StokesMagee

SM_Sheds | More enterable sheds.

12 posts in this topic

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TL-DR:
makes 7 sheds that were not enterable, now enterable.

Description:
SM_Sheds is an addon that offers more enterable "sheds", all of these sheds are from ArmA 2, and have been modeled, and textured from scratch.
Currently there are only 7 NEW enterable sheds, some metal, some wood.
All of the sheds look almost identical to the original ones.

Notes:
- This addon does NOT require a buildings replacement script.
- All of the non-enterable versions of the sheds have been replaced with the enterable ones. 
- THIS IS NOT APL-SA CONTENT


Requirements:
- CUP Terrains-Core

For server owners:
All you have to do is download this mod, and add it to the -mod= launch parameters. 

ClassNames:
- Land_Misc_WaterStation
- Land_Shed_M01
- Land_Shed_M03
- Land_Shed_W01
- Land_Shed_W02
- Land_Shed_W03
- Land_Shed_W4

All of these sheds were modeled by ComatoseBadger.

Credits to those that made this addon come to life:
- ComatoseBadger

Edited by StokesMagee
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5 minutes ago, Its me ZovkT said:

Nice Stoke.  i think you quite arma xD but Welcome back :D

I'm not back.

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Obfuscated PBOs for content based of APL-SA. Breaks the license
Yes the assets are based of A2 Sample/Licensed Data, so it needs to be APL-SA aswell.

Honestly i would just submit the stuff to CUPs and get them added into CUP Core.
Maybe enquire with helping out with CUP Terrains & getting access to repos.


Note: Some structures are missing PATH LODs, i only checked one building.
I didn't really look any more into the work, screenshots look good.
Never did get around to look at the files before

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5 minutes ago, Torndeco said:

Obfuscated PBOs for content based of APL-SA. Breaks the license
Yes the assets are based of A2 Sample/Licensed Data, so needs to be APL-SA aswell.

This is not APL-SA content, everything was made from scratch.

These models are not based off of the old ones, the only thing the ones in the A2 Sample/Licensed Data were used for is visual. most of the textures are being referenced in CA (CUP) and the remaining textures are made from scratch.

 

Quote

Also some structures are missing PATH LODs, only checked one building. Didn't really look any more into the work

Yes, i know some structures are missing PATH LODs, some of the sheds are not yet completely finished. over the next few days the sheds will be finalized. 

 

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I have some of the files badger sent me ages ago for enterable sheds was based off  APL-SA Content :)
But whatever ;)

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5 minutes ago, Torndeco said:

I have some of the files badger sent me ages ago for enterable sheds was based off  APL-SA Content :)
But whatever ;)

Badger has redone everything. 

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I highly doubt someone would redo all the sheds to relicense them makes no sense at all.
Plus you would still need the existing assets just to get the right length/width/height for the buildings you are replacing.

Take Shed_M01 the roof and beams of wood are the exact same length & glitch into the roof the exact same way & place.
Sorry but that is (altered/copy/pasted) based off Arma Licensed/Sample Files. Nothing you can say will tell me differently :)

I might just look at blacklisting it from Chernarus Isles, this weekend *shrugs*
The whole point of APL-SA content is to share alike, not obfuscated the pbos. 

Really i bothered to look as i don't trust obfuscated stuff, and was wondering if the buildings were done better & binarized correctly.

-----------
Honestly Badger really should just get the content in CUPs & considering joining the terrain team.

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11 minutes ago, Torndeco said:

I might just look at blacklisting it from Chernarus Isles, this weekend *shrugs*

Not if i blacklist Chernarus Isles first.

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