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TroyT

Where are those pesky varmints?

Question

I just updated to 1.03 and have enabled animals as well as selected the disable Arma animals option. I haven't seen any animals spawn yet. 

My server is a shared QGS server and although I never modified anything knowingly, has never spawned animals. Where should I look to see if something has been disabled? I was hoping that the update would do it automatically since it has the option to override vanilla Arma animals. 

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mission  config.cpp

class CfgExileAnimals
{
    /**
     * Should animals spawn on your server? Y/N?
     */
    enabled = 1;

    /**
     * Should vanilla Arma animals (fish, rabbits, bees, etc.) be disabled?
     * We think it should, since it might confuse players if they cant eat them. *munches on bees*
     */
    disableVanillaAnimals = 1;

    /**
     * Which animals to spawn. 
     * Exile automatically spawns a color variation of that animal, if variations exist.
     * Each player (client) has a maximum of one animal at a time.
     * Exile checks which animal type can spawn in front of the player and then
     * picks a random one. 
     *
     * For now it is like this:
     * 
     * - Goats spawn on hill tops, but not in forests
     * - Sheep spawn on meadows, but not next to forests and not on hill tops
     * - Hens and roosters spawn next to buildings only
     *
     * => More animal types will follow in upcoming Exile versions, hopefully.
     */
    animalTypes[] = 
    {
        "Exile_Animal_Rooster_Abstract",
        "Exile_Animal_Hen_Abstract",
        "Exile_Animal_Goat_Abstract",
        "Exile_Animal_Sheep_Abstract"
    };

    /**
     * Animals are always spawned in front of the player, but
     * at least a certain distance away. The radius is applied on top.
     *
     * Example:
     * Distance = 150
     * Radius = 50
     *
     * => Minimum Distance from Player = 150 
     * => Maximum Distance from Player = 150 + 50 * 2
     */
    spawnDistance = 150;
    spawnRadius = 50;

    /**
     * Specifies the minimum time in seconds between spawning animals.
     * When the animal diededed, this time has to pass before it spawns
     * a new one.
     *
     * It is a min/max setting, so the intervals will be uneven and a bit random.
     * By default it will take 5 to 10 minutes to respawn a new animal.
     */
    minimumSpawnDelay = 5 * 60;
    maximumSpawnDelay = 10 * 60;

    /**
     * Clients will despawn animals if no player is in this radius around the animal
     * This check is ran every 1 minute, so it is pretty unprecise, but performance-friendly. 
     */
    keepAliveRadius = 500;

    /**
     * Defines the minimum lifetime of an animal in seconds. During this time, right after spawning,
     * it will not despawn. (+-0..1 minute delay)
     */
    minimumLifetime = 5 * 60;
};

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I have tried everything but still have yet to see them, I even decreased the spawn radius to 50m and still nothing.

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I noticed XEH doesnt support it so maybe CBA is stopping them so I am going to remove CBA/CUP and try again.

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Well thats not the issue went to plain Exile and they still dont work

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Well, in a way that's a relief.  My players want CBA/CUP.

 

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same issue here, no animals spawning. map is Tanoa, default  CfgExileAnimals settings. even dropped time to 1 minute, distance to 1m, saw nothing

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You know, they just started working for some reason.  I had moved on to more pressing issues and players started asking about the sheep and chickens running around. So, unfortunately, I can't offer any guidance on how to fix it.

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