NeverAgain

[SOLVED]Contaminated Zone

7 posts in this topic

After update a3 1.68 Contaminated Zone does work..how to fix please?

Edited by NeverAgain

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23 minutes ago, NeverAgain said:

After update a3 1.68 Contaminated Zone does work..how to fix please?

( ゚ Д゚) …?

  (つд⊂)

( ゚ Д゚) …

(;゚ Д゚) …? 

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11 hours ago, Beowulfv said:

Haven't had an issue with Rad zones.

can you post mission.sqm ?

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My sqm:

		class Item26
		{
			position[]={12078.686,4.3797436e+020,9316.0459};
			name="ContaminatedZoneBerezino";
			text="Contaminated Zone";
			markerType="ELLIPSE";
			type="ExileContaminatedZone";
			colorName="ColorBlack";
			fillName="Border";
			a=500;
			b=500;
			drawBorder=1;
		};		
		class Item27
		{
			position[]={12078.686,4.3797436e+020,9316.0459};
			name="ContaminatedZoneBerezinoIcon";
			type="ExileContaminatedZoneIcon";
		};

and config:

            contaminatedZones[] =
            {
                {{12078.7,9315.97,39.4456},50,400},    // Berezino

 

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class Item72 {
            dataType = "Marker";
            position[] = {13552.5, 1.00631e+020, 2925.73};
            name = "ExileMarker41";
            markerType = ELLIPSE;
            type = "ExileContaminatedZone";
            colorName = "ColorBlack";
            alpha = 0.0;
            fillName = "Border";
            a = 700.0;
            b = 700.0;
            drawBorder = 1;
            id = 130;
            atlOffset = 1.00631e+020;
        };
        
        class Item73 {
            dataType = "Marker";
            position[] = {13569.9, 29.2801, 2937.96};
            name = "ExileMarker42";
            type = "ExileContaminatedZoneIcon";
            id = 131;
            atlOffset = 0.00847626;
        };
class CfgExileEnvironment
{
    class Altis 
    {
        class FireFlies
        {
            // 1 = enabled, 0 = disabled
            enable = 0;

            // At this hour fire flies begin to spawn
            startHour = 18;

            // At this hour fire flies stop spawning
            endHour = 4;
        };

        class Anomalies
        {
            // 1 = enabled, 0 = disabled
            enable = 0;

            // At this hour anomalies begin to spawn
            startHour = 19;

            // At this hour anomalies stop spawning
            endHour = 6;
        };

        class Breathing
        {
            // 1 = enabled, 0 = disabled
            enable = 0;
        };

        class Snow
        {
            // 1 = enabled, 0 = disabled
            enable = 0;

            // https://community.bistudio.com/wiki/surfaceType
            surfaces[] = {};
        };

        class Radiation 
        {
            // 1 = enabled, 0 = disabled
            enable = 1;
        };

        class Temperature
        {
            // Temperature in °C for the time of day, per hour
            // Add the first index to the last index, so it is 25 indizes!
            daytimeTemperature[] = {15.93,16.89,18.42,20.40,22.68,25.10,27.48,29.63,31.40,32.66,33.32,33.80,33.80,33.32,32.66,31.40,29.63,27.48,25.10,22.68,20.40,18.42,16.89,15.93,15.93};
        
            // Temperature change in °C when it is 100% overcast
            overcast = -2;

            // Temperature change in °C when it is 100% raining
            rain = -5;

            // Temperature change in °C when it is 100% windy
            wind = -1;

            // Temperature change per 100m altitude in °C
            altitude = -0.5;

            // Difference from the daytime temperature to the water temperature
            water = -5;
        };
    };

    class Chernarus
    {
        class FireFlies
        {
            enable = 0;
        };

        class Anomalies
        {
            enable = 0;
        };

        class Breathing
        {
            enable = 0;
        };

        class Snow
        {
            enable = 0;
        };

        class Radiation 
        {
            enable = 1;
        };

        class Temperature
        {
            daytimeTemperature[] = {15.93,16.89,18.42,20.40,22.68,25.10,27.48,29.63,31.40,32.66,33.32,33.80,33.80,33.32,32.66,31.40,29.63,27.48,25.10,22.68,20.40,18.42,16.89,15.93,15.93};
        };
    };
};

You don't need coordinates. 

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