Sign in to follow this  
Followers 0
localfamily

Custom fsm file for animals

3 posts in this topic

I'm now making my own FSM script for Goat,Sheep or other animals.

I found config.cpp at exile_client pbo. there are classes which include Exile_Animal unit classes like Exile_Animal_Goat,Exile_Animal_Sheep etc..

animal unit class looks like below.

    class Exile_Animal_Goat {
        name = "Goat Main Task";
        fsm = "\exile_client\fsm\Exile_Animal_Goat.fsm";
        condition = "\A3\animals_f\Data\scripts\createSingleTask.sqf";
        description = "";
        destination = "";
        resources[] = {};
    };
    
    class Exile_Animal_Sheep {
        name = "Sheep Main Task";
        fsm = "\exile_client\fsm\Exile_Animal_Sheep.fsm";
        condition = "\A3\animals_f\Data\scripts\createSingleTask.sqf";
        description = "";
        destination = "";
        resources[] = {};
    };

I want to change that fsm. I don't want to edit config.cpp file at exilemod. How can I change that path. at the mission pbo or server side??

Anyone have an idea?

Share this post


Link to post
Share on other sites

You cant without using an addon to override that config.

Share this post


Link to post
Share on other sites
22 hours ago, Torndeco said:

You cant without using an addon to override that config.

Then should I make my own mod to override or edit above class?
 

Share this post


Link to post
Share on other sites
Advertisement

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.