Question

Hey,

I noticed the KSVK recently added only zeroes to a maximum of 1km, even with the LRPS, Kahlia, AMS, TWS MG, etc.  The description on the gun says it can go well over 2km.  So, why the discrepancy?  I'm running Exile, CUP Weapons, CUP Units, CUP Vehicles, Zombies and Demons, Extended Base Mod, Enhanced Movement, Advanced Urban Rappelling, CBA A3, JSRS.

Sorry if this has been answered already, I did search to try and find an answer.  I saw this post, but there is no clear answer as to whether this was something that was supposedly fixed, or it's meant to be this way, or if it was something else...

 

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4 answers to this question

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Does anyone else have this issue or have any input?  Is there a way we can change the zeroing for certain rifles/scopes without modifying clientside mod files?

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It's a known bug. Will be fixed in next update.

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Yeah..

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