Here's a new one for me: placing a vehicle as simulation disabled and/or as a simple object (using the checkbox in the attributes menu, not using the 3den soup can method) and set to "lock" as the lock state seems to allow the player to enter the vehicle but not exit.
To clarify: I've placed 4 ghost hawk heli's on the top of my aircraft carrier. They were set to locked, no ammo, no fuel, and set as simple objects. The code was copied using the 3den mod export function initserver.sqf from the menu and placed into an a3_custom pbo that is called from @Exileserver\addons.
Result: The player can walk up to them and see that "rotate left" and "rotate right" are present in the contextual menu. Once rotated, the option to get in as copilot or pilot is now present in the contextual menu. Once you enter the heli you cannot exit and must be force ejected through the infistar menu. I initially made them simple objects (through the attributes menu) and when that didn't alleviate the problem I changed them to empty objects with simulation disabled and it still happens.
I have a similar issue with the 3 wasp jets that I've placed on the same carrier. Rotate option is also available but you can simply walk to them, select "get in wasp as pilot" (or whatever the menu text is) and it begins the getting in animation, pauses at the point when the model is about to sit down and then will not allow you to get out. Infistar's eject option is necessary to return the player to the ground. I tried the same simple object/non-simple object but with simulation disabled and it persists.
Is there any way to fix this? Is there any way to remove "rotate left" and "rotate right" from the context menu also?
Posted
Here's a new one for me: placing a vehicle as simulation disabled and/or as a simple object (using the checkbox in the attributes menu, not using the 3den soup can method) and set to "lock" as the lock state seems to allow the player to enter the vehicle but not exit.
To clarify: I've placed 4 ghost hawk heli's on the top of my aircraft carrier. They were set to locked, no ammo, no fuel, and set as simple objects. The code was copied using the 3den mod export function initserver.sqf from the menu and placed into an a3_custom pbo that is called from @Exileserver\addons.
Result: The player can walk up to them and see that "rotate left" and "rotate right" are present in the contextual menu. Once rotated, the option to get in as copilot or pilot is now present in the contextual menu. Once you enter the heli you cannot exit and must be force ejected through the infistar menu. I initially made them simple objects (through the attributes menu) and when that didn't alleviate the problem I changed them to empty objects with simulation disabled and it still happens.
I have a similar issue with the 3 wasp jets that I've placed on the same carrier. Rotate option is also available but you can simply walk to them, select "get in wasp as pilot" (or whatever the menu text is) and it begins the getting in animation, pauses at the point when the model is about to sit down and then will not allow you to get out. Infistar's eject option is necessary to return the player to the ground. I tried the same simple object/non-simple object but with simulation disabled and it persists.
Is there any way to fix this? Is there any way to remove "rotate left" and "rotate right" from the context menu also?
Thanks in advanced for any insight.
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