HellBz

[Release] Limited Safe,Crate,Tent and SupplyBoxes per Base Level

15 posts in this topic

Posted (edited)

I Inspired by @110 to set a Limit for all  Containers or Installable Supply-Boxes for a Base for each Level.

And thx for Testing and mutch Help @110


20170630074851_1.jpg20170630074905_1.jpg

Here you can Setup Limited Safes, Crates, Ternts and Supplyboxes per Baselevel

developed by @HellBz

 

 


BaseLevel Number of Safes Number of Supply Boxes Number of Crates Number of Tents
1 5 1 5 5
2 7 2 5 5
3 9 3 5 5
4 11 4 5 5
5 14 5 10 10
6 16 6 10 10
7 18 7 10 10
8 20 8 15 15
9 22 9 15 15
10 25 10 15 15

 

GitHub-Code: https://github.com/HellBz/Exile-Limited-Container-SupplyBoxes

GitHub-Download: https://github.com/HellBz/Exile-Limited-Container-SupplyBoxes/archive/master.zip

Discord: discord.gg/Jt9Gmj9

If you have any Qestion of Feature Wishes, feel free to Post.

If You Like this, you can give this Thread a Like.

All Players and Server-Oweners have fun with Exile.

All Server Owners have fun with limit the Containers for Players ;)


  Best Regards,

HellBz

Edited by HellBz
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Will this also work for crates that are builded with Extended Base Mod?

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Posted (edited)

1 hour ago, CH!LL3R said:

Will this also work for crates that are builded with Extended Base Mod?

nope currently nope

you can costumize this for extBase Mod

Only for Stock Exile

Edited by HellBz

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Posted (edited)

1 hour ago, CH!LL3R said:

Will this also work for crates that are builded with Extended Base Mod?

Lookin at the script it seems only to apply for "Exile_Container_SupplyBox ". 

 

Edit: oops, hell was faster :D

Edited by WURSTKETTE

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Posted (edited)

@HellBz

 

Aren't there some commas missing lookin @ https://github.com/HellBz/Exile-Limited-Container-SupplyBoxes/blob/master/mpmissions/Exile.YourMap/config.cpp

If not, could you be so kind to elaborate why they'r not needed there? (for learning purpose :) )

class CfgTerritories
{
	// Base Cost / Radius
	// Level 1 is allways for Pop Tabs, >= 2 for Respect
	prices[] = 
	{
		// Purchase Price       Radius      Number of Objects   Number of Safes     Number of Boxes     Number of Crates    Number of Tents
		{5000,                  15,         30,                 5,                  1                   5                   5                   }, // Level 1
		{10000,                 30,         60,                 7,                  2                   5                   5                   }, // Level 2 
		{15000,                 45,         90,                 9,                  3                   5                   5                   }, // Level 3
		{20000,                 60,         120,                11,                 4                   5                   5                   }, // Level 4
		{25000,                 75,         150,                14,                 5                   10                  10                  }, // Level 5
		{30000,                 90,         180,                16,                 6                   10                  10                  }, // Level 6
		{35000,                 105,        210,                18,                 7                   10                  10                  }, // Level 7
		{40000,                 120,        240,                20,                 8                   15                  15                  }, // Level 8
		{45000,                 135,        270,                22,                 9                   15                  15                  }, // Level 9
		{50000,                 150,        300,                25,                 10                  15                  15                  }  // Level 10
	};
};

 

Edited by WURSTKETTE

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Posted (edited)

Why do you get the number of boxes from DB, when you can just count them locally?

Edited by Alexis

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11 minutes ago, WURSTKETTE said:

@HellBz

 

Aren't there some commas missing lookin @ https://github.com/HellBz/Exile-Limited-Container-SupplyBoxes/blob/master/mpmissions/Exile.YourMap/config.cpp

If not, could you be so kind to elaborate why they'r not needed there? (for learning purpose :) )


class CfgTerritories
{
	// Base Cost / Radius
	// Level 1 is allways for Pop Tabs, >= 2 for Respect
	prices[] = 
	{
		// Purchase Price       Radius      Number of Objects   Number of Safes     Number of Boxes     Number of Crates    Number of Tents
		{5000,                  15,         30,                 5,                  1                   5                   5                   }, // Level 1
		{10000,                 30,         60,                 7,                  2                   5                   5                   }, // Level 2 
		{15000,                 45,         90,                 9,                  3                   5                   5                   }, // Level 3
		{20000,                 60,         120,                11,                 4                   5                   5                   }, // Level 4
		{25000,                 75,         150,                14,                 5                   10                  10                  }, // Level 5
		{30000,                 90,         180,                16,                 6                   10                  10                  }, // Level 6
		{35000,                 105,        210,                18,                 7                   10                  10                  }, // Level 7
		{40000,                 120,        240,                20,                 8                   15                  15                  }, // Level 8
		{45000,                 135,        270,                22,                 9                   15                  15                  }, // Level 9
		{50000,                 150,        300,                25,                 10                  15                  15                  }  // Level 10
	};
};

 

Yes i fixed this few Secounds Ago

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22 minutes ago, Alexis said:

Why do you get the number of boxes when you can just count them locally?

The Server Side File
ExileServer_object_construction_network_buildConstructionRequest
Calls in Line 25 This File from Client:

_canBuildHereResult = [configName _constructionConfig, (ASLtoAGL (ATLtoASL _objectPosition)), getPlayerUID _playerObject] call ExileClient_util_world_canBuildHere;


and the Result are The Throws ;)
And in LIne 81 the Exile Toast.

i Hope i can Help You @Alexis

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