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KrypTarch

MarXet double NPCs (Tanoa)

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So at all 4 traders it is spawning 2 NPCs. Is there anyway to fix this?

 

Edited by KrypTarch

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That's an interesting situation, how did you add them to your server? did you add them to your InitPlayerLocal.sqf directly or did you use the [] execVM "MarXet\MarXet_Init.sqf"; method in the  InitPlayerLocal.sqf  or both? we've been running MarXet for what feels like forever and never seen anything like this before. that's a strange one, I personally would be checking that your not calling them twice somewhere along the lines.

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2 hours ago, wilderness said:

That's an interesting situation, how did you add them to your server? did you add them to your InitPlayerLocal.sqf directly or did you use the [] execVM "MarXet\MarXet_Init.sqf"; method in the  InitPlayerLocal.sqf  or both? we've been running MarXet for what feels like forever and never seen anything like this before. that's a strange one, I personally would be checking that your not calling them twice somewhere along the lines.

I just followed exactly what was in the guide on github. I did the execVM way

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19 hours ago, aussie battler said:

@KrypTarch Do you remember how you solved this?

I have the same problem :(

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Make sure you are not executing the script twice. So do a search.

So i did a dumb thing cus i was rushing at the time of installing it and i added it into my init.sqf as well as my initPlayerLocal. "[] execVM "MarXet\MarXet_Init.sqf";" which is that. Make sure it is in the initPlayerLocal only.

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90b4a8ba58.jpg 
top screenshot is in description and bottom is in config this was working fine before update

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