• 0
Jack2133

Loot Spawn Problems

Question

Hey

I recently set up a server and am having trouble with loot tables. Loot just isn't spawning, neither are vehicles.

The map i am using is Chernarus.

Here is the config.cpp:

Spoiler

/**
 * config
 *
 * Exile Mod
 * www.exilemod.com
 * © 2015 Exile Mod Team
 *
 * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. 
 * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
 */
 
class CfgPatches
{
    class exile_server_config
    {
        requiredVersion = 0.1;
        requiredAddons[] = {};
        units[] = {};
        weapons[] = {};
        magazines[] = {};
        ammo[] = {};
    };
};


class CfgBuildings
{
    
    ///////////////////////////////////////////////////////////////////////////
    // Castles & Lighthouses & Life Guard Towers
    ///////////////////////////////////////////////////////////////////////////
    class Tourist {
 table = "Tourist";
};
class Military {
 table = "Military";
};
class Medical {
 table = "Medical";
};
class VehicleService {
 table = "VehicleService";
};
class CivillianLowerClass {
 table = "CivillianLowerClass";
};
class CivillianUpperClass {
 table = "CivillianUpperClass";
};
class Shop {
 table = "Shop";
};
class Industrial {
 table = "Industrial";
};
class Land_NavigLight : VehicleService {
 positions[] = {
  {0.35498, -0.533203, -4.87848}
 };
};
class Land_Runway_PAPI : Industrial {
 positions[] = {
  {-0.573242, 0.429688, -0.311005},
  {0.019043, 0.0136719, 0.224335}
 };
};
class Land_Runway_PAPI_2 : Shop {
 positions[] = {
  {-0.436035, 0.869141, -0.310974},
  {0.503906, -1.10254, -0.311035}
 };
};
class Land_Vez : CivillianUpperClass {
 positions[] = {
  {0.410156, 0.823242, 1.36188},
  {-0.571777, 1.83594, 1.36188},
  {-0.578613, 2.17871, -3.69327}
 };
};
class Land_Mil_Barracks_i : Military {
 positions[] = {
  {8.80957, 1.99121, -1.27942},
  {5.35547, 2.64746, -1.12466},
  {5.29053, -2.31543, -1.04358},
  {1.99023, 2.30859, -1.12466},
  {1.26514, -2.46582, -1.12466},
  {-0.634277, -2.37109, -1.12466},
  {-3.82715, -2.32813, -1.12466},
  {-7.7251, 2.50781, -1.12466},
  {-8.28809, -2.34863, -1.12466},
  {4.10596, -0.787109, -0.0880127},
  {-6.68164, -2.06445, 0.0905762},
  {-6.79004, -0.858398, 0.0891113},
  {-6.63965, -1.12793, -0.700653},
  {-6.78662, -2.05371, -0.700653},
  {-9.23145, -0.078125, -1.11453},
  {-9.59131, 0.680664, 0.752686},
  {-3.51318, -0.973633, -0.700653},
  {-3.32715, -1.95508, -0.700653},
  {-3.62451, -2.0127, 0.0904236},
  {-3.41455, -1.0459, 0.0892639},
  {-3.08887, 0.49707, 0.747742},
  {-3.35352, -0.078125, -1.11453},
  {-5.45752, -2.11719, -1.11453},
  {-5.62256, 0.424805, -1.11453},
  {-2.96777, 1.0957, -1.11453},
  {-8.90527, 1.35449, -1.11453},
  {0.350586, 1.3291, -1.11453},
  {-0.199707, -0.953125, 0.0891418},
  {-0.17334, -2.02441, 0.0904541},
  {-0.28418, -1.17969, -0.700653},
  {-0.0874023, -1.83496, -0.700653},
  {-0.208496, 0.0996094, -1.11453},
  {-2.02148, -2.25293, -1.11453},
  {-2.47363, 0.390625, 0.747742},
  {2.95947, -0.899414, 0.0892029},
  {3.02246, -1.9707, 0.0905151},
  {2.92236, -0.885742, -0.700653}
 };
};
class Land_Shed_W03 : Industrial {
 positions[] = {
  {-3.06201, -1.1416, -0.860992},
  {1.04395, -2.29883, -0.860962},
  {3.36768, 1.22266, -0.860992},
  {-0.601074, 2.02051, -0.860992},
  {3.40527, -3.14453, -0.860962}
 };
};
class Land_PowLines_WoodL : CivillianLowerClass {
 positions[] = {
  {0.13916, 0.526367, -3.49637},
  {-0.101563, -1.41504, -3.49637}
 };
};
class Land_Mil_Barracks_L : Military {
 positions[] = {
  {-0.584961, -4.56934, -2.20029},
  {-5.38721, -7.37012, -2.20032}
 };
};
class Land_Psi_bouda : CivillianLowerClass {
 positions[] = {
  {0.430664, -0.0410156, -0.374207}
 };
};
class Land_Ind_Workshop01_03 : Shop {
 positions[] = {
  {-3.30957, 4.15918, -1.48181},
  {3.32324, 3.80957, -1.48178},
  {2.99902, -0.226563, -1.48175}
 };
};
class Land_Ind_Workshop01_L : Industrial {
 positions[] = {
  {3.94531, -5.19238, -1.46255},
  {4.53369, -2.98438, -1.46252},
  {0.632813, -1.52051, -0.477295},
  {0.717285, -1.50879, -0.857269},
  {0.808594, -1.50684, 0.28772},
  {0.730957, -1.54492, -1.23227},
  {2.08203, -1.52344, -1.46252},
  {0.521484, -3.01074, -1.46252},
  {-2.03076, 1.98145, -1.46252},
  {-0.125488, 5.12109, -0.857269},
  {0.165039, 4.98242, -0.09729},
  {-3.11816, 4.45313, -1.46252}
 };
};
class Land_Mil_Barracks : Military {
 positions[] = {
  {8.34961, 1.83008, -2.04141},
  {8.05322, -2.61133, -2.04141}
 };
};
class Land_Ind_Workshop01_01 : Industrial {
 positions[] = {
  {-1.47852, -0.0175781, -0.714417},
  {-0.92041, 1.26758, -0.837128},
  {-1.20557, 2.0498, -0.228088},
  {-1.479, 1.19238, 0.375549},
  {2.07861, -2.64648, -0.442322},
  {1.83984, -3.35449, -0.714417},
  {2.05566, -0.707031, -1.4379},
  {1.14404, -2.6582, -1.43793},
  {-0.790527, 0.299805, -1.43784}
 };
};
class Land_Hlidac_budka : Military {
 positions[] = {
  {-0.105957, -0.000976563, -0.812439},
  {1.76367, 2.47266, -0.812439},
  {2.55273, 2.26367, -0.812439},
  {-2.67383, 2.33398, -0.812439},
  {-2.43262, 0.417969, -0.812439},
  {2.30371, 0.333984, -0.812439}
 };
};
class Land_Ss_hangar : Military {
 positions[] = {
  {14.1494, -20.0303, -5.95197},
  {-13.6045, -19.3486, -5.95193},
  {-14.0459, -9.9873, -5.95187},
  {-13.999, 9.22852, -5.952},
  {-13.6313, 22.0117, -5.95197},
  {12.6553, 22.0684, -5.95197},
  {8.00342, 7.51074, -5.95197},
  {-1.08301, 0.00488281, -5.95197},
  {3.71289, -11.5088, -5.95197},
  {14.6089, -1.51172, -5.95197},
  {-2.92627, 13.1201, -5.95197},
  {10.2236, -21.8711, -5.95197},
  {-13.6182, -22.1016, -5.952}
 };
};
class Land_HouseV_2I : CivillianUpperClass {
 positions[] = {
  {-6.64404, -2.11816, -2.95447},
  {-2.5498, -9.50684, -2.95447},
  {-6.02588, 2.6709, -2.95447}
 };
};
class Land_Shed_M03 : CivillianLowerClass {
 positions[] = {
  {-0.28418, 2.23047, -1.03253},
  {1.77588, -0.592773, -1.03256}
 };
};
class Land_Mil_ControlTower : Military {
 positions[] = {
  {9.78223, 4.1084, -9.69012},
  {8.18604, 4.04004, -9.69012},
  {0.399414, 3.52539, -9.69012},
  {8.39453, 5.91504, -9.69012},
  {9.76953, 4.83789, -7.43515},
  {5.7959, 3.77539, -5.50012},
  {0.0742188, 6.05078, -5.50012},
  {6.16553, 4.01563, -1.00131},
  {5.79395, 3.99316, -0.246338},
  {6.3042, 3.94824, 0.133667},
  {6.43652, -1.69727, -1.07983},
  {7.57422, 0.853516, -1.07983},
  {2.66602, -1.9082, 0.807281},
  {1.99854, -0.975586, -1.07983},
  {1.8667, 2.08984, -1.07983},
  {3.97607, -1.62598, -1.07983},
  {4.88574, 1.27539, -1.07983}
 };
};
class Land_a_stationhouse : CivillianUpperClass {
 positions[] = {
  {14.8188, 3.60059, -9.50491},
  {15.605, 3.60352, -9.50497},
  {19.1025, -6.63867, -9.50497},
  {19.1943, -7.48438, -9.50497},
  {19.1162, -6.01758, -9.50494},
  {7.91602, 2.99805, -9.50491},
  {3.78857, 3.3252, -9.50494},
  {1.44775, 0.977539, -9.50494},
  {1.28906, -2.08008, -9.505},
  {6.40625, -7.1543, -9.50494},
  {12.6821, -7.14746, -9.50491},
  {14.0737, -2.36328, -9.50491},
  {7.32324, -2.13281, -9.50494},
  {-4.09424, -6.30664, -4.65033},
  {-2.40283, -5.63281, -4.65033},
  {-1.19629, -8.64063, -4.65033},
  {-0.723145, -8.26563, -0.0452271},
  {-4.2373, -8.74219, -0.0452271},
  {-2.31396, -5.74805, -0.0452271},
  {-1.19043, -8.17188, -9.50497},
  {-3.7085, -7.90039, -9.50497},
  {-4.17627, -6.73438, -9.50491},
  {-1.05664, -5.39453, -9.50494},
  {13.2212, 2.69531, -9.50494},
  {18.7139, 0.556641, -9.50494},
  {-1.43311, -5.80469, 4.40994},
  {-1.5874, -8.4668, 4.40994},
  {-1.88135, -7.25781, 4.40994},
  {-4.14453, -8.40137, 4.40994},
  {-3.75586, -7.3252, 4.40994},
  {-2.29639, -5.9668, 4.40994},
  {-3.08252, -8.63965, 4.40994},
  {-3.62549, -6.61035, 4.40994},
  {-6.33643, -9.54102, -9.50494},
  {-19.1406, 7.27539, -9.50494},
  {-6.84717, 5.4375, -0.509338},
  {-8.40527, -3.30273, -0.509338},
  {-15.3975, -2.98926, -0.509338},
  {-12.4292, 3.04102, -0.509338},
  {-1.45166, -4.01465, -0.509338},
  {3.22412, 2.99414, -0.509338},
  {4.81543, -0.885742, -0.509338},
  {-13.1504, 7.72168, -0.509338},
  {-1.50635, -8.0752, 8.49066},
  {-3.13037, -7.1875, 8.49066},
  {-1.91309, -5.48926, 8.49066},
  {-3.93262, -5.05762, 8.49066},
  {6.37061, -9.45313, -9.50494},
  {18.9063, -9.94043, -9.50494}
 };
};
class Land_Stodola_old_open : Industrial {
 positions[] = {
  {2.4209, -7.91406, -4.11627},
  {2.60205, -9.06934, -4.11627},
  {4.54932, -10.7949, -5.1265},
  {3.99072, -9.47949, -4.11627},
  {-1.7085, -10.0996, -5.12646},
  {-0.648926, -6.90332, -5.1265},
  {-2.91064, -4.90625, -5.1265},
  {4.95166, 3.63184, -5.1265},
  {-1.76025, 7.04297, -4.11627},
  {-2.50342, 10.2432, -5.1265},
  {3.43701, 9.86035, -5.1265},
  {0.783691, 8.46484, -4.11627},
  {-0.838379, 10.5166, 2.96301},
  {2.44482, 10.7041, 2.96301},
  {-2.43652, 9.45605, -0.994965},
  {4.53271, 5.57617, -0.994965},
  {-2.00928, -6.78418, -0.994965},
  {-2.65771, -10.1797, -0.994965},
  {3.75293, -5.81348, -0.0239868},
  {2.3501, -10.3701, 2.96301},
  {0.633301, -10.416, 2.96301},
  {-5.46387, 2.44824, -5.1265},
  {7.24561, -3.89648, -5.12653}
 };
};
class Land_Hut06 : CivillianLowerClass {
 positions[] = {
  {0.877441, 1.79199, -1.56042},
  {-1.20947, 0.443359, -1.56039},
  {0.449707, -0.803711, -1.56042}
 };
};
class Land_Ind_Garage01 : Industrial {
 positions[] = {
  {2.88086, 2.48535, -1.12247},
  {2.8916, 3.3418, -1.12247},
  {1.51025, 3.58203, -1.14536},
  {1.72656, 3.5752, -0.390381},
  {1.3125, 3.50684, -0.010376},
  {2.57617, -1.54395, -1.34332},
  {-1.33643, -2.39258, -1.34332},
  {-1.03223, 3.00391, -1.34329},
  {0.959473, 0.560547, -1.34338}
 };
};
class Land_Repair_center : Industrial {
 positions[] = {
  {1.83447, -3.90332, -2.52039},
  {-0.420898, -5.37695, -2.52036},
  {-2.68018, 1.06641, -1.55386},
  {-2.66455, 3.80469, -1.55386},
  {-1.04688, 5.55176, -2.52045}
 };
};
class Land_Misc_Cargo1D : Industrial {
 positions[] = {
  {0.0126953, 3.80859, -1.2673},
  {2.04297, -3.80469, -1.2674}
 };
};
class Land_Misc_Cargo1B : Industrial {
 positions[] = {
  {1.41064, -4.4502, -1.26724},
  {-2.11279, 3.98438, -1.26727},
  {1.73926, 3.37988, -1.2673}
 };
};
class Land_Shed_Ind02 : Industrial {
 positions[] = {
  {-0.811523, -8.80273, -4.63742},
  {2.46729, -0.362305, -4.63742},
  {-2.89355, 7.04785, -4.63742},
  {3.979, 9.4707, -4.63742},
  {2.54541, -9.43945, -1.28958},
  {4.8418, 3.05664, -1.28958},
  {3.65625, 9.95605, -1.28958},
  {-3.94287, 7.24219, -1.28958},
  {-4.10107, -1.11133, -1.28958},
  {-3.87256, -9.08301, -1.28958},
  {-3.72461, 11.835, -1.28958},
  {-2.0874, 11.1943, -1.28958},
  {-0.0986328, 12.2021, -1.28958},
  {5.05664, -11.7793, -4.86472},
  {-5.70117, -8.76367, -4.1059},
  {-5.63379, -1.40137, -4.1059},
  {-5.65674, 7.36133, -4.1059},
  {-5.59326, 12.5117, -4.86472},
  {2.69678, 12.1357, -4.86472}
 };
};
class Land_Ind_Workshop01_04 : Industrial {
 positions[] = {
  {-1.54102, -3.06152, -1.43896},
  {-1.24463, -3.08301, -0.68399},
  {-1.66162, -3.12598, -0.303986},
  {1.32568, -3.62109, -1.66913},
  {1.40283, -6.75098, -1.66913},
  {-1.77051, -6.42383, -1.6691},
  {-0.0947266, -4.93066, -1.66913},
  {-0.341797, 1.91602, -1.43896},
  {-0.35791, 1.75977, -0.68399},
  {-0.361816, 2.1709, -0.303986},
  {1.55469, 4.77832, -1.6691},
  {-0.989746, 2.86035, -1.66913},
  {-1.66504, 4.57227, -1.66913}
 };
};
class Land_Shed_W01 : Tourist {
 positions[] = {
  {-1.86279, 0.314453, -1.41208},
  {-1.03467, -2.00098, -1.41199},
  {0.312988, 2.02832, -1.41202}
 };
};
class Land_Misc_WaterStation : Tourist {
 positions[] = {
  {-0.0263672, 2.36621, -1.59082}
 };
};
class Land_Barn_W_01 : Industrial {
 positions[] = {
  {4.76855, -17.8125, -2.65195},
  {-4.40527, -17.6914, -2.65195},
  {-0.290039, -13.0615, -2.65277},
  {-3.75537, -4.45313, -2.65427},
  {4.59033, 0.530273, -2.65512},
  {0.177734, 6.58301, -2.65619},
  {-4.74902, 10.9336, -2.65695},
  {-2.36035, 17.4775, -2.65808},
  {5.11182, 17.9434, -2.65817},
  {-1.48584, 21.0732, -2.91336}
 };
};
class Land_Misc_deerstand : CivillianUpperClass {
 positions[] = {
  {-0.455566, -0.673828, -2.14459},
  {-2.75928, 1.50195, -2.14465},
  {0.780273, -1.00684, 0.960571},
  {0.53125, 0.200195, 0.960571},
  {-0.502441, -0.853516, 0.960571}
 };
};
class Land_Shed_W4 : Industrial {
 positions[] = {
  {-1.78711, -5.09668, -1.45096}
 };
};
class Land_Ind_Workshop01_02 : Industrial {
 positions[] = {
  {-1.5376, -0.777344, -1.47028},
  {1.53223, -0.579102, -1.47034},
  {-0.133301, 1.05469, -1.47034},
  {1.63086, 1.69434, -1.47031}
 };
};
class Land_KBud : Tourist {
 positions[] = {
  {0.11084, -0.540039, -0.127808},
  {0.868164, -0.586914, -1.2316}
 };
};
class Land_HouseV2_03 : CivillianUpperClass {
 positions[] = {
  {10.0479, -9.18652, -5.47189},
  {1.37012, -8.71289, -5.55469},
  {-4.20752, -7.13379, -6.01495},
  {-14.0234, -8.64844, -5.55469},
  {-17.9146, -0.0605469, -5.87161},
  {-18.4155, 2.30566, -5.92566},
  {0.705566, 8.17285, -5.88635},
  {9.83545, 11.8145, -6.01498},
  {18.1553, 1.03516, -5.46368}
 };
};
class Land_houseV_2T2 : CivillianLowerClass {
 positions[] = {
  {-3.16699, -4.15137, -4.83649},
  {-4.5459, 0.290039, -4.07288},
  {-5.67188, 1.90332, -4.55487},
  {-3.66406, 1.51367, -4.07288},
  {-5.03418, 4.58691, -4.83649},
  {6.26221, 5.10742, -4.55609},
  {6.99805, -4.06543, -4.83649}
 };
};
class Land_HouseV_1L1 : CivillianUpperClass {
 positions[] = {
  {1.78662, 5.38672, -1.09164},
  {1.06738, 6.00684, -1.09164},
  {-4.12695, 6.06055, -3.02942},
  {2.0708, -4.86133, -3.0293},
  {-4.69092, -3.02148, -3.02939}
 };
};
class Land_Komin : Tourist {
 positions[] = {
  {1.56592, 1.41797, 12.4547},
  {-1.46289, 1.27832, 12.4547},
  {0.313477, 2.8418, 12.4547},
  {-3.46045, -1.63867, -15.8055},
  {3.69482, 1.01074, -15.8055},
  {0.229492, 4.65234, -15.8055}
 };
};
class Land_HouseV_1I4 : CivillianUpperClass {
 positions[] = {
  {-1.1792, 4.28418, -2.74744},
  {0.589355, 4.01172, -2.74747},
  {-4.04883, -4.13965, -2.74664},
  {-3.79834, -2.07227, -2.74683},
  {-2.0293, -2.70996, -2.06064},
  {-1.82666, -5.12598, -2.14166},
  {-3.93457, -1.00195, -2.74005},
  {0.620605, -1.46484, -2.74704},
  {2.38623, 1.63672, -2.71722},
  {2.63574, -0.134766, -2.82703}
 };
};
class Land_A_FuelStation_Build : Shop {
 positions[] = {
  {-1.84619, 0.189453, -0.599792},
  {1.30908, -0.819336, -1.57574},
  {-1.52246, 0.72168, -0.765015},
  {-1.53516, 1.01172, -1.57574},
  {-1.26416, -1.00195, -1.57574},
  {0.151855, 1.09082, -1.57574},
  {-3.47852, -2.31055, -1.62723}
 };
};
class Land_HouseV2_01A : CivillianUpperClass {
 positions[] = {
  {-0.748047, -3.4541, -5.54184},
  {-2.87891, -3.57227, -5.62329},
  {-6.06592, -4.3125, -6.04913},
  {1.10254, -4.05371, -6.04904}
 };
};
class Land_HouseV_2L : CivillianUpperClass {
 positions[] = {
  {-4.02686, -3.71094, -4.05673},
  {5.15186, 0.0566406, -4.12302},
  {4.1875, 2.3584, -3.99744},
  {4.28564, 1.2793, -3.99744}
 };
};
class Land_HouseV_3I4 : CivillianLowerClass {
 positions[] = {
  {-4.50195, 4.50293, -2.76901},
  {5.42578, 2.73242, -2.60297}
 };
};
class Land_HouseV2_01B : CivillianLowerClass {
 positions[] = {
  {-4.23242, -2.51172, -5.18509},
  {-2.61475, -3.43652, -5.59604},
  {9.77393, 3.54004, -6.10773}
 };
};
class Land_Barn_W_02 : Industrial {
 positions[] = {
  {-5.3667, -6.17285, -2.32849},
  {3.48975, -1.28711, -2.33051},
  {2.9668, 5.4707, -2.33325},
  {-4.62109, 3.71973, -2.33255},
  {0.703613, -2.61914, -2.32996},
  {3.24463, -5.0957, -2.32895},
  {-3.96826, -2.05273, -2.3302},
  {0.888672, -8.43359, -2.59711},
  {-2.40771, 8.58203, -2.56027},
  {1.20557, 9.30469, -2.75571}
 };
};
class Land_HouseV_1T : Tourist {
 positions[] = {
  {-4.90088, 6.44824, -3.06537},
  {-7.10986, -2.16113, -3.22665},
  {3.35791, -1.67578, -3.06537},
  {5.86328, -3.11426, -3.22665},
  {2.33643, -4.4541, -3.22659}
 };
};
class Land_HouseV_1I2 : CivillianLowerClass {
 positions[] = {
  {0.960938, -4.24707, -2.18909},
  {2.33984, -3.39453, -2.23044},
  {-3.41992, 2.54492, -2.23044}
 };
};
class Land_houseV_2T1 : CivillianUpperClass {
 positions[] = {
  {5.33057, -3.23438, -3.23032},
  {2.38379, -4.52051, -3.23032},
  {5.51025, 3.91016, -3.23032},
  {-4.69238, 4.96289, -3.23035}
 };
};
class Land_HouseV2_05 : CivillianLowerClass {
 positions[] = {
  {-3.19092, -0.331055, -2.46149},
  {-4.92725, 0.384766, -2.95013},
  {5.3916, 7.0752, -2.56259}
 };
};
class Land_Farm_Cowshed_a : Industrial {
 positions[] = {
  {-2.1167, -6.74609, -3.07907},
  {5.32373, -5.05176, -3.07907},
  {7.55811, -6.78711, -3.07907},
  {9.38281, -4.81934, -3.07907},
  {9.04346, 2.9043, -3.07907},
  {8.95703, -1.34668, -3.07907},
  {4.52051, -2.375, -3.07907},
  {-5.75488, -2.59668, -3.07907},
  {-4.33984, 2.99219, -3.07907},
  {-8.08887, 3.60645, -3.07907},
  {0.335449, 3.14844, -3.07907},
  {-2.146, 0.181641, -3.07907}
 };
};
class Land_Church_01 : CivillianUpperClass {
 positions[] = {
  {-7.18799, -0.201172, -6.46631},
  {-7.08984, -0.188477, -4.2269},
  {4.13477, -3.89453, -6.36041},
  {7.29004, 4.09766, -6.46631},
  {8.14258, 2.82422, -6.46625},
  {0.840332, 4.39355, -6.46631}
 };
};
class Land_HouseV_1I1 : Tourist {
 positions[] = {
  {-0.655273, -2.04297, -2.8573},
  {0.678223, -2.33496, -2.8573},
  {-3.23633, -1.9873, -2.96014},
  {3.16016, -2.8252, -2.96014}
 };
};
class Land_Misc_Cargo1Bo : VehicleService {
 positions[] = {
  {-0.345215, -1.85742, -1.09848},
  {0.596191, 0.631836, -1.09848},
  {-0.492676, 2.08691, -1.09848}
 };
};
class Land_HouseV_3I3 : CivillianUpperClass {
 positions[] = {
  {4.3252, 2.27734, -1.57721},
  {1.13721, 2.7627, -1.7789}
 };
};
class Land_Farm_Cowshed_b : Industrial {
 positions[] = {
  {8.99463, 2.9375, -3.09253},
  {7.16748, -2.51953, -3.09253},
  {4.01709, 0.161133, -3.09253},
  {2.27295, -2.91504, -3.09253},
  {-0.704102, 2.51465, -3.09253},
  {-1.30127, -2.34766, -3.09253},
  {-4.00342, -2.32227, -3.09253},
  {-9.54199, -0.831055, -3.09253},
  {-4.97949, 1.3252, -3.09253},
  {-7.46338, 2.96973, -3.09253}
 };
};
class Land_Farm_Cowshed_c : Industrial {
 positions[] = {
  {1.18066, -3.5498, -3.11728},
  {2.5, 1.36035, -3.11728},
  {-1.75586, 2.03223, -3.11728},
  {-1.76563, -2.79004, -3.11728},
  {0.253418, -0.413086, -3.11728}
 };
};
class Land_HouseV_1L2 : CivillianUpperClass {
 positions[] = {
  {0.365723, 4.23145, -3.01556},
  {-2.76221, 6.37109, -3.01556},
  {-5.08154, 3.35547, -3.01553},
  {-0.148438, -5.80957, -1.11783},
  {-2.72363, -5.83008, -2.64917},
  {2.9751, -6.11914, -3.01556}
 };
};
class Land_HouseV_3I2 : Tourist {
 positions[] = {
  {4.17236, 2.44824, -2.18082},
  {5.32617, -2.26758, -2.52814},
  {2.05859, -6.27344, -2.52817}
 };
};
class Land_Farm_WTower : Military {
 positions[] = {
  {-1.3623, -2.2832, -16.1527},
  {-3.92822, 3.36133, -16.1527},
  {2.28125, 4.23242, -16.1527},
  {6.00195, -0.333008, -16.1527},
  {1.87988, -3.875, -16.1527},
  {-2.70801, -6.55762, -16.1527},
  {-6.92725, -0.958008, -16.1528},
  {3.16211, 8.20313, -16.1527},
  {3.56885, -9.09375, -16.1527}
 };
};
class Land_Nasypka : VehicleService {
 positions[] = {
  {-1.34814, -0.236328, -5.92822},
  {-2.46191, 0.388672, 6.5668},
  {-1.32715, -0.879883, 6.5668},
  {-0.786133, 0.504883, 6.5668}
 };
};
class Land_HouseV2_02_Interier : Shop {
 positions[] = {
  {-1.08545, -7.61133, -6.43289},
  {-0.776855, -3.9873, -5.57187},
  {0.970215, 0.508789, -5.57187},
  {-1.0791, -0.374023, -5.57187},
  {0.960938, 5.66211, -6.0275},
  {6.75781, 1.75977, -4.61929},
  {6.3208, 1.30078, -4.61929},
  {5.99756, 1.68262, -5.57187},
  {3.13721, 5.91113, -5.57187},
  {7.90234, 6.10352, -5.57187},
  {5.01172, 4.59082, -5.57187},
  {9.00488, -2.23926, -4.73184},
  {8.75879, -1.9873, -4.73184},
  {5.02979, -1.80176, -5.57187},
  {2.61963, 1.18848, -5.57187},
  {-4.97119, -2.15234, -5.19708},
  {-8.229, -1.80273, -5.57187},
  {-2.76465, 5.31738, -5.57187},
  {-3.28418, 1.36133, -5.57187},
  {-5.07227, 4.02832, -5.57187},
  {-6.5498, 0.936523, -5.57187},
  {-10.519, -1.61719, -6.50235},
  {1.38525, 9.27051, -6.50238},
  {-0.281738, 7.66602, -6.45331}
 };
};
class Land_HouseV_1I3 : Tourist {
 positions[] = {
  {2.17432, -1.09375, -2.29471},
  {2.37793, 0.62793, -2.46329},
  {-4.42334, -9.16309, -2.46332},
  {3.70752, -9.24902, -2.46329}
 };
};
class Land_Mil_Guardhouse : Military {
 positions[] = {
  {5.92383, 1, -1.99649},
  {-2.36963, -0.0917969, -1.68185},
  {-2.57422, 2.03418, -1.68842},
  {-2.73047, 3.41016, -1.69339},
  {-4.05273, -0.953125, -1.99649},
  {-3.99219, -4.97656, -1.9964}
 };
};
class Land_HouseV_3I1 : CivillianUpperClass {
 positions[] = {
  {5.15625, -1.76563, -2.0498},
  {-5.4541, -2.49805, -2.04623},
  {7.28613, 4.57813, -2.80362},
  {2.41309, -2.70801, -2.80362}
 };
};
class Land_HouseV2_04_interier : CivillianUpperClass {
 positions[] = {
  {-7.60498, -6.9248, -5.63416},
  {6.87354, -6.31445, -5.75},
  {5.09082, -4.60547, -5.74374},
  {7.31348, -1.46191, -5.7421},
  {7.74219, 2.3252, -5.73605},
  {4.79541, 2.56055, -5.0791},
  {0.338867, 1.23828, -2.94873},
  {7.48193, 6.65332, -5.72784},
  {5.17773, 5.97266, -5.72495},
  {2.36084, 2.75391, -5.05716},
  {0.307129, 6.92969, -5.28723},
  {0.767578, 2.70508, -5.28723},
  {3.28467, 6.71582, -5.72021},
  {-4.00146, 3.27344, -5.19485},
  {-5.58691, 2.44531, -4.91205},
  {-5.71777, 2.66992, -4.91205},
  {-4.03662, 7.12891, -4.99554},
  {-3.34717, 6.73633, -4.99554},
  {-2.8125, 6.77539, -5.28723},
  {-5.17822, 6.7666, -5.70496},
  {-1.54395, 5.83301, -5.71313},
  {-1.30811, 3.04004, -5.71857},
  {7.31689, 8.4209, -6.17114}
 };
};
class Land_HouseBlock_A3 : Tourist {
 positions[] = {
  {0.809082, -3.68262, -5.44064},
  {-0.618652, -0.414063, -5.44064},
  {0.671875, 3.78223, -5.44064},
  {3.85107, 5.48633, -5.44064},
  {3.15527, -7.21484, -5.44064}
 };
};
class Land_HouseV2_03B : CivillianUpperClass {
 positions[] = {
  {-0.399902, -9.05762, -5.50803},
  {0.639648, -9.91797, -5.93018},
  {8.80371, -9.97266, -6.05109},
  {7.93066, 1.10547, -5.49982},
  {-0.438477, 12.0127, -6.05106},
  {-8.04541, 3.70898, -5.50803},
  {-8.52002, 1.8418, -5.67029},
  {-8.0293, -0.566406, -4.46933},
  {-8.0293, -4.59473, -4.53424},
  {-4.69189, -8.94238, -4.6618},
  {4.2832, -8.97363, -4.59927},
  {7.86572, 7.08496, -4.54236}
 };
};
class Land_A_GeneralStore_01a : Shop {
 positions[] = {
  {4.65381, -5.00098, -0.727783},
  {4.48389, -4.97266, -0.347809},
  {4.89746, -4.99609, 0.417206},
  {4.1333, -4.24707, -1.20499},
  {1.87939, -2.91504, -1.20499},
  {-0.65918, -2.27539, -1.20499},
  {-2.53906, -4.60449, -1.20499},
  {0.771973, -4.0625, -1.20499},
  {-5.58643, -4.67773, -1.20499},
  {-3.43555, -3.01074, -1.20499},
  {-5.6875, -2.33301, -1.20499},
  {-8.50293, -2.50879, -0.935181},
  {-8.50293, -2.55273, 0.410065},
  {-6.97168, -1.84766, -1.20499},
  {-8.43848, -4.17383, -1.20499},
  {-4.93945, -1.42773, -1.10278},
  {-5.73291, -1.38574, -0.727783},
  {-4.95117, -1.42676, 0.032196},
  {-3.99561, -1.34277, -1.10278},
  {-3.28369, -1.39355, -0.347809},
  {-2.5625, -1.40039, -0.347809},
  {-3.33105, -1.31445, 0.417206},
  {-4.14209, -1.41699, 0.032196},
  {-2.8125, -1.42773, -1.10278},
  {-0.925781, -1.36035, -0.727783},
  {-0.146973, -1.46191, -1.10278},
  {-1.08691, -1.3125, 0.032196},
  {-0.100586, -1.41016, 0.032196},
  {0.59082, -1.39648, -0.347809},
  {1.57715, -1.37012, -1.10278},
  {1.21143, -1.36621, -0.347809},
  {1.57324, -1.31836, 0.417206},
  {3.08594, -1.44238, 0.417206},
  {2.27734, -1.37988, -0.347809},
  {2, -1.46484, -1.10278},
  {3.14355, -1.37891, -1.10278},
  {2.77783, -1.34473, -0.347809},
  {4, -1.3916, -0.347809},
  {4.02686, -3.06641, -0.347809},
  {3.94141, -3.11523, -1.10278},
  {4.01611, -2.85547, 0.417206},
  {2.77051, -3.02441, 0.417206},
  {2.75391, -3.12891, -0.347809},
  {2.73096, -3.24512, -1.10278},
  {1.17773, -3.34277, -0.347809},
  {1.14502, -3.04395, -1.10278},
  {1.16357, -3.17969, 0.417206},
  {-0.346191, -3.38672, -0.347809},
  {-0.38916, -3.04297, -0.727783},
  {-2.29492, -3.59473, -0.347809},
  {-2.44775, -3.82617, 0.417206},
  {-2.19092, -3.41602, -0.727783},
  {-1.51514, -5.03223, -0.727783},
  {-0.92334, -4.95801, -0.347809},
  {-1.43408, -4.97363, 0.032196},
  {-0.60791, -4.95801, -1.10278},
  {0.0864258, -4.98633, -0.347809},
  {-0.114258, -4.93457, -0.727783},
  {-0.00439453, -5.00879, 0.417206},
  {-0.546387, -5.01074, 0.417206},
  {1.00244, -4.96973, -0.727783},
  {0.630859, -4.95313, -1.10278},
  {0.697754, -5.00977, -0.347809},
  {1.01123, -5.05957, 0.032196},
  {1.66113, -5.00488, -0.727783},
  {2.23193, -4.93555, -0.727783},
  {2.46582, -4.95996, 0.032196},
  {2.17822, -4.97168, 0.417206},
  {1.55859, -4.97852, 0.417206},
  {2.5, -4.98535, -1.10278},
  {1.4624, -4.91016, -1.10278},
  {6.47119, -3.12988, -0.347809},
  {6.3125, -3.27832, -1.10278},
  {4.8208, -3.23828, -0.680176},
  {3.85693, -5.00977, 0.032196},
  {8.01611, -1.51367, -0.727783},
  {7.52979, -5.28516, 1.24457},
  {8.28711, -1.49023, 0.032196},
  {12.5703, 0.556641, -0.912231},
  {14.0947, 0.0322266, -1.20499},
  {14.5967, -1.53223, -0.727783},
  {14.6245, -0.673828, 0.032196},
  {14.5854, -2.31543, -1.10278},
  {14.5396, -0.769531, -1.10278},
  {14.604, -0.575195, -0.727783},
  {14.5352, -2.19336, 0.032196},
  {9.59961, -4.50684, -1.20499},
  {13.5942, -3.69531, -1.20499},
  {11.1357, -1.61035, -1.20499},
  {11.9482, -1.96387, -1.20499},
  {-7.5083, -0.03125, -1.20499},
  {-0.80957, 3.37402, -0.6539},
  {0.191895, 3.32715, -0.303619},
  {0.278809, 3.32031, -1.0126},
  {1.79004, 3.36133, -0.303619},
  {2.71436, 3.34375, -0.6539},
  {1.50342, 3.35254, -1.0126},
  {3.90186, 3.35059, -0.303619},
  {4.87109, 3.37207, -0.6539},
  {4.25635, 3.38867, -1.0126},
  {5.97363, 0.957031, -0.514893},
  {5.36572, 1.08398, -0.514893},
  {4.13965, 1, -0.514893},
  {3.56592, 1.16797, -0.514923},
  {2.37939, 0.818359, -0.514893},
  {1.96289, 1.09277, -0.514893},
  {1.26367, 0.956055, -0.514893},
  {0.244629, 0.972656, -0.514893},
  {-0.666504, 0.976563, -0.514893},
  {8.15234, 1.22949, -0.514923},
  {7.99609, 0.891602, -0.514893},
  {7.58691, 1.05859, -0.514893},
  {7.08252, 0.90625, -0.514893},
  {11.7598, 3.68457, -0.303619},
  {11.7251, 4.77539, -0.303619},
  {11.7368, 4.21582, -0.6539},
  {11.7656, 3.64844, -1.0126},
  {11.8638, 5.74707, -0.6539},
  {11.8315, 6.78027, -0.6539},
  {11.8687, 6.32813, -1.0126},
  {12.2866, 5.63184, -0.6539},
  {12.2197, 6.40527, -0.303619},
  {12.1943, 6.42773, -1.0126},
  {12.2393, 4.23828, -1.0126},
  {12.2412, 3.44531, -0.6539},
  {12.187, 4.50098, -0.303619},
  {12.2031, 3.8291, 0.0515137},
  {7.17334, 6.8584, 0.0515137},
  {6.4585, 6.73242, -0.6539},
  {7.48779, 6.84277, -0.303619},
  {5.29395, 6.72559, -0.6539},
  {4.4082, 6.76465, -1.0126},
  {4.57959, 6.69922, 0.0515137},
  {2.81689, 6.35156, -0.303619},
  {2.16016, 6.71387, -0.6539},
  {0.793945, 6.74512, -1.0126},
  {-0.169922, 6.64355, 0.0515137},
  {-0.0297852, 6.74512, -0.6539},
  {-0.457031, 7.05762, -1.20499},
  {3.29834, 6.82422, -1.20499},
  {1.79639, 6.44238, -0.6539},
  {2.66699, 5.91211, -0.303619},
  {2.29053, 6.09375, 0.0515137},
  {2.02295, 6.22852, -1.0126},
  {-0.520996, 6.28027, -0.303619},
  {0.446289, 6.20996, 0.0515137},
  {0.536133, 6.26855, -0.6539},
  {-0.0947266, 6.25684, -1.0126},
  {6.57031, 3.55469, -0.822632},
  {6.99609, 4.05371, -0.833069},
  {6.35303, 4.15137, -0.823608},
  {6.60059, 6.41113, -0.303619},
  {6.93652, 6.30664, -1.0126},
  {5.17188, 6.24023, 0.0515137},
  {4.40918, 6.29492, -0.303619},
  {4.64111, 6.29102, -1.0126},
  {5.34717, 3.78125, -0.303619},
  {4.52832, 3.875, -0.6539},
  {3.82275, 3.73047, -0.303619},
  {3.08545, 3.7666, -0.6539},
  {2.44922, 3.86523, -1.0126},
  {4.09717, 4.54785, -1.20499},
  {-0.311035, 5.10352, -1.20499},
  {0.612793, 3.77734, 0.0515137},
  {-0.200195, 3.82129, -0.303619},
  {0.224609, 3.7627, -1.0126},
  {-3.38037, 4.75195, -0.408783},
  {-4.18994, 4.75195, -0.372833},
  {-4.00635, 4.75195, -0.994781},
  {-4.30859, 6.2627, -0.549866},
  {-3.68408, 6.2627, -0.950897},
  {-5.24365, 2.11426, -1.20499},
  {-8.06396, 8.03418, -1.20499},
  {13.21, 3.7334, -1.20499},
  {13.5469, 6.74219, -1.20499},
  {7.51172, -0.306641, -1.20499}
 };
};
class Land_Kulna : Tourist {
 positions[] = {
  {0.496094, 1.60156, -1.14435},
  {-0.482422, -0.510742, -1.14435}
 };
};
class Land_A_Office01 : CivillianUpperClass {
 positions[] = {
  {-3.06689, -4.13477, -4.53223},
  {1.72998, 2.16602, -4.53223},
  {2.46875, 5.90137, -4.53223},
  {2.03662, 4.2832, -4.53223},
  {-0.925293, 3.47363, -4.53223},
  {5.56641, 5.65723, -4.53223},
  {5.15234, -0.888672, -4.53223},
  {-4.68408, 3.04297, -4.53223},
  {-12.2583, 1.95313, -4.53223},
  {10.3569, 6.35352, -4.53223},
  {9.18652, 3.48633, -4.53223},
  {6.64795, 7.1416, -4.53223},
  {7.66895, 3.10352, -4.53223},
  {13.7236, -2.48926, -4.53223},
  {15.624, -1.87598, -4.53223},
  {12.9985, -0.854492, -4.53223},
  {12.1157, -4.18848, -4.53223},
  {15.4756, -4.32031, -4.53223},
  {15.126, 1.6543, -4.53223},
  {4.6582, -3.80176, -4.53223},
  {1.93994, 3.31543, -2.03223},
  {-0.709473, 7.06738, -2.03223},
  {3.875, 6.96973, -2.03223},
  {5.48145, 6.93848, -2.03223},
  {2.96143, 4.97168, -2.03223},
  {1.05322, 5.30664, -2.03223},
  {-1.56592, 0.480469, -2.03223},
  {-6.34473, 2.11621, -2.03223},
  {-8.18506, 3.28418, -2.03223},
  {-7.77344, 6.94238, -2.03223},
  {-4.54199, 6.32422, -2.03223},
  {-6.33594, 6.63965, -2.03223},
  {-5.77148, 3.2959, -2.03223},
  {-5.00244, -4.01855, -2.03223},
  {-8.13867, -1.12207, -2.03223},
  {-13.5732, -3.5459, -2.03223},
  {-15.1123, 3.55176, -2.03223},
  {15.3198, 6.35254, -2.03223},
  {15.1885, 3.49609, -2.03223},
  {12.0146, 5.46973, -2.03223},
  {12.832, 3.42871, -2.03223},
  {14.1646, 6.6875, -2.03223},
  {15.0117, 1.7832, -2.03223},
  {13.5039, 0.658203, -2.03223},
  {9.54736, -1.00977, -2.03223},
  {9.98535, -4.35938, -2.03223},
  {6.93799, -4.3877, -2.03223},
  {8.20508, -3.05469, -2.03223},
  {7.78857, -0.508789, -2.03223},
  {-2.60693, -6.12012, -2.02676},
  {-0.120605, -6.60742, -2.02676},
  {4.78564, -6.22754, -2.02676},
  {0.36377, 4.71484, 0.467773},
  {-2.95703, 3.08594, 0.467773},
  {-2.73779, 4.39258, 0.467773},
  {0.110352, 3.4082, 0.467773},
  {-3.08496, 0.651367, 0.467773},
  {15.3179, 4.05859, 0.467773},
  {11.1948, 1.84766, 0.467773},
  {8.67188, -3.25684, 0.467773},
  {14.6567, -3.00488, 0.467773},
  {1.86914, 6.64258, 0.467773},
  {-7.1377, 5.14258, 0.467773},
  {-12.3105, 5.89648, 0.467773},
  {-12.3652, 1.0459, 0.467773},
  {-6.3501, 3.0166, 0.467773}
 };
};
class Land_HouseBlock_A1_1 : CivillianUpperClass {
 positions[] = {
  {-3.53125, -1.29883, -4.64233},
  {-4.96191, -4.24609, -4.64233},
  {-4.67822, 3.39063, -4.64233},
  {-0.205566, 4.90918, -4.64233},
  {6.89746, -5.74512, -4.95648},
  {5.07959, -4.91797, -4.67917}
 };
};
class Land_HouseBlock_C4 : CivillianUpperClass {
 positions[] = {
  {-0.57666, -5.50195, -5.74133},
  {-5.29688, 6.99707, -5.74133},
  {-1.20654, 5.94141, -5.74136},
  {5.94824, 0.318359, -5.74133}
 };
};
class Land_Hangar_2 : VehicleService {
 positions[] = {
  {4.41602, -11.5488, -2.70184},
  {13.7231, -7.37598, -2.56808},
  {7.03174, 0.158203, -2.56808},
  {10.6089, 7.32227, -2.56808},
  {1.90771, 8.25586, -2.56808},
  {-3.59521, 0.0888672, -2.56808},
  {-2.68652, -6.90332, -2.56808},
  {-10.5674, -7.15137, -2.56808},
  {-13.4326, -0.368164, -2.56808},
  {-12.9087, 8.01758, -2.56808},
  {-6.44287, 8.05273, -2.56808},
  {0.729004, 4.18457, -2.56808},
  {11.6191, 2.9541, -2.56808},
  {3.28174, -6.58203, -2.56808},
  {-6.95898, -2.74316, -2.56808},
  {-0.533203, 10.7441, -2.56808},
  {10.0005, 10.9248, -2.56808},
  {14.4771, 9.09082, -2.56808},
  {14.0713, -1.62207, -2.56808},
  {4.55859, -2.59277, -2.56808},
  {-12.9209, 3.89355, -2.56808}
 };
};
class Land_A_statue01 : Military {
 positions[] = {
  {-1.27148, -2.58594, -3.06183},
  {-1.54004, -3.45898, -3.69531},
  {1.88135, -2.82617, -3.69559},
  {4.03223, 1.96094, -3.69406},
  {0.721191, 2.74414, -3.69327},
  {-1.50342, 2.55176, -3.06058},
  {-4.7041, 3.71973, -3.91473},
  {-3.28027, -0.00390625, -3.06122},
  {-4.23633, -3.01465, -3.69473}
 };
};
class Land_A_FuelStation_Shed : VehicleService {
 positions[] = {
  {7.00537, 1.36328, -2.85703},
  {0.142578, -3.34863, -2.85703},
  {-0.078125, -1.41699, -2.85703},
  {-6.92969, 1.64551, -2.85703},
  {-6.60938, -1.80371, -2.85703},
  {5.01318, 3.17871, -3.16986},
  {-3.96973, -0.0634766, -3.16989},
  {0.268555, 5.95801, -3.16989}
 };
};
class Land_Church_02 : Tourist {
 positions[] = {
  {-4.54102, 7.63574, -11.6679},
  {-11.3262, 0.464844, -11.6679},
  {-11.7744, 2.34863, -11.6679},
  {-3.64404, -4.94727, -11.6679},
  {-0.877441, -7.34473, -11.668}
 };
};
class Land_Barn_Metal : Industrial {
 positions[] = {
  {9.94482, -24.1348, -5.44107},
  {0.415039, -20.6895, -5.44107},
  {6.13574, -11.6406, -5.44107},
  {-7.32813, -23.665, -5.4411},
  {-7.2124, -13.8799, -5.44107},
  {-1.48096, -4.19922, -5.44107},
  {-7.53271, 11.665, -5.44107},
  {-2.75391, 19.9424, -5.44107},
  {7.8125, 20.7227, -5.44113},
  {9.08154, 10.71, -5.44107},
  {6.17432, 4.85645, -5.44107},
  {10.7212, 0.904297, 5.58008},
  {10.8838, 20.3154, 5.58008},
  {6.78271, 22.3076, 5.58008},
  {-6.14404, 23.002, 5.58008},
  {-9.56201, 15.874, 5.58008},
  {-9.2793, 4.59863, 5.58008},
  {-9.72314, -7.65723, 5.58008},
  {-9.66504, -24.4238, 5.58008},
  {-4.82227, -25.1611, 5.58008},
  {4.68359, -25.2461, 5.58008},
  {10.8125, -17.4941, 5.58008},
  {10.6313, -26.7891, 5.51349},
  {5.93213, -3.2207, 5.58008},
  {-4.66602, -2.98633, 5.58008}
 };
};
class Land_Church_02a : Tourist {
 positions[] = {
  {9.66748, -7.34668, -11.5627},
  {-4.80859, 7.79492, -11.5627},
  {-11.4722, 2.52051, -11.5628},
  {-11.5132, 0.637695, -11.5627},
  {-10.812, -5.47559, -11.5627},
  {-0.647461, -7.35254, -11.5628},
  {-4.60986, -5.39746, -11.5627}
 };
};
class Land_Misc_Cargo1C : VehicleService {
 positions[] = {
  {1.9458, 3.31836, -1.26733},
  {-1.29688, 4.40332, -1.26727},
  {-0.0263672, -3.80371, -1.26733}
 };
};
class Land_Ind_TankBig : VehicleService {
 positions[] = {
  {-1.29346, 1.64063, 5.31479},
  {1.32959, -3.51172, 5.31479},
  {-4.70215, -3.37793, 5.31479},
  {2.43164, 4.29883, 5.31479},
  {-6.10791, 1.72656, 5.31479},
  {3.01709, -0.145508, 5.31479}
 };
};
class Land_ruin_01 : Tourist {
 positions[] = {
  {-4.65332, 1.9541, -1.57095},
  {-0.498047, 1.67578, -1.28055},
  {3.52295, 0.963867, -1.21445},
  {6.2627, -0.688477, -1.63867},
  {3.57666, -1.73242, -1.43866},
  {-3.58887, -1.94824, -1.63101},
  {-5.19824, -1.89453, -1.71967},
  {0.454102, -3.00293, -1.37805}
 };
};
class Land_Church_03 : Tourist {
 positions[] = {
  {13.019, -7.63574, -14.3976},
  {8.98047, 7.58691, -14.3976},
  {-13.5005, 7.02051, -14.3976},
  {-13.5225, -0.231445, -14.3976},
  {-8.54639, 4.56934, -14.3976},
  {-2.63037, -1.77832, -13.6585},
  {-0.913574, -1.35254, -13.6585},
  {-0.89209, -3.5127, -13.6585},
  {1.40918, -2.88477, -13.6585},
  {1.32373, -1.78809, -13.6585},
  {1.00977, 2.96094, -13.6585},
  {-0.667969, 1.18164, -13.6585},
  {-2.53955, 1.56934, -13.6585},
  {-2.49316, 2.45215, -13.6585},
  {2.6875, 3.09766, -13.6585},
  {2.69678, 1.42285, -13.6585},
  {3.01221, -1.61621, -13.6585},
  {4.91162, -3.60352, -13.6585},
  {4.98486, -2.39258, -13.6585},
  {5.03369, -1.52051, -13.6585},
  {6.68115, -3.32813, -13.6585},
  {6.30371, 1.93262, -13.6585},
  {6.25586, 1.18359, -13.6585},
  {4.73633, 3.37695, -13.6585},
  {4.63477, 2.39648, -13.6585},
  {9.09277, -0.0585938, -12.7446},
  {4.82129, -8.30371, -14.3976},
  {-2.63428, -7.56543, -14.3976},
  {-0.661133, 0.545898, -14.3976},
  {5.81934, -0.107422, -14.3976},
  {-2.1792, 8.3457, -14.3977},
  {1.43506, 7.20801, -12.7131},
  {6.16748, 8.55762, -14.3976},
  {1.11768, -7.89551, -12.7131},
  {-8.45752, -4.86914, -14.3976}
 };
};
class Land_Stodola_open : Industrial {
 positions[] = {
  {0.602051, 5.82129, -4.10016},
  {-2.80176, 3.70703, -4.10016},
  {-1.84619, 0.53125, -4.10016},
  {1.42139, -3.75781, -4.10016},
  {-3.71924, -2.90527, -4.10016},
  {-0.942383, -4.26855, -4.10016},
  {1.47998, -6.30078, -4.10016}
 };
};
class Land_A_Castle_Gate : CivillianUpperClass {
 positions[] = {
  {4.18799, 3.85645, -3.08603},
  {7.6709, 3.06836, -3.08603},
  {7.22803, 0.360352, -3.08606},
  {4.82178, -2.85254, -3.08606},
  {-0.783203, 5.10254, -3.08609},
  {-0.753418, -3.41016, -3.08606},
  {-11.1289, -0.854492, -3.08606}
 };
};
class Land_A_Castle_Donjon : CivillianUpperClass {
 positions[] = {
  {-8.71484, -7.39844, -9.34744},
  {7.91943, -8.25684, -9.34741},
  {8.18701, 5.83105, -9.34756},
  {-5.8916, 8.05859, -9.34744}
 };
};
class Land_A_Castle_Wall2_30 : CivillianUpperClass {
 positions[] = {
  {-7.13525, -0.263672, -6.09454}
 };
};
class Land_A_Castle_Stairs_A : CivillianUpperClass {
 positions[] = {
  {0.636719, -1.36426, 0.731842},
  {-0.0380859, 1.42285, 0.933868},
  {2.2002, 2.5293, 1.00937},
  {8.28564, 2.37891, 0.981628},
  {6.46289, 0.432617, 0.888824},
  {8.60645, 0.894531, 7.03702},
  {7.91797, 2.35645, 7.0506}
 };
};
class Land_A_Castle_Bergfrit : CivillianUpperClass {
 positions[] = {
  {-1.99854, -3.15137, -2.7305},
  {0.378418, 2.43262, -2.7305},
  {2.5542, -0.771484, -2.73053},
  {2.54443, 1.58301, 1.82468},
  {2.04199, 4.13281, 1.82468},
  {2.12354, -3.75879, 3.84039},
  {-2.38281, -3.56152, 6.30399},
  {-2.36182, 4.15039, 8.76547},
  {1.78271, 3.70703, 8.76547},
  {0.699707, 0.275391, 8.76547},
  {-0.0722656, -1.68262, 8.76547},
  {-2.7373, -4.28027, 13.4688},
  {-3.38818, 4.76465, 16.8546},
  {2.22363, 4.5791, 16.8546},
  {-0.0439453, 1.53027, 16.8546},
  {2.23877, -1.58496, 16.8546},
  {-3.07275, -4.15234, 16.8546},
  {0.901855, -4.50586, 16.8546}
 };
};
class Land_Sara_domek_zluty : CivillianUpperClass {
 positions[] = {
  {6.71582, 3.46387, -2.51434},
  {6.63818, 1.42676, -2.5144},
  {2.43311, 3.44434, -2.51443},
  {7.41309, 0.223633, -2.5144},
  {6.96777, -0.94043, -2.51437},
  {5.2793, -0.496094, -2.51431},
  {-0.139648, -0.738281, -2.5144},
  {-0.945801, 1.65332, -2.51437},
  {0.650391, 2.99414, -2.51456},
  {-6.3916, 2.91113, -2.51453},
  {-2.86963, 2.50391, -2.5144},
  {-5.85205, -0.481445, -2.5144},
  {-6.70654, -4.07031, -2.5144},
  {-3.87891, -2.88867, -2.51437}
 };
};
class Land_A_TVTower_Base : Military {
 positions[] = {
  {1.30859, -0.330078, -22.3907},
  {-2.40039, 0.796875, -22.3939},
  {-2.44482, -0.419922, -2.31299},
  {-2.07471, 3.40137, -2.31299},
  {-0.850098, -1.94434, -2.31299},
  {-2.2124, -4.14258, -2.31299},
  {-4.88428, -6.86523, -2.31299},
  {0.25, -7.26855, -2.31299},
  {5.55322, -2.78027, -2.31299},
  {4.06445, 2.30859, -2.31299},
  {-1.48926, 7.2168, -2.31299},
  {-7.42236, 3.03906, -2.31299},
  {-8.05176, -4.60352, -2.31299},
  {5.80859, -0.476563, -22.3903}
 };
};
class Land_Misc_PowerStation : VehicleService {
 positions[] = {
  {4.56396, -4.08496, -1.2644},
  {3.84521, 1.45117, -1.26593},
  {4.43701, 7.3457, -1.29517},
  {-5.77832, 3.70313, -2.05154},
  {4.97803, -4.54395, -2.05157},
  {5.17627, 2.27051, -2.05157}
 };
};
class Land_Ind_SawMill : Industrial {
 positions[] = {
  {5.07422, -11.6914, -5.8327},
  {1.25977, -13.0889, -5.8327},
  {-7.12451, -5.54102, -5.83255},
  {-4.85254, 11.7549, -5.83264},
  {10.7603, 15.6299, -5.83267},
  {10.3013, 5.4873, -5.83267},
  {-12.2739, 7.72656, -5.8327}
 };
};
class Land_Sara_hasic_zbroj : VehicleService {
 positions[] = {
  {-0.753906, -1.41113, -2.67584},
  {-1.95215, 1.68555, -2.67584},
  {3.51172, 1.89941, -2.67584},
  {5.56836, -1.07324, -2.67584},
  {2.35303, -0.737305, -2.67584},
  {-5.37451, -2.03809, -2.7782}
 };
};
class Land_HouseBlock_C5 : CivillianUpperClass {
 positions[] = {
  {2.15381, -5.38672, -5.55646},
  {6.05957, -4.60645, -5.55646},
  {1.76904, 5.73242, -5.55646}
 };
};
class Land_Church_05R : Industrial {
 positions[] = {
  {6.5957, 8.37012, -7.98993},
  {2.55078, 1.96484, -7.98996},
  {15.4019, 4.43945, -7.98996},
  {14.4336, 0.443359, -7.98993},
  {8.3252, -2.11035, -7.98993},
  {8.16162, -6.66797, -7.98999},
  {3.60645, -7.40527, -7.98996},
  {-5.85889, -2.90625, -7.98996},
  {-10.3428, 2.9043, -7.98993}
 };
};
class Land_Misc_Cargo1Ao : VehicleService {
 positions[] = {
  {0.686035, -2.26953, -1.09848},
  {0.67627, 2.07324, -1.09848},
  {-0.496094, 0.27832, -1.09848}
 };
};
class Land_Lampa_ind_zebr : Medical {
 positions[] = {
  {0.101074, -0.203125, -4.67615}
 };
};
class Land_Misc_Scaffolding : Industrial {
 positions[] = {
  {-0.235352, 3.46094, 0.441772},
  {-0.373535, -0.924805, 0.441772},
  {0.32373, 6.58594, 0.441772},
  {0.217773, -0.722656, -2.69315},
  {-0.146484, -1.12207, 3.41406},
  {-0.242676, 7.08691, 3.41406},
  {0.915039, 4.20605, 3.41406}
 };
};
class Land_A_BuildingWIP : Industrial {
 positions[] = {
  {-3.14844, -5.58789, -5.65518},
  {-1.85938, -5.81152, -5.63141},
  {4.09717, -5.40234, -6.53845},
  {-2.20605, -9.73926, -6.53842},
  {15.7676, -9.83789, -6.53851},
  {13.5439, -2.83203, -6.53848},
  {17.6421, -1.3916, -6.54041},
  {13.8086, 2.7334, -6.53848},
  {7.00244, 8.17773, -6.53845},
  {11.314, 2.68555, -6.53848},
  {4.07764, -3.68945, -5.44043},
  {-7.43945, 0.371094, -5.65155},
  {-14.062, 0.277344, -5.62378},
  {-14.2495, 1.77344, -5.70969},
  {-14.812, 5.09375, -6.53839},
  {-15.583, -2.84961, -6.53839},
  {-3.61963, 1.87109, -6.53842},
  {0.979004, 6.09277, -6.53845},
  {-0.723633, 1.63965, -6.53842},
  {-10.311, -8.09375, -6.53839},
  {-10.563, -9.71875, -6.53839},
  {-15.5586, -8.02344, -6.53839},
  {-15.856, -6.28516, -6.53839},
  {-15.687, -9.82422, -6.53839},
  {-13.0762, -5.97363, -5.7627},
  {-23.3647, 2.91895, -5.44043},
  {-24.146, 11.1084, -6.53833},
  {-19.6914, 1.83008, -6.53836},
  {-20.6816, 0.0703125, -6.53836},
  {-24.0474, -0.428711, -6.53833},
  {-20.4473, -3.46387, -6.53836},
  {-24.0986, -9.08594, -6.53833},
  {-24.4155, -6.00391, -6.53833},
  {-20.5938, -6.2373, -6.53836},
  {-15.4238, -14.1152, -6.53854},
  {-16.5015, -16.1924, -6.53745},
  {-15.7754, -12.0322, -2.53946},
  {-12.0918, -15.3262, -2.54871},
  {-2.55957, -11.5225, -2.54626},
  {14.9517, -12.8408, -2.54712},
  {-20.2593, -9.42871, -2.53836},
  {-20.3716, -6.05664, -1.50925},
  {-20.3267, -4.92676, -2.24194},
  {-24.0122, 6.24805, -2.24194},
  {-22.0762, 4.8877, -2.53836},
  {-23.3174, 1.74219, -2.53836},
  {-20.1558, -3.00293, -2.53836},
  {-23.5562, 8.0957, -2.53836},
  {-23.2588, 11.2002, -2.53836},
  {-20.4937, 11.4336, -2.53836},
  {-14.7183, 11.8477, -2.53836},
  {-7.63477, 11.7461, -2.53836},
  {-12.3115, 11.5293, -2.53836},
  {-6.10547, 11.8447, -1.50925},
  {-6.36719, 12.1943, -1.50925},
  {3.75732, 7.59277, -1.67697},
  {0.422852, 7.47168, -1.70831},
  {6.26514, 7.7627, -2.24194},
  {9.79248, 7.80566, -1.70178},
  {15.2832, 11.4229, -2.53836},
  {15.0947, 2.58887, -2.53836},
  {15.7603, -7.47852, -2.24194},
  {-8.40771, -9.50781, -1.71759},
  {-5.11719, -9.9209, -1.67697},
  {-12.1167, -9.67676, -2.53836},
  {20.4683, 2.01953, -0.522827},
  {17.0225, -0.373047, 1.36566},
  {15.6196, -2.2207, 2.39447},
  {15.4482, -1.30371, 3.43604},
  {4.53467, -0.344727, 2.1727},
  {4.93066, -9.22461, 2.49985},
  {3.80762, -9.92578, 1.46878},
  {-5.08057, -10.0117, 2.33212},
  {-11.5029, -2.50488, 2.49985},
  {-10.1919, -2.4043, 2.23288},
  {-11.1997, -1.53711, 1.46982},
  {-13.3809, 6.15527, 1.46548},
  {-23.0327, 7.13281, 1.46921},
  {-23.5771, 11.1602, 1.46667},
  {-6.48535, 12.2539, 2.49985},
  {-5.90674, 11.6865, 2.49985},
  {7.15771, 10.6523, 1.71719},
  {8.11377, 10.3662, 2.2601},
  {8.2959, 9.55273, 1.45319},
  {3.88965, 7.45508, 2.31458},
  {0.878418, 7.35352, 1.4581},
  {-0.586426, 1.18262, 1.46307},
  {-3.2998, -4.45996, 1.46823},
  {-14.3936, -13.1406, 1.47403},
  {-14.7944, -16.7051, -0.521057},
  {-13.9106, -11.4658, 5.46036},
  {-20.3994, -11.5693, 5.46036},
  {-23.5679, -9.23633, 5.29898},
  {-20.9424, -2.02734, 5.26999},
  {-15.8379, 3.77148, 5.23944},
  {-23.791, 11.7197, 5.23376},
  {-10.79, 5.51563, 6.36908},
  {-11.2134, 4.70117, 6.36908},
  {-11.2139, 3.77051, 6.36908},
  {-8.74023, -2.16406, 6.36908},
  {-1.16406, -2.23145, 5.22269},
  {0.992188, -0.121094, 5.21082},
  {1.82422, 9.36816, 5.17905},
  {-6.10986, 8.35742, 5.20145},
  {-0.334961, -8.71875, 5.24103},
  {8.00879, -8.95996, 5.68362},
  {9.82324, -9.67578, 5.90091},
  {10.0347, -8.60547, 5.63202},
  {14.4648, -8.46582, 1.4556}
 };
};
class Land_rails_bridge_40 : Tourist {
 positions[] = {
  {4.08154, -21.1992, 3.90802},
  {-4.04248, -23.6631, 3.90802},
  {-2.27441, -10.5488, 4.00467},
  {2.29834, 7.99609, 4.00467},
  {-3.96875, 22.6826, 3.90799},
  {2.10791, 21.1309, 3.90802}
 };
};
class Land_HouseBlock_B6 : Tourist {
 positions[] = {
  {-2.93945, -2.77148, -7.61682},
  {-5.03906, 2.68457, -7.61679},
  {-11.8711, -3.02246, -7.61682},
  {3.5415, -4.8877, -7.30142}
 };
};
class Land_HouseBlock_B4 : Medical {
 positions[] = {
  {0.119629, -5.29004, -7.58163},
  {-1.11182, 4.96582, -7.25513}
 };
};
class Land_HouseBlock_B3 : CivillianUpperClass {
 positions[] = {
  {-3.33594, -4.60938, -7.07993},
  {2.20068, 5.25, -6.95102},
  {0.970215, 5.30273, -6.95102},
  {5.37305, -5.19043, -7.25769}
 };
};
class Land_Shed_wooden : Shop {
 positions[] = {
  {2.23389, 0.805664, -1.39355},
  {-0.723145, -1.10254, -1.17932},
  {0.40332, -0.420898, -1.39352},
  {-1.00928, 1.1543, -1.39349}
 };
};
class Land_HouseBlock_B5 : Tourist {
 positions[] = {
  {-0.421875, -5.92969, -7.25623},
  {-7.21631, 6.28613, -7.58228},
  {6.57031, 0.537109, -7.58224}
 };
};
class Land_Panelak : CivillianUpperClass {
 positions[] = {
  {-0.695313, -1.97363, 0.0449829},
  {-3.15918, -6.12695, 0.0449829},
  {-6.61133, -6.2002, 0.0450134},
  {-6.85156, 0.30957, 0.0449829},
  {-3.06006, 3.98047, 0.0449829},
  {-6.38916, 3.99023, 0.0449829},
  {0.600586, 4.1377, 1.30222},
  {0.0566406, -2.86621, 2.74503},
  {3.0293, -6.15723, 2.74503},
  {6.78955, -6.23828, 2.74503},
  {6.83789, 0.304688, 2.74503},
  {6.54834, 3.99023, 2.74503},
  {3.21875, 3.98047, 2.74503},
  {0.0527344, -3.2666, 5.59943},
  {-6.73535, -6.1416, 5.59943},
  {-6.87012, 4.09766, 5.65814},
  {6.82373, 3.94531, 5.64639},
  {6.96924, -6.29395, 5.68484},
  {-0.766113, 4.78906, -1.38019}
 };
};
class Land_A_Office02 : Medical {
 positions[] = {
  {5.18066, -4.73828, -8.16971},
  {4.71875, -6.9502, -8.16971},
  {-0.684082, -6.63672, -8.16971},
  {0.969727, -4.79199, -8.16971},
  {-2.16553, -4.94922, -8.16971},
  {-1.6167, -8.62695, -8.16971},
  {4.24658, -8.46191, -8.16971},
  {6.85059, -5.94629, -8.16971},
  {-23.6113, 2.84961, -8.14496},
  {-21.3701, 0.183594, 5.33957},
  {-16.7915, 6.58984, 5.33957},
  {-9.13721, 2.84961, 5.33957},
  {-1.12061, 6.50391, 5.33957},
  {7.49609, 4.35352, 5.33957},
  {14.4438, 7.34277, 5.33957},
  {20.1865, 3.21289, 5.33957},
  {19.7627, -2.50586, 5.33957},
  {11.1973, -1.59473, 5.33957},
  {3.24707, 0.482422, 5.33957},
  {1.29785, 2.41309, 6.58099},
  {3.11816, 2.31445, 6.58099},
  {8.62744, 1.87109, 6.25775},
  {-4.78467, -2.81738, 5.33957},
  {-12.1602, -0.84082, 5.33957},
  {-19.8037, -2.12012, 5.33957},
  {-18.9834, 3.85254, 8.67267},
  {-17.6201, 0.985352, 8.67267}
 };
};
class Land_Ind_Pec_02 : Industrial {
 positions[] = {
  {-0.494629, 25.0469, -6.66043},
  {4.01465, 22.7803, -6.66037},
  {9.86865, 12.0186, -6.66037},
  {1.77148, -25.29, -6.66037},
  {-10.4658, -3.21094, -6.66037}
 };
};
class Land_A_Hospital : Medical {
 positions[] = {
  {-16.5513, -2.14453, -7.36859},
  {-13.2964, -1.46387, -6.90964},
  {-13.1938, -2.93262, -6.90536},
  {-11.0249, -2.72949, -6.90631},
  {-14.6035, -1.5752, -6.90466},
  {-3.09912, -3.4541, -7.36859},
  {-1.08984, -1.1543, -7.36859},
  {2.98145, -1.08008, -6.90387},
  {3.99072, -0.924805, -6.91006},
  {2.30469, -3.5, -6.36603},
  {-1.1626, -4.08105, -6.36603},
  {4.00879, -4.39063, -7.36859},
  {7.05664, -1.00977, -6.90448},
  {5.87744, -2.21289, -6.90906},
  {9.7876, -1.99609, -7.36859},
  {16.7422, -3.87598, -6.91425},
  {17.4258, -5.29785, -7.36859},
  {-15.6587, -5.0957, -7.36859},
  {-5.62256, -3.89453, -7.36859},
  {-15.4883, 2.19043, 3.15561},
  {-11.7388, -3.9707, 3.96097},
  {-13.8105, -2.19531, 3.58887},
  {-4.54248, -3.87207, 4.18661},
  {-4.39063, -0.297852, 3.15625},
  {-5.87549, -0.0810547, 3.58887},
  {4.01514, -2.29297, 3.96097},
  {11.0986, -4.00195, 3.58887},
  {10.5, -3.49707, 3.1178},
  {13.7041, 1.54883, 3.16641},
  {16.124, 2.04492, 6.83289},
  {20.4136, 0.0322266, 7.05853},
  {20.0742, 3.23047, 6.01865},
  {16.4702, 3.21484, 6.01874}
 };
};
class Land_Panelak2 : CivillianUpperClass {
 positions[] = {
  {-0.887207, 4.33105, -4.07584},
  {-0.688965, -2.00684, -2.655},
  {0.575195, 4.10352, -1.3978},
  {0.575195, 4.10254, 1.30222},
  {0.574707, 4.10254, 4.026},
  {3.29248, -6.16211, 5.41022},
  {6.73242, -6.23535, 5.51483},
  {6.26465, 3.82422, 5.41022},
  {3.44922, 3.80957, 5.41022},
  {0.00488281, -2.80176, 5.41022},
  {-0.0117188, -3.29883, 8.29944},
  {-6.1416, -6.66504, 8.29944},
  {-6.8252, 4.11133, 8.32935},
  {6.14404, -6.59961, 8.29944}
 };
};
class Land_Ind_Expedice_3 : Tourist {
 positions[] = {
  {-3.36377, -9.45703, -1.07928},
  {-3.24463, -17.0244, 2.22119},
  {0.519043, -3.95801, 2.18271},
  {-0.45459, 9.12012, 2.159},
  {-2.94287, 18.2021, 2.11993},
  {1.97949, 16.8008, 2.11993},
  {2.31445, -5.46777, 2.11993},
  {0.522949, -15.8555, 2.22119}
 };
};
class Land_HouseBlock_A1_2 : CivillianLowerClass {
 positions[] = {
  {3.99902, -6.69434, -7.09903},
  {-4.24414, 5.5459, -7.09903}
 };
};
class Land_Ind_Expedice_1 : Industrial {
 positions[] = {
  {13.8179, -12.3633, -5.7587},
  {13.1436, -19.5625, -5.7587},
  {5.98047, -15.5947, -5.7587},
  {1.38281, -19.1797, -3.48816},
  {-0.791504, -11.4561, -3.48816},
  {3.33447, -4.64551, -3.48816},
  {-6.79443, -4.69336, -3.48816},
  {-11.8071, -12.4287, -3.48816},
  {-9.38623, -19.8906, -3.48816},
  {2.021, 3.42773, -3.48816},
  {-1.81787, 7.56445, -3.48816},
  {3.10303, 15.0303, -3.48816},
  {-2.16748, 18.6465, -3.48816},
  {-0.202148, 15.417, 9.6825},
  {-1.48535, 10.0674, 9.68246},
  {0.745605, 4.52637, 9.68246},
  {-1.03809, 0.259766, 9.6825}
 };
};
class Land_Ind_Pec_03b : Military {
 positions[] = {
  {0.280273, 28.9766, -5.35361},
  {-7.77393, -8.88477, 0.968628},
  {-12.6421, -16.1982, 0.968628},
  {-8.24023, -18.0605, 0.968628},
  {-2.43652, -22.1309, 5.76685},
  {8.5415, -21.6641, 5.76685},
  {3.08447, -9.37402, 5.76685},
  {9.229, 2.07617, 5.76685},
  {11.8262, 15.1055, 5.76685},
  {-1.03564, 3.0625, 5.76685},
  {-4.52881, 15.4014, 5.76685},
  {4.70898, 21.0156, 4.0296},
  {-1.21289, 24.7852, 4.0296}
 };
};
class Land_Rail_House_01 : Tourist {
 positions[] = {
  {2.60059, 2.63574, -1.285},
  {-2.80273, 3.47949, -1.285}
 };
};
class Land_A_statue02 : Military {
 positions[] = {
  {4.6875, -1.99219, -1.64734},
  {-1.84863, -2.69336, -1.01364},
  {-4.91846, 1.02148, -1.64496},
  {-0.44873, 3.22754, -1.64468},
  {-2.77588, 2.58203, -1.01236},
  {4.89502, 3.14746, -1.64539}
 };
};
class Land_ind_silomale : VehicleService {
 positions[] = {
  {7.63379, 0.967773, 12.9326},
  {8.98438, 8.66992, 12.9326},
  {3.48145, 13.9512, 12.9326},
  {7.27686, -10.5098, 12.9326},
  {0.306152, -11.2744, 12.9326},
  {-6.56836, -12.8818, 12.9326},
  {-5.18164, 1.20605, 12.9326},
  {-7.52979, -3.12891, 12.9326},
  {-9.1709, 8.49219, 12.9326},
  {-6.08594, 13.2295, 12.9326}
 };
};
class Land_Ind_Mlyn_01 : Industrial {
 positions[] = {
  {7.09424, 7.50977, 14.9454},
  {-3.8291, 1.71484, 14.9454},
  {-8.36621, 8.01563, 14.9454},
  {-8.78223, -8.28906, 14.9454},
  {0.115234, -7.45508, 14.9454},
  {6.40869, -1.94336, 14.9454},
  {-9.00635, 3.05664, -14.9099},
  {-6.83301, 8.63965, -5.85223},
  {-8.90186, 3.23535, -2.84933},
  {-6.92041, 8.5, 0.201904},
  {-3.30908, 8.6748, 0.201904},
  {-9.06836, 3.04785, 3.14133},
  {-6.98975, 8.46191, 6.25504},
  {-3.30664, 8.53418, 6.25504},
  {-8.98682, 8.5625, -5.85223},
  {-9, 2.83594, 9.19446},
  {-6.60107, 2.77539, 9.19446}
 };
};
class Land_A_Pub_01 : CivillianUpperClass {
 positions[] = {
  {3.22461, -1.87988, -4.76923},
  {1.4624, -6.48145, -5.0239},
  {1.73291, -5.78809, -5.0239},
  {4.19873, -6.24121, -5.0239},
  {6.61328, -3.82324, -5.0239},
  {6.33203, -1.78223, -5.0239},
  {2.81201, 0.899414, -5.77264},
  {6.88135, 0.508789, -5.29327},
  {5.38379, 6.33887, -5.0239},
  {5.6123, 5.12109, -5.29327},
  {1.52979, 7.79395, -5.0239},
  {2.3208, 7.94043, -5.29327},
  {1.34961, 5.33887, -5.0239},
  {2.06104, 2.06445, -5.1058},
  {-0.59375, 2.63281, -5.37604},
  {-7.55957, -0.80957, -5.29303},
  {-7.43164, -1.76855, -5.29303},
  {-6.42676, -0.933594, -5.39212},
  {-7.39795, -2.74707, -5.39169},
  {-7.3877, -6.25, -5.77264},
  {-4.25342, 0.808594, -5.77264},
  {-0.8125, -3.2373, -1.78778},
  {2.31982, 0.291016, -1.31177},
  {2.78809, 0.956055, -0.702728},
  {1.53125, 0.28125, -1.31177},
  {0.643066, 0.401367, -1.78778},
  {4.83887, -0.350586, -1.17645},
  {4.56543, -2.89063, -0.916901},
  {4.27295, -3.64453, -1.18909},
  {2.9834, -4.35254, -1.78778},
  {3.86523, 0.0810547, -1.78778},
  {6.30127, 4.83789, -1.78778},
  {5.83057, 5.6582, -1.34134},
  {1.70508, 6.37988, -1.31857},
  {2.36084, 6.5332, -1.31857},
  {2.85693, 7.1123, -1.38351},
  {-0.217285, 2.08203, -1.78778},
  {0.283203, 7.86719, -1.78778},
  {6.63232, 6.18066, -1.78778},
  {-5.60693, -2.49219, -1.78778},
  {-6.06787, -3.03711, -1.78778},
  {-3.44189, 1.02051, -1.78778},
  {-7.104, -0.279297, -1.78778},
  {-7.10986, -6.05371, -1.78778},
  {-5.18018, -3.18848, -1.78778},
  {-0.736328, 1.16699, -1.78778}
 };
};
class Land_Vez_Silo : Industrial {
 positions[] = {
  {-2.146, -2.03027, -20.9858},
  {0.999023, -1.48926, -20.9858},
  {-2.13818, 2.75, -20.9858}
 };
};
class Land_Ind_SiloVelke_02 : Industrial {
 positions[] = {
  {-11.0107, -5.73438, 17.7242},
  {-15.0825, 0.322266, 17.7242},
  {-13.4976, 5.84863, 17.7242},
  {-0.658203, 6.1543, 17.7242},
  {1.89307, -3.0332, 17.7242},
  {12.0781, 7.0957, 17.7242},
  {7.06641, 0.401367, 19.2471},
  {15.7896, -1.86914, 17.7242},
  {11.3975, -7.58789, 17.7242},
  {-8.57178, 0.179688, 19.2471}
 };
};
class Land_Ind_Pec_01 : Industrial {
 positions[] = {
  {-4.90186, 12.6875, -22.5782},
  {-6.47607, -14.1914, -17.6016},
  {6.7002, -14.2002, -17.5467},
  {-3.79102, -1.63477, -17.6016},
  {5.42188, -1.09082, -17.6016},
  {9.84229, -7.72559, -17.531},
  {9.50977, -9.37988, -4.00089},
  {-7.40576, -13.3838, -3.98999},
  {-2.27637, -1.14453, 1.00241},
  {0.0834961, -7.85938, 1.00241},
  {6.21191, -1.23047, 6.0614},
  {6.2041, -8.16113, 14.5456},
  {6.00488, -1.3916, 14.5175},
  {-6.62744, 9.9043, -22.6032},
  {4.13721, -4.20117, -22.5782},
  {-0.104004, -12.4063, -22.5782},
  {-3.44971, -14.7217, -22.5782},
  {4.26709, 9.91699, -22.5782}
 };
};
class Land_Ind_Vysypka : Industrial {
 positions[] = {
  {9.56641, -19.4424, -5.84882},
  {5.20508, -13.7656, -5.02081},
  {10.3291, -9.0957, -5.03427},
  {9.60156, -4.32227, -5.84882},
  {5.03906, 2.13867, -5.02405},
  {9.89453, 6.38184, -5.02646},
  {9.38672, 9.99219, -5.84882},
  {5.71924, 18.001, -5.02646},
  {-6.66895, 26.6113, -5.03616},
  {-6.4834, 19.6582, -5.02875},
  {0.44873, 13.3975, -5.02579},
  {-8.34961, 9.18555, -5.0239},
  {0.0336914, 6.54688, -5.02435},
  {1.30859, -1.09473, -5.02292},
  {-6.50635, -4.54004, -5.0213},
  {-8.95703, -19.9473, -5.01785},
  {-2.93115, -18.0049, -5.01898},
  {1.00684, -22.4971, -5.01852}
 };
};
class Land_Ind_SiloVelke_01 : Industrial {
 positions[] = {
  {3.6665, -7.39648, -5.47888},
  {3.71729, 9.32129, -5.47888},
  {3.45996, -7.41406, 12.1473},
  {3.53076, 9.29883, 12.158},
  {0.211426, -7.31348, 21.9729},
  {-12.5054, -7.87891, 21.9729},
  {-12.439, 9.45215, 21.9729},
  {0.30127, 9.53418, 21.9729},
  {-5.97754, 3.38867, 11.8806},
  {-9.40918, -0.650391, 11.8806},
  {3.6665, -7.39648, -5.47888},
  {3.71729, 9.32129, -5.47888},
  {3.45947, -7.41699, 12.1468},
  {3.52979, 9.29688, 12.1579},
  {0.211426, -7.31348, 21.9729},
  {-12.5054, -7.87891, 21.9729},
  {-12.439, 9.45215, 21.9729},
  {0.30127, 9.53418, 21.9729}
 };
};
class Land_Tovarna2 : VehicleService {
 positions[] = {
  {-4.99072, 4.79199, -5.58575},
  {-11.5728, 7.3916, -5.58575},
  {-7.07666, 2.79004, -5.53329},
  {-9.60596, -5.52344, -5.59189},
  {-0.0732422, 7.36914, -5.58575},
  {5.5249, -7.36426, -4.64523},
  {8.88721, 0.771484, -4.64236},
  {4.31592, 5.39258, -4.64621},
  {2.17822, -8.97852, 3.39786},
  {-13.0327, -9.03711, 3.39789},
  {-13.0366, 0.3125, 3.39783},
  {-6.72803, -4.06348, 6.64453},
  {-10.8623, -7.86621, 6.65506},
  {-11.5908, 8.61035, 6.65506},
  {-0.141602, -7.69727, 6.65506},
  {1.93359, 8.27832, 6.65506},
  {-0.000976563, 4.07813, 6.65506},
  {-2.93018, 0.329102, 3.5015},
  {-4.11914, 2.67578, 3.23691},
  {-7.1626, 1.72949, 1.72263},
  {-6.68164, 3.12891, 1.629},
  {-6.68555, 2.99023, -2.25687},
  {-12.0625, 1.71191, -2.25778},
  {-4.07813, 3.00391, -3.92108},
  {-4.45752, 1.7168, -0.388306},
  {-6.68018, 3.12793, 1.83762},
  {-4.01221, 8.85547, 1.59531},
  {-3.99512, 9.05762, -2.258},
  {-10.6387, 8.00195, -2.25778},
  {2.20898, -0.830078, 0.642212},
  {2.1582, 8.7666, 0.397919},
  {-13.0415, 0.37793, 0.398254},
  {-6.31982, -1.17676, 0.371613},
  {-0.538574, -8.97656, 0.397858},
  {-13.0327, -9.03711, 0.397888},
  {-0.809082, 0.886719, -5.61963},
  {-5.46387, -0.672852, -5.61078},
  {-8.44531, 5.81055, -5.61078},
  {-12.4858, 5.35254, -2.28647},
  {-4.70703, 5.76855, -2.30893},
  {-12.4614, 7.60938, 1.60446},
  {-9.17725, 7.32129, 1.5799},
  {-12.5249, 2.20605, 1.60495},
  {-10.8521, 4.58984, 1.59244},
  {-6.33936, 7.33984, 1.57031},
  {-5.33398, 5.24316, 1.57031},
  {-4.37207, -2.87109, 6.50354},
  {-6.6167, -0.145508, 6.25092},
  {-10.3784, -0.827148, 6.63007},
  {1.3999, -0.579102, 6.63007}
 };
};
class Land_Ind_Pec_03a : Industrial {
 positions[] = {
  {-9.85791, -15.8838, 0.968628},
  {-13.3325, -10.7705, 0.968628},
  {-3.94922, -22.1436, 5.76685},
  {7.98193, -23.166, 5.76685},
  {4.2959, -8.58594, 5.76685},
  {11.356, 2.15234, 5.76685},
  {-2.71045, 9.87402, 5.76685},
  {5.99121, 15.667, 5.76685},
  {-1.3501, 25.3447, 4.0296},
  {3.45117, 23.3174, 4.0296},
  {1.03418, 20.4512, 4.0296}
 };
};
class Land_rail_station_big : CivillianUpperClass {
 positions[] = {
  {2.47656, 0.793945, -4.04599},
  {7.3374, -5.61035, -5.0708},
  {8.49023, -0.517578, -5.0708},
  {0.0200195, -5.60742, -5.0708},
  {-8.93408, -5.3291, -5.0708},
  {-3.67285, -5.05566, -5.07083},
  {-2.68555, -2.44824, -5.07083},
  {-0.766113, -2.42871, -5.0708},
  {-1.91016, 1.07715, -5.0708},
  {1.53369, 1.88379, -5.0708},
  {-4.9209, 4.17188, -5.0708},
  {7.92578, 3.53418, -5.04584},
  {-1.63281, 6.91309, -4.98178},
  {-11.395, 0.431641, -5.13232},
  {-3.72656, -8.86816, -5.13235},
  {14.3916, -5.64746, -5.13239}
 };
};
class Land_A_GeneralStore_01 : Shop {
 positions[] = {
  {-13.3101, 3.20117, -1.23798},
  {-9.16162, 2.50488, -1.228},
  {-1.13672, 0.826172, -1.22797},
  {-7.88672, 4.5293, -1.22797},
  {9.32617, 4.65039, -1.22797},
  {4.04639, -3.09082, -1.22797},
  {-9.04492, -2.98047, -1.22797},
  {4.17285, -6.54688, -1.22797},
  {12.7817, -7.33203, -1.22797},
  {10.7261, -4.93164, -1.22797},
  {6.22461, -9.91504, -1.23724},
  {3.24072, -8.69727, -1.22797},
  {-1.67334, -6.95996, -1.22797},
  {-5.55176, -10.1152, -1.23724},
  {-9.31641, -5.94727, -1.22797},
  {-11.9355, 6.26953, -1.23798},
  {-6.14404, 11.1709, -1.23798},
  {7.99512, 6.61523, -1.23798},
  {0.684082, -9.78418, -1.23724},
  {-11.7915, -10.1006, -1.23724},
  {-9.66748, -6.20801, 0.435211},
  {-9.66748, -6.19727, -0.656158},
  {-3.97559, -8.40723, -1.20499},
  {-5.37646, -6.54102, -1.10422},
  {-5.34277, -6.4873, 0.0307617},
  {-6.93701, -5.10352, 0.0307617},
  {-6.7749, -5.04102, -0.729218},
  {-5.96191, -5.05469, -0.349243},
  {-5.26172, -5.04492, 0.0307617},
  {-5.96143, -5.08594, 0.415771},
  {-5.29199, -5.17285, -1.10422},
  {-4.37988, -5.12598, -0.729218},
  {-4.66504, -5.10645, 0.0307617},
  {-3.5127, -5.02051, -0.349243},
  {-3.67725, -6.8623, -0.729218},
  {-3.54248, -7.15625, 0.0307617},
  {-1.67578, -6.76563, 0.0307617},
  {-2.00977, -5.04492, 0.0307617},
  {-2.22949, -5.0625, -0.729218},
  {-1.3877, -5.10742, -0.729218},
  {-1.18066, -5.04395, 0.0307617},
  {-1.57373, -5.10547, -1.10422},
  {0.367188, -5.07813, -0.349243},
  {-0.543945, -5.13672, -0.729218},
  {-0.702637, -5.07422, 0.0307617},
  {0.0297852, -5.16113, -0.729218},
  {0.408691, -5.11719, -1.10422},
  {0.875, -5.08008, 0.0307617},
  {1.18018, -5.10645, -0.729218},
  {1.71338, -5.06641, -1.10422},
  {2.01416, -4.97852, 0.0307617},
  {2.43604, -5.08496, -0.349243},
  {2.76709, -5.16504, -0.729218},
  {2.68457, -5.03516, 0.415771},
  {1.53711, -6.85156, -0.349243},
  {1.57568, -6.53516, -1.10422},
  {2.83057, -6.70996, 0.415771},
  {2.85254, -6.71777, -0.349243},
  {2.83496, -7.06055, -1.10422},
  {2.79199, -6.66016, -1.10422},
  {0.0151367, -6.90137, 0.415771},
  {-0.0283203, -7.08008, 0.0307617},
  {0.0454102, -6.84277, -0.729218},
  {1.08545, -8.62695, -0.349243},
  {1.00049, -8.6377, -0.729218},
  {2.08838, -8.65332, -0.729218},
  {3.70947, -8.66309, 0.415771},
  {3.44434, -8.70898, 0.0307617},
  {2.71484, -8.72266, -0.349243},
  {2.73828, -8.58398, -1.10422},
  {1.29443, -8.73926, -1.10422},
  {1.96729, -8.70605, 0.415771},
  {0.485352, -8.70898, 0.0307617},
  {-0.36084, -8.69238, -0.729218},
  {0.479004, -8.61914, -1.10422},
  {-1.0498, -8.66309, 0.0307617},
  {-1.36279, -8.65918, 0.0307617},
  {-1.14355, -8.57227, -0.729218},
  {-1.93311, -8.61914, -0.729218},
  {-2.72852, -8.68652, -0.729218},
  {-2.13379, -8.61523, 0.0307617},
  {-2.60889, -8.64063, 0.415771},
  {-4.49512, -7.83789, -1.20499},
  {8.29395, -5.15039, -1.20499},
  {13.3711, -5.05664, -0.349243},
  {13.3755, -4.55273, 0.415771},
  {13.356, -4.3418, -0.729218},
  {13.3521, -5.30859, -1.10422},
  {13.4194, -5.90723, -0.349243},
  {13.3989, -6.1543, -1.10422},
  {8.2583, -8.45117, -1.20499},
  {7.0874, -5.18359, -0.349243},
  {6.76758, -5.17188, 0.415771},
  {6.75342, -5.15137, -0.729218},
  {7.02734, -5.12109, -1.10422},
  {-3.49365, -1.1543, -1.20499},
  {2.21777, 3.11523, -1.20499},
  {13.4824, -0.791016, -1.20499},
  {11.9946, 2.30469, -1.20499},
  {11.0723, -0.202148, -0.655334},
  {11.0625, 0.982422, -1.01404},
  {11.1279, 0.472656, 0.0500793},
  {11.0059, 1.93457, -0.655334},
  {11.0576, 3.1123, 0.0500793},
  {10.6011, 2.53613, -0.655334},
  {10.623, 0.62207, -0.305054},
  {-13.3101, 3.20117, -1.23798},
  {-9.16162, 2.50488, -1.22797},
  {-1.13672, 0.826172, -1.22797},
  {-7.88672, 4.5293, -1.22797},
  {9.32617, 4.65039, -1.22797},
  {4.04639, -3.09082, -1.22797},
  {4.17285, -6.54688, -1.22797},
  {12.7817, -7.33203, -1.22797},
  {10.7261, -4.93164, -1.22797},
  {6.22461, -9.91504, -1.23724},
  {3.24072, -8.69727, -1.22797},
  {-1.67334, -6.95996, -1.22797},
  {-5.55176, -10.1152, -1.23724},
  {-9.31641, -5.94727, -1.22797},
  {-11.9355, 6.26953, -1.23798},
  {-1.71533, 6.63965, -1.23798},
  {-6.14404, 11.1709, -1.23798},
  {7.99512, 6.61523, -1.23798},
  {0.684082, -9.78418, -1.23724},
  {10.5649, 1.10352, -1.01404},
  {5.54736, 0.446289, -0.830597},
  {5.56445, 2.67188, -0.655334},
  {3.71973, 2.53613, 0.0500793},
  {3.98047, 2.57715, -0.655334},
  {4.33154, 2.51563, -1.01404},
  {5.77832, 3.08887, -0.305054},
  {3.51904, 3.09082, -0.305054},
  {4.37451, 3.11426, -0.655334},
  {1.38135, 2.72168, 0.0500793},
  {-1.18213, 3.02637, 0.0500793},
  {-0.571289, 3.08398, -0.655334},
  {0.92334, 3.08887, -0.305054},
  {1.46094, 2.86816, -0.655334},
  {-1.65576, 3.06934, -0.655334},
  {-5.32324, 2.57422, -0.609589},
  {-4.94385, 2.57422, -0.976898},
  {-5.28857, 1.06348, -0.3909},
  {-4.7627, 1.06348, -0.918457},
  {-5.94287, 0.75293, -0.202515},
  {-4.646, 2.90723, -0.202515},
  {-1.21484, 0.126953, -0.305054},
  {-0.455566, 0.111328, -0.655334},
  {1.81055, 0.148438, -0.655334},
  {0.51416, 0.135742, 0.0500793},
  {1.0376, 0.113281, -0.305054},
  {0.53125, 0.0976563, -1.01404},
  {3.7998, 0.09375, 0.0500793},
  {3.12012, 0.21875, 0.0500793},
  {2.84424, 0.126953, -0.305054},
  {3.73389, 0.124023, -0.655334},
  {6.14697, -2.63965, -0.516327},
  {6.87646, -2.68945, -0.516327},
  {4.99414, -2.71387, -0.516327},
  {2.84082, -2.65234, -0.516327},
  {1.11328, -2.6875, -0.516327},
  {-0.125488, -2.72852, -0.516327},
  {-1.29639, -2.60547, -0.516327},
  {6.3501, -3.82813, -1.20499},
  {10.605, 3.16699, -1.01404}
 };
};
class Land_A_MunicipalOffice : Tourist {
 positions[] = {
  {-4.36816, -7.15234, -18.4904},
  {2.57227, -6.06738, -18.4904},
  {4.08447, -7.50293, -18.4904},
  {-0.675293, -9.84863, -18.8008},
  {-4.55811, -10.4199, -18.9208},
  {8.06982, -8.20605, -18.9208},
  {10.0459, -6.19531, -3.83047},
  {9.29492, 8.64453, -3.83047},
  {-0.240723, 11.2188, -3.83047},
  {-9.14941, 12.4805, -3.17047},
  {-10.0024, 1.34277, -3.83047},
  {-7.10986, -3.97266, -3.2973},
  {-9.99121, -6.2207, -3.83047},
  {-3.32861, -10.4912, -3.17047},
  {-5.31055, -8.9873, -3.17047},
  {2.22168, -10.25, -3.17047},
  {5.9873, -10.4912, -3.17047},
  {-2.17529, -8.89355, -3.17047}
 };
};
class Land_HouseB_Tenement : CivillianUpperClass {
 positions[] = {
  {13.3071, 1.02539, -20.3477},
  {14.1714, 0.811523, -20.3477},
  {13.1489, 0.203125, -20.404},
  {14.2246, 4.88379, -20.4013},
  {13.5869, 6.11133, -20.3477},
  {12.2959, 5.93359, -20.4026},
  {12.9209, 11.541, -20.3477},
  {13.835, 11.7441, -20.3477},
  {12.7612, 12.4277, -20.4017},
  {7.78613, 12.6826, -20.4008},
  {9.14209, 11.4707, -20.4008},
  {7.34033, 11.6465, -20.3477},
  {2.42334, 4.85059, -19.8298},
  {4.91895, -2.07031, -20.3477},
  {3.22949, -1.96094, -20.3477},
  {2.51611, -1.98633, -20.3477},
  {0.978516, -1.94141, -20.4018},
  {-1.32373, 4.60547, -19.8298},
  {-2.49316, 5.26074, -20.3592},
  {-4.56592, 5.22852, -19.8298},
  {-10.1519, -0.389648, -20.3477},
  {-10.9326, -0.477539, -20.3477},
  {-12.0352, -0.331055, -20.4015},
  {-10.604, 0.804688, -20.4013},
  {-9.92334, -1.39844, -20.4014},
  {-12.7275, 6.22754, -20.6581},
  {4.78223, -2.01563, -20.7185},
  {14.5693, -1.96191, -20.7185},
  {4.24707, 13.3066, -20.7185},
  {14.3647, 13.9014, -20.7185},
  {1.271, -4.39063, -20.8423},
  {-8.09033, -7.86914, -20.8423},
  {11.4175, -7.80566, -20.8423}
 };
};
class Land_HouseBlock_A1 : CivillianUpperClass {
 positions[] = {
  {5.04736, -4.9502, -8.82462},
  {-4.93018, -3.30469, -8.86441},
  {-3.62305, -1.03027, -8.86441},
  {-4.65576, 4.18262, -8.86441},
  {0.869141, 4.83203, -8.72595},
  {-0.486816, 4.83496, -8.72595}
 };
};
class Land_wagon_box : CivillianLowerClass {
 positions[] = {
  {-0.109375, 1.81445, -0.778046},
  {0.503418, 0.226563, -0.778076},
  {0.242676, -1.95508, -0.778107},
  {1.29541, -5.2627, -1.86343},
  {0.339844, -2.57617, -1.86343},
  {0.440918, 4.12988, -1.86343}
 };
};
class Land_NAV_Lighthouse : Tourist {
 positions[] = {
  {-0.366699, 0.342773, -6.98819},
  {-0.0991211, -1.49414, 2.39767},
  {-0.79248, 0.450195, 2.39767},
  {-1.08936, 1.44141, 2.39767},
  {1.86621, 0.395508, 2.39767}
 };
};
class Land_NAV_Lighthouse2 : Tourist {
 positions[] = {
  {-0.213867, 0.183594, -6.98819},
  {-0.430664, 0.835938, 2.39767},
  {0.923828, -0.0410156, 2.39767},
  {-1.79102, -0.793945, 2.39767},
  {1.04541, -1.37695, 2.39767},
  {0.257813, 1.88184, 2.39767}
 };
};
class Land_Nav_Boathouse : Tourist {
 positions[] = {
  {-5.02783, 1.48438, 3.67209},
  {-5.83203, -2.34082, 3.67212},
  {-5.81348, 7.08008, 3.6792},
  {0.224609, 7.41504, 3.6792},
  {5.21533, 6.02051, 3.6792},
  {5.72363, -0.203125, 3.6792},
  {0.27002, 3.19336, 3.6163},
  {6.45313, 8.62012, 3.67917},
  {7.24072, -1.50781, 3.6792},
  {-2.0376, 9.26758, 3.6792},
  {-6.46338, 9.25586, 3.6792},
  {-7.48926, 3.61621, 3.67685},
  {-7.46143, -1.61035, 3.67685}
 };
};
};
class CfgExileLootServer
{
    class LootTables
    {

        /*
            Percental Item Group Spawn Chances of CivillianLowerClass:

            Restraints        = 0,53%
            PistolAttachments = 1,60%
            ShotgunAmmo       = 1,60%
            SMGAmmo           = 1,60%
            SMGAttachments    = 1,60%
            Shotguns          = 2,13%
            SMG               = 2,13%
            CivilianVests     = 2,66%
            PistolAmmo        = 2,66%
            Pistols           = 4,26%
            Chemlights        = 5,32%
            CivilianItems     = 5,32%
            Drinks            = 5,32%
            RoadFlares        = 5,32%
            CivilianBackpacks = 5,85%
            CivilianClothing  = 10,64%
            CivilianHeadgear  = 10,64%
            Food              = 14,89%
            Trash             = 15,96%
        */
        CivillianLowerClass[] = {"RoadFlares", "RoadFlares", "PistolAmmo", "Shotguns", "Food", "Food", "Food", "Trash", "CivilianHeadgear", "Food", "PistolAttachments", "Drinks", "PistolAttachments", "Chemlights", "Trash", "CivilianItems", "Trash", "CivilianHeadgear", "CivilianHeadgear", "CivilianItems", "Food", "Drinks", "Food", "Food", "CivilianBackpacks", "Drinks", "RoadFlares", "CivilianVests", "CivilianVests", "CivilianHeadgear", "CivilianHeadgear", "CivilianBackpacks", "RoadFlares", "SMGAttachments", "CivilianClothing", "Trash", "Food", "CivilianBackpacks", "Trash", "CivilianClothing", "Trash", "PistolAmmo", "CivilianClothing", "Trash", "Chemlights", "CivilianHeadgear", "CivilianClothing", "Pistols", "Trash", "Chemlights", "CivilianBackpacks", "Food", "PistolAmmo", "Trash", "CivilianVests", "Trash", "Food", "CivilianBackpacks", "Food", "Trash", "CivilianVests", "CivilianItems", "CivilianItems", "SMGAttachments", "CivilianClothing", "SMGAmmo", "Food", "CivilianClothing", "CivilianClothing", "RoadFlares", "Food", "Pistols", "Pistols", "Shotguns", "Chemlights", "RoadFlares", "RoadFlares", "PistolAmmo", "SMGAttachments", "CivilianBackpacks", "CivilianItems", "Trash", "CivilianHeadgear", "CivilianClothing", "CivilianHeadgear", "Trash", "Trash", "SMG", "Food", "Chemlights", "Drinks", "CivilianItems", "CivilianClothing", "SMG", "CivilianClothing", "Trash", "CivilianHeadgear", "CivilianHeadgear", "Food", "Trash", "SMG", "SMG", "Trash", "CivilianHeadgear", "Chemlights", "Drinks", "CivilianClothing", "Pistols", "CivilianHeadgear", "CivilianHeadgear", "CivilianBackpacks", "Trash", "Chemlights", "Chemlights", "CivilianClothing", "CivilianItems", "CivilianClothing", "Trash", "Drinks", "CivilianHeadgear", "CivilianVests", "Food", "CivilianHeadgear", "PistolAttachments", "Pistols", "Drinks", "Shotguns", "CivilianItems", "Drinks", "CivilianClothing", "CivilianItems", "CivilianClothing", "Pistols", "Trash", "Food", "CivilianBackpacks", "Drinks", "RoadFlares", "Trash", "SMGAmmo", "Restraints", "Food", "CivilianClothing", "Trash", "CivilianBackpacks", "Trash", "Trash", "Chemlights", "CivilianClothing", "CivilianBackpacks", "Food", "ShotgunAmmo", "Shotguns", "Trash", "CivilianClothing", "Pistols", "Food", "Trash", "CivilianHeadgear", "Trash", "CivilianHeadgear", "Trash", "Pistols", "Food", "CivilianClothing", "CivilianItems", "Food", "RoadFlares", "CivilianHeadgear", "CivilianClothing", "ShotgunAmmo", "Food", "RoadFlares", "CivilianHeadgear", "Drinks", "Food", "CivilianHeadgear", "Food", "Chemlights", "SMGAmmo", "Trash", "Food", "CivilianBackpacks", "Food", "Food", "Trash", "ShotgunAmmo", "PistolAmmo"};

        /*
            Percental Item Group Spawn Chances of CivillianUpperClass:

            Restraints        = 0,51%
            PistolAttachments = 1,52%
            RifleAmmo         = 1,52%
            RifleAttachments  = 1,52%
            Rifles            = 1,52%
            ShotgunAmmo       = 1,52%
            SMGAmmo           = 1,52%
            SMGAttachments    = 1,52%
            Shotguns          = 2,03%
            SMG               = 2,03%
            CivilianVests     = 2,54%
            PistolAmmo        = 2,54%
            Pistols           = 4,06%
            Chemlights        = 5,08%
            CivilianItems     = 5,08%
            Drinks            = 5,08%
            RoadFlares        = 5,08%
            CivilianBackpacks = 5,58%
            CivilianClothing  = 10,15%
            CivilianHeadgear  = 10,15%
            Food              = 14,21%
            Trash             = 15,23%
        */
        CivillianUpperClass[] = {"PistolAmmo", "RoadFlares", "CivilianHeadgear", "Trash", "CivilianItems", "CivilianHeadgear", "CivilianClothing", "Chemlights", "Drinks", "Pistols", "Trash", "CivilianClothing", "SMGAttachments", "CivilianClothing", "Food", "Pistols", "CivilianBackpacks", "Trash", "CivilianClothing", "PistolAttachments", "SMG", "CivilianItems", "CivilianHeadgear", "Restraints", "SMG", "RifleAttachments", "CivilianClothing", "CivilianClothing", "Food", "SMGAmmo", "SMGAmmo", "Shotguns", "RifleAmmo", "PistolAttachments", "RoadFlares", "Pistols", "Trash", "CivilianClothing", "Shotguns", "CivilianHeadgear", "Trash", "Food", "Drinks", "CivilianHeadgear", "Chemlights", "CivilianBackpacks", "Food", "Trash", "Food", "Trash", "RifleAttachments", "CivilianClothing", "CivilianClothing", "Chemlights", "Trash", "CivilianVests", "CivilianHeadgear", "Food", "SMGAttachments", "SMG", "Food", "CivilianClothing", "CivilianBackpacks", "RoadFlares", "Drinks", "Trash", "Drinks", "Food", "Rifles", "Trash", "Shotguns", "Pistols", "RoadFlares", "CivilianHeadgear", "Trash", "Pistols", "RifleAttachments", "CivilianVests", "Chemlights", "Trash", "CivilianBackpacks", "Chemlights", "CivilianHeadgear", "Drinks", "Trash", "CivilianItems", "Trash", "CivilianHeadgear", "CivilianClothing", "CivilianBackpacks", "PistolAmmo", "CivilianBackpacks", "CivilianHeadgear", "CivilianClothing", "Trash", "CivilianHeadgear", "CivilianHeadgear", "CivilianItems", "Food", "Food", "Food", "Trash", "Trash", "Food", "Trash", "CivilianItems", "CivilianHeadgear", "Food", "CivilianItems", "CivilianClothing", "Food", "SMGAttachments", "Trash", "RoadFlares", "Drinks", "Chemlights", "CivilianHeadgear", "RoadFlares", "Chemlights", "PistolAmmo", "Drinks", "Drinks", "CivilianClothing", "RoadFlares", "Chemlights", "Trash", "Trash", "Trash", "CivilianClothing", "RoadFlares", "Food", "Food", "Drinks", "Food", "Drinks", "Chemlights", "ShotgunAmmo", "CivilianItems", "RoadFlares", "CivilianHeadgear", "RifleAmmo", "Trash", "Food", "Food", "Rifles", "Food", "Food", "CivilianBackpacks", "Trash", "SMGAmmo", "RoadFlares", "Trash", "CivilianClothing", "Food", "CivilianVests", "CivilianBackpacks", "Trash", "Trash", "CivilianHeadgear", "CivilianClothing", "CivilianBackpacks", "CivilianItems", "CivilianHeadgear", "CivilianHeadgear", "Trash", "RifleAmmo", "Food", "Food", "Chemlights", "CivilianClothing", "CivilianClothing", "Pistols", "CivilianItems", "SMG", "Rifles", "Food", "PistolAmmo", "PistolAmmo", "CivilianItems", "Pistols", "CivilianVests", "Food", "CivilianVests", "CivilianHeadgear", "CivilianBackpacks", "CivilianClothing", "ShotgunAmmo", "CivilianBackpacks", "Pistols", "Food", "PistolAttachments", "Food", "CivilianHeadgear", "Trash", "ShotgunAmmo", "Shotguns", "Trash"};

        /*
            Percental Item Group Spawn Chances of Shop:

            CivilianClothing  = 0,80%
            CivilianVests     = 0,80%
            PistolAttachments = 0,80%
            ShotgunAmmo       = 0,80%
            SMGAmmo           = 0,80%
            SMGAttachments    = 0,80%
            PistolAmmo        = 1,60%
            CivilianHeadgear  = 2,40%
            IndustrialItems   = 2,40%
            MedicalItems      = 2,40%
            Restraints        = 2,40%
            Shotguns          = 3,20%
            SmokeGrenades     = 3,20%
            Chemlights        = 4,00%
            CivilianBackpacks = 4,00%
            RoadFlares        = 4,00%
            SMG               = 4,00%
            CivilianItems     = 5,60%
            Pistols           = 8,00%
            Drinks            = 12,00%
            Food              = 12,00%
            Trash             = 24,00%
        */
        Shop[] = {"Trash", "SMG", "Trash", "Trash", "SMG", "Trash", "Pistols", "Food", "SMGAmmo", "SmokeGrenades", "CivilianItems", "Trash", "CivilianClothing", "Pistols", "Trash", "Food", "RoadFlares", "Drinks", "Drinks", "CivilianHeadgear", "MedicalItems", "Chemlights", "Trash", "Food", "CivilianItems", "Chemlights", "Drinks", "Chemlights", "RoadFlares", "CivilianItems", "Trash", "Drinks", "CivilianItems", "Pistols", "Drinks", "Drinks", "CivilianBackpacks", "Drinks", "Drinks", "Trash", "Trash", "Trash", "Food", "CivilianVests", "Pistols", "Pistols", "Trash", "SMG", "Trash", "Chemlights", "Shotguns", "SmokeGrenades", "SMG", "Trash", "Food", "Food", "Food", "CivilianItems", "Restraints", "Trash", "Drinks", "PistolAmmo", "CivilianItems", "CivilianBackpacks", "Food", "Pistols", "SMGAttachments", "CivilianItems", "CivilianBackpacks", "Restraints", "Trash", "Trash", "Food", "CivilianHeadgear", "Food", "IndustrialItems", "Trash", "Food", "Trash", "PistolAmmo", "Trash", "MedicalItems", "Pistols", "Trash", "CivilianHeadgear", "Drinks", "Trash", "SmokeGrenades", "SmokeGrenades", "Shotguns", "Shotguns", "Shotguns", "Trash", "Drinks", "Trash", "RoadFlares", "Food", "Trash", "CivilianBackpacks", "Restraints", "RoadFlares", "PistolAttachments", "IndustrialItems", "Trash", "IndustrialItems", "Pistols", "CivilianBackpacks", "Drinks", "SMG", "Food", "Drinks", "Trash", "MedicalItems", "Chemlights", "Trash", "Food", "Pistols", "Food", "Trash", "Drinks", "ShotgunAmmo", "Pistols", "Trash", "Drinks", "RoadFlares"};

        /*
            Percental Item Group Spawn Chances of Industrial:

            Restraints      = 4,35%
            RoadFlares      = 13,04%
            Vehicle         = 21,74%
            Trash           = 26,09%
            IndustrialItems = 34,78%
        */
        Industrial[] = {"RoadFlares", "Trash", "Vehicle", "Trash", "IndustrialItems", "Vehicle", "Vehicle", "RoadFlares", "Restraints", "Trash", "Vehicle", "Trash", "Trash", "Vehicle", "RoadFlares", "Trash", "IndustrialItems", "IndustrialItems", "IndustrialItems", "IndustrialItems", "IndustrialItems", "IndustrialItems", "IndustrialItems"};

        /*
            Percental Item Group Spawn Chances of Factories:

            Electronics     = 10,00%
            Trash           = 40,00%
            IndustrialItems = 50,00%
        */
        Factories[] = {"IndustrialItems", "Trash", "IndustrialItems", "IndustrialItems", "IndustrialItems", "Electronics", "Trash", "Trash", "Trash", "IndustrialItems"};

        /*
            Percental Item Group Spawn Chances of VehicleService:

            Restraints      = 4,35%
            RoadFlares      = 13,04%
            IndustrialItems = 21,74%
            Trash           = 26,09%
            Vehicle         = 34,78%
        */
        VehicleService[] = {"RoadFlares", "IndustrialItems", "IndustrialItems", "RoadFlares", "IndustrialItems", "Restraints", "Vehicle", "Vehicle", "Trash", "Trash", "Trash", "IndustrialItems", "Vehicle", "Vehicle", "Vehicle", "Vehicle", "IndustrialItems", "Trash", "Trash", "RoadFlares", "Vehicle", "Trash", "Vehicle"};

        /*
            Percental Item Group Spawn Chances of Military:

            DLCGhillies       = 0,50%
            Ghillies          = 0,50%
            Rebreathers       = 0,50%
            Bipods            = 0,99%
            DLCAmmo           = 0,99%
            DLCOptics         = 0,99%
            DLCSupressor      = 0,99%
            LMGAmmo           = 0,99%
            MedicalItems      = 0,99%
            Restraints        = 0,99%
            SniperAmmo        = 0,99%
            SniperAttachments = 0,99%
            DLCRifles         = 1,49%
            DLCVests          = 1,49%
            GuerillaHeadgear  = 1,49%
            GuerillaVests     = 1,49%
            HandGrenades      = 1,49%
            HEGrenades        = 1,49%
            MilitaryBackpacks = 1,49%
            MilitaryHeadgear  = 1,49%
            MilitaryVests     = 1,49%
            RifleAmmo         = 1,49%
            RifleAttachments  = 1,49%
            SmokeGrenades     = 1,49%
            Snipers           = 1,49%
            UGLFlares         = 1,49%
            UGLSmokes         = 1,49%
            CivilianItems     = 1,98%
            GuerillaBackpacks = 1,98%
            GuerillaItems     = 1,98%
            LMG               = 1,98%
            Explosives        = 2,48%
            GuerillaClothing  = 2,48%
            MilitaryClothing  = 2,48%
            Rifles            = 2,48%
            Trash             = 49,50%
        */
        Military[] = {"MilitaryBackpacks", "MilitaryClothing", "RifleAttachments", "Trash", "Trash", "HEGrenades", "GuerillaHeadgear", "Trash", "MilitaryClothing", "RifleAmmo", "Trash", "SniperAttachments", "Trash", "Trash", "Trash", "HEGrenades", "Trash", "CivilianItems", "Trash", "Explosives", "Trash", "GuerillaItems", "Trash", "GuerillaBackpacks", "GuerillaItems", "RifleAmmo", "Snipers", "LMGAmmo", "Trash", "GuerillaVests", "Trash", "Explosives", "CivilianItems", "DLCVests", "Trash", "Trash", "MilitaryClothing", "Trash", "MilitaryVests", "Trash", "MilitaryClothing", "Trash", "Trash", "GuerillaVests", "UGLSmokes", "MedicalItems", "Snipers", "Trash", "Trash", "Trash", "Trash", "MilitaryHeadgear", "SmokeGrenades", "Trash", "Trash", "SmokeGrenades", "Explosives", "Trash", "SniperAttachments", "SniperAmmo", "Rifles", "Trash", "UGLFlares", "Trash", "DLCRifles", "UGLFlares", "Trash", "Trash", "DLCRifles", "LMG", "Trash", "Trash", "Trash", "Trash", "Trash", "Trash", "DLCGhillies", "Trash", "DLCVests", "Rifles", "MilitaryClothing", "Trash", "Trash", "LMGAmmo", "GuerillaBackpacks", "Trash", "Trash", "Trash", "Ghillies", "Trash", "GuerillaItems", "MilitaryHeadgear", "MedicalItems", "Trash", "UGLSmokes", "RifleAttachments", "LMG", "CivilianItems", "Trash", "LMG", "GuerillaBackpacks", "Trash", "Rebreathers", "Trash", "HandGrenades", "DLCOptics", "Trash", "DLCOptics", "Trash", "DLCAmmo", "UGLSmokes", "Trash", "Trash", "Snipers", "DLCAmmo", "CivilianItems", "Trash", "GuerillaClothing", "Trash", "Trash", "Trash", "GuerillaBackpacks", "HEGrenades", "Trash", "DLCSupressor", "RifleAttachments", "Trash", "DLCVests", "GuerillaClothing", "Trash", "Trash", "Trash", "Trash", "Trash", "Trash", "Rifles", "HandGrenades", "SniperAmmo", "Trash", "GuerillaVests", "Rifles", "Trash", "GuerillaHeadgear", "Trash", "Trash", "Trash", "Trash", "Trash", "Trash", "Trash", "GuerillaHeadgear", "Trash", "Trash", "Trash", "Restraints", "Trash", "Trash", "MilitaryVests", "Trash", "MilitaryBackpacks", "RifleAmmo", "GuerillaClothing", "Trash", "DLCRifles", "UGLFlares", "Explosives", "Bipods", "Trash", "Trash", "Bipods", "Trash", "Trash", "Trash", "Trash", "Trash", "Trash", "MilitaryHeadgear", "DLCSupressor", "Trash", "Trash", "Trash", "MilitaryVests", "Trash", "Rifles", "Trash", "SmokeGrenades", "Restraints", "Trash", "HandGrenades", "Trash", "Trash", "MilitaryBackpacks", "GuerillaClothing", "Explosives", "Trash", "LMG", "Trash", "GuerillaClothing", "GuerillaItems", "Trash", "Trash", "Trash"};

        /*
            Percental Item Group Spawn Chances of Medical:

            Trash        = 30,00%
            MedicalItems = 70,00%
        */
        Medical[] = {"MedicalItems", "Trash", "MedicalItems", "MedicalItems", "MedicalItems", "Trash", "MedicalItems", "MedicalItems", "Trash", "MedicalItems"};

        /*
            Percental Item Group Spawn Chances of Tourist:

            DLCAmmo           = 2,22%
            DLCOptics         = 2,22%
            DLCSupressor      = 2,22%
            SniperAmmo        = 2,22%
            SniperAttachments = 2,22%
            CivilianItems     = 4,44%
            Explosives        = 4,44%
            HandGrenades      = 4,44%
            MedicalItems      = 4,44%
            Restraints        = 4,44%
            DLCGhillies       = 6,67%
            Ghillies          = 6,67%
            MilitaryBackpacks = 8,89%
            MilitaryHeadgear  = 8,89%
            DLCRifles         = 17,78%
            Snipers           = 17,78%
        */
        Tourist[] = {"Snipers", "Restraints", "MilitaryBackpacks", "MilitaryHeadgear", "MilitaryBackpacks", "DLCRifles", "MilitaryHeadgear", "DLCOptics", "Snipers", "Snipers", "MilitaryHeadgear", "Snipers", "DLCRifles", "DLCRifles", "Explosives", "CivilianItems", "MedicalItems", "MilitaryBackpacks", "DLCRifles", "CivilianItems", "HandGrenades", "Restraints", "DLCAmmo", "MedicalItems", "DLCRifles", "Snipers", "DLCRifles", "SniperAmmo", "DLCSupressor", "Ghillies", "Snipers", "Snipers", "Explosives", "DLCGhillies", "DLCGhillies", "MilitaryBackpacks", "DLCRifles", "Ghillies", "Ghillies", "SniperAttachments", "MilitaryHeadgear", "DLCGhillies", "DLCRifles", "HandGrenades", "Snipers"};

        /*
            Percental Item Group Spawn Chances of Radiation:

            DLCAmmo           = 2,27%
            DLCOptics         = 2,27%
            DLCSupressor      = 2,27%
            SniperAmmo        = 2,27%
            SniperAttachments = 2,27%
            EpicWeapons       = 4,55%
            HandGrenades      = 4,55%
            MedicalItems      = 4,55%
            Restraints        = 4,55%
            DLCGhillies       = 6,82%
            Ghillies          = 6,82%
            Explosives        = 11,36%
            MilitaryBackpacks = 11,36%
            MilitaryHeadgear  = 11,36%
            DLCRifles         = 11,36%
            Snipers           = 11,36%
        */
        Radiation[] = {"MilitaryHeadgear", "HandGrenades", "Snipers", "Explosives", "EpicWeapons", "Snipers", "DLCRifles", "DLCRifles", "DLCOptics", "MedicalItems", "MilitaryBackpacks", "Explosives", "HandGrenades", "MilitaryHeadgear", "SniperAmmo", "Restraints", "Snipers", "DLCRifles", "MilitaryBackpacks", "DLCRifles", "Ghillies", "MilitaryHeadgear", "DLCGhillies", "SniperAttachments", "MilitaryBackpacks", "MilitaryBackpacks", "Explosives", "MilitaryHeadgear", "Restraints", "MilitaryBackpacks", "DLCRifles", "EpicWeapons", "DLCGhillies", "Snipers", "Ghillies", "Snipers", "DLCAmmo", "DLCSupressor", "MedicalItems", "Explosives", "Ghillies", "Explosives", "DLCGhillies", "MilitaryHeadgear"};
    };

    class ItemGroups
    {

        /*
            Percental Item Spawn Chances of Food:

            Exile_Item_CookingPot        = 2,08%
            Exile_Item_CanOpener         = 3,47%
            Exile_Item_Matches           = 3,47%
            Exile_Item_EMRE              = 2,08%
            Exile_Item_GloriousKnakworst = 4,17%
            Exile_Item_Surstromming      = 4,86%
            Exile_Item_SausageGravy      = 4,86%
            Exile_Item_ChristmasTinner   = 4,86%
            Exile_Item_MacasCheese       = 4,86%
            Exile_Item_BBQSandwich       = 4,86%
            Exile_Item_CatFood           = 4,86%
            Exile_Item_Dogfood           = 4,86%
            Exile_Item_BeefParts         = 4,86%
            Exile_Item_Cheathas          = 4,86%
            Exile_Item_DsNuts            = 4,86%
            Exile_Item_Noodles           = 4,86%
            Exile_Item_CockONut          = 5,56%
            Exile_Item_SeedAstics        = 5,56%
            Exile_Item_Raisins           = 6,25%
            Exile_Item_Moobar            = 6,25%
            Exile_Item_InstantCoffee     = 7,64%
        */
        Food[] = {"Exile_Item_InstantCoffee", "Exile_Item_BeefParts", "Exile_Item_CanOpener", "Exile_Item_Moobar", "Exile_Item_BBQSandwich", "Exile_Item_SausageGravy", "Exile_Item_GloriousKnakworst", "Exile_Item_Cheathas", "Exile_Item_InstantCoffee", "Exile_Item_CockONut", "Exile_Item_Cheathas", "Exile_Item_MacasCheese", "Exile_Item_EMRE", "Exile_Item_Surstromming", "Exile_Item_Noodles", "Exile_Item_EMRE", "Exile_Item_CatFood", "Exile_Item_CockONut", "Exile_Item_CatFood", "Exile_Item_Surstromming", "Exile_Item_Moobar", "Exile_Item_Cheathas", "Exile_Item_CanOpener", "Exile_Item_ChristmasTinner", "Exile_Item_CockONut", "Exile_Item_GloriousKnakworst", "Exile_Item_Dogfood", "Exile_Item_Surstromming", "Exile_Item_GloriousKnakworst", "Exile_Item_CockONut", "Exile_Item_Matches", "Exile_Item_ChristmasTinner", "Exile_Item_CanOpener", "Exile_Item_Moobar", "Exile_Item_SausageGravy", "Exile_Item_CockONut", "Exile_Item_InstantCoffee", "Exile_Item_CanOpener", "Exile_Item_GloriousKnakworst", "Exile_Item_SeedAstics", "Exile_Item_BBQSandwich", "Exile_Item_SausageGravy", "Exile_Item_CockONut", "Exile_Item_ChristmasTinner", "Exile_Item_BBQSandwich", "Exile_Item_BeefParts", "Exile_Item_Raisins", "Exile_Item_CatFood", "Exile_Item_Surstromming", "Exile_Item_Moobar", "Exile_Item_ChristmasTinner", "Exile_Item_Noodles", "Exile_Item_CookingPot", "Exile_Item_DsNuts", "Exile_Item_Cheathas", "Exile_Item_SeedAstics", "Exile_Item_Surstromming", "Exile_Item_InstantCoffee", "Exile_Item_InstantCoffee", "Exile_Item_BeefParts", "Exile_Item_SeedAstics", "Exile_Item_SausageGravy", "Exile_Item_Dogfood", "Exile_Item_SeedAstics", "Exile_Item_DsNuts", "Exile_Item_Raisins", "Exile_Item_CockONut", "Exile_Item_BeefParts", "Exile_Item_MacasCheese", "Exile_Item_Cheathas", "Exile_Item_Raisins", "Exile_Item_Raisins", "Exile_Item_Cheathas", "Exile_Item_InstantCoffee", "Exile_Item_CatFood", "Exile_Item_InstantCoffee", "Exile_Item_DsNuts", "Exile_Item_ChristmasTinner", "Exile_Item_SausageGravy", "Exile_Item_Matches", "Exile_Item_Raisins", "Exile_Item_Raisins", "Exile_Item_DsNuts", "Exile_Item_CatFood", "Exile_Item_MacasCheese", "Exile_Item_MacasCheese", "Exile_Item_Noodles", "Exile_Item_CookingPot", "Exile_Item_GloriousKnakworst", "Exile_Item_SeedAstics", "Exile_Item_Surstromming", "Exile_Item_Raisins", "Exile_Item_Matches", "Exile_Item_BBQSandwich", "Exile_Item_BBQSandwich", "Exile_Item_CockONut", "Exile_Item_SeedAstics", "Exile_Item_DsNuts", "Exile_Item_ChristmasTinner", "Exile_Item_Noodles", "Exile_Item_Matches", "Exile_Item_CanOpener", "Exile_Item_Noodles", "Exile_Item_Moobar", "Exile_Item_MacasCheese", "Exile_Item_SausageGravy", "Exile_Item_Raisins", "Exile_Item_SeedAstics", "Exile_Item_Noodles", "Exile_Item_InstantCoffee", "Exile_Item_BBQSandwich", "Exile_Item_BeefParts", "Exile_Item_EMRE", "Exile_Item_MacasCheese", "Exile_Item_Dogfood", "Exile_Item_InstantCoffee", "Exile_Item_BeefParts", "Exile_Item_Cheathas", "Exile_Item_Moobar", "Exile_Item_InstantCoffee", "Exile_Item_Raisins", "Exile_Item_SeedAstics", "Exile_Item_CookingPot", "Exile_Item_Dogfood", "Exile_Item_Moobar", "Exile_Item_InstantCoffee", "Exile_Item_ChristmasTinner", "Exile_Item_DsNuts", "Exile_Item_Dogfood", "Exile_Item_Noodles", "Exile_Item_Dogfood", "Exile_Item_Matches", "Exile_Item_SausageGravy", "Exile_Item_Dogfood", "Exile_Item_BeefParts", "Exile_Item_CatFood", "Exile_Item_MacasCheese", "Exile_Item_Moobar", "Exile_Item_BBQSandwich", "Exile_Item_DsNuts", "Exile_Item_GloriousKnakworst", "Exile_Item_CatFood", "Exile_Item_Moobar", "Exile_Item_Surstromming"};

        /*
            Percental Item Spawn Chances of Drinks:

            Exile_Item_Beer                    = 7,14%
            Exile_Item_EnergyDrink             = 7,14%
            Exile_Item_PlasticBottleFreshWater = 7,14%
            Exile_Item_PowerDrink              = 7,14%
            Exile_Item_MountainDupe            = 14,29%
            Exile_Item_ChocolateMilk           = 21,43%
            Exile_Item_PlasticBottleDirtyWater = 35,71%
        */
        Drinks[] = {"Exile_Item_PlasticBottleDirtyWater", "Exile_Item_ChocolateMilk", "Exile_Item_PowerDrink", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_MountainDupe", "Exile_Item_Beer", "Exile_Item_MountainDupe", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_ChocolateMilk", "Exile_Item_ChocolateMilk", "Exile_Item_PlasticBottleFreshWater", "Exile_Item_EnergyDrink"};

        /*
            Percental Item Spawn Chances of Pistols:

            Exile_Weapon_Colt1911   = 5,88%
            Exile_Weapon_Makarov    = 5,88%
            Exile_Weapon_Taurus     = 5,88%
            Exile_Weapon_TaurusGold = 5,88%
            hgun_P07_khk_F          = 5,88%
            hgun_Pistol_01_F        = 5,88%
            hgun_Pistol_heavy_01_F  = 5,88%
            hgun_Pistol_heavy_02_F  = 5,88%
            hgun_Pistol_Signal_F    = 5,88%
            hgun_ACPC2_F            = 11,76%
            hgun_P07_F              = 11,76%
            hgun_Rook40_F           = 11,76%
            Exile_Weapon_SA61       = 11,76%
        */
        Pistols[] = {"Exile_Weapon_Taurus", "hgun_P07_F", "Exile_Weapon_SA61", "hgun_Rook40_F", "hgun_Pistol_01_F", "Exile_Weapon_Colt1911", "hgun_Rook40_F", "Exile_Weapon_SA61", "hgun_ACPC2_F", "Exile_Weapon_Makarov", "hgun_P07_khk_F", "hgun_P07_F", "hgun_Pistol_heavy_02_F", "hgun_Pistol_Signal_F", "Exile_Weapon_TaurusGold", "hgun_Pistol_heavy_01_F", "hgun_ACPC2_F"};

        /*
            Percental Item Spawn Chances of PistolAmmo:

            6Rnd_GreenSignal_F               = 2,44%
            6Rnd_RedSignal_F                 = 2,44%
            16Rnd_9x21_Mag                   = 2,44%
            6Rnd_45ACP_Cylinder              = 4,88%
            10Rnd_9x21_Mag                   = 9,76%
            11Rnd_45ACP_Mag                  = 9,76%
            30Rnd_9x21_Mag                   = 9,76%
            9Rnd_45ACP_Mag                   = 9,76%
            Exile_Magazine_6Rnd_45ACP        = 9,76%
            Exile_Magazine_7Rnd_45ACP        = 9,76%
            Exile_Magazine_8Rnd_9x18         = 9,76%
            Exile_Magazine_10Rnd_765x17_SA61 = 9,76%
            Exile_Magazine_20Rnd_765x17_SA61 = 9,76%
        */
        PistolAmmo[] = {"Exile_Magazine_6Rnd_45ACP", "Exile_Magazine_20Rnd_765x17_SA61", "11Rnd_45ACP_Mag", "11Rnd_45ACP_Mag", "10Rnd_9x21_Mag", "6Rnd_GreenSignal_F", "Exile_Magazine_8Rnd_9x18", "6Rnd_45ACP_Cylinder", "30Rnd_9x21_Mag", "6Rnd_RedSignal_F", "Exile_Magazine_6Rnd_45ACP", "Exile_Magazine_10Rnd_765x17_SA61", "30Rnd_9x21_Mag", "Exile_Magazine_7Rnd_45ACP", "Exile_Magazine_10Rnd_765x17_SA61", "10Rnd_9x21_Mag", "Exile_Magazine_10Rnd_765x17_SA61", "Exile_Magazine_20Rnd_765x17_SA61", "9Rnd_45ACP_Mag", "Exile_Magazine_20Rnd_765x17_SA61", "16Rnd_9x21_Mag", "Exile_Magazine_8Rnd_9x18", "10Rnd_9x21_Mag", "Exile_Magazine_7Rnd_45ACP", "Exile_Magazine_10Rnd_765x17_SA61", "30Rnd_9x21_Mag", "11Rnd_45ACP_Mag", "9Rnd_45ACP_Mag", "Exile_Magazine_7Rnd_45ACP", "Exile_Magazine_7Rnd_45ACP", "9Rnd_45ACP_Mag", "6Rnd_45ACP_Cylinder", "30Rnd_9x21_Mag", "Exile_Magazine_20Rnd_765x17_SA61", "10Rnd_9x21_Mag", "9Rnd_45ACP_Mag", "Exile_Magazine_6Rnd_45ACP", "Exile_Magazine_8Rnd_9x18", "Exile_Magazine_6Rnd_45ACP", "11Rnd_45ACP_Mag", "Exile_Magazine_8Rnd_9x18"};

        /*
            Percental Item Spawn Chances of PistolAttachments:

            optic_MRD       = 16,67%
            optic_Yorris    = 16,67%
            muzzle_snds_acp = 33,33%
            muzzle_snds_L   = 33,33%
        */
        PistolAttachments[] = {"muzzle_snds_acp", "muzzle_snds_acp", "muzzle_snds_L", "optic_MRD", "muzzle_snds_L", "optic_Yorris"};

        /*
            Percental Item Spawn Chances of Shotguns:

            Exile_Weapon_M1014 = 100,00%
        */
        Shotguns[] = {"Exile_Weapon_M1014"};

        /*
            Percental Item Spawn Chances of ShotgunAmmo:

            Exile_Magazine_8Rnd_74Slug = 100,00%
        */
        ShotgunAmmo[] = {"Exile_Magazine_8Rnd_74Slug"};

        /*
            Percental Item Spawn Chances of SMG:

            SMG_01_F       = 25,00%
            SMG_02_F       = 25,00%
            SMG_05_F       = 25,00%
            hgun_PDW2000_F = 25,00%
        */
        SMG[] = {"hgun_PDW2000_F", "SMG_02_F", "SMG_01_F", "SMG_05_F"};

        /*
            Percental Item Spawn Chances of SMGAmmo:

            30Rnd_45ACP_Mag_SMG_01              = 16,67%
            30Rnd_45ACP_Mag_SMG_01_Tracer_Green = 16,67%
            30Rnd_9x21_Mag_SMG_02               = 16,67%
            30Rnd_9x21_Mag_SMG_02_Tracer_Red    = 16,67%
            30Rnd_9x21_Mag_SMG_02_Tracer_Yellow = 16,67%
            30Rnd_9x21_Mag_SMG_02_Tracer_Green  = 16,67%
        */
        SMGAmmo[] = {"30Rnd_9x21_Mag_SMG_02_Tracer_Green", "30Rnd_9x21_Mag_SMG_02", "30Rnd_45ACP_Mag_SMG_01_Tracer_Green", "30Rnd_9x21_Mag_SMG_02_Tracer_Red", "30Rnd_9x21_Mag_SMG_02_Tracer_Yellow", "30Rnd_45ACP_Mag_SMG_01"};

        /*
            Percental Item Spawn Chances of SMGAttachments:

            optic_Holosight_smg       = 16,67%
            optic_Holosight_smg_blk_F = 16,67%
            optic_ACO_grn_smg         = 16,67%
            optic_Aco_smg             = 16,67%
            optic_ACO_grn             = 16,67%
            optic_Aco                 = 16,67%
        */
        SMGAttachments[] = {"optic_ACO_grn_smg", "optic_Aco_smg", "optic_Aco", "optic_Holosight_smg", "optic_Holosight_smg_blk_F", "optic_ACO_grn"};

        /*
            Percental Item Spawn Chances of Rifles:

            arifle_Katiba_GL_F       = 0,71%
            arifle_Mk20_GL_F         = 0,71%
            arifle_MX_GL_Black_F     = 0,71%
            arifle_MX_GL_F           = 0,71%
            arifle_MXM_F             = 0,71%
            arifle_TRG21_GL_F        = 0,71%
            Exile_Weapon_AK107_GL    = 0,71%
            Exile_Weapon_AK74_GL     = 0,71%
            arifle_AK12_GL_F         = 1,43%
            arifle_AKM_F             = 1,43%
            arifle_AKM_FL_F          = 1,43%
            arifle_AKS_F             = 1,43%
            arifle_ARX_blk_F         = 1,43%
            arifle_ARX_ghex_F        = 1,43%
            arifle_ARX_hex_F         = 1,43%
            arifle_CTAR_blk_F        = 1,43%
            arifle_CTAR_ghex_F       = 1,43%
            arifle_CTAR_GL_blk_F     = 1,43%
            arifle_CTAR_hex_F        = 1,43%
            arifle_CTARS_blk_F       = 1,43%
            arifle_CTARS_ghex_F      = 1,43%
            arifle_CTARS_hex_F       = 1,43%
            arifle_Katiba_F          = 1,43%
            arifle_Mk20_F            = 1,43%
            arifle_Mk20C_F           = 1,43%
            arifle_MX_Black_F        = 1,43%
            arifle_MX_F              = 1,43%
            arifle_MXC_Black_F       = 1,43%
            arifle_MXC_F             = 1,43%
            arifle_MXM_Black_F       = 1,43%
            arifle_SDAR_F            = 1,43%
            arifle_SPAR_01_blk_F     = 1,43%
            arifle_SPAR_01_GL_blk_F  = 1,43%
            arifle_SPAR_01_GL_khk_F  = 1,43%
            arifle_SPAR_01_GL_snd_F  = 1,43%
            arifle_SPAR_01_khk_F     = 1,43%
            arifle_SPAR_01_snd_F     = 1,43%
            arifle_SPAR_02_blk_F     = 1,43%
            arifle_SPAR_02_khk_F     = 1,43%
            arifle_SPAR_02_snd_F     = 1,43%
            arifle_SPAR_03_blk_F     = 1,43%
            arifle_SPAR_03_khk_F     = 1,43%
            arifle_SPAR_03_snd_F     = 1,43%
            arifle_TRG20_F           = 1,43%
            arifle_TRG21_F           = 1,43%
            Exile_Weapon_AK107       = 1,43%
            Exile_Weapon_AK74        = 1,43%
            Exile_Weapon_DMR         = 1,43%
            arifle_MXM_khk_F         = 2,14%
            Exile_Weapon_AK47        = 2,14%
            Exile_Weapon_AKS_Gold    = 2,14%
            Exile_Weapon_SVD         = 2,14%
            Exile_Weapon_SVDCamo     = 2,14%
            Exile_Weapon_VSSVintorez = 2,14%
            arifle_MX_GL_khk_F       = 2,14%
            arifle_AK12_F            = 2,14%
            Exile_Weapon_CZ550       = 2,14%
            arifle_MX_khk_F          = 2,14%
            arifle_MXC_khk_F         = 2,14%
            Exile_Weapon_M4          = 2,14%
            Exile_Weapon_M16A4       = 2,14%
            Exile_Weapon_M16A2       = 2,14%
            Exile_Weapon_LeeEnfield  = 7,14%
        */
        Rifles[] = {"arifle_MXM_F", "arifle_CTARS_blk_F", "Exile_Weapon_M16A2", "arifle_MXM_khk_F", "Exile_Weapon_AK47", "Exile_Weapon_M4", "arifle_MX_khk_F", "arifle_CTAR_GL_blk_F", "arifle_MXM_khk_F", "Exile_Weapon_M16A4", "arifle_SPAR_01_GL_snd_F", "arifle_CTARS_blk_F", "arifle_AK12_GL_F", "Exile_Weapon_AKS_Gold", "arifle_MXC_F", "Exile_Weapon_LeeEnfield", "Exile_Weapon_M16A2", "arifle_MX_Black_F", "Exile_Weapon_SVDCamo", "arifle_SPAR_02_blk_F", "arifle_MX_GL_khk_F", "arifle_TRG21_F", "arifle_CTAR_blk_F", "Exile_Weapon_SVD", "Exile_Weapon_DMR", "arifle_AKM_FL_F", "Exile_Weapon_AK107_GL", "arifle_MXM_Black_F", "arifle_SPAR_02_snd_F", "arifle_SPAR_01_khk_F", "arifle_AK12_F", "arifle_ARX_hex_F", "arifle_Mk20_F", "arifle_ARX_ghex_F", "arifle_TRG20_F", "arifle_SPAR_01_snd_F", "Exile_Weapon_M16A4", "arifle_SPAR_01_GL_khk_F", "Exile_Weapon_SVD", "Exile_Weapon_M16A4", "Exile_Weapon_SVDCamo", "Exile_Weapon_AK107", "Exile_Weapon_LeeEnfield", "arifle_MX_khk_F", "arifle_SPAR_01_blk_F", "arifle_AKS_F", "Exile_Weapon_LeeEnfield", "arifle_Mk20_F", "arifle_MX_F", "Exile_Weapon_M4", "arifle_SPAR_02_blk_F", "arifle_MX_Black_F", "arifle_SDAR_F", "Exile_Weapon_AK74", "arifle_SPAR_02_khk_F", "arifle_MXC_Black_F", "Exile_Weapon_AK107", "arifle_AK12_F", "Exile_Weapon_LeeEnfield", "arifle_ARX_hex_F", "Exile_Weapon_LeeEnfield", "Exile_Weapon_AKS_Gold", "arifle_SPAR_03_blk_F", "Exile_Weapon_VSSVintorez", "arifle_MX_GL_Black_F", "arifle_MX_GL_khk_F", "arifle_AKM_F", "Exile_Weapon_CZ550", "arifle_SPAR_01_GL_snd_F", "arifle_TRG20_F", "arifle_SPAR_01_blk_F", "arifle_ARX_ghex_F", "arifle_MXC_F", "Exile_Weapon_AK47", "arifle_ARX_blk_F", "Exile_Weapon_M16A2", "Exile_Weapon_SVDCamo", "arifle_ARX_blk_F", "arifle_MXM_khk_F", "arifle_Mk20_GL_F", "Exile_Weapon_VSSVintorez", "Exile_Weapon_CZ550", "arifle_CTARS_ghex_F", "arifle_MX_GL_F", "arifle_Katiba_GL_F", "arifle_Katiba_F", "Exile_Weapon_AKS_Gold", "arifle_MX_F", "Exile_Weapon_AK74_GL", "arifle_TRG21_GL_F", "arifle_SPAR_01_GL_blk_F", "Exile_Weapon_VSSVintorez", "Exile_Weapon_LeeEnfield", "arifle_MXC_khk_F", "Exile_Weapon_AK74", "arifle_AKM_F", "arifle_MXC_khk_F", "arifle_AKS_F", "Exile_Weapon_DMR", "arifle_AK12_GL_F", "Exile_Weapon_LeeEnfield", "arifle_MX_GL_khk_F", "arifle_SPAR_03_khk_F", "arifle_CTARS_ghex_F", "arifle_TRG21_F", "arifle_SPAR_02_snd_F", "arifle_CTAR_hex_F", "arifle_SPAR_03_blk_F", "arifle_CTAR_blk_F", "arifle_AKM_FL_F", "Exile_Weapon_LeeEnfield", "arifle_CTAR_ghex_F", "arifle_MX_khk_F", "Exile_Weapon_LeeEnfield", "arifle_CTARS_hex_F", "Exile_Weapon_LeeEnfield", "arifle_Katiba_F", "arifle_CTAR_hex_F", "arifle_SPAR_03_snd_F", "arifle_AK12_F", "arifle_SDAR_F", "arifle_SPAR_01_khk_F", "arifle_CTAR_GL_blk_F", "arifle_SPAR_03_snd_F", "arifle_Mk20C_F", "arifle_SPAR_02_khk_F", "arifle_MXC_khk_F", "Exile_Weapon_M4", "arifle_CTARS_hex_F", "arifle_SPAR_01_GL_blk_F", "arifle_SPAR_03_khk_F", "arifle_MXC_Black_F", "arifle_SPAR_01_GL_khk_F", "arifle_MXM_Black_F", "Exile_Weapon_CZ550", "arifle_CTAR_ghex_F", "arifle_SPAR_01_snd_F", "Exile_Weapon_SVD", "arifle_Mk20C_F", "Exile_Weapon_AK47"};

        /*
            Percental Item Spawn Chances of RifleAmmo:

            20Rnd_556x45_UW_mag                    = 2,20%
            30Rnd_556x45_Stanag                    = 2,20%
            30Rnd_556x45_Stanag_green              = 2,20%
            30Rnd_556x45_Stanag_red                = 2,20%
            30Rnd_556x45_Stanag_Tracer_Green       = 2,20%
            30Rnd_556x45_Stanag_Tracer_Red         = 2,20%
            30Rnd_556x45_Stanag_Tracer_Yellow      = 2,20%
            30Rnd_65x39_caseless_green             = 2,20%
            30Rnd_65x39_caseless_green_mag_Tracer  = 2,20%
            30Rnd_65x39_caseless_mag               = 2,20%
            30Rnd_65x39_caseless_mag_Tracer        = 2,20%
            Exile_Magazine_10Rnd_303               = 10,99%
            Exile_Magazine_30Rnd_762x39_AK         = 2,20%
            Exile_Magazine_30Rnd_545x39_AK         = 2,20%
            Exile_Magazine_30Rnd_545x39_AK_Green   = 2,20%
            Exile_Magazine_30Rnd_545x39_AK_Red     = 2,20%
            Exile_Magazine_30Rnd_545x39_AK_White   = 2,20%
            Exile_Magazine_30Rnd_545x39_AK_Yellow  = 2,20%
            Exile_Magazine_20Rnd_762x51_DMR        = 1,10%
            Exile_Magazine_20Rnd_762x51_DMR_Yellow = 1,10%
            Exile_Magazine_20Rnd_762x51_DMR_Red    = 1,10%
            Exile_Magazine_20Rnd_762x51_DMR_Green  = 1,10%
            Exile_Magazine_20Rnd_762x51_DMR_White  = 1,10%
            Exile_Magazine_5Rnd_22LR               = 2,20%
            Exile_Magazine_10Rnd_762x54            = 2,20%
            Exile_Magazine_10Rnd_9x39              = 2,20%
            Exile_Magazine_20Rnd_9x39              = 2,20%
            30Rnd_762x39_Mag_F                     = 2,20%
            30Rnd_762x39_Mag_Green_F               = 2,20%
            30Rnd_762x39_Mag_Tracer_F              = 2,20%
            30Rnd_762x39_Mag_Tracer_Green_F        = 2,20%
            30Rnd_762x39_AK47_M                    = 2,20%
            30Rnd_545x39_Mag_F                     = 2,20%
            30Rnd_545x39_Mag_Green_F               = 2,20%
            30Rnd_545x39_Mag_Tracer_F              = 2,20%
            30Rnd_545x39_Mag_Tracer_Green_F        = 2,20%
            10Rnd_50BW_Mag_F                       = 2,20%
            30Rnd_580x42_Mag_F                     = 2,20%
            30Rnd_580x42_Mag_Tracer_F              = 2,20%
            100Rnd_580x42_Mag_F                    = 2,20%
            100Rnd_580x42_Mag_Tracer_F             = 2,20%
            150Rnd_556x45_Drum_Mag_F               = 2,20%
            150Rnd_556x45_Drum_Mag_Tracer_F        = 2,20%
            20Rnd_762x51_Mag                       = 2,20%
        */
        RifleAmmo[] = {"30Rnd_762x39_Mag_F", "30Rnd_545x39_Mag_Tracer_F", "30Rnd_545x39_Mag_F", "Exile_Magazine_30Rnd_545x39_AK", "30Rnd_762x39_Mag_Tracer_F", "Exile_Magazine_20Rnd_9x39", "30Rnd_545x39_Mag_Green_F", "30Rnd_580x42_Mag_Tracer_F", "30Rnd_65x39_caseless_green_mag_Tracer", "30Rnd_545x39_Mag_Tracer_Green_F", "Exile_Magazine_10Rnd_303", "30Rnd_580x42_Mag_F", "150Rnd_556x45_Drum_Mag_F", "30Rnd_556x45_Stanag_red", "30Rnd_556x45_Stanag_Tracer_Green", "20Rnd_762x51_Mag", "150Rnd_556x45_Drum_Mag_Tracer_F", "Exile_Magazine_20Rnd_762x51_DMR_Red", "30Rnd_545x39_Mag_F", "30Rnd_556x45_Stanag_Tracer_Red", "Exile_Magazine_5Rnd_22LR", "Exile_Magazine_10Rnd_303", "Exile_Magazine_30Rnd_545x39_AK_Yellow", "30Rnd_556x45_Stanag_Tracer_Green", "30Rnd_556x45_Stanag", "30Rnd_545x39_Mag_Tracer_Green_F", "30Rnd_762x39_Mag_Green_F", "30Rnd_762x39_Mag_Tracer_Green_F", "Exile_Magazine_10Rnd_762x54", "Exile_Magazine_10Rnd_762x54", "30Rnd_762x39_Mag_Tracer_Green_F", "150Rnd_556x45_Drum_Mag_F", "100Rnd_580x42_Mag_F", "Exile_Magazine_20Rnd_762x51_DMR_White", "10Rnd_50BW_Mag_F", "30Rnd_762x39_AK47_M", "30Rnd_65x39_caseless_green_mag_Tracer", "30Rnd_556x45_Stanag_Tracer_Yellow", "Exile_Magazine_20Rnd_762x51_DMR_Green", "Exile_Magazine_10Rnd_303", "30Rnd_762x39_AK47_M", "Exile_Magazine_30Rnd_545x39_AK_Red", "20Rnd_556x45_UW_mag", "100Rnd_580x42_Mag_Tracer_F", "30Rnd_65x39_caseless_green", "Exile_Magazine_30Rnd_545x39_AK_White", "Exile_Magazine_10Rnd_303", "30Rnd_65x39_caseless_mag", "10Rnd_50BW_Mag_F", "30Rnd_65x39_caseless_mag", "Exile_Magazine_30Rnd_762x39_AK", "Exile_Magazine_10Rnd_303", "30Rnd_65x39_caseless_mag_Tracer", "100Rnd_580x42_Mag_F", "30Rnd_556x45_Stanag_Tracer_Red", "Exile_Magazine_10Rnd_9x39", "Exile_Magazine_20Rnd_9x39", "Exile_Magazine_30Rnd_545x39_AK_Green", "30Rnd_65x39_caseless_green", "100Rnd_580x42_Mag_Tracer_F", "Exile_Magazine_10Rnd_303", "Exile_Magazine_10Rnd_9x39", "30Rnd_762x39_Mag_F", "Exile_Magazine_30Rnd_545x39_AK_Yellow", "Exile_Magazine_20Rnd_762x51_DMR", "20Rnd_556x45_UW_mag", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_545x39_Mag_Tracer_F", "30Rnd_762x39_Mag_Tracer_F", "30Rnd_556x45_Stanag_green", "Exile_Magazine_30Rnd_545x39_AK_Green", "30Rnd_580x42_Mag_F", "30Rnd_545x39_Mag_Green_F", "150Rnd_556x45_Drum_Mag_Tracer_F", "Exile_Magazine_10Rnd_303", "30Rnd_580x42_Mag_Tracer_F", "Exile_Magazine_5Rnd_22LR", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_green", "Exile_Magazine_30Rnd_762x39_AK", "Exile_Magazine_10Rnd_303", "Exile_Magazine_10Rnd_303", "Exile_Magazine_20Rnd_762x51_DMR_Yellow", "20Rnd_762x51_Mag", "Exile_Magazine_30Rnd_545x39_AK", "30Rnd_556x45_Stanag_Tracer_Yellow", "Exile_Magazine_30Rnd_545x39_AK_Red", "30Rnd_556x45_Stanag_red", "Exile_Magazine_10Rnd_303", "Exile_Magazine_30Rnd_545x39_AK_White", "30Rnd_762x39_Mag_Green_F"};

        /*
            Percental Item Spawn Chances of RifleAttachments:

            muzzle_snds_M            = 3,39%
            muzzle_snds_H            = 3,39%
            muzzle_snds_H_khk_F      = 3,39%
            muzzle_snds_H_snd_F      = 3,39%
            muzzle_snds_58_blk_F     = 3,39%
            muzzle_snds_m_khk_F      = 3,39%
            muzzle_snds_m_snd_F      = 3,39%
            muzzle_snds_58_wdm_F     = 3,39%
            muzzle_snds_65_TI_blk_F  = 3,39%
            muzzle_snds_65_TI_hex_F  = 3,39%
            muzzle_snds_65_TI_ghex_F = 3,39%
            muzzle_snds_H_MG_blk_F   = 3,39%
            muzzle_snds_H_MG_khk_F   = 3,39%
            optic_Arco               = 3,39%
            optic_Arco_blk_F         = 3,39%
            optic_Arco_ghex_F        = 3,39%
            optic_Hamr               = 3,39%
            optic_Hamr_khk_F         = 3,39%
            optic_Holosight          = 3,39%
            optic_Holosight_blk_F    = 3,39%
            optic_Holosight_khk_F    = 3,39%
            acc_flashlight           = 3,39%
            acc_pointer_IR           = 3,39%
            optic_MRCO               = 3,39%
            optic_DMS                = 3,39%
            optic_DMS_ghex_F         = 3,39%
            optic_ERCO_blk_F         = 3,39%
            optic_ERCO_khk_F         = 3,39%
            optic_ERCO_snd_F         = 3,39%
            optic_NVS                = 1,69%
        */
        RifleAttachments[] = {"muzzle_snds_65_TI_blk_F", "optic_Holosight_khk_F", "muzzle_snds_58_wdm_F", "muzzle_snds_H_snd_F", "muzzle_snds_H_MG_blk_F", "muzzle_snds_H_khk_F", "optic_Hamr_khk_F", "optic_ERCO_blk_F", "muzzle_snds_58_blk_F", "muzzle_snds_H", "muzzle_snds_H", "optic_Arco_ghex_F", "optic_ERCO_khk_F", "muzzle_snds_m_khk_F", "optic_Arco_blk_F", "optic_ERCO_snd_F", "optic_MRCO", "optic_Hamr", "muzzle_snds_65_TI_hex_F", "muzzle_snds_58_blk_F", "optic_DMS_ghex_F", "optic_Holosight_khk_F", "muzzle_snds_m_khk_F", "muzzle_snds_65_TI_blk_F", "acc_flashlight", "acc_pointer_IR", "optic_DMS", "optic_Arco_blk_F", "muzzle_snds_65_TI_hex_F", "muzzle_snds_H_snd_F", "optic_Arco", "muzzle_snds_H_MG_khk_F", "optic_DMS", "muzzle_snds_65_TI_ghex_F", "optic_ERCO_snd_F", "muzzle_snds_m_snd_F", "optic_Arco", "muzzle_snds_M", "muzzle_snds_M", "muzzle_snds_m_snd_F", "optic_Holosight_blk_F", "optic_Holosight_blk_F", "optic_Arco_ghex_F", "muzzle_snds_65_TI_ghex_F", "optic_MRCO", "muzzle_snds_58_wdm_F", "optic_Hamr_khk_F", "acc_flashlight", "optic_Holosight", "optic_Holosight", "muzzle_snds_H_MG_blk_F", "acc_pointer_IR", "optic_Hamr", "optic_DMS_ghex_F", "optic_ERCO_blk_F", "optic_ERCO_khk_F", "muzzle_snds_H_khk_F", "optic_NVS", "muzzle_snds_H_MG_khk_F"};

        /*
            Percental Item Spawn Chances of LMG:

            arifle_MX_SW_Black_F = 12,50%
            arifle_MX_SW_F       = 12,50%
            LMG_Mk200_F          = 12,50%
            LMG_Zafir_F          = 12,50%
            Exile_Weapon_RPK     = 12,50%
            Exile_Weapon_PK      = 12,50%
            Exile_Weapon_PKP     = 12,50%
            LMG_03_F             = 12,50%
        */
        LMG[] = {"arifle_MX_SW_F", "Exile_Weapon_PKP", "arifle_MX_SW_Black_F", "LMG_Zafir_F", "Exile_Weapon_RPK", "Exile_Weapon_PK", "LMG_03_F", "LMG_Mk200_F"};

        /*
            Percental Item Spawn Chances of LMGAmmo:

            100Rnd_65x39_caseless_mag             = 7,69%
            100Rnd_65x39_caseless_mag_Tracer      = 11,54%
            150Rnd_762x54_Box                     = 11,54%
            150Rnd_762x54_Box_Tracer              = 3,85%
            130Rnd_338_Mag                        = 19,23%
            150Rnd_93x64_Mag                      = 19,23%
            Exile_Magazine_45Rnd_545x39_RPK_Green = 3,85%
            Exile_Magazine_75Rnd_545x39_RPK_Green = 3,85%
            Exile_Magazine_100Rnd_762x54_PK_Green = 3,85%
            200Rnd_556x45_Box_F                   = 3,85%
            200Rnd_556x45_Box_Red_F               = 3,85%
            200Rnd_556x45_Box_Tracer_F            = 3,85%
            200Rnd_556x45_Box_Tracer_Red_F        = 3,85%
        */
        LMGAmmo[] = {"150Rnd_93x64_Mag", "200Rnd_556x45_Box_Red_F", "Exile_Magazine_75Rnd_545x39_RPK_Green", "130Rnd_338_Mag", "Exile_Magazine_45Rnd_545x39_RPK_Green", "200Rnd_556x45_Box_F", "Exile_Magazine_100Rnd_762x54_PK_Green", "100Rnd_65x39_caseless_mag_Tracer", "130Rnd_338_Mag", "150Rnd_762x54_Box", "150Rnd_93x64_Mag", "130Rnd_338_Mag", "130Rnd_338_Mag", "150Rnd_93x64_Mag", "200Rnd_556x45_Box_Tracer_F", "150Rnd_762x54_Box", "150Rnd_93x64_Mag", "150Rnd_762x54_Box_Tracer", "150Rnd_762x54_Box", "200Rnd_556x45_Box_Tracer_Red_F", "100Rnd_65x39_caseless_mag", "100Rnd_65x39_caseless_mag", "100Rnd_65x39_caseless_mag_Tracer", "100Rnd_65x39_caseless_mag_Tracer", "150Rnd_93x64_Mag", "130Rnd_338_Mag"};

        /*
            Percental Item Spawn Chances of Snipers:

            srifle_DMR_01_F      = 9,09%
            srifle_EBR_F         = 9,09%
            srifle_GM6_F         = 9,09%
            srifle_LRR_F         = 9,09%
            srifle_LRR_tna_F     = 9,09%
            srifle_GM6_ghex_F    = 9,09%
            srifle_DMR_07_blk_F  = 9,09%
            srifle_DMR_07_hex_F  = 9,09%
            srifle_DMR_07_ghex_F = 9,09%
            Exile_Weapon_m107    = 9,09%
            Exile_Weapon_ksvk    = 9,09%
        */
        Snipers[] = {"Exile_Weapon_m107", "srifle_GM6_F", "Exile_Weapon_ksvk", "srifle_GM6_ghex_F", "srifle_LRR_F", "srifle_DMR_07_ghex_F", "srifle_LRR_tna_F", "srifle_EBR_F", "srifle_DMR_07_blk_F", "srifle_DMR_07_hex_F", "srifle_DMR_01_F"};

        /*
            Percental Item Spawn Chances of SniperAmmo:

            Exile_Magazine_5Rnd_127x108_APDS_Bullet_Cam_Mag      = 0,74%
            Exile_Magazine_5Rnd_127x108_APDS_KSVK_Bullet_Cam_Mag = 0,74%
            Exile_Magazine_5Rnd_127x108_KSVK_Bullet_Cam_Mag      = 1,48%
            Exile_Magazine_5Rnd_127x108_Bullet_Cam_Mag           = 1,48%
            Exile_Magazine_10Rnd_127x99_m107_Bullet_Cam_Mag      = 2,22%
            Exile_Magazine_7Rnd_408_Bullet_Cam_Mag               = 2,22%
            Exile_Magazine_10Rnd_338_Bullet_Cam_Mag              = 3,70%
            Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag     = 3,70%
            Exile_Magazine_5Rnd_127x108_APDS_KSVK                = 5,93%
            5Rnd_127x108_APDS_Mag                                = 5,93%
            5Rnd_127x108_Mag                                     = 7,41%
            Exile_Magazine_10Rnd_127x99_m107                     = 7,41%
            Exile_Magazine_5Rnd_127x108_KSVK                     = 7,41%
            7Rnd_408_Mag                                         = 7,41%
            10Rnd_762x54_Mag                                     = 12,59%
            20Rnd_762x51_Mag                                     = 14,07%
            20Rnd_650x39_Cased_Mag_F                             = 15,56%
        */
        SniperAmmo[] = {"10Rnd_762x54_Mag", "5Rnd_127x108_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "20Rnd_650x39_Cased_Mag_F", "5Rnd_127x108_APDS_Mag", "7Rnd_408_Mag", "20Rnd_650x39_Cased_Mag_F", "20Rnd_650x39_Cased_Mag_F", "10Rnd_762x54_Mag", "5Rnd_127x108_APDS_Mag", "10Rnd_762x54_Mag", "Exile_Magazine_10Rnd_338_Bullet_Cam_Mag", "Exile_Magazine_10Rnd_127x99_m107", "7Rnd_408_Mag", "20Rnd_650x39_Cased_Mag_F", "10Rnd_762x54_Mag", "20Rnd_762x51_Mag", "20Rnd_650x39_Cased_Mag_F", "10Rnd_762x54_Mag", "7Rnd_408_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_10Rnd_127x99_m107_Bullet_Cam_Mag", "5Rnd_127x108_Mag", "20Rnd_762x51_Mag", "Exile_Magazine_5Rnd_127x108_Bullet_Cam_Mag", "20Rnd_762x51_Mag", "10Rnd_762x54_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "Exile_Magazine_10Rnd_127x99_m107", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "10Rnd_762x54_Mag", "5Rnd_127x108_Mag", "Exile_Magazine_10Rnd_127x99_m107_Bullet_Cam_Mag", "10Rnd_762x54_Mag", "10Rnd_762x54_Mag", "7Rnd_408_Mag", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_5Rnd_127x108_Bullet_Cam_Mag", "20Rnd_650x39_Cased_Mag_F", "10Rnd_762x54_Mag", "20Rnd_762x51_Mag", "Exile_Magazine_10Rnd_338_Bullet_Cam_Mag", "10Rnd_762x54_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "20Rnd_650x39_Cased_Mag_F", "20Rnd_762x51_Mag", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_5Rnd_127x108_KSVK", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "Exile_Magazine_10Rnd_127x99_m107", "Exile_Magazine_10Rnd_127x99_m107", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_10Rnd_127x99_m107_Bullet_Cam_Mag", "5Rnd_127x108_Mag", "20Rnd_762x51_Mag", "Exile_Magazine_10Rnd_127x99_m107", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_10Rnd_127x99_m107", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag", "7Rnd_408_Mag", "20Rnd_762x51_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "5Rnd_127x108_Mag", "5Rnd_127x108_APDS_Mag", "7Rnd_408_Mag", "20Rnd_762x51_Mag", "5Rnd_127x108_APDS_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "10Rnd_762x54_Mag", "Exile_Magazine_10Rnd_127x99_m107", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "7Rnd_408_Mag", "Exile_Magazine_7Rnd_408_Bullet_Cam_Mag", "10Rnd_762x54_Mag", "Exile_Magazine_5Rnd_127x108_KSVK_Bullet_Cam_Mag", "7Rnd_408_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "20Rnd_650x39_Cased_Mag_F", "20Rnd_650x39_Cased_Mag_F", "20Rnd_650x39_Cased_Mag_F", "5Rnd_127x108_Mag", "20Rnd_762x51_Mag", "10Rnd_762x54_Mag", "20Rnd_762x51_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "10Rnd_762x54_Mag", "5Rnd_127x108_Mag", "Exile_Magazine_7Rnd_408_Bullet_Cam_Mag", "20Rnd_762x51_Mag", "10Rnd_762x54_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "10Rnd_762x54_Mag", "Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag", "Exile_Magazine_10Rnd_127x99_m107", "5Rnd_127x108_Mag", "20Rnd_650x39_Cased_Mag_F", "7Rnd_408_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_5Rnd_127x108_KSVK", "Exile_Magazine_10Rnd_338_Bullet_Cam_Mag", "20Rnd_762x51_Mag", "Exile_Magazine_10Rnd_338_Bullet_Cam_Mag", "20Rnd_762x51_Mag", "5Rnd_127x108_APDS_Mag", "20Rnd_762x51_Mag", "20Rnd_650x39_Cased_Mag_F", "20Rnd_762x51_Mag", "5Rnd_127x108_APDS_Mag", "20Rnd_650x39_Cased_Mag_F", "7Rnd_408_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK_Bullet_Cam_Mag", "Exile_Magazine_10Rnd_127x99_m107", "Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag", "Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag", "20Rnd_762x51_Mag", "5Rnd_127x108_Mag", "Exile_Magazine_5Rnd_127x108_KSVK_Bullet_Cam_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "Exile_Magazine_10Rnd_127x99_m107", "Exile_Magazine_7Rnd_408_Bullet_Cam_Mag", "Exile_Magazine_5Rnd_127x108_APDS_Bullet_Cam_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "20Rnd_762x51_Mag", "5Rnd_127x108_APDS_Mag", "5Rnd_127x108_Mag", "Exile_Magazine_10Rnd_338_Bullet_Cam_Mag", "5Rnd_127x108_APDS_Mag", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag"};

        /*
            Percental Item Spawn Chances of SniperAttachments:

            muzzle_snds_B_khk_F = 11,11%
            muzzle_snds_B_snd_F = 11,11%
            muzzle_snds_B       = 11,11%
            optic_LRPS          = 11,11%
            optic_LRPS_ghex_F   = 11,11%
            optic_LRPS_tna_F    = 11,11%
            optic_SOS           = 11,11%
            optic_SOS_khk_F     = 11,11%
            optic_DMS           = 11,11%
        */
        SniperAttachments[] = {"muzzle_snds_B_khk_F", "muzzle_snds_B", "optic_DMS", "optic_LRPS_ghex_F", "optic_SOS_khk_F", "optic_LRPS_tna_F", "optic_SOS", "optic_LRPS", "muzzle_snds_B_snd_F"};

        /*
            Percental Item Spawn Chances of DLCRifles:

            srifle_DMR_03_F          = 4,05%
            srifle_DMR_03_khaki_F    = 4,05%
            srifle_DMR_03_tan_F      = 4,05%
            srifle_DMR_03_woodland_F = 4,05%
            srifle_DMR_06_camo_F     = 4,05%
            srifle_DMR_06_olive_F    = 4,05%
            srifle_DMR_02_camo_F     = 8,11%
            srifle_DMR_02_F          = 8,11%
            srifle_DMR_02_sniper_F   = 8,11%
            srifle_DMR_04_F          = 9,46%
            srifle_DMR_04_Tan_F      = 9,46%
            srifle_DMR_05_blk_F      = 10,81%
            srifle_DMR_05_hex_F      = 10,81%
            srifle_DMR_05_tan_F      = 10,81%
        */
        DLCRifles[] = {"srifle_DMR_03_woodland_F", "srifle_DMR_04_Tan_F", "srifle_DMR_05_blk_F", "srifle_DMR_05_hex_F", "srifle_DMR_02_camo_F", "srifle_DMR_04_F", "srifle_DMR_02_camo_F", "srifle_DMR_02_sniper_F", "srifle_DMR_05_tan_F", "srifle_DMR_05_hex_F", "srifle_DMR_04_Tan_F", "srifle_DMR_05_tan_F", "srifle_DMR_05_tan_F", "srifle_DMR_04_Tan_F", "srifle_DMR_06_olive_F", "srifle_DMR_05_blk_F", "srifle_DMR_02_F", "srifle_DMR_05_hex_F", "srifle_DMR_04_Tan_F", "srifle_DMR_05_tan_F", "srifle_DMR_06_camo_F", "srifle_DMR_03_khaki_F", "srifle_DMR_05_tan_F", "srifle_DMR_04_F", "srifle_DMR_02_camo_F", "srifle_DMR_05_tan_F", "srifle_DMR_03_woodland_F", "srifle_DMR_05_blk_F", "srifle_DMR_05_tan_F", "srifle_DMR_04_F", "srifle_DMR_06_olive_F", "srifle_DMR_05_hex_F", "srifle_DMR_06_camo_F", "srifle_DMR_03_tan_F", "srifle_DMR_05_blk_F", "srifle_DMR_04_F", "srifle_DMR_02_F", "srifle_DMR_05_blk_F", "srifle_DMR_03_khaki_F", "srifle_DMR_03_tan_F", "srifle_DMR_03_khaki_F", "srifle_DMR_02_F", "srifle_DMR_02_camo_F", "srifle_DMR_06_camo_F", "srifle_DMR_03_F", "srifle_DMR_05_hex_F", "srifle_DMR_05_hex_F", "srifle_DMR_04_F", "srifle_DMR_05_blk_F", "srifle_DMR_04_Tan_F", "srifle_DMR_02_F", "srifle_DMR_02_sniper_F", "srifle_DMR_04_F", "srifle_DMR_02_camo_F", "srifle_DMR_04_Tan_F", "srifle_DMR_02_sniper_F", "srifle_DMR_02_F", "srifle_DMR_05_blk_F", "srifle_DMR_05_blk_F", "srifle_DMR_02_sniper_F", "srifle_DMR_04_Tan_F", "srifle_DMR_02_sniper_F", "srifle_DMR_02_sniper_F", "srifle_DMR_06_olive_F", "srifle_DMR_03_F", "srifle_DMR_03_tan_F", "srifle_DMR_05_hex_F", "srifle_DMR_05_hex_F", "srifle_DMR_02_F", "srifle_DMR_03_woodland_F", "srifle_DMR_02_camo_F", "srifle_DMR_05_tan_F", "srifle_DMR_04_F", "srifle_DMR_03_F"};

        /*
            Percental Item Spawn Chances of DLCAmmo:

            10Rnd_127x54_Mag       = 20,00%
            20Rnd_762x51_Mag       = 20,00%
            10Rnd_338_Mag          = 30,00%
            10Rnd_93x64_DMR_05_Mag = 30,00%
        */
        DLCAmmo[] = {"20Rnd_762x51_Mag", "10Rnd_93x64_DMR_05_Mag", "10Rnd_338_Mag", "10Rnd_338_Mag", "20Rnd_762x51_Mag", "10Rnd_127x54_Mag", "10Rnd_127x54_Mag", "10Rnd_93x64_DMR_05_Mag", "10Rnd_93x64_DMR_05_Mag", "10Rnd_338_Mag"};

        /*
            Percental Item Spawn Chances of DLCOptics:

            optic_AMS     = 14,29%
            optic_AMS_khk = 14,29%
            optic_AMS_snd = 14,29%
            optic_KHS_blk = 14,29%
            optic_KHS_hex = 14,29%
            optic_KHS_old = 14,29%
            optic_KHS_tan = 14,29%
        */
        DLCOptics[] = {"optic_AMS_khk", "optic_AMS_snd", "optic_KHS_old", "optic_KHS_blk", "optic_KHS_tan", "optic_KHS_hex", "optic_AMS"};

        /*
            Percental Item Spawn Chances of DLCSupressor:

            muzzle_snds_338_black = 16,67%
            muzzle_snds_338_green = 16,67%
            muzzle_snds_338_sand  = 16,67%
            muzzle_snds_93mmg     = 16,67%
            muzzle_snds_93mmg_tan = 16,67%
            muzzle_snds_B         = 16,67%
        */
        DLCSupressor[] = {"muzzle_snds_338_sand", "muzzle_snds_93mmg", "muzzle_snds_338_green", "muzzle_snds_338_black", "muzzle_snds_B", "muzzle_snds_93mmg_tan"};

        /*
            Percental Item Spawn Chances of EpicWeapons:

            MMG_01_hex_F   = 20,00%
            MMG_01_tan_F   = 20,00%
            MMG_02_black_F = 20,00%
            MMG_02_camo_F  = 20,00%
            MMG_02_sand_F  = 20,00%
        */
        EpicWeapons[] = {"MMG_02_camo_F", "MMG_02_black_F", "MMG_01_hex_F", "MMG_01_tan_F", "MMG_02_sand_F"};

        /*
            Percental Item Spawn Chances of Bipods:

            bipod_03_F_oli = 11,11%
            bipod_03_F_blk = 11,11%
            bipod_02_F_tan = 11,11%
            bipod_02_F_hex = 11,11%
            bipod_02_F_blk = 11,11%
            bipod_01_F_snd = 11,11%
            bipod_01_F_mtp = 11,11%
            bipod_01_F_blk = 11,11%
            bipod_01_F_khk = 11,11%
        */
        Bipods[] = {"bipod_03_F_oli", "bipod_01_F_khk", "bipod_03_F_blk", "bipod_02_F_hex", "bipod_01_F_blk", "bipod_02_F_blk", "bipod_02_F_tan", "bipod_01_F_mtp", "bipod_01_F_snd"};

        /*
            Percental Item Spawn Chances of HEGrenades:

            3Rnd_HE_Grenade_shell = 25,00%
            1Rnd_HE_Grenade_shell = 75,00%
        */
        HEGrenades[] = {"1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "3Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell"};

        /*
            Percental Item Spawn Chances of UGLFlares:

            3Rnd_UGL_FlareGreen_F  = 6,25%
            3Rnd_UGL_FlareRed_F    = 6,25%
            3Rnd_UGL_FlareWhite_F  = 6,25%
            3Rnd_UGL_FlareYellow_F = 6,25%
            UGL_FlareGreen_F       = 18,75%
            UGL_FlareRed_F         = 18,75%
            UGL_FlareWhite_F       = 18,75%
            UGL_FlareYellow_F      = 18,75%
        */
        UGLFlares[] = {"3Rnd_UGL_FlareGreen_F", "UGL_FlareWhite_F", "3Rnd_UGL_FlareWhite_F", "UGL_FlareRed_F", "UGL_FlareRed_F", "UGL_FlareGreen_F", "UGL_FlareYellow_F", "UGL_FlareYellow_F", "3Rnd_UGL_FlareRed_F", "UGL_FlareGreen_F", "UGL_FlareWhite_F", "UGL_FlareWhite_F", "UGL_FlareRed_F", "3Rnd_UGL_FlareYellow_F", "UGL_FlareGreen_F", "UGL_FlareYellow_F"};

        /*
            Percental Item Spawn Chances of UGLSmokes:

            3Rnd_Smoke_Grenade_shell       = 3,57%
            3Rnd_SmokeBlue_Grenade_shell   = 3,57%
            3Rnd_SmokeGreen_Grenade_shell  = 3,57%
            3Rnd_SmokeOrange_Grenade_shell = 3,57%
            3Rnd_SmokePurple_Grenade_shell = 3,57%
            3Rnd_SmokeRed_Grenade_shell    = 3,57%
            3Rnd_SmokeYellow_Grenade_shell = 3,57%
            1Rnd_Smoke_Grenade_shell       = 10,71%
            1Rnd_SmokeBlue_Grenade_shell   = 10,71%
            1Rnd_SmokeGreen_Grenade_shell  = 10,71%
            1Rnd_SmokeOrange_Grenade_shell = 10,71%
            1Rnd_SmokePurple_Grenade_shell = 10,71%
            1Rnd_SmokeRed_Grenade_shell    = 10,71%
            1Rnd_SmokeYellow_Grenade_shell = 10,71%
        */
        UGLSmokes[] = {"1Rnd_SmokeBlue_Grenade_shell", "1Rnd_SmokeBlue_Grenade_shell", "3Rnd_SmokeRed_Grenade_shell", "1Rnd_SmokeGreen_Grenade_shell", "3Rnd_SmokeGreen_Grenade_shell", "1Rnd_SmokeGreen_Grenade_shell", "1Rnd_SmokeYellow_Grenade_shell", "3Rnd_SmokeOrange_Grenade_shell", "1Rnd_SmokeOrange_Grenade_shell", "1Rnd_SmokeYellow_Grenade_shell", "1Rnd_SmokeOrange_Grenade_shell", "1Rnd_SmokeYellow_Grenade_shell", "3Rnd_Smoke_Grenade_shell", "1Rnd_SmokeRed_Grenade_shell", "1Rnd_SmokePurple_Grenade_shell", "3Rnd_SmokePurple_Grenade_shell", "1Rnd_Smoke_Grenade_shell", "3Rnd_SmokeBlue_Grenade_shell", "1Rnd_SmokePurple_Grenade_shell", "1Rnd_SmokeRed_Grenade_shell", "1Rnd_SmokeGreen_Grenade_shell", "1Rnd_Smoke_Grenade_shell", "1Rnd_Smoke_Grenade_shell", "1Rnd_SmokeBlue_Grenade_shell", "1Rnd_SmokeRed_Grenade_shell", "1Rnd_SmokePurple_Grenade_shell", "3Rnd_SmokeYellow_Grenade_shell", "1Rnd_SmokeOrange_Grenade_shell"};

        /*
            Percental Item Spawn Chances of HandGrenades:

            HandGrenade = 50,00%
            MiniGrenade = 50,00%
        */
        HandGrenades[] = {"HandGrenade", "MiniGrenade"};

        /*
            Percental Item Spawn Chances of Explosives:

            SatchelCharge_Remote_Mag    = 5,26%
            APERSBoundingMine_Range_Mag = 15,79%
            APERSMine_Range_Mag         = 15,79%
            APERSTripMine_Wire_Mag      = 15,79%
            DemoCharge_Remote_Mag       = 15,79%
            IEDLandSmall_Remote_Mag     = 15,79%
            IEDUrbanSmall_Remote_Mag    = 15,79%
        */
        Explosives[] = {"APERSTripMine_Wire_Mag", "IEDLandSmall_Remote_Mag", "IEDUrbanSmall_Remote_Mag", "APERSTripMine_Wire_Mag", "APERSTripMine_Wire_Mag", "APERSMine_Range_Mag", "APERSBoundingMine_Range_Mag", "DemoCharge_Remote_Mag", "APERSMine_Range_Mag", "APERSMine_Range_Mag", "DemoCharge_Remote_Mag", "IEDUrbanSmall_Remote_Mag", "APERSBoundingMine_Range_Mag", "SatchelCharge_Remote_Mag", "IEDLandSmall_Remote_Mag", "IEDUrbanSmall_Remote_Mag", "APERSBoundingMine_Range_Mag", "DemoCharge_Remote_Mag", "IEDLandSmall_Remote_Mag"};

        /*
            Percental Item Spawn Chances of CivilianItems:

            Exile_Item_MobilePhone = 2,78%
            Binocular              = 11,11%
            ItemGPS                = 11,11%
            ItemRadio              = 16,67%
            ItemWatch              = 16,67%
            ItemMap                = 19,44%
            Exile_Item_Heatpack    = 22,22%
        */
        CivilianItems[] = {"ItemGPS", "ItemRadio", "Exile_Item_Heatpack", "ItemRadio", "ItemWatch", "Exile_Item_Heatpack", "ItemGPS", "Exile_Item_Heatpack", "ItemRadio", "ItemWatch", "ItemRadio", "Binocular", "ItemMap", "ItemWatch", "ItemMap", "ItemRadio", "Binocular", "ItemMap", "ItemMap", "ItemWatch", "ItemMap", "Binocular", "ItemMap", "Exile_Item_Heatpack", "ItemGPS", "ItemWatch", "Exile_Item_Heatpack", "ItemGPS", "Exile_Item_Heatpack", "Exile_Item_Heatpack", "ItemMap", "Exile_Item_Heatpack", "ItemRadio", "Exile_Item_MobilePhone", "ItemWatch", "Binocular"};

        /*
            Percental Item Spawn Chances of CivilianClothing:

            U_NikosAgedBody          = 0,58%
            U_NikosBody              = 0,58%
            U_OrestesBody            = 0,58%
            U_C_Man_casual_1_F       = 2,92%
            U_C_Man_casual_2_F       = 2,92%
            U_C_Man_casual_3_F       = 2,92%
            U_C_Man_casual_4_F       = 2,92%
            U_C_Man_casual_5_F       = 2,92%
            U_C_Man_casual_6_F       = 2,92%
            U_C_man_sport_1_F        = 2,92%
            U_C_man_sport_2_F        = 2,92%
            U_C_man_sport_3_F        = 2,92%
            U_I_C_Soldier_Bandit_1_F = 2,92%
            U_I_C_Soldier_Bandit_2_F = 2,92%
            U_I_C_Soldier_Bandit_3_F = 2,92%
            U_I_C_Soldier_Bandit_4_F = 2,92%
            U_I_C_Soldier_Bandit_5_F = 2,92%
            U_C_Poloshirt_blue       = 4,09%
            U_C_Poloshirt_burgundy   = 4,09%
            U_C_Poloshirt_salmon     = 4,09%
            U_C_Poloshirt_stripped   = 4,09%
            U_C_Poloshirt_tricolour  = 4,09%
            U_C_HunterBody_grn       = 5,26%
            U_C_Journalist           = 5,26%
            U_C_Poor_1               = 5,26%
            U_C_Poor_2               = 5,26%
            U_C_Poor_shorts_1        = 5,26%
            U_C_Scientist            = 5,26%
            U_Rangemaster            = 5,26%
        */
        CivilianClothing[] = {"U_C_Man_casual_4_F", "U_C_Poor_1", "U_C_Man_casual_6_F", "U_C_Poor_1", "U_C_Poloshirt_blue", "U_C_man_sport_1_F", "U_C_Man_casual_2_F", "U_C_Poor_shorts_1", "U_I_C_Soldier_Bandit_1_F", "U_C_HunterBody_grn", "U_Rangemaster", "U_C_Poor_2", "U_C_Scientist", "U_Rangemaster", "U_Rangemaster", "U_C_man_sport_1_F", "U_I_C_Soldier_Bandit_3_F", "U_Rangemaster", "U_C_Poloshirt_salmon", "U_C_Man_casual_6_F", "U_I_C_Soldier_Bandit_5_F", "U_C_Poor_2", "U_C_Journalist", "U_C_Man_casual_2_F", "U_I_C_Soldier_Bandit_1_F", "U_C_Poor_1", "U_I_C_Soldier_Bandit_4_F", "U_C_HunterBody_grn", "U_OrestesBody", "U_I_C_Soldier_Bandit_3_F", "U_C_man_sport_1_F", "U_C_Scientist", "U_C_man_sport_3_F", "U_C_Journalist", "U_C_Poor_2", "U_C_Poor_1", "U_C_Scientist", "U_I_C_Soldier_Bandit_3_F", "U_C_Journalist", "U_C_Poloshirt_salmon", "U_C_Poloshirt_burgundy", "U_C_Poloshirt_stripped", "U_I_C_Soldier_Bandit_3_F", "U_Rangemaster", "U_C_HunterBody_grn", "U_C_Poloshirt_burgundy", "U_C_Poor_1", "U_C_Man_casual_3_F", "U_C_Poloshirt_blue", "U_C_Journalist", "U_C_Poor_shorts_1", "U_C_Poor_shorts_1", "U_I_C_Soldier_Bandit_2_F", "U_C_Poloshirt_salmon", "U_C_Poor_2", "U_C_Poloshirt_blue", "U_C_man_sport_2_F", "U_C_Poloshirt_burgundy", "U_C_HunterBody_grn", "U_C_Poloshirt_salmon", "U_C_Man_casual_4_F", "U_C_Poloshirt_stripped", "U_C_Scientist", "U_C_Man_casual_1_F", "U_C_Man_casual_2_F", "U_C_Poor_2", "U_I_C_Soldier_Bandit_4_F", "U_I_C_Soldier_Bandit_2_F", "U_C_Man_casual_1_F", "U_C_Poor_shorts_1", "U_C_Journalist", "U_C_Poloshirt_blue", "U_C_Man_casual_4_F", "U_C_Poloshirt_tricolour", "U_C_Scientist", "U_C_Man_casual_6_F", "U_C_Poor_1", "U_C_Poloshirt_tricolour", "U_C_man_sport_2_F", "U_Rangemaster", "U_C_Poor_2", "U_C_HunterBody_grn", "U_C_Poloshirt_burgundy", "U_C_Scientist", "U_C_Poloshirt_tricolour", "U_C_Man_casual_5_F", "U_C_HunterBody_grn", "U_C_man_sport_1_F", "U_Rangemaster", "U_I_C_Soldier_Bandit_1_F", "U_Rangemaster", "U_C_Journalist", "U_C_Poloshirt_blue", "U_C_Poor_1", "U_C_Poor_2", "U_C_man_sport_3_F", "U_C_Poor_shorts_1", "U_C_Poor_2", "U_NikosAgedBody", "U_C_Poloshirt_burgundy", "U_C_Journalist", "U_C_Man_casual_5_F", "U_C_man_sport_3_F", "U_C_Poor_1", "U_C_Scientist", "U_C_Poloshirt_stripped", "U_C_Poloshirt_stripped", "U_C_HunterBody_grn", "U_C_Poor_shorts_1", "U_C_HunterBody_grn", "U_C_Man_casual_3_F", "U_C_Poloshirt_burgundy", "U_C_Poloshirt_salmon", "U_C_Man_casual_2_F", "U_C_Man_casual_3_F", "U_C_man_sport_3_F", "U_I_C_Soldier_Bandit_2_F", "U_C_man_sport_1_F", "U_C_Poor_shorts_1", "U_C_Man_casual_4_F", "U_C_Journalist", "U_C_Scientist", "U_C_Man_casual_2_F", "U_I_C_Soldier_Bandit_4_F", "U_C_Poloshirt_blue", "U_C_Scientist", "U_I_C_Soldier_Bandit_3_F", "U_C_Man_casual_5_F", "U_C_Man_casual_3_F", "U_I_C_Soldier_Bandit_2_F", "U_I_C_Soldier_Bandit_5_F", "U_C_Journalist", "U_NikosBody", "U_Rangemaster", "U_C_Poor_shorts_1", "U_I_C_Soldier_Bandit_1_F", "U_C_Poloshirt_blue", "U_C_Poloshirt_salmon", "U_I_C_Soldier_Bandit_5_F", "U_C_Poloshirt_stripped", "U_C_Poor_shorts_1", "U_C_Man_casual_4_F", "U_I_C_Soldier_Bandit_4_F", "U_C_Man_casual_1_F", "U_C_Man_casual_3_F", "U_C_Poloshirt_burgundy", "U_I_C_Soldier_Bandit_5_F", "U_C_man_sport_2_F", "U_I_C_Soldier_Bandit_2_F", "U_C_Man_casual_6_F", "U_C_Poor_1", "U_C_Poloshirt_tricolour", "U_C_HunterBody_grn", "U_C_Man_casual_1_F", "U_C_Man_casual_6_F", "U_C_Poloshirt_tricolour", "U_C_Poloshirt_stripped", "U_C_Man_casual_1_F", "U_C_Poloshirt_tricolour", "U_C_Man_casual_5_F", "U_C_Poloshirt_stripped", "U_I_C_Soldier_Bandit_5_F", "U_C_man_sport_2_F", "U_C_Poor_2", "U_C_Man_casual_5_F", "U_C_man_sport_2_F", "U_C_man_sport_3_F", "U_I_C_Soldier_Bandit_1_F", "U_I_C_Soldier_Bandit_4_F", "U_C_Poloshirt_salmon", "U_C_Poloshirt_tricolour"};

        /*
            Percental Item Spawn Chances of CivilianBackpacks:

            B_Kitbag_cbr        = 6,67%
            B_Kitbag_mcamo      = 6,67%
            B_Kitbag_sgg        = 6,67%
            B_AssaultPack_blk   = 6,67%
            B_AssaultPack_cbr   = 6,67%
            B_AssaultPack_dgtl  = 6,67%
            B_AssaultPack_khk   = 6,67%
            B_AssaultPack_mcamo = 6,67%
            B_AssaultPack_rgr   = 6,67%
            B_AssaultPack_sgg   = 6,67%
            B_AssaultPack_tna_F = 6,67%
            B_HuntingBackpack   = 6,67%
            B_OutdoorPack_blu   = 6,67%
            B_OutdoorPack_tan   = 6,67%
            B_OutdoorPack_blk   = 6,67%
        */
        CivilianBackpacks[] = {"B_AssaultPack_dgtl", "B_OutdoorPack_blk", "B_Kitbag_cbr", "B_OutdoorPack_blu", "B_Kitbag_sgg", "B_AssaultPack_mcamo", "B_AssaultPack_rgr", "B_HuntingBackpack", "B_AssaultPack_blk", "B_AssaultPack_tna_F", "B_AssaultPack_cbr", "B_AssaultPack_sgg", "B_AssaultPack_khk", "B_OutdoorPack_tan", "B_Kitbag_mcamo"};

        /*
            Percental Item Spawn Chances of CivilianVests:

            V_Press_F            = 25,00%
            V_TacVest_blk_POLICE = 25,00%
            V_Rangemaster_belt   = 50,00%
        */
        CivilianVests[] = {"V_Rangemaster_belt", "V_Rangemaster_belt", "V_Press_F", "V_TacVest_blk_POLICE"};

        /*
            Percental Item Spawn Chances of CivilianHeadgear:

            H_Bandanna_surfer  = 5,56%
            H_Beret_blk_POLICE = 5,56%
            H_Cap_blk          = 5,56%
            H_Cap_blk_Raven    = 5,56%
            H_Cap_blu          = 5,56%
            H_Cap_grn          = 5,56%
            H_Cap_headphones   = 5,56%
            H_Cap_oli          = 5,56%
            H_Cap_press        = 5,56%
            H_Cap_red          = 5,56%
            H_Cap_tan          = 5,56%
            H_Hat_blue         = 5,56%
            H_Hat_brown        = 5,56%
            H_Hat_checker      = 5,56%
            H_Hat_grey         = 5,56%
            H_Hat_tan          = 5,56%
            H_StrawHat         = 5,56%
            H_StrawHat_dark    = 5,56%
        */
        CivilianHeadgear[] = {"H_Hat_checker", "H_Cap_oli", "H_Cap_blk", "H_Hat_tan", "H_Hat_blue", "H_Cap_tan", "H_StrawHat", "H_Cap_press", "H_Cap_grn", "H_Cap_headphones", "H_StrawHat_dark", "H_Beret_blk_POLICE", "H_Cap_blu", "H_Hat_grey", "H_Cap_red", "H_Bandanna_surfer", "H_Hat_brown", "H_Cap_blk_Raven"};

        /*
            Percental Item Spawn Chances of GuerillaItems:

            Rangefinder        = 6,25%
            ItemCompass        = 62,50%
            NVGoggles          = 6,25%
            NVGoggles_tna_F    = 6,25%
            O_NVGoggles_ghex_F = 6,25%
            O_NVGoggles_hex_F  = 6,25%
            O_NVGoggles_urb_F  = 6,25%
        */
        GuerillaItems[] = {"ItemCompass", "O_NVGoggles_hex_F", "NVGoggles", "ItemCompass", "NVGoggles_tna_F", "ItemCompass", "ItemCompass", "O_NVGoggles_ghex_F", "ItemCompass", "O_NVGoggles_urb_F", "Rangefinder", "ItemCompass", "ItemCompass", "ItemCompass", "ItemCompass", "ItemCompass"};

        /*
            Percental Item Spawn Chances of GuerillaClothing:

            U_I_G_resistanceLeader_F = 1,75%
            U_I_C_Soldier_Camo_F     = 5,26%
            U_I_C_Soldier_Para_1_F   = 5,26%
            U_I_C_Soldier_Para_2_F   = 5,26%
            U_I_C_Soldier_Para_3_F   = 5,26%
            U_I_C_Soldier_Para_4_F   = 5,26%
            U_I_C_Soldier_Para_5_F   = 5,26%
            U_IG_leader              = 7,02%
            U_IG_Guerilla3_1         = 8,77%
            U_IG_Guerilla3_2         = 8,77%
            U_IG_Guerilla1_1         = 10,53%
            U_IG_Guerilla2_1         = 10,53%
            U_IG_Guerilla2_2         = 10,53%
            U_IG_Guerilla2_3         = 10,53%
        */
        GuerillaClothing[] = {"U_IG_Guerilla2_2", "U_IG_Guerilla1_1", "U_IG_Guerilla3_2", "U_IG_Guerilla2_2", "U_I_C_Soldier_Para_4_F", "U_IG_leader", "U_IG_leader", "U_IG_Guerilla3_1", "U_I_C_Soldier_Camo_F", "U_I_C_Soldier_Para_5_F", "U_I_C_Soldier_Para_3_F", "U_I_C_Soldier_Camo_F", "U_IG_Guerilla3_1", "U_IG_Guerilla2_1", "U_IG_Guerilla3_1", "U_I_C_Soldier_Para_2_F", "U_IG_Guerilla2_1", "U_I_C_Soldier_Para_2_F", "U_IG_Guerilla3_1", "U_IG_Guerilla3_2", "U_I_C_Soldier_Para_2_F", "U_IG_Guerilla2_1", "U_IG_Guerilla2_3", "U_I_C_Soldier_Para_5_F", "U_IG_Guerilla3_2", "U_I_C_Soldier_Para_3_F", "U_IG_Guerilla3_2", "U_I_C_Soldier_Para_1_F", "U_I_C_Soldier_Para_1_F", "U_I_C_Soldier_Para_3_F", "U_I_C_Soldier_Para_4_F", "U_IG_Guerilla2_3", "U_IG_Guerilla2_2", "U_IG_Guerilla2_1", "U_I_G_resistanceLeader_F", "U_IG_Guerilla2_3", "U_I_C_Soldier_Para_1_F", "U_IG_Guerilla2_2", "U_IG_Guerilla2_1", "U_IG_Guerilla1_1", "U_I_C_Soldier_Para_4_F", "U_IG_Guerilla2_2", "U_IG_Guerilla1_1", "U_I_C_Soldier_Camo_F", "U_IG_Guerilla3_2", "U_IG_Guerilla2_3", "U_IG_Guerilla1_1", "U_IG_leader", "U_IG_Guerilla2_3", "U_IG_Guerilla1_1", "U_IG_Guerilla2_3", "U_IG_Guerilla2_1", "U_IG_Guerilla3_1", "U_IG_leader", "U_IG_Guerilla2_2", "U_IG_Guerilla1_1", "U_I_C_Soldier_Para_5_F"};

        /*
            Percental Item Spawn Chances of GuerillaBackpacks:

            B_Bergen_blk               = 1,82%
            B_Bergen_mcamo             = 1,82%
            B_Bergen_rgr               = 1,82%
            B_Bergen_sgg               = 1,82%
            B_FieldPack_ghex_F         = 1,82%
            B_ViperHarness_base_F      = 3,64%
            B_ViperHarness_blk_F       = 3,64%
            B_ViperHarness_ghex_F      = 3,64%
            B_ViperHarness_hex_F       = 3,64%
            B_ViperHarness_khk_F       = 3,64%
            B_ViperHarness_oli_F       = 3,64%
            B_ViperLightHarness_base_F = 5,45%
            B_ViperLightHarness_blk_F  = 5,45%
            B_ViperLightHarness_ghex_F = 5,45%
            B_ViperLightHarness_hex_F  = 5,45%
            B_ViperLightHarness_khk_F  = 5,45%
            B_ViperLightHarness_oli_F  = 5,45%
            B_FieldPack_blk            = 9,09%
            B_FieldPack_cbr            = 9,09%
            B_FieldPack_ocamo          = 9,09%
            B_FieldPack_oucamo         = 9,09%
        */
        GuerillaBackpacks[] = {"B_FieldPack_blk", "B_ViperLightHarness_base_F", "B_ViperLightHarness_base_F", "B_FieldPack_ocamo", "B_ViperLightHarness_ghex_F", "B_ViperLightHarness_khk_F", "B_ViperLightHarness_oli_F", "B_FieldPack_ocamo", "B_FieldPack_cbr", "B_FieldPack_ocamo", "B_ViperHarness_blk_F", "B_ViperLightHarness_blk_F", "B_FieldPack_cbr", "B_FieldPack_cbr", "B_ViperHarness_oli_F", "B_ViperLightHarness_oli_F", "B_FieldPack_blk", "B_ViperLightHarness_hex_F", "B_FieldPack_cbr", "B_ViperHarness_ghex_F", "B_FieldPack_ghex_F", "B_FieldPack_cbr", "B_Bergen_mcamo", "B_ViperHarness_hex_F", "B_Bergen_rgr", "B_ViperHarness_base_F", "B_ViperLightHarness_oli_F", "B_FieldPack_oucamo", "B_ViperLightHarness_hex_F", "B_ViperHarness_ghex_F", "B_ViperHarness_base_F", "B_ViperHarness_khk_F", "B_FieldPack_blk", "B_FieldPack_oucamo", "B_ViperHarness_hex_F", "B_ViperLightHarness_blk_F", "B_FieldPack_ocamo", "B_ViperLightHarness_blk_F", "B_ViperHarness_khk_F", "B_ViperLightHarness_ghex_F", "B_Bergen_sgg", "B_FieldPack_oucamo", "B_ViperLightHarness_khk_F", "B_FieldPack_blk", "B_ViperLightHarness_hex_F", "B_ViperLightHarness_base_F", "B_ViperLightHarness_khk_F", "B_ViperHarness_blk_F", "B_ViperLightHarness_ghex_F", "B_Bergen_blk", "B_ViperHarness_oli_F", "B_FieldPack_oucamo", "B_FieldPack_oucamo", "B_FieldPack_ocamo", "B_FieldPack_blk"};

        /*
            Percental Item Spawn Chances of GuerillaVests:

            V_I_G_resistanceLeader_F = 3,23%
            V_BandollierB_blk        = 6,45%
            V_BandollierB_cbr        = 6,45%
            V_BandollierB_khk        = 6,45%
            V_BandollierB_oli        = 6,45%
            V_BandollierB_rgr        = 6,45%
            V_Chestrig_blk           = 6,45%
            V_Chestrig_khk           = 6,45%
            V_Chestrig_oli           = 6,45%
            V_Chestrig_rgr           = 6,45%
            V_HarnessO_brn           = 6,45%
            V_HarnessO_gry           = 6,45%
            V_HarnessOGL_brn         = 6,45%
            V_HarnessOGL_gry         = 6,45%
            V_HarnessOSpec_brn       = 6,45%
            V_HarnessOSpec_gry       = 6,45%
        */
        GuerillaVests[] = {"V_Chestrig_blk", "V_HarnessOGL_brn", "V_Chestrig_blk", "V_Chestrig_rgr", "V_BandollierB_cbr", "V_HarnessO_gry", "V_BandollierB_rgr", "V_Chestrig_oli", "V_BandollierB_cbr", "V_Chestrig_rgr", "V_HarnessO_brn", "V_I_G_resistanceLeader_F", "V_BandollierB_khk", "V_HarnessOSpec_brn", "V_HarnessO_gry", "V_HarnessOSpec_gry", "V_HarnessOGL_gry", "V_HarnessO_brn", "V_Chestrig_oli", "V_BandollierB_blk", "V_BandollierB_khk", "V_BandollierB_oli", "V_Chestrig_khk", "V_HarnessOSpec_gry", "V_BandollierB_blk", "V_HarnessOGL_gry", "V_HarnessOSpec_brn", "V_BandollierB_oli", "V_Chestrig_khk", "V_HarnessOGL_brn", "V_BandollierB_rgr"};

        /*
            Percental Item Spawn Chances of GuerillaHeadgear:

            H_Beret_02                = 0,82%
            H_Beret_blk               = 0,82%
            H_Beret_brn_SF            = 0,82%
            H_Beret_Colonel           = 0,82%
            H_Beret_grn               = 0,82%
            H_Beret_grn_SF            = 0,82%
            H_Beret_ocamo             = 0,82%
            H_Beret_red               = 0,82%
            H_Booniehat_tna_F         = 1,64%
            H_Cap_blk_Syndikat_F      = 1,64%
            H_Cap_grn_Syndikat_F      = 1,64%
            H_Cap_oli_Syndikat_F      = 1,64%
            H_Cap_tan_Syndikat_F      = 1,64%
            H_FakeHeadgear_Syndikat_F = 1,64%
            H_MilCap_gen_F            = 1,64%
            H_MilCap_ghex_F           = 1,64%
            H_MilCap_tna_F            = 1,64%
            H_Shemag_khk              = 1,64%
            H_Shemag_olive            = 1,64%
            H_Shemag_olive_hs         = 1,64%
            H_Shemag_tan              = 1,64%
            H_ShemagOpen_khk          = 1,64%
            H_ShemagOpen_tan          = 1,64%
            H_TurbanO_blk             = 1,64%
            H_Watchcap_camo           = 1,64%
            H_Watchcap_sgg            = 1,64%
            H_Bandanna_camo           = 2,46%
            H_Bandanna_cbr            = 2,46%
            H_Bandanna_gry            = 2,46%
            H_Bandanna_khk            = 2,46%
            H_Bandanna_khk_hs         = 2,46%
            H_Bandanna_mcamo          = 2,46%
            H_Bandanna_sgg            = 2,46%
            H_BandMask_blk            = 2,46%
            H_Cap_brn_SPECOPS         = 2,46%
            H_Cap_khaki_specops_UK    = 2,46%
            H_Cap_tan_specops_US      = 2,46%
            H_Hat_camo                = 2,46%
            H_Watchcap_blk            = 2,46%
            H_Watchcap_khk            = 2,46%
            Exile_Headgear_GasMask    = 3,28%
            H_Booniehat_dgtl          = 3,28%
            H_Booniehat_dirty         = 3,28%
            H_Booniehat_grn           = 3,28%
            H_Booniehat_indp          = 3,28%
            H_Booniehat_khk           = 3,28%
            H_Booniehat_khk_hs        = 3,28%
            H_Booniehat_mcamo         = 3,28%
            H_Booniehat_tan           = 3,28%
        */
        GuerillaHeadgear[] = {"H_Cap_tan_specops_US", "H_Cap_khaki_specops_UK", "H_Beret_brn_SF", "H_Bandanna_camo", "H_Booniehat_mcamo", "H_Watchcap_camo", "H_Bandanna_sgg", "H_Booniehat_dirty", "H_Booniehat_dgtl", "H_Booniehat_dgtl", "H_Cap_brn_SPECOPS", "H_Booniehat_khk_hs", "H_Bandanna_cbr", "H_Booniehat_khk", "H_Bandanna_khk", "H_Shemag_olive", "H_Shemag_tan", "H_Beret_grn", "H_ShemagOpen_tan", "H_Booniehat_tna_F", "H_Booniehat_grn", "H_ShemagOpen_khk", "H_MilCap_ghex_F", "H_Watchcap_khk", "H_Shemag_olive_hs", "H_Bandanna_cbr", "H_Booniehat_tan", "H_Booniehat_indp", "H_Booniehat_khk_hs", "H_Bandanna_khk", "H_Shemag_tan", "H_Bandanna_mcamo", "H_Shemag_olive_hs", "Exile_Headgear_GasMask", "H_Cap_khaki_specops_UK", "H_Cap_tan_specops_US", "H_Cap_blk_Syndikat_F", "H_Booniehat_dirty", "H_Cap_blk_Syndikat_F", "H_Watchcap_blk", "H_Beret_ocamo", "H_Bandanna_sgg", "H_Booniehat_dirty", "H_Watchcap_khk", "H_Bandanna_khk", "H_MilCap_gen_F", "H_Booniehat_indp", "H_Bandanna_mcamo", "H_Booniehat_khk", "H_MilCap_gen_F", "H_Watchcap_sgg", "H_Watchcap_blk", "H_Cap_brn_SPECOPS", "H_Watchcap_sgg", "H_MilCap_ghex_F", "H_Bandanna_khk_hs", "H_Cap_tan_specops_US", "H_Booniehat_dirty", "H_FakeHeadgear_Syndikat_F", "H_Cap_khaki_specops_UK", "H_Bandanna_gry", "H_Beret_Colonel", "H_Booniehat_tan", "H_Cap_grn_Syndikat_F", "H_Watchcap_camo", "H_Beret_red", "H_Hat_camo", "H_Cap_grn_Syndikat_F", "H_Beret_blk", "H_Bandanna_mcamo", "H_Bandanna_cbr", "H_Booniehat_khk", "H_Booniehat_khk_hs", "H_Booniehat_mcamo", "Exile_Headgear_GasMask", "H_Bandanna_khk_hs", "H_Hat_camo", "H_Booniehat_grn", "H_MilCap_tna_F", "H_FakeHeadgear_Syndikat_F", "H_BandMask_blk", "H_Booniehat_indp", "H_Shemag_khk", "H_Cap_brn_SPECOPS", "H_Watchcap_blk", "H_Booniehat_indp", "H_Booniehat_khk_hs", "H_Shemag_olive", "H_Booniehat_tan", "Exile_Headgear_GasMask", "H_Bandanna_gry", "H_Booniehat_mcamo", "H_Booniehat_tan", "H_Bandanna_camo", "H_Cap_oli_Syndikat_F", "H_TurbanO_blk", "H_Booniehat_tna_F", "H_Booniehat_grn", "H_Booniehat_dgtl", "H_MilCap_tna_F", "H_BandMask_blk", "H_TurbanO_blk", "H_Booniehat_grn", "H_BandMask_blk", "H_Shemag_khk", "H_Watchcap_khk", "H_Bandanna_khk_hs", "H_Booniehat_dgtl", "H_Cap_oli_Syndikat_F", "H_Booniehat_mcamo", "H_Cap_tan_Syndikat_F", "H_Hat_camo", "H_Cap_tan_Syndikat_F", "H_ShemagOpen_tan", "Exile_Headgear_GasMask", "H_Beret_02", "H_Bandanna_gry", "H_ShemagOpen_khk", "H_Booniehat_khk", "H_Bandanna_sgg", "H_Bandanna_camo", "H_Beret_grn_SF"};

        /*
            Percental Item Spawn Chances of MilitaryClothing:

            U_B_Wetsuit                   = 1,32%
            U_I_OfficerUniform            = 1,32%
            U_I_Wetsuit                   = 1,32%
            U_O_CombatUniform_ocamo       = 1,32%
            U_O_CombatUniform_oucamo      = 1,32%
            U_O_OfficerUniform_ocamo      = 1,32%
            U_O_SpecopsUniform_blk        = 1,32%
            U_O_SpecopsUniform_ocamo      = 1,32%
            U_O_V_Soldier_Viper_F         = 1,32%
            U_O_V_Soldier_Viper_hex_F     = 1,32%
            U_O_Wetsuit                   = 1,32%
            U_B_SpecopsUniform_sgg        = 1,97%
            U_B_HeliPilotCoveralls        = 2,63%
            U_B_PilotCoveralls            = 2,63%
            U_I_CombatUniform             = 2,63%
            U_I_CombatUniform_shortsleeve = 2,63%
            U_I_CombatUniform_tshirt      = 2,63%
            U_I_HeliPilotCoveralls        = 2,63%
            U_I_pilotCoveralls            = 2,63%
            U_O_PilotCoveralls            = 2,63%
            U_B_CombatUniform_mcam        = 3,29%
            U_B_CombatUniform_mcam_tshirt = 3,29%
            U_B_CombatUniform_mcam_vest   = 3,29%
            U_B_CombatUniform_mcam_worn   = 3,29%
            U_B_CTRG_1                    = 3,29%
            U_B_CTRG_2                    = 3,29%
            U_B_CTRG_3                    = 3,29%
            U_B_CTRG_Soldier_2_F          = 3,29%
            U_B_CTRG_Soldier_3_F          = 3,29%
            U_B_CTRG_Soldier_F            = 3,29%
            U_B_CTRG_Soldier_urb_1_F      = 3,29%
            U_B_CTRG_Soldier_urb_2_F      = 3,29%
            U_B_CTRG_Soldier_urb_3_F      = 3,29%
            U_B_GEN_Commander_F           = 3,29%
            U_B_GEN_Soldier_F             = 3,29%
            U_B_T_Soldier_AR_F            = 3,29%
            U_B_T_Soldier_SL_F            = 3,29%
            U_O_T_Officer_F               = 3,29%
            U_O_T_Soldier_F               = 3,29%
        */
        MilitaryClothing[] = {"U_B_CTRG_3", "U_B_CombatUniform_mcam_worn", "U_B_CombatUniform_mcam_worn", "U_B_CombatUniform_mcam_tshirt", "U_B_GEN_Soldier_F", "U_B_CTRG_Soldier_3_F", "U_B_CTRG_1", "U_B_CTRG_Soldier_F", "U_B_CombatUniform_mcam_tshirt", "U_O_T_Soldier_F", "U_O_SpecopsUniform_ocamo", "U_B_HeliPilotCoveralls", "U_O_T_Soldier_F", "U_I_pilotCoveralls", "U_O_PilotCoveralls", "U_B_GEN_Commander_F", "U_B_GEN_Commander_F", "U_O_PilotCoveralls", "U_B_PilotCoveralls", "U_O_CombatUniform_oucamo", "U_O_T_Officer_F", "U_B_SpecopsUniform_sgg", "U_I_Wetsuit", "U_B_CTRG_Soldier_urb_1_F", "U_B_GEN_Commander_F", "U_O_T_Officer_F", "U_B_T_Soldier_AR_F", "U_B_GEN_Soldier_F", "U_O_T_Officer_F", "U_B_CTRG_3", "U_O_T_Soldier_F", "U_B_CombatUniform_mcam_vest", "U_B_PilotCoveralls", "U_B_GEN_Commander_F", "U_O_V_Soldier_Viper_F", "U_B_GEN_Soldier_F", "U_B_CombatUniform_mcam", "U_I_CombatUniform_tshirt", "U_B_CombatUniform_mcam_worn", "U_B_CTRG_Soldier_urb_1_F", "U_B_CTRG_Soldier_urb_2_F", "U_B_T_Soldier_SL_F", "U_I_CombatUniform_shortsleeve", "U_O_CombatUniform_oucamo", "U_B_CTRG_Soldier_urb_3_F", "U_B_CombatUniform_mcam_vest", "U_B_CombatUniform_mcam_vest", "U_B_CTRG_Soldier_urb_1_F", "U_B_CTRG_1", "U_B_CTRG_Soldier_F", "U_I_CombatUniform_tshirt", "U_B_CTRG_Soldier_F", "U_I_CombatUniform", "U_O_PilotCoveralls", "U_O_CombatUniform_ocamo", "U_B_CTRG_Soldier_urb_1_F", "U_B_SpecopsUniform_sgg", "U_B_CTRG_Soldier_urb_2_F", "U_B_GEN_Soldier_F", "U_B_GEN_Soldier_F", "U_I_HeliPilotCoveralls", "U_I_CombatUniform", "U_B_T_Soldier_AR_F", "U_O_V_Soldier_Viper_hex_F", "U_I_CombatUniform", "U_B_T_Soldier_SL_F", "U_I_CombatUniform", "U_B_CTRG_3", "U_O_SpecopsUniform_blk", "U_B_T_Soldier_SL_F", "U_O_V_Soldier_Viper_F", "U_B_SpecopsUniform_sgg", "U_B_CombatUniform_mcam_worn", "U_B_CTRG_Soldier_2_F", "U_I_HeliPilotCoveralls", "U_O_SpecopsUniform_ocamo", "U_B_CTRG_Soldier_urb_3_F", "U_B_CTRG_Soldier_urb_2_F", "U_I_pilotCoveralls", "U_B_CombatUniform_mcam", "U_B_CTRG_2", "U_B_CTRG_3", "U_O_SpecopsUniform_blk", "U_O_T_Officer_F", "U_B_CTRG_2", "U_B_CTRG_Soldier_3_F", "U_B_CombatUniform_mcam", "U_B_CTRG_Soldier_F", "U_B_CTRG_Soldier_2_F", "U_B_CombatUniform_mcam", "U_B_CTRG_Soldier_2_F", "U_O_T_Soldier_F", "U_O_CombatUniform_ocamo", "U_I_pilotCoveralls", "U_B_CTRG_Soldier_3_F", "U_B_HeliPilotCoveralls", "U_B_CTRG_2", "U_I_CombatUniform_shortsleeve", "U_B_CTRG_1", "U_B_CTRG_Soldier_F", "U_B_T_Soldier_AR_F", "U_B_CTRG_Soldier_3_F", "U_B_T_Soldier_SL_F", "U_B_CTRG_Soldier_2_F", "U_B_CombatUniform_mcam_tshirt", "U_B_CTRG_Soldier_urb_3_F", "U_I_CombatUniform_tshirt", "U_I_CombatUniform_tshirt", "U_B_CombatUniform_mcam_vest", "U_O_OfficerUniform_ocamo", "U_B_CombatUniform_mcam_tshirt", "U_I_pilotCoveralls", "U_B_CTRG_2", "U_B_PilotCoveralls", "U_I_HeliPilotCoveralls", "U_B_CombatUniform_mcam_vest", "U_B_T_Soldier_AR_F", "U_B_CTRG_Soldier_urb_2_F", "U_O_T_Officer_F", "U_I_CombatUniform_shortsleeve", "U_B_CTRG_Soldier_3_F", "U_B_CombatUniform_mcam_tshirt", "U_B_T_Soldier_SL_F", "U_I_HeliPilotCoveralls", "U_B_CTRG_3", "U_B_CTRG_Soldier_urb_2_F", "U_B_CTRG_Soldier_urb_3_F", "U_B_CTRG_1", "U_I_OfficerUniform", "U_B_PilotCoveralls", "U_I_CombatUniform_shortsleeve", "U_O_OfficerUniform_ocamo", "U_I_Wetsuit", "U_O_PilotCoveralls", "U_O_T_Soldier_F", "U_O_Wetsuit", "U_B_CTRG_Soldier_2_F", "U_B_T_Soldier_AR_F", "U_B_HeliPilotCoveralls", "U_B_CombatUniform_mcam", "U_B_CTRG_Soldier_urb_1_F", "U_B_CombatUniform_mcam_worn", "U_B_Wetsuit", "U_B_CTRG_2", "U_I_OfficerUniform", "U_B_CTRG_Soldier_urb_3_F", "U_O_V_Soldier_Viper_hex_F", "U_B_Wetsuit", "U_O_Wetsuit", "U_B_GEN_Commander_F", "U_B_CTRG_1", "U_B_HeliPilotCoveralls"};

        /*
            Percental Item Spawn Chances of MilitaryBackpacks:

            B_Bergen_Base_F   = 5,26%
            B_Bergen_dgtl_F   = 5,26%
            B_Bergen_hex_F    = 5,26%
            B_Bergen_mcamo_F  = 5,26%
            B_Bergen_tna_F    = 5,26%
            B_Carryall_mcamo  = 10,53%
            B_Carryall_ocamo  = 10,53%
            B_Carryall_oucamo = 10,53%
            B_Carryall_khk    = 10,53%
            B_Carryall_oli    = 10,53%
            B_Carryall_cbr    = 10,53%
            B_Carryall_ghex_F = 10,53%
        */
        MilitaryBackpacks[] = {"B_Carryall_mcamo", "B_Carryall_cbr", "B_Bergen_tna_F", "B_Carryall_ocamo", "B_Carryall_oucamo", "B_Carryall_khk", "B_Carryall_ghex_F", "B_Carryall_ghex_F", "B_Carryall_oli", "B_Carryall_khk", "B_Carryall_oucamo", "B_Bergen_dgtl_F", "B_Bergen_mcamo_F", "B_Carryall_mcamo", "B_Bergen_Base_F", "B_Carryall_cbr", "B_Bergen_hex_F", "B_Carryall_oli", "B_Carryall_ocamo"};

        /*
            Percental Item Spawn Chances of MilitaryVests:

            V_PlateCarrierH_CTRG    = 5,00%
            V_PlateCarrierL_CTRG    = 5,00%
            V_PlateCarrier1_blk     = 10,00%
            V_PlateCarrier1_rgr     = 10,00%
            V_PlateCarrier2_rgr     = 10,00%
            V_PlateCarrier3_rgr     = 10,00%
            V_PlateCarrierGL_rgr    = 10,00%
            V_PlateCarrierIA1_dgtl  = 10,00%
            V_PlateCarrierIA2_dgtl  = 10,00%
            V_PlateCarrierIAGL_dgtl = 10,00%
            V_PlateCarrierSpec_rgr  = 10,00%
        */
        MilitaryVests[] = {"V_PlateCarrierL_CTRG", "V_PlateCarrier3_rgr", "V_PlateCarrierIA1_dgtl", "V_PlateCarrier1_rgr", "V_PlateCarrier3_rgr", "V_PlateCarrier1_blk", "V_PlateCarrierH_CTRG", "V_PlateCarrierIAGL_dgtl", "V_PlateCarrierIAGL_dgtl", "V_PlateCarrierIA2_dgtl", "V_PlateCarrierIA1_dgtl", "V_PlateCarrierGL_rgr", "V_PlateCarrier2_rgr", "V_PlateCarrierSpec_rgr", "V_PlateCarrierGL_rgr", "V_PlateCarrierIA2_dgtl", "V_PlateCarrier2_rgr", "V_PlateCarrierSpec_rgr", "V_PlateCarrier1_blk", "V_PlateCarrier1_rgr"};

        /*
            Percental Item Spawn Chances of MilitaryHeadgear:

            H_CrewHelmetHeli_B        = 0,81%
            H_CrewHelmetHeli_I        = 0,81%
            H_CrewHelmetHeli_O        = 0,81%
            H_HelmetB_camo            = 0,81%
            H_HelmetCrew_B            = 0,81%
            H_HelmetCrew_I            = 0,81%
            H_HelmetCrew_O            = 0,81%
            H_HelmetLeaderO_ocamo     = 0,81%
            H_HelmetLeaderO_oucamo    = 0,81%
            H_HelmetO_ghex_F          = 0,81%
            H_HelmetO_ocamo           = 0,81%
            H_HelmetO_oucamo          = 0,81%
            H_HelmetSpecO_blk         = 0,81%
            H_HelmetSpecO_ocamo       = 0,81%
            H_PilotHelmetFighter_B    = 0,81%
            H_PilotHelmetFighter_I    = 0,81%
            H_PilotHelmetFighter_O    = 0,81%
            H_PilotHelmetHeli_B       = 0,81%
            H_PilotHelmetHeli_I       = 0,81%
            H_PilotHelmetHeli_O       = 0,81%
            H_BandMask_demon          = 1,63%
            H_BandMask_khk            = 1,63%
            H_BandMask_reaper         = 1,63%
            H_Beret_gen_F             = 1,63%
            H_Helmet_Skate            = 1,63%
            H_HelmetB_black           = 1,63%
            H_HelmetB_desert          = 1,63%
            H_HelmetB_Enh_tna_F       = 1,63%
            H_HelmetB_grass           = 1,63%
            H_HelmetB_light_black     = 1,63%
            H_HelmetB_light_desert    = 1,63%
            H_HelmetB_light_grass     = 1,63%
            H_HelmetB_light_sand      = 1,63%
            H_HelmetB_light_snakeskin = 1,63%
            H_HelmetB_Light_tna_F     = 1,63%
            H_HelmetB_sand            = 1,63%
            H_HelmetB_snakeskin       = 1,63%
            H_HelmetB_TI_tna_F        = 1,63%
            H_HelmetB_tna_F           = 1,63%
            H_HelmetCrew_O_ghex_F     = 1,63%
            H_HelmetIA_camo           = 1,63%
            H_HelmetIA_net            = 1,63%
            H_HelmetLeaderO_ghex_F    = 1,63%
            H_HelmetSpecO_ghex_F      = 1,63%
            H_HelmetB                 = 2,44%
            H_HelmetB_light           = 2,44%
            H_HelmetB_paint           = 2,44%
            H_HelmetB_plain_blk       = 2,44%
            H_HelmetIA                = 2,44%
            H_HelmetSpecB             = 2,44%
            H_HelmetSpecB_blk         = 2,44%
            H_HelmetSpecB_paint1      = 2,44%
            H_HelmetSpecB_paint2      = 2,44%
            Exile_Headgear_GasMask    = 3,25%
            H_MilCap_blue             = 3,25%
            H_MilCap_dgtl             = 3,25%
            H_MilCap_mcamo            = 3,25%
            H_MilCap_ocamo            = 3,25%
            H_MilCap_oucamo           = 3,25%
            H_MilCap_rucamo           = 3,25%
        */
        MilitaryHeadgear[] = {"H_HelmetO_ocamo", "H_HelmetIA", "H_BandMask_demon", "H_HelmetB_plain_blk", "H_HelmetLeaderO_ghex_F", "H_PilotHelmetHeli_I", "H_HelmetB_desert", "H_HelmetB_light_sand", "H_BandMask_khk", "H_Helmet_Skate", "H_HelmetO_ghex_F", "H_HelmetIA_camo", "H_MilCap_dgtl", "H_MilCap_blue", "H_HelmetLeaderO_ocamo", "H_HelmetB_light", "H_HelmetB_paint", "H_MilCap_dgtl", "H_MilCap_rucamo", "Exile_Headgear_GasMask", "H_HelmetO_oucamo", "H_CrewHelmetHeli_I", "H_HelmetSpecB", "H_HelmetB_light_grass", "H_HelmetSpecB_paint2", "Exile_Headgear_GasMask", "H_HelmetB", "H_HelmetSpecB", "H_MilCap_rucamo", "H_HelmetLeaderO_ghex_F", "H_MilCap_mcamo", "H_BandMask_reaper", "H_HelmetB_tna_F", "H_PilotHelmetFighter_I", "H_HelmetB_desert", "H_HelmetB_grass", "H_MilCap_ocamo", "H_HelmetB_snakeskin", "H_HelmetB_grass", "H_MilCap_mcamo", "H_HelmetB", "H_MilCap_blue", "H_HelmetB_plain_blk", "H_HelmetSpecB_blk", "H_HelmetB_black", "H_HelmetB_light_snakeskin", "H_HelmetB_black", "H_HelmetSpecB", "H_MilCap_blue", "H_HelmetB_sand", "H_MilCap_dgtl", "H_HelmetB_light_desert", "H_HelmetB_TI_tna_F", "Exile_Headgear_GasMask", "H_HelmetSpecO_ghex_F", "H_HelmetB_sand", "H_BandMask_khk", "H_HelmetCrew_I", "H_MilCap_ocamo", "H_MilCap_oucamo", "H_HelmetB_tna_F", "H_MilCap_ocamo", "H_HelmetIA", "H_HelmetB_light_black", "H_MilCap_dgtl", "H_HelmetSpecB_paint2", "H_HelmetB_light_sand", "H_HelmetB_light", "H_HelmetCrew_O_ghex_F", "H_MilCap_oucamo", "H_HelmetSpecB_paint1", "H_MilCap_oucamo", "H_HelmetSpecB_paint2", "H_HelmetB", "H_HelmetIA_camo", "H_Helmet_Skate", "H_MilCap_blue", "H_HelmetSpecB_paint1", "H_HelmetIA_net", "H_PilotHelmetFighter_O", "H_HelmetCrew_O", "H_HelmetSpecO_ocamo", "H_HelmetB_plain_blk", "H_PilotHelmetFighter_B", "H_MilCap_rucamo", "H_HelmetB_Light_tna_F", "H_Beret_gen_F", "H_HelmetB_paint", "H_HelmetB_light_grass", "H_HelmetB_light", "H_HelmetB_Enh_tna_F", "H_HelmetLeaderO_oucamo", "H_HelmetSpecB_paint1", "H_PilotHelmetHeli_O", "H_HelmetCrew_O_ghex_F", "H_HelmetB_camo", "H_HelmetSpecO_blk", "H_MilCap_mcamo", "H_MilCap_mcamo", "H_HelmetB_light_snakeskin", "H_HelmetB_snakeskin", "H_HelmetB_paint", "H_HelmetB_Light_tna_F", "H_HelmetSpecB_blk", "H_HelmetCrew_B", "H_CrewHelmetHeli_B", "H_HelmetB_light_desert", "H_PilotHelmetHeli_B", "H_HelmetB_TI_tna_F", "H_MilCap_ocamo", "H_HelmetIA", "H_HelmetSpecB_blk", "H_BandMask_demon", "H_HelmetB_light_black", "H_HelmetB_Enh_tna_F", "H_HelmetIA_net", "H_CrewHelmetHeli_O", "H_Beret_gen_F", "H_MilCap_oucamo", "H_HelmetSpecO_ghex_F", "H_MilCap_rucamo", "H_BandMask_reaper", "Exile_Headgear_GasMask"};

        /*
            Percental Item Spawn Chances of Ghillies:

            U_B_GhillieSuit = 33,33%
            U_O_GhillieSuit = 33,33%
            U_I_GhillieSuit = 33,33%
        */
        Ghillies[] = {"U_O_GhillieSuit", "U_B_GhillieSuit", "U_I_GhillieSuit"};

        /*
            Percental Item Spawn Chances of DLCGhillies:

            U_B_FullGhillie_ard     = 2,94%
            U_B_FullGhillie_lsh     = 2,94%
            U_B_FullGhillie_sard    = 2,94%
            U_O_FullGhillie_ard     = 2,94%
            U_O_FullGhillie_lsh     = 2,94%
            U_O_FullGhillie_sard    = 2,94%
            U_I_FullGhillie_ard     = 2,94%
            U_I_FullGhillie_lsh     = 2,94%
            U_I_FullGhillie_sard    = 2,94%
            U_B_T_Sniper_F          = 14,71%
            U_B_T_Soldier_F         = 14,71%
            U_B_T_FullGhillie_tna_F = 14,71%
            U_O_T_Sniper_F          = 14,71%
            U_O_T_FullGhillie_tna_F = 14,71%
        */
        DLCGhillies[] = {"U_B_T_FullGhillie_tna_F", "U_O_FullGhillie_ard", "U_B_T_Soldier_F", "U_O_FullGhillie_sard", "U_B_T_Soldier_F", "U_B_T_FullGhillie_tna_F", "U_B_FullGhillie_ard", "U_O_T_FullGhillie_tna_F", "U_B_T_Soldier_F", "U_O_T_FullGhillie_tna_F", "U_B_T_Soldier_F", "U_B_T_Sniper_F", "U_O_T_FullGhillie_tna_F", "U_B_T_FullGhillie_tna_F", "U_I_FullGhillie_ard", "U_I_FullGhillie_sard", "U_O_T_Sniper_F", "U_B_T_Sniper_F", "U_B_T_Sniper_F", "U_O_T_Sniper_F", "U_B_T_FullGhillie_tna_F", "U_O_FullGhillie_lsh", "U_O_T_FullGhillie_tna_F", "U_O_T_Sniper_F", "U_O_T_FullGhillie_tna_F", "U_B_T_Sniper_F", "U_B_T_FullGhillie_tna_F", "U_B_FullGhillie_lsh", "U_O_T_Sniper_F", "U_O_T_Sniper_F", "U_B_T_Sniper_F", "U_I_FullGhillie_lsh", "U_B_FullGhillie_sard", "U_B_T_Soldier_F"};

        /*
            Percental Item Spawn Chances of DLCVests:

            V_PlateCarrierGL_blk         = 4,76%
            V_PlateCarrierGL_mtp         = 4,76%
            V_PlateCarrierGL_rgr         = 4,76%
            V_PlateCarrierIAGL_dgtl      = 4,76%
            V_PlateCarrierIAGL_oli       = 4,76%
            V_PlateCarrierSpec_blk       = 4,76%
            V_PlateCarrierSpec_mtp       = 4,76%
            V_PlateCarrierSpec_rgr       = 4,76%
            V_TacChestrig_grn_F          = 4,76%
            V_TacChestrig_oli_F          = 4,76%
            V_TacChestrig_cbr_F          = 4,76%
            V_PlateCarrier1_tna_F        = 4,76%
            V_PlateCarrier2_tna_F        = 4,76%
            V_PlateCarrierSpec_tna_F     = 4,76%
            V_PlateCarrierGL_tna_F       = 4,76%
            V_HarnessO_ghex_F            = 4,76%
            V_HarnessOGL_ghex_F          = 4,76%
            V_BandollierB_ghex_F         = 4,76%
            V_TacVest_gen_F              = 4,76%
            V_PlateCarrier1_rgr_noflag_F = 4,76%
            V_PlateCarrier2_rgr_noflag_F = 4,76%
        */
        DLCVests[] = {"V_TacVest_gen_F", "V_PlateCarrierSpec_mtp", "V_PlateCarrier1_rgr_noflag_F", "V_PlateCarrierGL_rgr", "V_PlateCarrierSpec_blk", "V_PlateCarrier1_tna_F", "V_BandollierB_ghex_F", "V_PlateCarrierGL_mtp", "V_PlateCarrier2_tna_F", "V_PlateCarrier2_rgr_noflag_F", "V_TacChestrig_oli_F", "V_TacChestrig_cbr_F", "V_TacChestrig_grn_F", "V_HarnessOGL_ghex_F", "V_HarnessO_ghex_F", "V_PlateCarrierSpec_rgr", "V_PlateCarrierGL_tna_F", "V_PlateCarrierIAGL_oli", "V_PlateCarrierGL_blk", "V_PlateCarrierSpec_tna_F", "V_PlateCarrierIAGL_dgtl"};

        /*
            Percental Item Spawn Chances of Rebreathers:

            V_RebreatherB  = 33,33%
            V_RebreatherIR = 33,33%
            V_RebreatherIA = 33,33%
        */
        Rebreathers[] = {"V_RebreatherIA", "V_RebreatherB", "V_RebreatherIR"};

        /*
            Percental Item Spawn Chances of MedicalItems:

            Exile_Item_InstaDoc  = 9,09%
            Exile_Item_Bandage   = 18,18%
            Exile_Item_Vishpirin = 36,36%
            Exile_Item_Heatpack  = 36,36%
        */
        MedicalItems[] = {"Exile_Item_Heatpack", "Exile_Item_Bandage", "Exile_Item_Vishpirin", "Exile_Item_Vishpirin", "Exile_Item_Vishpirin", "Exile_Item_Vishpirin", "Exile_Item_Heatpack", "Exile_Item_Heatpack", "Exile_Item_InstaDoc", "Exile_Item_Bandage", "Exile_Item_Heatpack"};

        /*
            Percental Item Spawn Chances of IndustrialItems:

            Exile_Item_ThermalScannerPro    = 0,66%
            Exile_Item_Knife                = 1,32%
            Exile_Item_Cement               = 1,97%
            Exile_Item_FloodLightKit        = 1,97%
            Exile_Item_PortableGeneratorKit = 1,97%
            Exile_Item_CamoTentKit          = 2,63%
            Exile_Item_MetalBoard           = 2,63%
            Exile_Item_Foolbox              = 2,63%
            Exile_Item_Sand                 = 2,63%
            Exile_Item_Grinder              = 3,29%
            Exile_Item_MetalScrews          = 3,29%
            Exile_Melee_SledgeHammer        = 3,29%
            Exile_Item_ExtensionCord        = 5,26%
            Exile_Item_LightBulb            = 5,92%
            Exile_Item_WaterCanisterEmpty   = 6,58%
            Exile_Melee_Shovel              = 6,58%
            Exile_Item_JunkMetal            = 7,24%
            Exile_Item_Handsaw              = 8,55%
            Exile_Item_Pliers               = 8,55%
            Exile_Item_ScrewDriver          = 8,55%
            Exile_Melee_Axe                 = 14,47%
        */
        IndustrialItems[] = {"Exile_Melee_Axe", "Exile_Item_Pliers", "Exile_Item_ThermalScannerPro", "Exile_Item_JunkMetal", "Exile_Item_MetalBoard", "Exile_Item_ScrewDriver", "Exile_Item_CamoTentKit", "Exile_Melee_Shovel", "Exile_Item_ScrewDriver", "Exile_Melee_Axe", "Exile_Melee_Axe", "Exile_Item_Sand", "Exile_Item_MetalScrews", "Exile_Melee_Axe", "Exile_Item_Handsaw", "Exile_Item_Knife", "Exile_Item_ExtensionCord", "Exile_Melee_Shovel", "Exile_Item_ScrewDriver", "Exile_Item_WaterCanisterEmpty", "Exile_Item_ScrewDriver", "Exile_Item_Grinder", "Exile_Item_PortableGeneratorKit", "Exile_Item_JunkMetal", "Exile_Item_Sand", "Exile_Melee_Axe", "Exile_Item_Grinder", "Exile_Item_CamoTentKit", "Exile_Melee_Shovel", "Exile_Item_Handsaw", "Exile_Item_Pliers", "Exile_Item_Pliers", "Exile_Item_Pliers", "Exile_Melee_SledgeHammer", "Exile_Item_Handsaw", "Exile_Melee_Axe", "Exile_Melee_Axe", "Exile_Item_LightBulb", "Exile_Item_ScrewDriver", "Exile_Item_ScrewDriver", "Exile_Item_ScrewDriver", "Exile_Item_ExtensionCord", "Exile_Item_Pliers", "Exile_Item_ExtensionCord", "Exile_Melee_Shovel", "Exile_Melee_Axe", "Exile_Item_LightBulb", "Exile_Item_ScrewDriver", "Exile_Item_Handsaw", "Exile_Melee_SledgeHammer", "Exile_Item_Pliers", "Exile_Item_JunkMetal", "Exile_Melee_Shovel", "Exile_Item_ScrewDriver", "Exile_Item_Grinder", "Exile_Item_Pliers", "Exile_Item_MetalScrews", "Exile_Item_Foolbox", "Exile_Item_MetalBoard", "Exile_Melee_Shovel", "Exile_Item_LightBulb", "Exile_Melee_Axe", "Exile_Item_JunkMetal", "Exile_Item_Foolbox", "Exile_Item_Handsaw", "Exile_Item_WaterCanisterEmpty", "Exile_Item_LightBulb", "Exile_Item_Foolbox", "Exile_Item_ScrewDriver", "Exile_Item_Cement", "Exile_Item_WaterCanisterEmpty", "Exile_Item_LightBulb", "Exile_Item_MetalBoard", "Exile_Item_Knife", "Exile_Item_Handsaw", "Exile_Melee_Axe", "Exile_Item_Pliers", "Exile_Item_Pliers", "Exile_Item_LightBulb", "Exile_Item_Sand", "Exile_Item_PortableGeneratorKit", "Exile_Melee_SledgeHammer", "Exile_Item_Handsaw", "Exile_Item_MetalScrews", "Exile_Item_ExtensionCord", "Exile_Melee_Axe", "Exile_Item_LightBulb", "Exile_Melee_SledgeHammer", "Exile_Item_Grinder", "Exile_Item_JunkMetal", "Exile_Item_CamoTentKit", "Exile_Item_FloodLightKit", "Exile_Item_WaterCanisterEmpty", "Exile_Item_Pliers", "Exile_Item_Handsaw", "Exile_Item_WaterCanisterEmpty", "Exile_Melee_Axe", "Exile_Item_MetalBoard", "Exile_Melee_Axe", "Exile_Melee_Shovel", "Exile_Item_WaterCanisterEmpty", "Exile_Melee_Axe", "Exile_Item_ExtensionCord", "Exile_Melee_Shovel", "Exile_Item_ScrewDriver", "Exile_Item_FloodLightKit", "Exile_Melee_Shovel", "Exile_Item_Handsaw", "Exile_Melee_Shovel", "Exile_Item_Handsaw", "Exile_Item_Pliers", "Exile_Item_JunkMetal", "Exile_Item_ExtensionCord", "Exile_Item_Cement", "Exile_Melee_Axe", "Exile_Item_PortableGeneratorKit", "Exile_Item_JunkMetal", "Exile_Melee_Axe", "Exile_Item_WaterCanisterEmpty", "Exile_Item_Handsaw", "Exile_Item_JunkMetal", "Exile_Item_LightBulb", "Exile_Item_JunkMetal", "Exile_Melee_Axe", "Exile_Item_Handsaw", "Exile_Item_Foolbox", "Exile_Melee_Axe", "Exile_Item_ScrewDriver", "Exile_Item_Pliers", "Exile_Item_WaterCanisterEmpty", "Exile_Item_MetalScrews", "Exile_Item_Sand", "Exile_Item_Handsaw", "Exile_Item_CamoTentKit", "Exile_Item_ExtensionCord", "Exile_Item_WaterCanisterEmpty", "Exile_Item_JunkMetal", "Exile_Item_ExtensionCord", "Exile_Item_Pliers", "Exile_Melee_Axe", "Exile_Melee_Axe", "Exile_Item_WaterCanisterEmpty", "Exile_Item_ScrewDriver", "Exile_Item_Cement", "Exile_Melee_SledgeHammer", "Exile_Melee_Axe", "Exile_Item_MetalScrews", "Exile_Item_JunkMetal", "Exile_Item_LightBulb", "Exile_Item_FloodLightKit", "Exile_Item_Grinder", "Exile_Melee_Axe"};

        /*
            Percental Item Spawn Chances of Vehicle:

            Exile_Item_FuelCanisterFull  = 40,00%
            Exile_Item_FuelCanisterEmpty = 50,00%
            Exile_Item_DuctTape          = 10,00%
        */
        Vehicle[] = {"Exile_Item_FuelCanisterFull", "Exile_Item_FuelCanisterEmpty", "Exile_Item_FuelCanisterEmpty", "Exile_Item_FuelCanisterEmpty", "Exile_Item_DuctTape", "Exile_Item_FuelCanisterFull", "Exile_Item_FuelCanisterFull", "Exile_Item_FuelCanisterEmpty", "Exile_Item_FuelCanisterEmpty", "Exile_Item_FuelCanisterFull"};

        /*
            Percental Item Spawn Chances of Chemlights:

            Chemlight_blue   = 25,00%
            Chemlight_green  = 25,00%
            Chemlight_red    = 25,00%
            Chemlight_yellow = 25,00%
        */
        Chemlights[] = {"Chemlight_blue", "Chemlight_red", "Chemlight_green", "Chemlight_yellow"};

        /*
            Percental Item Spawn Chances of RoadFlares:

            FlareGreen_F  = 25,00%
            FlareRed_F    = 25,00%
            FlareWhite_F  = 25,00%
            FlareYellow_F = 25,00%
        */
        RoadFlares[] = {"FlareRed_F", "FlareYellow_F", "FlareGreen_F", "FlareWhite_F"};

        /*
            Percental Item Spawn Chances of SmokeGrenades:

            SmokeShell       = 14,29%
            SmokeShellRed    = 14,29%
            SmokeShellGreen  = 14,29%
            SmokeShellYellow = 14,29%
            SmokeShellPurple = 14,29%
            SmokeShellBlue   = 14,29%
            SmokeShellOrange = 14,29%
        */
        SmokeGrenades[] = {"SmokeShellBlue", "SmokeShell", "SmokeShellYellow", "SmokeShellPurple", "SmokeShellGreen", "SmokeShellOrange", "SmokeShellRed"};

        /*
            Percental Item Spawn Chances of Restraints:

            Exile_Item_ZipTie = 100,00%
        */
        Restraints[] = {"Exile_Item_ZipTie"};

        /*
            Percental Item Spawn Chances of Electronics:

            Exile_Item_Laptop        = 50,00%
            Exile_Item_BaseCameraKit = 50,00%
        */
        Electronics[] = {"Exile_Item_BaseCameraKit", "Exile_Item_Laptop"};

        /*
            Percental Item Spawn Chances of Trash:

            Exile_Item_Magazine01         = 6,25%
            Exile_Item_Magazine02         = 6,25%
            Exile_Item_Magazine03         = 6,25%
            Exile_Item_Magazine04         = 6,25%
            Exile_Item_Can_Empty          = 25,00%
            Exile_Item_PlasticBottleEmpty = 25,00%
            Exile_Item_ToiletPaper        = 25,00%
        */
        Trash[] = {"Exile_Item_PlasticBottleEmpty", "Exile_Item_Can_Empty", "Exile_Item_Magazine02", "Exile_Item_Can_Empty", "Exile_Item_Can_Empty", "Exile_Item_PlasticBottleEmpty", "Exile_Item_PlasticBottleEmpty", "Exile_Item_Magazine04", "Exile_Item_Can_Empty", "Exile_Item_ToiletPaper", "Exile_Item_Magazine01", "Exile_Item_ToiletPaper", "Exile_Item_ToiletPaper", "Exile_Item_PlasticBottleEmpty", "Exile_Item_Magazine03", "Exile_Item_ToiletPaper"};

        /*
            Percental Item Spawn Chances of Unused:

            Exile_Item_CordlessScrewdriver = 11,11%
            Exile_Item_FireExtinguisher    = 11,11%
            Exile_Item_Rope                = 11,11%
            Exile_Item_Carwheel            = 11,11%
            Exile_Item_Defibrillator       = 11,11%
            Exile_Item_SleepingMat         = 11,11%
            Exile_Item_Wrench              = 11,11%
            Exile_Item_OilCanister         = 11,11%
            Exile_Item_Hammer              = 11,11%
        */
        Unused[] = {"Exile_Item_Defibrillator", "Exile_Item_OilCanister", "Exile_Item_SleepingMat", "Exile_Item_Rope", "Exile_Item_FireExtinguisher", "Exile_Item_CordlessScrewdriver", "Exile_Item_Wrench", "Exile_Item_Hammer", "Exile_Item_Carwheel"};
    };
};
class CfgSettings
{
    ///////////////////////////////////////////////////////////////////////
    // Community Base Addons
    ///////////////////////////////////////////////////////////////////////
    class CBA 
    {
        // Set this to 1 if you want to have CBA support
        useStackedEH = 0;

        // If you set this to 1 ...........................................
        iReallyWantToGetHackedAndImRetarded = 0;
    };

    ///////////////////////////////////////////////////////////////////////
    // GARBAGE COLLECTOR
    ///////////////////////////////////////////////////////////////////////
    class GarbageCollector
    {
        /*
            Remark: 
            In 0.9.35 and below, Exile has checked if a player was nearby and then delayed
            the deletion. This check has been removed to save server performance.

            Do NOT touch these if you are not 10000% sure what you do!    
        */
        class Ingame 
        {
            // Dropped items without fissix
            class GroundWeaponHolder
            {
                lifeTime = 10;
                interval = 5;
            };

            // Dropped items with fissix
            class WeaponHolderSimulated
            {
                lifeTime = 10;
                interval = 5;
            };

            // Corpses and wrecks
            class AllDead 
            {
                lifeTime = 15;
                interval = 5;
            };

            // Loot spawned inside a building
            class Loot 
            {
                lifeTime = 8;
                interval = 1;
            };

            // Never touch this or you will break your sever!
            class Groups 
            {
                interval = 0.5;
            };
        };

        class Database 
        {
            // Remove all deleted items from the database after X days
            permanentlyDeleteTime = 3;
            
            // Remove all territories (and contructions + containers in it) that were not paid after X days
            territoryLifeTime = 7;

            // Remove all containers outside of territories that have not been used for X days
            // Example: Tents
            containerLifeTime = 10;

            // Remove all constructions outside of territories that are older than X days or not moved for X days 
            // Example: Work Benches
            constructionLifeTime = 2;

            // Remove all vehicles that were not moved/used for X days
            vehicleLifeTime = 3;
            
            // Set safe as abandoned
            abandonedTime = 7;
            
            // Deletes a base X days after the flag is stolen if the ransom money isn't paid
            stolenFlagLifeTime = 3;
            
            // Sets door & safe pins to 0000 and marks safes to abandoned X days after the flag is stolen if the ransom money isn't paid
            unlockLifeTime = 2;
        };
    };

    ///////////////////////////////////////////////////////////////////////
    // RESPECT, YO
    ///////////////////////////////////////////////////////////////////////
    class Respect
    {
        /**
        * Defines the factor of respect you gain for every pop tab in revenue
        *
        * Default: Get 1 respect for every 10 pop tabs 
        */
        tradingRespectFactor = 0.1;
        
        /**
        * Defines the the minimum amount of Respect earned/lost for a kill
        */
        minRespectTransfer = 50;

        /**
        * Defines the amount of respect earned/lost for certain types of frags
        */
        class Frags
        {
            domination = 80;            // Keeps killing the same guy
            letItRain = 150;            // MG, also vehicle MGs
            humiliation = 300;            // Axe
            passenger = 400;            // Out of car/chopper/boat
            roadKill = 200;                // :)
            bigBird = 600;                // Roadkill, but with chopper/plane
            chuteGreaterChopper = 1000;    // Someone flies into chute and chopper/plane explodes    
        };

        class Percentages 
        {
            unlucky = 1; // Dying for an unknown reason costs you 1% respect
            crash = 1; // Crashing your car costs you 1% respect
            suicide = 2; // Comitting suicide costs you 2% of your respect
            friendyFire = 3; // Friendly fire costs you 3% 
            npc = 4; // Being killed by an NPC costs you 4%
            bambiKill = 5; // Killing a bambi costs you 5%
            frag = 5; // Killing someone will get you 5% and remove 5% from the victim
        };

        class Handcuffs 
        {
            trapping = -50;                    // A handcuffs B
            breakingFree = 100;             // B broke free
            releasedByHero = 100;             // C releases B
            releasedByHostageTaker = 50;     // A releases B    
        };

        class Bonus
        {
            // Bonus per full 100m 
            per100mDistance = 10;

            // First blood after server restart
            firstBlood = 100;

            // If you kill someone while you are in your own territory
            homie = 20;

            // If you kill someone who is in his own territory
            raid = 20;

            /*
                Example with killstreak = 50

                Frag  Factor   Bonus
                2    * 50      +100
                3    * 50      +150
                4    * 50      +200
                5    * 50      +250
            */
            killStreak = 50;

            // Kills within this amount of seconds stack (default: 2 minutes)
            killStreakTimeout = 120;
        };
    };

    ///////////////////////////////////////////////////////////////////////
    // KILLFEED MAN!
    ///////////////////////////////////////////////////////////////////////

    class KillFeed
    {
        // Shows a kill feed for well kills
        showKillFeed = 1;
    };

    ///////////////////////////////////////////////////////////////////////
    // PLAYER SPAWN CONFIGURATION
    ///////////////////////////////////////////////////////////////////////
    class BambiSettings
    {
        /**
         * Loadout of new bambi players
         *
         * (They will always spawn with a bambi overall - you cannot 
         * change the loadout uniform)
         */
        loadOut[] = 
        {
            "ItemCompass",
            "ItemMap", // Because why not
            "Exile_Item_XM8",
            "ItemRadio",
            "Exile_Item_PlasticBottleFreshWater"
        };

        /**
         * Enables or disables parachute spawning.
         *
         * 1 = On
         * 0 = Off
         */
        parachuteSpawning = 1;

        /**
         * Enables or disables halo jumping. Only applies 
         * if parachute spawning is enabled.
         *
         * Remember that if you enable halo jump, it is adviced
         * to adjust the parachuteDropHeight to something around
         * 1km or so.
         *
         * 1 = On
         * 0 = Off
         */
        haloJump = 1;

        /**
         * Parachute drop height in meters. 
         */
        parachuteDropHeight = 1000;

        /**
         * Number of minutes where a fresh spawned player remains in the
         * bambi state. It will end the bambi state after this timeout
         * expired or when they pick up their first weapon. Whatever
         * happens first.
         */
        protectionDuration = 5;

        /**
         * Radius of spawn zones around the center of spawn zone markers.
         */
        spawnZoneRadius = 500;

        /**
         * These vehicles spawn on server restart close to spawn zones.
         * They are non-persistent and will despawn on server restart.
         * Basically they are just used to get away from the spawn zone
         * faster.
         *
         * {Number of vehicles *per* spawn zone, vehicle class name}
         */
        spawnZoneVehicles[] =
        {
            {5, "Exile_Bike_OldBike"},
            {5, "Exile_Bike_MountainBike"}
        };
    };

    ///////////////////////////////////////////////////////////////////////
    // VEHICLE SPAWN CONFIGURATION
    ///////////////////////////////////////////////////////////////////////

    class VehicleSpawn
    {
        /**
        * Grid Size for vehicle spawning,
        * smaller the number more vehicles,
        * you get the point
        */
        vehiclesGridSize = 2200;

        /**
        * Vehicle ammount per grid
        * kinda self explanitory
        */
        vehiclesGridAmount = 2;

        /**
        * Creates global markers for vehicle spawn tweeking,
        * after you are satisfied with vehicle ammount and spread set this to 0.
        */
        vehiclesDebugMarkers = 0;

        /**
        * The server will apply random damage up to this value when spawning a vehicle.
        */
        damageChance = 20; // 20% chance for a vehicle HITPOINT to be damaged
        maximumDamage = 0.9;

        /**
         * If "randmizeFuel" is set to 1, vehicles will spawn with randomized
         * fuel. In this case, "fuel" controls the percentage of fuel that
         * can be in the vehicle at a maximum. For example, if you set this to
         * 0.5, then vehicles will spawn with something random between 0% and 50%.
         *
         * If "randomizeFuel" is set to 0, all vehicles will spawn exactly the 
         * fuel percentage defined in "fuel". For example, setting this to 0.5
         * will spawn all vehicles with 50% fuel. Setting it to 0 would spawn
         * all vehicles without fuel.
         */
        randomizeFuel = 1;
        fuel = 1;

        /**
         * Works exactly the same as the fuel setting ^
         */
        randomizeAmmo = 1;
        ammo = 1;

        // Stuff to spawn on water
        water[] = 
        {
            "Exile_Boat_MotorBoat_Police",
            "Exile_Boat_MotorBoat_Orange",
            "Exile_Boat_MotorBoat_White",
            "Exile_Boat_RubberDuck_CSAT",
            "Exile_Boat_RubberDuck_Digital",
            "Exile_Boat_RubberDuck_Orange",
            "Exile_Boat_RubberDuck_Blue",
            "Exile_Boat_RubberDuck_Black",
            "Exile_Boat_SDV_CSAT",
            "Exile_Boat_SDV_Digital",
            "Exile_Boat_SDV_Grey"
        };

        // Stuff to spawn on roads
        ground[] = 
        {
            "Exile_Bike_QuadBike_Black",
            "Exile_Bike_QuadBike_Blue",
            "Exile_Bike_QuadBike_Red",
            "Exile_Bike_QuadBike_White",
            "Exile_Bike_QuadBike_Nato",
            "Exile_Bike_QuadBike_Csat",
            "Exile_Bike_QuadBike_Fia",
            "Exile_Bike_QuadBike_Guerilla01",
            "Exile_Bike_QuadBike_Guerilla02",
            "Exile_Car_Volha_Blue",
            "Exile_Car_Volha_White",
            "Exile_Car_Lada_Green",
            "Exile_Car_Lada_Taxi",
            "Exile_Car_TowTractor_White",
            "Exile_Car_UAZ_Open_Green",
            "Exile_Car_UAZ_Green",
            "Exile_Car_LandRover_Ambulance_Desert",
            "Exile_Car_Tractor_Red",
            "Exile_Car_OldTractor_Red",
            "Exile_Car_Octavius_White"
        };

        /**
         * Enables or disables nightvision optics on ALL vehicles
         *
         * 0 = off
         * 1 = on
         */
        nightVision = 1;

        /**
         * Enables or disables thermal optics on ALL vehicles
         *
         * 0 = off
         * 1 = on
         */
        thermalVision = 0;

        /**
         * Set this to 1 to unlock vehicles on server boot if they are in safe zones
         *
         * 0 = off
         * 1 = on
         */
        unlockInSafeZonesAfterRestart = 1;    
    };

    class Weather
    {
        /*
            You can define multiple "keyframes" for the weather to change. The server will pick
            a keyframe randomly to simulate the weather. It will change the weather-keyframes
            based on the following interval
        */
        interval = 30;

        /*
            Add the keyframes here. The server will pick one random, so if you want one 
            weather type of be more dominant compared to others, add it multiple times
        */
        //keyframes[] = {"Sunny", "Cloudy", "Thunderstorm"}; 
        keyframes[] = {"Sunny"}; 

        /*
            This is a keyframe. Look up the BIKI to get more details about the parameters

            Be sure to design the fog settings at a view distance of 1,600m as this is the
            limit in multiplayer by default

           https://community.bistudio.com/wiki/fogParams
           https://community.bistudio.com/wiki/overcast
           https://community.bistudio.com/wiki/setWaves
           https://community.bistudio.com/wiki/setWindStr
           https://community.bistudio.com/wiki/setGusts
           https://community.bistudio.com/wiki/setRain
           https://community.bistudio.com/wiki/setLightnings
           https://community.bistudio.com/wiki/setRainbow
        */
        class Sunny
        {
            fogValue = 0.1;
            fogDecay = 0.2;
            fogBase = 5;
            overcast = 0.2;
            waves = 0.2;
            wind = 0.25;
            gusts = 0.1;
            rain = 0;
            lightnings = 0;
            rainbows = 0;
        };

        class Cloudy
        {
            fogValue = 0.2;
            fogDecay = 0.1;
            fogBase = 5;
            overcast = 0.4;
            waves = 0.4;
            wind = 0.25;
            gusts = 0.5;
            rain = 0.1;
            lightnings = 0.1;
            rainbows = 1;
        };

        class Thunderstorm
        {
            fogValue = 0.7;
            fogDecay = 0.2;
            fogBase = 5;
            overcast = 1;
            waves = 1;
            wind = 0.25;
            gusts = 0.5;
            rain = 1;
            lightnings = 1;
            rainbows = 0.5;
        };
    };

    class Time
    {
        // Uses Dedicated Server time as ingame Time
        useRealTime = 0;

        // Will overide RealTime
        useStaticTime = 1;

        // time in ARMA FORMAT << CONFIG
        // https://community.bistudio.com/wiki/setDate

        staticTime[] = {2039,10,24,15,30};
    };


    class RCON
    {
        /*
            Note that for this to work you need to have serverCommandPassowrd defined in config.cfg and BE enabled
        */

        // This needs to match config.cfg serverCommandPassword
        serverPassword = "";

        // Autolocks server until its ready to accept players
        useAutoLock = 0;

        // Server will autoLock at that time before restart (minutes)
        restartAutoLock = 3;

        /*
            Number of hours and minutes of your restart period.

            Examples:

            {4, 0} = Every 4 hours
            {1, 30} = Every one and a half hour (who the hell would do this?)
        */
        restartTimer[] = {3, 0};

        /*
            Kicks players before restart to prevent gear loss.
            We strongely recommend to use this!

            0 = off
            1 = on
        */
        useAutoKick = 0;

        /*
            Number of minutes before the server kicks players that did
            not disconnect before the restart. Should at least be two
            minutes!
        */
        kickTime = 2;

        /*
            Self-explanatory

            0 = off
            1 = on
        */
        useRestartMessages = 0;

        /*
            Number of minutes before the restart to inform your players.

            Only use full minutes here. Value like 5.5 have not been tested.
        */
        restartWarningTime[] = {15, 10, 5, 3}; 

        /* 
            If set to 1 server will execute '#shutdown',
            to try to shutdown the server
        */

        useShutdown = 0;
    };

    class ServerSettings
    {
        /*
            Support for custom server FSM if wanted
        */
        serverFSM = "exile_server\fsm\main.fsm";

        /*
            If this is enabled, Exile developers will spawn with a ton of pop tabs.
            We will have a hard time debugging things if you disable this.
        */
        devFriendyMode = 1;

        devs[] = 
        {
            {"76561197985241690","[EXILE|DEV] Eichi"},
            {"76561198022879703","[EXILE|DEV] Grim"},
            {"76561198075905447","[EXILE|DEV] Vishpala"},
            {"76561197968613061","[EXILE|DEV] Niuva"},
            {"76561198027700602","[EXILE|DEV] Eraser1"},
            {"76561198048317094","[EXILE|DEV] HappyDayZ"},
            {"76561198105900802","[EXILE|DEV] Psycho"},
            {"76561198004111275","[EXILE|DEV] Maca134"},
            {"76561198037177305","[EXILE|DEV] Wolfkill"}
        };
    };

    class Events 
    {
        /*
            A list of events that are active
        */
        enabledEvents[] = {"SupplyBox", "AbandonedSafe", "AmbientFlyOver", "EarthQuake"}; 

        class EarthQuake 
        {
            type = "spawn";
            function = "ExileServer_system_event_earthQuake_start";
            minTime = 60;
            maxTime = 180;
            minimumPlayersOnline = 1;
        };

        class SupplyBox 
        {
            /*
                Drops a supply box on a parachute next to a random airport on the map.
                The box may contain items. The box can be transported to a territory
                and installed to become a normal storage container.
            */
            type = "spawn";
            function = "ExileServer_system_event_supplyBox_start";
            minTime = 60; // minutes
            maxTime = 180; // minutes
            minimumPlayersOnline = 10;
            dropRadius = 500; // 500m around an airport (including the main airport on Altis!)
            dropAltitude = 100; // altitude of the drop
            markerTime = 10; // minutes

            /*
                These are different types of boxes can be dropped.
                You can specify the cargo a box should contain.
                The type of box is chosen randomly from the following list.
                Add a type multiple times to increase the chance of being used.
            */
            types[] = {"Beer", "Beer", "Tools", "Food", "Food", "RepairParts"};

            class BoxTypes
            {
                class Beer 
                {
                    items[] = 
                    {
                        {"Exile_Item_Beer", 24}
                    };
                };

                class Food 
                {
                    items[] = 
                    {
                        {"Exile_Item_BBQSandwich", 5},
                        {"Exile_Item_Catfood", 5},
                        {"Exile_Item_ChristmasTinner", 5},
                        {"Exile_Item_GloriousKnakworst", 5},
                        {"Exile_Item_SausageGravy", 5},
                        {"Exile_Item_Surstromming", 5},
                        {"Exile_Item_CanOpener", 1},
                        {"Exile_Item_CookingPot", 1},
                        {"Exile_Item_Matches", 1}
                    };
                };

                class Tools 
                {
                    items[] = 
                    {
                        {"Exile_Item_Wrench", 1},
                        {"Exile_Item_Shovel", 1},
                        {"Exile_Item_Screwdriver", 1},
                        {"Exile_Item_Pliers", 1},
                        {"Exile_Item_Handsaw", 1},
                        {"Exile_Item_FireExtinguisher", 1},
                        {"Exile_Item_DuctTape", 1}
                    };
                };

                class RepairParts 
                {
                    items[] = 
                    {
                        {"Exile_Item_CarWheel", 8},
                        {"Exile_Item_FuelCanisterFull", 4},
                        {"Exile_Item_OilCanister", 1},
                        {"Exile_Item_Grinder", 1},
                        {"Exile_Item_CordlessScrewdriver", 1}
                    };
                };
            };
        };

        class AbandonedSafe
        {
            type = "spawn";
            function = "ExileServer_system_event_abandonedSafe_start";
            minTime = 60; // minutes
            maxTime = 120; // minutes
            minimumPlayersOnline = 0;
            markerTime = 15; // minutes
        };

        class AmbientFlyOver
        {
            type = "call";
            function = "ExileServer_system_event_ambientFlyOver_start";
            minTime = 30; // minutes
            maxTime = 90; // minutes
            minimumPlayersOnline = 1;
        };
    };
    
    class Logging
    {
        /*
            If logging is enabled separate logs will be made in the sql logs folder for each type
        */
        traderLogging = 1;
        deathLogging = 1;
        territoryLogging = 1;
    };
};

Here is the rpt log:

Spoiler

=====================================================================
== C:\ExileChernarus\arma3server.exe
== arma3server.exe  -port=2302 -bepath=C:\ExileChernarus\battleye -mod="@infiSTAR_Exile;@Exile;@ExileServer;@CBA_A3;@CUP_Weapons;@CUP_Units;@CUP_Vehicles;@CUP_Terrains_Core;@CUP_Terrains_Maps;" -config=C:\ExileChernarus\@ExileServer\config.cfg -profiles=BTP -cfg=C:\ExileChernarus\@ExileServer\basic.cfg -loadMissionToMemory -enableHT

Original output filename: Arma3Retail_Server
Exe timestamp: 2017/05/16 12:29:58
Current time:  2017/05/21 16:47:59

Type: Public
Build: Stable
Version: 1.70.141764

Allocator: C:\ExileChernarus\Dll\tbb4malloc_bi.dll
PhysMem: 16 GiB, VirtMem : 4.0 GiB, AvailPhys : 14 GiB, AvailVirt : 3.9 GiB, AvailPage : 18 GiB
=====================================================================

16:47:59 SteamAPI initialization failed. Steam features won't be accessible!
16:47:59 Cannot register unknown string STR_VIV_GETIN
16:47:59 Cannot register unknown string STR_VIV_DROP
16:47:59 Cannot register unknown string STR_VIV_UNLOAD
16:47:59 Source set
16:47:59 Initializing stats manager.
16:47:59 Stats config disabled.
16:47:59 sessionID: 63f07109ac102fd32c9bd06641ac3047f05be22b
16:48:08 Unsupported language English in stringtable
16:48:08 Item STR_CUP_dss_Soviet_Era_Tanker_Helmet listed twice
16:48:09 Item str_dn_dshkm listed twice
16:48:09 Item str_lib_dshkm listed twice
16:48:09 Item str_dn_kord listed twice
16:48:09 Item str_dn_kord_low listed twice
16:48:09 Item str_lib_kord listed twice
16:48:09 Item str_dn_ags30 listed twice
16:48:09 Item str_lib_ags30 listed twice
16:48:09 Item str_mn_at13 listed twice
16:48:09 Item str_dn_at13 listed twice
16:48:09 Item str_dn_at13launchersingle listed twice
16:48:09 Item str_lib_at13 listed twice
16:48:09 Item str_dn_spg9 listed twice
16:48:09 Item str_lib_spg9 listed twice
16:48:09 Item str_mn_og9 listed twice
16:48:09 Item str_mn_pg9 listed twice
16:48:09 Item str_mn_igla listed twice
16:48:09 Item str_mn_9k32 listed twice
16:48:09 Item str_dn_igla_twice listed twice
16:48:09 Item str_dn_igla_aa_pod_east listed twice
16:48:09 Item str_dn_2b14 listed twice
16:48:09 Item str_lib_2b14 listed twice
16:48:09 Item str_dn_d30 listed twice
16:48:09 Item str_lib_d30 listed twice
16:48:09 Item str_dn_m2_mg listed twice
16:48:09 Item str_dn_m2hd_minitripod listed twice
16:48:09 Item str_lib_m2_mg listed twice
16:48:09 Item str_dn_m119 listed twice
16:48:09 Item str_lib_m119 listed twice
16:48:09 Item str_dn_m252 listed twice
16:48:09 Item str_lib_m252 listed twice
16:48:09 Item str_dn_tow_tripod listed twice
16:48:09 Item str_dn_tow listed twice
16:48:09 Item str_dn_mk19_tripod listed twice
16:48:09 Unsupported language English in stringtable
16:48:09 Unsupported language English in stringtable
16:48:09 Unsupported language English in stringtable
16:48:09 Unsupported language English in stringtable
16:48:09 Unsupported language English in stringtable
16:48:11 Updating base class ->NonStrategic, by a3\data_f\config.bin/CfgVehicles/HouseBase/ (original a3\data_f\config.bin)
16:48:11 Updating base class ->DestructionEffects, by a3\data_f\config.bin/CfgVehicles/House/DestructionEffects/ (original a3\data_f\config.bin)
16:48:11 Updating base class ->Wreck, by a3\data_f\config.bin/CfgVehicles/PlaneWreck/ (original a3\data_f\config.bin)
16:48:11 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayEditObject/Controls/B_OK/ (original bin\config.bin)
16:48:11 Updating base class RscSliderH->RscXSliderH, by a3\editor_f\config.bin/RscDisplayEditObject/Slider/ (original bin\config.bin)
16:48:11 Updating base class RscText->RscPicture, by a3\editor_f\config.bin/RscDisplayEditObject/Preview/ (original bin\config.bin)
16:48:11 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayMissionLoad/Controls/B_OK/ (original bin\config.bin)
16:48:11 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayMissionSave/Controls/B_OK/ (original bin\config.bin)
16:48:11 Updating base class ->EtelkaMonospacePro, by a3\uifonts_f\config.bin/CfgFontFamilies/EtelkaMonospaceProBold/ (original ca\uifonts\config.bin)
16:48:11 Updating base class ->Default, by a3\anims_f\config\sdr\config.bin/CfgMovesBasic/DefaultDie/ (original a3\anims_f\config\sdr\config.bin)
16:48:11 Updating base class ->Default, by a3\anims_f\config\sdr\config.bin/CfgMovesMaleSdr/States/Crew/ (original a3\anims_f\config\sdr\config.bin)
16:48:11 Updating base class BlendAnims->, by a3\anims_f\config\sdr\weaponswitching\config.bin/CfgMovesMaleSdr/BlendAnims/ (original a3\anims_f\config\sdr\config.bin)
16:48:11 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoScrollbars/ (original a3\ui_f\config.bin)
16:48:11 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoHScrollbars/ (original a3\ui_f\config.bin)
16:48:11 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoVScrollbars/ (original a3\ui_f\config.bin)
16:48:11 Updating base class ->RscText, by a3\ui_f\config.bin/RscLine/ (original a3\ui_f\config.bin)
16:48:11 Updating base class ->RscActiveText, by a3\ui_f\config.bin/RscActivePicture/ (original a3\ui_f\config.bin)
16:48:11 Updating base class ->RscButton, by a3\ui_f\config.bin/RscButtonTextOnly/ (original a3\ui_f\config.bin)
16:48:11 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscShortcutButtonMain/ (original a3\ui_f\config.bin)
16:48:11 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscButtonEditor/ (original a3\ui_f\config.bin)
16:48:11 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscIGUIShortcutButton/ (original a3\ui_f\config.bin)
16:48:11 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscGearShortcutButton/ (original a3\ui_f\config.bin)
16:48:11 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscButtonMenu/ (original a3\ui_f\config.bin)
16:48:11 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuOK/ (original a3\ui_f\config.bin)
16:48:11 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuCancel/ (original a3\ui_f\config.bin)
16:48:11 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuSteam/ (original a3\ui_f\config.bin)
16:48:11 Updating base class ->RscText, by a3\ui_f\config.bin/RscLoadingText/ (original a3\ui_f\config.bin)
16:48:11 Updating base class ->RscListBox, by a3\ui_f\config.bin/RscIGUIListBox/ (original a3\ui_f\config.bin)
16:48:11 Updating base class ->RscListNBox, by a3\ui_f\config.bin/RscIGUIListNBox/ (original a3\ui_f\config.bin)
16:48:11 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackground/ (original a3\ui_f\config.bin)
16:48:11 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUI/ (original a3\ui_f\config.bin)
16:48:11 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUILeft/ (original a3\ui_f\config.bin)
16:48:11 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUIRight/ (original a3\ui_f\config.bin)
16:48:11 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUIBottom/ (original a3\ui_f\config.bin)
16:48:11 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUITop/ (original a3\ui_f\config.bin)
16:48:11 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUIDark/ (original a3\ui_f\config.bin)
16:48:11 Updating base class ->RscPictureKeepAspect, by a3\ui_f\config.bin/RscBackgroundLogo/ (original a3\ui_f\config.bin)
16:48:11 Updating base class ->RscMapControl, by a3\ui_f\config.bin/RscMapControlEmpty/ (original a3\ui_f\config.bin)
16:48:11 Updating base class ->RscPicture, by a3\ui_f\config.bin/CA_Mainback/ (original a3\ui_f\config.bin)
16:48:11 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Back/ (original a3\ui_f\config.bin)
16:48:11 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Title_Back/ (original a3\ui_f\config.bin)
16:48:11 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Black_Back/ (original a3\ui_f\config.bin)
16:48:11 Updating base class ->RscTitle, by a3\ui_f\config.bin/CA_Title/ (original a3\ui_f\config.bin)
16:48:11 Updating base class ->RscPictureKeepAspect, by a3\ui_f\config.bin/CA_Logo/ (original a3\ui_f\config.bin)
16:48:11 Updating base class ->CA_Logo, by a3\ui_f\config.bin/CA_Logo_Small/ (original a3\ui_f\config.bin)
16:48:11 Updating base class ->RscButton, by a3\ui_f\config.bin/CA_RscButton/ (original a3\ui_f\config.bin)
16:48:11 Updating base class ->CA_RscButton, by a3\ui_f\config.bin/CA_RscButton_dialog/ (original a3\ui_f\config.bin)
16:48:11 Updating base class ->RscActiveText, by a3\ui_f\config.bin/CA_Ok/ (original a3\ui_f\config.bin)
16:48:11 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_image/ (original a3\ui_f\config.bin)
16:48:11 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_image2/ (original a3\ui_f\config.bin)
16:48:11 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_text/ (original a3\ui_f\config.bin)
16:48:11 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscVignette/ (original a3\ui_f\config.bin)
16:48:11 Updating base class ->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscMapControlTooltip/ (original a3\ui_f\config.bin)
16:48:11 Updating base class RscUnitInfo->RscUnitInfoAirNoWeapon, by a3\ui_f\config.bin/RscInGameUI/RscUnitInfoAir/ (original a3\ui_f\config.bin)
16:48:11 Updating base class RscControlsGroup->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscInGameUI/RscTaskOverview/controls/TaskOverviewAssigned/ (original bin\config.bin)
16:48:11 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_OK/ (original bin\config.bin)
16:48:11 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_Cancel/ (original bin\config.bin)
16:48:11 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_Clear/ (original bin\config.bin)
16:48:11 Updating base class ->RscText, by a3\ui_f\config.bin/RscDisplayCapture/controls/TimeLines/ (original bin\config.bin)
16:48:11 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonAverages/ (original bin\config.bin)
16:48:11 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonSavePreviousData/ (original bin\config.bin)
16:48:11 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonPreviousData/ (original bin\config.bin)
16:48:11 Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/IconPicture/ (original bin\config.bin)
16:48:11 Updating base class IconPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/DlcOwnedIconPicture/ (original a3\ui_f\config.bin)
16:48:11 Updating base class IconPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/DlcIconPicture/ (original a3\ui_f\config.bin)
16:48:11 Updating base class RscControlsGroup->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/OverviewGroup/ (original bin\config.bin)
16:48:11 Updating base class RscButton->RscButtonSearch, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/SearchButton/ (original bin\config.bin)
16:48:11 Updating base class RscShortcutButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonCancel/ (original bin\config.bin)
16:48:11 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonGameOptions/ (original bin\config.bin)
16:48:11 Updating base class RscShortcutButton->RscButtonMenuSteam, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonBuyDLC/ (original bin\config.bin)
16:48:11 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonRevert/ (original bin\config.bin)
16:48:11 Updating base class RscShortcutButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonOK/ (original bin\config.bin)
16:48:11 Updating base class RscListBox->RscCombo, by a3\ui_f\config.bin/RscDisplayCustomizeController/Steepness/ (original bin\config.bin)
16:48:11 Updating base class ->RscStandardDisplay, by a3\ui_f\config.bin/RscDisplayControlSchemes/ (original bin\config.bin)
16:48:11 Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonCancel/ (original bin\config.bin)
16:48:11 Updating base class RscButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonOK/ (original bin\config.bin)
16:48:11 Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayFileSelectImage/controls/OverviewPicture/ (original bin\config.bin)
16:48:11 Updating base class RscShortcutButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayFieldManual/Controls/ButtonCancel/ (original bin\config.bin)
16:48:11 Cannot delete class B_KickOff, it is referenced somewhere (used as a base class probably).
16:48:11 Updating base class RscButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayPublishMission/controls/ButtonCancel/ (original bin\config.bin)
16:48:11 Updating base class RscShortcutButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayPublishMissionSelectTags/controls/ButtonOK/ (original bin\config.bin)
16:48:11 Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayPublishMissionSelectTags/controls/ButtonCancel/ (original bin\config.bin)
16:48:11 Updating base class ->RscSubmenu, by a3\ui_f\config.bin/RscMainMenu/ (original bin\config.bin)
16:48:11 Cannot update non class from class a3\ui_f\config.bin/RscCallSupport/Items/
16:48:11 Cannot update non class from class a3\ui_f\config.bin/RscRadio/Items/
16:48:11 Updating base class None->ActiveSensorsOn, by a3\ui_f\config.bin/CfgActions/ActiveSensorsOff/ (original bin\config.bin)
16:48:11 Updating base class None->ListRightVehicleDisplay, by a3\ui_f\config.bin/CfgActions/ListLeftVehicleDisplay/ (original bin\config.bin)
16:48:11 Updating base class None->ListPrevRightVehicleDisplay, by a3\ui_f\config.bin/CfgActions/ListPrevLeftVehicleDisplay/ (original bin\config.bin)
16:48:11 Updating base class None->CloseRightVehicleDisplay, by a3\ui_f\config.bin/CfgActions/CloseLeftVehicleDisplay/ (original bin\config.bin)
16:48:11 Updating base class None->NextModeRightVehicleDisplay, by a3\ui_f\config.bin/CfgActions/NextModeLeftVehicleDisplay/ (original bin\config.bin)
16:48:11 Updating base class ->DistanceClose, by a3\ui_f\config.bin/CfgSimpleTasks/Icon3D/DistanceMid/ (original bin\config.bin)
16:48:11 Updating base class ->DistanceClose, by a3\ui_f\config.bin/CfgSimpleTasks/Icon3D/DistanceLong/ (original bin\config.bin)
16:48:11 Updating base class ->VehicleMagazine, by a3\weapons_f\config.bin/CfgMagazines/24Rnd_missiles/ (original a3\weapons_f\config.bin)
16:48:11 Updating base class ->RocketPods, by a3\weapons_f\config.bin/CfgWeapons/missiles_DAR/ (original a3\weapons_f\config.bin)
16:48:11 Updating base class ->All, by a3\sounds_f\config.bin/CfgVehicles/Sound/ (original a3\sounds_f\config.bin)
16:48:11 Updating base class Turrets->Turrets, by a3\static_f\config.bin/CfgVehicles/StaticMGWeapon/Turrets/ (original CUP\WaterVehicles\CUP_WaterVehicles_Weapons\config.bin)
16:48:11 Updating base class ->MainTurret, by a3\static_f\config.bin/CfgVehicles/StaticMGWeapon/Turrets/MainTurret/ (original a3\static_f\config.bin)
16:48:11 Updating base class ->Plane, by a3\air_f_beta\config.bin/CfgVehicles/Plane_Base_F/ (original a3\air_f_beta\config.bin)
16:48:11 Updating base class ->Car_F, by a3\soft_f\config.bin/CfgVehicles/Truck_F/ (original a3\soft_f\config.bin)
16:48:11 Updating base class ->BlendAnims, by a3\soft_f_kart\kart_01\config.bin/CfgMovesMaleSdr/BlendAnims/ (original (a3\anims_f\config\sdr\config.bin - no unload))
16:48:12 Updating base class ->BulletBase, by a3\weapons_f_mark\config.bin/CfgAmmo/B_93x64_Ball/ (original a3\weapons_f_mark\config.bin)
16:48:12 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayOptionsAudio/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin)
16:48:12 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayOptionsAudio/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin)
16:48:12 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayConfigure/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin)
16:48:12 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayConfigure/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin)
16:48:12 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayConfigureAction/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin)
16:48:12 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayConfigureAction/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin)
16:48:12 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayConfigureControllers/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin)
16:48:12 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayConfigureControllers/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin)
16:48:12 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayGameOptions/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin)
16:48:12 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayGameOptions/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin)
16:48:12 Updating base class controls->, by a3\3den\config.bin/RscDisplayArcadeMap_Layout_2/Controls/ (original a3\ui_f\config.bin)
16:48:12 Updating base class controls->, by a3\3den\config.bin/RscDisplayArcadeMap_Layout_6/Controls/ (original a3\ui_f\config.bin)
16:48:13 Updating base class ListRightVehicleDisplay->None, by exile_client\config.bin/CfgActions/ListLeftVehicleDisplay/ (original bin\config.bin)
16:48:13 Updating base class ListPrevRightVehicleDisplay->None, by exile_client\config.bin/CfgActions/ListPrevLeftVehicleDisplay/ (original bin\config.bin)
16:48:13 Updating base class CloseRightVehicleDisplay->None, by exile_client\config.bin/CfgActions/CloseLeftVehicleDisplay/ (original bin\config.bin)
16:48:13 Updating base class NextModeRightVehicleDisplay->None, by exile_client\config.bin/CfgActions/NextModeLeftVehicleDisplay/ (original bin\config.bin)
16:48:13 Updating base class B_Soldier_02_f->B_Soldier_base_F, by exile_client\config.bin/CfgVehicles/B_Story_SF_Captain_F/ (original a3\characters_f\config.bin)
16:48:13 Cannot delete class BackgroundSlotPrimary, it is referenced somewhere (used as a base class probably).
16:48:13 Updating base class RscStandardDisplay->, by exile_client\config.bin/RscDisplayMain/ (original bin\config.bin)
16:48:13 Updating base class RscPicture->RscText, by exile_client\config.bin/RscDisplayVoiceChat/controls/Picture/ (original a3\ui_f\config.bin)
16:48:13 Updating base class ->Plane, by exile_psycho_an2\config.bin/CfgVehicles/an2_base/ (original exile_psycho_an2\config.bin)
16:48:13 Updating base class ->BRDM2_HQ_Base, by exile_psycho_brdm\config.bin/CfgVehicles/BRDM2_HQ_CHDKZ/ (original exile_psycho_brdm\config.bin)
16:48:13 Updating base class ->Car_F, by exile_psycho_btr40\config.bin/CfgVehicles/BTR40_MG_base_EP1/ (original exile_psycho_btr40\config.bin)
16:48:13 Updating base class ->BTR40_MG_base_EP1, by exile_psycho_btr40\config.bin/CfgVehicles/BTR40_base_EP1/ (original exile_psycho_btr40\config.bin)
16:48:13 Updating base class ->Car_F, by exile_psycho_gaz_volha\config.bin/CfgVehicles/volha_Base/ (original exile_psycho_gaz_volha\config.bin)
16:48:13 Updating base class Car->Car_F, by exile_psycho_hmmw\config.bin/CfgVehicles/HMMWV_Base/ (original exile_psycho_hmmw\config.bin)
16:48:13 Updating base class ->HMMWV_Base, by exile_psycho_hmmw\config.bin/CfgVehicles/HMMWV_M2/ (original exile_psycho_hmmw\config.bin)
16:48:13 Updating base class ->HMMWV_Base, by exile_psycho_hmmw\config.bin/CfgVehicles/HMMWV_M134/ (original exile_psycho_hmmw\config.bin)
16:48:13 Updating base class ->HMMWV_Base, by exile_psycho_hmmw\config.bin/CfgVehicles/HMMWV_UNA/ (original exile_psycho_hmmw\config.bin)
16:48:13 Updating base class ->HMMWV_UNA, by exile_psycho_hmmw\config.bin/CfgVehicles/HMMWV_MEV/ (original exile_psycho_hmmw\config.bin)
16:48:13 Updating base class ->Ikarus_Base, by exile_psycho_ikarus\config.bin/CfgVehicles/Ikarus_Civ_02/ (original exile_psycho_ikarus\config.bin)
16:48:13 Updating base class ->Car_F, by exile_psycho_lada\config.bin/CfgVehicles/Lada_Base/ (original exile_psycho_lada\config.bin)
16:48:13 Updating base class ->Landrover_civ, by exile_psycho_lrc\config.bin/CfgVehicles/Landrover_Civ_02/ (original exile_psycho_lrc\config.bin)
16:48:13 Updating base class ->Landrover_civ, by exile_psycho_lrc\config.bin/CfgVehicles/LR_Ambulance_Base/ (original exile_psycho_lrc\config.bin)
16:48:13 Updating base class ->Octavia_Base, by exile_psycho_octavia\config.bin/CfgVehicles/Octavia_Civ_01/ (original exile_psycho_octavia\config.bin)
16:48:13 Updating base class ->Car_F, by exile_psycho_suv_a3\config.bin/CfgVehicles/SUV_Base/ (original exile_psycho_suv_a3\config.bin)
16:48:13 Updating base class ->Car_F, by exile_psycho_suvarm_a3\config.bin/cfgVehicles/SUV_armored_Base/ (original exile_psycho_suvarm_a3\config.bin)
16:48:13 Updating base class ->Car_F, by exile_psycho_tractor\config.bin/CfgVehicles/Tractor_Base/ (original exile_psycho_tractor\config.bin)
16:48:13 Updating base class ->Tractor_Base, by exile_psycho_tractor\config.bin/CfgVehicles/tractorOld/ (original exile_psycho_tractor\config.bin)
16:48:13 Updating base class ->Offroad_01_base_F, by exile_psycho_uaz\config.bin/CfgVehicles/UAZ_Base/ (original exile_psycho_uaz\config.bin)
16:48:13 Updating base class ->UAZ_Base, by exile_psycho_uaz\config.bin/CfgVehicles/UAZ_Open_Base/ (original exile_psycho_uaz\config.bin)
16:48:13 Updating base class ->UH1H_Closed, by exile_psycho_uh1h\config.bin/CfgVehicles/UH1H_Clo/ (original exile_psycho_uh1h\config.bin)
16:48:13 Updating base class ->UH1HL_base, by exile_psycho_uh1h\config.bin/CfgVehicles/UH1H_M240/ (original exile_psycho_uh1h\config.bin)
16:48:13 Updating base class ->Ural_Base, by exile_psycho_ural\config.bin/CfgVehicles/Ural_RU/ (original exile_psycho_ural\config.bin)
16:48:13 Updating base class ->Ural_Open_Base, by exile_psycho_ural\config.bin/CfgVehicles/Ural_Open_RU/ (original exile_psycho_ural\config.bin)
16:48:13 Updating base class ->Truck_F, by exile_psycho_v3s\config.bin/CfgVehicles/V3S_base/ (original exile_psycho_v3s\config.bin)
16:48:13 Updating base class ->V3S_base, by exile_psycho_v3s\config.bin/CfgVehicles/V3S_Base_EP1/ (original exile_psycho_v3s\config.bin)
16:48:13 Updating base class KIA_Golf_Driver->DefaultDie, by exile_psycho_vwgolf\config.bin/CfgMovesMaleSdr/States/KIA_Golf_Cargo01/ (original exile_psycho_lada\config.bin)
16:48:13 Updating base class KIA_Golf_Driver->DefaultDie, by exile_psycho_vwgolf\config.bin/CfgMovesMaleSdr/States/KIA_Golf_Cargo02/ (original exile_psycho_lada\config.bin)
16:48:13 Updating base class KIA_Golf_Driver->DefaultDie, by exile_psycho_vwgolf\config.bin/CfgMovesMaleSdr/States/KIA_Golf_Cargo03/ (original exile_psycho_lada\config.bin)
16:48:13 Updating base class ->Golf_Base, by exile_psycho_vwgolf\config.bin/CfgVehicles/Golf_Civ_Base/ (original exile_psycho_vwgolf\config.bin)
16:48:13 Updating base class ->CA_Magazine, by exile_psycho_weapons\arifle\ak\config.bin/cfgmagazines/75Rnd_Green_Tracer_545x39_RPK/ (original exile_psycho_weapons\arifle\ak\config.bin)
16:48:13 Updating base class ->75Rnd_Green_Tracer_545x39_RPK, by exile_psycho_weapons\arifle\ak\config.bin/cfgmagazines/45Rnd_Green_Tracer_545x39_RPK/ (original exile_psycho_weapons\arifle\ak\config.bin)
16:48:13 Updating base class ->CA_Magazine, by exile_psycho_weapons\arifle\ak\config.bin/cfgmagazines/30Rnd_545x39_AK/ (original exile_psycho_weapons\arifle\ak\config.bin)
16:48:13 Updating base class ->30Rnd_545x39_AK, by exile_psycho_weapons\arifle\ak\config.bin/cfgmagazines/30Rnd_Green_Tracer_545x39_AK/ (original exile_psycho_weapons\arifle\ak\config.bin)
16:48:13 Updating base class ->30Rnd_545x39_AK, by exile_psycho_weapons\arifle\ak\config.bin/cfgmagazines/30Rnd_Red_Tracer_545x39_AK/ (original exile_psycho_weapons\arifle\ak\config.bin)
16:48:13 Updating base class ->30Rnd_545x39_AK, by exile_psycho_weapons\arifle\ak\config.bin/cfgmagazines/30Rnd_White_Tracer_545x39_AK/ (original exile_psycho_weapons\arifle\ak\config.bin)
16:48:13 Updating base class ->30Rnd_545x39_AK, by exile_psycho_weapons\arifle\ak\config.bin/cfgmagazines/30Rnd_Yellow_Tracer_545x39_AK/ (original exile_psycho_weapons\arifle\ak\config.bin)
16:48:13 Updating base class ->CA_Magazine, by exile_psycho_weapons\arifle\ak\config.bin/cfgmagazines/30Rnd_762x39_AK47_M/ (original exile_psycho_weapons\arifle\ak\config.bin)
16:48:13 Updating base class ->arifle_AK_Base, by exile_psycho_weapons\arifle\ak\config.bin/CfgWeapons/arifle_AK47/ (original exile_psycho_weapons\arifle\ak\config.bin)
16:48:13 Updating base class ->arifle_AK_Base, by exile_psycho_weapons\arifle\ak\config.bin/CfgWeapons/arifle_AK74/ (original exile_psycho_weapons\arifle\ak\config.bin)
16:48:13 Updating base class ->arifle_AK107_Base, by exile_psycho_weapons\arifle\ak\config.bin/CfgWeapons/arifle_AK107/ (original exile_psycho_weapons\arifle\ak\config.bin)
16:48:13 Updating base class ->arifle_AK107_Base, by exile_psycho_weapons\arifle\ak\config.bin/CfgWeapons/arifle_AK107_GL/ (original exile_psycho_weapons\arifle\ak\config.bin)
16:48:13 Updating base class ->arifle_AK_Base, by exile_psycho_weapons\arifle\ak\config.bin/CfgWeapons/arifle_AK74_GL/ (original exile_psycho_weapons\arifle\ak\config.bin)
16:48:13 Updating base class ->arifle_AK_Base, by exile_psycho_weapons\arifle\ak\config.bin/CfgWeapons/arifle_AKM/ (original exile_psycho_weapons\arifle\ak\config.bin)
16:48:13 Updating base class ->arifle_AKM, by exile_psycho_weapons\arifle\ak\config.bin/CfgWeapons/arifle_AKS/ (original exile_psycho_weapons\arifle\ak\config.bin)
16:48:13 Updating base class ->arifle_AKS, by exile_psycho_weapons\arifle\ak\config.bin/CfgWeapons/arifle_AKS_Gold/ (original exile_psycho_weapons\arifle\ak\config.bin)
16:48:13 Updating base class ->arifle_AK74, by exile_psycho_weapons\arifle\ak\config.bin/CfgWeapons/arifle_RPK74/ (original exile_psycho_weapons\arifle\ak\config.bin)
16:48:13 Updating base class ->exile_arifle_M16A4_base, by exile_psycho_weapons\arifle\m\m16a4\config.bin/CfgWeapons/exile_arifle_M16A4/ (original exile_psycho_weapons\arifle\m\m16a4\config.bin)
16:48:13 Updating base class ->exile_arifle_M16A4_base, by exile_psycho_weapons\arifle\m\m16a4\config.bin/CfgWeapons/exile_arifle_M16A2/ (original exile_psycho_weapons\arifle\m\m16a4\config.bin)
16:48:13 Updating base class ->Rifle_Base_F, by exile_psycho_weapons\arifle\m\m4\config.bin/CfgWeapons/exile_arifle_M4/ (original exile_psycho_weapons\arifle\m\m4\config.bin)
16:48:13 Updating base class ->CA_Magazine, by exile_psycho_weapons\arifle\sa61\config.bin/CfgMagazines/10Rnd_765x17ball/ (original exile_psycho_weapons\arifle\sa61\config.bin)
16:48:13 Updating base class ->10Rnd_765x17ball, by exile_psycho_weapons\arifle\sa61\config.bin/CfgMagazines/20Rnd_765x17ball/ (original exile_psycho_weapons\arifle\sa61\config.bin)
16:48:13 Updating base class ->Pistol_Base_F, by exile_psycho_weapons\arifle\sa61\config.bin/CfgWeapons/exile_rifle_SA61/ (original exile_psycho_weapons\arifle\sa61\config.bin)
16:48:13 Updating base class ->CA_Magazine, by exile_psycho_weapons\mgun\pk\config.bin/CfgMagazines/100Rnd_762x54_PK_Tracer_Green/ (original exile_psycho_weapons\mgun\pk\config.bin)
16:48:13 Updating base class ->Rifle_Long_Base_F, by exile_psycho_weapons\mgun\pk\config.bin/CfgWeapons/PKP/ (original exile_psycho_weapons\mgun\pk\config.bin)
16:48:13 Updating base class ->PKP, by exile_psycho_weapons\mgun\pk\config.bin/CfgWeapons/Pecheneg/ (original exile_psycho_weapons\mgun\pk\config.bin)
16:48:13 Updating base class ShotgunBase->BulletBase, by exile_psycho_weapons\other\m1014\config.bin/CfgAmmo/B_12Gauge_Pellets/ (original a3\weapons_f\config.bin)
16:48:13 Updating base class ->CA_Magazine, by exile_psycho_weapons\other\m1014\config.bin/CfgMagazines/8Rnd_B_Beneli_74Slug/ (original exile_psycho_weapons\other\m1014\config.bin)
16:48:13 Updating base class ->CA_Magazine, by exile_psycho_weapons\other\m1014\config.bin/CfgMagazines/8Rnd_B_Beneli_74Pellets/ (original exile_psycho_weapons\other\m1014\config.bin)
16:48:13 Updating base class ->Rifle_Base_F, by exile_psycho_weapons\other\m1014\config.bin/CfgWeapons/M1014/ (original exile_psycho_weapons\other\m1014\config.bin)
16:48:13 Updating base class ->CA_Magazine, by exile_psycho_weapons\pistol\colt1911\config.bin/CfgMagazines/7Rnd_45ACP_1911/ (original exile_psycho_weapons\pistol\colt1911\config.bin)
16:48:13 Updating base class ->Pistol_Base_F, by exile_psycho_weapons\pistol\colt1911\config.bin/CfgWeapons/Colt1911/ (original exile_psycho_weapons\pistol\colt1911\config.bin)
16:48:13 Updating base class ->CA_Magazine, by exile_psycho_weapons\pistol\makarov\config.bin/CfgMagazines/8Rnd_9x18_Makarov/ (original exile_psycho_weapons\pistol\makarov\config.bin)
16:48:13 Updating base class ->Pistol_Base_F, by exile_psycho_weapons\pistol\makarov\config.bin/CfgWeapons/Makarov/ (original exile_psycho_weapons\pistol\makarov\config.bin)
16:48:13 Updating base class ->CA_Magazine, by exile_psycho_weapons\pistol\revolver\config.bin/CfgMagazines/6Rnd_45ACP/ (original exile_psycho_weapons\pistol\revolver\config.bin)
16:48:13 Updating base class ->Pistol_Base_F, by exile_psycho_weapons\pistol\revolver\config.bin/CfgWeapons/TaurusTracker455/ (original exile_psycho_weapons\pistol\revolver\config.bin)
16:48:13 Updating base class ->TaurusTracker455, by exile_psycho_weapons\pistol\revolver\config.bin/CfgWeapons/TaurusTracker455_gold/ (original exile_psycho_weapons\pistol\revolver\config.bin)
16:48:13 Updating base class ->CA_Magazine, by exile_psycho_weapons\srifle\dmr\config.bin/CfgMagazines/20Rnd_762x51_DMR/ (original exile_psycho_weapons\srifle\dmr\config.bin)
16:48:13 Updating base class ->20Rnd_762x51_DMR, by exile_psycho_weapons\srifle\dmr\config.bin/CfgMagazines/20Rnd_Yellow_Tracer_762x51_DMR/ (original exile_psycho_weapons\srifle\dmr\config.bin)
16:48:13 Updating base class ->20Rnd_762x51_DMR, by exile_psycho_weapons\srifle\dmr\config.bin/CfgMagazines/20Rnd_Red_Tracer_762x51_DMR/ (original exile_psycho_weapons\srifle\dmr\config.bin)
16:48:13 Updating base class ->20Rnd_762x51_DMR, by exile_psycho_weapons\srifle\dmr\config.bin/CfgMagazines/20Rnd_Green_Tracer_762x51_DMR/ (original exile_psycho_weapons\srifle\dmr\config.bin)
16:48:13 Updating base class ->Rifle_Base_F, by exile_psycho_weapons\srifle\dmr\config.bin/CfgWeapons/srifle_DMR/ (original exile_psycho_weapons\srifle\dmr\config.bin)
16:48:13 Updating base class ->CA_Magazine, by exile_psycho_weapons\srifle\huntingrifle\config.bin/CfgMagazines/5x_22_LR_17_HMR_M/ (original exile_psycho_weapons\srifle\huntingrifle\config.bin)
16:48:13 Updating base class ->Rifle_Base_F, by exile_psycho_weapons\srifle\huntingrifle\config.bin/CfgWeapons/srifle_CZ550_base/ (original exile_psycho_weapons\srifle\huntingrifle\config.bin)
16:48:13 Updating base class ->CA_Magazine, by exile_psycho_weapons\srifle\ksvk\config.bin/CfgMagazines/5Rnd_127x108_KSVK/ (original exile_psycho_weapons\srifle\ksvk\config.bin)
16:48:13 Updating base class ->CA_Magazine, by exile_psycho_weapons\srifle\ksvk\config.bin/CfgMagazines/5Rnd_127x108_APDS_KSVK/ (original exile_psycho_weapons\srifle\ksvk\config.bin)
16:48:13 Updating base class ->Rifle_Base_F, by exile_psycho_weapons\srifle\ksvk\config.bin/CfgWeapons/ksvk/ (original exile_psycho_weapons\srifle\ksvk\config.bin)
16:48:13 Updating base class ->CA_Magazine, by exile_psycho_weapons\srifle\leeenfield\config.bin/CfgMagazines/10x_303_M/ (original exile_psycho_weapons\srifle\leeenfield\config.bin)
16:48:13 Updating base class ->Rifle_Base_F, by exile_psycho_weapons\srifle\leeenfield\config.bin/CfgWeapons/srifle_LeeEnfield/ (original exile_psycho_weapons\srifle\leeenfield\config.bin)
16:48:13 Updating base class ->CA_Magazine, by exile_psycho_weapons\srifle\m107\config.bin/CfgMagazines/10Rnd_127x99_m107/ (original exile_psycho_weapons\srifle\m107\config.bin)
16:48:13 Updating base class ->Rifle_Long_Base_F, by exile_psycho_weapons\srifle\m107\config.bin/CfgWeapons/exile_weapons_m107/ (original exile_psycho_weapons\srifle\m107\config.bin)
16:48:13 Updating base class ->CA_Magazine, by exile_psycho_weapons\srifle\svd\config.bin/CfgMagazines/10Rnd_762x54_SVD/ (original exile_psycho_weapons\srifle\svd\config.bin)
16:48:13 Updating base class ->Rifle_Base_F, by exile_psycho_weapons\srifle\svd\config.bin/CfgWeapons/srifle_SVD/ (original exile_psycho_weapons\srifle\svd\config.bin)
16:48:13 Updating base class ->srifle_SVD, by exile_psycho_weapons\srifle\svd\config.bin/CfgWeapons/srifle_SVD_des/ (original exile_psycho_weapons\srifle\svd\config.bin)
16:48:13 Updating base class ->CA_Magazine, by exile_psycho_weapons\srifle\vss\config.bin/CfgMagazines/10Rnd_9x39_VSS/ (original exile_psycho_weapons\srifle\vss\config.bin)
16:48:13 Updating base class ->CA_Magazine, by exile_psycho_weapons\srifle\vss\config.bin/CfgMagazines/20Rnd_9x39_VSS/ (original exile_psycho_weapons\srifle\vss\config.bin)
16:48:13 Updating base class ->Rifle_Base_F, by exile_psycho_weapons\srifle\vss\config.bin/CfgWeapons/srifle_VSSVintorez/ (original exile_psycho_weapons\srifle\vss\config.bin)
16:48:13 Updating base class ->RscStandardDisplay, by x\cba\addons\diagnostic\config.bin/RscDisplayMain/ (original bin\config.bin)
16:48:13 Updating base class ->Plane_Civil_01_base_F, by a3\air_f_exp\plane_civil_01\config.bin/CfgVehicles/C_Plane_Civil_01_F/ (original a3\air_f_exp\plane_civil_01\config.bin)
16:48:13 Updating base class ->VTOL_01_infantry_base_F, by a3\air_f_exp\vtol_01\config.bin/CfgVehicles/B_T_VTOL_01_infantry_F/ (original a3\air_f_exp\vtol_01\config.bin)
16:48:13 Updating base class ->VTOL_01_vehicle_base_F, by a3\air_f_exp\vtol_01\config.bin/CfgVehicles/B_T_VTOL_01_vehicle_F/ (original a3\air_f_exp\vtol_01\config.bin)
16:48:13 Updating base class ->Boat_Transport_02_base_F, by a3\boat_f_exp\boat_transport_02\config.bin/CfgVehicles/B_G_Boat_Transport_02_F/ (original a3\boat_f_exp\boat_transport_02\config.bin)
16:48:13 Updating base class ->Scooter_Transport_01_base_F, by a3\boat_f_exp\scooter_transport_01\config.bin/CfgVehicles/C_Scooter_Transport_01_F/ (original a3\boat_f_exp\scooter_transport_01\config.bin)
16:48:13 Updating base class ->asdg_SlotInfo, by x\cba\addons\jr\config.bin/asdg_FrontSideRail/ (original x\cba\addons\jr\config.bin)
16:48:13 Updating base class ->CBA_Extended_EventHandlers_base, by x\cba\addons\xeh\config.bin/CBA_Extended_EventHandlers/ (original x\cba\addons\xeh\config.bin)
16:48:13 Updating base class ->asdg_OpticSideMount, by CUP\Weapons\CUP_Weapons_East_Attachments\config.bin/CUP_DovetailMount/ (original CUP\Weapons\CUP_Weapons_East_Attachments\config.bin)
16:48:13 Updating base class ->asdg_OpticRail1913_long, by CUP\Weapons\CUP_Weapons_West_Attachments\config.bin/CUP_PicatinnyTopMount/ (original CUP\Weapons\CUP_Weapons_West_Attachments\config.bin)
16:48:13 Updating base class ->asdg_OpticRail1913_short, by CUP\Weapons\CUP_Weapons_West_Attachments\config.bin/CUP_PicatinnyTopShortMount/ (original CUP\Weapons\CUP_Weapons_West_Attachments\config.bin)
16:48:13 Updating base class ->asdg_FrontSideRail, by CUP\Weapons\CUP_Weapons_West_Attachments\config.bin/CUP_PicatinnySideMount/ (original CUP\Weapons\CUP_Weapons_West_Attachments\config.bin)
16:48:13 Updating base class ->asdg_UnderSlot, by CUP\Weapons\CUP_Weapons_West_Attachments\config.bin/CUP_PicatinnyUnderMount/ (original CUP\Weapons\CUP_Weapons_West_Attachments\config.bin)
16:48:13 Updating base class KIA_RHIB_Cargo->DefaultDie, by CUP\WaterVehicles\CUP_WaterVehicles_Zodiac\config.bin/CfgMovesMaleSdr/States/Zodiac_Dead/ (original CUP\WaterVehicles\CUP_WaterVehicles_Zodiac\config.bin)
16:48:13 Updating base class Optics_Commander_02->Optics_Armored, by CUP\WheeledVehicles\CUP_WheeledVehicles_BTR90\config.bin/Optics_Commander_03/ (original a3\weapons_f\config.bin)
16:48:13 Updating base class Car->LandVehicle, by CUP\WheeledVehicles\CUP_WheeledVehicles_RG31\config.bin/CfgVehicles/car_F/ (original (a3\soft_f\config.bin - no unload))
16:48:13 Updating base class LandVehicle->Car, by CUP\WheeledVehicles\CUP_WheeledVehicles_Stryker\config.bin/CfgVehicles/Car_F/ (original (a3\soft_f\config.bin - no unload))
16:48:13 Updating base class ->Turrets, by CUP\AirVehicles\CUP_AirVehicles_DC3\config.bin/CfgVehicles/Plane_Base_F/Turrets/ (original (a3\air_f_beta\config.bin - no unload))
16:48:14 Updating base class KIA_Ikarus_Driver->DefaultDie, by CUP\WheeledVehicles\CUP_WheeledVehicles_Ikarus\config.bin/CfgMovesMaleSdr/States/KIA_Ikarus_Cargo/ (original exile_psycho_ikarus\config.bin)
16:48:14 Updating base class ->ProxyRetex, by CUP\WheeledVehicles\CUP_WheeledVehicles_Ridgeback\config.bin/CfgNonAIVehicles/Proxywreck/ (original bin\config.bin)
16:48:14 Updating base class Sounds->, by CUP\TrackedVehicles\CUP_TrackedVehicles_T34\config.bin/CfgVehicles/Tank_F/Sounds/ (original CUP\TrackedVehicles\CUP_TrackedVehicles_T34\config.bin)
16:48:15 Initializing Steam Manager
16:48:15 Steam Manager initialized.
16:48:15 
16:48:15 ==== Loaded addons ====
16:48:15 
16:48:15 dta\bin.pbo - 141764
16:48:15 dta\core.pbo - 109319
16:48:15 dta\languagecore_f.pbo - 115476
16:48:15 C:\ExileChernarus\@CUP_Terrains_Maps\addons\cup_terrains_maps_afghan.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Terrains_Maps\addons\cup_terrains_maps_afghan_c.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Terrains_Maps\addons\cup_terrains_maps_bohemia.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Terrains_Maps\addons\cup_terrains_maps_bohemia_c.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Terrains_Maps\addons\cup_terrains_maps_bootcamp_acr.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Terrains_Maps\addons\cup_terrains_maps_bootcamp_acr_c.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Terrains_Maps\addons\cup_terrains_maps_chernarus.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Terrains_Maps\addons\cup_terrains_maps_chernarus_c.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Terrains_Maps\addons\cup_terrains_maps_chernarus_summer.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Terrains_Maps\addons\cup_terrains_maps_chernarus_summer_c.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Terrains_Maps\addons\cup_terrains_maps_desert.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Terrains_Maps\addons\cup_terrains_maps_desert2.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Terrains_Maps\addons\cup_terrains_maps_desert2_c.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Terrains_Maps\addons\cup_terrains_maps_desert_c.pbo - unknown
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16:48:15 C:\ExileChernarus\@CUP_Terrains_Core\addons\cup_terrains_a1always_dummy.pbo - unknown
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16:48:15 C:\ExileChernarus\@CUP_Terrains_Core\addons\cup_terrains_ca_a10_dummy.pbo - unknown
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16:48:15 C:\ExileChernarus\@CUP_Terrains_Core\addons\cup_terrains_ca_characters2_dummy.pbo - unknown
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16:48:15 C:\ExileChernarus\@CUP_Terrains_Core\addons\cup_terrains_ca_data.pbo - unknown
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16:48:15 C:\ExileChernarus\@CUP_Terrains_Core\addons\cup_terrains_ca_hotfix.pbo - unknown
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16:48:15 C:\ExileChernarus\@CUP_Terrains_Core\addons\cup_terrains_ca_l39_dummy.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Terrains_Core\addons\cup_terrains_ca_language.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Terrains_Core\addons\cup_terrains_ca_languagemissions.pbo - unknown
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16:48:15 C:\ExileChernarus\@CUP_Terrains_Core\addons\cup_terrains_ca_languagemissions_pmc.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Terrains_Core\addons\cup_terrains_ca_language_acr.pbo - unknown
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16:48:15 C:\ExileChernarus\@CUP_Terrains_Core\addons\cup_terrains_ca_language_pmc.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Terrains_Core\addons\cup_terrains_ca_misc.pbo - unknown
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16:48:15 C:\ExileChernarus\@CUP_Terrains_Core\addons\cup_terrains_ca_mp_armory_dummy.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Terrains_Core\addons\cup_terrains_ca_plants.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Terrains_Core\addons\cup_terrains_ca_plants2.pbo - unknown
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16:48:15 C:\ExileChernarus\@CUP_Terrains_Core\addons\cup_terrains_ca_plants_e2.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Terrains_Core\addons\cup_terrains_ca_plants_pmc.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Terrains_Core\addons\cup_terrains_ca_roads.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Terrains_Core\addons\cup_terrains_ca_roads2.pbo - unknown
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16:48:15 C:\ExileChernarus\@CUP_Terrains_Core\addons\cup_terrains_ca_roads_pmc.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Terrains_Core\addons\cup_terrains_ca_rocks.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Terrains_Core\addons\cup_terrains_ca_rocks2.pbo - unknown
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16:48:15 C:\ExileChernarus\@CUP_Terrains_Core\addons\cup_terrains_ca_signs.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Terrains_Core\addons\cup_terrains_ca_signs2.pbo - unknown
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16:48:15 C:\ExileChernarus\@CUP_Terrains_Core\addons\cup_terrains_ca_sounds_c_dummy.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Terrains_Core\addons\cup_terrains_ca_sounds_dummy.pbo - unknown
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16:48:15 C:\ExileChernarus\@CUP_Terrains_Core\addons\cup_terrains_ca_structures.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Terrains_Core\addons\cup_terrains_ca_structures_c.pbo - unknown
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16:48:15 C:\ExileChernarus\@CUP_Terrains_Core\addons\cup_terrains_ca_structures_pmc.pbo - unknown
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16:48:15 C:\ExileChernarus\@CUP_Terrains_Core\addons\cup_terrains_ca_tracked2_dummy.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Terrains_Core\addons\cup_terrains_ca_tracked_dummy.pbo - unknown
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16:48:15 C:\ExileChernarus\@CUP_Terrains_Core\addons\cup_terrains_ca_uifonts.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Terrains_Core\addons\cup_terrains_ca_ui_dummy.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Terrains_Core\addons\cup_terrains_ca_water2_dummy.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Terrains_Core\addons\cup_terrains_ca_water_dummy.pbo - unknown
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16:48:15 C:\ExileChernarus\@CUP_Terrains_Core\addons\cup_terrains_ca_wheeled2_dummy.pbo - unknown
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16:48:15 C:\ExileChernarus\@CUP_Terrains_Core\addons\cup_terrains_core.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Terrains_Core\addons\cup_terrains_dbe1_dummy.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Terrains_Core\addons\cup_terrains_dbe1_models_dbe1.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Terrains_Core\addons\cup_terrains_dbe1_models_dbe1_c.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Terrains_Core\addons\cup_terrains_dummy.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Terrains_Core\addons\cup_terrains_editor_c.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Terrains_Core\addons\cup_terrains_hsim_data_h_dummy.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Terrains_Core\addons\cup_terrains_hsim_languagemissions_h.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Terrains_Core\addons\cup_terrains_hsim_language_h.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Terrains_Core\addons\cup_terrains_ibr_plants.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Terrains_Core\addons\cup_terrains_plants.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Terrains_Core\addons\cup_terrains_terrains_core.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Terrains_Core\addons\cup_terrains_worlds.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Vehicles\addons\cup_airvehicles_a10.pbo - unknown
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16:48:15 C:\ExileChernarus\@CUP_Vehicles\addons\cup_airvehicles_core.pbo - unknown
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16:48:15 C:\ExileChernarus\@CUP_Vehicles\addons\cup_airvehicles_l39.pbo - unknown
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16:48:15 C:\ExileChernarus\@CUP_Vehicles\addons\cup_airvehicles_pchela1t.pbo - unknown
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16:48:15 C:\ExileChernarus\@CUP_Vehicles\addons\cup_airvehicles_staticline.pbo - unknown
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16:48:15 C:\ExileChernarus\@CUP_Vehicles\addons\cup_airvehicles_uh60.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Vehicles\addons\cup_trackedvehicles_2s6m.pbo - unknown
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16:48:15 C:\ExileChernarus\@CUP_Vehicles\addons\cup_trackedvehicles_bmp.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Vehicles\addons\cup_trackedvehicles_bmp3.pbo - unknown
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16:48:15 C:\ExileChernarus\@CUP_Vehicles\addons\cup_trackedvehicles_bulldog.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Vehicles\addons\cup_trackedvehicles_challengerii.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Vehicles\addons\cup_trackedvehicles_core.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Vehicles\addons\cup_trackedvehicles_fv510.pbo - unknown
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16:48:15 C:\ExileChernarus\@CUP_Vehicles\addons\cup_trackedvehicles_mcv80.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Vehicles\addons\cup_trackedvehicles_sounds.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Vehicles\addons\cup_trackedvehicles_t34.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Vehicles\addons\cup_trackedvehicles_t55.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Vehicles\addons\cup_trackedvehicles_t72.pbo - unknown
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16:48:15 C:\ExileChernarus\@CUP_Vehicles\addons\cup_trackedvehicles_zsu23.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Vehicles\addons\cup_vehicles_cfggroups.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Vehicles\addons\cup_vehicles_core.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Vehicles\addons\cup_vehicles_fastrope.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Vehicles\addons\cup_vehicles_towing.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Vehicles\addons\cup_watervehicles_core.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Vehicles\addons\cup_watervehicles_fishing_boat.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Vehicles\addons\cup_watervehicles_fregata.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Vehicles\addons\cup_watervehicles_lhd.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Vehicles\addons\cup_watervehicles_pbx.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Vehicles\addons\cup_watervehicles_rhib.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Vehicles\addons\cup_watervehicles_seafox.pbo - 1
16:48:15 C:\ExileChernarus\@CUP_Vehicles\addons\cup_watervehicles_weapons.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Vehicles\addons\cup_watervehicles_zodiac.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Vehicles\addons\cup_wheeledvehicles_brdm2.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Vehicles\addons\cup_wheeledvehicles_btr40.pbo - unknown
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16:48:15 C:\ExileChernarus\@CUP_Vehicles\addons\cup_wheeledvehicles_btr90.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Vehicles\addons\cup_wheeledvehicles_core.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Vehicles\addons\cup_wheeledvehicles_coyote.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Vehicles\addons\cup_wheeledvehicles_datsun.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Vehicles\addons\cup_wheeledvehicles_dingo.pbo - unknown
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16:48:15 C:\ExileChernarus\@CUP_Vehicles\addons\cup_wheeledvehicles_ikarus.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Vehicles\addons\cup_wheeledvehicles_jackal.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Vehicles\addons\cup_wheeledvehicles_kamaz.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Vehicles\addons\cup_wheeledvehicles_lav25.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Vehicles\addons\cup_wheeledvehicles_lr.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Vehicles\addons\cup_wheeledvehicles_m1030.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Vehicles\addons\cup_wheeledvehicles_mastiff.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Vehicles\addons\cup_wheeledvehicles_mtvr.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Vehicles\addons\cup_wheeledvehicles_octavia.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Vehicles\addons\cup_wheeledvehicles_rg31.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Vehicles\addons\cup_wheeledvehicles_ridgeback.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Vehicles\addons\cup_wheeledvehicles_skoda.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Vehicles\addons\cup_wheeledvehicles_stryker.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Vehicles\addons\cup_wheeledvehicles_suv.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Vehicles\addons\cup_wheeledvehicles_t810.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Vehicles\addons\cup_wheeledvehicles_towingtractor.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Vehicles\addons\cup_wheeledvehicles_uaz.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Vehicles\addons\cup_wheeledvehicles_ural.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Vehicles\addons\cup_wheeledvehicles_v3s.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Vehicles\addons\cup_wheeledvehicles_vodnik.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Vehicles\addons\cup_wheeledvehicles_vwgolf.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Vehicles\addons\cup_wheeledvehicles_wolfhound.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Units\addons\cup_creatures_people_civil_chernarus.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Units\addons\cup_creatures_people_civil_russia.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Units\addons\cup_creatures_people_core.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Units\addons\cup_creatures_people_military_acr.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Units\addons\cup_creatures_people_military_baf.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Units\addons\cup_creatures_people_military_cdf.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Units\addons\cup_creatures_people_military_chedaki.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Units\addons\cup_creatures_people_military_delta.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Units\addons\cup_creatures_people_military_dummyinfantryset.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Units\addons\cup_creatures_people_military_germany.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Units\addons\cup_creatures_people_military_napa.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Units\addons\cup_creatures_people_military_pmc.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Units\addons\cup_creatures_people_military_racs.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Units\addons\cup_creatures_people_military_russia.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Units\addons\cup_creatures_people_military_sla.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Units\addons\cup_creatures_people_military_taki.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Units\addons\cup_creatures_people_military_takiinsurgents.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Units\addons\cup_creatures_people_military_usarmy.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Units\addons\cup_creatures_people_military_usmc.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Units\addons\cup_creatures_staticweapons.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Units\addons\cup_dubbing_radio_cz.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Units\addons\cup_dubbing_radio_cz_acr.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Units\addons\cup_dubbing_radio_cz_acr_c.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Units\addons\cup_dubbing_radio_cz_c.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Units\addons\cup_dubbing_radio_en.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Units\addons\cup_dubbing_radio_en_c.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Units\addons\cup_dubbing_radio_gb_baf.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Units\addons\cup_dubbing_radio_gb_baf_c.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Units\addons\cup_dubbing_radio_gb_pmc.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Units\addons\cup_dubbing_radio_gb_pmc_c.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Units\addons\cup_dubbing_radio_ru.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Units\addons\cup_dubbing_radio_ru_c.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Units\addons\cup_dubbing_radio_tk.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Units\addons\cup_dubbing_radio_tk_c.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Weapons\addons\cup_baseconfigs.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Weapons\addons\cup_basedata.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Weapons\addons\cup_weapons_aa12.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Weapons\addons\cup_weapons_ak.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Weapons\addons\cup_weapons_ammoboxes.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Weapons\addons\cup_weapons_ammunition.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Weapons\addons\cup_weapons_as50.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Weapons\addons\cup_weapons_awm.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Weapons\addons\cup_weapons_backpacks.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Weapons\addons\cup_weapons_bizon.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Weapons\addons\cup_weapons_colt1911.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Weapons\addons\cup_weapons_compact.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Weapons\addons\cup_weapons_compatibility.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Weapons\addons\cup_weapons_curator.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Weapons\addons\cup_weapons_cz750.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Weapons\addons\cup_weapons_cz805.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Weapons\addons\cup_weapons_duty.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Weapons\addons\cup_weapons_east_attachments.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Weapons\addons\cup_weapons_evo.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Weapons\addons\cup_weapons_fnfal.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Weapons\addons\cup_weapons_g36.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Weapons\addons\cup_weapons_glock17.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Weapons\addons\cup_weapons_grenadelaunchers.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Weapons\addons\cup_weapons_grenades.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Weapons\addons\cup_weapons_huntingrifle.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Weapons\addons\cup_weapons_igla.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Weapons\addons\cup_weapons_items.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Weapons\addons\cup_weapons_javelin.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Weapons\addons\cup_weapons_ksvk.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Weapons\addons\cup_weapons_l110.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Weapons\addons\cup_weapons_l129.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Weapons\addons\cup_weapons_l85.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Weapons\addons\cup_weapons_leeenfield.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Weapons\addons\cup_weapons_m1014.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Weapons\addons\cup_weapons_m107.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Weapons\addons\cup_weapons_m110.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Weapons\addons\cup_weapons_m136.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Weapons\addons\cup_weapons_m14.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Weapons\addons\cup_weapons_m14_dmr.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Weapons\addons\cup_weapons_m16.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Weapons\addons\cup_weapons_m24.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Weapons\addons\cup_weapons_m240.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Weapons\addons\cup_weapons_m249.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Weapons\addons\cup_weapons_m47.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Weapons\addons\cup_weapons_m60e4.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Weapons\addons\cup_weapons_m72a6.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Weapons\addons\cup_weapons_m9.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Weapons\addons\cup_weapons_maaws.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Weapons\addons\cup_weapons_makarov.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Weapons\addons\cup_weapons_metis_at_13.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Weapons\addons\cup_weapons_microuzi.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Weapons\addons\cup_weapons_mk48.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Weapons\addons\cup_weapons_mp5.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Weapons\addons\cup_weapons_nlaw.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Weapons\addons\cup_weapons_nvg.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Weapons\addons\cup_weapons_pb_6p9.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Weapons\addons\cup_weapons_phantom.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Weapons\addons\cup_weapons_pk.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Weapons\addons\cup_weapons_pods.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Weapons\addons\cup_weapons_put.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Weapons\addons\cup_weapons_revolver.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Weapons\addons\cup_weapons_rpg18.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Weapons\addons\cup_weapons_rpg7.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Weapons\addons\cup_weapons_sa58.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Weapons\addons\cup_weapons_sa61.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Weapons\addons\cup_weapons_saiga12k.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Weapons\addons\cup_weapons_scar.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Weapons\addons\cup_weapons_shield.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Weapons\addons\cup_weapons_smaw.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Weapons\addons\cup_weapons_sounds.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Weapons\addons\cup_weapons_soundshaders.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Weapons\addons\cup_weapons_staticweapons.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Weapons\addons\cup_weapons_stinger.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Weapons\addons\cup_weapons_strela_2.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Weapons\addons\cup_weapons_svd.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Weapons\addons\cup_weapons_uk59.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Weapons\addons\cup_weapons_vehicleweapons.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Weapons\addons\cup_weapons_vss.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Weapons\addons\cup_weapons_weaponscore.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Weapons\addons\cup_weapons_weaponsdata.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Weapons\addons\cup_weapons_west_attachments.pbo - unknown
16:48:15 C:\ExileChernarus\@CUP_Weapons\addons\cup_weapons_xm8.pbo - unknown
16:48:15 C:\ExileChernarus\@CBA_A3\addons\cba_accessory.pbo - c1706f9a
16:48:15 C:\ExileChernarus\@CBA_A3\addons\cba_ai.pbo - c1706f9a
16:48:15 C:\ExileChernarus\@CBA_A3\addons\cba_arrays.pbo - c1706f9a
16:48:15 C:\ExileChernarus\@CBA_A3\addons\cba_common.pbo - c1706f9a
16:48:15 C:\ExileChernarus\@CBA_A3\addons\cba_diagnostic.pbo - c1706f9a
16:48:15 C:\ExileChernarus\@CBA_A3\addons\cba_events.pbo - c1706f9a
16:48:15 C:\ExileChernarus\@CBA_A3\addons\cba_hashes.pbo - c1706f9a
16:48:15 C:\ExileChernarus\@CBA_A3\addons\cba_help.pbo - c1706f9a
16:48:15 C:\ExileChernarus\@CBA_A3\addons\cba_jr.pbo - c1706f9a
16:48:15 C:\ExileChernarus\@CBA_A3\addons\cba_jr_prep.pbo - c1706f9a
16:48:15 C:\ExileChernarus\@CBA_A3\addons\cba_keybinding.pbo - c1706f9a
16:48:15 C:\ExileChernarus\@CBA_A3\addons\cba_main.pbo - c1706f9a
16:48:15 C:\ExileChernarus\@CBA_A3\addons\cba_main_a3.pbo - c1706f9a
16:48:15 C:\ExileChernarus\@CBA_A3\addons\cba_modules.pbo - c1706f9a
16:48:15 C:\ExileChernarus\@CBA_A3\addons\cba_network.pbo - c1706f9a
16:48:15 C:\ExileChernarus\@CBA_A3\addons\cba_settings.pbo - c1706f9a
16:48:15 C:\ExileChernarus\@CBA_A3\addons\cba_statemachine.pbo - c1706f9a
16:48:15 C:\ExileChernarus\@CBA_A3\addons\cba_strings.pbo - c1706f9a
16:48:15 C:\ExileChernarus\@CBA_A3\addons\cba_ui.pbo - c1706f9a
16:48:15 C:\ExileChernarus\@CBA_A3\addons\cba_ui_helper.pbo - c1706f9a
16:48:15 C:\ExileChernarus\@CBA_A3\addons\cba_vectors.pbo - c1706f9a
16:48:15 C:\ExileChernarus\@CBA_A3\addons\cba_versioning.pbo - c1706f9a
16:48:15 C:\ExileChernarus\@CBA_A3\addons\cba_xeh.pbo - c1706f9a
16:48:15 C:\ExileChernarus\@ExileServer\addons\a3_dms.pbo - unknown
16:48:15 C:\ExileChernarus\@ExileServer\addons\exile_server.pbo - unknown
16:48:15 C:\ExileChernarus\@ExileServer\addons\exile_server_config.pbo - unknown
16:48:15 C:\ExileChernarus\@Exile\addons\dbo_old_bike.pbo - unknown
16:48:15 C:\ExileChernarus\@Exile\addons\exile_3den.pbo - unknown
16:48:15 C:\ExileChernarus\@Exile\addons\exile_assets.pbo - unknown
16:48:15 C:\ExileChernarus\@Exile\addons\exile_client.pbo - unknown
16:48:15 C:\ExileChernarus\@Exile\addons\exile_danny_items.pbo - unknown
16:48:15 C:\ExileChernarus\@Exile\addons\exile_psycho_an2.pbo - unknown
16:48:15 C:\ExileChernarus\@Exile\addons\exile_psycho_brdm.pbo - unknown
16:48:15 C:\ExileChernarus\@Exile\addons\exile_psycho_btr40.pbo - unknown
16:48:15 C:\ExileChernarus\@Exile\addons\exile_psycho_gaz_volha.pbo - unknown
16:48:15 C:\ExileChernarus\@Exile\addons\exile_psycho_hmmw.pbo - unknown
16:48:15 C:\ExileChernarus\@Exile\addons\exile_psycho_ikarus.pbo - unknown
16:48:15 C:\ExileChernarus\@Exile\addons\exile_psycho_lada.pbo - unknown
16:48:15 C:\ExileChernarus\@Exile\addons\exile_psycho_lrc.pbo - unknown
16:48:15 C:\ExileChernarus\@Exile\addons\exile_psycho_octavia.pbo - unknown
16:48:15 C:\ExileChernarus\@Exile\addons\exile_psycho_suvarm_a3.pbo - unknown
16:48:15 C:\ExileChernarus\@Exile\addons\exile_psycho_suv_a3.pbo - unknown
16:48:15 C:\ExileChernarus\@Exile\addons\exile_psycho_towtractor.pbo - unknown
16:48:15 C:\ExileChernarus\@Exile\addons\exile_psycho_tractor.pbo - unknown
16:48:15 C:\ExileChernarus\@Exile\addons\exile_psycho_uaz.pbo - unknown
16:48:15 C:\ExileChernarus\@Exile\addons\exile_psycho_uh1h.pbo - unknown
16:48:15 C:\ExileChernarus\@Exile\addons\exile_psycho_ural.pbo - unknown
16:48:15 C:\ExileChernarus\@Exile\addons\exile_psycho_v3s.pbo - unknown
16:48:15 C:\ExileChernarus\@Exile\addons\exile_psycho_vwgolf.pbo - unknown
16:48:15 C:\ExileChernarus\@Exile\addons\exile_psycho_weapons.pbo - unknown
16:48:15 C:\ExileChernarus\@Exile\addons\gnt_c185.pbo - unknown
16:48:15 C:\ExileChernarus\@infiSTAR_Exile\addons\a3_infistar_exile.pbo - unknown
16:48:15 C:\ExileChernarus\jets\addons\air_f_jets.ebo - 115561
16:48:15 C:\ExileChernarus\jets\addons\anims_f_jets.ebo - 115286
16:48:15 C:\ExileChernarus\jets\addons\boat_f_jets.ebo - 115567
16:48:15 C:\ExileChernarus\jets\addons\cargoposes_f_jets.ebo - 115300
16:48:15 C:\ExileChernarus\jets\addons\characters_f_jets.ebo - 115542
16:48:15 C:\ExileChernarus\jets\addons\data_f_jets.ebo - 115286
16:48:15 C:\ExileChernarus\jets\addons\dubbing_f_jets.ebo - 115286
16:48:15 C:\ExileChernarus\jets\addons\editorpreviews_f_jets.ebo - 115286
16:48:15 C:\ExileChernarus\jets\addons\functions_f_jets.ebo - 115567
16:48:15 C:\ExileChernarus\jets\addons\languagemissions_f_jets.ebo - 115476
16:48:15 C:\ExileChernarus\jets\addons\language_f_jets.ebo - 115476
16:48:15 C:\ExileChernarus\jets\addons\missions_f_jets.ebo - 115483
16:48:15 C:\ExileChernarus\jets\addons\modules_f_jets.ebo - 115286
16:48:15 C:\ExileChernarus\jets\addons\music_f_jets.ebo - 115476
16:48:15 C:\ExileChernarus\jets\addons\sounds_f_jets.ebo - 115402
16:48:15 C:\ExileChernarus\jets\addons\static_f_jets.ebo - 115645
16:48:15 C:\ExileChernarus\jets\addons\ui_f_jets.ebo - 115483
16:48:15 C:\ExileChernarus\jets\addons\weapons_f_jets.ebo - 115476
16:48:15 C:\ExileChernarus\expansion\addons\air_f_exp.pbo - 115519
16:48:15 C:\ExileChernarus\expansion\addons\anims_f_exp.pbo - 114606
16:48:15 C:\ExileChernarus\expansion\addons\armor_f_exp.pbo - 115008
16:48:15 C:\ExileChernarus\expansion\addons\boat_f_exp.pbo - 114606
16:48:15 C:\ExileChernarus\expansion\addons\cargoposes_f_exp.pbo - 114606
16:48:15 C:\ExileChernarus\expansion\addons\characters_f_exp.pbo - 114606
16:48:15 C:\ExileChernarus\expansion\addons\data_f_exp.pbo - 114759
16:48:15 C:\ExileChernarus\expansion\addons\dubbing_f_exp.pbo - 114895
16:48:15 C:\ExileChernarus\expansion\addons\dubbing_radio_f_exp.pbo - 114606
16:48:15 C:\ExileChernarus\expansion\addons\dubbing_radio_f_exp_data_chi.pbo - 109319
16:48:15 C:\ExileChernarus\expansion\addons\dubbing_radio_f_exp_data_engfre.pbo - 109319
16:48:15 C:\ExileChernarus\expansion\addons\dubbing_radio_f_exp_data_fre.pbo - 109671
16:48:15 C:\ExileChernarus\expansion\addons\editorpreviews_f_exp.pbo - 115451
16:48:15 C:\ExileChernarus\expansion\addons\functions_f_exp.pbo - 114606
16:48:15 C:\ExileChernarus\expansion\addons\languagemissions_f_exp.pbo - 115476
16:48:15 C:\ExileChernarus\expansion\addons\language_f_exp.pbo - 115476
16:48:15 C:\ExileChernarus\expansion\addons\map_data_exp.ebo - 109320
16:48:15 C:\ExileChernarus\expansion\addons\map_tanoabuka.ebo - 114606
16:48:15 C:\ExileChernarus\expansion\addons\map_tanoabuka_data.ebo - 111017
16:48:15 C:\ExileChernarus\expansion\addons\map_tanoabuka_data_layers.ebo - 112475
16:48:15 C:\ExileChernarus\expansion\addons\map_tanoabuka_data_layers_00_00.ebo - 112475
16:48:15 C:\ExileChernarus\expansion\addons\map_tanoa_scenes_f.ebo - 114967
16:48:15 C:\ExileChernarus\expansion\addons\missions_f_exp.pbo - 115165
16:48:15 C:\ExileChernarus\expansion\addons\missions_f_exp_data.pbo - 114928
16:48:15 C:\ExileChernarus\expansion\addons\missions_f_exp_video.pbo - 114863
16:48:15 C:\ExileChernarus\expansion\addons\modules_f_exp.pbo - 114606
16:48:15 C:\ExileChernarus\expansion\addons\music_f_exp.pbo - 114606
16:48:15 C:\ExileChernarus\expansion\addons\music_f_exp_music.pbo - 110544
16:48:15 C:\ExileChernarus\expansion\addons\props_f_exp.pbo - 114606
16:48:15 C:\ExileChernarus\expansion\addons\rocks_f_exp.ebo - 114606
16:48:15 C:\ExileChernarus\expansion\addons\soft_f_exp.pbo - 115008
16:48:15 C:\ExileChernarus\expansion\addons\sounds_f_exp.pbo - 114606
16:48:15 C:\ExileChernarus\expansion\addons\static_f_exp.pbo - 114606
16:48:15 C:\ExileChernarus\expansion\addons\structures_f_exp.ebo - 114606
16:48:15 C:\ExileChernarus\expansion\addons\structures_f_exp_civilian.ebo - 114606
16:48:15 C:\ExileChernarus\expansion\addons\structures_f_exp_commercial.ebo - 114606
16:48:15 C:\ExileChernarus\expansion\addons\structures_f_exp_cultural.ebo - 114606
16:48:15 C:\ExileChernarus\expansion\addons\structures_f_exp_data.ebo - 111955
16:48:15 C:\ExileChernarus\expansion\addons\structures_f_exp_industrial.ebo - 114606
16:48:15 C:\ExileChernarus\expansion\addons\structures_f_exp_infrastructure.ebo - 114606
16:48:15 C:\ExileChernarus\expansion\addons\supplies_f_exp.pbo - 114606
16:48:15 C:\ExileChernarus\expansion\addons\ui_f_exp.pbo - 114606
16:48:15 C:\ExileChernarus\expansion\addons\vegetation_f_exp.ebo - 114606
16:48:15 C:\ExileChernarus\expansion\addons\weapons_f_exp.pbo - 115459
16:48:15 C:\ExileChernarus\mark\addons\anims_f_mark.pbo - 114606
16:48:15 C:\ExileChernarus\mark\addons\characters_f_mark.pbo - 114606
16:48:15 C:\ExileChernarus\mark\addons\data_f_mark.pbo - 114742
16:48:15 C:\ExileChernarus\mark\addons\dubbing_f_mark.pbo - 114606
16:48:15 C:\ExileChernarus\mark\addons\dubbing_f_mp_mark.pbo - 114606
16:48:15 C:\ExileChernarus\mark\addons\functions_f_mark.pbo - 114606
16:48:15 C:\ExileChernarus\mark\addons\functions_f_mp_mark.pbo - 114606
16:48:15 C:\ExileChernarus\mark\addons\languagemissions_f_mark.pbo - 115476
16:48:15 C:\ExileChernarus\mark\addons\languagemissions_f_mp_mark.pbo - 115476
16:48:15 C:\ExileChernarus\mark\addons\language_f_mark.pbo - 115476
16:48:15 C:\ExileChernarus\mark\addons\language_f_mp_mark.pbo - 115476
16:48:15 C:\ExileChernarus\mark\addons\missions_f_mark.pbo - 114606
16:48:15 C:\ExileChernarus\mark\addons\missions_f_mark_data.pbo - 109325
16:48:15 C:\ExileChernarus\mark\addons\missions_f_mark_video.pbo - 109325
16:48:15 C:\ExileChernarus\mark\addons\missions_f_mp_mark.pbo - 114606
16:48:15 C:\ExileChernarus\mark\addons\missions_f_mp_mark_data.pbo - 109325
16:48:15 C:\ExileChernarus\mark\addons\modules_f_mark.pbo - 114606
16:48:15 C:\ExileChernarus\mark\addons\modules_f_mp_mark.pbo - 114606
16:48:15 C:\ExileChernarus\mark\addons\music_f_mark.pbo - 114606
16:48:15 C:\ExileChernarus\mark\addons\music_f_mark_music.pbo - 110544
16:48:15 C:\ExileChernarus\mark\addons\sounds_f_mark.pbo - 114606
16:48:15 C:\ExileChernarus\mark\addons\static_f_mark.pbo - 114606
16:48:15 C:\ExileChernarus\mark\addons\structures_f_mark.pbo - 114606
16:48:15 C:\ExileChernarus\mark\addons\supplies_f_mark.pbo - 114606
16:48:15 C:\ExileChernarus\mark\addons\ui_f_mark.pbo - 114609
16:48:15 C:\ExileChernarus\mark\addons\ui_f_mp_mark.pbo - 114606
16:48:15 C:\ExileChernarus\mark\addons\weapons_f_mark.pbo - 114606
16:48:15 C:\ExileChernarus\heli\addons\air_f_heli.pbo - 115476
16:48:15 C:\ExileChernarus\heli\addons\anims_f_heli.pbo - 114606
16:48:15 C:\ExileChernarus\heli\addons\boat_f_heli.pbo - 114606
16:48:15 C:\ExileChernarus\heli\addons\cargoposes_f_heli.pbo - 114606
16:48:15 C:\ExileChernarus\heli\addons\data_f_heli.pbo - 114742
16:48:15 C:\ExileChernarus\heli\addons\dubbing_f_heli.pbo - 114606
16:48:15 C:\ExileChernarus\heli\addons\functions_f_heli.pbo - 114606
16:48:15 C:\ExileChernarus\heli\addons\languagemissions_f_heli.pbo - 115476
16:48:15 C:\ExileChernarus\heli\addons\language_f_heli.pbo - 115476
16:48:15 C:\ExileChernarus\heli\addons\missions_f_heli.pbo - 114606
16:48:15 C:\ExileChernarus\heli\addons\missions_f_heli_data.pbo - 109325
16:48:15 C:\ExileChernarus\heli\addons\missions_f_heli_video.pbo - 109325
16:48:15 C:\ExileChernarus\heli\addons\modules_f_heli.pbo - 114606
16:48:15 C:\ExileChernarus\heli\addons\music_f_heli.pbo - 114606
16:48:15 C:\ExileChernarus\heli\addons\music_f_heli_music.pbo - 109325
16:48:15 C:\ExileChernarus\heli\addons\soft_f_heli.pbo - 114606
16:48:15 C:\ExileChernarus\heli\addons\sounds_f_heli.pbo - 114606
16:48:15 C:\ExileChernarus\heli\addons\structures_f_heli.pbo - 114605
16:48:15 C:\ExileChernarus\heli\addons\supplies_f_heli.pbo - 114606
16:48:15 C:\ExileChernarus\heli\addons\ui_f_heli.pbo - 114606
16:48:15 C:\ExileChernarus\kart\addons\anims_f_kart.pbo - 114606
16:48:15 C:\ExileChernarus\kart\addons\characters_f_kart.pbo - 114606
16:48:15 C:\ExileChernarus\kart\addons\data_f_kart.pbo - 114742
16:48:15 C:\ExileChernarus\kart\addons\languagemissions_f_kart.pbo - 115476
16:48:15 C:\ExileChernarus\kart\addons\language_f_kart.pbo - 115476
16:48:15 C:\ExileChernarus\kart\addons\missions_f_kart.pbo - 114606
16:48:15 C:\ExileChernarus\kart\addons\missions_f_kart_data.pbo - 109325
16:48:15 C:\ExileChernarus\kart\addons\modules_f_kart.pbo - 114606
16:48:15 C:\ExileChernarus\kart\addons\modules_f_kart_data.pbo - 109325
16:48:15 C:\ExileChernarus\kart\addons\soft_f_kart.pbo - 114606
16:48:15 C:\ExileChernarus\kart\addons\sounds_f_kart.pbo - 114606
16:48:15 C:\ExileChernarus\kart\addons\structures_f_kart.pbo - 114606
16:48:15 C:\ExileChernarus\kart\addons\ui_f_kart.pbo - 114609
16:48:15 C:\ExileChernarus\kart\addons\weapons_f_kart.pbo - 114610
16:48:15 C:\ExileChernarus\curator\addons\data_f_curator.pbo - 114741
16:48:15 C:\ExileChernarus\curator\addons\data_f_curator_music.pbo - 110544
16:48:15 C:\ExileChernarus\curator\addons\functions_f_curator.pbo - 109320
16:48:15 C:\ExileChernarus\curator\addons\language_f_curator.pbo - 115476
16:48:15 C:\ExileChernarus\curator\addons\missions_f_curator.pbo - 114606
16:48:15 C:\ExileChernarus\curator\addons\modules_f_curator.pbo - 114606
16:48:15 C:\ExileChernarus\curator\addons\ui_f_curator.pbo - 111493
16:48:15 addons\3den.pbo - 114846
16:48:15 addons\3den_language.pbo - 115476
16:48:15 addons\a3.pbo - unknown
16:48:15 addons\air_f.pbo - 115476
16:48:15 addons\air_f_beta.pbo - 115476
16:48:15 addons\air_f_epb.pbo - 115476
16:48:15 addons\air_f_epc.pbo - 115519
16:48:15 addons\air_f_gamma.pbo - 115476
16:48:15 addons\animals_f.pbo - 111237
16:48:15 addons\animals_f_beta.pbo - 114606
16:48:15 addons\anims_f.pbo - 115189
16:48:15 addons\anims_f_bootcamp.pbo - 114606
16:48:15 addons\anims_f_data.pbo - 109364
16:48:15 addons\anims_f_epa.pbo - 109319
16:48:15 addons\anims_f_epc.pbo - 114147
16:48:15 addons\anims_f_exp_a.pbo - 114606
16:48:15 addons\armor_f.pbo - 114606
16:48:15 addons\armor_f_beta.pbo - 115451
16:48:15 addons\armor_f_epb.pbo - 114606
16:48:15 addons\armor_f_epc.pbo - 114147
16:48:15 addons\armor_f_gamma.pbo - 114606
16:48:15 addons\baseconfig_f.pbo - 109319
16:48:15 addons\boat_f.pbo - 114606
16:48:15 addons\boat_f_beta.pbo - 114606
16:48:15 addons\boat_f_epc.pbo - 114606
16:48:15 addons\boat_f_gamma.pbo - 114606
16:48:15 addons\cargoposes_f.pbo - 115111
16:48:15 addons\characters_f.pbo - 115516
16:48:15 addons\characters_f_beta.pbo - 110187
16:48:15 addons\characters_f_bootcamp.pbo - 114606
16:48:15 addons\characters_f_epa.pbo - 109319
16:48:15 addons\characters_f_epb.pbo - 109319
16:48:15 addons\characters_f_epc.pbo - 109874
16:48:15 addons\characters_f_gamma.pbo - 109319
16:48:15 addons\data_f.pbo - 115239
16:48:15 addons\data_f_bootcamp.pbo - 109319
16:48:15 addons\data_f_exp_a.pbo - 114606
16:48:15 addons\data_f_exp_b.pbo - 109319
16:48:15 addons\drones_f.pbo - 115402
16:48:15 addons\dubbing_f.pbo - 109319
16:48:15 addons\dubbing_f_beta.pbo - 109319
16:48:15 addons\dubbing_f_bootcamp.pbo - 114606
16:48:15 addons\dubbing_f_epa.pbo - 109319
16:48:15 addons\dubbing_f_epb.pbo - 109319
16:48:15 addons\dubbing_f_epc.pbo - 109319
16:48:15 addons\dubbing_f_gamma.pbo - 110071
16:48:15 addons\dubbing_radio_f.pbo - 109319
16:48:15 addons\dubbing_radio_f_data_eng.pbo - 109319
16:48:15 addons\dubbing_radio_f_data_engb.pbo - 109319
16:48:15 addons\dubbing_radio_f_data_gre.pbo - 109319
16:48:15 addons\dubbing_radio_f_data_per.pbo - 109319
16:48:15 addons\dubbing_radio_f_data_vr.pbo - 109320
16:48:15 addons\editorpreviews_f.pbo - 114962
16:48:15 addons\editor_f.pbo - 109319
16:48:15 addons\functions_f.pbo - 115111
16:48:15 addons\functions_f_bootcamp.pbo - 114606
16:48:15 addons\functions_f_epa.pbo - 109319
16:48:15 addons\functions_f_epc.pbo - 109319
16:48:15 addons\functions_f_exp_a.pbo - 115075
16:48:15 addons\languagemissions_f.pbo - 115476
16:48:15 addons\languagemissions_f_beta.pbo - 115476
16:48:15 addons\languagemissions_f_bootcamp.pbo - 115476
16:48:15 addons\languagemissions_f_epa.pbo - 115476
16:48:15 addons\languagemissions_f_epb.pbo - 115476
16:48:15 addons\languagemissions_f_epc.pbo - 115476
16:48:15 addons\languagemissions_f_exp_a.pbo - 115476
16:48:15 addons\languagemissions_f_gamma.pbo - 115476
16:48:15 addons\language_f.pbo - 115476
16:48:15 addons\language_f_beta.pbo - 115476
16:48:15 addons\language_f_bootcamp.pbo - 115476
16:48:15 addons\language_f_epa.pbo - 115476
16:48:15 addons\language_f_epb.pbo - 115476
16:48:15 addons\language_f_epc.pbo - 115476
16:48:15 addons\language_f_exp_a.pbo - 115476
16:48:15 addons\language_f_exp_b.pbo - 115476
16:48:15 addons\language_f_gamma.pbo - 115476
16:48:15 addons\map_altis.pbo - 114606
16:48:15 addons\map_altis_data.pbo - 111047
16:48:15 addons\map_altis_data_layers.pbo - 99901
16:48:15 addons\map_altis_data_layers_00_00.pbo - 99901
16:48:15 addons\map_altis_data_layers_00_01.pbo - 99901
16:48:15 addons\map_altis_data_layers_01_00.pbo - 99901
16:48:15 addons\map_altis_data_layers_01_01.pbo - 99901
16:48:15 addons\map_altis_scenes_f.pbo - 114967
16:48:15 addons\map_data.pbo - 113240
16:48:15 addons\map_stratis.pbo - 114606
16:48:15 addons\map_stratis_data.pbo - 111017
16:48:15 addons\map_stratis_data_layers.pbo - 99082
16:48:15 addons\map_stratis_scenes_f.pbo - 114967
16:48:15 addons\map_vr.pbo - 105264
16:48:15 addons\map_vr_scenes_f.pbo - 115015
16:48:15 addons\misc_f.pbo - 113884
16:48:15 addons\missions_f.pbo - 115361
16:48:15 addons\missions_f_beta.pbo - 109833
16:48:15 addons\missions_f_beta_data.pbo - 109325
16:48:15 addons\missions_f_beta_video.pbo - 109325
16:48:15 addons\missions_f_bootcamp.pbo - 115047
16:48:15 addons\missions_f_bootcamp_data.pbo - 109325
16:48:15 addons\missions_f_bootcamp_video.pbo - 109325
16:48:15 addons\missions_f_data.pbo - 109325
16:48:15 addons\missions_f_epa.pbo - 114928
16:48:15 addons\missions_f_epa_data.pbo - 109319
16:48:15 addons\missions_f_epa_video.pbo - 109319
16:48:15 addons\missions_f_epb.pbo - 109319
16:48:15 addons\missions_f_epc.pbo - 109319
16:48:15 addons\missions_f_exp_a.pbo - 114606
16:48:15 addons\missions_f_exp_a_data.pbo - 109325
16:48:15 addons\missions_f_gamma.pbo - 114895
16:48:15 addons\missions_f_gamma_data.pbo - 109319
16:48:15 addons\missions_f_gamma_video.pbo - 109325
16:48:15 addons\missions_f_video.pbo - 109325
16:48:15 addons\modules_f.pbo - 115453
16:48:15 addons\modules_f_beta.pbo - 111324
16:48:15 addons\modules_f_beta_data.pbo - 109325
16:48:15 addons\modules_f_bootcamp.pbo - 114606
16:48:15 addons\modules_f_data.pbo - 110898
16:48:15 addons\modules_f_epb.pbo - 109325
16:48:15 addons\modules_f_exp_a.pbo - 114606
16:48:15 addons\music_f.pbo - 110544
16:48:15 addons\music_f_bootcamp.pbo - 114606
16:48:15 addons\music_f_bootcamp_music.pbo - 110544
16:48:15 addons\music_f_epa.pbo - 110544
16:48:15 addons\music_f_epa_music.pbo - 110544
16:48:15 addons\music_f_epb.pbo - 110544
16:48:15 addons\music_f_epb_music.pbo - 110544
16:48:15 addons\music_f_epc.pbo - 110544
16:48:15 addons\music_f_epc_music.pbo - 110544
16:48:15 addons\music_f_music.pbo - 109325
16:48:15 addons\plants_f.pbo - 113240
16:48:15 addons\props_f_exp_a.pbo - 114606
16:48:15 addons\roads_f.pbo - 110064
16:48:15 addons\rocks_f.pbo - 113884
16:48:15 addons\signs_f.pbo - 114605
16:48:15 addons\soft_f.pbo - 115008
16:48:15 addons\soft_f_beta.pbo - 115008
16:48:15 addons\soft_f_bootcamp.pbo - 114606
16:48:15 addons\soft_f_epc.pbo - 115008
16:48:15 addons\soft_f_gamma.pbo - 115008
16:48:15 addons\sounds_f.pbo - 115368
16:48:15 addons\sounds_f_arsenal.pbo - 111486
16:48:15 addons\sounds_f_bootcamp.pbo - 114606
16:48:15 addons\sounds_f_characters.pbo - 109325
16:48:15 addons\sounds_f_environment.pbo - 113485
16:48:15 addons\sounds_f_epb.pbo - 109325
16:48:15 addons\sounds_f_epc.pbo - 109325
16:48:15 addons\sounds_f_exp_a.pbo - 114606
16:48:15 addons\sounds_f_sfx.pbo - 115111
16:48:15 addons\sounds_f_vehicles.pbo - 110888
16:48:15 addons\static_f.pbo - 114606
16:48:15 addons\static_f_beta.pbo - 112498
16:48:15 addons\static_f_gamma.pbo - 113777
16:48:15 addons\structures_f.pbo - 114756
16:48:15 addons\structures_f_bootcamp.pbo - 114606
16:48:15 addons\structures_f_data.pbo - 111581
16:48:15 addons\structures_f_epa.pbo - 114606
16:48:15 addons\structures_f_epb.pbo - 113935
16:48:15 addons\structures_f_epc.pbo - 111017
16:48:15 addons\structures_f_exp_a.pbo - 114606
16:48:15 addons\structures_f_households.pbo - 114885
16:48:15 addons\structures_f_ind.pbo - 114783
16:48:15 addons\structures_f_mil.pbo - 113884
16:48:15 addons\structures_f_wrecks.pbo - 113884
16:48:15 addons\uifonts_f.pbo - 109325
16:48:15 addons\uifonts_f_data.pbo - 109528
16:48:15 addons\ui_f.pbo - 115476
16:48:15 addons\ui_f_bootcamp.pbo - 114606
16:48:15 addons\ui_f_data.pbo - 115010
16:48:15 addons\ui_f_exp_a.pbo - 114606
16:48:15 addons\weapons_f.pbo - 115459
16:48:15 addons\weapons_f_beta.pbo - 114606
16:48:15 addons\weapons_f_bootcamp.pbo - 114606
16:48:15 addons\weapons_f_epa.pbo - 111417
16:48:15 addons\weapons_f_epb.pbo - 109320
16:48:15 addons\weapons_f_epc.pbo - 113194
16:48:15 addons\weapons_f_gamma.pbo - 112400
16:48:15 
16:48:15 =======================
16:48:15 
16:48:15 ============================================================================================= List of mods ===============================================================================================
16:48:15 modsReadOnly = true
16:48:15 safeModsActivated = false
16:48:15 customMods = true
16:48:15 hash = '33155389D136D93A69A147FF9FC26283FCE4DB83'
16:48:15 hashShort = '33d739d4'
16:48:15                                               name |               modDir |    default |               origin |                                     hash | hashShort | fullPath
16:48:15 ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
16:48:15                          CUP Terrains - Maps 1.3.0 |   @CUP_Terrains_Maps |      false |             GAME DIR | 86e1917c44863c25b6c5209aa489989bb47f3bcf |  917b8b3a | C:\ExileChernarus\@CUP_Terrains_Maps
16:48:15                          CUP Terrains - Core 1.3.0 |   @CUP_Terrains_Core |      false |             GAME DIR | ca3d60bae5866bda3a7a96855e78e75596958ec2 |  b16873f1 | C:\ExileChernarus\@CUP_Terrains_Core
16:48:15                                 CUP Vehicles 1.9.0 |        @CUP_Vehicles |      false |             GAME DIR | 920936b77aefc61033a487cdcca585b82e3df4e5 |  af226fd3 | C:\ExileChernarus\@CUP_Vehicles
16:48:15                                    CUP Units 1.9.0 |           @CUP_Units |      false |             GAME DIR | cd6e256ca6faa5fe7e29c178ecb9a92a8e2e45d7 |  e0e25167 | C:\ExileChernarus\@CUP_Units
16:48:15                                  CUP Weapons 1.9.0 |         @CUP_Weapons |      false |             GAME DIR | d82dcb71ba8044e947e593169d688b130a4865fb |  f262116d | C:\ExileChernarus\@CUP_Weapons
16:48:15                       Community Base Addons v3.3.1 |              @CBA_A3 |      false |             GAME DIR | 0d127250c3a12006ef0133ef4779ab3700fc0a0c |  a303a975 | C:\ExileChernarus\@CBA_A3
16:48:15                                       @ExileServer |         @ExileServer |      false |             GAME DIR | 5f69bf685df83d2d30b31506a3b3e71f1723dc45 |  52acc54f | C:\ExileChernarus\@ExileServer
16:48:15                                          Exile Mod |               @Exile |      false |             GAME DIR | 9533dae6cdccbe5123f1fab2e968a298f37679c6 |  a05c0be8 | C:\ExileChernarus\@Exile
16:48:15                                    @infiSTAR_Exile |      @infiSTAR_Exile |      false |             GAME DIR | a84008c88d82c03e139e044665abe06e88f306e1 |  d8d44ed2 | C:\ExileChernarus\@infiSTAR_Exile
16:48:15                                Arma 3 DLC Bundle 2 |           dlcbundle2 |       true |            NOT FOUND |                                          |           | 
16:48:15                                Arma 3 DLC Bundle 1 |            dlcbundle |       true |            NOT FOUND |                                          |           | 
16:48:15                                        Arma 3 Jets |                 jets |       true |             GAME DIR | 6ff3e01edd9626b5beb33cbf112c5de32f785817 |  77cce3fc | C:\ExileChernarus\jets
16:48:15                                        Arma 3 Apex |            expansion |       true |             GAME DIR | fe7fe478146f0ef6a041a282d2a745c2a0f4c225 |  c23729b0 | C:\ExileChernarus\expansion
16:48:15                                    Arma 3 Marksmen |                 mark |       true |             GAME DIR | 4c9d9b395d33d01e5d465d0777b70d23b48eb1d0 |  f66326b3 | C:\ExileChernarus\mark
16:48:15                                 Arma 3 Helicopters |                 heli |       true |             GAME DIR | 8c038a85a8be8f663156c466fb79d0c69ab9affa |  4db8bf88 | C:\ExileChernarus\heli
16:48:15                                       Arma 3 Karts |                 kart |       true |             GAME DIR | abb4b14c4cb63da6fc486dd28d23712509e8c1f0 |  40f1573d | C:\ExileChernarus\kart
16:48:15                                        Arma 3 Zeus |              curator |       true |             GAME DIR | 08701d9f71e4654a67166e1da7d0036b56733d56 |  6fd0441e | C:\ExileChernarus\curator
16:48:15                                             Arma 3 |                   A3 |       true |            NOT FOUND |                                          |           | 
16:48:15 ==========================================================================================================================================================================================================
16:48:15 InitSound ...
16:48:15 InitSound - complete
16:48:15 PhysX3 SDK Init started ...
16:48:15 PhysX3 SDK Init ended.
16:48:17 [0,18.343,0,"XEH: PreStart started."]
16:48:18 [0,18.539,0,"XEH: PreStart finished."]
16:48:18 [XEH]: GNT_C185 does not support Extended Event Handlers! Addon: @Exile
16:48:18 [XEH]: GNT_C185F does not support Extended Event Handlers! Addon: @Exile
16:48:18 [XEH]: Exile_Cutscene_Abstract does not support Extended Event Handlers! Addon: @Exile
16:48:18 [XEH]: Exile_Guard_Abstract does not support Extended Event Handlers! Addon: @Exile
16:48:18 [XEH]: Exile_Trader_Abstract does not support Extended Event Handlers! Addon: @Exile
16:48:18 [XEH]: Exile_Animal_Abstract does not support Extended Event Handlers! Addon: @Exile
16:48:18 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
a3_characters_f
16:48:18 Loading movesType CfgGesturesMale
16:48:18 Creating action map cache
16:48:19 Error: Bone cheek_lf doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone nose_tip doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone lip_uplb doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone jaw_ls doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone lip_uplf doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone lip_lc doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone lip_lwlb doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone lip_lwlf doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone jaw_lm doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone zig_lb doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone lip_lwm doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone lip_upm doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone ear_l doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone corr doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone tongue_m doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone tongue_f doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone eyebrow_lb doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone eyebrow_lf doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone eyebrow_lm doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone zig_lm doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone eye_upl doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone eye_lwl doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone cheek_l doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone cheek_lb doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone zig_lt doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone nose_l doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone cheek_lm doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone nose_r doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone forehead_r doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone forehead_m doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone forehead_l doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone cheek_rb doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone eye_lwr doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone cheek_r doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone zig_rt doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone zig_rm doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone cheek_rf doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone cheek_rm doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone eyebrow_rm doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone eyebrow_rf doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone eye_upr doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone eyebrow_rb doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone tongue_b doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone ear_r doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone neck_l doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone lip_uprf doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone neck_r doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone lip_uprb doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone lip_rc doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone lip_lwrb doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone lip_lwrf doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone neck_b doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone zig_rb doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone neck_t doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone jaw_rf doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone jaw_lf doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone chin doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone jaw_rm doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone jaw_rs doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone jaw doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Warning: rightHandIKCurve, wrong size (size<2||size>=4) in CUP_GestureReloadM249STANAG
16:48:19 Warning: rightHandIKCurve, wrong size (size<2||size>=4) in CUP_GestureReloadM249STANAG_Prone
16:48:19 Warning: rightHandIKCurve, wrong size (size<2||size>=4) in CUP_GestureReloadM249STANAG
16:48:19 Error: Bone cheek_lf doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone nose_tip doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone lip_uplb doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone jaw_ls doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone lip_uplf doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone lip_lc doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone lip_lwlb doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone lip_lwlf doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone jaw_lm doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone zig_lb doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone lip_lwm doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone lip_upm doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone ear_l doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone corr doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone tongue_m doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone tongue_f doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone eyebrow_lb doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone eyebrow_lf doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone eyebrow_lm doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone zig_lm doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone eye_upl doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone eye_lwl doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone cheek_l doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone cheek_lb doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone zig_lt doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone nose_l doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone cheek_lm doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone nose_r doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone forehead_r doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone forehead_m doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone forehead_l doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone cheek_rb doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone eye_lwr doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone cheek_r doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone zig_rt doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone zig_rm doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone cheek_rf doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone cheek_rm doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone eyebrow_rm doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone eyebrow_rf doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone eye_upr doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone eyebrow_rb doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone tongue_b doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone ear_r doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone neck_l doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone lip_uprf doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone neck_r doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone lip_uprb doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone lip_rc doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone lip_lwrb doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone lip_lwrf doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone neck_b doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone zig_rb doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone neck_t doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone jaw_rf doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone jaw_lf doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone chin doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone jaw_rm doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone jaw_rs doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone jaw doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone cheek_lf doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone nose_tip doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone lip_uplb doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone jaw_ls doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone lip_uplf doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone lip_lc doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone lip_lwlb doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone lip_lwlf doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone jaw_lm doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone zig_lb doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone lip_lwm doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone lip_upm doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone ear_l doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone corr doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone tongue_m doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone tongue_f doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone eyebrow_lb doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone eyebrow_lf doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone eyebrow_lm doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone zig_lm doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone eye_upl doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone eye_lwl doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone cheek_l doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone cheek_lb doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone zig_lt doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone nose_l doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone cheek_lm doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone nose_r doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone forehead_r doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone forehead_m doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone forehead_l doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone cheek_rb doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone eye_lwr doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone cheek_r doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone zig_rt doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone zig_rm doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone cheek_rf doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone cheek_rm doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone eyebrow_rm doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone eyebrow_rf doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone eye_upr doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone eyebrow_rb doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone tongue_b doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone ear_r doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone neck_l doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone lip_uprf doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone neck_r doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone lip_uprb doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone lip_rc doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone lip_lwrb doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone lip_lwrf doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone neck_b doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone zig_rb doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone neck_t doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone jaw_rf doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone jaw_lf doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone chin doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone jaw_rm doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone jaw_rs doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone jaw doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton
16:48:19 MovesType CfgGesturesMale load time 47 ms
16:48:19 Loading movesType CfgMovesMaleSdr
16:48:19 Creating action map cache
16:48:27 Error: Bone hips doesn't exist in skeleton OFP2_ManSkeleton
16:48:27 Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton
16:48:27 Error: Bone slot_backpack doesn't exist in skeleton OFP2_ManSkeleton
16:48:27 Error: Bone slot_backwpnr doesn't exist in skeleton OFP2_ManSkeleton
16:48:27 Error: Bone slot_backwpnl doesn't exist in skeleton OFP2_ManSkeleton
16:48:27 Error: Bone slot_buttpack doesn't exist in skeleton OFP2_ManSkeleton
16:48:27 Error: Bone hips doesn't exist in skeleton OFP2_ManSkeleton
16:48:27 Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton
16:48:27 Error: Bone slot_backpack doesn't exist in skeleton OFP2_ManSkeleton
16:48:27 Error: Bone slot_backwpnr doesn't exist in skeleton OFP2_ManSkeleton
16:48:27 Error: Bone slot_backwpnl doesn't exist in skeleton OFP2_ManSkeleton
16:48:27 Error: Bone slot_buttpack doesn't exist in skeleton OFP2_ManSkeleton
16:48:27 Error: Bone hips doesn't exist in skeleton OFP2_ManSkeleton
16:48:27 Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton
16:48:27 Error: Bone slot_backpack doesn't exist in skeleton OFP2_ManSkeleton
16:48:27 Error: Bone slot_backwpnr doesn't exist in skeleton OFP2_ManSkeleton
16:48:27 Error: Bone slot_backwpnl doesn't exist in skeleton OFP2_ManSkeleton
16:48:27 Error: Bone slot_buttpack doesn't exist in skeleton OFP2_ManSkeleton
16:48:27 Error: Bone hips doesn't exist in skeleton OFP2_ManSkeleton
16:48:27 Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton
16:48:27 Error: Bone slot_backpack doesn't exist in skeleton OFP2_ManSkeleton
16:48:27 Error: Bone slot_backwpnr doesn't exist in skeleton OFP2_ManSkeleton
16:48:27 Error: Bone slot_backwpnl doesn't exist in skeleton OFP2_ManSkeleton
16:48:27 Error: Bone slot_buttpack doesn't exist in skeleton OFP2_ManSkeleton
16:48:27 Error: Bone hips doesn't exist in skeleton OFP2_ManSkeleton
16:48:27 Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton
16:48:27 Error: Bone slot_backpack doesn't exist in skeleton OFP2_ManSkeleton
16:48:27 Error: Bone slot_backwpnr doesn't exist in skeleton OFP2_ManSkeleton
16:48:27 Error: Bone slot_backwpnl doesn't exist in skeleton OFP2_ManSkeleton
16:48:27 Error: Bone slot_buttpack doesn't exist in skeleton OFP2_ManSkeleton
16:48:27 Error: Bone hips doesn't exist in skeleton OFP2_ManSkeleton
16:48:27 Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton
16:48:27 Error: Bone slot_backpack doesn't exist in skeleton OFP2_ManSkeleton
16:48:27 Error: Bone slot_backwpnr doesn't exist in skeleton OFP2_ManSkeleton
16:48:27 Error: Bone slot_backwpnl doesn't exist in skeleton OFP2_ManSkeleton
16:48:27 Error: Bone slot_buttpack doesn't exist in skeleton OFP2_ManSkeleton
16:48:27 Error: Bone hips doesn't exist in skeleton OFP2_ManSkeleton
16:48:27 Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton
16:48:27 Error: Bone slot_backpack doesn't exist in skeleton OFP2_ManSkeleton
16:48:27 Error: Bone slot_backwpnr doesn't exist in skeleton OFP2_ManSkeleton
16:48:27 Error: Bone slot_backwpnl doesn't exist in skeleton OFP2_ManSkeleton
16:48:27 Error: Bone slot_buttpack doesn't exist in skeleton OFP2_ManSkeleton
16:48:27 Warning: looped for animation: a3\anims_f_epa\data\anim\sdr\cts\hubcleaned\sittingchair\hubsittingchaira_idle1.rtm differs (looped now 0)! MoveName: hubsittingchaira_idle1
16:48:28 MovesType CfgMovesMaleSdr load time 9273 ms
16:48:29 VoteThreshold must be in 0..1 range. Defaulting to 0.5
16:48:29 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303
16:48:29 Steam AppId from steam_appid.txt: 107410
16:48:31 Connected to Steam servers
16:49:48 Server error: Player without identity Jack (id 188822671)
16:49:48 Server error: Player without identity Jack (id 188822671)
16:49:48 Server error: Player without identity Jack (id 188822671)
16:49:48 Server error: Player without identity Jack (id 188822671)
16:49:48 Server error: Player without identity Jack (id 188822671)
16:49:48 Server error: Player without identity Jack (id 188822671)
16:49:48 Server error: Player without identity Jack (id 188822671)
16:49:48 Server error: Player without identity Jack (id 188822671)
16:49:48 Server error: Player without identity Jack (id 188822671)
16:49:48 Server error: Player without identity Jack (id 188822671)
16:49:48 Server error: Player without identity Jack (id 188822671)
16:49:48 Server error: Player without identity Jack (id 188822671)
16:49:48 Server error: Player without identity Jack (id 188822671)
16:49:48 Server error: Player without identity Jack (id 188822671)
16:49:48 Server error: Player without identity Jack (id 188822671)
16:49:48 Server error: Player without identity Jack (id 188822671)
16:49:48 Server error: Player without identity Jack (id 188822671)
16:49:48 Server error: Player without identity Jack (id 188822671)
16:49:48 Server error: Player without identity Jack (id 188822671)
16:49:48 Server error: Player without identity Jack (id 188822671)
16:49:48 Server error: Player without identity Jack (id 188822671)
16:51:16 Starting mission:
16:51:16  Mission file: Exile (__cur_mp)
16:51:16  Mission world: Chernarus
16:51:16  Mission directory: mpmissions\__cur_mp.Chernarus\
16:51:20 "root/BIS_fnc_log: [BIS_fnc_preload] ----- Initializing scripts in Exile -----"
16:51:20 "root/BIS_fnc_log: [recompile] recompile BIS_fnc_missionTasksLocal"
16:51:20 "root/BIS_fnc_log: [recompile] recompile BIS_fnc_missionConversationsLocal"
16:51:20 "root/BIS_fnc_log: [recompile] recompile BIS_fnc_missionFlow"
16:51:20 "root/BIS_fnc_log: [recompile] recompile CUP_fnc_attachTow"
16:51:20 "root/BIS_fnc_log: [recompile] recompile CUP_fnc_cancelTow"
16:51:20 "root/BIS_fnc_log: [recompile] recompile CUP_fnc_connectTow"
16:51:20 "root/BIS_fnc_log: [recompile] recompile CUP_fnc_handleTow"
16:51:20 "root/BIS_fnc_log: [recompile] recompile CUP_fnc_prepareTow"
16:51:20 "root/BIS_fnc_log: [recompile] recompile CUP_fnc_releaseTow"
16:51:20 "root/BIS_fnc_log: [recompile] recompile CUP_fnc_setCanTow"
16:51:20 "root/BIS_fnc_log: [recompile] recompile CUP_fnc_towCondition"
16:51:20 "root/BIS_fnc_log: [preInit] BIS_fnc_feedbackMain (0 ms)"
16:51:20 "root/BIS_fnc_log: [preInit] BIS_fnc_missionHandlers (0 ms)"
16:51:20 "root/BIS_fnc_log: [preInit] BIS_fnc_storeParamsValues (0 ms)"
16:51:20 "<infiSTAR.de> 0 - checking for EXILE_SERVER.."
16:51:20 "<infiSTAR.de> 0 - EXILE_SERVER has been found, STARTING"
16:51:20 "<infiSTAR.de> 0 - checking for Cfg_infiSTAR_settings.."
16:51:20 "<infiSTAR.de> 0 - Cfg_infiSTAR_settings has been found, STARTING"
16:51:20 "<infiSTAR.de> 0 - STARTUP - including AdminTools"
16:51:20 "<infiSTAR.de> 0 - STARTUP - AdminTools included!"
16:51:20 "<infiSTAR.de> 0 - STARTUP - including AntiHack"
16:51:20 "<infiSTAR.de> 0 - VERSION: 16-05-2017 16-42-54 - v0077"
16:51:20 "<infiSTAR.de> 0 - adding valid admin uid 76561198075210163"
16:51:20 "<infiSTAR.de> 0 - removing invalid admin uid 0"
16:51:20 "<infiSTAR.de> 0 - removing invalid admin uid 0"
16:51:20 "<infiSTAR.de> 0 - removing invalid admin uid 0"
16:51:20 "<infiSTAR.de> 0 - removing invalid admin uid UID1"
16:51:20 "<infiSTAR.de> 0 - removing invalid admin uid UID2"
16:51:20 "<infiSTAR.de> 0 - removing invalid admin uid UID3"
16:51:20 "<infiSTAR.de> 0 - removing invalid admin uid ..."
16:51:20 "<infiSTAR.de> 0 - removing invalid admin uid UID1"
16:51:20 "<infiSTAR.de> 0 - removing invalid admin uid UID2"
16:51:20 "<infiSTAR.de> 0 - removing invalid admin uid UID3"
16:51:20 "<infiSTAR.de> 0 - removing invalid admin uid ..."
16:51:20 "<infiSTAR.de> 0 - TESTING IF serverCommandPassword IS SET PROPERLY"
16:51:20 "<infiSTAR.de> 0 - serverCommandPassword IS FINE"
16:51:20 "<infiSTAR.de> _fnc_RandomGen: {
private '_gen';
_fnc_actualGen = {
_start    = ['z','y','x','w','v','u','t','s','r','q','p','o','n','m','l','k','j','i','h','g','f','e','d','c','b','a'];
_main    = ['a','f','4','4','3','f','5','f','f','b','0','1','4','3','d','5','8','8','5','6','e','a','0','e','8','8','d','0','0','8','6','7','d'];
_filler    = ['1','2','3','4','5','6','7','8','9','0','_','a','b','c','d','e','f','g','h','i','j','k','l','m','n','o','p','q','r','s','t','u','v','w','x','y','z'];
_gen = selectRandom _start;
_randmax = {((round(random _randminval)) + (round(random _randmaxval))) max _randminval};
for '_i' from 0 to (call _randmax)do
{
_gen = _gen + (selectRandom _filler) + (selectRandom _main);
};
_gen
};
for '_i' from 0 to 10000 do
{
_gen = call _fnc_actualGen;
_index = _allRandomGenVars pushBackUnique _gen;
if(_index > -1)exitWith{_gen};
};
_gen
}"
16:51:20 "<infiSTAR.de>RANDOMVAR| _fnc_server_handle_mpmessage: dlel0g07dmfb8rfx79f   [16-05-2017 16-42-54 - v0077]"
16:51:20 "<infiSTAR.de>RANDOMVAR| _fnc_AdminReqReal: z_378men687oel0l8q0_1b35f6f   [16-05-2017 16-42-54 - v0077]"
16:51:20 "<infiSTAR.de>RANDOMVAR| _playerobj_check_loops1: q10w3rdf5y4q8w5aa   [16-05-2017 16-42-54 - v0077]"
16:51:20 "<infiSTAR.de>RANDOMVAR| _playerobj_check_loops2: tn8p3m0jeh654h8v8o85dwf7e66a8   [16-05-2017 16-42-54 - v0077]"
16:51:20 "<infiSTAR.de>RANDOMVAR| _token_by_uid: qoep0t863d6f5z4ldudt8c8wfp0g7kezfl1w5q8   [16-05-2017 16-42-54 - v0077]"
16:51:20 "<infiSTAR.de>RANDOMVAR| _uid_by_token: mo336ue553008lfm0pbv0hdl3_d61a3   [16-05-2017 16-42-54 - v0077]"
16:51:20 "<infiSTAR.de>RANDOMVAR| _name_by_uid: do3fdsfedw8q4eea47fnbt4pe98   [16-05-2017 16-42-54 - v0077]"
16:51:20 "<infiSTAR.de>RANDOMVAR| _owner_by_uid: z4ez601v8m518y0tfpf26q1i0j80444p8   [16-05-2017 16-42-54 - v0077]"
16:51:20 "<infiSTAR.de>RANDOMVAR| _uid_by_owner: zs6c5k0s8la48_6x4c8076de8q54800q300f8d0   [16-05-2017 16-42-54 - v0077]"
16:51:20 "<infiSTAR.de>RANDOMVAR| _fn_playerConnected: c756fi8mar0h4pfgfya76t5   [16-05-2017 16-42-54 - v0077]"
16:51:20 "<infiSTAR.de>RANDOMVAR| _server_setTokenR: xjaldn875e0r8dfx3j1y4q5z8   [16-05-2017 16-42-54 - v0077]"
16:51:20 "<infiSTAR.de>RANDOMVAR| _FN_INJECT_ON_CLIENT: p5d0etd63vdo4a0o0   [16-05-2017 16-42-54 - v0077]"
16:51:20 "<infiSTAR.de>RANDOMVAR| _fnc_l_on_c: h3b66ta38ma70y0y871c8va8a   [16-05-2017 16-42-54 - v0077]"
16:51:20 "<infiSTAR.de>RANDOMVAR| _adminStartupCode: uy5j4wfw0te8b3dm0   [16-05-2017 16-42-54 - v0077]"
16:51:20 "<infiSTAR.de>RANDOMVAR| _AHKickOFF: te4cah5t8c37bzfw4   [16-05-2017 16-42-54 - v0077]"
16:51:20 "<infiSTAR.de>RANDOMVAR| _AHKickLog: j71u5g3a134nd5ei0m6edm448ve2d_80fq04f   [16-05-2017 16-42-54 - v0077]"
16:51:20 "<infiSTAR.de>RANDOMVAR| _AH_RunCheckENDVAR: xa5seb8y8p055wfi0   [16-05-2017 16-42-54 - v0077]"
16:51:20 "<infiSTAR.de>RANDOMVAR| _AH_RunCheck: k_79e90r0s7pae8f04845x1me1dd5c85f   [16-05-2017 16-42-54 - v0077]"
16:51:20 "<infiSTAR.de>RANDOMVAR| _AH_HackLogArrayRND: r66s0e5yamfxf7fh3sdf0q4   [16-05-2017 16-42-54 - v0077]"
16:51:20 "<infiSTAR.de>RANDOMVAR| _AH_SurvLogArrayRND: neez1z0c1k0y4sbhf   [16-05-2017 16-42-54 - v0077]"
16:51:20 "<infiSTAR.de>RANDOMVAR| _AH_AdmiLogArrayRND: fp5s0355405g04ec0if8dq5_eo8zd30f6c1p4   [16-05-2017 16-42-54 - v0077]"
16:51:20 "<infiSTAR.de>RANDOMVAR| _TMPBAN: wndb80fy516_7e3ha34d8daxap0pft4b30088g4id8e   [16-05-2017 16-42-54 - v0077]"
16:51:20 "<infiSTAR.de>RANDOMVAR| _fn_getTempBans: l16v803o8wbvf0e50r3c4v5   [16-05-2017 16-42-54 - v0077]"
16:51:20 "<infiSTAR.de>RANDOMVAR| _fnc_addTempBan: bgfk8pdj8kfzfk6ff   [16-05-2017 16-42-54 - v0077]"
16:51:20 "<infiSTAR.de>RANDOMVAR| _fnc_removeTempBan: du1z4v0v084n54av0aad1u1e008zd80qf00afwdha   [16-05-2017 16-42-54 - v0077]"
16:51:20 "<infiSTAR.de>RANDOMVAR| _AHpos: ykej64efed3u025w4983873_355k040idh1g8yfc5ce   [16-05-2017 16-42-54 - v0077]"
16:51:20 "<infiSTAR.de>RANDOMVAR| _adminsA: qg4cfh54b_3e5_8vbj7qde0z5fdbf58x4   [16-05-2017 16-42-54 - v0077]"
16:51:20 "<infiSTAR.de>RANDOMVAR| _vehicle_needs_check: nv4i4x724z7d7q4gfb8u8832e5f9b   [16-05-2017 16-42-54 - v0077]"
16:51:20 "<infiSTAR.de>RANDOMVAR| _fnc_infiSTAR_PlayerLog: xp0veg0o05066p8z6l013a3z8   [16-05-2017 16-42-54 - v0077]"
16:51:20 "<infiSTAR.de>RANDOMVAR| _antidupePVResVar: sr0j6l5w8rf90j06d5e10_65d   [16-05-2017 16-42-54 - v0077]"
16:51:20 "<infiSTAR.de>RANDOMVAR| _runcheck_thread: vt8gdv8ser5i8v6w0c8hf95rfe8d0c7baj8   [16-05-2017 16-42-54 - v0077]"
16:51:20 "<infiSTAR.de>RANDOMVAR| _livestarted: x2083jde4r4wf_4m574nau5t0afa567t60008ce48r6y81fed   [16-05-2017 16-42-54 - v0077]"
16:51:20 "<infiSTAR.de>RANDOMVAR| _fnc_check_type_allowed: cg5eev5x8v5pfv8hd   [16-05-2017 16-42-54 - v0077]"
16:51:20 "<infiSTAR.de>RANDOMVAR| _fnc_remove_badvehicle: dz620808fy5g4v6m6wdm8zdq040kfvdl853g6   [16-05-2017 16-42-54 - v0077]"
16:51:20 "<infiSTAR.de>RANDOMVAR| _fnc_vehicle_check: udekbw880gbg0i504p5e8_3r5i0m6_d   [16-05-2017 16-42-54 - v0077]"
16:51:20 "<infiSTAR.de>RANDOMVAR| _rcheckclient: f65g5e8h0a32egand   [16-05-2017 16-42-54 - v0077]"
16:51:20 "<infiSTAR.de>RANDOMVAR| _rcheckserver: jc537jajee4p5n0t8wf78x8l615gf377b   [16-05-2017 16-42-54 - v0077]"
16:51:20 "<infiSTAR.de>RANDOMVAR| _waste_btn_thread: kh33fv8g616p550i0   [16-05-2017 16-42-54 - v0077]"
16:51:20 "<infiSTAR.de>RANDOMVAR| _lastTakeAll: ds07d_8e010db00j7jdfajd66   [16-05-2017 16-42-54 - v0077]"
16:51:20 "<infiSTAR.de> 0 - loading AntiHack.."
16:51:20 "<infiSTAR.de> 0 - Thread MAIN: none-threaded code compiled and/or sent!"
16:51:20 "<infiSTAR.de> 0 - VoteTimeServer compiled"
16:51:20 "<infiSTAR.de> 0 - Thread BEFORE MAIN: adding to main string.."
16:51:20 "<infiSTAR.de> 0 - Thread BEFORE MAIN: added !"
16:51:20 "<infiSTAR.de> 0 - infiSTAR_PlayerLog: adding to main string.."
16:51:20 "<infiSTAR.de> 0 - infiSTAR_PlayerLog: added !"
16:51:20 "<infiSTAR.de> 0 - fnc_server_handle_mpmessage: adding to main string.."
16:51:20 "<infiSTAR.de> 0 - fnc_server_handle_mpmessage: added !"
16:51:20 "<infiSTAR.de> 0 - fnc_AdminReqReal: adding to main string.."
16:51:20 "<infiSTAR.de> 0 - fnc_AdminReqReal: added !"
16:51:20 "<infiSTAR.de> 0 - fnc_server_handle_pre_mpmessage: adding to main string.."
16:51:20 "<infiSTAR.de> 0 - fnc_server_handle_pre_mpmessage: added !"
16:51:20 "<infiSTAR.de> 0 - adminStartupCode: adding to main string.."
16:51:20 "<infiSTAR.de> 0 - adminStartupCode: added !"
16:51:20 "<infiSTAR.de> 0 - Thread #1: Preparing Server Loop #1.."
16:51:20 "<infiSTAR.de> 0 - Thread #1: added !"
16:51:20 "<infiSTAR.de> 0 - compiling AntiHack"
16:51:20 "<infiSTAR.de> 0 - Thread BEFORE MAIN: still compiling..."
16:51:20 "<infiSTAR.de> 0 - infiSTAR_PlayerLog: still compiling..."
16:51:20 "<infiSTAR.de> 0 - fnc_server_handle_mpmessage: still compiling..."
16:51:20 "<infiSTAR.de> 0 - fnc_AdminReqReal: still compiling..."
16:51:20 "<infiSTAR.de> 0 - fnc_server_handle_pre_mpmessage: still compiling..."
16:51:20 "<infiSTAR.de> 0 - adminStartupCode: still compiling..."
16:51:20 "<infiSTAR.de> 0 - Thread MAIN: compiling adminStartupCode"
16:51:20 "<infiSTAR.de> 0 - AntiHack loaded!"
16:51:20 "<infiSTAR.de> 0 - STARTUP - AntiHack included!"
16:51:20 "root/BIS_fnc_log: [preInit] a3_infiSTAR_Exile_fnc_preInit (300.995 ms)"
16:51:20 "root/BIS_fnc_log: [preInit] BIS_fnc_getServerVariable (0 ms)"
16:51:20 [10688,201.042,0,"XEH: PreInit started. v3.3.1.170504"]
16:51:20 Wrong init state
16:51:20 [XEH]: One or more children of class Air do not support Extended Event Handlers. Fall back to loop.
16:51:20 [10688,201.318,0,"XEH: PreInit finished."]
16:51:20 "root/BIS_fnc_log: [preInit] CBA_fnc_preInit (276.001 ms)"
16:51:20 "root/BIS_fnc_log: [preInit] ExileClient_fnc_preInit (136.002 ms)"
16:51:21 "ExileServer - Server is loading..."
16:51:21 Client: Nonnetwork object 3d279300.
16:51:21 "ExileServer - Installed extDB2 version: 70"
16:51:21 "ExileServer - Connected to database!"
16:51:21 "ExileServer - Database protocol initialized!"
16:51:21 "root/BIS_fnc_log: [preInit] ExileServer_fnc_preInit (104.004 ms)"
16:51:21 "DMS :: Initializing Static Mission Variables"
16:51:21 "DMS :: Initializing Dynamic Mission Variables"
16:51:21 "root/BIS_fnc_log: [preInit] DMS_fnc_DMS_preInit (17.9901 ms)"
16:51:21 "<infiSTAR.de> 0 - Thread #1: Server Loop #1 starting"
16:51:21 "<infiSTAR.de>SERVER_INFO| [SERVER START] TIME: 0 || EMAIL: jackmcdonagh24@gmail.com || VERSION: 16-05-2017 16-42-54 - v0077 || Local Server Time: [2017,5,21,16,51]   [16-05-2017 16-42-54 - v0077]"
16:51:21 "<infiSTAR.de> 0 - Thread #1: Server Loop #1 looping now!"
16:51:21 "root/BIS_fnc_log: [script] initServer.sqf"
16:51:21 "root/BIS_fnc_log: [postInit] BIS_fnc_missionFlow (0 ms)"
16:51:21 "root/BIS_fnc_log: [postInit] BIS_fnc_initParams (0 ms)"
16:51:21 "root/BIS_fnc_log: [postInit] BIS_fnc_initRespawn (0 ms)"
16:51:21 "root/BIS_fnc_log: [postInit] CUP_fnc_emissiveLights (0 ms)"
16:51:21 "root/BIS_fnc_log: [postInit] BIS_fnc_reviveInit (0 ms)"
16:51:21 [10688,201.671,0,"XEH: PostInit started. MISSIONINIT: missionName=Exile, missionVersion=12, worldName=Chernarus, isMultiplayer=true, isServer=true, isDedicated=true, CBA_isHeadlessClient=false, hasInterface=false, didJIP=false"]
16:51:21 [10688,201.685,0,"CBA_VERSIONING: cba=3.3.1.170504, "]
16:51:21 [10688,201.688,0,"XEH: PostInit finished."]
16:51:21 "root/BIS_fnc_log: [postInit] CBA_fnc_postInit (17.9901 ms)"
16:51:21 "root/BIS_fnc_log: [postInit] ExileClient_fnc_postInit (0 ms)"
16:51:21 "ExileServer - Job with handle 10000 added."
16:51:21 "ExileServer - Job with handle 10001 added."
16:51:21 "ExileServer - Job with handle 10002 added."
16:51:21 "ExileServer - Job with handle 10003 added."
16:51:21 Weather was forced to change
16:51:21 "ExileServer - Job with handle 10004 added."
16:51:21 "ExileServer - Job with handle 10005 added."
16:51:21 "ExileServer - Initializing game world..."
16:51:21 "ExileServer - Loading families from database..."
16:51:21 "ExileServer - Done loading families!"
16:51:21 "ExileServer - Loading territories from database..."
16:51:21 "ExileServer - Done loading territories!"
16:51:21 "ExileServer - Loading constructions from database..."
16:51:21 "ExileServer - Done loading constructions!"
16:51:21 "ExileServer - Loading vehicles from database..."
16:51:21 "ExileServer - Done loading vehicles!"
16:51:21 "ExileServer - Loading containers from database..."
16:51:21 "ExileServer - Done loading containers!"
16:51:21 "ExileServer - Creating spawn zone vehicles..."
16:51:21 Successfull attempt to execute serverCommand '#exec users' by server.
16:51:21 Successfull attempt to execute serverCommand '#exec users' by server.
16:51:21 c:\w\stable\futura\lib\network\networkserver.cpp NetworkServer::OnClientStateChanged:NOT IMPLEMENTED - briefing!
16:51:21 Attempt to override final function - bis_fnc_storeparamsvalues_data
16:51:21 Warn: Shape '???' contains water texture however it does not carry a special class name. Consider craeting one to speed up the detection!
16:51:21 Warn: Shape '???' contains water texture however it does not carry a special class name. Consider craeting one to speed up the detection!
16:51:21 Warn: Shape '???' contains water texture however it does not carry a special class name. Consider craeting one to speed up the detection!
16:51:21 Warn: Shape '???' contains water texture however it does not carry a special class name. Consider craeting one to speed up the detection!
16:51:22 Warn: Shape '???' contains water texture however it does not carry a special class name. Consider craeting one to speed up the detection!
16:51:22 "ExileServer - Spawning Dynamic Vehicles. GridSize: 2200 Vehs/Grid: 2"
16:51:22 Car: Invalid parent bone 'wheel_1_2' for 'wheel_1_2_hide'
16:51:22 Car: Invalid parent bone 'wheel_2_2' for 'wheel_2_2_hide'
16:51:22 Exile_Car_Octavius_White: IndicatorOil - unknown animation source oiltemp
16:51:22 Exile_Car_Octavius_White: fuel - unknown animation source fuel_1
16:51:22 Render target memory points PIP0_pos & PIP0_dir not found.
16:51:22 Warn: Shape '???' contains water texture however it does not carry a special class name. Consider craeting one to speed up the detection!
16:51:22 "ExileServer - Dynamic vehicles spawned. Count : 96"
16:51:22 "ExileServer - Game world initialized! Let the fun begin!"
16:51:22 "ExileServer - There are no Russian Roulette chairs defined. Russian Roulette will not work!"
16:51:22 "ExileServer - Server is up and running! Version: 1.0.3"
16:51:22 "root/BIS_fnc_log: [postInit] ExileServer_fnc_postInit (1519.01 ms)"
16:51:22 "ExileServer - Job with handle 10006 added."
16:51:22 Call extension 'ARMA_LOG' could not be found
16:51:22 "DMS_DEBUG :: DMS post-init complete. productVersion: [""Arma 3"",""Arma3"",170,141764,""Stable"",true,""Windows"",""x86""] | infiSTAR version: 16-05-2017 16-42-54 - v0077 |::|::| (DMS_Version: ""March 10, 2017"" | time: 0 | diag_tickTime: 203.208 | 11.3475 FPS)"
16:51:22 "root/BIS_fnc_log: [postInit] DMS_fnc_DMS_postInit (1.9989 ms)"
16:51:22 Exile_Cosmetic_UAV: RotorImpactHide - unknown animation source rotorhfullydestroyed
16:51:22 Exile_Cosmetic_UAV: TailRotorImpactHide - unknown animation source tailrotorhfullydestroyed
16:51:22 Exile_Cosmetic_UAV: propeller1_rotation - unknown animation source rotorh
16:51:22 Exile_Cosmetic_UAV: propeller2_rotation - unknown animation source rotorv
16:51:22 Exile_Cosmetic_UAV: propeller1_hide - unknown animation source rpm
16:51:22 Exile_Cosmetic_UAV: MainTurret - unknown animation source mainturret
16:51:22 Exile_Cosmetic_UAV: MainGun - unknown animation source maingun
16:51:23 "DMS :: Initializing FSM mission script"
16:51:23 "root/BIS_fnc_log: [BIS_fnc_preload] ----- Scripts initialized at 2918 ms -----"
16:51:23 "ExileServer - Player Jack (UID 76561198075210163) connected!"
16:51:23 "<infiSTAR.de>NEW_PLAYER| Jack (76561198075210163)   [16-05-2017 16-42-54 - v0077]"
16:51:23 "<infiSTAR.de>CONNECTLOG| #0 Connected: Jack(76561198075210163) Owner: 3, first connected:  , last connected:  , connections: 0   [16-05-2017 16-42-54 - v0077]"
16:51:23 "<infiSTAR.de>CONNECTLOG| TOKEN [qzkgod4mmbf3smw3l0] FOR Jack(76561198075210163) OWNER: 3, ID: 1.88823e+008, JIP: false   [16-05-2017 16-42-54 - v0077]"
16:51:23  Mission id: 499066c7eb75de407e4729cfaf8c0c525486c851
16:51:23 "<infiSTAR.de>CONNECTLOG| #0 Connected: __SERVER__() Owner: 2   [16-05-2017 16-42-54 - v0077]"
16:51:23 "ExileServer - Main thread started"
16:51:24 Warn: Shape '???' contains water texture however it does not carry a special class name. Consider craeting one to speed up the detection!
16:51:24 Warn: Shape '???' contains water texture however it does not carry a special class name. Consider craeting one to speed up the detection!
16:51:24 Warn: Shape '???' contains water texture however it does not carry a special class name. Consider craeting one to speed up the detection!
16:51:24 Warn: Shape '???' contains water texture however it does not carry a special class name. Consider craeting one to speed up the detection!
16:51:24 Client: Object 3:4 (type Type_93) not found.
16:51:24 Client: Object 3:4 (type Type_448) not found.
16:51:24 Client: Object 3:4 (type Type_92) not found.
16:51:25 "ExileServer - Starting session for 'Jack' with ID 'dunwunuh'..."
16:51:26 "<infiSTAR.de>CONNECTLOG| #1 Connected: Jack(76561198075210163) Owner: 3, SteamName: Jack   [UpTime: 0h 0min 3s - ServerFPS: 45.7143]   [16-05-2017 16-42-54 - v0077]"
16:51:29 "ExileServer - Dispatching hasPlayerRequest for session 'dunwunuh'..."
16:51:30 Error: Weapon[CUP_srifle_M110_ANPVS10]: max attachments slots count reached(maximum = 5)!  Attachment slot[PointerSlot] for weapon's proxy[default]
16:51:30 Error: Weapon[CUP_srifle_M110_ANPVS10]: max attachments slots count reached(maximum = 5)!  Attachment slot[UnderBarrelSlot] for weapon's proxy[default]
16:51:54 "[Display #24]"
16:52:18 "<infiSTAR.de>netids| Jack(76561198075210163) - R Alpha 1-2:1 (Jack) REMOTE, Exile_Unit_Player - 2:290 - 3   [16-05-2017 16-42-54 - v0077]"
16:53:24 "<infiSTAR.de>ADMINLOG| Jack(76561198075210163) | Vehboost - ON   [16-05-2017 16-42-54 - v0077]"
16:53:24 "<infiSTAR.de>ADMINLOG| Jack(76561198075210163) | UnlimAmmo - ON   [16-05-2017 16-42-54 - v0077]"
16:53:24 "<infiSTAR.de>ADMINLOG| Jack(76561198075210163) | noRecoil - ON   [16-05-2017 16-42-54 - v0077]"
16:53:25 "<infiSTAR.de>ADMINLOG| Jack(76561198075210163) | FastFire - ON   [16-05-2017 16-42-54 - v0077]"
16:53:27 "<infiSTAR.de>ADMINLOG| Jack(76561198075210163) | Teleport In Facing Direction (10m steps) - ON   [16-05-2017 16-42-54 - v0077]"
16:53:28 "<infiSTAR.de>ADMINLOG| Jack(76561198075210163) | God Mode - ON   [16-05-2017 16-42-54 - v0077]"
16:54:21 "<infiSTAR.de>ADMINLOG| Jack(76561198075210163) | Teleport to [4774.74,2525.86,0](GPS: 047128)   [16-05-2017 16-42-54 - v0077]"
16:56:23 Warn: Shape '???' contains water texture however it does not carry a special class name. Consider craeting one to speed up the detection!
16:56:23 "DMS_SpawnAIGroup :: Spawned 6 AI at [2714.92,9206.73,0]."
16:59:17 "<infiSTAR.de>ADMINLOG| Jack(76561198075210163) | Spawning Protector 9 mm (SMG_05_F) on Jack!   [16-05-2017 16-42-54 - v0077]"
16:59:19 "<infiSTAR.de>ADMINLOG| Jack(76561198075210163) |    [16-05-2017 16-42-54 - v0077]"
16:59:21 "<infiSTAR.de>ADMINLOG| Jack(76561198075210163) | Spawning 9 mm 30Rnd Mag (30Rnd_9x21_Mag_SMG_02) on Jack!   [16-05-2017 16-42-54 - v0077]"
16:59:30 "<infiSTAR.de>ADMINLOG| Jack(76561198075210163) | Spawning Sound Suppressor (9 mm) (muzzle_snds_L) on Jack!   [16-05-2017 16-42-54 - v0077]"
16:59:54 "<infiSTAR.de>ADMINLOG| Jack(76561198075210163) | Spawning Sound Suppressor (9 mm) (muzzle_snds_L) on Jack!   [16-05-2017 16-42-54 - v0077]"
17:02:05 "<infiSTAR.de>ADMINLOG| Jack(76561198075210163) | Spawning Vermin SMG .45 ACP (SMG_01_F) on Jack!   [16-05-2017 16-42-54 - v0077]"
17:02:11 "<infiSTAR.de>ADMINLOG| Jack(76561198075210163) | Spawning Sound Suppressor (.45 ACP) (muzzle_snds_acp) on Jack!   [16-05-2017 16-42-54 - v0077]"
17:02:13 Error: Object(3 : 6) not found
17:02:22 "<infiSTAR.de>ADMINLOG| Jack(76561198075210163) | Spawning Mk17 Holosight SMG (optic_Holosight_smg) on Jack!   [16-05-2017 16-42-54 - v0077]"
17:02:30 "<infiSTAR.de>ADMINLOG| Jack(76561198075210163) |    [16-05-2017 16-42-54 - v0077]"
17:02:31 "<infiSTAR.de>ADMINLOG| Jack(76561198075210163) | Spawning .45 ACP 30Rnd Vermin Mag (30Rnd_45ACP_Mag_SMG_01) on Jack!   [16-05-2017 16-42-54 - v0077]"
17:02:56 "<infiSTAR.de>ADMINLOG| Jack(76561198075210163) | noRecoil - OFF   [16-05-2017 16-42-54 - v0077]"
17:02:59 "<infiSTAR.de>ADMINLOG| Jack(76561198075210163) | FastFire - OFF   [16-05-2017 16-42-54 - v0077]"
17:08:23 "DMS_SpawnAIGroup :: Spawned 5 AI at [9193.28,9164.92,0]."
17:08:23 Dimensions in class O_HMG_01_high_F should be an array of size 2.
17:21:52 "<infiSTAR.de>CONNECTLOG| #2 Disconnected: Jack(76561198075210163) Owner: 3, SteamName: Jack   [16-05-2017 16-42-54 - v0077]"
17:21:52 "root/BIS_fnc_log: HandleDisconnect : 3da06040# 1056247: basicbody.p3d"
17:22:23 "DMS_SpawnAIGroup :: Spawned 6 AI at [8251.91,12729.4,0]."
 

Thanks, any help is greatly appreciated.

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6 answers to this question

  • 0

He most likely does not have loot positions for arma 2 buildings setup.

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  • 0

Thanks for the reply

How do i get said loot positions? 

I tried using loot positions for Chernarus posted by someone in another thread but it made no difference.

Would i have to use the 3DEN editor to do each position manually?

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  • 0

Hey!

There are 2 easy ways to get Loot-Positions:

1. copy from another guy as u did or

2. create them yourself via Exile-Loot-Positions-Creator (look it up on Youtube and Steam Workshop).

1-2days of work for creating them yourself (we did it on Esseker)

 

I see ur already using the new Loot-Table-System (for Exile 1.0.3) maybe theres smt messed up?

Mine have a " table: CivillianUpperClass " not only  " CivillianUpperClass " (but mine are still from Exile 1.0.2) also u have the " class CivillianUpperClass {
 table = "CivillianUpperClass";}; " at the top - maybe thats why u dont need the table:

 

check your Loot spawn chance (30%standard), its somewhere in either the mission-config (Exile_Chernarus.pbo) or your Exile_Server_config.pbo

 

Maybe I can tell u more when I update my custom Loot-Tables and Loot-Spots for Esseker tomorrow

Edit: also try 

 

Edited by TomK

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  • 0

i found little error in this file "ExileServer_system_lootManager_initialize.sqf", The reference class is not "CfgExileLoot" but is "CfgExileLootServer" created by compiler.exe , i fixed it on my server and working fine.

this need if you use custom loot spawn.

fix this file in this mode:

Spoiler

/**
 * ExileServer_system_lootManager_initialize
 *
 * Exile Mod
 * www.exilemod.com
 * © 2015 Exile Mod Team
 *
 * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
 * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
 */
 
private["_lootTableName", "_lootTable", "_itemGroupName", "_items"];
ExileServerBuildingNetIdsWithLoot = [];
{
    _lootTableName = configName _x;
    _lootTable = getArray (configFile >> "CfgExileLootServer" >> "LootTables" >> _lootTableName);
    missionNamespace setVariable ["ExileCachedLootTable" + _lootTableName, _lootTable];
}
forEach (configProperties [configFile >> "CfgExileLootServer" >> "LootTables"]);
{
    _itemGroupName = configName _x;
    _items = getArray (configFile >> "CfgExileLootServer" >> "ItemGroups" >> _itemGroupName);
    missionNamespace setVariable ["ExileCachedLootItemGroup" + _itemGroupName, _items];
}
forEach (configProperties [configFile >> "CfgExileLootServer" >> "ItemGroups"]);
true

If u change class in CfgExileLootServer.hpp from "Class CfgExileLootServer" to "Class CfgExileLoot" same in the original file "ExileServer_system_lootManager_initialize.sqf" spawn not working

Edited by Remeto

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I confirm the problem, loot does not appear in standard buildings, if I port the building with the editor 3DEN using Exile3DEN Plugin, then in such buildings loot appears.

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