SWEENNDAWG

USS Freedom with Traders Altis

40 posts in this topic

1 hour ago, NethrosDefectus said:

I'm having issues with players falling through (somewhat randomly) the carrier deck in places. 

im having the same issue myself, since the exile update. worked fine before then and now its doing the same to me. when i get chance ill try and find a fix 

 

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Is anyone else getting problems with falling through the carrier if you teleport with infistar to it? It's the same as would happen if you teleport to any pier and fall through into the water. As though arma doesn't recognize it as solid ground. Is there a work around for that?

I've also got the invisible heli pad objects set at the center of the carrier for vehicles spawning from the traders and the vehicles are spawning on shore. 

Mind you I'm not using this post's code as I've built it myself on my tanoa map, I just figured you'd all been working on a similar project and would have some insight. 

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@Fleischer110

The aircraft catapult works like a charm! 

But what do you mean with adjust the position lower of the helipad??

I'm using VR_Area_01_circle_4_grey_F to spawn al my vehicles and the location on the flight carrier is:

["VR_Area_01_circle_4_grey_F", [15020.2, 3739.57, 23.5197], [0, 1, 0], [0, 0, 1], true].

It doesnt mather what position i place the circle on deck or below, i wil get same error.

Any help is appreciated, cheers.

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On 10.6.2017 at 3:14 PM, FlipM0d3 said:

@Fleischer110

The aircraft catapult works like a charm! 

But what do you mean with adjust the position lower of the helipad??

I'm using VR_Area_01_circle_4_grey_F to spawn al my vehicles and the location on the flight carrier is:

["VR_Area_01_circle_4_grey_F", [15020.2, 3739.57, 23.5197], [0, 1, 0], [0, 0, 1], true].

It doesnt mather what position i place the circle on deck or below, i wil get same error.

Any help is appreciated, cheers.

["Land_HelipadSquare_F", [15085.8, 8619.97, 98], [0, 1, 0], [0, 0, 1], true],
["Land_HelipadSquare_F", [15105.7, 8598.92, 98], [0, 1, 0], [0, 0, 1], true]
These two helipads are in the initserver.sqf.
You have to adjust the height of the pads. 
So the third number in the first bracket. 98 works with me, with you it could be higher 
[15105.7, 8598.92, 102] or less 
[15085.8, 8619.97, 92] 
only the rear number is interesting
 

 

 

 

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Posted (edited)

Thx for your response.
I found out what the problem was and its 3den.
When placing the VR_Area_01_circle_4_grey_F in 3den on the flight carrier, it gives a height of
23.5197 so it registrates it from sea level. 
But in game it registrates the height from the bottom of the sea, while the marker is  still shown on 
the correct position on the flight carrier.
To find out the how deep the sea was, I used Infistart F3 GETPOSAlT on the flight carrier.
And it gave me 185.72 + 23.5197 (The height of the carrier from sea level) = 209.24.
When adding, the vehicle spawn finally worked but the shown position of the 
VR_Area_01_circle_4_grey_F was now shown 209.24 above the flight carrier :S
So I kept the VR_Area_01_circle_4_grey_F on 23.5197 for visual and im using 
Land_HelipadEmpty_F to spawn my vehicles now.
Its some hassle to do, but it works.

Spoiler

["VR_Area_01_circle_4_grey_F", [15021.9, 3738.35, 23.5197], [0, 1, 0], [0, 0, 1], true],
["Land_HelipadEmpty_F", [15021.9, 3738.35, 209.24], [0, 1, 0], [0, 0, 1], true],


I only still have some trouble with my boat traders, all the vehicles spawn under water.
It doesnt mater what height i use, notting works.:swear:

Edited by FlipM0d3

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you're gonna hate me for this question im sure... 

is this coming to tanoa anytime soon ? (i suck at doing these things by myself...and im JUST getting back into doing an arma server...and it would probably drive me insane to try it myself currently :/)

 

Also not even sure if this is possible...But can you have it spawn in random locations ( or set locations but random) each time it restarts 

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anybody ? :)   my idea for this was a zombie map...And only civilian items at the island trader...and use the carrier for military trading....Just not sure if this is going to work on tanoa ? 

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how do you set the direction objects are facing... 

facingWrongDir.JPG

the signs and lockers are facing the same direction and i would like to turn them but not sure what number to change here:

// CarrierStuff
["Exile_Sign_WasteDump", [8935.96,6786.69,23.201], [-0.999841, 0.0178356, 0], [0, 0, 1], true],
["Exile_Sign_Aircraft", [8942.91,6785.64,23.201], [-0.999841, 0.0178356, 0], [0, 0, 1], true],
["Exile_Locker", [8939.52,6783.57,23.4999], [-0.999841, 0.0178356, 0], [0, 0, 1], true] 

i would like them all to face 20 deg N

faceDir.JPG

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