Crazy Mike

Extended_Items_Exile

79 posts in this topic

Posted (edited)

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Extended Items for Exile

https://steamcommunity.com/sharedfiles/filedetails/?id=897168981

 

This mod is a small and simple addon specifically made for exile. This mod adds dozens of new items based on vanilla arma assets ranging from food and drinks, to items useable by many custom scripts, engine blocks, helicopter rotors, cereal, APSI devices, cloth, blueprints, many new medical related items can also be seen in this mod, with varying effectiveness. All items added have quirky descriptions similar to vanilla exile items and all of the consumables are balanced between vanilla exile consumables making them unnoticable as a different mod and a more seamless integration. 

Media

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This mod also comes with it a fully overhauled crafting recipe list updating every single old recipe and adding a number of new recipes all designed around the blueprint system for added progression in crafting. There are 25 blueprints within this mod for specific crafting items low and high tier which have been added to recipes accordingly, there is also a Document item which is intended to be placed into the loot table, when obtained you can research this document to gain a random blueprint which then can be used to craft the corresponding item. it is HIGHLY suggested you use this system as it has many benifits to it allowing much deeper crafting progression aswell as opens up many new gameplay aspects for players, some people will find blueprints they dont need, or find a high value blueprint for safes or explosives, they could trade them to other players who arent as lucky. Some players may be completionists and try to collect them all, some players may just try to get the ones they need to progress further. The balance has been thought through almost fully and im personally quite exited to see how it plays out on servers using this mod.

 

An overhauled loot table may also be released with this mod but it is not guaranteed, as many people have many preferences on loot quantity/mods ect.

 

The current list of objects is as follows;

Spoiler

 

//Constructables
Exitem_advancedworkbench
Exitem_shelf_small
Exitem_shelf_large
Exitem_pallet_large

//Medical
Exitem_bloodbag                
Exitem_antibiotic            
Exitem_disinfectant            
Exitem_painkillers            
Exitem_vitamins                
Exitem_purificationtablets
Exitem_dressing
Exitem_morphine
Exitem_splint

//Food
Exitem_bakedbeans_cooked    
Exitem_bakedbeans            
Exitem_cerealbox            
Exitem_rice                    
Exitem_rice_cooked            
Exitem_container_beef        
Exitem_tacticalbacon_cooked    
Exitem_tacticalbacon        

//Drink
Exitem_franta        
Exitem_redgull        
Exitem_spirit        
Exitem_canteen_coffee
Exitem_canteen_fresh
Exitem_canteen        
Exitem_canteen_dirty
Exitem_canteen_salt    
Exitem_container_soup

//Miscellaneous
Exitem_flashlight
Exitem_can_crushed    
Exitem_camera        
Exitem_carbattery    
Exitem_torch        
Exitem_gascooker    
Exitem_money        
Exitem_documents    
Exitem_container
Exitem_engine
Exitem_rotor

Exitem_fueltank

Exitem_windshield
Exitem_blackbox
Exitem_bucket
Exitem_skull
Exitem_pillow_flannel
Exitem_pillow
Exitem_breifcase
Exitem_pencil
Exitem_cloth
Exitem_airhorn
Exitem_nails
Exitem_woodpile
Exitem_apsi
Exitem_multimeter
Exitem_measuringtape

//Bluprints
Exitem_blueprint_pallet_large
Exitem_blueprint_shelf_large
Exitem_blueprint_shelf_small
Exitem_blueprint_workbench 
Exitem_blueprint_codelock
Exitem_blueprint_safe
Exitem_blueprint_generator
Exitem_blueprint_flag
Exitem_blueprint_woodcharge
Exitem_blueprint_metalcharge
Exitem_blueprint_concretecharge
Exitem_blueprint_fortification
Exitem_blueprint_concretebuilding
Exitem_blueprint_engine
Exitem_blueprint_rotor
Exitem_blueprint_9mmsuppressor
Exitem_blueprint_556suppressor
Exitem_blueprint_762suppressor
Exitem_blueprint_beer 
Exitem_blueprint_floodlight 
Exitem_blueprint_laptop
Exitem_blueprint_metal
Exitem_blueprint_matches 
Exitem_blueprint_crate

 

 

All credits in mod download / workshop page.

Edited by Crazy Mike
15 people like this

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nice, i was actually looking for something like this, for repair script.

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4 minutes ago, tinboye said:

nice, i was actually looking for something like this, for repair script.

i had the same idea, and i need to learn how configs worked, i did this all night xD

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im customizing the advanced repair, going to attempt to add more options, like being able to repair drones, tanks, acp, motorbikes, planes, heli, boat, sdv, cars and trucks

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Nice work Mike, should be a great addition for server owners.

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going to hopefully be finished doing the recipe overhaul list today if im not lazy and updating it if anyone was interested about using this for their server, also will take more suggestions for items to add for scripting or w.e else i can atleast make the inventory picture easy and find something approprate to use as a model

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i will be testing on my server(s). I would like to see a multimeter, maybe more vehicle parts, tank tracks, turret parts.

 

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