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gonzai

[SOLVED] infiSTAR Anti- Teleport Problem.

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Posted (edited)

How can i solve this problem?

YAKZSvALR36o6O4ptda3WA.png

My infistar config code:

/*
	This will check from serverside if a playerobject received damage but did not take it
*/
GodModeCheck = "false";




	Anti Teleport
	UAT = "false"; To disable Anti Teleport
	Arrays below show position & radius where Teleporting is allowed.
	Mainly for the Traders (because when you purchase a vehicle, it teleports you into the vehicle)
	
	You can white-list "Teleport Zones" by adding them like below:
	class allowTP {
		custom[] = {
			{{6868.6,1819.58,0},1},
			{{13614.1,6329.46,0},1},
			{{2,2,2},1}
		};
	};
	Trading zones are white-listed by default.

UAT = "true";
class allowTP {
	custom[] = {};
};



/*  Check Drawing on the Map (global channel) */
CHECK_DRAWING = "false";	/* logs & deletes global drawing */

 

Edited by gonzai

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Posted (edited)

You're missing commenting formatting

Change what you have above to
 

/*
	This will check from serverside if a playerobject received damage but did not take it
*/
GodModeCheck = "false";



/*
	Anti Teleport
	UAT = "false"; To disable Anti Teleport
	Arrays below show position & radius where Teleporting is allowed.
	Mainly for the Traders (because when you purchase a vehicle, it teleports you into the vehicle)
	
	You can white-list "Teleport Zones" by adding them like below:
	class allowTP {
		custom[] = {
			{{6868.6,1819.58,0},1},
			{{13614.1,6329.46,0},1},
			{{2,2,2},1}
		};
	};
	Trading zones are white-listed by default.
*/
UAT = "true";
class allowTP {
	custom[] = {};
};



/*  Check Drawing on the Map (global channel) */
CHECK_DRAWING = "false";	/* logs & deletes global drawing */

 

Edited by MGTDB
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