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NeverAgain

[SOLVED]DMS STATIC mission spawn problem.

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/* Mission System Settings */
	/*General settings for dynamic missions*/
	DMS_DynamicMission					= true;						// Enable/disable dynamic mission system.
	DMS_MaxBanditMissions				= 1;						// Maximum number of Bandit Missions running at the same time
	DMS_TimeToFirstMission				= [180,420];				// [Minimum,Maximum] time between first mission spawn. | DEFAULT: 3-7 minutes.
	DMS_TimeBetweenMissions				= [600,900];				// [Minimum,Maximum] time between missions (if mission limit is not reached) | DEFAULT: 10-15 mins
	DMS_MissionTimeout					= [900,1800]; 				// [Minimum,Maximum] time it will take for a mission to timeout | DEFAULT: 15-30 mins
	DMS_MissionTimeoutResetRange		= 1500;						// If a player is this close to a mission then it won't time-out. Set to 0 to disable this check.
	DMS_MissionTimeoutResetFrequency	= 180;						// How often (in seconds) to check for nearby players and reset the mission timeout.
	DMS_ResetMissionTimeoutOnKill		= true;						// Whether or not to reset the mission timeout when an AI is killed.
	/*General settings for dynamic missions*/

	/*General settings for static missions*/
	DMS_StaticMission					= true;						// Enable/disable static mission system.
	DMS_MaxStaticMissions				= 1;						// Maximum number of Static Missions running at the same time. It's recommended you set this to the same amount of static missions that you have in total. This config will be ignored by "DMS_StaticMissionsOnServerStart".
	DMS_TimeToFirstStaticMission		= [1800,1800];					// [Minimum,Maximum] time between first static mission spawn. | DEFAULT: 3-7 minutes.
	DMS_TimeBetweenStaticMissions		= [900,1800];				// [Minimum,Maximum] time between static missions (if static mission limit is not reached) | DEFAULT: 15-30 mins
	DMS_StaticMissionTimeOut			= [1800,3600]; 				// [Minimum,Maximum] time it will take for a static mission to timeout | DEFAULT: 30-60 mins
	DMS_StaticMissionTimeoutResetRange	= 1500;						// If a player is this close to a mission then it won't time-out. Set to 0 to disable this check.
	DMS_SMissionTimeoutResetFrequency	= 180;						// How often (in seconds) to check for nearby players and reset the mission timeout for static missions.
	DMS_ResetStaticMissionTimeoutOnKill	= true;						// Whether or not to reset the mission timeout when an AI is killed (for Static Missions).
	DMS_StaticMinPlayerDistance			= 1500;						// If a player is this close to a mission location, then it won't spawn the mission and will wait 60 seconds before attempting to spawn it.
	DMS_AllowStaticReinforcements		= true;						// Whether or not static missions will receive reinforcements. This will simply disable the calling of GroupReinforcementsMonitor;
	DMS_SpawnFlareOnReinforcements		= true;						// Whether or not to spawn a flare and noise when AI reinforcements have spawned.
	/*General settings for static missions*/

I have problem.i set 1 and 1 (classic mission and static mission) but static spawn 1-3 static mission and 2 classic mission .Please help.

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@eraser1 please help.

Edited by NeverAgain

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