tinboye

[Release] Exile Isla Abramia

10 posts in this topic

 

# Exile.IslaAbramia
Mission and Server files w/ Easy Traders and Loot Spawn Building Positions. Default Loot Tables

This is a shared effort and credit will be given.

Required Mods
==============
- ExileMod - http://www.exilemod.com/downloads/
- Cup Core - https://steamcommunity.com/sharedfiles/filedetails/?id=583496184 or http://cup-arma3.org/
- Isla Abramia: http://www.armaholic.com/page.php?id=30616 or https://steamcommunity.com/sharedfiles/filedetails/?id=648775794
              
Information
==============
The Exile_Server_Config.pbo has already been edited for this map. You will only need to edit the config.cpp if you want rcon, turn off halo, adj weather etc.
 
Building Loot Positions are already added but not tested for floating loot, if you notice any loot floating let me know in exilemod.com forum with the coordinates so i may correct.

LootTables are default and you will need to use http://www.exilemod.com/download-all-the-files/LootTableCompiler-1.0.2.zip
to compile loot if your using other mods.

The Map Markers and Single Trader with objects and trader data was provided by cantkillphantom - http://www.exilemod.com/profile/89301-cantkillphantom/

Easy trader was provided by Red Ned - http://www.exilemod.com/profile/41243-red_ned/ and https://github.com/redned70/Trader-Mod and incorported into this release by myself.

I have made the mission files so they are easy to edit. simply edit the hpp files included:
- config.cpp
- CfgRemoteExec.hpp
- CfgExileCustomCode.hpp
- CfgMusicPlaylist.hpp
- CfgMusic.hpp
- CfgSounds.hpp
- CfgFunctions.hpp
- CfgRscTitles.hpp
- CfgHints.cpp
- CfgNetworkMessages.hpp

CfgMusicPlaylist.hpp you can add class names of custom music tracks, or remove default exile tracks if not wanted.
CfgMusic.hpp you can add your own tracks, I have left examples of 3, so you can see how the format would be.

For example, if you wanted a new intro song. you would make your ogg music file. call it introSong1.ogg and copy it into the Music folder.

then edit CfgMusicPlaylist.hpp

    Ambient[] = {"ExileTrack03","ExileTrack04"};
    Combat[] = {"ExileTrack06","ExileTrack07"};
    Intro[] = {"ExileTrack02","ExileTrack03","intro1"};
 
duplicate for combat and ambient if wanted, just note, that if you add music to your mission file, it will become very large.
 
I have tested this and it does load, it does snow when you are over snow texture.

 

https://github.com/tinboye/Exile.IslaAbramia

 

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If you guys would like to test this map out, I have setup a test server, just pm for the address.

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Trying Isla Abramia out but the traders are not showing up. Well, they are showing up but they are under the terrain, out in the ocean... Suggestions?

Isla Abramia Traders Wrong.png

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Posted (edited)

@tinboye  thanks for the excellent work, I'm running on a test server, but it does not generate the loot.
 I've updated class CfgExileLootServer,  it still did not work.

I'm looking forward to running my server with this map!
can you upgrade the exile_server_config?

Edited by Shcaf
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On 4/11/2018 at 5:20 PM, Shcaf said:

@tinboye  thanks for the excellent work, I'm running on a test server, but it does not generate the loot.
 I've updated class CfgExileLootServer,  it still did not work.

I'm looking forward to running my server with this map!
can you upgrade the exile_server_config?

Try exilelootdrop

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On 5/2/2018 at 2:07 AM, Terror_Nova said:

Trying Isla Abramia out but the traders are not showing up. Well, they are showing up but they are under the terrain, out in the ocean... Suggestions?

Isla Abramia Traders Wrong.png

Same problem, traders are way of map. 

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worked through and got this running but as mentioned above, no loot spawns.. I am using scavenge for now so that looting can happen but would really appreciate advice if anyone got the building loot spawns working. TIA

 

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