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.Lynx.

im getting this error in infistar i have done everything else right

Question

ErrorMessage: File mpmissions\__cur_mp.Napf\description.ext, line 86: .CfgRemoteExec: Member already defined

this is wat im getting and i followed the readme.txt

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Posted (edited)

if you have #include "CfgRemoteExec.hpp" in your description.ext

then edit config.cpp

and you need to remove the CfgRemoteExec section  so its not defined twice

Edited by tinboye

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8 minutes ago, tinboye said:

if you have #include "CfgRemoteExec.hpp" in your description.ext

then edit config.cpp

and you need to remove the CfgRemoteExec section  so its not defined twice

there is no  CfgRemoteExec section in the config.cpp

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can you post your description.ext in pastebin

 

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7 minutes ago, tinboye said:

can you post your description.ext in pastebin

 

///////////////////////////////////////////////////////////////////////////////
// Server Settings - Modify at will
///////////////////////////////////////////////////////////////////////////////
author = "Exile Mod Team";
onLoadName = "Exile Mod";
onLoadMission= "www.exilemod.com";
loadScreen = "exile_assets\texture\mod\logo.paa"; 
disableChannels[] = {0, 2};
OnLoadIntro = "";
OnLoadIntroTime = false;
OnLoadMissionTime = false;

class Header
{
    gameType = Survive; // Do NOT change this
    minPlayers = 1;
    maxPlayers = 100;
};

///////////////////////////////////////////////////////////////////////////////
// Exile Settings - Do not change these!
///////////////////////////////////////////////////////////////////////////////
forceRotorLibSimulation = 2;
skipLobby = 1;
joinUnassigned = 1;
respawn = "BASE";
respawnDelay = 120;
respawnDialog = 0;
respawnOnStart = 0;
respawnButton = 1; 
respawnTemplates[] = {"Exile"};
corpseManagerMode = 0;
corpseLimit = 20;
corpseRemovalMinTime = 1800;
corpseRemovalMaxTime = 3600;
wreckManagerMode = 0;
wreckLimit = 2;
wreckRemovalMinTime = 60;
wreckRemovalMaxTime = 360;
scriptedPlayer = 1;
disabledAI = 1;
enableItemsDropping = 0;
briefing = 0;
debriefing = 0;
allowFunctionsLog = 1;
enableDebugConsole = 0; 
allowFunctionsRecompile = 0;
showSquadRadar = 0;
showUAVFeed = 0;
reviveDelay = 6;
reviveForceRespawnDelay = 3;
reviveBleedOutDelay = 120;

showHUD[] = 
{
    true,   // Scripted HUD (same as showHUD command)
    true,   // Vehicle + soldier info
    true,   // Vehicle radar 
    true,   // Vehicle compass
    true,   // Tank direction indicator
    false,  // Commanding menu
    false,  // Group Bar
    true,   // HUD Weapon Cursors
    false   // Squad Radar
};

#include "config.cpp"
#include "CfgRemoteExec.hpp"
#include "infiSTAR_AdminMenu.hpp"

class CfgRemoteExec
{
    class Functions
    {
        mode = 1;
        jip = 0;

        class ExileServer_system_network_dispatchIncomingMessage
        {
            allowedTargets = 2;
        };
    };

    class Commands
    {
		mode = 0;
		jip = 0;
    };
};

i dont know what pastebin is sorry :/ but here is the description.ext

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remove

Spoiler

class CfgRemoteExec
{
    class Functions
    {
        mode = 1;
        jip = 0;

        class ExileServer_system_network_dispatchIncomingMessage
        {
            allowedTargets = 2;
        };
    };

    class Commands
    {
		mode = 0;
		jip = 0;
    };
};

 

assuming that your cfgremoteexec.hpp is like

Spoiler

class CfgRemoteExec
{
	class Functions
	{
		mode = 1;
		jip = 0;
		class fnc_AdminReq { allowedTargets=2; };
		class ExileServer_system_network_dispatchIncomingMessage { allowedTargets=2; };
	};
	class Commands
	{
		mode=0;
		jip=0;
	};
};

 

 

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