Sabura

[Need Help] Alive for Exile

2 posts in this topic

Hey,

 

I've read some threats where some ppl talked about combining Alive with Exile. I thought about it and I rly wanna get those mods together. So my idea is to let Alive populate my Tanoa exile server. I choosed the ALive Required - Modul, the ALive Virtual AI Sytsem - Modul, the Civilian Population - Modul and the CQB Modul. I added them to the top left cornor of the map with no syncing and safed the mission. then i started my server but there where few errors.
1st: There did not spawn any AI

2nd: No traders were placed.

 

Dont know why it doesnt work so i started searching. I found few ppl who already run alive and exile so i hope some of them will find this here and could help me out.

 

log file:

Spoiler

File mpmissions\__cur_mp.Tanoa\initServer.sqf, line 145
"default/BIS_fnc_log: [module] ALIVE_fnc_CQBInit (27761 ms)"
"ExileServer - Done loading families!"
"ExileServer - Loading territories from database..."
"ExileServer - Done loading territories!"
"ExileServer - Loading constructions from database..."
"ExileServer - Done loading constructions!"
"ExileServer - Loading vehicles from database..."
"default/BIS_fnc_log: [BIS_fnc_preload] ----- Scripts initialized at 44829 ms -----"
"ExileServer - Done loading vehicles!"
"ExileServer - Loading containers from database..."
"ExileServer - Done loading containers!"
"ExileServer - Creating spawn zone vehicles..."
"ExileServer - Spawning Dynamic Vehicles. GridSize: 2200 Vehs/Grid: 2"
TowingTractor: Invalid parent bone 'wheel_1_2' for 'wheel_1_2_hide'
TowingTractor: Invalid parent bone 'wheel_2_2' for 'wheel_2_2_hide'
Render target memory points PIP0_pos & PIP0_dir not found.
Render target memory points PIP1_pos & PIP1_dir not found.
Render target memory points PIP2_pos & PIP2_dir not found.
Render target memory points PIP1_pos & PIP1_dir not found.
Render target memory points PIP2_pos & PIP2_dir not found.
Exile_Car_Octavius_White: IndicatorOil - unknown animation source oilTemp
Exile_Car_Octavius_White: fuel - unknown animation source fuel_1
ALiVE [m_7|120] Module ALiVE_mil_cqb INIT COMPLETE TIME:  31.39
ALiVE [m_0|40] Module ALiVE_require INIT COMPLETE TIME:  35.259
ALiVE Global INIT COMPLETE
ALiVE Global Init Timer Complete 35.26
 
"ExileServer - Dynamic vehicles spawned. Count : 72"
"ExileServer - Game world initialized! Let the fun begin!"
"ExileServer - Russian Roulette: Game initialized."
"ExileServer - Server is up and running! Version: 1.0.2"
"default/BIS_fnc_log: [postInit] ExileServer_fnc_postInit (3835 ms)"
"ExileServer - Main thread started"
"MOST WANTED (SERVER): Master Bounty List has been compiled!"
"default/BIS_fnc_log: [postInit] MostWanted_Server_fnc_postInit (235.001 ms)"
"default/BIS_fnc_log: [postInit] PTWS_fnc_postInit (0 ms)"
"PTWS - Loading Config"
"PTWS - Initialized"
"[SNEAK_CUSTOMS]applying custom skins"
"[SNEAK_CUSTOMS]found 126 vehicles"
"[SNEAK_CUSTOMS]applying skin SneakCustoms_Car_Strider_Camo2, to ID 1"
Warning Message: Picture mpmissions\__cur_mp..tanoa\textures\sneakvehiclecustoms\strider_camo5.jpg not found
"[SNEAK_CUSTOMS]applied all custom skins"
"default/BIS_fnc_log: [postInit] SneakServer_fnc_Sneak_postInit (360.001 ms)"
[8810,111.735,9.091,"XEH: PostInit started. MISSIONINIT: missionName=Exile, missionVersion=53, worldName=Tanoa, isMultiplayer=true, isServer=true, isDedicated=true, CBA_isHeadlessClient=false, hasInterface=false, didJIP=false"]
[8810,111.755,9.091,"CBA_VERSIONING: cba=3.3.1.170504, alive_main=1.3.0.1703191, "]
"default/BIS_fnc_log: [BIS_fnc_addStackedEventHandler] Stack as been updated with ID (ALiVE_main_OPD) for Event (onPlayerDisconnected) executing Function (ALiVE_fnc_OnPlayerDisconnected), Replaced: (false)"
"default/BIS_fnc_log: [BIS_fnc_addStackedEventHandler] Stack as been updated with ID (ALiVE_main_OPC) for Event (onPlayerConnected) executing Function (ALiVE_fnc_OnPlayerConnected), Replaced: (false)"
[8810,111.794,9.091,"XEH: PostInit finished."]
"default/BIS_fnc_log: [postInit] CBA_fnc_postInit (96.0007 ms)"
"PTWSDebug:db data - date:[2017,5,8,23,58]  weather:[0.373813,0,[0.0117793,0,0],[-1.54991,-2.91435,false],0.261669,0.0822561,0]"
"PTWS - Loading last saved date : [2017,5,8,23,58]"
"PTWS - Loading last saved weather : [0.373813,0,[0.0117793,0,0],[-1.54991,-2.91435,false],0.261669,0.0822561,0]"
Weather was forced to change
"PTWS - SaveDate Initialized"
"ExileServer - Job with handle 10005 added."
"PTWS - SaveWeather Initialized"
"ExileServer - Job with handle 10006 added."
"PTWS - TimeAcc Initialized"
"ExileServer - Job with handle 10007 added."
"PTWS - ControlWeather Initialized"
"PTWS - Time until next forecast:00:51:41"
Unaccessible
Error compiling '' in 'HitPelvis'
Error compiling '' in 'HitAbdomen'
Error compiling '' in 'HitDiaphragm'
Error compiling '' in 'HitChest'
Error compiling '' in 'HitArms'
Error compiling '' in 'HitLegs'
"ExileServer - Starting session for 'Eid Exe' with ID 'KgUhVudT'..."
"ExileServer - Dispatching hasPlayerRequest for session 'KgUhVudT'..."
Error: Weapon[SMA_HK417_16in]: max attachments slots count reached(maximum = 5)!  Attachment slot[CowsSlot] for weapon's proxy[default]
Inventory item with given name: [Rangefinder] not found
Client: Remote object 3:0 not found
"default/BIS_fnc_log: HandleDisconnect : 883a0080# 1696952: uniform.p3d"
Warning: Cleanup player - person 2:698 not found
Warning: Cleanup player - person 2:698 not found
ALiVE - Pausing Modules
ALiVE Pausing state of ALiVE_ALiVE_sys_profile instance set to true!
ALiVE Pausing state of ALiVE_ALiVE_mil_command instance set to true!
ALiVE Pausing state of ALiVE_ALiVE_fnc_analysis instance set to true!
ALiVE Pausing state of ALiVE_ALiVE_amb_civ_command instance set to true!
ALiVE Pausing state of ALiVE_ALiVE_mil_cqb instance set to true!
Deinitialized shape [Class: "C_Soldier_VR_F"; Shape: "a3\characters_f_bootcamp\common\vr_soldier_f.p3d";]
Deinitialized shape [Class: "Underwear_F"; Shape: "a3\characters_f\common\basicbody.p3d";]
Deinitialized shape [Class: "Exile_Unit_GhostPlayer"; Shape: "a3\characters_f\common\invisibleman.p3d";]
Deinitialized shape [Class: "B_Pilot_F"; Shape: "a3\characters_f\common\pilot_f.p3d";]
Deinitialized shape [Class: "B_diver_F"; Shape: "a3\characters_f\common\diver_slotable.p3d";]
Deinitialized shape [Class: "B_Soldier_F"; Shape: "a3\characters_f\blufor\b_soldier_01.p3d";]
Deinitialized shape [Class: "B_CTRG_soldier_GL_LAT_F"; Shape: "a3\characters_f\blufor\b_soldier_01.p3d";]
Deinitialized shape [Class: "B_T_Soldier_F"; Shape: "a3\characters_f\blufor\b_soldier_01.p3d";]
Deinitialized shape [Class: "B_soldier_AR_F"; Shape: "a3\characters_f\blufor\b_soldier_02.p3d";]
Deinitialized shape [Class: "B_CTRG_soldier_engineer_exp_F"; Shape: "a3\characters_f\blufor\b_soldier_02.p3d";]
Deinitialized shape [Class: "B_T_Soldier_AR_F"; Shape: "a3\characters_f\blufor\b_soldier_02.p3d";]
Deinitialized shape [Class: "B_Soldier_SL_F"; Shape: "a3\characters_f\blufor\b_soldier_03.p3d";]
Deinitialized shape [Class: "B_CTRG_soldier_AR_A_F"; Shape: "a3\characters_f\blufor\b_soldier_03.p3d";]
Deinitialized shape [Class: "B_T_Soldier_SL_F"; Shape: "a3\characters_f\blufor\b_soldier_03.p3d";]
Deinitialized shape [Class: "B_sniper_F"; Shape: "a3\characters_f\blufor\b_sniper.p3d";]
Deinitialized shape [Class: "B_T_Sniper_F"; Shape: "a3\characters_f\blufor\b_sniper.p3d";]
Deinitialized shape [Class: "B_ghillie_ard_F"; Shape: "a3\characters_f_mark\blufor\b_fullghillie_f.p3d";]
Deinitialized shape [Class: "B_ghillie_lsh_F"; Shape: "a3\characters_f_mark\blufor\b_fullghillie_f.p3d";]
Deinitialized shape [Class: "B_ghillie_sard_F"; Shape: "a3\characters_f_mark\blufor\b_fullghillie_f.p3d";]
Deinitialized shape [Class: "B_T_ghillie_tna_F"; Shape: "a3\characters_f_mark\blufor\b_fullghillie_f.p3d";]
Deinitialized shape [Class: "B_CTRG_Soldier_F"; Shape: "a3\characters_f_exp\blufor\b_ctrg_soldier_01_f.p3d";]
Deinitialized shape [Class: "B_CTRG_Soldier_2_F"; Shape: "a3\characters_f_exp\blufor\b_ctrg_soldier_02_f.p3d";]
Deinitialized shape [Class: "B_CTRG_Soldier_3_F"; Shape: "a3\characters_f_exp\blufor\b_ctrg_soldier_03_f.p3d";]
Deinitialized shape [Class: "I_C_Soldier_Para_3_F"; Shape: "a3\characters_f_exp\syndikat\i_c_soldier_para_3_f.p3d";]
Deinitialized shape [Class: "Atlas_Uniform_Assault"; Shape: "atlasu\addons\uniform.p3d";]
Deinitialized shape [Class: "B_Helipilot_F"; Shape: "a3\characters_f\common\coveralls.p3d";]
Deinitialized shape [Class: "Exile_Guard_01"; Shape: "a3\characters_f\common\coveralls.p3d";]
Deinitialized shape [Class: "Exile_Trader_CommunityCustoms10"; Shape: "a3\characters_f\common\coveralls.p3d";]
Deinitialized shape [Class: "Exile_Unit_ExileCustoms"; Shape: "a3\characters_f\common\coveralls.p3d";]
Deinitialized shape [Class: "Exile_Unit_Player"; Shape: "a3\characters_f\common\coveralls.p3d";]
Deinitialized shape [Class: "B_G_Soldier_LAT_F"; Shape: "a3\characters_f_bootcamp\guerrilla\ig_guerrilla_6_1.p3d";]
c:\w\stable\futura\lib\network\networkserver.cpp ClearNetServer:NOT IMPLEMENTED - briefing!
Class WeaponFireGun destroyed with lock count 3
Class Table destroyed with lock count 3
Class T0 destroyed with lock count 3
Class T1 destroyed with lock count 3
Class T2 destroyed with lock count 3
Class T3 destroyed with lock count 3
Class T4 destroyed with lock count 3
Class T5 destroyed with lock count 3
Class T6 destroyed with lock count 3
Class T7 destroyed with lock count 3
Class T8 destroyed with lock count 3
Class T9 destroyed with lock count 3
Class T10 destroyed with lock count 3
Class T11 destroyed with lock count 3
Class T12 destroyed with lock count 3
Class T13 destroyed with lock count 3
Class T14 destroyed with lock count 3
Class T15 destroyed with lock count 3
Class T16 destroyed with lock count 3
Class T17 destroyed with lock count 3
Class T18 destroyed with lock count 3
Class T19 destroyed with lock count 3
Class T20 destroyed with lock count 3
Class T21 destroyed with lock count 3
Class T22 destroyed with lock count 3
Class WeaponCloudsGun destroyed with lock count 6
Class Table destroyed with lock count 6
Class T0 destroyed with lock count 6
Class WeaponCloudsMGun destroyed with lock count 3
Class Table destroyed with lock count 3
Class T0 destroyed with lock count 3
Class All destroyed with lock count 3
Class EventHandlers destroyed with lock count 3
Class CBA_Extended_EventHandlers destroyed with lock count 3
Class MarkerLights destroyed with lock count 3
Class NVGMarkers destroyed with lock count 3
Class NVGMarker destroyed with lock count 3
Class Turrets destroyed with lock count 3
Class HeadLimits destroyed with lock count 3
Class ViewPilot destroyed with lock count 3
Class ViewCargo destroyed with lock count 3
Class ViewOptics destroyed with lock count 3
Class PilotSpec destroyed with lock count 3
Class CargoSpec destroyed with lock count 3
Class Cargo1 destroyed with lock count 3
Class TransportWeapons destroyed with lock count 3
Class TransportMagazines destroyed with lock count 3
Class SoundEnvironExt destroyed with lock count 3
Class SoundEquipment destroyed with lock count 3
Class SoundGear destroyed with lock count 3
Class SoundBreath destroyed with lock count 3
Class SoundBreathSwimming destroyed with lock count 3
Class SoundBreathInjured destroyed with lock count 3
Class SoundHitScream destroyed with lock count 3
Class SoundInjured destroyed with lock count 3
Class SoundBreathAutomatic destroyed with lock count 3
Class SoundDrown destroyed with lock count 3
Class SoundChoke destroyed with lock count 3
Class SoundRecovered destroyed with lock count 3
Class SoundBurning destroyed with lock count 3
Class PulsationSound destroyed with lock count 3
Class SoundDrowning destroyed with lock count 3
Class Reflectors destroyed with lock count 3
Class FxExplo destroyed with lock count 3
Class AnimationSources destroyed with lock count 3
Class GunFire destroyed with lock count 3
Class GunClouds destroyed with lock count 3
Class MGunClouds destroyed with lock count 3
Class Damage destroyed with lock count 3
Class DestructionEffects destroyed with lock count 3
Class Light1 destroyed with lock count 3
Class Smoke1 destroyed with lock count 3
Class Fire1 destroyed with lock count 3
Class Sparks1 destroyed with lock count 3
Class Sound destroyed with lock count 3
Class Light2 destroyed with lock count 3
Class Fire2 destroyed with lock count 3
Class Smoke1_2 destroyed with lock count 3
Class camShakeGForce destroyed with lock count 3
Class camShakeDamage destroyed with lock count 3
Class SpeechVariants destroyed with lock count 3
Class Default destroyed with lock count 3
Class Static destroyed with lock count 2
Class DestructionEffects destroyed with lock count 2
Class EventHandlers destroyed with lock count 2
Class CBA_Extended_EventHandlers destroyed with lock count 2
Class CBA_NamespaceDummy destroyed with lock count 1
Class CBA_Extended_EventHandlers_base destroyed with lock count 3
Extensions:
  extDB2 (C:\Users\Cyperus\Desktop\Ceadeus2.0\server\@ExileServer\extDB2.dll) [70.0.0.0] [70.0.0.0]

 

 

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You need to sync up your ALiVE modules, place some TOAR markers, and generally configure ALiVE to work properly.

I suggest you get an ALiVE mission working without Exile, then manually merge the two missions when you know ALiVE is working correctly.

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