qfx_rock

I am giving out help on how to add custom billboards

7 posts in this topic

Posted (edited)

hi guys one of my friends had problems adding custom billboards to his server but he figured it out then he gave me a guide on how to do it. he also said i should put it up on the exile forums to help people coz he knows how much of a pain it can be. So here it is:

 

file_1 = name that will be given to billboard in admin menu
file_2 = name of the image to be loaded in

        (EXAMPLE)

just say that my image is in a folder called image_file and image_file is in a folder called billboards then:

{"file_1","billboards\image_file\file_2.paa"}

but remember if there is a space between words then use an underscore_

you will need to edit your infistar file aswell and all you need to do for that part is:

download and unpack your infistar file then look for the file called EXILE_AHAT_CONFIG.hpp and then look for  these 
  {"Doggy","exile_assets\texture\flag\flag_mate_21dmd_co.paa"},
  {"Spawny","exile_assets\texture\flag\flag_mate_spawny_co.paa"},
  {"Dickbutt","exile_assets\texture\flag\flag_misc_dickbutt_co.paa"},
  {"Vish","exile_assets\texture\flag\flag_mate_vish_co.paa"}

thats when you add {"file_1","billboards\image_file\file_2.paa"} to the preset ones like this:

  {"Doggy","exile_assets\texture\flag\flag_mate_21dmd_co.paa"},
  {"Spawny","exile_assets\texture\flag\flag_mate_spawny_co.paa"},
  {"Dickbutt","exile_assets\texture\flag\flag_misc_dickbutt_co.paa"},
  {"Vish","exile_assets\texture\flag\flag_mate_vish_co.paa"},
  {"file_1","billboards\image_file\file_2.paa"}

now repack your infistar file and upload to your server 

P.S you will need to upload the image to your server aswell thats why the top part of the guide is there :)

your image will also need to be .paa

Edited by qfx_rock

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LOL atm my goal is building bandit entry point camps, and other trader areas. I am using a large base in center map to see what all I can write recipes for and actually get to spawn in without tooooo much extra effort.  Sadly it isn't like the old dayz, where I just design my own recipe book, take 200-300 snips in game and then go write their recipes.. Some things are being stubborn as all hades. Of course I have been accused of using this or that mod which got me removed from a beta testing spot, but no worries there. I'm not sure why anyone would really  need another base building mod when Exile was kind enough to give us the format for making our own recipes as the preface for their own.  My issue now is that my recipes are pushing 7k  lines. but when I try to pull them and use the custom code overwrite it frags the server into throwing all kinds of crazy arse fake errors.  Maybe someday I will make a billboard tho.. right AFTER I retexture all of my military cargo buildings and the Hbarriers.. just maybe I will make a billboard.... "Signs says, long haired freaky people, need not apply. So I tuck my hair up inta my hat.. I went in ta ask him why."    I could put one line from the song every 100ft along the road or something heh.

 

Later..

TheDoctor

Nothing Ventured, Nothing Gain. 

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Posted (edited)

i do this

// Billboards
private _billboards = [

	["Exile_Sign_TraderCity", [14550.8,16906.9,18.4315], [0.376394,-0.92646,0], [0, 0, 1], false, [0, "MAINTRADERBILLBOARD.paa"]],  
	["Exile_Sign_TraderCity", [14482.8,16837.3,18.2297], [0.957546,-0.28828,0], [0, 0, 1], false, [0, "MAINTRADERBILLBOARD.paa"]], 
	["Exile_Sign_TraderCity", [14700.7,16530.2,18.8409], [-0.711754,0.702429,0], [0, 0, 1], false, [0, "MAINTRADERBILLBOARD.paa"]], 
	["Exile_Sign_TraderCity", [14952,16701.1,18.8773], [-0.988203,0.153147,0], [0, 0, 1], false, [0, "MAINTRADERBILLBOARD.paa"]],  
	["Exile_Sign_TraderCity", [14629.5,16719.5,18.88], [-0.72283,0.691026,0], [0, 0, 1], false, [0, "RULES.paa"]],
	["Exile_Sign_TraderCity", [14396.6,16779.4,16.831], [0.706698,-0.707515,0], [0, 0, 1], false, [0, "REPOYARD.paa"]]          
];

{
    private _billboard = (_x select 0) createVehicle (_x select 1);
    _billboard allowDamage false;
    _billboard setPosWorld (_x select 1);
    _billboard setVectorDirAndUp [_x select 2, _x select 3];
    _billboard enableSimulationGlobal (_x select 4);
	_billboard setObjectTextureGlobal (_x select 5);
    
}
forEach _billboards;

i put .paa pics in mpmissions and the above code in initserver.sqf

Edited by M6mal
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Posted (edited)

@M6mal i placed a custom board "SignAd_Sponsor_F" and place custom image rules.paa in my files mpmissions. This custom board is ok in multiplayer game, my image custom rules.paa no is visible, an any soluction for this

content in the initserver.sqf

["SignAd_Sponsor_F", [3823.85, 8940.23, 312.031], [0.379797, 0.92507, 0], [0, 0, 1], true, [0, "Custom\img\regras.paa"]],
["SignAd_Sponsor_F", [12202.5, 12594.6, 160.041], [0.386751, 0.922184, 0], [0, 0, 1], true, [0, "Custom\img\regras.paa"]],
["SignAd_Sponsor_F", [11464.5, 7494.48, 222.515], [-0.303355, -0.952878, 0], [0, 0, 1], true, [0, "Custom\img\regras.paa"]]

20170515213733_1.jpg

Edited by [K1LLERs] SR MATRIX

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