			position[] = {12156.2, 0, 12598.4};
			name = "ExileMarker7";
			text = "Air Trader";
			markerType = "RECTANGLE";
			type = "ExileTraderZone";
			colorName = "ColorBlack";
			fillName = "Border";
			a = 200;
			b = 200;
			drawBorder = 1;
			id = 107;
			atlOffset = 0;
		};
		class Item8
		{
			dataType = "Marker";
			position[] = {12156.2, 0, 12598.4};
			name = "ExileMarker8";
			text = "";
			type = "ExileAircraftTraderIcon";
			id = 108;
			atlOffset = 0;
		};

 

 

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