Sign in to follow this  
Followers 0
Division Devin

Changing vehicle loadouts in Exile

8 posts in this topic

I've been getting asked by a few people on my server about using dynamic loadouts to change a vehicles configuration. Is there currently  a method, for example, to change what weapons a Pawnee has after/before someone buys it? I've looked all over and cannot find an answer.

Share this post


Link to post
Share on other sites

Hello Division Devin,

There was a script about one year ago that would let you attach weapons to any vehicle.  Problem is you have to remove the current weapon first.  As they come 'default', it PROBABLY would mean re-writing all configs for all vehicles, or just using vehicles that contain no weapons.

Either way, it would be a mess of work that you would not be paid for in full, even if donations rolled in.

 

With the above script, you might be able to ADD weapons to any vehicle.  The other?  Personally, I think the work involved would not pay off in the end as well as your 'customers' having to download a 'special' Exile/mods because of the changes you made.

 

 

--->  REMEMBER!  ALWAYS USE GOOGLE FIRST!  <---

 

https://www.google.com/search?biw=1920&bih=914&q=arma+attach+weapons+vehicles+script&oq=arma+attach+weapons+vehicles+script&gs_l=psy-ab.3..33i22i29i30k1.9130.10485.0.10540.7.7.0.0.0.0.134.416.4j1.5.0....0...1.1.64.psy-ab..2.5.416.bS0r0IjOES8

 

;)

Share this post


Link to post
Share on other sites
Advertisement

I am not talking about adding weapons with a script. I'm asking about whether or not the use of Armas Dynamic Loadout system can be used in exile.

Share this post


Link to post
Share on other sites

You never stated using ARMA's built-in mechanism for such.  ;)

 

I THINK, the vehicles must support such.  How do you know if a vehicle does?  Load up the editor, place said unit down and look at it's properties.  If it can or can not be done, is up to the vehicle 'construction'.  Also the page below always mentions 'pylons' and 'planes/helis'.  Pylons are only found on aircraft.

See:  https://community.bistudio.com/wiki/Arma_3_Vehicle_Loadouts

 

Also, Bohemia's SitRep also states the EXACT SAME THING:

"...One of these is Dynamic Loadouts, which allows for in-game customization of a vehicle's armament, which changes the way that airplanes operate in different situations. The ability to select the loadout for each pylon was requested by our community for a long time, and we're glad to finally be able to implement this alongside Jets' new premium assets..."

Sitrep Link:  https://dev.arma3.com/post/sitrep-00187

 

 

There is another script which DOES allow one to change stuff on SUPPORTED units in 'real time'.  To my knowledge, everyone of these are planes/helis.

See here for info/link to script:  https://forums.bistudio.com/forums/topic/204747-release-gom-aircraft-loadout-v133/

 

To use this feature REQUIRES SCRIPTING - PERIOD!  There is NO getting around this!  A script MUST reside somewhere!  The commands to use such features are listed in the 1st and 3rd links.

 

Without re-designing all of your vehicles as well as creating scripts, I think you are out-of-luck.

 

 

I think my idea of having a 'blank' vehicle and then using the 'add weapon' script mentioned in my first reply, is going to be about as close as you will get with what is 'in-use/out' now.

 

:)

1 person likes this

Share this post


Link to post
Share on other sites

You're welcome!  A click on the 'Like This' would be nice too!

:)

Share this post


Link to post
Share on other sites

Hey guys I found this script on armaholic yesterday. I tested in in Arma 3 and it words amazingly. But it’s a little outside my wheel house to port over into exile. My idea is to walk up to a laptop that u place at you’re base. Just like cctv. Open the edit aircraft and do your thing. Here is the link. Please post the final product for all. 

 

http://www.armaholic.com/page.php?id=32755

Share this post


Link to post
Share on other sites

I was able to get it somewhat working. I had to install laptop as in the mission file of the script to my exile mission file and with hemitt ammo, repair, and refuel. was able to rearm, and repair a pawnee as for removing the weapons on the pylons that was unsuccessful as was changing any of the pylons. if someone can port this script to be used my a player based laptop and use thru the interactions menu then that would be great. Also if using infistar I found that I had to add the idd's to allow the screen to work they are 66, 57, //GOM Aircraft Loadout Editor

Share this post


Link to post
Share on other sites
Advertisement

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.