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TroyT

Advanced Sling Loading UI gone missing

Question

When using Advanced Sling Loading, the small UI that is supposed to appear in the upper-left screen is not appearing.  The mod still works but you have to tap your action key a couple of times and don't get to choose options.  It always appeared to me, but many players wouldn't see it.  We just migrated servers and did a fresh install and it's now not appearing for anyone.  

I've tried placing it in the client mod CM and the server mod CM with no change.

I have the CfgRemoteExec class functions listed as well:

Spoiler

class CfgRemoteExec
{
    class Functions
    {
        mode = 1;
        jip = 0;
        class fnc_AdminReq { allowedTargets=2; };
        class ExileServer_system_network_dispatchIncomingMessage     { allowedTargets=2; }; 
        class ExAdServer_fnc_clientRequest { allowedTargets=2; };
        //Advanced Towing
        class SA_Simulate_Towing { allowedTargets=0; }; 
        class SA_Attach_Tow_Ropes { allowedTargets=0; }; 
        class SA_Take_Tow_Ropes { allowedTargets=0; }; 
        class SA_Put_Away_Tow_Ropes { allowedTargets=0; }; 
        class SA_Pickup_Tow_Ropes { allowedTargets=0; }; 
        class SA_Drop_Tow_Ropes { allowedTargets=0; }; 
        class SA_Set_Owner { allowedTargets=2; }; 
        class SA_Hint { allowedTargets=1; }; 
        class SA_Hide_Object_Global { allowedTargets=2; };
        //Advanced Sking Loading
        class ASL_Pickup_Ropes { allowedTargets=0; }; 
        class ASL_Deploy_Ropes_Index { allowedTargets=0; }; 
        class ASL_Rope_Set_Mass { allowedTargets=0; }; 
        class ASL_Extend_Ropes { allowedTargets=0; }; 
        class ASL_Shorten_Ropes { allowedTargets=0; }; 
        class ASL_Release_Cargo { allowedTargets=0; }; 
        class ASL_Retract_Ropes { allowedTargets=0; }; 
        class ASL_Deploy_Ropes { allowedTargets=0; }; 
        class ASL_Attach_Ropes { allowedTargets=0; }; 
        class ASL_Drop_Ropes { allowedTargets=0; }; 
        class ASL_Hint { allowedTargets=1; }; 
        class ASL_Hide_Object_Global { allowedTargets=2; }; 
    };

 

 

Am I missing something?  I've had it working since the 1.0.3 update, but not since updating dd to extDB3.

 

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In description.ext

 

showHUD[] = 
{
    true,   // Scripted HUD (same as showHUD command)
    true,   // Vehicle + soldier info
    true,   // Vehicle radar 
    true,   // Vehicle compass
    true,   // Tank direction indicator
    true,  // Commanding menu
    false,  // Group Bar
    true,   // HUD Weapon Cursors
    false   // Squad Radar
};

 

Specifically Commanding Menu

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Thanks, but I don't think that's it.  I haven't touched those in 6 months and the UI has been working for me until recently.

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Can you upload copy of your RPT file to pastebin and share the link here?

 

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1 hour ago, TroyT said:

Thanks, but I don't think that's it.  I haven't touched those in 6 months and the UI has been working for me until recently.

Worth a quick look. The "small UI" you referred to in the first post is a Commanding Menu. It will also need to be whitelisted in infistar if you use that. 

KCM = "false";        /* Just close ALL CommandingMenus */
CMC = "true";        /* Check for CommandingMenus that are not in the allowedCommandingMenus array */
allowedCommandingMenus[] = {"#user:asl_show_select_ropes_menu_array","#user:asl_deploy_ropes_count_menu"};

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Sure I can...

https://pastebin.com/8GD7JEiF

While you're there, do you mind putting an eye on the last several lines to see if you recognize those errors?  Unrelated, but I'm up against a wall with those (800,000 lines of it).

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Couple things right off the start, unrelated though.

The following mods can be removed from your startup parameters as they're not needed to be loaded on the server. You just need the keys for those mods in the keys folder.

@JSRS4APEX;@Blastcore_Edited_(standalone_version);

These are what are known as optional client mods. Putting the key file in the keys folder allows people to connect to your server with these mods enabled, but they're not required by your server to join.

20:02:15 Call extension 'extDB2' could not be found

Looks like you haven't setup extDB3 properly. Also... why are you using extDB3 instead of extDB2? extDB2 is what ships with stock Exile. Only reason some people use extDB3 is because they want to use the 64-bit Arma3Server executable, but you're not.

20:01:51 "Advanced Sling Loading Loading..."
20:01:51 "Advanced Sling Loading Loaded"

This indicates that it's loading properly, but what I'm not seeing is:

"ExileServer - Server is up and running! Version: 1.0.3"

Which would indicate to me the server isn't fully started up.

 

Also all those lines at the bottom indicate bandwidth issues. Having a few of those pop up on a populated server is fine, but having A LOT of them means something is mis-configured, probably in your basic.cfg file.

Can you unload ExileZ and VEMF, start the server, give it like 60 seconds to start up then try joining and then send me that RPT?

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@Hellstyrant, Although I did have 

KCM = "true";  

when I change these settings as indicated there is no change.  It's odd that I've had it working for months and hadn't made any of these changes.

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" It always appeared to me, but many players wouldn't see it." 

" It's odd that I've had it working for months and hadn't made any of these changes." 

Infistar was mostly likely allowing it for you because you are (presumably) set as an admin. As to why it's not working now, the description.ext and infistar changes are the most common fix for it. I'm about to head home from work, I'll have a look at the RPT as well once I'm not on mobile, if @KillerServers hasn't already worked his magic by then :-D

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