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EvilSeeQu

[SOLVED] Exile_Occupation Lootcrate and heli crash spawns..

Question

Been trying to make the lootcrates and heli crash spawn with the Exile Occupation addon, but so far it will not spawn at all.
Even with pre-defined positions for the spawn points it does not spawn at the location.

Spoiler

/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//	Turn Modules On or Off (can be overridden in the map overrides section)
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

SC_processReporter				= true;                 	// log the a list of active server processes every 60 seconds (useful for debugging server problems)
SC_fastNights               	= true;						// true if you want night time to go faster than daytime
SC_occupyPlaces 				= false;						// true if you want villages,towns,cities patrolled by bandits
SC_occupyTraders            	= false;						// true if you want to create trader camps at positions specified in SC_occupyTraderDetails
SC_occupyStatic	 		    	= false;		    		// true if you want to add AI in specific locations
SC_occupyTransport 	        	= true;						// true if you want pubic transport (travels between traders)
SC_occupyLootCrates		    	= true;						// true if you want to have random loot crates with guards
SC_occupyRandomSpawn        	= false;                		// (WORK IN PROGRESS) true if you want random spawning AI that hunt for nearby players
SC_occupyMilitary 		    	= false;			    	// true if you want military buildings patrolled
SC_occupyVehicle				= false;						// true if you want to have roaming AI land vehicles
SC_occupySky					= false;						// true if you want to have roaming AI helis
SC_occupySea					= false;					// true if you want to have roaming AI boats
SC_occupyHeliCrashes			= false;						// true if you want to have Dayz style helicrashes

/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//	Loot Crate Setup
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////								


SC_occupyLootCratesStatic   	= false;			    	// true if you want to have random loot crates spawn in pre-defined locations set in SC_occupyLootCratesLocations
SC_occupyLootCratesLocations	= [
                                    [1000,1000,0],
                                    [2000,2000,0],
                                    [3000,3000,0],
                                    [4000,4000,0]
                                ];
SC_SpawnLootCrateGuards			= true;						// true if you want to enable AI guards
SC_numberofLootCrates       	= 6;                    	// if SC_occupyLootCrates = true spawn this many loot crates (overrided below for Namalsk)
SC_LootCrateGuards          	= 2;                    	// number of AI to spawn at each crate
SC_LootCrateGuardsRandomize 	= true;                 	// Use a random number of guards up to a maximum = SC_LootCrateGuards (so between 1 and SC_LootCrateGuards)
SC_occupyLootCratesMarkers		= true;						// true if you want to have markers on the loot crate spawns

SC_ropeAttach               	= false;                	// Allow lootcrates to be airlifted (for SC_occupyLootCrates and SC_occupyHeliCrashes)

// Array of possible common items to go in loot crates ["classname",fixed amount,random amount]
// ["Exile_Item_Matches",1,2] this example would add between 1 and 3 Exile_Item_Matches to the crate (1 + 0 to 2 more)
// to add a fixed amount make the second number 0
SC_LootCrateItems           	= [
                                    ["Exile_Melee_Axe",1,0],
                                    ["Exile_Item_GloriousKnakworst",1,2],
                                    ["Exile_Item_PlasticBottleFreshWater",1,2],
                                    ["Exile_Item_Beer",5,1],
                                    ["Exile_Item_BaseCameraKit",0,2],
                                    ["Exile_Item_InstaDoc",1,1],
                                    ["Exile_Item_Matches",1,0],
                                    ["Exile_Item_CookingPot",1,0],                      
                                    ["Exile_Item_MetalPole",1,0],
                                    ["Exile_Item_LightBulb",1,0],
                                    ["Exile_Item_FuelCanisterEmpty",1,0],
                                    ["Exile_Item_WoodPlank",0,8],
                                    ["Exile_Item_woodFloorKit",0,2],
                                    ["Exile_Item_WoodWindowKit",0,1],
                                    ["Exile_Item_WoodDoorwayKit",0,1],
                                    ["Exile_Item_WoodFloorPortKit",0,2],   
                                    ["Exile_Item_Laptop",0,1],
                                    ["Exile_Item_CodeLock",0,1],
									["Exile_Item_Cement",2,10],
									["Exile_Item_Sand",2,10],
									["Exile_Item_MetalWire",1,5],
									["Exile_Item_WaterCanisterEmpty",0,2],
									["Exile_Item_Shovel",0,1],
									["Exile_Item_MetalScrews",0,5]
                            ];

 


/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//	Heli Crash Setup
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////								

SC_occupyHeliCrashesStatic   	= false;			    	// true if you want to have random Heli Crash spawn in pre-defined locations set in SC_occupyHeliCrashesLocations
SC_occupyHeliCrashesLocations	= [
                                    [1000,1000,0],
                                    [2000,2000,0],
                                    [3000,3000,0],
                                    [4000,4000,0]
                                ];
SC_HeliCrashesOnFire			= true;                 	// true if you want the crash on fire, false if you just want smoke
SC_SpawnHeliCrashGuards			= true;						// true if you want to enable AI guards
SC_numberofHeliCrashes      	= 5;						// if SC_occupyHeliCrashes = true spawn this many Heli Crashes
SC_HeliCrashGuards          	= 6;                    	// number of AI to spawn at each crate
SC_HeliCrashGuardsRandomize 	= true;                 	// Use a random number of guards up to a maximum = SC_HeliCrashGuards (so between 1 and SC_HeliCrashGuards)

// Array of possible common items to go in heli crash crates ["classname",fixed amount,random amount] NOT INCLUDING WEAPONS
// ["HandGrenade",0,2] this example would add between 0 and 2 HandGrenade to the crate (fixed 0 plus 0-2 random)
// to add a fixed amount make the second number 0

SC_HeliCrashItems           	=   [
                                    ["B_Parachute",1,1],
                                    ["H_CrewHelmetHeli_B",1,1],
                                    ["ItemGPS",0,1],
                                    ["Exile_Item_InstaDoc",0,1],
                                    ["Exile_Item_PlasticBottleFreshWater",2,2],
                                    ["Exile_Item_EMRE",2,2]                                 
                                ];

SC_HeliCrashRareItems       	=   [
                                    ["HandGrenade",0,2],
                                    ["APERSBoundingMine_Range_Mag",0,2]                 
                                ];
SC_HeliCrashRareItemChance  	= 10;                   // percentage chance to spawn each SC_HeliCrashRareItems
                                
// Array of possible weapons to place in the crate                            
SC_HeliCrashWeapons         	=   [
                                    "srifle_DMR_02_camo_F",
                                    "srifle_DMR_03_woodland_F",
                                    "srifle_DMR_04_F",
                                    "srifle_DMR_05_hex_F"
                                ];
                                
SC_HeliCrashWeaponsAmount   	= [1,3]; 	// [fixed amount to add, random amount to add]
SC_HeliCrashMagazinesAmount 	= [2,2]; 	// [fixed amount to add, random amount to add]

 

It runs together with DMS and a couple of other addons, but it does not want to spawn in the crates or heli crashes at all..
Any suggestions to as of what might be wrong?

The map override for Tanoa is set to true at the moment but even with it disabled it won't spawn.

Edited by EvilSeeQu

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3 answers to this question

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What's the RPT saying? usually on server start you will see the loot crates and heli crashes spawn in. Can you add the RPT to this thread?

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