Monkeynutz

Hunting zones and Animal loot!

5 posts in this topic

My idea would be to add a zone much like the radiation zone but instead of radiation, it has increased Animal spawning rates for any player within this zone!

This would be amazing to include as it could have alot of potential with regards to PVP and groups of players going hunting and earning respect and tabs by killing these animals. It could also have a feature that allows for counting of animals killed to be able to keep a leaderboard of who has earned the most points in this area for hunting. 
By bringing in such an area, there will be increased number of players in one place generating player interaction and PVP opportunities which in some cases can be sparse.

Another suggestion of mine is to add other rewards to animals such as the Skin or horns of an animal to be collected as well as the meat. For example, you kill a goat, you can collect it's meat and it's horns BUT the horns have a percentage, a chance, to break while harvesting and if they do break then you cannot collect them. However, if you do collect the horns then they are worth more money than the meat and can either be sold or used to perhaps make medicine (Instadocs, Vishpirin etc.) just like the conspiracy that they do in real life except in exile, they do. So again, it gives players more reason to hunt these animals and collect their stuff.

 

Just some thoughts, i hope the devs take a peek and enjoy!

Thanks :* 

 

ADDITION: 
"@Eichi I should have probably mentioned that everyone on my servers love the animals, Hunting is not something people go out and do as a get together and "Hey, lets all go hunting this restart!" It's more of a "OMG I FOUND A CHICKEN!" Gun shots "Damn i don't have a knife!" - That being said, another reason to intorduce a hunting zone would be to actually make a great use of this new feature because right now, people randomly come accross them and the excitement is in their voices when they do, it's great to hear while in TeamSpeak with a few players listening to them play and is a great feature to be able to hunt but i say, lets put some more use into this new feature

Also no criticism is better than bad criticism
The only thing i would say is that it's a feature not being used much because it's so very random when you find animals, you cant actually hunt them properly
There needs to be some sort of sequence involved, a hunting zone would give this "

"Change Knife to Axe so its easier to gut animals as Knives are rare due to the fact they are used to hotwire"

^^ Discord convo
Edited by GamingAtDeathsDoor
added my discord comments with Eichi, Kuplion, BaroN and Liqu1dShadow in #General
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lol what I just read? ExileHuntingLifeMod? 

make medicine from dead animals lol! what? 

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@Aggro Well in some countries they believe you can and i was kind of making a joke not a joke thing about it becoming a feature but the skins and stuff would make a good expensive luxury to sell and trade.

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Personally, I quite like the idea of pelts/horns with a % chance of success on these more rare items. Would work well on my own server :)However, rather than hunting "zones" maybe it would be better to have the animals have a higher chance to spawn in forested areas  for larger animals and smaller ones like chickens have them spawn in cities more frequently?

This would still keep the randomness but mean that "hunting" can be targeted to certain areas like a forest or a city depending on what you're after?

I also haven't looked but if the knife requirement is like the workbench requirement for crafting then you could just add the axe model name to the list of applicable items. Might require a code overwrite however.....

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