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Quixy

Seltsames Verhalten des Loottables

12 posts in this topic

Hi,

Ich habe den Loottable wie immer angepasst, doch momentan ist der Wurm drin,weil immer noch Items Spawnen die nicht spawnen sollen : z.B. die Exile_item_Magazine01  usw.

wie ist das Möglich? Hier der Loottable!  ist der irgendwie verbugt?

Spoiler

class CfgExileLoot
{
    class LootTables
    {

        /*
            Percental Item Group Spawn Chances of CivillianLowerClass:

            Restraints        = 0,80%
            ShotgunAmmo       = 2,40%
            Shotguns          = 3,20%
            CivilianVests     = 4,00%
            PistolAmmo        = 4,00%
            Pistols           = 6,40%
            Chemlights        = 8,00%
            Drinks            = 8,00%
            CivilianBackpacks = 8,80%
            CivilianClothing  = 16,00%
            CivilianHeadgear  = 16,00%
            Food              = 22,40%
        */
        CivillianLowerClass[] = {"Food", "CivilianClothing", "Food", "CivilianHeadgear", "Shotguns", "CivilianBackpacks", "Food", "Food", "CivilianHeadgear", "Chemlights", "Drinks", "CivilianHeadgear", "ShotgunAmmo", "Food", "Pistols", "Food", "Pistols", "Food", "CivilianClothing", "CivilianBackpacks", "Food", "Drinks", "Chemlights", "CivilianHeadgear", "CivilianClothing", "CivilianHeadgear", "CivilianClothing", "Food", "CivilianClothing", "Pistols", "CivilianClothing", "Pistols", "CivilianHeadgear", "CivilianVests", "CivilianHeadgear", "CivilianVests", "Food", "PistolAmmo", "CivilianBackpacks", "CivilianVests", "CivilianHeadgear", "Chemlights", "Food", "CivilianHeadgear", "CivilianVests", "CivilianClothing", "Shotguns", "Food", "ShotgunAmmo", "Pistols", "Food", "Chemlights", "CivilianHeadgear", "Drinks", "CivilianBackpacks", "Chemlights", "CivilianBackpacks", "CivilianClothing", "Chemlights", "Shotguns", "Food", "CivilianClothing", "CivilianHeadgear", "PistolAmmo", "CivilianClothing", "CivilianBackpacks", "Food", "Pistols", "CivilianHeadgear", "Chemlights", "CivilianBackpacks", "CivilianClothing", "Pistols", "Chemlights", "CivilianHeadgear", "CivilianBackpacks", "Food", "Chemlights", "PistolAmmo", "Food", "ShotgunAmmo", "Drinks", "Food", "CivilianVests", "CivilianHeadgear", "Food", "Food", "CivilianClothing", "CivilianHeadgear", "PistolAmmo", "CivilianHeadgear", "Food", "Chemlights", "Food", "CivilianClothing", "CivilianClothing", "Drinks", "CivilianClothing", "CivilianClothing", "CivilianBackpacks", "Food", "PistolAmmo", "Pistols", "CivilianBackpacks", "Food", "Shotguns", "Drinks", "Restraints", "Drinks", "Drinks", "CivilianHeadgear", "CivilianClothing", "Food", "Food", "CivilianClothing", "CivilianClothing", "Drinks", "CivilianHeadgear", "Food", "CivilianHeadgear", "Drinks", "CivilianClothing", "CivilianBackpacks", "CivilianHeadgear", "Food"};

        /*
            Percental Item Group Spawn Chances of CivillianUpperClass:

            Restraints        = 0,75%
            RifleAmmo         = 2,24%
            RifleAttachments  = 2,24%
            Rifles            = 2,24%
            ShotgunAmmo       = 2,24%
            Shotguns          = 2,99%
            CivilianVests     = 3,73%
            PistolAmmo        = 3,73%
            Pistols           = 5,97%
            Chemlights        = 7,46%
            Drinks            = 7,46%
            CivilianBackpacks = 8,21%
            CivilianClothing  = 14,93%
            CivilianHeadgear  = 14,93%
            Food              = 20,90%
        */
        CivillianUpperClass[] = {"Food", "CivilianHeadgear", "Shotguns", "CivilianHeadgear", "Food", "Shotguns", "Food", "CivilianHeadgear", "Food", "Drinks", "CivilianClothing", "Chemlights", "PistolAmmo", "Chemlights", "Drinks", "Food", "CivilianHeadgear", "Food", "CivilianClothing", "Food", "CivilianBackpacks", "CivilianBackpacks", "Chemlights", "Food", "CivilianHeadgear", "CivilianVests", "Food", "Food", "CivilianBackpacks", "Drinks", "CivilianHeadgear", "Chemlights", "CivilianClothing", "Food", "Chemlights", "Chemlights", "Food", "CivilianClothing", "ShotgunAmmo", "CivilianClothing", "CivilianClothing", "Food", "CivilianClothing", "CivilianHeadgear", "CivilianClothing", "Drinks", "CivilianHeadgear", "Food", "CivilianVests", "Food", "CivilianBackpacks", "Pistols", "Pistols", "CivilianHeadgear", "PistolAmmo", "Pistols", "RifleAmmo", "RifleAttachments", "Food", "Food", "PistolAmmo", "CivilianClothing", "Pistols", "Pistols", "Chemlights", "CivilianHeadgear", "Drinks", "CivilianClothing", "RifleAttachments", "CivilianClothing", "CivilianBackpacks", "Rifles", "Food", "Food", "Chemlights", "CivilianHeadgear", "Food", "Chemlights", "Shotguns", "Food", "Drinks", "PistolAmmo", "Drinks", "CivilianHeadgear", "CivilianBackpacks", "Food", "CivilianVests", "CivilianClothing", "Drinks", "Restraints", "RifleAmmo", "CivilianBackpacks", "Pistols", "CivilianBackpacks", "CivilianHeadgear", "ShotgunAmmo", "Food", "CivilianClothing", "Pistols", "CivilianClothing", "CivilianHeadgear", "Rifles", "Drinks", "RifleAmmo", "Food", "CivilianHeadgear", "Pistols", "CivilianClothing", "CivilianVests", "RifleAttachments", "CivilianBackpacks", "Rifles", "Food", "CivilianHeadgear", "CivilianBackpacks", "CivilianClothing", "Chemlights", "Drinks", "PistolAmmo", "CivilianHeadgear", "CivilianClothing", "CivilianHeadgear", "Food", "CivilianClothing", "CivilianVests", "ShotgunAmmo", "Shotguns", "CivilianClothing", "CivilianBackpacks", "CivilianHeadgear", "Food", "CivilianHeadgear", "CivilianClothing", "Food"};

        /*
            Percental Item Group Spawn Chances of Shop:

            CivilianClothing  = 1,41%
            CivilianVests     = 1,41%
            ShotgunAmmo       = 1,41%
            PistolAmmo        = 2,82%
            CivilianHeadgear  = 4,23%
            IndustrialItems   = 4,23%
            MedicalItems      = 4,23%
            Restraints        = 4,23%
            Shotguns          = 5,63%
            Chemlights        = 7,04%
            CivilianBackpacks = 7,04%
            Pistols           = 14,08%
            Drinks            = 21,13%
            Food              = 21,13%
        */
        Shop[] = {"Restraints", "Food", "CivilianVests", "Drinks", "Drinks", "Food", "Drinks", "MedicalItems", "Chemlights", "CivilianBackpacks", "Pistols", "Drinks", "Drinks", "IndustrialItems", "IndustrialItems", "Chemlights", "Food", "Food", "CivilianBackpacks", "CivilianClothing", "Drinks", "CivilianHeadgear", "Shotguns", "Food", "Drinks", "Food", "Restraints", "Drinks", "Pistols", "Food", "Pistols", "Chemlights", "Food", "CivilianBackpacks", "Food", "Food", "Pistols", "Drinks", "CivilianBackpacks", "Food", "CivilianHeadgear", "Drinks", "Drinks", "PistolAmmo", "Food", "Food", "Pistols", "Food", "IndustrialItems", "PistolAmmo", "MedicalItems", "Drinks", "Shotguns", "Pistols", "CivilianBackpacks", "Shotguns", "Pistols", "Drinks", "Restraints", "Chemlights", "Food", "Drinks", "Chemlights", "CivilianHeadgear", "Pistols", "ShotgunAmmo", "Pistols", "Shotguns", "MedicalItems", "Drinks", "Pistols"};

        /*
            Percental Item Group Spawn Chances of Industrial:

            Restraints      = 7,14%
            Vehicle         = 35,71%
            IndustrialItems = 57,14%
        */
        Industrial[] = {"Vehicle", "IndustrialItems", "Restraints", "IndustrialItems", "IndustrialItems", "IndustrialItems", "Vehicle", "IndustrialItems", "Vehicle", "IndustrialItems", "IndustrialItems", "Vehicle", "IndustrialItems", "Vehicle"};

        /*
            Percental Item Group Spawn Chances of Factories:

            Electronics     = 16,67%
            IndustrialItems = 83,33%
        */
        Factories[] = {"IndustrialItems", "IndustrialItems", "IndustrialItems", "Electronics", "IndustrialItems", "IndustrialItems"};

        /*
            Percental Item Group Spawn Chances of VehicleService:

            Restraints      = 7,14%
            IndustrialItems = 35,71%
            Vehicle         = 57,14%
        */
        VehicleService[] = {"Vehicle", "Vehicle", "IndustrialItems", "Vehicle", "IndustrialItems", "IndustrialItems", "Vehicle", "Vehicle", "Vehicle", "IndustrialItems", "IndustrialItems", "Restraints", "Vehicle", "Vehicle"};

        /*
            Percental Item Group Spawn Chances of Military:

            Ghillies          = 1,41%
            Rebreathers       = 1,41%
            LMGAmmo           = 2,82%
            MedicalItems      = 2,82%
            Restraints        = 2,82%
            SniperAmmo        = 2,82%
            SniperAttachments = 2,82%
            GuerillaHeadgear  = 4,23%
            GuerillaVests     = 4,23%
            MilitaryBackpacks = 4,23%
            MilitaryHeadgear  = 4,23%
            MilitaryVests     = 4,23%
            RifleAmmo         = 4,23%
            RifleAttachments  = 4,23%
            SmokeGrenades     = 4,23%
            Snipers           = 4,23%
            GuerillaBackpacks = 5,63%
            GuerillaItems     = 5,63%
            LMG               = 5,63%
            Explosives        = 7,04%
            GuerillaClothing  = 7,04%
            MilitaryClothing  = 7,04%
            Rifles            = 7,04%
        */
        Military[] = {"GuerillaClothing", "GuerillaClothing", "MilitaryClothing", "GuerillaBackpacks", "MilitaryHeadgear", "MilitaryVests", "MilitaryClothing", "Restraints", "LMGAmmo", "GuerillaBackpacks", "MilitaryClothing", "RifleAttachments", "Snipers", "RifleAttachments", "LMG", "Rifles", "Ghillies", "Snipers", "GuerillaClothing", "RifleAttachments", "Rebreathers", "RifleAmmo", "RifleAmmo", "GuerillaHeadgear", "Snipers", "MilitaryClothing", "GuerillaItems", "RifleAmmo", "GuerillaClothing", "MilitaryClothing", "GuerillaClothing", "SmokeGrenades", "SniperAttachments", "SniperAmmo", "Rifles", "MilitaryVests", "LMGAmmo", "SniperAttachments", "GuerillaHeadgear", "Explosives", "Rifles", "GuerillaItems", "Restraints", "Explosives", "MilitaryBackpacks", "MilitaryHeadgear", "GuerillaBackpacks", "Explosives", "GuerillaItems", "GuerillaVests", "GuerillaVests", "GuerillaItems", "MilitaryBackpacks", "MilitaryHeadgear", "MedicalItems", "GuerillaVests", "Rifles", "MilitaryVests", "LMG", "LMG", "SniperAmmo", "Explosives", "GuerillaHeadgear", "SmokeGrenades", "MilitaryBackpacks", "GuerillaBackpacks", "Rifles", "MedicalItems", "Explosives", "SmokeGrenades", "LMG"};

        /*
            Percental Item Group Spawn Chances of Medical:

            MedicalItems = 100,00%
        */
        Medical[] = {"MedicalItems", "MedicalItems", "MedicalItems", "MedicalItems", "MedicalItems", "MedicalItems", "MedicalItems"};

        /*
            Percental Item Group Spawn Chances of Tourist:

            SniperAmmo        = 4,00%
            SniperAttachments = 4,00%
            MedicalItems      = 8,00%
            Restraints        = 8,00%
            Ghillies          = 12,00%
            MilitaryBackpacks = 16,00%
            MilitaryHeadgear  = 16,00%
            Snipers           = 32,00%
        */
        Tourist[] = {"Restraints", "MilitaryBackpacks", "MilitaryBackpacks", "Restraints", "MilitaryHeadgear", "MilitaryBackpacks", "Ghillies", "Snipers", "Snipers", "MilitaryHeadgear", "Snipers", "MilitaryHeadgear", "Snipers", "Ghillies", "MedicalItems", "MilitaryBackpacks", "Snipers", "MilitaryHeadgear", "Snipers", "Snipers", "SniperAmmo", "Ghillies", "MedicalItems", "Snipers", "SniperAttachments"};

        /*
            Percental Item Group Spawn Chances of Radiation:

            SniperAmmo        = 3,13%
            SniperAttachments = 3,13%
            MedicalItems      = 6,25%
            Restraints        = 6,25%
            DLCGhillies       = 9,38%
            Ghillies          = 9,38%
            MilitaryBackpacks = 15,63%
            MilitaryHeadgear  = 15,63%
            DLCRifles         = 15,63%
            Snipers           = 15,63%
        */
        Radiation[] = {"MilitaryHeadgear", "Ghillies", "MilitaryHeadgear", "MedicalItems", "MilitaryBackpacks", "Restraints", "SniperAttachments", "MilitaryHeadgear", "DLCRifles", "Snipers", "MilitaryBackpacks", "MilitaryHeadgear", "Snipers", "Snipers", "DLCGhillies", "DLCRifles", "Snipers", "DLCRifles", "Snipers", "DLCRifles", "Ghillies", "DLCGhillies", "Ghillies", "MilitaryBackpacks", "SniperAmmo", "MilitaryHeadgear", "DLCGhillies", "MilitaryBackpacks", "MilitaryBackpacks", "Restraints", "DLCRifles", "MedicalItems"};
    };

    class ItemGroups
    {

        /*
            Percental Item Spawn Chances of Food:

            Exile_Item_CookingPot               = 0,81%
            Exile_Item_CanOpener                = 1,34%
            Exile_Item_Matches                  = 1,34%
            Exile_Item_EMRE                     = 0,81%
            Exile_Item_GloriousKnakworst        = 1,61%
            Exile_Item_Surstromming             = 1,88%
            Exile_Item_SausageGravy             = 1,88%
            Exile_Item_ChristmasTinner          = 1,88%
            Exile_Item_MacasCheese              = 1,88%
            Exile_Item_BBQSandwich              = 1,88%
            Exile_Item_CatFood                  = 1,88%
            Exile_Item_Dogfood                  = 1,88%
            Exile_Item_BeefParts                = 1,88%
            Exile_Item_Cheathas                 = 1,88%
            Exile_Item_DsNuts                   = 1,88%
            Exile_Item_Noodles                  = 1,88%
            Exile_Item_CockONut                 = 2,15%
            Exile_Item_SeedAstics               = 2,15%
            Exile_Item_Raisins                  = 2,42%
            Exile_Item_Moobar                   = 2,42%
            Exile_Item_InstantCoffee            = 2,96%
            Exile_Item_CatFood_cooked           = 1,34%
            Exile_Item_ChristmasTinner_cooked   = 1,34%
            Exile_Item_DogFood_cooked           = 1,34%
            Exile_Item_GloriousKnakworst_cooked = 1,34%
            Exile_Item_Surstromming_cooked      = 1,34%
            Exile_Item_SheepSteak_Cooked        = 0,81%
            Exile_Item_AlsatianSteak_Cooked     = 0,81%
            Exile_Item_CatSharkFilet_Cooked     = 0,81%
            Exile_Item_FinSteak_Cooked          = 0,81%
            Exile_Item_GoatSteak_Cooked         = 0,81%
            Exile_Item_TurtleFilet_Cooked       = 0,81%
            Exile_Item_TunaFilet_Cooked         = 0,81%
            Exile_Item_RabbitSteak_Cooked       = 0,81%
            Exile_Item_ChickenFilet_Cooked      = 0,81%
            Exile_Item_RoosterFilet_Cooked      = 0,81%
            Exile_Item_MulletFilet_Cooked       = 0,81%
            Exile_Item_SalemaFilet_Cooked       = 0,81%
            Exile_Item_MackerelFilet_Cooked     = 0,81%
            Exile_Item_OrnateFilet_Cooked       = 0,81%
            Exile_Item_SnakeFilet_Cooked        = 0,81%
            Exile_Item_CatSharkFilet_Raw        = 2,69%
            Exile_Item_TunaFilet_Raw            = 2,69%
            Exile_Item_AlsatianSteak_Raw        = 2,69%
            Exile_Item_TurtleFilet_Raw          = 2,69%
            Exile_Item_SheepSteak_Raw           = 2,69%
            Exile_Item_FinSteak_Raw             = 2,69%
            Exile_Item_GoatSteak_Raw            = 2,69%
            Exile_Item_ChickenFilet_Raw         = 2,69%
            Exile_Item_RoosterFilet_Raw         = 2,69%
            Exile_Item_MackerelFilet_Raw        = 2,69%
            Exile_Item_MulletFilet_Raw          = 2,69%
            Exile_Item_OrnateFilet_Raw          = 2,69%
            Exile_Item_RabbitSteak_Raw          = 2,69%
            Exile_Item_SalemaFilet_Raw          = 2,69%
            Exile_Item_SnakeFilet_Raw           = 2,69%
            Exile_Item_Can_Empty                = 1,08%
            Exile_Item_ToiletPaper              = 1,08%
        */
        Food[] = {"Exile_Item_FinSteak_Raw", "Exile_Item_ToiletPaper", "Exile_Item_Noodles", "Exile_Item_MacasCheese", "Exile_Item_MacasCheese", "Exile_Item_Matches", "Exile_Item_Surstromming", "Exile_Item_TurtleFilet_Raw", "Exile_Item_ChristmasTinner_cooked", "Exile_Item_Surstromming", "Exile_Item_GoatSteak_Raw", "Exile_Item_Matches", "Exile_Item_FinSteak_Raw", "Exile_Item_TurtleFilet_Raw", "Exile_Item_Surstromming_cooked", "Exile_Item_Cheathas", "Exile_Item_Raisins", "Exile_Item_Dogfood", "Exile_Item_ChristmasTinner", "Exile_Item_SalemaFilet_Raw", "Exile_Item_Surstromming", "Exile_Item_BBQSandwich", "Exile_Item_GoatSteak_Cooked", "Exile_Item_Surstromming_cooked", "Exile_Item_MackerelFilet_Raw", "Exile_Item_Moobar", "Exile_Item_DsNuts", "Exile_Item_SausageGravy", "Exile_Item_ChickenFilet_Raw", "Exile_Item_ChristmasTinner", "Exile_Item_SeedAstics", "Exile_Item_CatFood_cooked", "Exile_Item_SalemaFilet_Raw", "Exile_Item_RoosterFilet_Raw", "Exile_Item_CatSharkFilet_Raw", "Exile_Item_MulletFilet_Raw", "Exile_Item_OrnateFilet_Raw", "Exile_Item_ChristmasTinner", "Exile_Item_InstantCoffee", "Exile_Item_BBQSandwich", "Exile_Item_Moobar", "Exile_Item_Cheathas", "Exile_Item_RabbitSteak_Raw", "Exile_Item_TunaFilet_Cooked", "Exile_Item_EMRE", "Exile_Item_BBQSandwich", "Exile_Item_Surstromming", "Exile_Item_MulletFilet_Raw", "Exile_Item_CatFood_cooked", "Exile_Item_DogFood_cooked", "Exile_Item_DsNuts", "Exile_Item_MulletFilet_Raw", "Exile_Item_ChickenFilet_Cooked", "Exile_Item_Noodles", "Exile_Item_GloriousKnakworst_cooked", "Exile_Item_InstantCoffee", "Exile_Item_Dogfood", "Exile_Item_CookingPot", "Exile_Item_SalemaFilet_Raw", "Exile_Item_MackerelFilet_Raw", "Exile_Item_GloriousKnakworst", "Exile_Item_AlsatianSteak_Raw", "Exile_Item_FinSteak_Cooked", "Exile_Item_BBQSandwich", "Exile_Item_OrnateFilet_Raw", "Exile_Item_Cheathas", "Exile_Item_CatSharkFilet_Raw", "Exile_Item_FinSteak_Raw", "Exile_Item_CockONut", "Exile_Item_TunaFilet_Raw", "Exile_Item_AlsatianSteak_Raw", "Exile_Item_MacasCheese", "Exile_Item_Can_Empty", "Exile_Item_Can_Empty", "Exile_Item_MulletFilet_Raw", "Exile_Item_SnakeFilet_Raw", "Exile_Item_SalemaFilet_Raw", "Exile_Item_RoosterFilet_Raw", "Exile_Item_ToiletPaper", "Exile_Item_DogFood_cooked", "Exile_Item_RabbitSteak_Raw", "Exile_Item_ChristmasTinner", "Exile_Item_RoosterFilet_Raw", "Exile_Item_SheepSteak_Raw", "Exile_Item_ChristmasTinner", "Exile_Item_SalemaFilet_Cooked", "Exile_Item_RoosterFilet_Cooked", "Exile_Item_GoatSteak_Raw", "Exile_Item_SalemaFilet_Raw", "Exile_Item_GoatSteak_Raw", "Exile_Item_Surstromming_cooked", "Exile_Item_Cheathas", "Exile_Item_RoosterFilet_Raw", "Exile_Item_Can_Empty", "Exile_Item_TunaFilet_Raw", "Exile_Item_MulletFilet_Cooked", "Exile_Item_DogFood_cooked", "Exile_Item_SheepSteak_Raw", "Exile_Item_RoosterFilet_Cooked", "Exile_Item_SeedAstics", "Exile_Item_MacasCheese", "Exile_Item_DogFood_cooked", "Exile_Item_MackerelFilet_Raw", "Exile_Item_GoatSteak_Raw", "Exile_Item_TurtleFilet_Raw", "Exile_Item_GoatSteak_Raw", "Exile_Item_InstantCoffee", "Exile_Item_SalemaFilet_Raw", "Exile_Item_SheepSteak_Raw", "Exile_Item_SeedAstics", "Exile_Item_GloriousKnakworst_cooked", "Exile_Item_Raisins", "Exile_Item_RabbitSteak_Raw", "Exile_Item_ChickenFilet_Raw", "Exile_Item_EMRE", "Exile_Item_TurtleFilet_Cooked", "Exile_Item_CatSharkFilet_Raw", "Exile_Item_ChristmasTinner", "Exile_Item_AlsatianSteak_Raw", "Exile_Item_AlsatianSteak_Raw", "Exile_Item_SalemaFilet_Raw", "Exile_Item_TunaFilet_Raw", "Exile_Item_MackerelFilet_Raw", "Exile_Item_RoosterFilet_Raw", "Exile_Item_SheepSteak_Raw", "Exile_Item_SnakeFilet_Cooked", "Exile_Item_SeedAstics", "Exile_Item_Raisins", "Exile_Item_Surstromming", "Exile_Item_CookingPot", "Exile_Item_Noodles", "Exile_Item_MackerelFilet_Raw", "Exile_Item_CatSharkFilet_Raw", "Exile_Item_TurtleFilet_Raw", "Exile_Item_SnakeFilet_Raw", "Exile_Item_TunaFilet_Raw", "Exile_Item_Can_Empty", "Exile_Item_SheepSteak_Raw", "Exile_Item_DsNuts", "Exile_Item_CatFood", "Exile_Item_RabbitSteak_Raw", "Exile_Item_MulletFilet_Cooked", "Exile_Item_RabbitSteak_Cooked", "Exile_Item_ChickenFilet_Raw", "Exile_Item_AlsatianSteak_Raw", "Exile_Item_TurtleFilet_Raw", "Exile_Item_Moobar", "Exile_Item_SheepSteak_Raw", "Exile_Item_SnakeFilet_Raw", "Exile_Item_ChristmasTinner_cooked", "Exile_Item_MulletFilet_Raw", "Exile_Item_GoatSteak_Raw", "Exile_Item_AlsatianSteak_Cooked", "Exile_Item_OrnateFilet_Cooked", "Exile_Item_SeedAstics", "Exile_Item_GoatSteak_Cooked", "Exile_Item_GloriousKnakworst", "Exile_Item_DogFood_cooked", "Exile_Item_BeefParts", "Exile_Item_TurtleFilet_Cooked", "Exile_Item_SnakeFilet_Raw", "Exile_Item_RabbitSteak_Cooked", "Exile_Item_CatSharkFilet_Raw", "Exile_Item_ChickenFilet_Raw", "Exile_Item_SalemaFilet_Cooked", "Exile_Item_RoosterFilet_Cooked", "Exile_Item_CanOpener", "Exile_Item_RabbitSteak_Raw", "Exile_Item_GloriousKnakworst", "Exile_Item_CanOpener", "Exile_Item_GloriousKnakworst", "Exile_Item_FinSteak_Cooked", "Exile_Item_FinSteak_Raw", "Exile_Item_GloriousKnakworst", "Exile_Item_OrnateFilet_Raw", "Exile_Item_GoatSteak_Cooked", "Exile_Item_Moobar", "Exile_Item_Surstromming", "Exile_Item_AlsatianSteak_Raw", "Exile_Item_SheepSteak_Raw", "Exile_Item_Moobar", "Exile_Item_DsNuts", "Exile_Item_RabbitSteak_Raw", "Exile_Item_CatFood", "Exile_Item_SnakeFilet_Raw", "Exile_Item_MulletFilet_Raw", "Exile_Item_FinSteak_Raw", "Exile_Item_TunaFilet_Cooked", "Exile_Item_MackerelFilet_Raw", "Exile_Item_Surstromming", "Exile_Item_BeefParts", "Exile_Item_GoatSteak_Raw", "Exile_Item_DsNuts", "Exile_Item_OrnateFilet_Raw", "Exile_Item_ChickenFilet_Raw", "Exile_Item_CatFood", "Exile_Item_CanOpener", "Exile_Item_FinSteak_Raw", "Exile_Item_Dogfood", "Exile_Item_OrnateFilet_Raw", "Exile_Item_CockONut", "Exile_Item_Raisins", "Exile_Item_GoatSteak_Raw", "Exile_Item_MackerelFilet_Cooked", "Exile_Item_TunaFilet_Raw", "Exile_Item_FinSteak_Raw", "Exile_Item_FinSteak_Cooked", "Exile_Item_SnakeFilet_Cooked", "Exile_Item_CookingPot", "Exile_Item_BBQSandwich", "Exile_Item_Moobar", "Exile_Item_TurtleFilet_Raw", "Exile_Item_CatFood_cooked", "Exile_Item_ChickenFilet_Raw", "Exile_Item_AlsatianSteak_Raw", "Exile_Item_SausageGravy", "Exile_Item_GloriousKnakworst_cooked", "Exile_Item_AlsatianSteak_Raw", "Exile_Item_Cheathas", "Exile_Item_Raisins", "Exile_Item_RoosterFilet_Raw", "Exile_Item_RoosterFilet_Raw", "Exile_Item_Noodles", "Exile_Item_MackerelFilet_Raw", "Exile_Item_FinSteak_Raw", "Exile_Item_CockONut", "Exile_Item_TunaFilet_Cooked", "Exile_Item_SausageGravy", "Exile_Item_InstantCoffee", "Exile_Item_Dogfood", "Exile_Item_AlsatianSteak_Cooked", "Exile_Item_TunaFilet_Raw", "Exile_Item_RoosterFilet_Raw", "Exile_Item_BeefParts", "Exile_Item_SeedAstics", "Exile_Item_SnakeFilet_Raw", "Exile_Item_OrnateFilet_Raw", "Exile_Item_RoosterFilet_Raw", "Exile_Item_SeedAstics", "Exile_Item_CockONut", "Exile_Item_ChickenFilet_Raw", "Exile_Item_SausageGravy", "Exile_Item_InstantCoffee", "Exile_Item_TunaFilet_Raw", "Exile_Item_SnakeFilet_Raw", "Exile_Item_SheepSteak_Cooked", "Exile_Item_ChristmasTinner", "Exile_Item_ToiletPaper", "Exile_Item_EMRE", "Exile_Item_SausageGravy", "Exile_Item_ChristmasTinner_cooked", "Exile_Item_ChickenFilet_Cooked", "Exile_Item_MackerelFilet_Raw", "Exile_Item_AlsatianSteak_Raw", "Exile_Item_CatSharkFilet_Cooked", "Exile_Item_TurtleFilet_Raw", "Exile_Item_CanOpener", "Exile_Item_MulletFilet_Raw", "Exile_Item_Raisins", "Exile_Item_SnakeFilet_Cooked", "Exile_Item_OrnateFilet_Raw", "Exile_Item_Noodles", "Exile_Item_GloriousKnakworst_cooked", "Exile_Item_ChristmasTinner_cooked", "Exile_Item_MacasCheese", "Exile_Item_Matches", "Exile_Item_MacasCheese", "Exile_Item_CatSharkFilet_Raw", "Exile_Item_CatFood", "Exile_Item_SalemaFilet_Cooked", "Exile_Item_BeefParts", "Exile_Item_ToiletPaper", "Exile_Item_TurtleFilet_Raw", "Exile_Item_OrnateFilet_Raw", "Exile_Item_Moobar", "Exile_Item_Moobar", "Exile_Item_ChristmasTinner_cooked", "Exile_Item_Raisins", "Exile_Item_GloriousKnakworst", "Exile_Item_CatSharkFilet_Raw", "Exile_Item_BeefParts", "Exile_Item_GloriousKnakworst_cooked", "Exile_Item_ChickenFilet_Raw", "Exile_Item_CatFood", "Exile_Item_TurtleFilet_Raw", "Exile_Item_SnakeFilet_Raw", "Exile_Item_MulletFilet_Raw", "Exile_Item_TunaFilet_Raw", "Exile_Item_MacasCheese", "Exile_Item_MulletFilet_Cooked", "Exile_Item_BBQSandwich", "Exile_Item_RabbitSteak_Raw", "Exile_Item_InstantCoffee", "Exile_Item_Raisins", "Exile_Item_InstantCoffee", "Exile_Item_ChickenFilet_Raw", "Exile_Item_SalemaFilet_Raw", "Exile_Item_SausageGravy", "Exile_Item_SeedAstics", "Exile_Item_RabbitSteak_Raw", "Exile_Item_InstantCoffee", "Exile_Item_Moobar", "Exile_Item_RabbitSteak_Raw", "Exile_Item_SalemaFilet_Raw", "Exile_Item_Noodles", "Exile_Item_CatFood_cooked", "Exile_Item_CatSharkFilet_Raw", "Exile_Item_MackerelFilet_Raw", "Exile_Item_TunaFilet_Raw", "Exile_Item_OrnateFilet_Raw", "Exile_Item_OrnateFilet_Cooked", "Exile_Item_CatFood", "Exile_Item_CatSharkFilet_Raw", "Exile_Item_ChickenFilet_Raw", "Exile_Item_SnakeFilet_Raw", "Exile_Item_MulletFilet_Raw", "Exile_Item_CockONut", "Exile_Item_Dogfood", "Exile_Item_CatSharkFilet_Raw", "Exile_Item_CatSharkFilet_Cooked", "Exile_Item_SheepSteak_Cooked", "Exile_Item_MackerelFilet_Cooked", "Exile_Item_Cheathas", "Exile_Item_SausageGravy", "Exile_Item_CockONut", "Exile_Item_ChickenFilet_Cooked", "Exile_Item_SheepSteak_Raw", "Exile_Item_MackerelFilet_Cooked", "Exile_Item_CanOpener", "Exile_Item_Dogfood", "Exile_Item_CockONut", "Exile_Item_BeefParts", "Exile_Item_OrnateFilet_Cooked", "Exile_Item_SheepSteak_Raw", "Exile_Item_TunaFilet_Raw", "Exile_Item_RabbitSteak_Raw", "Exile_Item_FinSteak_Raw", "Exile_Item_GoatSteak_Raw", "Exile_Item_InstantCoffee", "Exile_Item_RabbitSteak_Cooked", "Exile_Item_Surstromming_cooked", "Exile_Item_RoosterFilet_Raw", "Exile_Item_CatFood_cooked", "Exile_Item_InstantCoffee", "Exile_Item_GoatSteak_Raw", "Exile_Item_SheepSteak_Cooked", "Exile_Item_AlsatianSteak_Cooked", "Exile_Item_Noodles", "Exile_Item_Matches", "Exile_Item_Surstromming_cooked", "Exile_Item_CatFood", "Exile_Item_MackerelFilet_Raw", "Exile_Item_Raisins", "Exile_Item_SalemaFilet_Raw", "Exile_Item_CockONut", "Exile_Item_SnakeFilet_Raw", "Exile_Item_OrnateFilet_Raw", "Exile_Item_AlsatianSteak_Raw", "Exile_Item_InstantCoffee", "Exile_Item_FinSteak_Raw", "Exile_Item_Matches", "Exile_Item_Dogfood", "Exile_Item_MulletFilet_Raw", "Exile_Item_BBQSandwich", "Exile_Item_DsNuts", "Exile_Item_CatSharkFilet_Cooked", "Exile_Item_TurtleFilet_Raw", "Exile_Item_Cheathas", "Exile_Item_BeefParts", "Exile_Item_DsNuts", "Exile_Item_SheepSteak_Raw", "Exile_Item_TurtleFilet_Cooked"};

        /*
            Percental Item Spawn Chances of Drinks:

            Exile_Item_PowerDrink              = 5,60%
            Exile_Item_PlasticBottleFreshWater = 9,60%
            Exile_Item_Beer                    = 11,20%
            Exile_Item_EnergyDrink             = 13,60%
            Exile_Item_MountainDupe            = 16,00%
            Exile_Item_ChocolateMilk           = 20,00%
            Exile_Item_PlasticBottleDirtyWater = 24,00%
        */
        Drinks[] = {"Exile_Item_MountainDupe", "Exile_Item_MountainDupe", "Exile_Item_MountainDupe", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_MountainDupe", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_ChocolateMilk", "Exile_Item_EnergyDrink", "Exile_Item_ChocolateMilk", "Exile_Item_PlasticBottleFreshWater", "Exile_Item_EnergyDrink", "Exile_Item_ChocolateMilk", "Exile_Item_EnergyDrink", "Exile_Item_EnergyDrink", "Exile_Item_ChocolateMilk", "Exile_Item_EnergyDrink", "Exile_Item_PlasticBottleFreshWater", "Exile_Item_PlasticBottleFreshWater", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_EnergyDrink", "Exile_Item_PowerDrink", "Exile_Item_Beer", "Exile_Item_PlasticBottleFreshWater", "Exile_Item_ChocolateMilk", "Exile_Item_Beer", "Exile_Item_Beer", "Exile_Item_Beer", "Exile_Item_MountainDupe", "Exile_Item_Beer", "Exile_Item_Beer", "Exile_Item_ChocolateMilk", "Exile_Item_ChocolateMilk", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_MountainDupe", "Exile_Item_ChocolateMilk", "Exile_Item_ChocolateMilk", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_Beer", "Exile_Item_EnergyDrink", "Exile_Item_PowerDrink", "Exile_Item_ChocolateMilk", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_EnergyDrink", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_EnergyDrink", "Exile_Item_MountainDupe", "Exile_Item_ChocolateMilk", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_Beer", "Exile_Item_PowerDrink", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_PowerDrink", "Exile_Item_Beer", "Exile_Item_ChocolateMilk", "Exile_Item_MountainDupe", "Exile_Item_ChocolateMilk", "Exile_Item_PlasticBottleFreshWater", "Exile_Item_MountainDupe", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_Beer", "Exile_Item_EnergyDrink", "Exile_Item_ChocolateMilk", "Exile_Item_ChocolateMilk", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_EnergyDrink", "Exile_Item_MountainDupe", "Exile_Item_EnergyDrink", "Exile_Item_MountainDupe", "Exile_Item_ChocolateMilk", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_ChocolateMilk", "Exile_Item_ChocolateMilk", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_ChocolateMilk", "Exile_Item_MountainDupe", "Exile_Item_MountainDupe", "Exile_Item_PlasticBottleFreshWater", "Exile_Item_ChocolateMilk", "Exile_Item_EnergyDrink", "Exile_Item_ChocolateMilk", "Exile_Item_PlasticBottleFreshWater", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_EnergyDrink", "Exile_Item_PowerDrink", "Exile_Item_PlasticBottleFreshWater", "Exile_Item_PowerDrink", "Exile_Item_PlasticBottleFreshWater", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_MountainDupe", "Exile_Item_Beer", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_PlasticBottleFreshWater", "Exile_Item_Beer", "Exile_Item_MountainDupe", "Exile_Item_EnergyDrink", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_MountainDupe", "Exile_Item_PlasticBottleFreshWater", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_PowerDrink", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_MountainDupe", "Exile_Item_EnergyDrink", "Exile_Item_PlasticBottleFreshWater", "Exile_Item_MountainDupe", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_ChocolateMilk", "Exile_Item_ChocolateMilk", "Exile_Item_MountainDupe", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_EnergyDrink", "Exile_Item_ChocolateMilk", "Exile_Item_Beer", "Exile_Item_Beer", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_MountainDupe", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_ChocolateMilk"};

        /*
            Percental Item Spawn Chances of Pistols:

            Exile_Weapon_TaurusGold = 25,00%
            Exile_Weapon_Taurus     = 25,00%
            Exile_Weapon_Makarov    = 25,00%
            Exile_Weapon_Colt1911   = 25,00%
        */
        Pistols[] = {"Exile_Weapon_Taurus", "Exile_Weapon_Taurus", "Exile_Weapon_Makarov", "Exile_Weapon_Makarov", "Exile_Weapon_Colt1911", "Exile_Weapon_Taurus", "Exile_Weapon_TaurusGold", "Exile_Weapon_Makarov", "Exile_Weapon_Makarov", "Exile_Weapon_Makarov", "Exile_Weapon_Colt1911", "Exile_Weapon_Taurus", "Exile_Weapon_Taurus", "Exile_Weapon_Makarov", "Exile_Weapon_Taurus", "Exile_Weapon_Makarov", "Exile_Weapon_TaurusGold", "Exile_Weapon_TaurusGold", "Exile_Weapon_Taurus", "Exile_Weapon_TaurusGold", "Exile_Weapon_TaurusGold", "Exile_Weapon_Colt1911", "Exile_Weapon_Makarov", "Exile_Weapon_TaurusGold", "Exile_Weapon_Taurus", "Exile_Weapon_Colt1911", "Exile_Weapon_TaurusGold", "Exile_Weapon_TaurusGold", "Exile_Weapon_Colt1911", "Exile_Weapon_Colt1911", "Exile_Weapon_Colt1911", "Exile_Weapon_Colt1911", "Exile_Weapon_Makarov", "Exile_Weapon_TaurusGold", "Exile_Weapon_Colt1911", "Exile_Weapon_Taurus", "Exile_Weapon_Colt1911", "Exile_Weapon_Taurus", "Exile_Weapon_Makarov", "Exile_Weapon_TaurusGold"};

        /*
            Percental Item Spawn Chances of PistolAmmo:

            Exile_Magazine_6Rnd_45ACP = 33,33%
            Exile_Magazine_8Rnd_9x18  = 33,33%
            Exile_Magazine_7Rnd_45ACP = 33,33%
        */
        PistolAmmo[] = {"Exile_Magazine_6Rnd_45ACP", "Exile_Magazine_8Rnd_9x18", "Exile_Magazine_7Rnd_45ACP", "Exile_Magazine_7Rnd_45ACP", "Exile_Magazine_8Rnd_9x18", "Exile_Magazine_6Rnd_45ACP", "Exile_Magazine_7Rnd_45ACP", "Exile_Magazine_7Rnd_45ACP", "Exile_Magazine_6Rnd_45ACP", "Exile_Magazine_6Rnd_45ACP", "Exile_Magazine_7Rnd_45ACP", "Exile_Magazine_8Rnd_9x18", "Exile_Magazine_6Rnd_45ACP", "Exile_Magazine_6Rnd_45ACP", "Exile_Magazine_8Rnd_9x18", "Exile_Magazine_8Rnd_9x18", "Exile_Magazine_7Rnd_45ACP", "Exile_Magazine_7Rnd_45ACP", "Exile_Magazine_6Rnd_45ACP", "Exile_Magazine_6Rnd_45ACP", "Exile_Magazine_7Rnd_45ACP", "Exile_Magazine_7Rnd_45ACP", "Exile_Magazine_6Rnd_45ACP", "Exile_Magazine_7Rnd_45ACP", "Exile_Magazine_8Rnd_9x18", "Exile_Magazine_8Rnd_9x18", "Exile_Magazine_8Rnd_9x18", "Exile_Magazine_6Rnd_45ACP", "Exile_Magazine_8Rnd_9x18", "Exile_Magazine_8Rnd_9x18"};

        /*
            Percental Item Spawn Chances of PistolAttachments:

        */
        PistolAttachments[] = {};

        /*
            Percental Item Spawn Chances of Shotguns:

            Exile_Weapon_M1014 = 100,00%
        */
        Shotguns[] = {"Exile_Weapon_M1014"};

        /*
            Percental Item Spawn Chances of ShotgunAmmo:

            Exile_Magazine_8Rnd_74Pellets = 40,00%
            Exile_Magazine_8Rnd_74Slug    = 60,00%
        */
        ShotgunAmmo[] = {"Exile_Magazine_8Rnd_74Slug", "Exile_Magazine_8Rnd_74Slug", "Exile_Magazine_8Rnd_74Pellets", "Exile_Magazine_8Rnd_74Pellets", "Exile_Magazine_8Rnd_74Slug"};

        /*
            Percental Item Spawn Chances of Rifles:

            Exile_Weapon_AK107    = 23,26%
            Exile_Weapon_AK107_GL = 4,65%
            Exile_Weapon_AK74     = 18,60%
            Exile_Weapon_AK74_GL  = 4,65%
            Exile_Weapon_AK47     = 16,28%
            Exile_Weapon_AKM      = 16,28%
            Exile_Weapon_AKS      = 13,95%
            Exile_Weapon_AKS_Gold = 2,33%
        */
        Rifles[] = {"Exile_Weapon_AKM", "Exile_Weapon_AK47", "Exile_Weapon_AK107_GL", "Exile_Weapon_AK74", "Exile_Weapon_AKM", "Exile_Weapon_AK74_GL", "Exile_Weapon_AK74", "Exile_Weapon_AK107", "Exile_Weapon_AK107", "Exile_Weapon_AKS", "Exile_Weapon_AK107", "Exile_Weapon_AK107", "Exile_Weapon_AK47", "Exile_Weapon_AK47", "Exile_Weapon_AKM", "Exile_Weapon_AK107_GL", "Exile_Weapon_AKS", "Exile_Weapon_AK47", "Exile_Weapon_AK107", "Exile_Weapon_AKS_Gold", "Exile_Weapon_AK74", "Exile_Weapon_AK107", "Exile_Weapon_AKS", "Exile_Weapon_AK107", "Exile_Weapon_AK107", "Exile_Weapon_AK107", "Exile_Weapon_AKS", "Exile_Weapon_AK47", "Exile_Weapon_AKM", "Exile_Weapon_AK74", "Exile_Weapon_AK74", "Exile_Weapon_AKM", "Exile_Weapon_AK74", "Exile_Weapon_AK107", "Exile_Weapon_AK74", "Exile_Weapon_AKM", "Exile_Weapon_AKS", "Exile_Weapon_AK47", "Exile_Weapon_AKM", "Exile_Weapon_AK74", "Exile_Weapon_AK47", "Exile_Weapon_AK74_GL", "Exile_Weapon_AKS"};

        /*
            Percental Item Spawn Chances of RifleAmmo:

            Exile_Magazine_30Rnd_762x39_AK        = 16,67%
            Exile_Magazine_30Rnd_545x39_AK        = 16,67%
            Exile_Magazine_30Rnd_545x39_AK_Green  = 16,67%
            Exile_Magazine_30Rnd_545x39_AK_Red    = 16,67%
            Exile_Magazine_30Rnd_545x39_AK_White  = 16,67%
            Exile_Magazine_30Rnd_545x39_AK_Yellow = 16,67%
        */
        RifleAmmo[] = {"Exile_Magazine_30Rnd_545x39_AK_Yellow", "Exile_Magazine_30Rnd_545x39_AK_White", "Exile_Magazine_30Rnd_545x39_AK", "Exile_Magazine_30Rnd_545x39_AK_Green", "Exile_Magazine_30Rnd_545x39_AK_Yellow", "Exile_Magazine_30Rnd_545x39_AK_Green", "Exile_Magazine_30Rnd_545x39_AK_White", "Exile_Magazine_30Rnd_545x39_AK_White", "Exile_Magazine_30Rnd_545x39_AK", "Exile_Magazine_30Rnd_762x39_AK", "Exile_Magazine_30Rnd_762x39_AK", "Exile_Magazine_30Rnd_545x39_AK_Yellow", "Exile_Magazine_30Rnd_545x39_AK", "Exile_Magazine_30Rnd_762x39_AK", "Exile_Magazine_30Rnd_545x39_AK_White", "Exile_Magazine_30Rnd_545x39_AK_Yellow", "Exile_Magazine_30Rnd_545x39_AK_White", "Exile_Magazine_30Rnd_545x39_AK_Red", "Exile_Magazine_30Rnd_762x39_AK", "Exile_Magazine_30Rnd_545x39_AK", "Exile_Magazine_30Rnd_545x39_AK_Green", "Exile_Magazine_30Rnd_762x39_AK", "Exile_Magazine_30Rnd_545x39_AK", "Exile_Magazine_30Rnd_545x39_AK_Red", "Exile_Magazine_30Rnd_545x39_AK_Red", "Exile_Magazine_30Rnd_545x39_AK_White", "Exile_Magazine_30Rnd_545x39_AK", "Exile_Magazine_30Rnd_545x39_AK_Green", "Exile_Magazine_30Rnd_762x39_AK", "Exile_Magazine_30Rnd_762x39_AK", "Exile_Magazine_30Rnd_545x39_AK_Yellow", "Exile_Magazine_30Rnd_545x39_AK_White", "Exile_Magazine_30Rnd_545x39_AK_Yellow", "Exile_Magazine_30Rnd_545x39_AK_Yellow", "Exile_Magazine_30Rnd_545x39_AK_Green", "Exile_Magazine_30Rnd_545x39_AK_Yellow", "Exile_Magazine_30Rnd_545x39_AK_Green", "Exile_Magazine_30Rnd_545x39_AK_Green", "Exile_Magazine_30Rnd_545x39_AK_Green", "Exile_Magazine_30Rnd_545x39_AK_Yellow", "Exile_Magazine_30Rnd_545x39_AK", "Exile_Magazine_30Rnd_545x39_AK_Green", "Exile_Magazine_30Rnd_545x39_AK_Red", "Exile_Magazine_30Rnd_545x39_AK_White", "Exile_Magazine_30Rnd_545x39_AK_Red", "Exile_Magazine_30Rnd_545x39_AK_White", "Exile_Magazine_30Rnd_545x39_AK_Red", "Exile_Magazine_30Rnd_545x39_AK_Red", "Exile_Magazine_30Rnd_545x39_AK", "Exile_Magazine_30Rnd_762x39_AK", "Exile_Magazine_30Rnd_545x39_AK_Red", "Exile_Magazine_30Rnd_545x39_AK_Green", "Exile_Magazine_30Rnd_762x39_AK", "Exile_Magazine_30Rnd_545x39_AK_Red", "Exile_Magazine_30Rnd_545x39_AK_Yellow", "Exile_Magazine_30Rnd_762x39_AK", "Exile_Magazine_30Rnd_545x39_AK_White", "Exile_Magazine_30Rnd_545x39_AK", "Exile_Magazine_30Rnd_545x39_AK_Red", "Exile_Magazine_30Rnd_545x39_AK"};

        /*
            Percental Item Spawn Chances of RifleAttachments:

            muzzle_snds_M         = 7,46%
            muzzle_snds_H         = 7,46%
            muzzle_snds_m_khk_F   = 7,46%
            optic_Arco            = 7,46%
            optic_Arco_blk_F      = 7,46%
            optic_Arco_ghex_F     = 7,46%
            optic_Hamr            = 7,46%
            optic_Holosight       = 7,46%
            optic_Holosight_blk_F = 7,46%
            acc_flashlight        = 10,45%
            optic_MRCO            = 7,46%
            optic_DMS             = 7,46%
            optic_ERCO_blk_F      = 7,46%
        */
        RifleAttachments[] = {"optic_Arco_blk_F", "optic_Holosight_blk_F", "optic_Arco_ghex_F", "optic_Arco_blk_F", "muzzle_snds_H", "muzzle_snds_M", "optic_Arco_blk_F", "optic_ERCO_blk_F", "optic_DMS", "optic_DMS", "optic_Hamr", "optic_DMS", "muzzle_snds_M", "acc_flashlight", "muzzle_snds_H", "muzzle_snds_H", "muzzle_snds_m_khk_F", "muzzle_snds_H", "optic_ERCO_blk_F", "optic_Holosight", "optic_Arco_blk_F", "acc_flashlight", "acc_flashlight", "optic_Arco_blk_F", "optic_ERCO_blk_F", "optic_Hamr", "acc_flashlight", "optic_Holosight_blk_F", "muzzle_snds_M", "optic_DMS", "optic_Hamr", "optic_Arco_ghex_F", "optic_MRCO", "optic_MRCO", "muzzle_snds_H", "optic_MRCO", "optic_ERCO_blk_F", "optic_Holosight_blk_F", "optic_Arco_blk_F", "optic_Arco_ghex_F", "optic_MRCO", "muzzle_snds_m_khk_F", "optic_Holosight_blk_F", "optic_Arco", "optic_Arco", "muzzle_snds_H", "optic_Arco_blk_F", "optic_Holosight_blk_F", "optic_Holosight", "optic_Holosight_blk_F", "muzzle_snds_H", "optic_Holosight", "optic_DMS", "optic_DMS", "optic_Holosight_blk_F", "muzzle_snds_m_khk_F", "muzzle_snds_M", "optic_Hamr", "acc_flashlight", "muzzle_snds_M", "muzzle_snds_H", "optic_Holosight", "acc_flashlight", "muzzle_snds_M", "optic_Holosight", "optic_ERCO_blk_F", "optic_Arco_ghex_F", "optic_Hamr", "optic_Arco", "optic_Arco", "optic_MRCO", "optic_Arco_blk_F", "acc_flashlight", "muzzle_snds_M", "optic_DMS", "optic_Arco", "acc_flashlight", "optic_Hamr", "optic_ERCO_blk_F", "optic_Holosight", "optic_DMS", "acc_flashlight", "optic_ERCO_blk_F", "muzzle_snds_M", "muzzle_snds_m_khk_F", "optic_Holosight", "acc_flashlight", "optic_Arco_blk_F", "muzzle_snds_m_khk_F", "optic_Holosight_blk_F", "optic_Arco", "optic_MRCO", "optic_Holosight_blk_F", "optic_Holosight_blk_F", "optic_Arco_ghex_F", "muzzle_snds_M", "optic_DMS", "muzzle_snds_m_khk_F", "optic_Holosight", "optic_Hamr", "optic_Arco", "optic_DMS", "optic_MRCO", "muzzle_snds_m_khk_F", "optic_MRCO", "optic_Arco_ghex_F", "optic_ERCO_blk_F", "optic_MRCO", "optic_Arco", "muzzle_snds_H", "optic_Arco", "optic_Arco_ghex_F", "optic_Hamr", "optic_Arco", "muzzle_snds_M", "acc_flashlight", "muzzle_snds_H", "acc_flashlight", "optic_ERCO_blk_F", "optic_ERCO_blk_F", "optic_Hamr", "muzzle_snds_m_khk_F", "muzzle_snds_m_khk_F", "optic_Holosight", "acc_flashlight", "optic_Arco_ghex_F", "muzzle_snds_m_khk_F", "optic_MRCO", "optic_Arco_blk_F", "optic_Arco_ghex_F", "optic_Holosight", "acc_flashlight", "optic_Arco_ghex_F", "optic_Hamr"};

        /*
            Percental Item Spawn Chances of LMG:

            Exile_Weapon_PKP = 33,33%
            Exile_Weapon_PK  = 33,33%
            Exile_Weapon_RPK = 33,33%
        */
        LMG[] = {"Exile_Weapon_RPK", "Exile_Weapon_PKP", "Exile_Weapon_PK", "Exile_Weapon_PKP", "Exile_Weapon_PKP", "Exile_Weapon_PK", "Exile_Weapon_PK", "Exile_Weapon_PKP", "Exile_Weapon_PK", "Exile_Weapon_PK", "Exile_Weapon_RPK", "Exile_Weapon_PK", "Exile_Weapon_RPK", "Exile_Weapon_PKP", "Exile_Weapon_RPK", "Exile_Weapon_PKP", "Exile_Weapon_RPK", "Exile_Weapon_RPK", "Exile_Weapon_PK", "Exile_Weapon_PK", "Exile_Weapon_PK", "Exile_Weapon_RPK", "Exile_Weapon_RPK", "Exile_Weapon_PKP", "Exile_Weapon_PKP", "Exile_Weapon_RPK", "Exile_Weapon_PKP", "Exile_Weapon_PKP", "Exile_Weapon_PK", "Exile_Weapon_RPK"};

        /*
            Percental Item Spawn Chances of LMGAmmo:

            Exile_Magazine_100Rnd_762x54_PK_Green = 33,33%
            Exile_Magazine_45Rnd_545x39_RPK_Green = 33,33%
            Exile_Magazine_75Rnd_545x39_RPK_Green = 33,33%
        */
        LMGAmmo[] = {"Exile_Magazine_75Rnd_545x39_RPK_Green", "Exile_Magazine_75Rnd_545x39_RPK_Green", "Exile_Magazine_45Rnd_545x39_RPK_Green", "Exile_Magazine_45Rnd_545x39_RPK_Green", "Exile_Magazine_45Rnd_545x39_RPK_Green", "Exile_Magazine_100Rnd_762x54_PK_Green", "Exile_Magazine_100Rnd_762x54_PK_Green", "Exile_Magazine_45Rnd_545x39_RPK_Green", "Exile_Magazine_75Rnd_545x39_RPK_Green", "Exile_Magazine_75Rnd_545x39_RPK_Green", "Exile_Magazine_45Rnd_545x39_RPK_Green", "Exile_Magazine_45Rnd_545x39_RPK_Green", "Exile_Magazine_75Rnd_545x39_RPK_Green", "Exile_Magazine_100Rnd_762x54_PK_Green", "Exile_Magazine_100Rnd_762x54_PK_Green", "Exile_Magazine_100Rnd_762x54_PK_Green", "Exile_Magazine_100Rnd_762x54_PK_Green", "Exile_Magazine_75Rnd_545x39_RPK_Green", "Exile_Magazine_75Rnd_545x39_RPK_Green", "Exile_Magazine_100Rnd_762x54_PK_Green", "Exile_Magazine_100Rnd_762x54_PK_Green", "Exile_Magazine_75Rnd_545x39_RPK_Green", "Exile_Magazine_100Rnd_762x54_PK_Green", "Exile_Magazine_75Rnd_545x39_RPK_Green", "Exile_Magazine_100Rnd_762x54_PK_Green", "Exile_Magazine_45Rnd_545x39_RPK_Green", "Exile_Magazine_45Rnd_545x39_RPK_Green", "Exile_Magazine_45Rnd_545x39_RPK_Green", "Exile_Magazine_75Rnd_545x39_RPK_Green", "Exile_Magazine_45Rnd_545x39_RPK_Green"};

        /*
            Percental Item Spawn Chances of Snipers:

            Exile_Weapon_DMR         = 13,16%
            Exile_Weapon_LeeEnfield  = 26,32%
            Exile_Weapon_CZ550       = 21,05%
            Exile_Weapon_SVD         = 18,42%
            Exile_Weapon_SVDCamo     = 15,79%
            Exile_Weapon_VSSVintorez = 5,26%
        */
        Snipers[] = {"Exile_Weapon_LeeEnfield", "Exile_Weapon_DMR", "Exile_Weapon_SVDCamo", "Exile_Weapon_DMR", "Exile_Weapon_LeeEnfield", "Exile_Weapon_LeeEnfield", "Exile_Weapon_SVD", "Exile_Weapon_CZ550", "Exile_Weapon_SVD", "Exile_Weapon_SVDCamo", "Exile_Weapon_SVD", "Exile_Weapon_DMR", "Exile_Weapon_CZ550", "Exile_Weapon_CZ550", "Exile_Weapon_CZ550", "Exile_Weapon_SVDCamo", "Exile_Weapon_DMR", "Exile_Weapon_VSSVintorez", "Exile_Weapon_CZ550", "Exile_Weapon_SVDCamo", "Exile_Weapon_LeeEnfield", "Exile_Weapon_VSSVintorez", "Exile_Weapon_SVD", "Exile_Weapon_SVD", "Exile_Weapon_LeeEnfield", "Exile_Weapon_LeeEnfield", "Exile_Weapon_SVD", "Exile_Weapon_CZ550", "Exile_Weapon_LeeEnfield", "Exile_Weapon_LeeEnfield", "Exile_Weapon_LeeEnfield", "Exile_Weapon_SVDCamo", "Exile_Weapon_CZ550", "Exile_Weapon_SVD", "Exile_Weapon_LeeEnfield", "Exile_Weapon_DMR", "Exile_Weapon_CZ550", "Exile_Weapon_SVDCamo"};

        /*
            Percental Item Spawn Chances of SniperAmmo:

            Exile_Magazine_20Rnd_762x51_DMR        = 14,29%
            Exile_Magazine_20Rnd_762x51_DMR_Yellow = 14,29%
            Exile_Magazine_20Rnd_762x51_DMR_Red    = 14,29%
            Exile_Magazine_20Rnd_762x51_DMR_Green  = 14,29%
            Exile_Magazine_10Rnd_303               = 14,29%
            Exile_Magazine_5Rnd_22LR               = 14,29%
            Exile_Magazine_10Rnd_762x54            = 14,29%
        */
        SniperAmmo[] = {"Exile_Magazine_20Rnd_762x51_DMR", "Exile_Magazine_10Rnd_303", "Exile_Magazine_5Rnd_22LR", "Exile_Magazine_10Rnd_762x54", "Exile_Magazine_5Rnd_22LR", "Exile_Magazine_20Rnd_762x51_DMR_Green", "Exile_Magazine_10Rnd_303", "Exile_Magazine_20Rnd_762x51_DMR_Red", "Exile_Magazine_20Rnd_762x51_DMR", "Exile_Magazine_10Rnd_762x54", "Exile_Magazine_10Rnd_303", "Exile_Magazine_20Rnd_762x51_DMR_Green", "Exile_Magazine_5Rnd_22LR", "Exile_Magazine_10Rnd_303", "Exile_Magazine_10Rnd_762x54", "Exile_Magazine_10Rnd_303", "Exile_Magazine_5Rnd_22LR", "Exile_Magazine_5Rnd_22LR", "Exile_Magazine_10Rnd_762x54", "Exile_Magazine_20Rnd_762x51_DMR_Yellow", "Exile_Magazine_20Rnd_762x51_DMR_Yellow", "Exile_Magazine_5Rnd_22LR", "Exile_Magazine_10Rnd_303", "Exile_Magazine_20Rnd_762x51_DMR_Red", "Exile_Magazine_20Rnd_762x51_DMR_Yellow", "Exile_Magazine_20Rnd_762x51_DMR_Green", "Exile_Magazine_5Rnd_22LR", "Exile_Magazine_10Rnd_303", "Exile_Magazine_20Rnd_762x51_DMR", "Exile_Magazine_10Rnd_762x54", "Exile_Magazine_20Rnd_762x51_DMR", "Exile_Magazine_20Rnd_762x51_DMR_Yellow", "Exile_Magazine_5Rnd_22LR", "Exile_Magazine_20Rnd_762x51_DMR_Green", "Exile_Magazine_20Rnd_762x51_DMR_Yellow", "Exile_Magazine_10Rnd_303", "Exile_Magazine_20Rnd_762x51_DMR_Yellow", "Exile_Magazine_10Rnd_762x54", "Exile_Magazine_20Rnd_762x51_DMR_Red", "Exile_Magazine_20Rnd_762x51_DMR_Green", "Exile_Magazine_10Rnd_303", "Exile_Magazine_20Rnd_762x51_DMR_Red", "Exile_Magazine_5Rnd_22LR", "Exile_Magazine_10Rnd_303", "Exile_Magazine_20Rnd_762x51_DMR", "Exile_Magazine_5Rnd_22LR", "Exile_Magazine_20Rnd_762x51_DMR_Red", "Exile_Magazine_20Rnd_762x51_DMR", "Exile_Magazine_20Rnd_762x51_DMR_Green", "Exile_Magazine_20Rnd_762x51_DMR_Yellow", "Exile_Magazine_20Rnd_762x51_DMR", "Exile_Magazine_20Rnd_762x51_DMR_Red", "Exile_Magazine_20Rnd_762x51_DMR_Yellow", "Exile_Magazine_20Rnd_762x51_DMR_Red", "Exile_Magazine_10Rnd_762x54", "Exile_Magazine_20Rnd_762x51_DMR_Green", "Exile_Magazine_20Rnd_762x51_DMR", "Exile_Magazine_20Rnd_762x51_DMR_Green", "Exile_Magazine_20Rnd_762x51_DMR_Yellow", "Exile_Magazine_20Rnd_762x51_DMR_Green", "Exile_Magazine_20Rnd_762x51_DMR_Red", "Exile_Magazine_20Rnd_762x51_DMR", "Exile_Magazine_20Rnd_762x51_DMR_Red", "Exile_Magazine_20Rnd_762x51_DMR_Red", "Exile_Magazine_10Rnd_762x54", "Exile_Magazine_20Rnd_762x51_DMR_Yellow", "Exile_Magazine_20Rnd_762x51_DMR_Green", "Exile_Magazine_10Rnd_762x54", "Exile_Magazine_10Rnd_762x54", "Exile_Magazine_20Rnd_762x51_DMR"};

        /*
            Percental Item Spawn Chances of SniperAttachments:

            muzzle_snds_B       = 16,10%
            muzzle_snds_B_khk_F = 8,47%
            muzzle_snds_B_snd_F = 8,47%
            optic_DMS           = 22,88%
            optic_SOS           = 22,03%
            optic_LRPS          = 22,03%
        */
        SniperAttachments[] = {"muzzle_snds_B_khk_F", "muzzle_snds_B", "muzzle_snds_B_khk_F", "optic_SOS", "muzzle_snds_B", "optic_LRPS", "optic_DMS", "muzzle_snds_B", "muzzle_snds_B", "muzzle_snds_B_khk_F", "muzzle_snds_B_khk_F", "optic_DMS", "muzzle_snds_B", "muzzle_snds_B", "optic_DMS", "muzzle_snds_B_snd_F", "optic_DMS", "optic_SOS", "optic_LRPS", "optic_LRPS", "optic_LRPS", "optic_SOS", "optic_DMS", "optic_SOS", "optic_SOS", "optic_DMS", "muzzle_snds_B_khk_F", "optic_LRPS", "optic_DMS", "optic_LRPS", "optic_DMS", "muzzle_snds_B_snd_F", "optic_LRPS", "optic_DMS", "optic_LRPS", "optic_SOS", "muzzle_snds_B", "optic_LRPS", "optic_DMS", "muzzle_snds_B_snd_F", "optic_SOS", "optic_DMS", "optic_LRPS", "muzzle_snds_B_khk_F", "optic_SOS", "optic_DMS", "optic_SOS", "optic_DMS", "optic_DMS", "optic_DMS", "optic_DMS", "optic_SOS", "muzzle_snds_B_snd_F", "muzzle_snds_B_snd_F", "optic_DMS", "optic_DMS", "optic_SOS", "optic_LRPS", "optic_DMS", "muzzle_snds_B_snd_F", "optic_SOS", "optic_SOS", "muzzle_snds_B_khk_F", "optic_LRPS", "optic_LRPS", "optic_SOS", "muzzle_snds_B", "optic_SOS", "muzzle_snds_B_snd_F", "optic_LRPS", "muzzle_snds_B_snd_F", "optic_LRPS", "optic_SOS", "optic_LRPS", "optic_LRPS", "muzzle_snds_B", "muzzle_snds_B_khk_F", "optic_SOS", "optic_LRPS", "muzzle_snds_B", "muzzle_snds_B_snd_F", "optic_SOS", "muzzle_snds_B", "optic_SOS", "muzzle_snds_B", "optic_LRPS", "optic_SOS", "muzzle_snds_B_snd_F", "optic_DMS", "muzzle_snds_B", "optic_LRPS", "optic_SOS", "optic_DMS", "muzzle_snds_B_khk_F", "optic_LRPS", "muzzle_snds_B_khk_F", "optic_SOS", "optic_DMS", "optic_DMS", "optic_LRPS", "muzzle_snds_B", "optic_DMS", "optic_SOS", "optic_SOS", "optic_LRPS", "muzzle_snds_B", "optic_DMS", "optic_DMS", "muzzle_snds_B", "optic_SOS", "muzzle_snds_B", "optic_LRPS", "optic_LRPS", "optic_DMS", "optic_LRPS", "muzzle_snds_B", "optic_SOS", "muzzle_snds_B"};

        /*
            Percental Item Spawn Chances of CivilianItems:

            ItemGPS                = 44,44%
            Binocular              = 44,44%
            Exile_Item_MobilePhone = 11,11%
        */
        CivilianItems[] = {"Binocular", "ItemGPS", "ItemGPS", "ItemGPS", "Exile_Item_MobilePhone", "Exile_Item_MobilePhone", "Binocular", "ItemGPS", "ItemGPS", "Binocular", "Binocular", "Binocular", "Binocular", "ItemGPS", "Binocular", "Binocular", "ItemGPS", "Binocular", "ItemGPS", "ItemGPS", "ItemGPS", "Binocular", "Binocular", "ItemGPS", "ItemGPS", "Binocular", "Exile_Item_MobilePhone", "Binocular", "ItemGPS", "Binocular", "ItemGPS", "Binocular", "ItemGPS", "Binocular", "Exile_Item_MobilePhone", "Binocular", "Exile_Item_MobilePhone", "ItemGPS", "Binocular", "Binocular", "ItemGPS", "Binocular", "ItemGPS", "ItemGPS", "ItemGPS"};

        /*
            Percental Item Spawn Chances of CivilianClothing:

            U_C_Poor_1               = 5,26%
            U_C_Poor_2               = 5,26%
            U_C_Poor_shorts_1        = 5,26%
            U_C_HunterBody_grn       = 5,26%
            U_C_Poloshirt_salmon     = 4,09%
            U_C_Poloshirt_tricolour  = 4,09%
            U_C_Poloshirt_stripped   = 4,09%
            U_C_Poloshirt_burgundy   = 4,09%
            U_C_Poloshirt_blue       = 4,09%
            U_C_Journalist           = 5,26%
            U_C_Scientist            = 5,26%
            U_Rangemaster            = 5,26%
            U_OrestesBody            = 0,58%
            U_NikosBody              = 0,58%
            U_NikosAgedBody          = 0,58%
            U_I_C_Soldier_Bandit_1_F = 2,92%
            U_I_C_Soldier_Bandit_2_F = 2,92%
            U_I_C_Soldier_Bandit_3_F = 2,92%
            U_I_C_Soldier_Bandit_4_F = 2,92%
            U_I_C_Soldier_Bandit_5_F = 2,92%
            U_C_man_sport_1_F        = 2,92%
            U_C_man_sport_2_F        = 2,92%
            U_C_man_sport_3_F        = 2,92%
            U_C_Man_casual_1_F       = 2,92%
            U_C_Man_casual_2_F       = 2,92%
            U_C_Man_casual_3_F       = 2,92%
            U_C_Man_casual_4_F       = 2,92%
            U_C_Man_casual_5_F       = 2,92%
            U_C_Man_casual_6_F       = 2,92%
        */
        CivilianClothing[] = {"U_C_Poor_2", "U_C_Poloshirt_burgundy", "U_C_Poloshirt_burgundy", "U_C_Poor_2", "U_I_C_Soldier_Bandit_1_F", "U_C_Man_casual_5_F", "U_C_Poloshirt_stripped", "U_C_Journalist", "U_C_Poor_1", "U_C_Journalist", "U_C_Man_casual_5_F", "U_C_Poor_1", "U_C_Poor_shorts_1", "U_I_C_Soldier_Bandit_2_F", "U_C_Scientist", "U_C_man_sport_1_F", "U_C_HunterBody_grn", "U_C_Poor_shorts_1", "U_C_man_sport_2_F", "U_C_HunterBody_grn", "U_C_Man_casual_4_F", "U_C_Poor_shorts_1", "U_C_Poloshirt_blue", "U_C_Journalist", "U_C_Poloshirt_stripped", "U_C_Man_casual_6_F", "U_C_Poloshirt_salmon", "U_I_C_Soldier_Bandit_1_F", "U_C_Poor_1", "U_C_Scientist", "U_C_man_sport_1_F", "U_I_C_Soldier_Bandit_3_F", "U_I_C_Soldier_Bandit_1_F", "U_C_Scientist", "U_C_Man_casual_5_F", "U_I_C_Soldier_Bandit_5_F", "U_C_Journalist", "U_C_Poor_2", "U_C_Poor_shorts_1", "U_C_man_sport_2_F", "U_C_Poor_2", "U_C_Poloshirt_blue", "U_C_Poloshirt_burgundy", "U_C_Poloshirt_burgundy", "U_C_Man_casual_1_F", "U_C_Man_casual_1_F", "U_Rangemaster", "U_Rangemaster", "U_C_Poor_shorts_1", "U_C_HunterBody_grn", "U_C_Poloshirt_tricolour", "U_C_Poloshirt_blue", "U_C_Poloshirt_burgundy", "U_C_Journalist", "U_C_Man_casual_1_F", "U_C_Scientist", "U_C_HunterBody_grn", "U_Rangemaster", "U_C_Man_casual_3_F", "U_I_C_Soldier_Bandit_3_F", "U_C_Man_casual_4_F", "U_C_Man_casual_5_F", "U_C_Man_casual_4_F", "U_C_Poloshirt_salmon", "U_C_Man_casual_1_F", "U_I_C_Soldier_Bandit_2_F", "U_C_Poloshirt_salmon", "U_C_Poor_1", "U_C_Poloshirt_stripped", "U_C_man_sport_1_F", "U_C_Poor_shorts_1", "U_C_Poor_2", "U_Rangemaster", "U_C_Man_casual_2_F", "U_C_Man_casual_2_F", "U_C_Poloshirt_stripped", "U_I_C_Soldier_Bandit_1_F", "U_C_Journalist", "U_C_Poloshirt_tricolour", "U_I_C_Soldier_Bandit_5_F", "U_I_C_Soldier_Bandit_3_F", "U_C_Poloshirt_tricolour", "U_C_HunterBody_grn", "U_C_Journalist", "U_C_Poor_shorts_1", "U_C_man_sport_1_F", "U_C_Man_casual_4_F", "U_C_man_sport_3_F", "U_C_Man_casual_2_F", "U_I_C_Soldier_Bandit_4_F", "U_C_Scientist", "U_C_Journalist", "U_C_Poloshirt_tricolour", "U_C_Poloshirt_burgundy", "U_C_Man_casual_5_F", "U_C_Poloshirt_stripped", "U_I_C_Soldier_Bandit_3_F", "U_C_Poor_2", "U_I_C_Soldier_Bandit_5_F", "U_C_man_sport_3_F", "U_C_man_sport_3_F", "U_C_Poor_2", "U_C_Poor_1", "U_C_Man_casual_2_F", "U_C_Man_casual_6_F", "U_C_Poor_1", "U_Rangemaster", "U_C_Poloshirt_tricolour", "U_C_Poloshirt_salmon", "U_C_Poloshirt_salmon", "U_C_Poloshirt_blue", "U_C_man_sport_3_F", "U_I_C_Soldier_Bandit_4_F", "U_C_Poor_shorts_1", "U_C_Poloshirt_tricolour", "U_I_C_Soldier_Bandit_4_F", "U_C_Poloshirt_blue", "U_I_C_Soldier_Bandit_2_F", "U_C_Scientist", "U_C_Man_casual_6_F", "U_Rangemaster", "U_C_Man_casual_3_F", "U_C_HunterBody_grn", "U_NikosAgedBody", "U_I_C_Soldier_Bandit_2_F", "U_OrestesBody", "U_C_Poloshirt_salmon", "U_C_Man_casual_4_F", "U_Rangemaster", "U_C_Journalist", "U_C_Poor_1", "U_C_man_sport_2_F", "U_C_Man_casual_6_F", "U_C_Man_casual_3_F", "U_Rangemaster", "U_C_HunterBody_grn", "U_C_Poloshirt_stripped", "U_C_man_sport_1_F", "U_I_C_Soldier_Bandit_3_F", "U_C_man_sport_2_F", "U_C_man_sport_3_F", "U_C_Scientist", "U_C_Man_casual_2_F", "U_I_C_Soldier_Bandit_1_F", "U_C_man_sport_2_F", "U_C_Man_casual_3_F", "U_C_Scientist", "U_I_C_Soldier_Bandit_4_F", "U_C_Man_casual_3_F", "U_I_C_Soldier_Bandit_4_F", "U_C_Poor_shorts_1", "U_C_Poloshirt_salmon", "U_C_Poloshirt_burgundy", "U_I_C_Soldier_Bandit_5_F", "U_C_HunterBody_grn", "U_NikosBody", "U_C_Poloshirt_blue", "U_C_Poloshirt_blue", "U_I_C_Soldier_Bandit_5_F", "U_C_Poloshirt_tricolour", "U_C_Poor_1", "U_C_Man_casual_1_F", "U_C_Poor_1", "U_C_Scientist", "U_C_Poor_2", "U_Rangemaster", "U_C_Poloshirt_stripped", "U_C_HunterBody_grn", "U_C_Man_casual_6_F", "U_C_Poor_2", "U_I_C_Soldier_Bandit_2_F"};

        /*
            Percental Item Spawn Chances of CivilianBackpacks:

            B_OutdoorPack_blk   = 9,35%
            B_OutdoorPack_tan   = 8,41%
            B_OutdoorPack_blu   = 8,41%
            B_HuntingBackpack   = 7,48%
            B_AssaultPack_khk   = 6,54%
            B_AssaultPack_dgtl  = 6,54%
            B_AssaultPack_rgr   = 6,54%
            B_AssaultPack_sgg   = 6,54%
            B_AssaultPack_blk   = 6,54%
            B_AssaultPack_cbr   = 6,54%
            B_AssaultPack_mcamo = 6,54%
            B_Kitbag_mcamo      = 4,67%
            B_Kitbag_sgg        = 4,67%
            B_Kitbag_cbr        = 4,67%
            B_AssaultPack_tna_F = 6,54%
        */
        CivilianBackpacks[] = {"B_OutdoorPack_blu", "B_AssaultPack_khk", "B_Kitbag_cbr", "B_OutdoorPack_blk", "B_OutdoorPack_blk", "B_AssaultPack_rgr", "B_Kitbag_sgg", "B_AssaultPack_tna_F", "B_AssaultPack_dgtl", "B_HuntingBackpack", "B_AssaultPack_sgg", "B_Kitbag_cbr", "B_OutdoorPack_blk", "B_OutdoorPack_tan", "B_AssaultPack_rgr", "B_AssaultPack_tna_F", "B_Kitbag_mcamo", "B_AssaultPack_sgg", "B_AssaultPack_rgr", "B_OutdoorPack_tan", "B_AssaultPack_sgg", "B_AssaultPack_tna_F", "B_OutdoorPack_blu", "B_OutdoorPack_tan", "B_OutdoorPack_blu", "B_AssaultPack_cbr", "B_OutdoorPack_blu", "B_AssaultPack_khk", "B_AssaultPack_cbr", "B_Kitbag_cbr", "B_Kitbag_mcamo", "B_Kitbag_mcamo", "B_AssaultPack_dgtl", "B_AssaultPack_mcamo", "B_AssaultPack_khk", "B_Kitbag_sgg", "B_Kitbag_cbr", "B_Kitbag_mcamo", "B_AssaultPack_dgtl", "B_AssaultPack_tna_F", "B_OutdoorPack_blk", "B_AssaultPack_mcamo", "B_OutdoorPack_tan", "B_Kitbag_mcamo", "B_AssaultPack_dgtl", "B_Kitbag_sgg", "B_HuntingBackpack", "B_AssaultPack_khk", "B_AssaultPack_blk", "B_Kitbag_sgg", "B_OutdoorPack_blk", "B_OutdoorPack_blk", "B_OutdoorPack_tan", "B_AssaultPack_rgr", "B_HuntingBackpack", "B_AssaultPack_rgr", "B_AssaultPack_dgtl", "B_AssaultPack_cbr", "B_AssaultPack_cbr", "B_AssaultPack_khk", "B_OutdoorPack_blk", "B_AssaultPack_rgr", "B_HuntingBackpack", "B_AssaultPack_mcamo", "B_AssaultPack_dgtl", "B_OutdoorPack_blu", "B_AssaultPack_blk", "B_OutdoorPack_tan", "B_OutdoorPack_blu", "B_AssaultPack_sgg", "B_AssaultPack_cbr", "B_OutdoorPack_tan", "B_AssaultPack_blk", "B_AssaultPack_sgg", "B_HuntingBackpack", "B_OutdoorPack_blu", "B_AssaultPack_tna_F", "B_AssaultPack_sgg", "B_AssaultPack_mcamo", "B_OutdoorPack_blk", "B_AssaultPack_dgtl", "B_AssaultPack_mcamo", "B_AssaultPack_khk", "B_AssaultPack_mcamo", "B_AssaultPack_khk", "B_OutdoorPack_blk", "B_HuntingBackpack", "B_AssaultPack_sgg", "B_AssaultPack_tna_F", "B_HuntingBackpack", "B_OutdoorPack_tan", "B_Kitbag_sgg", "B_AssaultPack_cbr", "B_AssaultPack_tna_F", "B_OutdoorPack_blk", "B_AssaultPack_rgr", "B_AssaultPack_blk", "B_Kitbag_cbr", "B_AssaultPack_blk", "B_OutdoorPack_blu", "B_HuntingBackpack", "B_OutdoorPack_blu", "B_AssaultPack_mcamo", "B_AssaultPack_cbr", "B_AssaultPack_blk", "B_AssaultPack_blk", "B_OutdoorPack_tan"};

        /*
            Percental Item Spawn Chances of CivilianVests:

            V_Rangemaster_belt   = 50,00%
            V_Press_F            = 25,00%
            V_TacVest_blk_POLICE = 25,00%
        */
        CivilianVests[] = {"V_Rangemaster_belt", "V_Rangemaster_belt", "V_Rangemaster_belt", "V_Rangemaster_belt", "V_Press_F", "V_Rangemaster_belt", "V_TacVest_blk_POLICE", "V_Press_F", "V_Press_F", "V_Rangemaster_belt", "V_Press_F", "V_Rangemaster_belt", "V_TacVest_blk_POLICE", "V_TacVest_blk_POLICE", "V_TacVest_blk_POLICE", "V_Rangemaster_belt", "V_Rangemaster_belt", "V_Rangemaster_belt", "V_Rangemaster_belt", "V_TacVest_blk_POLICE", "V_Rangemaster_belt", "V_Press_F", "V_Rangemaster_belt", "V_Rangemaster_belt", "V_Press_F", "V_Press_F", "V_Rangemaster_belt", "V_TacVest_blk_POLICE", "V_Rangemaster_belt", "V_Rangemaster_belt", "V_Rangemaster_belt", "V_Rangemaster_belt", "V_TacVest_blk_POLICE", "V_TacVest_blk_POLICE", "V_Rangemaster_belt", "V_Rangemaster_belt", "V_Press_F", "V_Rangemaster_belt", "V_Rangemaster_belt", "V_Press_F", "V_TacVest_blk_POLICE", "V_Rangemaster_belt", "V_Rangemaster_belt", "V_Press_F", "V_TacVest_blk_POLICE", "V_Rangemaster_belt", "V_Rangemaster_belt", "V_TacVest_blk_POLICE", "V_Rangemaster_belt", "V_Rangemaster_belt", "V_Press_F", "V_Rangemaster_belt", "V_Rangemaster_belt", "V_Rangemaster_belt", "V_TacVest_blk_POLICE", "V_Rangemaster_belt", "V_Press_F", "V_Rangemaster_belt", "V_Press_F", "V_Press_F", "V_Rangemaster_belt", "V_Press_F", "V_Rangemaster_belt", "V_Rangemaster_belt", "V_TacVest_blk_POLICE", "V_Rangemaster_belt", "V_TacVest_blk_POLICE", "V_Rangemaster_belt", "V_Press_F", "V_Rangemaster_belt", "V_TacVest_blk_POLICE", "V_TacVest_blk_POLICE", "V_TacVest_blk_POLICE", "V_Press_F", "V_Rangemaster_belt", "V_Rangemaster_belt", "V_TacVest_blk_POLICE", "V_Rangemaster_belt", "V_TacVest_blk_POLICE", "V_Press_F", "V_Press_F", "V_TacVest_blk_POLICE", "V_Press_F", "V_Press_F", "V_Rangemaster_belt", "V_Press_F", "V_Rangemaster_belt", "V_TacVest_blk_POLICE", "V_Rangemaster_belt", "V_Press_F", "V_Press_F", "V_TacVest_blk_POLICE", "V_Press_F", "V_Rangemaster_belt", "V_Rangemaster_belt", "V_TacVest_blk_POLICE", "V_Rangemaster_belt", "V_Rangemaster_belt", "V_TacVest_blk_POLICE", "V_TacVest_blk_POLICE"};

        /*
            Percental Item Spawn Chances of CivilianHeadgear:

            H_Bandanna_surfer  = 5,00%
            H_Beret_blk_POLICE = 5,00%
            H_Cap_blk          = 5,00%
            H_Cap_blk_Raven    = 5,00%
            H_Cap_blu          = 5,00%
            H_Cap_grn          = 5,00%
            H_Cap_headphones   = 5,00%
            H_Cap_oli          = 5,00%
            H_Cap_press        = 6,00%
            H_Cap_red          = 6,00%
            H_Cap_tan          = 6,00%
            H_Hat_blue         = 6,00%
            H_Hat_brown        = 6,00%
            H_Hat_checker      = 6,00%
            H_Hat_grey         = 6,00%
            H_Hat_tan          = 6,00%
            H_StrawHat         = 6,00%
            H_StrawHat_dark    = 6,00%
        */
        CivilianHeadgear[] = {"H_Cap_oli", "H_Cap_press", "H_Cap_oli", "H_Beret_blk_POLICE", "H_Beret_blk_POLICE", "H_Cap_blk_Raven", "H_Hat_brown", "H_Bandanna_surfer", "H_Hat_grey", "H_Bandanna_surfer", "H_StrawHat", "H_StrawHat", "H_StrawHat_dark", "H_Hat_tan", "H_Cap_press", "H_Hat_checker", "H_Cap_tan", "H_Cap_headphones", "H_Cap_blu", "H_Hat_checker", "H_Cap_blu", "H_Cap_red", "H_Cap_blk_Raven", "H_Cap_red", "H_Cap_red", "H_Cap_grn", "H_StrawHat_dark", "H_Hat_checker", "H_Cap_headphones", "H_Hat_tan", "H_Hat_grey", "H_Hat_tan", "H_Cap_headphones", "H_Cap_grn", "H_Bandanna_surfer", "H_Cap_headphones", "H_Cap_blu", "H_Hat_checker", "H_Cap_blk_Raven", "H_StrawHat_dark", "H_Cap_tan", "H_Hat_tan", "H_Cap_press", "H_Hat_blue", "H_Hat_tan", "H_Cap_blu", "H_Hat_blue", "H_Beret_blk_POLICE", "H_StrawHat", "H_Beret_blk_POLICE", "H_Hat_brown", "H_Cap_tan", "H_Cap_blk_Raven", "H_Hat_blue", "H_Cap_headphones", "H_Hat_brown", "H_Cap_oli", "H_Hat_blue", "H_Cap_tan", "H_Cap_grn", "H_Cap_blu", "H_Hat_checker", "H_Beret_blk_POLICE", "H_Hat_brown", "H_Cap_red", "H_Cap_grn", "H_Cap_press", "H_StrawHat", "H_Hat_blue", "H_StrawHat", "H_Cap_tan", "H_Hat_checker", "H_Cap_red", "H_Cap_blk", "H_Hat_brown", "H_Hat_brown", "H_Cap_blk", "H_StrawHat", "H_Cap_blk_Raven", "H_Hat_tan", "H_Cap_oli", "H_StrawHat_dark", "H_Hat_grey", "H_Hat_grey", "H_Cap_oli", "H_Cap_blk", "H_Cap_blk", "H_Cap_press", "H_Hat_grey", "H_Bandanna_surfer", "H_Cap_press", "H_Cap_grn", "H_StrawHat_dark", "H_StrawHat_dark", "H_Hat_grey", "H_Hat_blue", "H_Cap_tan", "H_Cap_blk", "H_Bandanna_surfer", "H_Cap_red"};

        /*
            Percental Item Spawn Chances of GuerillaItems:

            Rangefinder = 75,76%
            NVGoggles   = 24,24%
        */
        GuerillaItems[] = {"NVGoggles", "Rangefinder", "NVGoggles", "NVGoggles", "Rangefinder", "Rangefinder", "NVGoggles", "Rangefinder", "Rangefinder", "Rangefinder", "Rangefinder", "Rangefinder", "NVGoggles", "Rangefinder", "NVGoggles", "Rangefinder", "Rangefinder", "Rangefinder", "Rangefinder", "Rangefinder", "NVGoggles", "Rangefinder", "Rangefinder", "Rangefinder", "Rangefinder", "Rangefinder", "Rangefinder", "Rangefinder", "NVGoggles", "Rangefinder", "Rangefinder", "Rangefinder", "Rangefinder"};

        /*
            Percental Item Spawn Chances of GuerillaClothing:

            U_IG_Guerilla1_1         = 12,31%
            U_IG_Guerilla2_1         = 12,31%
            U_IG_Guerilla2_2         = 12,31%
            U_IG_Guerilla2_3         = 12,31%
            U_IG_Guerilla3_1         = 11,54%
            U_IG_Guerilla3_2         = 11,54%
            U_IG_leader              = 3,08%
            U_I_G_resistanceLeader_F = 1,54%
            U_I_C_Soldier_Para_1_F   = 3,85%
            U_I_C_Soldier_Para_2_F   = 3,85%
            U_I_C_Soldier_Para_3_F   = 3,85%
            U_I_C_Soldier_Para_4_F   = 3,85%
            U_I_C_Soldier_Para_5_F   = 3,85%
            U_I_C_Soldier_Camo_F     = 3,85%
        */
        GuerillaClothing[] = {"U_IG_Guerilla2_3", "U_I_C_Soldier_Camo_F", "U_IG_Guerilla3_2", "U_IG_Guerilla3_2", "U_IG_Guerilla2_1", "U_IG_Guerilla2_2", "U_IG_Guerilla3_1", "U_IG_Guerilla3_2", "U_IG_Guerilla3_1", "U_IG_Guerilla2_2", "U_IG_Guerilla2_1", "U_I_C_Soldier_Para_3_F", "U_IG_Guerilla2_3", "U_IG_Guerilla3_1", "U_I_C_Soldier_Camo_F", "U_IG_Guerilla2_3", "U_IG_Guerilla1_1", "U_IG_Guerilla3_1", "U_IG_Guerilla3_1", "U_I_C_Soldier_Para_2_F", "U_I_C_Soldier_Para_2_F", "U_IG_Guerilla1_1", "U_IG_Guerilla2_3", "U_I_C_Soldier_Para_1_F", "U_IG_Guerilla2_3", "U_I_C_Soldier_Para_4_F", "U_IG_Guerilla2_3", "U_IG_Guerilla3_1", "U_IG_Guerilla2_2", "U_IG_Guerilla2_2", "U_IG_Guerilla1_1", "U_I_G_resistanceLeader_F", "U_IG_Guerilla1_1", "U_I_C_Soldier_Para_5_F", "U_IG_Guerilla1_1", "U_I_C_Soldier_Para_3_F", "U_IG_Guerilla2_2", "U_IG_Guerilla3_2", "U_IG_Guerilla3_2", "U_I_C_Soldier_Para_4_F", "U_IG_Guerilla2_3", "U_IG_Guerilla2_2", "U_IG_Guerilla1_1", "U_IG_Guerilla2_2", "U_IG_Guerilla1_1", "U_I_C_Soldier_Para_5_F", "U_IG_Guerilla3_2", "U_IG_Guerilla2_3", "U_IG_Guerilla1_1", "U_IG_Guerilla2_2", "U_IG_Guerilla2_3", "U_IG_Guerilla3_1", "U_I_C_Soldier_Para_3_F", "U_I_C_Soldier_Camo_F", "U_IG_Guerilla1_1", "U_IG_Guerilla3_1", "U_IG_Guerilla1_1", "U_IG_Guerilla2_3", "U_I_C_Soldier_Para_4_F", "U_IG_leader", "U_I_C_Soldier_Para_3_F", "U_IG_Guerilla2_1", "U_IG_Guerilla3_2", "U_IG_Guerilla2_1", "U_IG_Guerilla1_1", "U_IG_Guerilla2_2", "U_IG_Guerilla2_1", "U_IG_Guerilla2_2", "U_IG_Guerilla2_2", "U_I_C_Soldier_Para_4_F", "U_IG_Guerilla3_1", "U_IG_Guerilla2_3", "U_I_C_Soldier_Para_1_F", "U_IG_Guerilla2_1", "U_IG_Guerilla2_1", "U_IG_Guerilla3_1", "U_IG_Guerilla2_1", "U_IG_Guerilla3_1", "U_IG_Guerilla2_1", "U_IG_Guerilla2_1", "U_I_C_Soldier_Para_3_F", "U_IG_Guerilla2_1", "U_IG_Guerilla3_1", "U_IG_Guerilla3_2", "U_IG_leader", "U_IG_Guerilla2_1", "U_I_C_Soldier_Para_5_F", "U_IG_Guerilla2_3", "U_IG_Guerilla2_1", "U_IG_Guerilla3_2", "U_IG_Guerilla2_3", "U_I_C_Soldier_Para_1_F", "U_IG_Guerilla3_1", "U_I_C_Soldier_Para_2_F", "U_I_C_Soldier_Para_5_F", "U_IG_Guerilla2_2", "U_I_C_Soldier_Para_2_F", "U_IG_Guerilla2_1", "U_IG_Guerilla3_2", "U_IG_Guerilla2_1", "U_I_G_resistanceLeader_F", "U_IG_Guerilla2_3", "U_IG_Guerilla2_3", "U_I_C_Soldier_Para_1_F", "U_IG_Guerilla3_2", "U_IG_Guerilla3_2", "U_I_C_Soldier_Para_1_F", "U_IG_Guerilla2_2", "U_IG_Guerilla3_2", "U_IG_Guerilla2_3", "U_IG_Guerilla3_2", "U_I_C_Soldier_Para_4_F", "U_IG_Guerilla1_1", "U_IG_Guerilla1_1", "U_IG_Guerilla2_2", "U_IG_Guerilla1_1", "U_IG_Guerilla3_2", "U_IG_leader", "U_IG_Guerilla3_1", "U_IG_Guerilla1_1", "U_I_C_Soldier_Camo_F", "U_I_C_Soldier_Para_5_F", "U_I_C_Soldier_Camo_F", "U_IG_Guerilla2_2", "U_IG_Guerilla2_1", "U_IG_leader", "U_IG_Guerilla3_1", "U_IG_Guerilla2_2", "U_I_C_Soldier_Para_2_F", "U_IG_Guerilla1_1"};

        /*
            Percental Item Spawn Chances of GuerillaBackpacks:

            B_FieldPack_blk            = 5,76%
            B_FieldPack_ocamo          = 5,76%
            B_FieldPack_oucamo         = 5,76%
            B_FieldPack_cbr            = 5,76%
            B_Bergen_sgg               = 4,53%
            B_Bergen_mcamo             = 4,53%
            B_Bergen_rgr               = 4,53%
            B_Bergen_blk               = 4,53%
            B_FieldPack_ghex_F         = 4,53%
            B_ViperHarness_base_F      = 4,53%
            B_ViperHarness_blk_F       = 4,53%
            B_ViperHarness_ghex_F      = 4,53%
            B_ViperHarness_hex_F       = 4,53%
            B_ViperHarness_khk_F       = 4,53%
            B_ViperHarness_oli_F       = 4,53%
            B_ViperLightHarness_base_F = 4,53%
            B_ViperLightHarness_blk_F  = 4,53%
            B_ViperLightHarness_ghex_F = 4,53%
            B_ViperLightHarness_hex_F  = 4,53%
            B_ViperLightHarness_khk_F  = 4,53%
            B_ViperLightHarness_oli_F  = 4,53%
        */
        GuerillaBackpacks[] = {"B_FieldPack_cbr", "B_ViperHarness_khk_F", "B_ViperHarness_ghex_F", "B_ViperHarness_hex_F", "B_FieldPack_oucamo", "B_FieldPack_ocamo", "B_ViperHarness_oli_F", "B_ViperHarness_oli_F", "B_Bergen_rgr", "B_ViperLightHarness_base_F", "B_ViperHarness_khk_F", "B_Bergen_blk", "B_Bergen_mcamo", "B_FieldPack_oucamo", "B_ViperLightHarness_oli_F", "B_Bergen_blk", "B_FieldPack_ocamo", "B_FieldPack_ocamo", "B_FieldPack_ghex_F", "B_FieldPack_blk", "B_ViperLightHarness_hex_F", "B_FieldPack_cbr", "B_ViperHarness_base_F", "B_FieldPack_ocamo", "B_ViperLightHarness_hex_F", "B_FieldPack_ghex_F", "B_FieldPack_cbr", "B_ViperHarness_base_F", "B_ViperLightHarness_oli_F", "B_ViperLightHarness_blk_F", "B_ViperLightHarness_khk_F", "B_ViperHarness_ghex_F", "B_ViperHarness_hex_F", "B_ViperLightHarness_ghex_F", "B_FieldPack_ocamo", "B_ViperHarness_base_F", "B_ViperLightHarness_blk_F", "B_ViperHarness_blk_F", "B_ViperHarness_hex_F", "B_ViperLightHarness_hex_F", "B_ViperLightHarness_base_F", "B_FieldPack_oucamo", "B_ViperLightHarness_hex_F", "B_ViperLightHarness_hex_F", "B_ViperHarness_hex_F", "B_ViperLightHarness_base_F", "B_FieldPack_oucamo", "B_ViperLightHarness_hex_F", "B_ViperHarness_blk_F", "B_ViperHarness_blk_F", "B_FieldPack_cbr", "B_ViperHarness_oli_F", "B_FieldPack_blk", "B_ViperLightHarness_ghex_F", "B_ViperLightHarness_oli_F", "B_FieldPack_ocamo", "B_ViperHarness_blk_F", "B_Bergen_rgr", "B_FieldPack_blk", "B_FieldPack_ocamo", "B_ViperLightHarness_khk_F", "B_ViperLightHarness_oli_F", "B_Bergen_mcamo", "B_Bergen_sgg", "B_Bergen_blk", "B_ViperHarness_oli_F", "B_Bergen_mcamo", "B_FieldPack_ghex_F", "B_ViperLightHarness_oli_F", "B_FieldPack_ghex_F", "B_ViperHarness_oli_F", "B_FieldPack_oucamo", "B_ViperLightHarness_oli_F", "B_Bergen_rgr", "B_Bergen_rgr", "B_FieldPack_blk", "B_FieldPack_ghex_F", "B_FieldPack_oucamo", "B_ViperHarness_khk_F", "B_ViperHarness_ghex_F", "B_ViperLightHarness_hex_F", "B_Bergen_mcamo", "B_Bergen_sgg", "B_FieldPack_ocamo", "B_ViperLightHarness_base_F", "B_Bergen_sgg", "B_ViperHarness_khk_F", "B_FieldPack_cbr", "B_FieldPack_blk", "B_FieldPack_blk", "B_FieldPack_oucamo", "B_ViperHarness_hex_F", "B_Bergen_rgr", "B_ViperHarness_khk_F", "B_ViperLightHarness_blk_F", "B_FieldPack_cbr", "B_ViperLightHarness_blk_F", "B_ViperHarness_hex_F", "B_Bergen_rgr", "B_ViperHarness_khk_F", "B_ViperLightHarness_ghex_F", "B_Bergen_mcamo", "B_ViperHarness_base_F", "B_FieldPack_cbr", "B_FieldPack_ghex_F", "B_ViperLightHarness_base_F", "B_FieldPack_ghex_F", "B_ViperLightHarness_oli_F", "B_FieldPack_oucamo", "B_Bergen_rgr", "B_ViperLightHarness_khk_F", "B_ViperHarness_base_F", "B_FieldPack_ocamo", "B_ViperHarness_base_F", "B_ViperLightHarness_ghex_F", "B_Bergen_blk", "B_ViperHarness_hex_F", "B_ViperHarness_oli_F", "B_FieldPack_blk", "B_FieldPack_oucamo", "B_ViperHarness_hex_F", "B_ViperLightHarness_blk_F", "B_ViperLightHarness_base_F", "B_ViperLightHarness_ghex_F", "B_ViperHarness_khk_F", "B_ViperLightHarness_base_F", "B_Bergen_sgg", "B_Bergen_blk", "B_Bergen_sgg", "B_ViperHarness_ghex_F", "B_ViperHarness_ghex_F", "B_ViperLightHarness_base_F", "B_ViperLightHarness_hex_F", "B_FieldPack_blk", "B_ViperLightHarness_khk_F", "B_FieldPack_ocamo", "B_Bergen_blk", "B_FieldPack_cbr", "B_FieldPack_blk", "B_FieldPack_oucamo", "B_ViperHarness_oli_F", "B_ViperHarness_ghex_F", "B_ViperHarness_oli_F", "B_Bergen_sgg", "B_ViperHarness_khk_F", "B_ViperHarness_base_F", "B_Bergen_sgg", "B_Bergen_sgg", "B_Bergen_sgg", "B_Bergen_mcamo", "B_FieldPack_blk", "B_Bergen_blk", "B_ViperLightHarness_oli_F", "B_Bergen_sgg", "B_ViperLightHarness_ghex_F", "B_Bergen_blk", "B_ViperHarness_ghex_F", "B_ViperLightHarness_hex_F", "B_ViperHarness_blk_F", "B_ViperHarness_oli_F", "B_FieldPack_oucamo", "B_ViperHarness_hex_F", "B_FieldPack_ghex_F", "B_FieldPack_blk", "B_FieldPack_ocamo", "B_ViperLightHarness_ghex_F", "B_ViperHarness_khk_F", "B_ViperLightHarness_khk_F", "B_ViperLightHarness_hex_F", "B_ViperLightHarness_base_F", "B_ViperLightHarness_khk_F", "B_ViperHarness_base_F", "B_Bergen_mcamo", "B_FieldPack_ghex_F", "B_ViperHarness_blk_F", "B_ViperHarness_base_F", "B_ViperHarness_blk_F", "B_ViperLightHarness_khk_F", "B_Bergen_rgr", "B_FieldPack_cbr", "B_ViperLightHarness_oli_F", "B_ViperLightHarness_oli_F", "B_ViperLightHarness_blk_F", "B_FieldPack_blk", "B_ViperLightHarness_ghex_F", "B_ViperLightHarness_ghex_F", "B_ViperLightHarness_blk_F", "B_ViperLightHarness_khk_F", "B_ViperLightHarness_khk_F", "B_ViperHarness_hex_F", "B_ViperHarness_ghex_F", "B_FieldPack_blk", "B_ViperLightHarness_ghex_F", "B_Bergen_rgr", "B_ViperHarness_khk_F", "B_ViperLightHarness_khk_F", "B_ViperHarness_blk_F", "B_Bergen_mcamo", "B_ViperHarness_ghex_F", "B_ViperLightHarness_ghex_F", "B_FieldPack_ocamo", "B_ViperHarness_ghex_F", "B_FieldPack_oucamo", "B_FieldPack_ocamo", "B_FieldPack_ghex_F", "B_ViperHarness_base_F", "B_Bergen_blk", "B_FieldPack_ghex_F", "B_ViperLightHarness_hex_F", "B_ViperHarness_khk_F", "B_Bergen_rgr", "B_ViperHarness_blk_F", "B_Bergen_mcamo", "B_ViperLightHarness_blk_F", "B_FieldPack_cbr", "B_FieldPack_ocamo", "B_ViperHarness_hex_F", "B_FieldPack_cbr", "B_Bergen_blk", "B_ViperLightHarness_base_F", "B_Bergen_sgg", "B_FieldPack_blk", "B_FieldPack_cbr", "B_ViperHarness_oli_F", "B_ViperHarness_blk_F", "B_ViperLightHarness_base_F", "B_FieldPack_cbr", "B_ViperLightHarness_blk_F", "B_FieldPack_oucamo", "B_ViperHarness_ghex_F", "B_Bergen_blk", "B_FieldPack_oucamo", "B_ViperLightHarness_blk_F", "B_ViperLightHarness_oli_F", "B_FieldPack_cbr", "B_ViperHarness_base_F", "B_ViperLightHarness_blk_F", "B_Bergen_rgr", "B_Bergen_mcamo", "B_ViperLightHarness_khk_F", "B_ViperHarness_oli_F", "B_Bergen_mcamo", "B_ViperHarness_blk_F"};

        /*
            Percental Item Spawn Chances of GuerillaVests:

            V_BandollierB_khk        = 7,00%
            V_BandollierB_cbr        = 7,00%
            V_BandollierB_rgr        = 7,00%
            V_BandollierB_blk        = 7,00%
            V_BandollierB_oli        = 7,00%
            V_Chestrig_khk           = 5,00%
            V_Chestrig_rgr           = 5,00%
            V_Chestrig_blk           = 5,00%
            V_Chestrig_oli           = 5,00%
            V_HarnessO_brn           = 7,00%
            V_HarnessOGL_brn         = 7,00%
            V_HarnessO_gry           = 7,00%
            V_HarnessOGL_gry         = 7,00%
            V_HarnessOSpec_brn       = 7,00%
            V_HarnessOSpec_gry       = 7,00%
            V_I_G_resistanceLeader_F = 3,00%
        */
        GuerillaVests[] = {"V_HarnessOGL_gry", "V_Chestrig_oli", "V_BandollierB_blk", "V_Chestrig_oli", "V_BandollierB_rgr", "V_BandollierB_oli", "V_HarnessO_gry", "V_HarnessOSpec_brn", "V_HarnessOGL_brn", "V_Chestrig_oli", "V_HarnessO_gry", "V_HarnessOGL_gry", "V_BandollierB_oli", "V_BandollierB_blk", "V_HarnessO_gry", "V_BandollierB_rgr", "V_BandollierB_rgr", "V_BandollierB_rgr", "V_BandollierB_blk", "V_HarnessO_brn", "V_HarnessO_gry", "V_BandollierB_khk", "V_Chestrig_blk", "V_Chestrig_rgr", "V_HarnessOSpec_brn", "V_BandollierB_khk", "V_HarnessOSpec_brn", "V_Chestrig_blk", "V_HarnessO_brn", "V_Chestrig_khk", "V_BandollierB_oli", "V_I_G_resistanceLeader_F", "V_BandollierB_cbr", "V_HarnessOGL_gry", "V_Chestrig_khk", "V_Chestrig_rgr", "V_Chestrig_rgr", "V_Chestrig_rgr", "V_HarnessOSpec_brn", "V_HarnessOSpec_brn", "V_Chestrig_blk", "V_I_G_resistanceLeader_F", "V_HarnessOGL_gry", "V_HarnessOGL_gry", "V_BandollierB_cbr", "V_HarnessOGL_brn", "V_HarnessOSpec_gry", "V_Chestrig_blk", "V_HarnessO_brn", "V_HarnessO_brn", "V_Chestrig_oli", "V_HarnessO_gry", "V_BandollierB_khk", "V_HarnessOSpec_gry", "V_HarnessOGL_brn", "V_HarnessO_brn", "V_BandollierB_khk", "V_HarnessOSpec_gry", "V_BandollierB_cbr", "V_HarnessO_gry", "V_Chestrig_oli", "V_BandollierB_rgr", "V_BandollierB_blk", "V_HarnessOSpec_brn", "V_BandollierB_cbr", "V_Chestrig_khk", "V_I_G_resistanceLeader_F", "V_HarnessOGL_brn", "V_BandollierB_cbr", "V_HarnessOGL_gry", "V_BandollierB_oli", "V_HarnessOGL_brn", "V_BandollierB_blk", "V_HarnessOGL_gry", "V_BandollierB_khk", "V_Chestrig_khk", "V_BandollierB_oli", "V_BandollierB_oli", "V_HarnessOSpec_gry", "V_BandollierB_khk", "V_BandollierB_cbr", "V_HarnessOGL_brn", "V_Chestrig_khk", "V_Chestrig_blk", "V_HarnessOSpec_gry", "V_Chestrig_rgr", "V_HarnessOGL_brn", "V_HarnessO_brn", "V_BandollierB_blk", "V_BandollierB_oli", "V_HarnessOSpec_brn", "V_HarnessO_brn", "V_HarnessOSpec_gry", "V_BandollierB_cbr", "V_HarnessO_gry", "V_BandollierB_rgr", "V_BandollierB_blk", "V_BandollierB_khk", "V_BandollierB_rgr", "V_HarnessOSpec_gry"};

        /*
            Percental Item Spawn Chances of GuerillaHeadgear:

            Exile_Headgear_GasMask    = 3,28%
            H_Booniehat_khk           = 3,28%
            H_Booniehat_indp          = 3,28%
            H_Booniehat_mcamo         = 3,28%
            H_Booniehat_grn           = 3,28%
            H_Booniehat_tan           = 3,28%
            H_Booniehat_dirty         = 3,28%
            H_Booniehat_dgtl          = 3,28%
            H_Booniehat_khk_hs        = 3,28%
            H_Bandanna_khk            = 2,46%
            H_Bandanna_khk_hs         = 2,46%
            H_Bandanna_cbr            = 2,46%
            H_Bandanna_sgg            = 2,46%
            H_Bandanna_gry            = 2,46%
            H_Bandanna_camo           = 2,46%
            H_Bandanna_mcamo          = 2,46%
            H_BandMask_blk            = 2,46%
            H_Beret_blk               = 0,82%
            H_Beret_red               = 0,82%
            H_Beret_grn               = 0,82%
            H_Beret_grn_SF            = 0,82%
            H_Beret_brn_SF            = 0,82%
            H_Beret_ocamo             = 0,82%
            H_Beret_02                = 0,82%
            H_Beret_Colonel           = 0,82%
            H_Hat_camo                = 2,46%
            H_Cap_brn_SPECOPS         = 2,46%
            H_Cap_tan_specops_US      = 2,46%
            H_Cap_khaki_specops_UK    = 2,46%
            H_Watchcap_blk            = 2,46%
            H_Watchcap_khk            = 2,46%
            H_Watchcap_camo           = 1,64%
            H_Watchcap_sgg            = 1,64%
            H_TurbanO_blk             = 1,64%
            H_Shemag_khk              = 1,64%
            H_Shemag_tan              = 1,64%
            H_Shemag_olive            = 1,64%
            H_Shemag_olive_hs         = 1,64%
            H_ShemagOpen_khk          = 1,64%
            H_ShemagOpen_tan          = 1,64%
            H_MilCap_tna_F            = 1,64%
            H_MilCap_ghex_F           = 1,64%
            H_Booniehat_tna_F         = 1,64%
            H_MilCap_gen_F            = 1,64%
            H_Cap_oli_Syndikat_F      = 1,64%
            H_Cap_tan_Syndikat_F      = 1,64%
            H_Cap_blk_Syndikat_F      = 1,64%
            H_Cap_grn_Syndikat_F      = 1,64%
            H_FakeHeadgear_Syndikat_F = 1,64%
        */
        GuerillaHeadgear[] = {"H_Booniehat_tan", "H_Bandanna_sgg", "H_Booniehat_dirty", "H_Cap_grn_Syndikat_F", "H_MilCap_ghex_F", "H_Booniehat_khk", "H_Bandanna_cbr", "H_Bandanna_camo", "H_Shemag_olive_hs", "H_Booniehat_dgtl", "H_Watchcap_camo", "H_Booniehat_khk_hs", "H_Booniehat_mcamo", "H_ShemagOpen_khk", "H_Beret_brn_SF", "H_Booniehat_grn", "H_Cap_blk_Syndikat_F", "H_Cap_tan_specops_US", "H_Beret_grn", "H_Cap_khaki_specops_UK", "H_MilCap_gen_F", "H_Bandanna_khk_hs", "H_Booniehat_dirty", "H_BandMask_blk", "H_Beret_Colonel", "H_Booniehat_tan", "H_Bandanna_mcamo", "H_Hat_camo", "H_Watchcap_khk", "H_Booniehat_khk", "Exile_Headgear_GasMask", "H_Watchcap_sgg", "H_Booniehat_grn", "H_Booniehat_dgtl", "H_Booniehat_tna_F", "H_Watchcap_blk", "H_BandMask_blk", "H_Booniehat_khk_hs", "H_Cap_brn_SPECOPS", "H_Shemag_olive", "H_ShemagOpen_tan", "H_Cap_blk_Syndikat_F", "H_Shemag_tan", "H_Shemag_olive", "H_TurbanO_blk", "H_Cap_brn_SPECOPS", "H_Bandanna_sgg", "H_Booniehat_indp", "H_Bandanna_sgg", "H_Beret_grn_SF", "H_Booniehat_dgtl", "H_Watchcap_khk", "H_Cap_tan_specops_US", "H_Bandanna_camo", "H_FakeHeadgear_Syndikat_F", "H_Booniehat_khk", "H_Booniehat_khk_hs", "Exile_Headgear_GasMask", "H_Booniehat_dgtl", "H_Booniehat_khk", "H_Booniehat_tan", "H_Booniehat_indp", "H_Booniehat_grn", "H_Booniehat_mcamo", "H_Shemag_khk", "H_Cap_oli_Syndikat_F", "H_MilCap_ghex_F", "H_Cap_khaki_specops_UK", "H_Booniehat_tan", "H_Booniehat_mcamo", "H_Booniehat_khk_hs", "H_Watchcap_camo", "H_Watchcap_sgg", "H_Booniehat_indp", "H_Booniehat_mcamo", "H_Beret_ocamo", "H_Beret_red", "H_Bandanna_khk_hs", "H_Shemag_khk", "H_Booniehat_grn", "H_Cap_tan_specops_US", "H_Shemag_olive_hs", "H_MilCap_gen_F", "H_Bandanna_camo", "H_Bandanna_khk", "H_ShemagOpen_khk", "H_Booniehat_dirty", "H_Bandanna_khk", "H_Booniehat_indp", "H_Bandanna_gry", "H_Cap_khaki_specops_UK", "H_Beret_blk", "H_Bandanna_khk_hs", "H_Watchcap_khk", "H_Bandanna_gry", "H_Bandanna_khk", "H_TurbanO_blk", "H_Hat_camo", "H_Bandanna_cbr", "H_Cap_tan_Syndikat_F", "H_Cap_grn_Syndikat_F", "H_MilCap_tna_F", "H_Cap_brn_SPECOPS", "H_Watchcap_blk", "H_Shemag_tan", "H_FakeHeadgear_Syndikat_F", "H_BandMask_blk", "H_Bandanna_mcamo", "H_Bandanna_cbr", "H_Bandanna_mcamo", "H_Hat_camo", "H_Bandanna_gry", "H_Watchcap_blk", "H_Cap_oli_Syndikat_F", "Exile_Headgear_GasMask", "H_ShemagOpen_tan", "H_Beret_02", "H_Booniehat_dirty", "H_Booniehat_tna_F", "Exile_Headgear_GasMask", "H_Cap_tan_Syndikat_F", "H_MilCap_tna_F"};

        /*
            Percental Item Spawn Chances of MilitaryClothing:

            U_B_CTRG_1                    = 3,29%
            U_B_CTRG_2                    = 3,29%
            U_B_CTRG_3                    = 3,29%
            U_B_CombatUniform_mcam        = 3,29%
            U_B_CombatUniform_mcam_tshirt = 3,29%
            U_B_CombatUniform_mcam_vest   = 3,29%
            U_B_CombatUniform_mcam_worn   = 3,29%
            U_B_SpecopsUniform_sgg        = 1,97%
            U_O_OfficerUniform_ocamo      = 1,32%
            U_I_OfficerUniform            = 1,32%
            U_I_CombatUniform             = 2,63%
            U_I_CombatUniform_tshirt      = 2,63%
            U_I_CombatUniform_shortsleeve = 2,63%
            U_B_HeliPilotCoveralls        = 2,63%
            U_O_PilotCoveralls            = 2,63%
            U_B_PilotCoveralls            = 2,63%
            U_I_pilotCoveralls            = 2,63%
            U_I_HeliPilotCoveralls        = 2,63%
            U_B_Wetsuit                   = 1,32%
            U_O_Wetsuit                   = 1,32%
            U_I_Wetsuit                   = 1,32%
            U_O_CombatUniform_ocamo       = 1,32%
            U_O_CombatUniform_oucamo      = 1,32%
            U_O_SpecopsUniform_ocamo      = 1,32%
            U_O_SpecopsUniform_blk        = 1,32%
            U_O_V_Soldier_Viper_F         = 1,32%
            U_O_V_Soldier_Viper_hex_F     = 1,32%
            U_B_T_Soldier_AR_F            = 3,29%
            U_B_T_Soldier_SL_F            = 3,29%
            U_B_CTRG_Soldier_F            = 3,29%
            U_B_CTRG_Soldier_2_F          = 3,29%
            U_B_CTRG_Soldier_3_F          = 3,29%
            U_B_CTRG_Soldier_urb_1_F      = 3,29%
            U_B_CTRG_Soldier_urb_2_F      = 3,29%
            U_B_CTRG_Soldier_urb_3_F      = 3,29%
            U_B_GEN_Soldier_F             = 3,29%
            U_B_GEN_Commander_F           = 3,29%
            U_O_T_Soldier_F               = 3,29%
            U_O_T_Officer_F               = 3,29%
        */
        MilitaryClothing[] = {"U_B_CombatUniform_mcam_vest", "U_O_T_Soldier_F", "U_B_SpecopsUniform_sgg", "U_B_CTRG_Soldier_urb_3_F", "U_O_CombatUniform_oucamo", "U_B_CTRG_3", "U_B_CombatUniform_mcam", "U_I_pilotCoveralls", "U_O_PilotCoveralls", "U_B_T_Soldier_AR_F", "U_B_GEN_Commander_F", "U_O_T_Officer_F", "U_B_GEN_Commander_F", "U_I_CombatUniform_tshirt", "U_I_CombatUniform", "U_B_CombatUniform_mcam", "U_B_CTRG_Soldier_F", "U_B_CTRG_2", "U_B_CombatUniform_mcam_worn", "U_B_CombatUniform_mcam_vest", "U_B_GEN_Soldier_F", "U_B_CombatUniform_mcam_vest", "U_O_Wetsuit", "U_I_CombatUniform_shortsleeve", "U_I_pilotCoveralls", "U_B_CTRG_Soldier_2_F", "U_B_CTRG_Soldier_urb_1_F", "U_B_CTRG_Soldier_urb_1_F", "U_I_CombatUniform", "U_B_CTRG_Soldier_urb_2_F", "U_B_CombatUniform_mcam_tshirt", "U_O_CombatUniform_ocamo", "U_B_CombatUniform_mcam_tshirt", "U_B_CTRG_1", "U_B_CTRG_Soldier_F", "U_I_HeliPilotCoveralls", "U_B_CTRG_Soldier_urb_2_F", "U_B_CombatUniform_mcam_worn", "U_I_OfficerUniform", "U_I_HeliPilotCoveralls", "U_B_CTRG_Soldier_urb_3_F", "U_B_CTRG_Soldier_urb_3_F", "U_B_GEN_Soldier_F", "U_I_Wetsuit", "U_B_HeliPilotCoveralls", "U_I_CombatUniform_shortsleeve", "U_B_CTRG_2", "U_B_HeliPilotCoveralls", "U_B_CTRG_1", "U_I_OfficerUniform", "U_I_Wetsuit", "U_B_CTRG_Soldier_2_F", "U_I_CombatUniform", "U_O_V_Soldier_Viper_hex_F", "U_O_T_Officer_F", "U_B_CombatUniform_mcam", "U_B_CombatUniform_mcam_worn", "U_O_PilotCoveralls", "U_B_CTRG_Soldier_2_F", "U_B_CTRG_3", "U_B_T_Soldier_AR_F", "U_B_CTRG_2", "U_B_CTRG_Soldier_2_F", "U_B_T_Soldier_AR_F", "U_O_T_Soldier_F", "U_B_CombatUniform_mcam_vest", "U_O_V_Soldier_Viper_F", "U_B_CTRG_Soldier_urb_2_F", "U_O_Wetsuit", "U_O_V_Soldier_Viper_hex_F", "U_O_V_Soldier_Viper_F", "U_I_CombatUniform_shortsleeve", "U_B_T_Soldier_SL_F", "U_B_CTRG_Soldier_F", "U_O_OfficerUniform_ocamo", "U_B_Wetsuit", "U_O_SpecopsUniform_ocamo", "U_B_CTRG_Soldier_urb_2_F", "U_B_CombatUniform_mcam_vest", "U_O_PilotCoveralls", "U_B_CombatUniform_mcam_worn", "U_B_CombatUniform_mcam", "U_O_T_Soldier_F", "U_B_GEN_Commander_F", "U_B_T_Soldier_SL_F", "U_B_SpecopsUniform_sgg", "U_B_CTRG_2", "U_O_T_Officer_F", "U_O_T_Officer_F", "U_B_T_Soldier_SL_F", "U_I_pilotCoveralls", "U_O_OfficerUniform_ocamo", "U_B_HeliPilotCoveralls", "U_B_CTRG_Soldier_F", "U_O_SpecopsUniform_ocamo", "U_O_CombatUniform_oucamo", "U_B_CTRG_Soldier_3_F", "U_B_HeliPilotCoveralls", "U_B_CTRG_Soldier_urb_1_F", "U_B_PilotCoveralls", "U_B_SpecopsUniform_sgg", "U_B_GEN_Soldier_F", "U_B_T_Soldier_AR_F", "U_B_PilotCoveralls", "U_B_CTRG_Soldier_2_F", "U_B_PilotCoveralls", "U_I_CombatUniform", "U_B_T_Soldier_SL_F", "U_B_CTRG_Soldier_3_F", "U_B_CTRG_3", "U_B_T_Soldier_SL_F", "U_B_CombatUniform_mcam_worn", "U_B_GEN_Soldier_F", "U_O_SpecopsUniform_blk", "U_B_CTRG_3", "U_B_T_Soldier_AR_F", "U_B_CTRG_Soldier_3_F", "U_B_CTRG_Soldier_F", "U_B_CTRG_Soldier_urb_1_F", "U_I_HeliPilotCoveralls", "U_B_CTRG_2", "U_B_CTRG_Soldier_3_F", "U_O_T_Soldier_F", "U_O_SpecopsUniform_blk", "U_B_CombatUniform_mcam_tshirt", "U_B_CTRG_Soldier_3_F", "U_I_CombatUniform_tshirt", "U_B_CTRG_Soldier_urb_1_F", "U_I_pilotCoveralls", "U_B_GEN_Commander_F", "U_B_CTRG_3", "U_I_CombatUniform_shortsleeve", "U_B_GEN_Soldier_F", "U_O_T_Soldier_F", "U_I_HeliPilotCoveralls", "U_B_PilotCoveralls", "U_O_T_Officer_F", "U_O_CombatUniform_ocamo", "U_B_CombatUniform_mcam_tshirt", "U_B_CTRG_1", "U_B_CTRG_1", "U_B_CombatUniform_mcam", "U_B_CombatUniform_mcam_tshirt", "U_B_CTRG_1", "U_I_CombatUniform_tshirt", "U_B_CTRG_Soldier_urb_3_F", "U_I_CombatUniform_tshirt", "U_B_GEN_Commander_F", "U_B_CTRG_Soldier_urb_2_F", "U_O_PilotCoveralls", "U_B_Wetsuit", "U_B_CTRG_Soldier_urb_3_F"};

        /*
            Percental Item Spawn Chances of MilitaryBackpacks:

            B_Carryall_ocamo  = 10,07%
            B_Carryall_oucamo = 10,07%
            B_Carryall_mcamo  = 10,07%
            B_Carryall_oli    = 12,08%
            B_Carryall_khk    = 12,08%
            B_Carryall_cbr    = 12,75%
            B_Carryall_ghex_F = 12,75%
            B_Bergen_Base_F   = 4,03%
            B_Bergen_mcamo_F  = 4,03%
            B_Bergen_dgtl_F   = 4,03%
            B_Bergen_hex_F    = 4,03%
            B_Bergen_tna_F    = 4,03%
        */
        MilitaryBackpacks[] = {"B_Carryall_oli", "B_Bergen_tna_F", "B_Carryall_oucamo", "B_Carryall_oucamo", "B_Carryall_khk", "B_Carryall_khk", "B_Carryall_khk", "B_Carryall_mcamo", "B_Bergen_dgtl_F", "B_Carryall_mcamo", "B_Carryall_ghex_F", "B_Bergen_tna_F", "B_Bergen_dgtl_F", "B_Carryall_oucamo", "B_Carryall_ghex_F", "B_Carryall_cbr", "B_Carryall_oli", "B_Carryall_cbr", "B_Carryall_ocamo", "B_Bergen_Base_F", "B_Carryall_khk", "B_Carryall_ocamo", "B_Carryall_cbr", "B_Carryall_khk", "B_Carryall_ghex_F", "B_Carryall_oli", "B_Carryall_khk", "B_Carryall_cbr", "B_Bergen_dgtl_F", "B_Carryall_ghex_F", "B_Carryall_mcamo", "B_Carryall_ocamo", "B_Carryall_oucamo", "B_Carryall_khk", "B_Carryall_ghex_F", "B_Carryall_mcamo", "B_Bergen_Base_F", "B_Carryall_ghex_F", "B_Carryall_mcamo", "B_Carryall_oli", "B_Carryall_oucamo", "B_Bergen_hex_F", "B_Carryall_ghex_F", "B_Carryall_khk", "B_Bergen_Base_F", "B_Carryall_cbr", "B_Carryall_cbr", "B_Carryall_ghex_F", "B_Carryall_oucamo", "B_Bergen_mcamo_F", "B_Carryall_ocamo", "B_Carryall_cbr", "B_Carryall_ocamo", "B_Bergen_hex_F", "B_Carryall_oli", "B_Carryall_oli", "B_Bergen_hex_F", "B_Carryall_ocamo", "B_Carryall_ghex_F", "B_Carryall_oli", "B_Bergen_hex_F", "B_Carryall_ghex_F", "B_Carryall_mcamo", "B_Carryall_ghex_F", "B_Carryall_ghex_F", "B_Carryall_ghex_F", "B_Carryall_khk", "B_Carryall_ocamo", "B_Bergen_tna_F", "B_Carryall_oucamo", "B_Bergen_hex_F", "B_Carryall_cbr", "B_Carryall_khk", "B_Bergen_Base_F", "B_Carryall_mcamo", "B_Carryall_ghex_F", "B_Bergen_hex_F", "B_Carryall_ocamo", "B_Carryall_oucamo", "B_Carryall_mcamo", "B_Carryall_oucamo", "B_Carryall_oucamo", "B_Bergen_dgtl_F", "B_Carryall_ghex_F", "B_Carryall_oli", "B_Carryall_oli", "B_Carryall_cbr", "B_Carryall_cbr", "B_Carryall_mcamo", "B_Carryall_ocamo", "B_Carryall_khk", "B_Carryall_mcamo", "B_Carryall_oli", "B_Carryall_ghex_F", "B_Carryall_khk", "B_Bergen_Base_F", "B_Bergen_tna_F", "B_Bergen_tna_F", "B_Bergen_dgtl_F", "B_Carryall_ocamo", "B_Carryall_mcamo", "B_Carryall_mcamo", "B_Carryall_oli", "B_Carryall_ocamo", "B_Carryall_cbr", "B_Carryall_khk", "B_Carryall_cbr", "B_Carryall_ghex_F", "B_Carryall_oucamo", "B_Carryall_mcamo", "B_Carryall_oucamo", "B_Carryall_oli", "B_Carryall_oli", "B_Carryall_oli", "B_Carryall_cbr", "B_Bergen_mcamo_F", "B_Carryall_khk", "B_Carryall_oucamo", "B_Carryall_oli", "B_Carryall_cbr", "B_Bergen_mcamo_F", "B_Bergen_mcamo_F", "B_Carryall_oli", "B_Carryall_oucamo", "B_Carryall_oli", "B_Bergen_mcamo_F", "B_Carryall_khk", "B_Carryall_cbr", "B_Carryall_cbr", "B_Carryall_cbr", "B_Carryall_cbr", "B_Carryall_ghex_F", "B_Carryall_khk", "B_Carryall_cbr", "B_Carryall_ocamo", "B_Bergen_Base_F", "B_Carryall_ocamo", "B_Carryall_ocamo", "B_Carryall_ocamo", "B_Bergen_dgtl_F", "B_Carryall_oli", "B_Carryall_khk", "B_Carryall_ghex_F", "B_Bergen_mcamo_F", "B_Carryall_mcamo", "B_Carryall_mcamo", "B_Bergen_tna_F", "B_Carryall_oucamo", "B_Carryall_khk"};

        /*
            Percental Item Spawn Chances of MilitaryVests:

            V_PlateCarrier1_blk     = 10,00%
            V_PlateCarrier1_rgr     = 10,00%
            V_PlateCarrier2_rgr     = 10,00%
            V_PlateCarrier3_rgr     = 10,00%
            V_PlateCarrierGL_rgr    = 10,00%
            V_PlateCarrierIA1_dgtl  = 10,00%
            V_PlateCarrierIA2_dgtl  = 10,00%
            V_PlateCarrierIAGL_dgtl = 10,00%
            V_PlateCarrierSpec_rgr  = 10,00%
            V_PlateCarrierL_CTRG    = 5,00%
            V_PlateCarrierH_CTRG    = 5,00%
        */
        MilitaryVests[] = {"V_PlateCarrierH_CTRG", "V_PlateCarrier3_rgr", "V_PlateCarrierGL_rgr", "V_PlateCarrier1_blk", "V_PlateCarrier1_blk", "V_PlateCarrierIA1_dgtl", "V_PlateCarrier3_rgr", "V_PlateCarrierSpec_rgr", "V_PlateCarrierH_CTRG", "V_PlateCarrierIA2_dgtl", "V_PlateCarrierSpec_rgr", "V_PlateCarrierSpec_rgr", "V_PlateCarrierL_CTRG", "V_PlateCarrierIAGL_dgtl", "V_PlateCarrier2_rgr", "V_PlateCarrierL_CTRG", "V_PlateCarrierSpec_rgr", "V_PlateCarrier3_rgr", "V_PlateCarrierSpec_rgr", "V_PlateCarrier1_blk", "V_PlateCarrierGL_rgr", "V_PlateCarrierIA2_dgtl", "V_PlateCarrierIA2_dgtl", "V_PlateCarrier1_rgr", "V_PlateCarrier2_rgr", "V_PlateCarrierIA2_dgtl", "V_PlateCarrierIAGL_dgtl", "V_PlateCarrier1_blk", "V_PlateCarrierGL_rgr", "V_PlateCarrierIA1_dgtl", "V_PlateCarrierIA2_dgtl", "V_PlateCarrierIA1_dgtl", "V_PlateCarrierIAGL_dgtl", "V_PlateCarrierGL_rgr", "V_PlateCarrier2_rgr", "V_PlateCarrier3_rgr", "V_PlateCarrier3_rgr", "V_PlateCarrierIAGL_dgtl", "V_PlateCarrier2_rgr", "V_PlateCarrierIAGL_dgtl", "V_PlateCarrierGL_rgr", "V_PlateCarrierGL_rgr", "V_PlateCarrierIA1_dgtl", "V_PlateCarrier3_rgr", "V_PlateCarrier1_rgr", "V_PlateCarrier1_rgr", "V_PlateCarrier2_rgr", "V_PlateCarrierIA1_dgtl", "V_PlateCarrier1_rgr", "V_PlateCarrier3_rgr", "V_PlateCarrierIA1_dgtl", "V_PlateCarrierIAGL_dgtl", "V_PlateCarrier2_rgr", "V_PlateCarrier1_blk", "V_PlateCarrierIA2_dgtl", "V_PlateCarrier1_rgr", "V_PlateCarrierGL_rgr", "V_PlateCarrier2_rgr", "V_PlateCarrierIA2_dgtl", "V_PlateCarrierSpec_rgr", "V_PlateCarrierIA1_dgtl", "V_PlateCarrierGL_rgr", "V_PlateCarrierGL_rgr", "V_PlateCarrierH_CTRG", "V_PlateCarrier1_blk", "V_PlateCarrier1_blk", "V_PlateCarrier1_rgr", "V_PlateCarrierSpec_rgr", "V_PlateCarrier2_rgr", "V_PlateCarrier1_blk", "V_PlateCarrier1_rgr", "V_PlateCarrier3_rgr", "V_PlateCarrier1_blk", "V_PlateCarrierIAGL_dgtl", "V_PlateCarrier2_rgr", "V_PlateCarrierGL_rgr", "V_PlateCarrier1_rgr", "V_PlateCarrierIA1_dgtl", "V_PlateCarrier1_blk", "V_PlateCarrierIA2_dgtl", "V_PlateCarrierIAGL_dgtl", "V_PlateCarrierIA2_dgtl", "V_PlateCarrierIAGL_dgtl", "V_PlateCarrier3_rgr", "V_PlateCarrier2_rgr", "V_PlateCarrierH_CTRG", "V_PlateCarrierL_CTRG", "V_PlateCarrierH_CTRG", "V_PlateCarrierIA2_dgtl", "V_PlateCarrier1_rgr", "V_PlateCarrierL_CTRG", "V_PlateCarrierL_CTRG", "V_PlateCarrierIAGL_dgtl", "V_PlateCarrierSpec_rgr", "V_PlateCarrierSpec_rgr", "V_PlateCarrier1_rgr", "V_PlateCarrierSpec_rgr", "V_PlateCarrierIA1_dgtl", "V_PlateCarrier3_rgr", "V_PlateCarrierIA1_dgtl"};

        /*
            Percental Item Spawn Chances of MilitaryHeadgear:

            Exile_Headgear_GasMask    = 3,25%
            H_MilCap_ocamo            = 3,25%
            H_MilCap_mcamo            = 3,25%
            H_MilCap_oucamo           = 3,25%
            H_MilCap_blue             = 3,25%
            H_MilCap_rucamo           = 3,25%
            H_MilCap_dgtl             = 3,25%
            H_HelmetB                 = 2,44%
            H_HelmetB_paint           = 2,44%
            H_HelmetB_light           = 2,44%
            H_HelmetB_plain_blk       = 2,44%
            H_HelmetSpecB             = 2,44%
            H_HelmetSpecB_paint1      = 2,44%
            H_HelmetSpecB_paint2      = 2,44%
            H_HelmetSpecB_blk         = 2,44%
            H_HelmetIA                = 2,44%
            H_HelmetIA_net            = 1,63%
            H_HelmetIA_camo           = 1,63%
            H_HelmetB_grass           = 1,63%
            H_HelmetB_snakeskin       = 1,63%
            H_HelmetB_desert          = 1,63%
            H_HelmetB_black           = 1,63%
            H_HelmetB_sand            = 1,63%
            H_HelmetB_light_grass     = 1,63%
            H_HelmetB_light_snakeskin = 1,63%
            H_HelmetB_light_desert    = 1,63%
            H_HelmetB_light_black     = 1,63%
            H_HelmetB_light_sand      = 1,63%
            H_HelmetCrew_B            = 0,81%
            H_HelmetCrew_O            = 0,81%
            H_HelmetCrew_I            = 0,81%
            H_PilotHelmetFighter_B    = 0,81%
            H_PilotHelmetFighter_O    = 0,81%
            H_PilotHelmetFighter_I    = 0,81%
            H_PilotHelmetHeli_B       = 0,81%
            H_PilotHelmetHeli_O       = 0,81%
            H_PilotHelmetHeli_I       = 0,81%
            H_HelmetB_camo            = 0,81%
            H_CrewHelmetHeli_B        = 0,81%
            H_CrewHelmetHeli_O        = 0,81%
            H_CrewHelmetHeli_I        = 0,81%
            H_BandMask_khk            = 1,63%
            H_BandMask_reaper         = 1,63%
            H_BandMask_demon          = 1,63%
            H_HelmetO_oucamo          = 0,81%
            H_HelmetLeaderO_oucamo    = 0,81%
            H_HelmetSpecO_ocamo       = 0,81%
            H_HelmetSpecO_blk         = 0,81%
            H_HelmetO_ocamo           = 0,81%
            H_HelmetLeaderO_ocamo     = 0,81%
            H_HelmetO_ghex_F          = 0,81%
            H_Helmet_Skate            = 1,63%
            H_HelmetB_Enh_tna_F       = 1,63%
            H_HelmetB_Light_tna_F     = 1,63%
            H_Beret_gen_F             = 1,63%
            H_HelmetB_tna_F           = 1,63%
            H_HelmetSpecO_ghex_F      = 1,63%
            H_HelmetLeaderO_ghex_F    = 1,63%
            H_HelmetCrew_O_ghex_F     = 1,63%
            H_HelmetB_TI_tna_F        = 1,63%
        */
        MilitaryHeadgear[] = {"Exile_Headgear_GasMask", "H_BandMask_khk", "H_PilotHelmetHeli_I", "H_HelmetB_light_sand", "H_MilCap_oucamo", "H_MilCap_blue", "H_HelmetB_light_grass", "H_BandMask_demon", "H_HelmetB_snakeskin", "H_MilCap_rucamo", "H_HelmetSpecB_paint2", "H_HelmetB_grass", "H_HelmetB_snakeskin", "H_Helmet_Skate", "H_HelmetB", "H_HelmetSpecO_ghex_F", "H_HelmetSpecO_ocamo", "H_PilotHelmetHeli_B", "H_HelmetIA_camo", "H_MilCap_mcamo", "H_MilCap_dgtl", "H_HelmetB_plain_blk", "H_MilCap_ocamo", "H_HelmetB_Enh_tna_F", "H_HelmetSpecB_paint2", "Exile_Headgear_GasMask", "H_HelmetB_light_black", "H_MilCap_rucamo", "H_HelmetB_Light_tna_F", "H_MilCap_dgtl", "H_HelmetSpecB", "H_HelmetIA_camo", "H_HelmetB_paint", "H_HelmetCrew_O_ghex_F", "H_MilCap_oucamo", "H_HelmetB", "H_MilCap_mcamo", "H_HelmetLeaderO_ocamo", "H_BandMask_khk", "H_HelmetB_sand", "H_MilCap_blue", "H_HelmetCrew_B", "Exile_Headgear_GasMask", "H_MilCap_ocamo", "H_PilotHelmetFighter_B", "H_MilCap_dgtl", "H_HelmetIA_net", "H_PilotHelmetFighter_O", "H_HelmetB_plain_blk", "H_HelmetO_ocamo", "H_MilCap_ocamo", "H_Helmet_Skate", "H_HelmetB_desert", "H_HelmetB_black", "H_MilCap_dgtl", "H_HelmetB_Enh_tna_F", "H_HelmetO_ghex_F", "H_MilCap_oucamo", "H_Beret_gen_F", "Exile_Headgear_GasMask", "H_HelmetB_light_sand", "H_HelmetB_light_snakeskin", "H_HelmetSpecB_paint1", "H_HelmetSpecB_blk", "H_HelmetSpecB_paint1", "H_MilCap_oucamo", "H_HelmetB_paint", "H_HelmetSpecB_paint2", "H_HelmetSpecB", "H_HelmetB_light_snakeskin", "H_HelmetB_black", "H_BandMask_reaper", "H_HelmetSpecB_blk", "H_HelmetB", "H_HelmetIA", "H_HelmetLeaderO_ghex_F", "H_HelmetB_light", "H_HelmetB_light_grass", "H_BandMask_reaper", "H_HelmetB_Light_tna_F", "H_CrewHelmetHeli_O", "H_HelmetB_desert", "H_HelmetLeaderO_oucamo", "H_CrewHelmetHeli_I", "H_BandMask_demon", "H_HelmetB_TI_tna_F", "H_HelmetIA_net", "H_HelmetSpecB", "H_MilCap_blue", "H_HelmetSpecO_blk", "H_MilCap_mcamo", "H_MilCap_rucamo", "H_HelmetB_TI_tna_F", "H_HelmetB_sand", "H_HelmetLeaderO_ghex_F", "H_MilCap_blue", "H_HelmetIA", "H_Beret_gen_F", "H_MilCap_ocamo", "H_HelmetSpecB_paint1", "H_HelmetB_grass", "H_CrewHelmetHeli_B", "H_MilCap_rucamo", "H_HelmetB_tna_F", "H_HelmetB_light_black", "H_PilotHelmetFighter_I", "H_HelmetB_plain_blk", "H_HelmetIA", "H_HelmetCrew_O_ghex_F", "H_HelmetB_light_desert", "H_HelmetO_oucamo", "H_HelmetCrew_O", "H_HelmetSpecB_blk", "H_HelmetB_paint", "H_PilotHelmetHeli_O", "H_HelmetB_tna_F", "H_HelmetSpecO_ghex_F", "H_HelmetB_light", "H_HelmetB_light", "H_HelmetB_camo", "H_HelmetCrew_I", "H_MilCap_mcamo", "H_HelmetB_light_desert"};

        /*
            Percental Item Spawn Chances of Ghillies:

            U_B_GhillieSuit = 33,33%
            U_O_GhillieSuit = 33,33%
            U_I_GhillieSuit = 33,33%
        */
        Ghillies[] = {"U_I_GhillieSuit", "U_B_GhillieSuit", "U_O_GhillieSuit"};

        /*
            Percental Item Spawn Chances of DLCGhillies:

            U_B_FullGhillie_ard     = 2,94%
            U_B_FullGhillie_lsh     = 2,94%
            U_B_FullGhillie_sard    = 2,94%
            U_O_FullGhillie_ard     = 2,94%
            U_O_FullGhillie_lsh     = 2,94%
            U_O_FullGhillie_sard    = 2,94%
            U_I_FullGhillie_ard     = 2,94%
            U_I_FullGhillie_lsh     = 2,94%
            U_I_FullGhillie_sard    = 2,94%
            U_B_T_Sniper_F          = 14,71%
            U_B_T_Soldier_F         = 14,71%
            U_B_T_FullGhillie_tna_F = 14,71%
            U_O_T_Sniper_F          = 14,71%
            U_O_T_FullGhillie_tna_F = 14,71%
        */
        DLCGhillies[] = {"U_O_FullGhillie_lsh", "U_B_T_Soldier_F", "U_O_T_FullGhillie_tna_F", "U_B_T_Sniper_F", "U_O_T_Sniper_F", "U_B_T_Sniper_F", "U_O_T_FullGhillie_tna_F", "U_B_T_FullGhillie_tna_F", "U_B_T_FullGhillie_tna_F", "U_B_T_FullGhillie_tna_F", "U_O_T_Sniper_F", "U_B_T_FullGhillie_tna_F", "U_B_FullGhillie_ard", "U_I_FullGhillie_ard", "U_O_T_Sniper_F", "U_O_FullGhillie_sard", "U_O_T_FullGhillie_tna_F", "U_B_T_Sniper_F", "U_O_T_Sniper_F", "U_O_T_FullGhillie_tna_F", "U_B_FullGhillie_lsh", "U_O_FullGhillie_ard", "U_B_T_Sniper_F", "U_B_T_FullGhillie_tna_F", "U_B_T_Soldier_F", "U_B_T_Soldier_F", "U_B_T_Soldier_F", "U_I_FullGhillie_lsh", "U_B_FullGhillie_sard", "U_O_T_Sniper_F", "U_I_FullGhillie_sard", "U_O_T_FullGhillie_tna_F", "U_B_T_Soldier_F", "U_B_T_Sniper_F"};

        /*
            Percental Item Spawn Chances of DLCVests:

            V_PlateCarrierGL_blk         = 4,76%
            V_PlateCarrierGL_mtp         = 4,76%
            V_PlateCarrierGL_rgr         = 4,76%
            V_PlateCarrierIAGL_dgtl      = 4,76%
            V_PlateCarrierIAGL_oli       = 4,76%
            V_PlateCarrierSpec_blk       = 4,76%
            V_PlateCarrierSpec_mtp       = 4,76%
            V_PlateCarrierSpec_rgr       = 4,76%
            V_TacChestrig_grn_F          = 4,76%
            V_TacChestrig_oli_F          = 4,76%
            V_TacChestrig_cbr_F          = 4,76%
            V_PlateCarrier1_tna_F        = 4,76%
            V_PlateCarrier2_tna_F        = 4,76%
            V_PlateCarrierSpec_tna_F     = 4,76%
            V_PlateCarrierGL_tna_F       = 4,76%
            V_HarnessO_ghex_F            = 4,76%
            V_HarnessOGL_ghex_F          = 4,76%
            V_BandollierB_ghex_F         = 4,76%
            V_TacVest_gen_F              = 4,76%
            V_PlateCarrier1_rgr_noflag_F = 4,76%
            V_PlateCarrier2_rgr_noflag_F = 4,76%
        */
        DLCVests[] = {"V_TacChestrig_cbr_F", "V_TacChestrig_oli_F", "V_HarnessOGL_ghex_F", "V_TacVest_gen_F", "V_PlateCarrierGL_blk", "V_PlateCarrierSpec_mtp", "V_HarnessO_ghex_F", "V_PlateCarrier1_tna_F", "V_PlateCarrierGL_mtp", "V_PlateCarrierSpec_rgr", "V_BandollierB_ghex_F", "V_PlateCarrierIAGL_dgtl", "V_PlateCarrierIAGL_oli", "V_PlateCarrier2_tna_F", "V_PlateCarrierSpec_blk", "V_TacChestrig_grn_F", "V_PlateCarrierSpec_tna_F", "V_PlateCarrierGL_tna_F", "V_PlateCarrier1_rgr_noflag_F", "V_PlateCarrierGL_rgr", "V_PlateCarrier2_rgr_noflag_F"};

        /*
            Percental Item Spawn Chances of Rebreathers:

            V_RebreatherB  = 33,33%
            V_RebreatherIR = 33,33%
            V_RebreatherIA = 33,33%
        */
        Rebreathers[] = {"V_RebreatherIA", "V_RebreatherIR", "V_RebreatherB"};

        /*
            Percental Item Spawn Chances of MedicalItems:

            Exile_Item_InstaDoc      = 7,58%
            FirstAidKit              = 15,15%
            Exile_Item_Bandage       = 45,45%
            Exile_Item_Vishpirin     = 15,15%
            Exile_Item_Heatpack      = 15,15%
            Exile_Item_Defibrillator = 1,52%
        */
        MedicalItems[] = {"Exile_Item_Vishpirin", "Exile_Item_Bandage", "Exile_Item_Bandage", "Exile_Item_Bandage", "Exile_Item_Bandage", "Exile_Item_Bandage", "Exile_Item_InstaDoc", "Exile_Item_InstaDoc", "Exile_Item_Vishpirin", "Exile_Item_Vishpirin", "FirstAidKit", "Exile_Item_Heatpack", "Exile_Item_Vishpirin", "Exile_Item_Bandage", "FirstAidKit", "FirstAidKit", "Exile_Item_InstaDoc", "Exile_Item_Defibrillator", "Exile_Item_Bandage", "Exile_Item_Bandage", "Exile_Item_Heatpack", "FirstAidKit", "Exile_Item_Bandage", "Exile_Item_InstaDoc", "Exile_Item_Bandage", "Exile_Item_Bandage", "Exile_Item_Bandage", "Exile_Item_Bandage", "Exile_Item_Heatpack", "Exile_Item_Heatpack", "Exile_Item_Bandage", "Exile_Item_Vishpirin", "Exile_Item_Bandage", "Exile_Item_Bandage", "Exile_Item_Heatpack", "Exile_Item_Heatpack", "Exile_Item_Bandage", "Exile_Item_Vishpirin", "FirstAidKit", "FirstAidKit", "Exile_Item_Bandage", "Exile_Item_Bandage", "Exile_Item_Bandage", "Exile_Item_Bandage", "Exile_Item_Bandage", "Exile_Item_Heatpack", "Exile_Item_Vishpirin", "Exile_Item_Heatpack", "FirstAidKit", "Exile_Item_Vishpirin", "Exile_Item_InstaDoc", "Exile_Item_Heatpack", "Exile_Item_Vishpirin", "FirstAidKit", "Exile_Item_Bandage", "Exile_Item_Bandage", "Exile_Item_Bandage", "FirstAidKit", "Exile_Item_Bandage", "Exile_Item_Bandage", "Exile_Item_Bandage", "Exile_Item_Heatpack", "FirstAidKit", "Exile_Item_Vishpirin", "Exile_Item_Bandage", "Exile_Item_Bandage"};

        /*
            Percental Item Spawn Chances of IndustrialItems:

            Exile_Item_ThermalScannerPro    = 0,29%
            Exile_Item_Knife                = 0,58%
            Exile_Item_Cement               = 2,05%
            Exile_Item_FloodLightKit        = 0,88%
            Exile_Item_PortableGeneratorKit = 0,88%
            Exile_Item_CamoTentKit          = 1,17%
            Exile_Item_MetalBoard           = 1,17%
            Exile_Item_Sand                 = 4,39%
            Exile_Item_Grinder              = 1,46%
            Exile_Item_MetalScrews          = 1,46%
            Exile_Melee_SledgeHammer        = 2,92%
            Exile_Item_ExtensionCord        = 2,34%
            Exile_Item_LightBulb            = 2,63%
            Exile_Item_WaterCanisterEmpty   = 2,92%
            Exile_Melee_Shovel              = 2,92%
            Exile_Item_Shovel               = 2,92%
            Exile_Item_JunkMetal            = 3,22%
            Exile_Item_Handsaw              = 3,80%
            Exile_Item_Pliers               = 3,80%
            Exile_Item_ScrewDriver          = 3,80%
            Exile_Melee_Axe                 = 6,43%
            Exile_Item_MetalWire            = 1,46%
            Exile_Item_MetalPole            = 1,46%
            Exile_Item_DuctTape             = 4,39%
            Exile_Item_FuelCanisterFull     = 5,85%
            Exile_Item_FuelCanisterEmpty    = 8,77%
            Exile_Item_CordlessScrewdriver  = 1,75%
            Exile_Item_OilCanister          = 2,92%
            Exile_Item_Hammer               = 2,92%
            Exile_Item_Carwheel             = 5,85%
            Exile_Item_Wrench               = 7,31%
            Exile_Item_Foolbox              = 1,17%
            Exile_Item_ZipTie               = 2,92%
            Exile_Item_Rope                 = 1,17%
        */
        IndustrialItems[] = {"Exile_Item_Sand", "Exile_Item_FuelCanisterFull", "Exile_Item_ZipTie", "Exile_Item_Shovel", "Exile_Item_LightBulb", "Exile_Item_Sand", "Exile_Item_MetalWire", "Exile_Item_FuelCanisterEmpty", "Exile_Item_WaterCanisterEmpty", "Exile_Item_Sand", "Exile_Melee_Axe", "Exile_Item_Carwheel", "Exile_Item_Shovel", "Exile_Item_FuelCanisterEmpty", "Exile_Item_DuctTape", "Exile_Item_MetalWire", "Exile_Item_FuelCanisterEmpty", "Exile_Item_Hammer", "Exile_Melee_SledgeHammer", "Exile_Item_Handsaw", "Exile_Item_DuctTape", "Exile_Item_WaterCanisterEmpty", "Exile_Item_Carwheel", "Exile_Item_Wrench", "Exile_Item_DuctTape", "Exile_Item_Shovel", "Exile_Item_JunkMetal", "Exile_Item_FloodLightKit", "Exile_Item_Cement", "Exile_Item_Pliers", "Exile_Item_Cement", "Exile_Item_FuelCanisterFull", "Exile_Item_Rope", "Exile_Item_Carwheel", "Exile_Item_JunkMetal", "Exile_Item_CamoTentKit", "Exile_Item_Handsaw", "Exile_Item_Carwheel", "Exile_Item_DuctTape", "Exile_Item_OilCanister", "Exile_Item_Hammer", "Exile_Item_Pliers", "Exile_Item_CamoTentKit", "Exile_Item_OilCanister", "Exile_Melee_Axe", "Exile_Item_ZipTie", "Exile_Item_MetalScrews", "Exile_Melee_Axe", "Exile_Item_OilCanister", "Exile_Item_Wrench", "Exile_Item_WaterCanisterEmpty", "Exile_Item_Handsaw", "Exile_Item_FuelCanisterEmpty", "Exile_Item_JunkMetal", "Exile_Item_PortableGeneratorKit", "Exile_Item_Pliers", "Exile_Item_LightBulb", "Exile_Item_Shovel", "Exile_Item_Wrench", "Exile_Item_FuelCanisterFull", "Exile_Item_ExtensionCord", "Exile_Item_Pliers", "Exile_Melee_Axe", "Exile_Item_FuelCanisterFull", "Exile_Item_FuelCanisterEmpty", "Exile_Item_LightBulb", "Exile_Item_FuelCanisterEmpty", "Exile_Item_LightBulb", "Exile_Item_Handsaw", "Exile_Melee_Axe", "Exile_Item_OilCanister", "Exile_Item_FloodLightKit", "Exile_Item_OilCanister", "Exile_Item_DuctTape", "Exile_Item_Grinder", "Exile_Melee_Axe", "Exile_Item_FuelCanisterEmpty", "Exile_Item_FuelCanisterEmpty", "Exile_Item_JunkMetal", "Exile_Item_Wrench", "Exile_Item_FuelCanisterFull", "Exile_Item_Hammer", "Exile_Item_Wrench", "Exile_Melee_Axe", "Exile_Item_Sand", "Exile_Item_ScrewDriver", "Exile_Melee_SledgeHammer", "Exile_Item_Wrench", "Exile_Item_FuelCanisterEmpty", "Exile_Item_Pliers", "Exile_Item_ExtensionCord", "Exile_Item_WaterCanisterEmpty", "Exile_Item_JunkMetal", "Exile_Item_Carwheel", "Exile_Item_Cement", "Exile_Item_DuctTape", "Exile_Item_FuelCanisterEmpty", "Exile_Item_FuelCanisterEmpty", "Exile_Item_Wrench", "Exile_Item_ThermalScannerPro", "Exile_Item_Carwheel", "Exile_Item_Foolbox", "Exile_Item_MetalPole", "Exile_Item_Carwheel", "Exile_Item_FuelCanisterEmpty", "Exile_Item_PortableGeneratorKit", "Exile_Item_Hammer", "Exile_Item_Carwheel", "Exile_Item_ZipTie", "Exile_Item_Pliers", "Exile_Item_Pliers", "Exile_Item_WaterCanisterEmpty", "Exile_Item_Pliers", "Exile_Item_Handsaw", "Exile_Item_Pliers", "Exile_Item_Pliers", "Exile_Melee_Shovel", "Exile_Item_Carwheel", "Exile_Item_Wrench", "Exile_Item_DuctTape", "Exile_Item_ScrewDriver", "Exile_Item_JunkMetal", "Exile_Melee_Shovel", "Exile_Item_LightBulb", "Exile_Melee_Axe", "Exile_Item_Foolbox", "Exile_Item_Grinder", "Exile_Item_Wrench", "Exile_Item_FuelCanisterEmpty", "Exile_Item_ScrewDriver", "Exile_Item_FuelCanisterFull", "Exile_Item_Sand", "Exile_Melee_Axe", "Exile_Item_MetalPole", "Exile_Item_FuelCanisterFull", "Exile_Item_CamoTentKit", "Exile_Item_Carwheel", "Exile_Item_Wrench", "Exile_Item_FuelCanisterEmpty", "Exile_Item_Cement", "Exile_Item_Wrench", "Exile_Melee_SledgeHammer", "Exile_Item_Pliers", "Exile_Item_FuelCanisterFull", "Exile_Melee_Shovel", "Exile_Item_FuelCanisterEmpty", "Exile_Item_Shovel", "Exile_Item_FuelCanisterFull", "Exile_Item_ScrewDriver", "Exile_Item_Cement", "Exile_Item_DuctTape", "Exile_Melee_Axe", "Exile_Item_DuctTape", "Exile_Item_MetalBoard", "Exile_Item_WaterCanisterEmpty", "Exile_Item_DuctTape", "Exile_Item_Shovel", "Exile_Item_Shovel", "Exile_Item_Grinder", "Exile_Item_FuelCanisterEmpty", "Exile_Item_Sand", "Exile_Melee_Shovel", "Exile_Item_Wrench", "Exile_Item_Sand", "Exile_Item_Wrench", "Exile_Item_Handsaw", "Exile_Item_ZipTie", "Exile_Item_Wrench", "Exile_Item_FuelCanisterFull", "Exile_Item_MetalPole", "Exile_Item_MetalPole", "Exile_Item_Wrench", "Exile_Item_Carwheel", "Exile_Item_Hammer", "Exile_Item_ZipTie", "Exile_Melee_SledgeHammer", "Exile_Item_Sand", "Exile_Item_LightBulb", "Exile_Item_OilCanister", "Exile_Item_Carwheel", "Exile_Item_Shovel", "Exile_Item_Shovel", "Exile_Item_FuelCanisterFull", "Exile_Item_JunkMetal", "Exile_Item_MetalWire", "Exile_Item_FuelCanisterEmpty", "Exile_Item_MetalWire", "Exile_Item_CordlessScrewdriver", "Exile_Item_FuelCanisterEmpty", "Exile_Item_Wrench", "Exile_Melee_SledgeHammer", "Exile_Item_WaterCanisterEmpty", "Exile_Item_ZipTie", "Exile_Melee_Shovel", "Exile_Item_FuelCanisterFull", "Exile_Item_Sand", "Exile_Item_Handsaw", "Exile_Item_MetalBoard", "Exile_Melee_Axe", "Exile_Melee_Axe", "Exile_Melee_Axe", "Exile_Item_Rope", "Exile_Item_FuelCanisterEmpty", "Exile_Item_Hammer", "Exile_Item_Pliers", "Exile_Item_Handsaw", "Exile_Item_MetalScrews", "Exile_Item_FuelCanisterEmpty", "Exile_Item_ScrewDriver", "Exile_Item_Cement", "Exile_Item_Handsaw", "Exile_Item_FuelCanisterFull", "Exile_Item_FloodLightKit", "Exile_Item_ScrewDriver", "Exile_Item_Wrench", "Exile_Item_Carwheel", "Exile_Item_FuelCanisterEmpty", "Exile_Item_FuelCanisterEmpty", "Exile_Item_ExtensionCord", "Exile_Item_ExtensionCord", "Exile_Item_Handsaw", "Exile_Item_Wrench", "Exile_Item_Hammer", "Exile_Item_ScrewDriver", "Exile_Item_Wrench", "Exile_Item_Rope", "Exile_Item_Carwheel", "Exile_Item_Carwheel", "Exile_Item_DuctTape", "Exile_Item_ScrewDriver", "Exile_Item_LightBulb", "Exile_Item_MetalWire", "Exile_Melee_Shovel", "Exile_Item_Rope", "Exile_Item_WaterCanisterEmpty", "Exile_Melee_Axe", "Exile_Item_Cement", "Exile_Melee_Axe", "Exile_Item_DuctTape", "Exile_Item_CordlessScrewdriver", "Exile_Item_CordlessScrewdriver", "Exile_Item_Handsaw", "Exile_Item_Foolbox", "Exile_Item_ZipTie", "Exile_Item_OilCanister", "Exile_Item_ZipTie", "Exile_Item_Hammer", "Exile_Item_WaterCanisterEmpty", "Exile_Item_ZipTie", "Exile_Item_Grinder", "Exile_Item_FuelCanisterFull", "Exile_Item_FuelCanisterEmpty", "Exile_Item_FuelCanisterEmpty", "Exile_Melee_SledgeHammer", "Exile_Item_CordlessScrewdriver", "Exile_Item_ZipTie", "Exile_Item_CordlessScrewdriver", "Exile_Item_JunkMetal", "Exile_Item_OilCanister", "Exile_Item_Handsaw", "Exile_Item_FuelCanisterFull", "Exile_Item_FuelCanisterEmpty", "Exile_Item_Sand", "Exile_Item_Carwheel", "Exile_Item_DuctTape", "Exile_Melee_Axe", "Exile_Melee_Shovel", "Exile_Item_FuelCanisterFull", "Exile_Item_OilCanister", "Exile_Item_Sand", "Exile_Item_MetalPole", "Exile_Melee_Axe", "Exile_Melee_SledgeHammer", "Exile_Item_MetalScrews", "Exile_Item_ScrewDriver", "Exile_Item_ScrewDriver", "Exile_Item_FuelCanisterEmpty", "Exile_Item_ExtensionCord", "Exile_Item_Sand", "Exile_Item_DuctTape", "Exile_Item_Carwheel", "Exile_Item_FuelCanisterFull", "Exile_Item_JunkMetal", "Exile_Item_Hammer", "Exile_Item_DuctTape", "Exile_Item_PortableGeneratorKit", "Exile_Item_JunkMetal", "Exile_Item_FuelCanisterFull", "Exile_Item_Carwheel", "Exile_Item_Shovel", "Exile_Item_FuelCanisterEmpty", "Exile_Item_FuelCanisterFull", "Exile_Item_Wrench", "Exile_Item_Wrench", "Exile_Item_Handsaw", "Exile_Item_ExtensionCord", "Exile_Item_MetalBoard", "Exile_Item_MetalBoard", "Exile_Item_Carwheel", "Exile_Item_Grinder", "Exile_Item_Wrench", "Exile_Item_Wrench", "Exile_Item_Wrench", "Exile_Item_JunkMetal", "Exile_Item_MetalScrews", "Exile_Melee_Axe", "Exile_Item_Knife", "Exile_Melee_Shovel", "Exile_Item_Carwheel", "Exile_Item_Wrench", "Exile_Item_ScrewDriver", "Exile_Item_OilCanister", "Exile_Item_MetalScrews", "Exile_Item_Knife", "Exile_Item_ScrewDriver", "Exile_Item_LightBulb", "Exile_Item_Sand", "Exile_Item_ExtensionCord", "Exile_Item_Sand", "Exile_Item_FuelCanisterFull", "Exile_Item_FuelCanisterEmpty", "Exile_Item_Pliers", "Exile_Item_LightBulb", "Exile_Item_CamoTentKit", "Exile_Melee_Axe", "Exile_Item_Hammer", "Exile_Melee_SledgeHammer", "Exile_Item_ExtensionCord", "Exile_Item_ScrewDriver", "Exile_Melee_Axe", "Exile_Melee_Axe", "Exile_Melee_Shovel", "Exile_Item_Sand", "Exile_Melee_Shovel", "Exile_Item_FuelCanisterEmpty", "Exile_Item_WaterCanisterEmpty", "Exile_Item_Foolbox", "Exile_Melee_Axe", "Exile_Melee_SledgeHammer", "Exile_Item_CordlessScrewdriver", "Exile_Item_FuelCanisterEmpty", "Exile_Melee_SledgeHammer"};
    };
};

 

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13 minutes ago, Quixy said:

Hi,

Ich habe den Loottable wie immer angepasst, doch momentan ist der Wurm drin,weil immer noch Items Spawnen die nicht spawnen sollen : z.B. die Exile_item_Magazine01  usw.

wie ist das Möglich? Hier der Loottable!  ist der irgendwie verbugt?

 

hi, dein problem ist die class bei dir sieht das so aus [ class CfgExileLoot ] richtig wäre aber [ class CfgExileLootServer ].

lade dir den aktuellen loot table compiler runter.

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Alles schon versucht ! hilft alles nicht, Ob jetzt Items ausklammern oder löschen ! Datei auch auch auf server gelöscht statt überschrieben !  brachte alles nichts.  echt seltsam das ganze, bisher gabs da nie ein prob.

 

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14 minutes ago, Quixy said:

Alles schon versucht ! hilft alles nicht, Ob jetzt Items ausklammern oder löschen ! Datei auch auch auf server gelöscht statt überschrieben !  brachte alles nichts.  echt seltsam das ganze, bisher gabs da nie ein prob.

 

Mit dem loot spawn in Exile gibt es keine probleme. Irgendwas machst du falsch.. Ich habe die neuen DLC items bei mir im loot table hinzugefügt und es funktioniert alles so wie es soll.

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was soll falsch sein? in der Exile_Server_Config sind die Items nicht aufgelistet, trotzdem spawnen sie ! da kann ich nix falsch machen !!!!!!

Bisher hat das auch alles geklappt ! war nie ein Prob. Einzigste was ich mir Vorstellen kann ist das es nicht mit ExileReborn kompatible ist, Warum auch immer Items Spawnen die nicht im Loottable aufgelistet sind. 

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13 minutes ago, Quixy said:

was soll falsch sein? in der Exile_Server_Config sind die Items nicht aufgelistet, trotzdem spawnen sie ! da kann ich nix falsch machen !!!!!!

Bisher hat das auch alles geklappt ! war nie ein Prob. Einzigste was ich mir Vorstellen kann ist das es nicht mit ExileReborn kompatible ist, Warum auch immer Items Spawnen die nicht im Loottable aufgelistet sind. 

doch das geht sieht man ja an deinem klassen namen vom loot table.

falsch: class CfgExileLoot

richtig: class CfgExileLootServer

an reborn kann es nicht liegen habe ich auch bei mir drauf..

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hab alles noch mal neu gemacht , ist alles so wie es soll , trotzdem macht er es nicht

LootItemGroups.h:

Spoiler

/*
    ________   _______ _      ______    __  __  ____  _____  
    |  ____\ \ / /_   _| |    |  ____|  |  \/  |/ __ \|  __ \ 
    | |__   \ V /  | | | |    | |__     | \  / | |  | | |  | |
    |  __|   > <   | | | |    |  __|    | |\/| | |  | | |  | |
    | |____ / . \ _| |_| |____| |____   | |  | | |__| | |__| |
    |______/_/ \_\_____|______|______|  |_|  |_|\____/|_____/ 
                                                          
      ^ Leet ASCII art. For documentation, refer to:

     http://www.exilemod.com/wiki/developer-toolbox/loot-table-compiler/
*/
    
///////////////////////////////////////////////////////////////////////////////
// Food & Drinks
///////////////////////////////////////////////////////////////////////////////

> Food
3, Exile_Item_CookingPot
5, Exile_Item_CanOpener
5, Exile_Item_Matches
3, Exile_Item_EMRE                        // 75% Hunger
6, Exile_Item_GloriousKnakworst            // 60% Hunger
7, Exile_Item_Surstromming                // 55% Hunger
7, Exile_Item_SausageGravy                // 50% Hunger
7, Exile_Item_ChristmasTinner            // 40% Hunger
7, Exile_Item_MacasCheese                // 40% Hunger
7, Exile_Item_BBQSandwich                // 40% Hunger
7, Exile_Item_CatFood                    // 40% Hunger
7, Exile_Item_Dogfood                    // 30% Hunger
7, Exile_Item_BeefParts                    // 30% Hunger
7, Exile_Item_Cheathas                    // 30% Hunger
7, Exile_Item_DsNuts                    // 30% Hunger
7, Exile_Item_Noodles                    // 25% Hunger
8, Exile_Item_CockONut                    // 20% Hunger
8, Exile_Item_SeedAstics                // 20% Hunger
9, Exile_Item_Raisins                    // 15% Hunger
9, Exile_Item_Moobar                    // 10% Hunger
11, Exile_Item_InstantCoffee            //  5% Hunger

> Drinks
1, Exile_Item_Beer                            // +75% Thirst
1, Exile_Item_EnergyDrink                    // +75% Thirst
1, Exile_Item_PlasticBottleFreshWater        // +80% Thirst
1, Exile_Item_PowerDrink                    // +95% Thirst
2, Exile_Item_MountainDupe                    // +50% Thirst, spawns always twice!    
3, Exile_Item_ChocolateMilk                    // +35% Thirst
5, Exile_Item_PlasticBottleDirtyWater        // +10% Thirst

///////////////////////////////////////////////////////////////////////////////
// Weapons & Attachments
///////////////////////////////////////////////////////////////////////////////

> Pistols
1, Exile_Weapon_Colt1911       // Colt 1911
1, Exile_Weapon_Makarov        // Makarov
1, Exile_Weapon_Taurus        // Taurus
1, Exile_Weapon_TaurusGold    // Taurus (Gold)
1, hgun_P07_khk_F            // P07 9 mm (Khaki)
1, hgun_Pistol_01_F            // PM 9 mm
1, hgun_Pistol_heavy_01_F    // 4-five .45
1, hgun_Pistol_heavy_02_F    // Zubr .45
1, hgun_Pistol_Signal_F        // Starter Pistol
2, hgun_ACPC2_F                // ACP-C2 .45
2, hgun_P07_F                // P07 9 mm
2, hgun_Rook40_F            // Rook-40 9 mm
2, Exile_Weapon_SA61        // SA61

> PistolAmmo
1, 6Rnd_GreenSignal_F                    // Starter Pistol
1, 6Rnd_RedSignal_F                        // Starter Pistol 
1, 16Rnd_9x21_Mag                        // PDW2000, P07, ROOK-40
2, 6Rnd_45ACP_Cylinder                    // Zubr
4, 10Rnd_9x21_Mag                        // PM 9 mm
4, 11Rnd_45ACP_Mag                        // 4-five
4, 30Rnd_9x21_Mag                        // Sting, PDW2000, P07, ROOK-40
4, 9Rnd_45ACP_Mag                        // ACP-C2
4, Exile_Magazine_6Rnd_45ACP            // Taurus
4, Exile_Magazine_7Rnd_45ACP            // Colt 1911
4, Exile_Magazine_8Rnd_9x18                // Makarov
4, Exile_Magazine_10Rnd_765x17_SA61        // SA61
4, Exile_Magazine_20Rnd_765x17_SA61        // SA61

> PistolAttachments
1, optic_MRD
1, optic_Yorris        // No one needs this crap
2, muzzle_snds_acp
2, muzzle_snds_L

> Shotguns
1, Exile_Weapon_M1014    //M1014

> ShotgunAmmo
1, Exile_Magazine_8Rnd_74Slug        //M1014

> SMG
1, SMG_01_F        // Vermin SMG .45 ACP
1, SMG_02_F        // Sting 9 mm
1, SMG_05_F        // Protector 9mm
1, hgun_PDW2000_F    // PDW2000 9 mm

> SMGAmmo
1, 30Rnd_45ACP_Mag_SMG_01                    // Vermin SMG
1, 30Rnd_45ACP_Mag_SMG_01_Tracer_Green        // Vermin SMG
1, 30Rnd_9x21_Mag_SMG_02                    // Sting, Protector
1, 30Rnd_9x21_Mag_SMG_02_Tracer_Red        // Sting, Protector
1, 30Rnd_9x21_Mag_SMG_02_Tracer_Yellow     // Sting, Protector
1, 30Rnd_9x21_Mag_SMG_02_Tracer_Green      // Sting, Protector

> SMGAttachments
1, optic_Holosight_smg
1, optic_Holosight_smg_blk_F
1, optic_ACO_grn_smg
1, optic_Aco_smg
1, optic_ACO_grn
1, optic_Aco

> Rifles
1, arifle_Katiba_GL_F        // Katiba GL 6.5 mm
1, arifle_Mk20_GL_F            // Mk20 EGLM 5.56 mm
1, arifle_MX_GL_Black_F        // MX 3GL 6.5 mm (Black)
1, arifle_MX_GL_F            // MX 3GL 6.5 mm
1, arifle_MXM_F                // MXM 6.5 mm
1, arifle_TRG21_GL_F        // TRG-21 EGLM 5.56 mm
1, Exile_Weapon_AK107_GL    
1, Exile_Weapon_AK74_GL
2, arifle_AK12_GL_F             // AK-12 GL 7.62 mm
2, arifle_AKM_F                 // AKM 7.62 mm
2, arifle_AKM_FL_F              // AKM 7.62 mm
2, arifle_AKS_F                 // AKS
2, arifle_ARX_blk_F             // Type 115 6.5 mm (Black)
2, arifle_ARX_ghex_F            // Type 115 6.5 mm (Green Hex)
2, arifle_ARX_hex_F             // Type 115 6.5 mm (Hex)
2, arifle_CTAR_blk_F            // CAR-95 5.8 mm (Black)
2, arifle_CTAR_ghex_F            // CAR-95 5.8 mm (Green Hex)
2, arifle_CTAR_GL_blk_F         // CAR-95 GL 5.8 mm (Black)
2, arifle_CTAR_hex_F            // CAR-95 5.8 mm (Hex)
2, arifle_CTARS_blk_F           // CAR-95-1 5.8mm (Black)
2, arifle_CTARS_ghex_F            // CAR-95-1 5.8mm (Green Hex)
2, arifle_CTARS_hex_F            // CAR-95-1 5.8mm (Hex)
2, arifle_Katiba_F            // Katiba 6.5 mm
2, arifle_Mk20_F            // Mk20 5.56 mm
2, arifle_Mk20C_F            // Mk20C 5.56 mm
2, arifle_MX_Black_F        // MX 6.5 mm (Black)
2, arifle_MX_F                // MX 6.5 mm
2, arifle_MXC_Black_F        // MXC 6.5 mm (Black)
2, arifle_MXC_F                // MXC 6.5 mm
2, arifle_MXM_Black_F        // MXM 6.5 mm (Black)
2, arifle_SDAR_F            // SDAR 5.56 mm
2, arifle_SPAR_01_blk_F         // SPAR-16 5.56 mm (Black)
2, arifle_SPAR_01_GL_blk_F      // SPAR-16 GL 5.56 mm (Black)
2, arifle_SPAR_01_GL_khk_F      // SPAR-16 GL 5.56 mm (Khaki)
2, arifle_SPAR_01_GL_snd_F      // SPAR-16 GL 5.56 mm (Sand)
2, arifle_SPAR_01_khk_F         // SPAR-16 5.56 mm (Khaki)
2, arifle_SPAR_01_snd_F         // SPAR-16 5.56 mm (Sand)
2, arifle_SPAR_02_blk_F         // SPAR-16S 5.56 mm (Black)
2, arifle_SPAR_02_khk_F         // SPAR-16S 5.56 mm (Khaki)
2, arifle_SPAR_02_snd_F         // SPAR-16S 5.56 mm (Sand)
2, arifle_SPAR_03_blk_F         // SPAR-17 7.62 mm (Black)
2, arifle_SPAR_03_khk_F         // SPAR-17 7.62 mm (Khaki)
2, arifle_SPAR_03_snd_F         // SPAR-17 7.62 mm (Sand)
2, arifle_TRG20_F            // TRG-20 5.56 mm
2, arifle_TRG21_F            // TRG-21 5.56 mm
2, Exile_Weapon_AK107    
2, Exile_Weapon_AK74
2, Exile_Weapon_DMR        
3, arifle_MXM_khk_F              // MXM 6.5 mm (Khaki)
3, Exile_Weapon_AK47                
3, Exile_Weapon_AKS_Gold    
3, Exile_Weapon_SVD
3, Exile_Weapon_SVDCamo
3, Exile_Weapon_VSSVintorez
3, arifle_MX_GL_khk_F            // MX 3GL 6.5 mm (Khaki)
3, arifle_AK12_F                  // AK-12 7.62 mm
3, Exile_Weapon_CZ550
3, arifle_MX_khk_F               // MX 6.5 mm (Khaki)
3, arifle_MXC_khk_F              // MXC 6.5 mm (Khaki)
3, Exile_Weapon_M4                // M4
3, Exile_Weapon_M16A4            // M16A4
3, Exile_Weapon_M16A2            // M16A2
10, Exile_Weapon_LeeEnfield

> RifleAmmo
2, 20Rnd_556x45_UW_mag                        // SDAR
2, 30Rnd_556x45_Stanag                        // TRG-20, TRG-21/EGLM, Mk20/C/EGLM, SDAR, SPAR-16
2, 30Rnd_556x45_Stanag_green                // TRG-20, TRG-21/EGLM, Mk20/C/EGLM, SDAR, SPAR-16
2, 30Rnd_556x45_Stanag_red                    // TRG-20, TRG-21/EGLM, Mk20/C/EGLM, SDAR, SPAR-16
2, 30Rnd_556x45_Stanag_Tracer_Green            // TRG-20, TRG-21/EGLM, Mk20/C/EGLM, SDAR, SPAR-16
2, 30Rnd_556x45_Stanag_Tracer_Red            // TRG-20, TRG-21/EGLM, Mk20/C/EGLM, SDAR, SPAR-16
2, 30Rnd_556x45_Stanag_Tracer_Yellow        // TRG-20, TRG-21/EGLM, Mk20/C/EGLM, SDAR, SPAR-16
2, 30Rnd_65x39_caseless_green                // Katiba, Type 115
2, 30Rnd_65x39_caseless_green_mag_Tracer    // Katiba, Type 115
2, 30Rnd_65x39_caseless_mag                    // MX/C/M/SW/3GL
2, 30Rnd_65x39_caseless_mag_Tracer            // MX/C/M/SW/3GL
10, Exile_Magazine_10Rnd_303                // Lee-Enfield
2, Exile_Magazine_30Rnd_762x39_AK            // AK
2, Exile_Magazine_30Rnd_545x39_AK            // AK
2, Exile_Magazine_30Rnd_545x39_AK_Green        // AK
2, Exile_Magazine_30Rnd_545x39_AK_Red        // AK
2, Exile_Magazine_30Rnd_545x39_AK_White        // AK
2, Exile_Magazine_30Rnd_545x39_AK_Yellow    // AK
1, Exile_Magazine_20Rnd_762x51_DMR            // DMR
1, Exile_Magazine_20Rnd_762x51_DMR_Yellow    // DMR
1, Exile_Magazine_20Rnd_762x51_DMR_Red        // DMR
1, Exile_Magazine_20Rnd_762x51_DMR_Green    // DMR
1, Exile_Magazine_20Rnd_762x51_DMR_White    // DMR
2, Exile_Magazine_5Rnd_22LR                    // CZ550
2, Exile_Magazine_10Rnd_762x54                // SVD
2, Exile_Magazine_10Rnd_9x39                // VSS
2, Exile_Magazine_20Rnd_9x39                // VSS
2, 30Rnd_762x39_Mag_F                        // AK-12, AKM
2, 30Rnd_762x39_Mag_Green_F                 // AK-12, AKM
2, 30Rnd_762x39_Mag_Tracer_F                // AK-12, AKM
2, 30Rnd_762x39_Mag_Tracer_Green_F          // AK-12, AKM
2, 30Rnd_762x39_AK47_M                        // AKS
2, 30Rnd_545x39_Mag_F                        // AKS
2, 30Rnd_545x39_Mag_Green_F                    // AKS
2, 30Rnd_545x39_Mag_Tracer_F                // AKS
2, 30Rnd_545x39_Mag_Tracer_Green_F            // AKS
2, 10Rnd_50BW_Mag_F                            // Type 115
2, 30Rnd_580x42_Mag_F                        // CAR-95
2, 30Rnd_580x42_Mag_Tracer_F                // CAR-95
2, 100Rnd_580x42_Mag_F                        // CAR-95-1
2, 100Rnd_580x42_Mag_Tracer_F                // CAR-95-1
2, 150Rnd_556x45_Drum_Mag_F                    // SPAR-16S 
2, 150Rnd_556x45_Drum_Mag_Tracer_F            // SPAR-16S 
2, 20Rnd_762x51_Mag                            // SPAR-17

> RifleAttachments
2, muzzle_snds_M
2, muzzle_snds_H
2, muzzle_snds_H_khk_F
2, muzzle_snds_H_snd_F
2, muzzle_snds_58_blk_F
2, muzzle_snds_m_khk_F
2, muzzle_snds_m_snd_F
2, muzzle_snds_58_wdm_F
2, muzzle_snds_65_TI_blk_F
2, muzzle_snds_65_TI_hex_F
2, muzzle_snds_65_TI_ghex_F
2, muzzle_snds_H_MG_blk_F
2, muzzle_snds_H_MG_khk_F
2, optic_Arco
2, optic_Arco_blk_F
2, optic_Arco_ghex_F
2, optic_Hamr
2, optic_Hamr_khk_F
2, optic_Holosight
2, optic_Holosight_blk_F
2, optic_Holosight_khk_F
2, acc_flashlight
2, acc_pointer_IR
2, optic_MRCO
2, optic_DMS
2, optic_DMS_ghex_F
2, optic_ERCO_blk_F
2, optic_ERCO_khk_F
2, optic_ERCO_snd_F
1, optic_NVS
//1, optic_tws

> LMG
1, arifle_MX_SW_Black_F        // MX SW 6.5 mm (Black)
1, arifle_MX_SW_F            // MX SW 6.5 mm
1, LMG_Mk200_F                // Mk200 6.5 mm
1, LMG_Zafir_F                // Zafir 7.62 mm
1, Exile_Weapon_RPK
1, Exile_Weapon_PK
1, Exile_Weapon_PKP
1, LMG_03_F                    //= LIM-85 5.56 mm

> LMGAmmo
2, 100Rnd_65x39_caseless_mag            // MX SW
3, 100Rnd_65x39_caseless_mag_Tracer    // MX SW
3, 150Rnd_762x54_Box                    // Zafir
1, 150Rnd_762x54_Box_Tracer            // Zafir
5, 130Rnd_338_Mag
5, 150Rnd_93x64_Mag
1, Exile_Magazine_45Rnd_545x39_RPK_Green
1, Exile_Magazine_75Rnd_545x39_RPK_Green
1, Exile_Magazine_100Rnd_762x54_PK_Green
//10, 200Rnd_65x39_Belt                    // Mk200
//10, 200Rnd_65x39_Belt_Tracer_Green    // Mk200
//10, 200Rnd_65x39_Belt_Tracer_Red        // Mk200
//10, 200Rnd_65x39_Belt_Tracer_Yellow    // Mk200
1, 200Rnd_556x45_Box_F                    // LIM-85     
1, 200Rnd_556x45_Box_Red_F                 // LIM-85    
1, 200Rnd_556x45_Box_Tracer_F              // LIM-85    
1, 200Rnd_556x45_Box_Tracer_Red_F          // LIM-85    

> Snipers
1, srifle_DMR_01_F            // Rahim 7.62 mm
1, srifle_EBR_F                // Mk18 ABR 7.62 mm
1, srifle_GM6_F                // GM6 Lynx 12.7 mm
1, srifle_LRR_F                // M320 LRR .408
1, srifle_LRR_tna_F            // M320 LRR .408 (Tropic)
1, srifle_GM6_ghex_F           // GM6 Lynx 12.7 mm (Green Hex)
1, srifle_DMR_07_blk_F         // CMR-76 6.5 mm (Black)
1, srifle_DMR_07_hex_F         // CMR-76 6.5 mm (Hex)
1, srifle_DMR_07_ghex_F        // CMR-76 6.5 mm (Green Hex)
1, Exile_Weapon_m107        // M107
1, Exile_Weapon_ksvk        // KSVK

> SniperAmmo
1, Exile_Magazine_5Rnd_127x108_APDS_Bullet_Cam_Mag             // GM6 Lynx 12.7mm
1, Exile_Magazine_5Rnd_127x108_APDS_KSVK_Bullet_Cam_Mag        // KSVK
2, Exile_Magazine_5Rnd_127x108_KSVK_Bullet_Cam_Mag            // KSVK
2, Exile_Magazine_5Rnd_127x108_Bullet_Cam_Mag                 // GM6 Lynx 12.7 mm
3, Exile_Magazine_10Rnd_127x99_m107_Bullet_Cam_Mag            // M107
3, Exile_Magazine_7Rnd_408_Bullet_Cam_Mag                     // M320 LRR .408    
5, Exile_Magazine_10Rnd_338_Bullet_Cam_Mag                     // MAR-10 .338    
5, Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag         // Cyrus 9.3mm    
8, Exile_Magazine_5Rnd_127x108_APDS_KSVK                    // KSVK
8, 5Rnd_127x108_APDS_Mag                                    // GM6 Lynx 
10, 5Rnd_127x108_Mag                                        // GM6 Lynx
10, Exile_Magazine_10Rnd_127x99_m107                        // M107
10, Exile_Magazine_5Rnd_127x108_KSVK                         // KSVK
10, 7Rnd_408_Mag                                            // M320 LRR
17, 10Rnd_762x54_Mag                                        // Rahim
19, 20Rnd_762x51_Mag                                        // Mk18 ABR
21, 20Rnd_650x39_Cased_Mag_F                                // CMR-76

> SniperAttachments
1, muzzle_snds_B_khk_F
1, muzzle_snds_B_snd_F
1, muzzle_snds_B
1, optic_LRPS
1, optic_LRPS_ghex_F
1, optic_LRPS_tna_F
1, optic_SOS
1, optic_SOS_khk_F
1, optic_DMS
//1, optic_tws
//1, optic_tws_mg

> DLCRifles
// To overpowered. Do not use in vanilla Exile
//4, MMG_01_hex_F                //Navid
//4, MMG_01_tan_F                //Navid
//6, MMG_02_black_F                //SPMG
//6, MMG_02_camo_F                //SPMG
//6, MMG_02_sand_F                //SPMG
3, srifle_DMR_03_F                //MK1EMR
3, srifle_DMR_03_khaki_F        //MK1EMR
3, srifle_DMR_03_tan_F            //MK1EMR
3, srifle_DMR_03_woodland_F        //MK1EMR
3, srifle_DMR_06_camo_F            //Mk14
3, srifle_DMR_06_olive_F        //Mk14
6, srifle_DMR_02_camo_F            //MAR10
6, srifle_DMR_02_F                //MAR10
6, srifle_DMR_02_sniper_F        //MAR10
7, srifle_DMR_04_F                //ASP1KIR
7, srifle_DMR_04_Tan_F            //ASP1KIR
8, srifle_DMR_05_blk_F            //CYRUS
8, srifle_DMR_05_hex_F            //CYRUS
8, srifle_DMR_05_tan_F            //CYRUS

> DLCAmmo
//18, 150Rnd_93x64_Mag        //Navid
//25, 130Rnd_338_Mag        //SPMG
2, 10Rnd_127x54_Mag            //ASP1KIR
2, 20Rnd_762x51_Mag            //MK1EMR
3, 10Rnd_338_Mag            //MAR10
3, 10Rnd_93x64_DMR_05_Mag    //CYRUS

> DLCOptics
1, optic_AMS
1, optic_AMS_khk
1, optic_AMS_snd
1, optic_KHS_blk
1, optic_KHS_hex
1, optic_KHS_old
1, optic_KHS_tan

> DLCSupressor
1, muzzle_snds_338_black
1, muzzle_snds_338_green
1, muzzle_snds_338_sand
1, muzzle_snds_93mmg
1, muzzle_snds_93mmg_tan
1, muzzle_snds_B

> EpicWeapons
1, MMG_01_hex_F                //Navid
1, MMG_01_tan_F                //Navid
1, MMG_02_black_F            //SPMG
1, MMG_02_camo_F            //SPMG
1, MMG_02_sand_F            //SPMG

> Bipods
1, bipod_03_F_oli
1, bipod_03_F_blk
1, bipod_02_F_tan
1, bipod_02_F_hex
1, bipod_02_F_blk
1, bipod_01_F_snd
1, bipod_01_F_mtp
1, bipod_01_F_blk
1, bipod_01_F_khk

> HEGrenades
1, 3Rnd_HE_Grenade_shell
3, 1Rnd_HE_Grenade_shell

> UGLFlares
1, 3Rnd_UGL_FlareGreen_F
1, 3Rnd_UGL_FlareRed_F
1, 3Rnd_UGL_FlareWhite_F
1, 3Rnd_UGL_FlareYellow_F
3, UGL_FlareGreen_F
3, UGL_FlareRed_F
3, UGL_FlareWhite_F
3, UGL_FlareYellow_F
// No Infrared for now
//UGL_FlareCIR_F
//3Rnd_UGL_FlareCIR_F

> UGLSmokes
1, 3Rnd_Smoke_Grenade_shell
1, 3Rnd_SmokeBlue_Grenade_shell
1, 3Rnd_SmokeGreen_Grenade_shell
1, 3Rnd_SmokeOrange_Grenade_shell
1, 3Rnd_SmokePurple_Grenade_shell
1, 3Rnd_SmokeRed_Grenade_shell
1, 3Rnd_SmokeYellow_Grenade_shell
3, 1Rnd_Smoke_Grenade_shell
3, 1Rnd_SmokeBlue_Grenade_shell
3, 1Rnd_SmokeGreen_Grenade_shell
3, 1Rnd_SmokeOrange_Grenade_shell
3, 1Rnd_SmokePurple_Grenade_shell
3, 1Rnd_SmokeRed_Grenade_shell
3, 1Rnd_SmokeYellow_Grenade_shell

> HandGrenades
1, HandGrenade
1, MiniGrenade

> Explosives
//1, SatchelCharge_Remote_Mag
//3, APERSBoundingMine_Range_Mag
//3, APERSMine_Range_Mag
//3, APERSTripMine_Wire_Mag
//3, DemoCharge_Remote_Mag
//3, IEDLandSmall_Remote_Mag
//3, IEDUrbanSmall_Remote_Mag

///////////////////////////////////////////////////////////////////////////////
// Clothing & Gear
///////////////////////////////////////////////////////////////////////////////

//Civilian

> CivilianItems
1, Exile_Item_MobilePhone
4, Binocular
4, ItemGPS
6, ItemRadio
6, ItemWatch
7, ItemMap
10, Exile_Item_Heatpack

> CivilianClothing
1, U_NikosAgedBody
1, U_NikosBody
1, U_OrestesBody
5, U_C_Man_casual_1_F               // Casual Clothes (Navy)
5, U_C_Man_casual_2_F               // Casual Clothes (Blue)
5, U_C_Man_casual_3_F               // Casual Clothes (Green)
5, U_C_Man_casual_4_F               // Summer Clothes (Sky)
5, U_C_Man_casual_5_F               // Summer Clothes (Yellow)
5, U_C_Man_casual_6_F               // Summer Clothes (Red)
5, U_C_man_sport_1_F                // Sport Clothes (Beach)
5, U_C_man_sport_2_F                // Sport Clothes (Orange)
5, U_C_man_sport_3_F                // Sport Clothes (Blue)
5, U_I_C_Soldier_Bandit_1_F         // Bandit Clothes (Polo Shirt)
5, U_I_C_Soldier_Bandit_2_F         // Bandit Clothes (Skull)
5, U_I_C_Soldier_Bandit_3_F         // Bandit Clothes (Tee)
5, U_I_C_Soldier_Bandit_4_F         // Bandit Clothes (Checkered)
5, U_I_C_Soldier_Bandit_5_F         // Bandit Clothes (Tank Top)
7, U_C_Poloshirt_blue
7, U_C_Poloshirt_burgundy
7, U_C_Poloshirt_salmon
7, U_C_Poloshirt_stripped
7, U_C_Poloshirt_tricolour
9, U_C_HunterBody_grn
9, U_C_Journalist
9, U_C_Poor_1
9, U_C_Poor_2
9, U_C_Poor_shorts_1
9, U_C_Scientist
9, U_Rangemaster

> CivilianBackpacks
1, B_Kitbag_cbr
1, B_Kitbag_mcamo
1, B_Kitbag_sgg
1, B_AssaultPack_blk
1, B_AssaultPack_cbr
1, B_AssaultPack_dgtl
1, B_AssaultPack_khk
1, B_AssaultPack_mcamo
1, B_AssaultPack_rgr
1, B_AssaultPack_sgg
1, B_AssaultPack_tna_F 
1, B_HuntingBackpack
1, B_OutdoorPack_blu
1, B_OutdoorPack_tan
1, B_OutdoorPack_blk

> CivilianVests
1, V_Press_F
1, V_TacVest_blk_POLICE
2, V_Rangemaster_belt

> CivilianHeadgear
1, H_Bandanna_surfer
1, H_Beret_blk_POLICE
1, H_Cap_blk
1, H_Cap_blk_Raven
1, H_Cap_blu
1, H_Cap_grn
1, H_Cap_headphones
1, H_Cap_oli
1, H_Cap_press
1, H_Cap_red
1, H_Cap_tan
1, H_Hat_blue
1, H_Hat_brown
1, H_Hat_checker
1, H_Hat_grey
1, H_Hat_tan
1, H_StrawHat
1, H_StrawHat_dark

//Guerilla

> GuerillaItems
1, Rangefinder
10, ItemCompass
1, NVGoggles
1, NVGoggles_tna_F
1, O_NVGoggles_ghex_F
1, O_NVGoggles_hex_F
1, O_NVGoggles_urb_F

> GuerillaClothing
1, U_I_G_resistanceLeader_F
3, U_I_C_Soldier_Camo_F             // Syndikat Uniform
3, U_I_C_Soldier_Para_1_F           // Paramilitary Garb (Tee)
3, U_I_C_Soldier_Para_2_F           // Paramilitary Garb (Jacket)
3, U_I_C_Soldier_Para_3_F           // Paramilitary Garb (Shirt)
3, U_I_C_Soldier_Para_4_F           // Paramilitary Garb (Tank Top)
3, U_I_C_Soldier_Para_5_F           // Paramilitary Garb (Shorts)
4, U_IG_leader
5, U_IG_Guerilla3_1
5, U_IG_Guerilla3_2
6, U_IG_Guerilla1_1
6, U_IG_Guerilla2_1
6, U_IG_Guerilla2_2
6, U_IG_Guerilla2_3

> GuerillaBackpacks
1, B_Bergen_blk
1, B_Bergen_mcamo
1, B_Bergen_rgr
1, B_Bergen_sgg
1, B_FieldPack_ghex_F 
2, B_ViperHarness_base_F         
2, B_ViperHarness_blk_F          
2, B_ViperHarness_ghex_F         
2, B_ViperHarness_hex_F          
2, B_ViperHarness_khk_F          
2, B_ViperHarness_oli_F          
3, B_ViperLightHarness_base_F    
3, B_ViperLightHarness_blk_F     
3, B_ViperLightHarness_ghex_F    
3, B_ViperLightHarness_hex_F     
3, B_ViperLightHarness_khk_F     
3, B_ViperLightHarness_oli_F    
5, B_FieldPack_blk
5, B_FieldPack_cbr
5, B_FieldPack_ocamo
5, B_FieldPack_oucamo

> GuerillaVests
1, V_I_G_resistanceLeader_F
2, V_BandollierB_blk
2, V_BandollierB_cbr
2, V_BandollierB_khk
2, V_BandollierB_oli
2, V_BandollierB_rgr
2, V_Chestrig_blk
2, V_Chestrig_khk
2, V_Chestrig_oli
2, V_Chestrig_rgr
2, V_HarnessO_brn
2, V_HarnessO_gry
2, V_HarnessOGL_brn
2, V_HarnessOGL_gry
2, V_HarnessOSpec_brn
2, V_HarnessOSpec_gry

> GuerillaHeadgear
1, H_Beret_02
1, H_Beret_blk
1, H_Beret_brn_SF
1, H_Beret_Colonel
1, H_Beret_grn
1, H_Beret_grn_SF
1, H_Beret_ocamo
1, H_Beret_red
2, H_Booniehat_tna_F   
2, H_Cap_blk_Syndikat_F       
2, H_Cap_grn_Syndikat_F       
2, H_Cap_oli_Syndikat_F       
2, H_Cap_tan_Syndikat_F       
2, H_FakeHeadgear_Syndikat_F    
2, H_MilCap_gen_F             
2, H_MilCap_ghex_F 
2, H_MilCap_tna_F             
2, H_Shemag_khk
2, H_Shemag_olive
2, H_Shemag_olive_hs
2, H_Shemag_tan
2, H_ShemagOpen_khk
2, H_ShemagOpen_tan  
2, H_TurbanO_blk
2, H_Watchcap_camo
2, H_Watchcap_sgg
3, H_Bandanna_camo
3, H_Bandanna_cbr
3, H_Bandanna_gry
3, H_Bandanna_khk
3, H_Bandanna_khk_hs
3, H_Bandanna_mcamo
3, H_Bandanna_sgg
3, H_BandMask_blk
3, H_Cap_brn_SPECOPS
3, H_Cap_khaki_specops_UK
3, H_Cap_tan_specops_US
3, H_Hat_camo
3, H_Watchcap_blk
3, H_Watchcap_khk
4, Exile_Headgear_GasMask
4, H_Booniehat_dgtl
4, H_Booniehat_dirty
4, H_Booniehat_grn
4, H_Booniehat_indp
4, H_Booniehat_khk
4, H_Booniehat_khk_hs
4, H_Booniehat_mcamo
4, H_Booniehat_tan


//Military

> MilitaryClothing
2, U_B_Wetsuit                        // Wetsuit [NATO]
2, U_I_OfficerUniform                // Combat Fatigues [AAF] (Tee)
2, U_I_Wetsuit                        // Wetsuit [AAF]
2, U_O_CombatUniform_ocamo            // Heli Pilot Coveralls
2, U_O_CombatUniform_oucamo            // Fatigues (Urban) [CSAT]
2, U_O_OfficerUniform_ocamo            // Officer Fatigues (Hex)
2, U_O_SpecopsUniform_blk            // Recon Fatigues (Black)
2, U_O_SpecopsUniform_ocamo            // Recon Fatigues (Hex)
2, U_O_V_Soldier_Viper_F            // Special Purpose Suit (Green Hex)
2, U_O_V_Soldier_Viper_hex_F        // Special Purpose Suit (Hex)
2, U_O_Wetsuit                        // Wetsuit [CSAT]
3, U_B_SpecopsUniform_sgg            // Specop Fatigues (Sage)
4, U_B_HeliPilotCoveralls            // Heli Pilot Coveralls
4, U_B_PilotCoveralls                // Pilot Coveralls [NATO]
4, U_I_CombatUniform                // Combat Fatigues [AAF]
4, U_I_CombatUniform_shortsleeve    // Combat Fatigues [AAF]
4, U_I_CombatUniform_tshirt            // Combat Fatigues [AAF] (Tee)
4, U_I_HeliPilotCoveralls            // Heli Pilot Coveralls
4, U_I_pilotCoveralls                // Pilot Coveralls [AAF]
4, U_O_PilotCoveralls                // Pilot Coveralls [CSAT]
5, U_B_CombatUniform_mcam            // Combat Fatigues (MTP)
5, U_B_CombatUniform_mcam_tshirt    // Combat Fatigues (MTP) (Tee)
5, U_B_CombatUniform_mcam_vest        // Recon Fatigues (MTP)
5, U_B_CombatUniform_mcam_worn        // Worn Combat Fatigues (MTP)
5, U_B_CTRG_1                        // CTRG Combat Uniform (UBACS)
5, U_B_CTRG_2                        // CTRG Combat Uniform (UBACS2)
5, U_B_CTRG_3                        // CTRG Combat Uniform (Tee)
5, U_B_CTRG_Soldier_2_F             // CTRG Stealth Uniform (Tee)
5, U_B_CTRG_Soldier_3_F             // CTRG Stealth Uniform (Rolled-up)
5, U_B_CTRG_Soldier_F               // CTRG Stealth Uniform
5, U_B_CTRG_Soldier_urb_1_F         // CTRG Urban Uniform
5, U_B_CTRG_Soldier_urb_2_F         // CTRG Urban Uniform (Tee)
5, U_B_CTRG_Soldier_urb_3_F         // CTRG Urban Uniform (Rolled-up)
5, U_B_GEN_Commander_F              // Gendarmerie Commander Uniform
5, U_B_GEN_Soldier_F                // Gendarmerie Uniform
5, U_B_T_Soldier_AR_F               // Combat Fatigues (Tropic, Tee)
5, U_B_T_Soldier_SL_F               // Recon Fatigues (Tropic)
5, U_O_T_Officer_F                  // Officer Fatigues (Green Hex) [CSAT]
5, U_O_T_Soldier_F                  // Fatigues (Green Hex) [CSAT]

> MilitaryBackpacks
1, B_Bergen_Base_F                
1, B_Bergen_dgtl_F               
1, B_Bergen_hex_F                
1, B_Bergen_mcamo_F              
1, B_Bergen_tna_F  
2, B_Carryall_mcamo
2, B_Carryall_ocamo
2, B_Carryall_oucamo
2, B_Carryall_khk
2, B_Carryall_oli
2, B_Carryall_cbr
2, B_Carryall_ghex_F  

> MilitaryVests
1, V_PlateCarrierH_CTRG
1, V_PlateCarrierL_CTRG
2, V_PlateCarrier1_blk
2, V_PlateCarrier1_rgr
2, V_PlateCarrier2_rgr
2, V_PlateCarrier3_rgr
2, V_PlateCarrierGL_rgr
2, V_PlateCarrierIA1_dgtl
2, V_PlateCarrierIA2_dgtl
2, V_PlateCarrierIAGL_dgtl
2, V_PlateCarrierSpec_rgr

> MilitaryHeadgear
1, H_CrewHelmetHeli_B
1, H_CrewHelmetHeli_I
1, H_CrewHelmetHeli_O
1, H_HelmetB_camo
1, H_HelmetCrew_B
1, H_HelmetCrew_I
1, H_HelmetCrew_O
1, H_HelmetLeaderO_ocamo
1, H_HelmetLeaderO_oucamo
1, H_HelmetO_ghex_F 
1, H_HelmetO_ocamo
1, H_HelmetO_oucamo
1, H_HelmetSpecO_blk
1, H_HelmetSpecO_ocamo
1, H_PilotHelmetFighter_B
1, H_PilotHelmetFighter_I
1, H_PilotHelmetFighter_O
1, H_PilotHelmetHeli_B
1, H_PilotHelmetHeli_I
1, H_PilotHelmetHeli_O
2, H_BandMask_demon
2, H_BandMask_khk
2, H_BandMask_reaper
2, H_Beret_gen_F  
2, H_Helmet_Skate    
2, H_HelmetB_black
2, H_HelmetB_desert
2, H_HelmetB_Enh_tna_F        
2, H_HelmetB_grass
2, H_HelmetB_light_black
2, H_HelmetB_light_desert
2, H_HelmetB_light_grass
2, H_HelmetB_light_sand
2, H_HelmetB_light_snakeskin
2, H_HelmetB_Light_tna_F     
2, H_HelmetB_sand
2, H_HelmetB_snakeskin
2, H_HelmetB_TI_tna_F   
2, H_HelmetB_tna_F            
2, H_HelmetCrew_O_ghex_F 
2, H_HelmetIA_camo
2, H_HelmetIA_net
2, H_HelmetLeaderO_ghex_F
2, H_HelmetSpecO_ghex_F       
3, H_HelmetB
3, H_HelmetB_light
3, H_HelmetB_paint
3, H_HelmetB_plain_blk
3, H_HelmetIA
3, H_HelmetSpecB
3, H_HelmetSpecB_blk
3, H_HelmetSpecB_paint1
3, H_HelmetSpecB_paint2
4, Exile_Headgear_GasMask
4, H_MilCap_blue
4, H_MilCap_dgtl
4, H_MilCap_mcamo
4, H_MilCap_ocamo
4, H_MilCap_oucamo
4, H_MilCap_rucamo

> Ghillies
1, U_B_GhillieSuit            // Ghillie Suit [NATO]
1, U_O_GhillieSuit            // Ghillie Suit [CSAT]
1, U_I_GhillieSuit            // Ghillie Suit [AAF]

> DLCGhillies
1, U_B_FullGhillie_ard        
1, U_B_FullGhillie_lsh
1, U_B_FullGhillie_sard
1, U_O_FullGhillie_ard
1, U_O_FullGhillie_lsh
1, U_O_FullGhillie_sard
1, U_I_FullGhillie_ard
1, U_I_FullGhillie_lsh
1, U_I_FullGhillie_sard
5, U_B_T_Sniper_F                   // Ghillie Suit (Tropic) [NATO]
5, U_B_T_Soldier_F                    // Ghillie Suit (Tropic) [NATO]
5, U_B_T_FullGhillie_tna_F          // Full Ghillie (Jungle) [NATO]
5, U_O_T_Sniper_F                   // Ghillie Suit (Green Hex) [CSAT]
5, U_O_T_FullGhillie_tna_F          // Full Ghillie (Jungle) [CSAT]

> DLCVests
1, V_PlateCarrierGL_blk
1, V_PlateCarrierGL_mtp
1, V_PlateCarrierGL_rgr
1, V_PlateCarrierIAGL_dgtl
1, V_PlateCarrierIAGL_oli
1, V_PlateCarrierSpec_blk
1, V_PlateCarrierSpec_mtp
1, V_PlateCarrierSpec_rgr
1, V_TacChestrig_grn_F         
1, V_TacChestrig_oli_F         
1, V_TacChestrig_cbr_F         
1, V_PlateCarrier1_tna_F       
1, V_PlateCarrier2_tna_F       
1, V_PlateCarrierSpec_tna_F    
1, V_PlateCarrierGL_tna_F      
1, V_HarnessO_ghex_F           
1, V_HarnessOGL_ghex_F         
1, V_BandollierB_ghex_F        
1, V_TacVest_gen_F             
1, V_PlateCarrier1_rgr_noflag_F
1, V_PlateCarrier2_rgr_noflag_F

> Rebreathers
1, V_RebreatherB
1, V_RebreatherIR
1, V_RebreatherIA

///////////////////////////////////////////////////////////////////////////////
// Other Items
///////////////////////////////////////////////////////////////////////////////

> MedicalItems
1, Exile_Item_InstaDoc
2, Exile_Item_Bandage
4, Exile_Item_Vishpirin
4, Exile_Item_Heatpack

> IndustrialItems
1, Exile_Item_ThermalScannerPro
2, Exile_Item_Knife
//3, Exile_Item_Cement
3, Exile_Item_FloodLightKit
3, Exile_Item_PortableGeneratorKit
4, Exile_Item_CamoTentKit
4, Exile_Item_MetalBoard
20, Exile_Item_Foolbox
//4, Exile_Item_Sand
5, Exile_Item_Grinder
5, Exile_Item_MetalScrews
5, Exile_Melee_SledgeHammer
8, Exile_Item_ExtensionCord
9, Exile_Item_LightBulb
10, Exile_Item_WaterCanisterEmpty
10, Exile_Melee_Shovel
11, Exile_Item_JunkMetal
13, Exile_Item_Handsaw
13, Exile_Item_Pliers
13, Exile_Item_ScrewDriver
22, Exile_Melee_Axe

> Vehicle
4, Exile_Item_FuelCanisterFull
5, Exile_Item_FuelCanisterEmpty
1, Exile_Item_DuctTape

// Throwables

> Chemlights
1, Chemlight_blue
1, Chemlight_green
1, Chemlight_red
1, Chemlight_yellow

> RoadFlares
//1, FlareGreen_F
//1, FlareRed_F
//1, FlareWhite_F
//1, FlareYellow_F

> SmokeGrenades
1, SmokeShell
1, SmokeShellRed
1, SmokeShellGreen
1, SmokeShellYellow
1, SmokeShellPurple
1, SmokeShellBlue
1, SmokeShellOrange

> Restraints
1, Exile_Item_ZipTie

> Electronics
1, Exile_Item_Laptop
1, Exile_Item_BaseCameraKit

 // Trash or items not currently being used

> Trash
//1, Exile_Item_Magazine01
//1, Exile_Item_Magazine02
//1, Exile_Item_Magazine03
//1, Exile_Item_Magazine04
4, Exile_Item_Can_Empty
4, Exile_Item_PlasticBottleEmpty            // Nothing :)
4, Exile_Item_ToiletPaper

> Unused
1, Exile_Item_CordlessScrewdriver
1, Exile_Item_FireExtinguisher
1, Exile_Item_Rope
30, Exile_Item_Carwheel
1, Exile_Item_Defibrillator
1, Exile_Item_SleepingMat
30, Exile_Item_Wrench
1, Exile_Item_OilCanister
1, Exile_Item_Hammer

und hier die CfgExileLootServer.hpp:

Spoiler

class CfgExileLootServer
{
    class LootTables
    {

        /*
            Percental Item Group Spawn Chances of CivillianLowerClass:

            Restraints        = 0,53%
            PistolAttachments = 1,60%
            ShotgunAmmo       = 1,60%
            SMGAmmo           = 1,60%
            SMGAttachments    = 1,60%
            Shotguns          = 2,13%
            SMG               = 2,13%
            CivilianVests     = 2,66%
            PistolAmmo        = 2,66%
            Pistols           = 4,26%
            Chemlights        = 5,32%
            CivilianItems     = 5,32%
            Drinks            = 5,32%
            RoadFlares        = 5,32%
            CivilianBackpacks = 5,85%
            CivilianClothing  = 10,64%
            CivilianHeadgear  = 10,64%
            Food              = 14,89%
            Trash             = 15,96%
        */
        CivillianLowerClass[] = {"Drinks", "CivilianClothing", "SMG", "CivilianClothing", "CivilianItems", "Drinks", "Chemlights", "Trash", "Food", "CivilianHeadgear", "SMGAttachments", "PistolAttachments", "CivilianVests", "Shotguns", "PistolAmmo", "Pistols", "CivilianBackpacks", "CivilianClothing", "CivilianClothing", "RoadFlares", "CivilianClothing", "RoadFlares", "CivilianClothing", "Chemlights", "Chemlights", "CivilianItems", "CivilianHeadgear", "Trash", "CivilianBackpacks", "CivilianBackpacks", "RoadFlares", "CivilianBackpacks", "CivilianHeadgear", "Trash", "Pistols", "CivilianClothing", "RoadFlares", "SMGAmmo", "CivilianItems", "Drinks", "RoadFlares", "Food", "SMG", "Chemlights", "Shotguns", "PistolAmmo", "CivilianItems", "Trash", "Food", "Trash", "CivilianClothing", "SMG", "CivilianItems", "PistolAttachments", "Food", "Food", "Pistols", "CivilianBackpacks", "ShotgunAmmo", "SMGAmmo", "CivilianHeadgear", "Pistols", "CivilianClothing", "RoadFlares", "CivilianItems", "Chemlights", "CivilianClothing", "CivilianClothing", "CivilianHeadgear", "Trash", "SMG", "CivilianHeadgear", "CivilianBackpacks", "Trash", "CivilianClothing", "CivilianHeadgear", "Food", "Food", "CivilianHeadgear", "RoadFlares", "Chemlights", "Drinks", "Food", "CivilianVests", "SMGAttachments", "Pistols", "Trash", "CivilianHeadgear", "CivilianBackpacks", "CivilianClothing", "Trash", "Trash", "Food", "CivilianHeadgear", "Trash", "Food", "Food", "Drinks", "CivilianVests", "CivilianHeadgear", "Food", "Drinks", "CivilianHeadgear", "PistolAmmo", "CivilianClothing", "CivilianVests", "Food", "Food", "CivilianClothing", "Trash", "CivilianItems", "CivilianBackpacks", "Trash", "CivilianHeadgear", "CivilianBackpacks", "Trash", "Trash", "Trash", "Trash", "Shotguns", "Food", "Drinks", "Food", "Trash", "CivilianHeadgear", "Pistols", "Food", "Pistols", "Trash", "RoadFlares", "SMGAmmo", "Trash", "Trash", "CivilianClothing", "Chemlights", "Food", "Trash", "CivilianHeadgear", "CivilianClothing", "CivilianVests", "RoadFlares", "Food", "Food", "Chemlights", "CivilianHeadgear", "Food", "Trash", "CivilianClothing", "CivilianHeadgear", "Trash", "PistolAttachments", "ShotgunAmmo", "Pistols", "Trash", "Drinks", "Food", "CivilianHeadgear", "Trash", "Shotguns", "CivilianClothing", "Drinks", "CivilianItems", "CivilianItems", "Chemlights", "Food", "Trash", "CivilianHeadgear", "Food", "SMGAttachments", "CivilianBackpacks", "Chemlights", "ShotgunAmmo", "RoadFlares", "CivilianItems", "CivilianBackpacks", "Food", "Drinks", "PistolAmmo", "Food", "Restraints", "Trash", "CivilianHeadgear", "CivilianClothing", "PistolAmmo", "Food", "Trash", "Trash", "Food"};

        /*
            Percental Item Group Spawn Chances of CivillianUpperClass:

            Restraints        = 0,51%
            PistolAttachments = 1,52%
            RifleAmmo         = 1,52%
            RifleAttachments  = 1,52%
            Rifles            = 1,52%
            ShotgunAmmo       = 1,52%
            SMGAmmo           = 1,52%
            SMGAttachments    = 1,52%
            Shotguns          = 2,03%
            SMG               = 2,03%
            CivilianVests     = 2,54%
            PistolAmmo        = 2,54%
            Pistols           = 4,06%
            Chemlights        = 5,08%
            CivilianItems     = 5,08%
            Drinks            = 5,08%
            RoadFlares        = 5,08%
            CivilianBackpacks = 5,58%
            CivilianClothing  = 10,15%
            CivilianHeadgear  = 10,15%
            Food              = 14,21%
            Trash             = 15,23%
        */
        CivillianUpperClass[] = {"CivilianHeadgear", "Shotguns", "Trash", "Trash", "Shotguns", "Food", "Trash", "CivilianItems", "Trash", "CivilianHeadgear", "SMGAmmo", "CivilianClothing", "Drinks", "Food", "Food", "RifleAmmo", "Food", "Drinks", "Trash", "Food", "Trash", "Food", "CivilianHeadgear", "Food", "Food", "CivilianHeadgear", "CivilianVests", "Food", "Shotguns", "PistolAmmo", "Chemlights", "CivilianHeadgear", "ShotgunAmmo", "CivilianClothing", "Trash", "Food", "Drinks", "CivilianHeadgear", "CivilianBackpacks", "CivilianItems", "Trash", "SMG", "CivilianHeadgear", "CivilianBackpacks", "CivilianBackpacks", "PistolAmmo", "CivilianHeadgear", "Chemlights", "Trash", "Food", "CivilianClothing", "SMGAttachments", "Trash", "PistolAmmo", "Food", "CivilianClothing", "SMGAmmo", "Food", "Food", "CivilianItems", "Trash", "CivilianClothing", "SMG", "CivilianHeadgear", "Trash", "CivilianHeadgear", "SMGAmmo", "Chemlights", "Chemlights", "Drinks", "PistolAmmo", "CivilianItems", "Rifles", "CivilianClothing", "Food", "CivilianVests", "CivilianHeadgear", "Trash", "PistolAttachments", "ShotgunAmmo", "RoadFlares", "CivilianHeadgear", "CivilianBackpacks", "SMGAttachments", "Trash", "Food", "Food", "CivilianItems", "CivilianHeadgear", "Trash", "RifleAttachments", "Chemlights", "RifleAmmo", "CivilianVests", "CivilianItems", "CivilianBackpacks", "RifleAttachments", "CivilianClothing", "CivilianHeadgear", "Shotguns", "CivilianClothing", "RoadFlares", "RoadFlares", "CivilianBackpacks", "CivilianClothing", "Food", "SMG", "RoadFlares", "Trash", "Chemlights", "Trash", "Pistols", "RifleAmmo", "Drinks", "ShotgunAmmo", "Trash", "CivilianHeadgear", "Food", "Trash", "CivilianBackpacks", "CivilianHeadgear", "Pistols", "Trash", "RoadFlares", "CivilianClothing", "Restraints", "RoadFlares", "Chemlights", "Drinks", "CivilianClothing", "CivilianClothing", "CivilianHeadgear", "Chemlights", "Rifles", "Food", "CivilianHeadgear", "CivilianClothing", "Pistols", "CivilianClothing", "Trash", "RoadFlares", "Trash", "PistolAttachments", "Rifles", "RoadFlares", "Trash", "RoadFlares", "CivilianClothing", "CivilianClothing", "Food", "CivilianClothing", "Trash", "Drinks", "CivilianHeadgear", "Chemlights", "Food", "CivilianClothing", "Trash", "SMG", "Trash", "Drinks", "Food", "CivilianVests", "CivilianItems", "CivilianBackpacks", "Food", "CivilianItems", "CivilianBackpacks", "CivilianItems", "Food", "CivilianClothing", "Trash", "Drinks", "CivilianBackpacks", "CivilianClothing", "PistolAttachments", "Pistols", "CivilianItems", "Pistols", "RifleAttachments", "Pistols", "SMGAttachments", "Chemlights", "Trash", "Pistols", "Drinks", "Food", "Food", "CivilianHeadgear", "Trash", "Food", "RoadFlares", "Trash", "CivilianVests", "PistolAmmo", "Pistols", "CivilianBackpacks"};

        /*
            Percental Item Group Spawn Chances of Shop:

            CivilianClothing  = 0,80%
            CivilianVests     = 0,80%
            PistolAttachments = 0,80%
            ShotgunAmmo       = 0,80%
            SMGAmmo           = 0,80%
            SMGAttachments    = 0,80%
            PistolAmmo        = 1,60%
            CivilianHeadgear  = 2,40%
            IndustrialItems   = 2,40%
            MedicalItems      = 2,40%
            Restraints        = 2,40%
            Shotguns          = 3,20%
            SmokeGrenades     = 3,20%
            Chemlights        = 4,00%
            CivilianBackpacks = 4,00%
            RoadFlares        = 4,00%
            SMG               = 4,00%
            CivilianItems     = 5,60%
            Pistols           = 8,00%
            Drinks            = 12,00%
            Food              = 12,00%
            Trash             = 24,00%
        */
        Shop[] = {"Food", "MedicalItems", "Trash", "SMGAttachments", "RoadFlares", "SmokeGrenades", "Food", "Pistols", "Food", "Trash", "Trash", "Drinks", "Drinks", "Trash", "Drinks", "Drinks", "SMG", "CivilianItems", "CivilianHeadgear", "Pistols", "Drinks", "Shotguns", "Food", "Trash", "Trash", "ShotgunAmmo", "Drinks", "Trash", "SmokeGrenades", "Chemlights", "RoadFlares", "Food", "Trash", "CivilianVests", "Shotguns", "Trash", "Trash", "CivilianItems", "Pistols", "Trash", "CivilianItems", "Pistols", "SmokeGrenades", "Drinks", "SmokeGrenades", "MedicalItems", "Trash", "Drinks", "Trash", "Food", "Trash", "Food", "Pistols", "Trash", "Trash", "Drinks", "Restraints", "Trash", "CivilianBackpacks", "PistolAttachments", "Chemlights", "Chemlights", "Drinks", "Shotguns", "SMG", "Food", "Food", "Shotguns", "CivilianBackpacks", "SMG", "Pistols", "Drinks", "Pistols", "IndustrialItems", "Pistols", "Trash", "CivilianBackpacks", "Trash", "CivilianHeadgear", "CivilianItems", "IndustrialItems", "Drinks", "MedicalItems", "Trash", "Trash", "Food", "Trash", "IndustrialItems", "CivilianBackpacks", "Trash", "Trash", "SMG", "SMGAmmo", "Restraints", "RoadFlares", "Pistols", "Trash", "PistolAmmo", "SMG", "Drinks", "CivilianClothing", "Trash", "Food", "Trash", "CivilianBackpacks", "Food", "Pistols", "CivilianItems", "PistolAmmo", "Food", "Chemlights", "Trash", "Food", "Drinks", "Chemlights", "Trash", "CivilianHeadgear", "Drinks", "CivilianItems", "Restraints", "Trash", "Food", "RoadFlares", "RoadFlares", "CivilianItems"};

        /*
            Percental Item Group Spawn Chances of Industrial:

            Restraints      = 4,35%
            RoadFlares      = 13,04%
            Vehicle         = 21,74%
            Trash           = 26,09%
            IndustrialItems = 34,78%
        */
        Industrial[] = {"RoadFlares", "Trash", "Trash", "Restraints", "IndustrialItems", "IndustrialItems", "Vehicle", "Trash", "Trash", "RoadFlares", "IndustrialItems", "IndustrialItems", "Vehicle", "IndustrialItems", "IndustrialItems", "IndustrialItems", "Vehicle", "Vehicle", "RoadFlares", "IndustrialItems", "Trash", "Vehicle", "Trash"};

        /*
            Percental Item Group Spawn Chances of Factories:

            Electronics     = 10,00%
            Trash           = 40,00%
            IndustrialItems = 50,00%
        */
        Factories[] = {"IndustrialItems", "IndustrialItems", "Trash", "IndustrialItems", "Trash", "Trash", "Electronics", "IndustrialItems", "Trash", "IndustrialItems"};

        /*
            Percental Item Group Spawn Chances of VehicleService:

            Restraints      = 4,35%
            RoadFlares      = 13,04%
            IndustrialItems = 21,74%
            Trash           = 26,09%
            Vehicle         = 34,78%
        */
        VehicleService[] = {"Vehicle", "Vehicle", "Restraints", "Trash", "IndustrialItems", "Vehicle", "IndustrialItems", "RoadFlares", "Vehicle", "Vehicle", "Trash", "Trash", "RoadFlares", "RoadFlares", "IndustrialItems", "Vehicle", "Trash", "IndustrialItems", "Trash", "Trash", "Vehicle", "IndustrialItems", "Vehicle"};

        /*
            Percental Item Group Spawn Chances of Military:

            DLCGhillies       = 0,50%
            Ghillies          = 0,50%
            Rebreathers       = 0,50%
            Bipods            = 0,99%
            DLCAmmo           = 0,99%
            DLCOptics         = 0,99%
            DLCSupressor      = 0,99%
            LMGAmmo           = 0,99%
            MedicalItems      = 0,99%
            Restraints        = 0,99%
            SniperAmmo        = 0,99%
            SniperAttachments = 0,99%
            DLCRifles         = 1,49%
            DLCVests          = 1,49%
            GuerillaHeadgear  = 1,49%
            GuerillaVests     = 1,49%
            HandGrenades      = 1,49%
            HEGrenades        = 1,49%
            MilitaryBackpacks = 1,49%
            MilitaryHeadgear  = 1,49%
            MilitaryVests     = 1,49%
            RifleAmmo         = 1,49%
            RifleAttachments  = 1,49%
            SmokeGrenades     = 1,49%
            Snipers           = 1,49%
            UGLFlares         = 1,49%
            UGLSmokes         = 1,49%
            CivilianItems     = 1,98%
            GuerillaBackpacks = 1,98%
            GuerillaItems     = 1,98%
            LMG               = 1,98%
            Explosives        = 2,48%
            GuerillaClothing  = 2,48%
            MilitaryClothing  = 2,48%
            Rifles            = 2,48%
            Trash             = 49,50%
        */
        Military[] = {"DLCRifles", "SniperAttachments", "MilitaryHeadgear", "Trash", "Trash", "SniperAmmo", "Trash", "MilitaryBackpacks", "MilitaryHeadgear", "GuerillaHeadgear", "Trash", "Trash", "Trash", "Trash", "GuerillaBackpacks", "HandGrenades", "Explosives", "Trash", "GuerillaItems", "Trash", "Trash", "GuerillaClothing", "UGLFlares", "Rifles", "Trash", "Trash", "Trash", "Trash", "Trash", "MilitaryVests", "DLCRifles", "Bipods", "MedicalItems", "Trash", "Trash", "Rifles", "Trash", "GuerillaClothing", "UGLSmokes", "DLCOptics", "Bipods", "LMGAmmo", "RifleAttachments", "Trash", "Rifles", "Trash", "HEGrenades", "Explosives", "UGLFlares", "Trash", "Trash", "DLCAmmo", "Rifles", "Trash", "GuerillaVests", "Trash", "MilitaryClothing", "Trash", "Trash", "Trash", "Restraints", "Trash", "MilitaryVests", "HandGrenades", "HandGrenades", "Trash", "Trash", "Trash", "UGLSmokes", "Trash", "GuerillaBackpacks", "Trash", "RifleAmmo", "GuerillaItems", "Trash", "Trash", "Trash", "MilitaryClothing", "SmokeGrenades", "Trash", "Trash", "Trash", "LMG", "Trash", "Trash", "Trash", "Trash", "Trash", "DLCAmmo", "Trash", "Ghillies", "HEGrenades", "DLCSupressor", "RifleAttachments", "GuerillaClothing", "DLCVests", "DLCGhillies", "LMGAmmo", "Trash", "MilitaryClothing", "Trash", "MilitaryBackpacks", "Trash", "Snipers", "Trash", "RifleAmmo", "Trash", "Trash", "Trash", "Trash", "CivilianItems", "Trash", "Trash", "Trash", "Trash", "DLCVests", "Explosives", "Trash", "Trash", "Trash", "RifleAmmo", "Trash", "Trash", "GuerillaItems", "Trash", "Trash", "SmokeGrenades", "Trash", "Snipers", "Trash", "MilitaryHeadgear", "LMG", "Trash", "Trash", "GuerillaBackpacks", "Trash", "Trash", "MilitaryClothing", "Trash", "HEGrenades", "MilitaryVests", "Trash", "Restraints", "DLCVests", "Trash", "Explosives", "Trash", "LMG", "Trash", "UGLFlares", "Trash", "RifleAttachments", "Trash", "Rifles", "MilitaryClothing", "UGLSmokes", "GuerillaClothing", "GuerillaItems", "MilitaryBackpacks", "CivilianItems", "Trash", "Trash", "Trash", "GuerillaHeadgear", "Trash", "MedicalItems", "GuerillaClothing", "Trash", "DLCOptics", "DLCRifles", "Trash", "GuerillaVests", "DLCSupressor", "CivilianItems", "Trash", "Rebreathers", "Trash", "Trash", "Trash", "Trash", "Trash", "GuerillaVests", "Trash", "SniperAttachments", "GuerillaBackpacks", "GuerillaHeadgear", "Trash", "Trash", "CivilianItems", "Trash", "SmokeGrenades", "Explosives", "Trash", "Trash", "Trash", "SniperAmmo", "Trash", "Snipers", "Trash", "Trash", "LMG", "Trash"};

        /*
            Percental Item Group Spawn Chances of Medical:

            Trash        = 30,00%
            MedicalItems = 70,00%
        */
        Medical[] = {"MedicalItems", "MedicalItems", "MedicalItems", "MedicalItems", "MedicalItems", "MedicalItems", "Trash", "Trash", "Trash", "MedicalItems"};

        /*
            Percental Item Group Spawn Chances of Tourist:

            DLCAmmo           = 2,22%
            DLCOptics         = 2,22%
            DLCSupressor      = 2,22%
            SniperAmmo        = 2,22%
            SniperAttachments = 2,22%
            CivilianItems     = 4,44%
            Explosives        = 4,44%
            HandGrenades      = 4,44%
            MedicalItems      = 4,44%
            Restraints        = 4,44%
            DLCGhillies       = 6,67%
            Ghillies          = 6,67%
            MilitaryBackpacks = 8,89%
            MilitaryHeadgear  = 8,89%
            DLCRifles         = 17,78%
            Snipers           = 17,78%
        */
        Tourist[] = {"Restraints", "MilitaryBackpacks", "Snipers", "Ghillies", "HandGrenades", "DLCGhillies", "MilitaryHeadgear", "CivilianItems", "DLCRifles", "DLCRifles", "DLCGhillies", "DLCSupressor", "Snipers", "Snipers", "Snipers", "DLCRifles", "MilitaryHeadgear", "DLCRifles", "DLCGhillies", "DLCRifles", "CivilianItems", "MilitaryBackpacks", "Snipers", "DLCRifles", "Explosives", "SniperAmmo", "DLCRifles", "Ghillies", "Ghillies", "Snipers", "DLCRifles", "Restraints", "DLCAmmo", "MilitaryBackpacks", "MilitaryBackpacks", "DLCOptics", "MedicalItems", "MilitaryHeadgear", "MilitaryHeadgear", "Snipers", "Snipers", "MedicalItems", "SniperAttachments", "HandGrenades", "Explosives"};

        /*
            Percental Item Group Spawn Chances of Radiation:

            DLCAmmo           = 2,27%
            DLCOptics         = 2,27%
            DLCSupressor      = 2,27%
            SniperAmmo        = 2,27%
            SniperAttachments = 2,27%
            EpicWeapons       = 4,55%
            HandGrenades      = 4,55%
            MedicalItems      = 4,55%
            Restraints        = 4,55%
            DLCGhillies       = 6,82%
            Ghillies          = 6,82%
            Explosives        = 11,36%
            MilitaryBackpacks = 11,36%
            MilitaryHeadgear  = 11,36%
            DLCRifles         = 11,36%
            Snipers           = 11,36%
        */
        Radiation[] = {"MilitaryHeadgear", "DLCSupressor", "MilitaryHeadgear", "HandGrenades", "MilitaryBackpacks", "MilitaryHeadgear", "DLCRifles", "DLCRifles", "Explosives", "MedicalItems", "DLCOptics", "MedicalItems", "Restraints", "Snipers", "Snipers", "SniperAmmo", "Explosives", "MilitaryBackpacks", "Restraints", "DLCGhillies", "Ghillies", "HandGrenades", "Explosives", "Ghillies", "MilitaryBackpacks", "MilitaryBackpacks", "DLCRifles", "DLCRifles", "DLCGhillies", "Snipers", "Explosives", "MilitaryBackpacks", "Explosives", "Snipers", "DLCAmmo", "Ghillies", "SniperAttachments", "MilitaryHeadgear", "EpicWeapons", "Snipers", "MilitaryHeadgear", "DLCRifles", "DLCGhillies", "EpicWeapons"};
    };

    class ItemGroups
    {

        /*
            Percental Item Spawn Chances of Food:

            Exile_Item_CookingPot        = 2,08%
            Exile_Item_CanOpener         = 3,47%
            Exile_Item_Matches           = 3,47%
            Exile_Item_EMRE              = 2,08%
            Exile_Item_GloriousKnakworst = 4,17%
            Exile_Item_Surstromming      = 4,86%
            Exile_Item_SausageGravy      = 4,86%
            Exile_Item_ChristmasTinner   = 4,86%
            Exile_Item_MacasCheese       = 4,86%
            Exile_Item_BBQSandwich       = 4,86%
            Exile_Item_CatFood           = 4,86%
            Exile_Item_Dogfood           = 4,86%
            Exile_Item_BeefParts         = 4,86%
            Exile_Item_Cheathas          = 4,86%
            Exile_Item_DsNuts            = 4,86%
            Exile_Item_Noodles           = 4,86%
            Exile_Item_CockONut          = 5,56%
            Exile_Item_SeedAstics        = 5,56%
            Exile_Item_Raisins           = 6,25%
            Exile_Item_Moobar            = 6,25%
            Exile_Item_InstantCoffee     = 7,64%
        */
        Food[] = {"Exile_Item_Noodles", "Exile_Item_SeedAstics", "Exile_Item_Cheathas", "Exile_Item_MacasCheese", "Exile_Item_Matches", "Exile_Item_ChristmasTinner", "Exile_Item_CatFood", "Exile_Item_DsNuts", "Exile_Item_DsNuts", "Exile_Item_BBQSandwich", "Exile_Item_Noodles", "Exile_Item_Dogfood", "Exile_Item_Noodles", "Exile_Item_Cheathas", "Exile_Item_GloriousKnakworst", "Exile_Item_CockONut", "Exile_Item_Matches", "Exile_Item_SausageGravy", "Exile_Item_SeedAstics", "Exile_Item_ChristmasTinner", "Exile_Item_ChristmasTinner", "Exile_Item_InstantCoffee", "Exile_Item_BBQSandwich", "Exile_Item_Raisins", "Exile_Item_DsNuts", "Exile_Item_InstantCoffee", "Exile_Item_BeefParts", "Exile_Item_Moobar", "Exile_Item_DsNuts", "Exile_Item_CanOpener", "Exile_Item_InstantCoffee", "Exile_Item_MacasCheese", "Exile_Item_GloriousKnakworst", "Exile_Item_BBQSandwich", "Exile_Item_CatFood", "Exile_Item_CockONut", "Exile_Item_GloriousKnakworst", "Exile_Item_Cheathas", "Exile_Item_Surstromming", "Exile_Item_BeefParts", "Exile_Item_Moobar", "Exile_Item_Cheathas", "Exile_Item_Raisins", "Exile_Item_BBQSandwich", "Exile_Item_DsNuts", "Exile_Item_Noodles", "Exile_Item_BeefParts", "Exile_Item_CockONut", "Exile_Item_EMRE", "Exile_Item_GloriousKnakworst", "Exile_Item_CatFood", "Exile_Item_DsNuts", "Exile_Item_Raisins", "Exile_Item_ChristmasTinner", "Exile_Item_InstantCoffee", "Exile_Item_InstantCoffee", "Exile_Item_EMRE", "Exile_Item_SausageGravy", "Exile_Item_BeefParts", "Exile_Item_CockONut", "Exile_Item_Noodles", "Exile_Item_GloriousKnakworst", "Exile_Item_Dogfood", "Exile_Item_ChristmasTinner", "Exile_Item_CanOpener", "Exile_Item_MacasCheese", "Exile_Item_Cheathas", "Exile_Item_CanOpener", "Exile_Item_Moobar", "Exile_Item_InstantCoffee", "Exile_Item_InstantCoffee", "Exile_Item_SeedAstics", "Exile_Item_SausageGravy", "Exile_Item_Surstromming", "Exile_Item_SeedAstics", "Exile_Item_Moobar", "Exile_Item_ChristmasTinner", "Exile_Item_Dogfood", "Exile_Item_BBQSandwich", "Exile_Item_InstantCoffee", "Exile_Item_MacasCheese", "Exile_Item_Matches", "Exile_Item_Cheathas", "Exile_Item_BBQSandwich", "Exile_Item_CatFood", "Exile_Item_Raisins", "Exile_Item_Raisins", "Exile_Item_Surstromming", "Exile_Item_CatFood", "Exile_Item_SausageGravy", "Exile_Item_Surstromming", "Exile_Item_CockONut", "Exile_Item_Noodles", "Exile_Item_Raisins", "Exile_Item_Matches", "Exile_Item_BBQSandwich", "Exile_Item_CookingPot", "Exile_Item_Noodles", "Exile_Item_Dogfood", "Exile_Item_Surstromming", "Exile_Item_BeefParts", "Exile_Item_MacasCheese", "Exile_Item_MacasCheese", "Exile_Item_SausageGravy", "Exile_Item_Moobar", "Exile_Item_SeedAstics", "Exile_Item_Cheathas", "Exile_Item_InstantCoffee", "Exile_Item_Raisins", "Exile_Item_EMRE", "Exile_Item_BeefParts", "Exile_Item_Dogfood", "Exile_Item_CockONut", "Exile_Item_CockONut", "Exile_Item_MacasCheese", "Exile_Item_CookingPot", "Exile_Item_Moobar", "Exile_Item_Matches", "Exile_Item_Dogfood", "Exile_Item_DsNuts", "Exile_Item_SeedAstics", "Exile_Item_CatFood", "Exile_Item_Dogfood", "Exile_Item_Moobar", "Exile_Item_SeedAstics", "Exile_Item_InstantCoffee", "Exile_Item_SausageGravy", "Exile_Item_Moobar", "Exile_Item_CanOpener", "Exile_Item_InstantCoffee", "Exile_Item_Raisins", "Exile_Item_Surstromming", "Exile_Item_CatFood", "Exile_Item_BeefParts", "Exile_Item_Surstromming", "Exile_Item_CookingPot", "Exile_Item_GloriousKnakworst", "Exile_Item_Moobar", "Exile_Item_CockONut", "Exile_Item_ChristmasTinner", "Exile_Item_Raisins", "Exile_Item_CanOpener", "Exile_Item_SeedAstics", "Exile_Item_SausageGravy"};

        /*
            Percental Item Spawn Chances of Drinks:

            Exile_Item_Beer                    = 7,14%
            Exile_Item_EnergyDrink             = 7,14%
            Exile_Item_PlasticBottleFreshWater = 7,14%
            Exile_Item_PowerDrink              = 7,14%
            Exile_Item_MountainDupe            = 14,29%
            Exile_Item_ChocolateMilk           = 21,43%
            Exile_Item_PlasticBottleDirtyWater = 35,71%
        */
        Drinks[] = {"Exile_Item_PlasticBottleFreshWater", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_ChocolateMilk", "Exile_Item_PowerDrink", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_MountainDupe", "Exile_Item_ChocolateMilk", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_ChocolateMilk", "Exile_Item_Beer", "Exile_Item_EnergyDrink", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_MountainDupe"};

        /*
            Percental Item Spawn Chances of Pistols:

            Exile_Weapon_Colt1911   = 5,88%
            Exile_Weapon_Makarov    = 5,88%
            Exile_Weapon_Taurus     = 5,88%
            Exile_Weapon_TaurusGold = 5,88%
            hgun_P07_khk_F          = 5,88%
            hgun_Pistol_01_F        = 5,88%
            hgun_Pistol_heavy_01_F  = 5,88%
            hgun_Pistol_heavy_02_F  = 5,88%
            hgun_Pistol_Signal_F    = 5,88%
            hgun_ACPC2_F            = 11,76%
            hgun_P07_F              = 11,76%
            hgun_Rook40_F           = 11,76%
            Exile_Weapon_SA61       = 11,76%
        */
        Pistols[] = {"hgun_ACPC2_F", "hgun_Pistol_heavy_01_F", "hgun_Rook40_F", "Exile_Weapon_Colt1911", "Exile_Weapon_SA61", "Exile_Weapon_Taurus", "Exile_Weapon_Makarov", "Exile_Weapon_TaurusGold", "hgun_Pistol_heavy_02_F", "Exile_Weapon_SA61", "hgun_ACPC2_F", "hgun_Pistol_Signal_F", "hgun_Rook40_F", "hgun_P07_F", "hgun_Pistol_01_F", "hgun_P07_F", "hgun_P07_khk_F"};

        /*
            Percental Item Spawn Chances of PistolAmmo:

            6Rnd_GreenSignal_F               = 2,44%
            6Rnd_RedSignal_F                 = 2,44%
            16Rnd_9x21_Mag                   = 2,44%
            6Rnd_45ACP_Cylinder              = 4,88%
            10Rnd_9x21_Mag                   = 9,76%
            11Rnd_45ACP_Mag                  = 9,76%
            30Rnd_9x21_Mag                   = 9,76%
            9Rnd_45ACP_Mag                   = 9,76%
            Exile_Magazine_6Rnd_45ACP        = 9,76%
            Exile_Magazine_7Rnd_45ACP        = 9,76%
            Exile_Magazine_8Rnd_9x18         = 9,76%
            Exile_Magazine_10Rnd_765x17_SA61 = 9,76%
            Exile_Magazine_20Rnd_765x17_SA61 = 9,76%
        */
        PistolAmmo[] = {"Exile_Magazine_7Rnd_45ACP", "Exile_Magazine_6Rnd_45ACP", "11Rnd_45ACP_Mag", "Exile_Magazine_6Rnd_45ACP", "Exile_Magazine_10Rnd_765x17_SA61", "6Rnd_GreenSignal_F", "30Rnd_9x21_Mag", "10Rnd_9x21_Mag", "Exile_Magazine_7Rnd_45ACP", "10Rnd_9x21_Mag", "Exile_Magazine_7Rnd_45ACP", "Exile_Magazine_10Rnd_765x17_SA61", "11Rnd_45ACP_Mag", "Exile_Magazine_8Rnd_9x18", "Exile_Magazine_20Rnd_765x17_SA61", "Exile_Magazine_6Rnd_45ACP", "Exile_Magazine_10Rnd_765x17_SA61", "11Rnd_45ACP_Mag", "30Rnd_9x21_Mag", "Exile_Magazine_20Rnd_765x17_SA61", "10Rnd_9x21_Mag", "6Rnd_RedSignal_F", "9Rnd_45ACP_Mag", "Exile_Magazine_20Rnd_765x17_SA61", "30Rnd_9x21_Mag", "11Rnd_45ACP_Mag", "30Rnd_9x21_Mag", "Exile_Magazine_8Rnd_9x18", "9Rnd_45ACP_Mag", "9Rnd_45ACP_Mag", "Exile_Magazine_8Rnd_9x18", "6Rnd_45ACP_Cylinder", "Exile_Magazine_7Rnd_45ACP", "6Rnd_45ACP_Cylinder", "Exile_Magazine_6Rnd_45ACP", "Exile_Magazine_8Rnd_9x18", "16Rnd_9x21_Mag", "Exile_Magazine_10Rnd_765x17_SA61", "10Rnd_9x21_Mag", "9Rnd_45ACP_Mag", "Exile_Magazine_20Rnd_765x17_SA61"};

        /*
            Percental Item Spawn Chances of PistolAttachments:

            optic_MRD       = 16,67%
            optic_Yorris    = 16,67%
            muzzle_snds_acp = 33,33%
            muzzle_snds_L   = 33,33%
        */
        PistolAttachments[] = {"muzzle_snds_acp", "muzzle_snds_L", "muzzle_snds_acp", "muzzle_snds_L", "optic_Yorris", "optic_MRD"};

        /*
            Percental Item Spawn Chances of Shotguns:

            Exile_Weapon_M1014 = 100,00%
        */
        Shotguns[] = {"Exile_Weapon_M1014"};

        /*
            Percental Item Spawn Chances of ShotgunAmmo:

            Exile_Magazine_8Rnd_74Slug = 100,00%
        */
        ShotgunAmmo[] = {"Exile_Magazine_8Rnd_74Slug"};

        /*
            Percental Item Spawn Chances of SMG:

            SMG_01_F       = 25,00%
            SMG_02_F       = 25,00%
            SMG_05_F       = 25,00%
            hgun_PDW2000_F = 25,00%
        */
        SMG[] = {"SMG_01_F", "hgun_PDW2000_F", "SMG_05_F", "SMG_02_F"};

        /*
            Percental Item Spawn Chances of SMGAmmo:

            30Rnd_45ACP_Mag_SMG_01              = 16,67%
            30Rnd_45ACP_Mag_SMG_01_Tracer_Green = 16,67%
            30Rnd_9x21_Mag_SMG_02               = 16,67%
            30Rnd_9x21_Mag_SMG_02_Tracer_Red    = 16,67%
            30Rnd_9x21_Mag_SMG_02_Tracer_Yellow = 16,67%
            30Rnd_9x21_Mag_SMG_02_Tracer_Green  = 16,67%
        */
        SMGAmmo[] = {"30Rnd_9x21_Mag_SMG_02", "30Rnd_45ACP_Mag_SMG_01", "30Rnd_45ACP_Mag_SMG_01_Tracer_Green", "30Rnd_9x21_Mag_SMG_02_Tracer_Red", "30Rnd_9x21_Mag_SMG_02_Tracer_Yellow", "30Rnd_9x21_Mag_SMG_02_Tracer_Green"};

        /*
            Percental Item Spawn Chances of SMGAttachments:

            optic_Holosight_smg       = 16,67%
            optic_Holosight_smg_blk_F = 16,67%
            optic_ACO_grn_smg         = 16,67%
            optic_Aco_smg             = 16,67%
            optic_ACO_grn             = 16,67%
            optic_Aco                 = 16,67%
        */
        SMGAttachments[] = {"optic_Holosight_smg", "optic_Aco", "optic_Holosight_smg_blk_F", "optic_ACO_grn", "optic_ACO_grn_smg", "optic_Aco_smg"};

        /*
            Percental Item Spawn Chances of Rifles:

            arifle_Katiba_GL_F       = 0,71%
            arifle_Mk20_GL_F         = 0,71%
            arifle_MX_GL_Black_F     = 0,71%
            arifle_MX_GL_F           = 0,71%
            arifle_MXM_F             = 0,71%
            arifle_TRG21_GL_F        = 0,71%
            Exile_Weapon_AK107_GL    = 0,71%
            Exile_Weapon_AK74_GL     = 0,71%
            arifle_AK12_GL_F         = 1,43%
            arifle_AKM_F             = 1,43%
            arifle_AKM_FL_F          = 1,43%
            arifle_AKS_F             = 1,43%
            arifle_ARX_blk_F         = 1,43%
            arifle_ARX_ghex_F        = 1,43%
            arifle_ARX_hex_F         = 1,43%
            arifle_CTAR_blk_F        = 1,43%
            arifle_CTAR_ghex_F       = 1,43%
            arifle_CTAR_GL_blk_F     = 1,43%
            arifle_CTAR_hex_F        = 1,43%
            arifle_CTARS_blk_F       = 1,43%
            arifle_CTARS_ghex_F      = 1,43%
            arifle_CTARS_hex_F       = 1,43%
            arifle_Katiba_F          = 1,43%
            arifle_Mk20_F            = 1,43%
            arifle_Mk20C_F           = 1,43%
            arifle_MX_Black_F        = 1,43%
            arifle_MX_F              = 1,43%
            arifle_MXC_Black_F       = 1,43%
            arifle_MXC_F             = 1,43%
            arifle_MXM_Black_F       = 1,43%
            arifle_SDAR_F            = 1,43%
            arifle_SPAR_01_blk_F     = 1,43%
            arifle_SPAR_01_GL_blk_F  = 1,43%
            arifle_SPAR_01_GL_khk_F  = 1,43%
            arifle_SPAR_01_GL_snd_F  = 1,43%
            arifle_SPAR_01_khk_F     = 1,43%
            arifle_SPAR_01_snd_F     = 1,43%
            arifle_SPAR_02_blk_F     = 1,43%
            arifle_SPAR_02_khk_F     = 1,43%
            arifle_SPAR_02_snd_F     = 1,43%
            arifle_SPAR_03_blk_F     = 1,43%
            arifle_SPAR_03_khk_F     = 1,43%
            arifle_SPAR_03_snd_F     = 1,43%
            arifle_TRG20_F           = 1,43%
            arifle_TRG21_F           = 1,43%
            Exile_Weapon_AK107       = 1,43%
            Exile_Weapon_AK74        = 1,43%
            Exile_Weapon_DMR         = 1,43%
            arifle_MXM_khk_F         = 2,14%
            Exile_Weapon_AK47        = 2,14%
            Exile_Weapon_AKS_Gold    = 2,14%
            Exile_Weapon_SVD         = 2,14%
            Exile_Weapon_SVDCamo     = 2,14%
            Exile_Weapon_VSSVintorez = 2,14%
            arifle_MX_GL_khk_F       = 2,14%
            arifle_AK12_F            = 2,14%
            Exile_Weapon_CZ550       = 2,14%
            arifle_MX_khk_F          = 2,14%
            arifle_MXC_khk_F         = 2,14%
            Exile_Weapon_M4          = 2,14%
            Exile_Weapon_M16A4       = 2,14%
            Exile_Weapon_M16A2       = 2,14%
            Exile_Weapon_LeeEnfield  = 7,14%
        */
        Rifles[] = {"Exile_Weapon_LeeEnfield", "arifle_SPAR_02_blk_F", "arifle_MXC_F", "arifle_AKS_F", "arifle_CTARS_ghex_F", "arifle_MXM_khk_F", "Exile_Weapon_SVDCamo", "arifle_SPAR_01_khk_F", "Exile_Weapon_AKS_Gold", "arifle_SPAR_03_snd_F", "arifle_CTAR_hex_F", "arifle_SDAR_F", "arifle_SPAR_03_snd_F", "arifle_MX_GL_F", "arifle_MX_GL_khk_F", "arifle_SPAR_03_khk_F", "Exile_Weapon_AKS_Gold", "Exile_Weapon_CZ550", "arifle_CTARS_hex_F", "arifle_SPAR_02_snd_F", "arifle_Katiba_GL_F", "arifle_TRG21_F", "Exile_Weapon_LeeEnfield", "Exile_Weapon_SVD", "Exile_Weapon_M4", "arifle_MXM_Black_F", "Exile_Weapon_AK47", "Exile_Weapon_DMR", "arifle_AKM_F", "arifle_CTARS_hex_F", "Exile_Weapon_SVDCamo", "arifle_Mk20_F", "Exile_Weapon_DMR", "arifle_AKS_F", "Exile_Weapon_M16A2", "Exile_Weapon_LeeEnfield", "Exile_Weapon_LeeEnfield", "arifle_SPAR_01_GL_blk_F", "arifle_SPAR_01_snd_F", "arifle_SDAR_F", "arifle_CTARS_ghex_F", "arifle_AK12_GL_F", "arifle_MX_khk_F", "arifle_CTAR_ghex_F", "arifle_SPAR_03_khk_F", "arifle_AKM_FL_F", "arifle_SPAR_01_blk_F", "Exile_Weapon_M16A4", "arifle_SPAR_01_GL_blk_F", "Exile_Weapon_CZ550", "arifle_AK12_F", "Exile_Weapon_LeeEnfield", "arifle_MXC_khk_F", "arifle_MXC_khk_F", "arifle_SPAR_02_blk_F", "arifle_SPAR_01_snd_F", "arifle_CTAR_GL_blk_F", "Exile_Weapon_LeeEnfield", "arifle_MX_khk_F", "arifle_MX_GL_khk_F", "Exile_Weapon_AKS_Gold", "arifle_MXC_khk_F", "arifle_ARX_ghex_F", "Exile_Weapon_M4", "arifle_CTAR_GL_blk_F", "arifle_MX_F", "Exile_Weapon_LeeEnfield", "arifle_Mk20_GL_F", "arifle_MXM_khk_F", "arifle_AK12_GL_F", "arifle_SPAR_01_GL_khk_F", "arifle_AKM_FL_F", "arifle_MXM_khk_F", "Exile_Weapon_AK47", "Exile_Weapon_VSSVintorez", "arifle_AK12_F", "arifle_MX_GL_Black_F", "arifle_SPAR_02_khk_F", "arifle_TRG21_GL_F", "arifle_Mk20C_F", "arifle_ARX_hex_F", "arifle_TRG20_F", "Exile_Weapon_SVD", "arifle_SPAR_01_GL_khk_F", "arifle_SPAR_03_blk_F", "arifle_SPAR_02_khk_F", "arifle_MX_Black_F", "arifle_CTAR_blk_F", "Exile_Weapon_SVD", "arifle_SPAR_01_khk_F", "Exile_Weapon_AK74", "Exile_Weapon_M16A2", "Exile_Weapon_VSSVintorez", "arifle_CTAR_ghex_F", "arifle_Mk20_F", "arifle_MXM_F", "Exile_Weapon_AK47", "arifle_SPAR_03_blk_F", "Exile_Weapon_M4", "arifle_MX_F", "arifle_TRG20_F", "Exile_Weapon_AK107_GL", "Exile_Weapon_AK107", "arifle_ARX_hex_F", "arifle_ARX_blk_F", "Exile_Weapon_AK74", "Exile_Weapon_AK74_GL", "arifle_MXM_Black_F", "arifle_SPAR_01_GL_snd_F", "arifle_ARX_ghex_F", "arifle_SPAR_01_blk_F", "arifle_MXC_Black_F", "arifle_CTAR_blk_F", "arifle_TRG21_F", "arifle_AK12_F", "arifle_MXC_Black_F", "Exile_Weapon_M16A2", "arifle_CTARS_blk_F", "Exile_Weapon_LeeEnfield", "Exile_Weapon_SVDCamo", "arifle_ARX_blk_F", "arifle_MX_Black_F", "arifle_AKM_F", "Exile_Weapon_CZ550", "Exile_Weapon_LeeEnfield", "Exile_Weapon_M16A4", "Exile_Weapon_M16A4", "Exile_Weapon_AK107", "arifle_SPAR_01_GL_snd_F", "Exile_Weapon_VSSVintorez", "arifle_MX_khk_F", "arifle_SPAR_02_snd_F", "arifle_Mk20C_F", "arifle_Katiba_F", "arifle_CTARS_blk_F", "arifle_CTAR_hex_F", "arifle_MXC_F", "arifle_Katiba_F", "Exile_Weapon_LeeEnfield", "arifle_MX_GL_khk_F"};

        /*
            Percental Item Spawn Chances of RifleAmmo:

            20Rnd_556x45_UW_mag                    = 2,20%
            30Rnd_556x45_Stanag                    = 2,20%
            30Rnd_556x45_Stanag_green              = 2,20%
            30Rnd_556x45_Stanag_red                = 2,20%
            30Rnd_556x45_Stanag_Tracer_Green       = 2,20%
            30Rnd_556x45_Stanag_Tracer_Red         = 2,20%
            30Rnd_556x45_Stanag_Tracer_Yellow      = 2,20%
            30Rnd_65x39_caseless_green             = 2,20%
            30Rnd_65x39_caseless_green_mag_Tracer  = 2,20%
            30Rnd_65x39_caseless_mag               = 2,20%
            30Rnd_65x39_caseless_mag_Tracer        = 2,20%
            Exile_Magazine_10Rnd_303               = 10,99%
            Exile_Magazine_30Rnd_762x39_AK         = 2,20%
            Exile_Magazine_30Rnd_545x39_AK         = 2,20%
            Exile_Magazine_30Rnd_545x39_AK_Green   = 2,20%
            Exile_Magazine_30Rnd_545x39_AK_Red     = 2,20%
            Exile_Magazine_30Rnd_545x39_AK_White   = 2,20%
            Exile_Magazine_30Rnd_545x39_AK_Yellow  = 2,20%
            Exile_Magazine_20Rnd_762x51_DMR        = 1,10%
            Exile_Magazine_20Rnd_762x51_DMR_Yellow = 1,10%
            Exile_Magazine_20Rnd_762x51_DMR_Red    = 1,10%
            Exile_Magazine_20Rnd_762x51_DMR_Green  = 1,10%
            Exile_Magazine_20Rnd_762x51_DMR_White  = 1,10%
            Exile_Magazine_5Rnd_22LR               = 2,20%
            Exile_Magazine_10Rnd_762x54            = 2,20%
            Exile_Magazine_10Rnd_9x39              = 2,20%
            Exile_Magazine_20Rnd_9x39              = 2,20%
            30Rnd_762x39_Mag_F                     = 2,20%
            30Rnd_762x39_Mag_Green_F               = 2,20%
            30Rnd_762x39_Mag_Tracer_F              = 2,20%
            30Rnd_762x39_Mag_Tracer_Green_F        = 2,20%
            30Rnd_762x39_AK47_M                    = 2,20%
            30Rnd_545x39_Mag_F                     = 2,20%
            30Rnd_545x39_Mag_Green_F               = 2,20%
            30Rnd_545x39_Mag_Tracer_F              = 2,20%
            30Rnd_545x39_Mag_Tracer_Green_F        = 2,20%
            10Rnd_50BW_Mag_F                       = 2,20%
            30Rnd_580x42_Mag_F                     = 2,20%
            30Rnd_580x42_Mag_Tracer_F              = 2,20%
            100Rnd_580x42_Mag_F                    = 2,20%
            100Rnd_580x42_Mag_Tracer_F             = 2,20%
            150Rnd_556x45_Drum_Mag_F               = 2,20%
            150Rnd_556x45_Drum_Mag_Tracer_F        = 2,20%
            20Rnd_762x51_Mag                       = 2,20%
        */
        RifleAmmo[] = {"30Rnd_762x39_Mag_Green_F", "30Rnd_556x45_Stanag_green", "Exile_Magazine_30Rnd_545x39_AK_White", "30Rnd_545x39_Mag_F", "Exile_Magazine_30Rnd_762x39_AK", "30Rnd_556x45_Stanag_green", "30Rnd_762x39_Mag_Tracer_Green_F", "30Rnd_545x39_Mag_Tracer_Green_F", "10Rnd_50BW_Mag_F", "30Rnd_556x45_Stanag", "30Rnd_762x39_Mag_F", "Exile_Magazine_10Rnd_762x54", "Exile_Magazine_20Rnd_9x39", "150Rnd_556x45_Drum_Mag_Tracer_F", "100Rnd_580x42_Mag_F", "Exile_Magazine_20Rnd_762x51_DMR", "30Rnd_556x45_Stanag", "30Rnd_65x39_caseless_mag_Tracer", "150Rnd_556x45_Drum_Mag_F", "Exile_Magazine_10Rnd_9x39", "30Rnd_556x45_Stanag_Tracer_Yellow", "Exile_Magazine_30Rnd_545x39_AK_Green", "Exile_Magazine_10Rnd_303", "30Rnd_556x45_Stanag_Tracer_Green", "Exile_Magazine_10Rnd_762x54", "Exile_Magazine_10Rnd_303", "30Rnd_65x39_caseless_green_mag_Tracer", "Exile_Magazine_5Rnd_22LR", "30Rnd_580x42_Mag_Tracer_F", "Exile_Magazine_30Rnd_545x39_AK_Red", "30Rnd_580x42_Mag_Tracer_F", "30Rnd_556x45_Stanag_Tracer_Red", "20Rnd_762x51_Mag", "30Rnd_556x45_Stanag_red", "Exile_Magazine_5Rnd_22LR", "Exile_Magazine_30Rnd_762x39_AK", "30Rnd_580x42_Mag_F", "30Rnd_556x45_Stanag_Tracer_Green", "30Rnd_762x39_Mag_Tracer_F", "Exile_Magazine_10Rnd_303", "100Rnd_580x42_Mag_Tracer_F", "Exile_Magazine_30Rnd_545x39_AK_White", "30Rnd_762x39_Mag_Green_F", "30Rnd_762x39_Mag_F", "Exile_Magazine_10Rnd_303", "Exile_Magazine_20Rnd_762x51_DMR_White", "30Rnd_762x39_AK47_M", "30Rnd_762x39_Mag_Tracer_F", "100Rnd_580x42_Mag_F", "30Rnd_545x39_Mag_Tracer_F", "30Rnd_762x39_Mag_Tracer_Green_F", "Exile_Magazine_20Rnd_9x39", "30Rnd_545x39_Mag_Green_F", "Exile_Magazine_20Rnd_762x51_DMR_Red", "30Rnd_65x39_caseless_green_mag_Tracer", "Exile_Magazine_20Rnd_762x51_DMR_Yellow", "20Rnd_556x45_UW_mag", "Exile_Magazine_30Rnd_545x39_AK_Yellow", "Exile_Magazine_20Rnd_762x51_DMR_Green", "Exile_Magazine_30Rnd_545x39_AK_Red", "100Rnd_580x42_Mag_Tracer_F", "Exile_Magazine_10Rnd_303", "20Rnd_556x45_UW_mag", "150Rnd_556x45_Drum_Mag_F", "30Rnd_65x39_caseless_green", "30Rnd_580x42_Mag_F", "Exile_Magazine_30Rnd_545x39_AK_Green", "Exile_Magazine_10Rnd_303", "30Rnd_65x39_caseless_green", "Exile_Magazine_10Rnd_303", "Exile_Magazine_10Rnd_303", "30Rnd_545x39_Mag_Tracer_F", "Exile_Magazine_30Rnd_545x39_AK", "Exile_Magazine_10Rnd_303", "Exile_Magazine_10Rnd_303", "30Rnd_545x39_Mag_F", "150Rnd_556x45_Drum_Mag_Tracer_F", "Exile_Magazine_30Rnd_545x39_AK", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_545x39_Mag_Green_F", "Exile_Magazine_30Rnd_545x39_AK_Yellow", "30Rnd_65x39_caseless_mag", "30Rnd_545x39_Mag_Tracer_Green_F", "30Rnd_762x39_AK47_M", "30Rnd_556x45_Stanag_red", "20Rnd_762x51_Mag", "10Rnd_50BW_Mag_F", "30Rnd_556x45_Stanag_Tracer_Yellow", "Exile_Magazine_10Rnd_9x39", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag"};

        /*
            Percental Item Spawn Chances of RifleAttachments:

            muzzle_snds_M            = 3,39%
            muzzle_snds_H            = 3,39%
            muzzle_snds_H_khk_F      = 3,39%
            muzzle_snds_H_snd_F      = 3,39%
            muzzle_snds_58_blk_F     = 3,39%
            muzzle_snds_m_khk_F      = 3,39%
            muzzle_snds_m_snd_F      = 3,39%
            muzzle_snds_58_wdm_F     = 3,39%
            muzzle_snds_65_TI_blk_F  = 3,39%
            muzzle_snds_65_TI_hex_F  = 3,39%
            muzzle_snds_65_TI_ghex_F = 3,39%
            muzzle_snds_H_MG_blk_F   = 3,39%
            muzzle_snds_H_MG_khk_F   = 3,39%
            optic_Arco               = 3,39%
            optic_Arco_blk_F         = 3,39%
            optic_Arco_ghex_F        = 3,39%
            optic_Hamr               = 3,39%
            optic_Hamr_khk_F         = 3,39%
            optic_Holosight          = 3,39%
            optic_Holosight_blk_F    = 3,39%
            optic_Holosight_khk_F    = 3,39%
            acc_flashlight           = 3,39%
            acc_pointer_IR           = 3,39%
            optic_MRCO               = 3,39%
            optic_DMS                = 3,39%
            optic_DMS_ghex_F         = 3,39%
            optic_ERCO_blk_F         = 3,39%
            optic_ERCO_khk_F         = 3,39%
            optic_ERCO_snd_F         = 3,39%
            optic_NVS                = 1,69%
        */
        RifleAttachments[] = {"muzzle_snds_58_blk_F", "optic_Arco_blk_F", "muzzle_snds_65_TI_ghex_F", "optic_Holosight_khk_F", "optic_Hamr", "optic_ERCO_snd_F", "muzzle_snds_H", "optic_ERCO_blk_F", "muzzle_snds_H", "muzzle_snds_H_snd_F", "optic_DMS_ghex_F", "muzzle_snds_m_khk_F", "optic_Holosight_blk_F", "optic_Holosight", "muzzle_snds_58_wdm_F", "muzzle_snds_m_khk_F", "optic_MRCO", "optic_Holosight_khk_F", "muzzle_snds_65_TI_hex_F", "muzzle_snds_H_MG_khk_F", "acc_flashlight", "optic_Hamr_khk_F", "optic_DMS_ghex_F", "optic_Hamr", "optic_Holosight_blk_F", "optic_ERCO_khk_F", "muzzle_snds_M", "optic_ERCO_snd_F", "optic_Arco_ghex_F", "muzzle_snds_65_TI_ghex_F", "muzzle_snds_58_blk_F", "muzzle_snds_H_MG_blk_F", "muzzle_snds_m_snd_F", "optic_Arco", "optic_Hamr_khk_F", "muzzle_snds_65_TI_blk_F", "muzzle_snds_H_MG_blk_F", "optic_Arco_blk_F", "optic_Holosight", "acc_flashlight", "optic_ERCO_khk_F", "muzzle_snds_H_khk_F", "optic_Arco_ghex_F", "optic_MRCO", "optic_NVS", "muzzle_snds_H_MG_khk_F", "optic_ERCO_blk_F", "muzzle_snds_58_wdm_F", "muzzle_snds_65_TI_blk_F", "acc_pointer_IR", "muzzle_snds_65_TI_hex_F", "acc_pointer_IR", "optic_DMS", "optic_Arco", "muzzle_snds_M", "muzzle_snds_H_snd_F", "muzzle_snds_m_snd_F", "muzzle_snds_H_khk_F", "optic_DMS"};

        /*
            Percental Item Spawn Chances of LMG:

            arifle_MX_SW_Black_F = 12,50%
            arifle_MX_SW_F       = 12,50%
            LMG_Mk200_F          = 12,50%
            LMG_Zafir_F          = 12,50%
            Exile_Weapon_RPK     = 12,50%
            Exile_Weapon_PK      = 12,50%
            Exile_Weapon_PKP     = 12,50%
            LMG_03_F             = 12,50%
        */
        LMG[] = {"Exile_Weapon_RPK", "LMG_03_F", "LMG_Zafir_F", "LMG_Mk200_F", "Exile_Weapon_PKP", "arifle_MX_SW_Black_F", "arifle_MX_SW_F", "Exile_Weapon_PK"};

        /*
            Percental Item Spawn Chances of LMGAmmo:

            100Rnd_65x39_caseless_mag             = 7,69%
            100Rnd_65x39_caseless_mag_Tracer      = 11,54%
            150Rnd_762x54_Box                     = 11,54%
            150Rnd_762x54_Box_Tracer              = 3,85%
            130Rnd_338_Mag                        = 19,23%
            150Rnd_93x64_Mag                      = 19,23%
            Exile_Magazine_45Rnd_545x39_RPK_Green = 3,85%
            Exile_Magazine_75Rnd_545x39_RPK_Green = 3,85%
            Exile_Magazine_100Rnd_762x54_PK_Green = 3,85%
            200Rnd_556x45_Box_F                   = 3,85%
            200Rnd_556x45_Box_Red_F               = 3,85%
            200Rnd_556x45_Box_Tracer_F            = 3,85%
            200Rnd_556x45_Box_Tracer_Red_F        = 3,85%
        */
        LMGAmmo[] = {"100Rnd_65x39_caseless_mag_Tracer", "150Rnd_93x64_Mag", "150Rnd_762x54_Box_Tracer", "130Rnd_338_Mag", "100Rnd_65x39_caseless_mag_Tracer", "200Rnd_556x45_Box_Tracer_F", "100Rnd_65x39_caseless_mag_Tracer", "150Rnd_93x64_Mag", "100Rnd_65x39_caseless_mag", "150Rnd_762x54_Box", "100Rnd_65x39_caseless_mag", "130Rnd_338_Mag", "130Rnd_338_Mag", "130Rnd_338_Mag", "Exile_Magazine_45Rnd_545x39_RPK_Green", "150Rnd_93x64_Mag", "150Rnd_93x64_Mag", "Exile_Magazine_75Rnd_545x39_RPK_Green", "130Rnd_338_Mag", "Exile_Magazine_100Rnd_762x54_PK_Green", "200Rnd_556x45_Box_Red_F", "150Rnd_93x64_Mag", "200Rnd_556x45_Box_Tracer_Red_F", "150Rnd_762x54_Box", "150Rnd_762x54_Box", "200Rnd_556x45_Box_F"};

        /*
            Percental Item Spawn Chances of Snipers:

            srifle_DMR_01_F      = 9,09%
            srifle_EBR_F         = 9,09%
            srifle_GM6_F         = 9,09%
            srifle_LRR_F         = 9,09%
            srifle_LRR_tna_F     = 9,09%
            srifle_GM6_ghex_F    = 9,09%
            srifle_DMR_07_blk_F  = 9,09%
            srifle_DMR_07_hex_F  = 9,09%
            srifle_DMR_07_ghex_F = 9,09%
            Exile_Weapon_m107    = 9,09%
            Exile_Weapon_ksvk    = 9,09%
        */
        Snipers[] = {"srifle_DMR_07_blk_F", "srifle_LRR_tna_F", "srifle_DMR_07_hex_F", "Exile_Weapon_ksvk", "Exile_Weapon_m107", "srifle_GM6_F", "srifle_LRR_F", "srifle_DMR_07_ghex_F", "srifle_EBR_F", "srifle_GM6_ghex_F", "srifle_DMR_01_F"};

        /*
            Percental Item Spawn Chances of SniperAmmo:

            Exile_Magazine_5Rnd_127x108_APDS_Bullet_Cam_Mag      = 0,74%
            Exile_Magazine_5Rnd_127x108_APDS_KSVK_Bullet_Cam_Mag = 0,74%
            Exile_Magazine_5Rnd_127x108_KSVK_Bullet_Cam_Mag      = 1,48%
            Exile_Magazine_5Rnd_127x108_Bullet_Cam_Mag           = 1,48%
            Exile_Magazine_10Rnd_127x99_m107_Bullet_Cam_Mag      = 2,22%
            Exile_Magazine_7Rnd_408_Bullet_Cam_Mag               = 2,22%
            Exile_Magazine_10Rnd_338_Bullet_Cam_Mag              = 3,70%
            Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag     = 3,70%
            Exile_Magazine_5Rnd_127x108_APDS_KSVK                = 5,93%
            5Rnd_127x108_APDS_Mag                                = 5,93%
            5Rnd_127x108_Mag                                     = 7,41%
            Exile_Magazine_10Rnd_127x99_m107                     = 7,41%
            Exile_Magazine_5Rnd_127x108_KSVK                     = 7,41%
            7Rnd_408_Mag                                         = 7,41%
            10Rnd_762x54_Mag                                     = 12,59%
            20Rnd_762x51_Mag                                     = 14,07%
            20Rnd_650x39_Cased_Mag_F                             = 15,56%
        */
        SniperAmmo[] = {"Exile_Magazine_5Rnd_127x108_APDS_KSVK", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_5Rnd_127x108_KSVK", "10Rnd_762x54_Mag", "20Rnd_762x51_Mag", "5Rnd_127x108_Mag", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_10Rnd_127x99_m107", "20Rnd_762x51_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "20Rnd_650x39_Cased_Mag_F", "20Rnd_762x51_Mag", "Exile_Magazine_10Rnd_127x99_m107", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_10Rnd_127x99_m107_Bullet_Cam_Mag", "7Rnd_408_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "5Rnd_127x108_Mag", "20Rnd_650x39_Cased_Mag_F", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_10Rnd_127x99_m107", "20Rnd_762x51_Mag", "Exile_Magazine_5Rnd_127x108_Bullet_Cam_Mag", "5Rnd_127x108_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "Exile_Magazine_10Rnd_127x99_m107", "7Rnd_408_Mag", "7Rnd_408_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "Exile_Magazine_7Rnd_408_Bullet_Cam_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK_Bullet_Cam_Mag", "20Rnd_762x51_Mag", "10Rnd_762x54_Mag", "7Rnd_408_Mag", "Exile_Magazine_5Rnd_127x108_KSVK_Bullet_Cam_Mag", "10Rnd_762x54_Mag", "20Rnd_762x51_Mag", "20Rnd_650x39_Cased_Mag_F", "10Rnd_762x54_Mag", "20Rnd_650x39_Cased_Mag_F", "10Rnd_762x54_Mag", "10Rnd_762x54_Mag", "20Rnd_650x39_Cased_Mag_F", "10Rnd_762x54_Mag", "7Rnd_408_Mag", "20Rnd_650x39_Cased_Mag_F", "20Rnd_650x39_Cased_Mag_F", "20Rnd_650x39_Cased_Mag_F", "20Rnd_762x51_Mag", "7Rnd_408_Mag", "Exile_Magazine_10Rnd_127x99_m107", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_10Rnd_338_Bullet_Cam_Mag", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_10Rnd_127x99_m107_Bullet_Cam_Mag", "Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag", "5Rnd_127x108_APDS_Mag", "Exile_Magazine_10Rnd_338_Bullet_Cam_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "Exile_Magazine_5Rnd_127x108_Bullet_Cam_Mag", "5Rnd_127x108_APDS_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "Exile_Magazine_5Rnd_127x108_KSVK", "10Rnd_762x54_Mag", "10Rnd_762x54_Mag", "Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag", "20Rnd_762x51_Mag", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_5Rnd_127x108_KSVK", "Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag", "5Rnd_127x108_APDS_Mag", "Exile_Magazine_10Rnd_127x99_m107", "20Rnd_762x51_Mag", "5Rnd_127x108_Mag", "Exile_Magazine_5Rnd_127x108_APDS_Bullet_Cam_Mag", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_10Rnd_338_Bullet_Cam_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "5Rnd_127x108_APDS_Mag", "10Rnd_762x54_Mag", "Exile_Magazine_10Rnd_127x99_m107", "20Rnd_650x39_Cased_Mag_F", "10Rnd_762x54_Mag", "Exile_Magazine_7Rnd_408_Bullet_Cam_Mag", "20Rnd_650x39_Cased_Mag_F", "5Rnd_127x108_Mag", "5Rnd_127x108_Mag", "5Rnd_127x108_APDS_Mag", "20Rnd_762x51_Mag", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_5Rnd_127x108_KSVK", "Exile_Magazine_5Rnd_127x108_KSVK", "Exile_Magazine_10Rnd_338_Bullet_Cam_Mag", "5Rnd_127x108_APDS_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "Exile_Magazine_5Rnd_127x108_KSVK", "10Rnd_762x54_Mag", "7Rnd_408_Mag", "20Rnd_762x51_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "7Rnd_408_Mag", "5Rnd_127x108_Mag", "Exile_Magazine_10Rnd_127x99_m107", "10Rnd_762x54_Mag", "Exile_Magazine_10Rnd_127x99_m107", "10Rnd_762x54_Mag", "10Rnd_762x54_Mag", "10Rnd_762x54_Mag", "Exile_Magazine_10Rnd_127x99_m107", "Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag", "Exile_Magazine_5Rnd_127x108_KSVK_Bullet_Cam_Mag", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "20Rnd_650x39_Cased_Mag_F", "20Rnd_762x51_Mag", "Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag", "7Rnd_408_Mag", "Exile_Magazine_7Rnd_408_Bullet_Cam_Mag", "10Rnd_762x54_Mag", "Exile_Magazine_10Rnd_127x99_m107_Bullet_Cam_Mag", "7Rnd_408_Mag", "Exile_Magazine_10Rnd_338_Bullet_Cam_Mag", "5Rnd_127x108_APDS_Mag", "20Rnd_762x51_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "5Rnd_127x108_Mag", "5Rnd_127x108_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "5Rnd_127x108_Mag", "5Rnd_127x108_APDS_Mag"};

        /*
            Percental Item Spawn Chances of SniperAttachments:

            muzzle_snds_B_khk_F = 11,11%
            muzzle_snds_B_snd_F = 11,11%
            muzzle_snds_B       = 11,11%
            optic_LRPS          = 11,11%
            optic_LRPS_ghex_F   = 11,11%
            optic_LRPS_tna_F    = 11,11%
            optic_SOS           = 11,11%
            optic_SOS_khk_F     = 11,11%
            optic_DMS           = 11,11%
        */
        SniperAttachments[] = {"optic_SOS_khk_F", "muzzle_snds_B_snd_F", "optic_LRPS_ghex_F", "optic_DMS", "optic_LRPS_tna_F", "optic_LRPS", "optic_SOS", "muzzle_snds_B_khk_F", "muzzle_snds_B"};

        /*
            Percental Item Spawn Chances of DLCRifles:

            srifle_DMR_03_F          = 4,05%
            srifle_DMR_03_khaki_F    = 4,05%
            srifle_DMR_03_tan_F      = 4,05%
            srifle_DMR_03_woodland_F = 4,05%
            srifle_DMR_06_camo_F     = 4,05%
            srifle_DMR_06_olive_F    = 4,05%
            srifle_DMR_02_camo_F     = 8,11%
            srifle_DMR_02_F          = 8,11%
            srifle_DMR_02_sniper_F   = 8,11%
            srifle_DMR_04_F          = 9,46%
            srifle_DMR_04_Tan_F      = 9,46%
            srifle_DMR_05_blk_F      = 10,81%
            srifle_DMR_05_hex_F      = 10,81%
            srifle_DMR_05_tan_F      = 10,81%
        */
        DLCRifles[] = {"srifle_DMR_05_blk_F", "srifle_DMR_05_hex_F", "srifle_DMR_04_Tan_F", "srifle_DMR_05_tan_F", "srifle_DMR_03_F", "srifle_DMR_06_olive_F", "srifle_DMR_05_blk_F", "srifle_DMR_05_hex_F", "srifle_DMR_05_tan_F", "srifle_DMR_04_F", "srifle_DMR_05_hex_F", "srifle_DMR_06_olive_F", "srifle_DMR_06_camo_F", "srifle_DMR_05_hex_F", "srifle_DMR_04_Tan_F", "srifle_DMR_06_olive_F", "srifle_DMR_04_F", "srifle_DMR_03_khaki_F", "srifle_DMR_02_sniper_F", "srifle_DMR_02_F", "srifle_DMR_02_camo_F", "srifle_DMR_03_F", "srifle_DMR_05_hex_F", "srifle_DMR_03_tan_F", "srifle_DMR_02_camo_F", "srifle_DMR_02_sniper_F", "srifle_DMR_04_Tan_F", "srifle_DMR_05_blk_F", "srifle_DMR_05_blk_F", "srifle_DMR_03_tan_F", "srifle_DMR_03_woodland_F", "srifle_DMR_02_F", "srifle_DMR_02_F", "srifle_DMR_04_Tan_F", "srifle_DMR_03_khaki_F", "srifle_DMR_04_Tan_F", "srifle_DMR_05_tan_F", "srifle_DMR_04_F", "srifle_DMR_02_camo_F", "srifle_DMR_04_Tan_F", "srifle_DMR_02_F", "srifle_DMR_03_woodland_F", "srifle_DMR_05_tan_F", "srifle_DMR_02_sniper_F", "srifle_DMR_05_tan_F", "srifle_DMR_03_woodland_F", "srifle_DMR_06_camo_F", "srifle_DMR_05_blk_F", "srifle_DMR_03_tan_F", "srifle_DMR_02_F", "srifle_DMR_02_camo_F", "srifle_DMR_04_F", "srifle_DMR_02_camo_F", "srifle_DMR_05_blk_F", "srifle_DMR_02_camo_F", "srifle_DMR_05_tan_F", "srifle_DMR_05_hex_F", "srifle_DMR_06_camo_F", "srifle_DMR_05_tan_F", "srifle_DMR_04_F", "srifle_DMR_02_sniper_F", "srifle_DMR_02_F", "srifle_DMR_05_hex_F", "srifle_DMR_03_F", "srifle_DMR_04_F", "srifle_DMR_04_Tan_F", "srifle_DMR_02_sniper_F", "srifle_DMR_02_sniper_F", "srifle_DMR_04_F", "srifle_DMR_03_khaki_F", "srifle_DMR_05_blk_F", "srifle_DMR_05_blk_F", "srifle_DMR_05_tan_F", "srifle_DMR_05_hex_F"};

        /*
            Percental Item Spawn Chances of DLCAmmo:

            10Rnd_127x54_Mag       = 20,00%
            20Rnd_762x51_Mag       = 20,00%
            10Rnd_338_Mag          = 30,00%
            10Rnd_93x64_DMR_05_Mag = 30,00%
        */
        DLCAmmo[] = {"10Rnd_93x64_DMR_05_Mag", "20Rnd_762x51_Mag", "10Rnd_93x64_DMR_05_Mag", "10Rnd_93x64_DMR_05_Mag", "10Rnd_127x54_Mag", "10Rnd_338_Mag", "20Rnd_762x51_Mag", "10Rnd_338_Mag", "10Rnd_127x54_Mag", "10Rnd_338_Mag"};

        /*
            Percental Item Spawn Chances of DLCOptics:

            optic_AMS     = 14,29%
            optic_AMS_khk = 14,29%
            optic_AMS_snd = 14,29%
            optic_KHS_blk = 14,29%
            optic_KHS_hex = 14,29%
            optic_KHS_old = 14,29%
            optic_KHS_tan = 14,29%
        */
        DLCOptics[] = {"optic_AMS", "optic_KHS_hex", "optic_KHS_blk", "optic_KHS_old", "optic_AMS_snd", "optic_AMS_khk", "optic_KHS_tan"};

        /*
            Percental Item Spawn Chances of DLCSupressor:

            muzzle_snds_338_black = 16,67%
            muzzle_snds_338_green = 16,67%
            muzzle_snds_338_sand  = 16,67%
            muzzle_snds_93mmg     = 16,67%
            muzzle_snds_93mmg_tan = 16,67%
            muzzle_snds_B         = 16,67%
        */
        DLCSupressor[] = {"muzzle_snds_93mmg_tan", "muzzle_snds_338_sand", "muzzle_snds_93mmg", "muzzle_snds_338_green", "muzzle_snds_B", "muzzle_snds_338_black"};

        /*
            Percental Item Spawn Chances of EpicWeapons:

            MMG_01_hex_F   = 20,00%
            MMG_01_tan_F   = 20,00%
            MMG_02_black_F = 20,00%
            MMG_02_camo_F  = 20,00%
            MMG_02_sand_F  = 20,00%
        */
        EpicWeapons[] = {"MMG_01_hex_F", "MMG_01_tan_F", "MMG_02_black_F", "MMG_02_sand_F", "MMG_02_camo_F"};

        /*
            Percental Item Spawn Chances of Bipods:

            bipod_03_F_oli = 11,11%
            bipod_03_F_blk = 11,11%
            bipod_02_F_tan = 11,11%
            bipod_02_F_hex = 11,11%
            bipod_02_F_blk = 11,11%
            bipod_01_F_snd = 11,11%
            bipod_01_F_mtp = 11,11%
            bipod_01_F_blk = 11,11%
            bipod_01_F_khk = 11,11%
        */
        Bipods[] = {"bipod_02_F_tan", "bipod_03_F_blk", "bipod_03_F_oli", "bipod_01_F_snd", "bipod_01_F_mtp", "bipod_01_F_blk", "bipod_02_F_blk", "bipod_02_F_hex", "bipod_01_F_khk"};

        /*
            Percental Item Spawn Chances of HEGrenades:

            3Rnd_HE_Grenade_shell = 25,00%
            1Rnd_HE_Grenade_shell = 75,00%
        */
        HEGrenades[] = {"1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "3Rnd_HE_Grenade_shell"};

        /*
            Percental Item Spawn Chances of UGLFlares:

            3Rnd_UGL_FlareGreen_F  = 6,25%
            3Rnd_UGL_FlareRed_F    = 6,25%
            3Rnd_UGL_FlareWhite_F  = 6,25%
            3Rnd_UGL_FlareYellow_F = 6,25%
            UGL_FlareGreen_F       = 18,75%
            UGL_FlareRed_F         = 18,75%
            UGL_FlareWhite_F       = 18,75%
            UGL_FlareYellow_F      = 18,75%
        */
        UGLFlares[] = {"UGL_FlareWhite_F", "UGL_FlareWhite_F", "UGL_FlareRed_F", "UGL_FlareWhite_F", "UGL_FlareYellow_F", "UGL_FlareRed_F", "UGL_FlareGreen_F", "3Rnd_UGL_FlareWhite_F", "UGL_FlareGreen_F", "UGL_FlareGreen_F", "3Rnd_UGL_FlareGreen_F", "UGL_FlareYellow_F", "UGL_FlareRed_F", "3Rnd_UGL_FlareRed_F", "UGL_FlareYellow_F", "3Rnd_UGL_FlareYellow_F"};

        /*
            Percental Item Spawn Chances of UGLSmokes:

            3Rnd_Smoke_Grenade_shell       = 3,57%
            3Rnd_SmokeBlue_Grenade_shell   = 3,57%
            3Rnd_SmokeGreen_Grenade_shell  = 3,57%
            3Rnd_SmokeOrange_Grenade_shell = 3,57%
            3Rnd_SmokePurple_Grenade_shell = 3,57%
            3Rnd_SmokeRed_Grenade_shell    = 3,57%
            3Rnd_SmokeYellow_Grenade_shell = 3,57%
            1Rnd_Smoke_Grenade_shell       = 10,71%
            1Rnd_SmokeBlue_Grenade_shell   = 10,71%
            1Rnd_SmokeGreen_Grenade_shell  = 10,71%
            1Rnd_SmokeOrange_Grenade_shell = 10,71%
            1Rnd_SmokePurple_Grenade_shell = 10,71%
            1Rnd_SmokeRed_Grenade_shell    = 10,71%
            1Rnd_SmokeYellow_Grenade_shell = 10,71%
        */
        UGLSmokes[] = {"1Rnd_SmokeYellow_Grenade_shell", "1Rnd_SmokeYellow_Grenade_shell", "1Rnd_SmokeOrange_Grenade_shell", "3Rnd_SmokeGreen_Grenade_shell", "1Rnd_SmokeGreen_Grenade_shell", "1Rnd_SmokeRed_Grenade_shell", "1Rnd_SmokeOrange_Grenade_shell", "3Rnd_SmokeBlue_Grenade_shell", "3Rnd_SmokeRed_Grenade_shell", "1Rnd_SmokeOrange_Grenade_shell", "1Rnd_SmokeGreen_Grenade_shell", "3Rnd_SmokePurple_Grenade_shell", "1Rnd_SmokeRed_Grenade_shell", "1Rnd_SmokePurple_Grenade_shell", "1Rnd_SmokeBlue_Grenade_shell", "3Rnd_SmokeYellow_Grenade_shell", "1Rnd_Smoke_Grenade_shell", "1Rnd_Smoke_Grenade_shell", "3Rnd_Smoke_Grenade_shell", "1Rnd_SmokeBlue_Grenade_shell", "1Rnd_SmokeYellow_Grenade_shell", "3Rnd_SmokeOrange_Grenade_shell", "1Rnd_SmokeBlue_Grenade_shell", "1Rnd_Smoke_Grenade_shell", "1Rnd_SmokeGreen_Grenade_shell", "1Rnd_SmokeRed_Grenade_shell", "1Rnd_SmokePurple_Grenade_shell", "1Rnd_SmokePurple_Grenade_shell"};

        /*
            Percental Item Spawn Chances of HandGrenades:

            HandGrenade = 50,00%
            MiniGrenade = 50,00%
        */
        HandGrenades[] = {"HandGrenade", "MiniGrenade"};

        /*
            Percental Item Spawn Chances of Explosives:

        */
        Explosives[] = {};

        /*
            Percental Item Spawn Chances of CivilianItems:

            Exile_Item_MobilePhone = 2,63%
            Binocular              = 10,53%
            ItemGPS                = 10,53%
            ItemRadio              = 15,79%
            ItemWatch              = 15,79%
            ItemMap                = 18,42%
            Exile_Item_Heatpack    = 26,32%
        */
        CivilianItems[] = {"ItemRadio", "Binocular", "ItemMap", "ItemGPS", "ItemWatch", "Exile_Item_Heatpack", "Exile_Item_Heatpack", "ItemWatch", "ItemRadio", "ItemWatch", "ItemGPS", "Exile_Item_Heatpack", "ItemMap", "ItemMap", "Exile_Item_Heatpack", "Exile_Item_Heatpack", "ItemGPS", "ItemWatch", "ItemMap", "Exile_Item_Heatpack", "ItemRadio", "ItemWatch", "Exile_Item_Heatpack", "Exile_Item_Heatpack", "Exile_Item_MobilePhone", "Binocular", "ItemMap", "Binocular", "Exile_Item_Heatpack", "Exile_Item_Heatpack", "ItemRadio", "ItemGPS", "ItemRadio", "ItemMap", "ItemRadio", "Binocular", "ItemWatch", "ItemMap"};

        /*
            Percental Item Spawn Chances of CivilianClothing:

            U_NikosAgedBody          = 0,58%
            U_NikosBody              = 0,58%
            U_OrestesBody            = 0,58%
            U_C_Man_casual_1_F       = 2,92%
            U_C_Man_casual_2_F       = 2,92%
            U_C_Man_casual_3_F       = 2,92%
            U_C_Man_casual_4_F       = 2,92%
            U_C_Man_casual_5_F       = 2,92%
            U_C_Man_casual_6_F       = 2,92%
            U_C_man_sport_1_F        = 2,92%
            U_C_man_sport_2_F        = 2,92%
            U_C_man_sport_3_F        = 2,92%
            U_I_C_Soldier_Bandit_1_F = 2,92%
            U_I_C_Soldier_Bandit_2_F = 2,92%
            U_I_C_Soldier_Bandit_3_F = 2,92%
            U_I_C_Soldier_Bandit_4_F = 2,92%
            U_I_C_Soldier_Bandit_5_F = 2,92%
            U_C_Poloshirt_blue       = 4,09%
            U_C_Poloshirt_burgundy   = 4,09%
            U_C_Poloshirt_salmon     = 4,09%
            U_C_Poloshirt_stripped   = 4,09%
            U_C_Poloshirt_tricolour  = 4,09%
            U_C_HunterBody_grn       = 5,26%
            U_C_Journalist           = 5,26%
            U_C_Poor_1               = 5,26%
            U_C_Poor_2               = 5,26%
            U_C_Poor_shorts_1        = 5,26%
            U_C_Scientist            = 5,26%
            U_Rangemaster            = 5,26%
        */
        CivilianClothing[] = {"U_C_Man_casual_4_F", "U_I_C_Soldier_Bandit_4_F", "U_C_Poloshirt_blue", "U_I_C_Soldier_Bandit_1_F", "U_I_C_Soldier_Bandit_4_F", "U_I_C_Soldier_Bandit_1_F", "U_C_Journalist", "U_C_man_sport_3_F", "U_I_C_Soldier_Bandit_2_F", "U_C_Poor_1", "U_C_Poloshirt_tricolour", "U_C_Poor_shorts_1", "U_I_C_Soldier_Bandit_1_F", "U_I_C_Soldier_Bandit_3_F", "U_C_Poloshirt_burgundy", "U_C_Poloshirt_salmon", "U_C_Poloshirt_blue", "U_C_Scientist", "U_C_HunterBody_grn", "U_C_Scientist", "U_C_Man_casual_1_F", "U_Rangemaster", "U_C_Poloshirt_blue", "U_C_man_sport_1_F", "U_C_Poloshirt_salmon", "U_C_Man_casual_3_F", "U_C_Poor_2", "U_Rangemaster", "U_C_HunterBody_grn", "U_Rangemaster", "U_C_Poloshirt_burgundy", "U_Rangemaster", "U_C_Poor_2", "U_C_Poor_shorts_1", "U_C_Poor_shorts_1", "U_C_man_sport_2_F", "U_I_C_Soldier_Bandit_4_F", "U_C_HunterBody_grn", "U_C_Man_casual_5_F", "U_C_Poor_shorts_1", "U_C_Man_casual_4_F", "U_C_Poloshirt_stripped", "U_C_Journalist", "U_C_Poloshirt_stripped", "U_C_Scientist", "U_C_HunterBody_grn", "U_Rangemaster", "U_C_Man_casual_6_F", "U_NikosAgedBody", "U_C_HunterBody_grn", "U_C_Poloshirt_salmon", "U_C_Man_casual_4_F", "U_C_Man_casual_3_F", "U_C_Poor_1", "U_C_Poloshirt_salmon", "U_C_Journalist", "U_C_Poor_1", "U_C_man_sport_3_F", "U_C_Poloshirt_burgundy", "U_C_Poloshirt_tricolour", "U_C_Man_casual_5_F", "U_C_Poloshirt_stripped", "U_C_Man_casual_4_F", "U_I_C_Soldier_Bandit_4_F", "U_C_Man_casual_3_F", "U_C_Journalist", "U_C_Journalist", "U_C_Poloshirt_tricolour", "U_C_Man_casual_2_F", "U_C_Poor_shorts_1", "U_C_Man_casual_3_F", "U_I_C_Soldier_Bandit_2_F", "U_I_C_Soldier_Bandit_5_F", "U_C_man_sport_2_F", "U_I_C_Soldier_Bandit_1_F", "U_C_Poloshirt_salmon", "U_C_Man_casual_1_F", "U_C_Poloshirt_burgundy", "U_C_Poor_2", "U_C_Man_casual_1_F", "U_C_Journalist", "U_I_C_Soldier_Bandit_5_F", "U_C_Man_casual_6_F", "U_C_Poloshirt_blue", "U_C_Poor_shorts_1", "U_C_man_sport_1_F", "U_I_C_Soldier_Bandit_3_F", "U_I_C_Soldier_Bandit_2_F", "U_C_Poloshirt_stripped", "U_C_Poor_2", "U_C_Poor_1", "U_C_Man_casual_6_F", "U_C_Scientist", "U_I_C_Soldier_Bandit_2_F", "U_C_HunterBody_grn", "U_C_HunterBody_grn", "U_C_Man_casual_5_F", "U_I_C_Soldier_Bandit_2_F", "U_C_Poloshirt_stripped", "U_I_C_Soldier_Bandit_5_F", "U_C_Poloshirt_burgundy", "U_I_C_Soldier_Bandit_3_F", "U_C_man_sport_3_F", "U_C_Poor_shorts_1", "U_C_Poloshirt_stripped", "U_C_man_sport_3_F", "U_C_Poor_1", "U_C_Poloshirt_tricolour", "U_C_Poloshirt_stripped", "U_C_man_sport_2_F", "U_Rangemaster", "U_C_Poor_2", "U_C_Poor_1", "U_C_Journalist", "U_C_man_sport_2_F", "U_C_HunterBody_grn", "U_C_man_sport_1_F", "U_C_Poor_1", "U_OrestesBody", "U_C_Man_casual_5_F", "U_C_Scientist", "U_C_Scientist", "U_C_Poloshirt_blue", "U_I_C_Soldier_Bandit_5_F", "U_C_Man_casual_2_F", "U_C_Man_casual_4_F", "U_C_Man_casual_5_F", "U_C_Poloshirt_tricolour", "U_I_C_Soldier_Bandit_3_F", "U_I_C_Soldier_Bandit_5_F", "U_C_Man_casual_3_F", "U_C_Poor_2", "U_C_man_sport_1_F", "U_C_Man_casual_2_F", "U_C_Man_casual_2_F", "U_C_Poloshirt_salmon", "U_C_HunterBody_grn", "U_C_Poor_2", "U_C_Scientist", "U_Rangemaster", "U_C_Poloshirt_salmon", "U_C_Poor_2", "U_C_Poor_1", "U_C_Poloshirt_burgundy", "U_C_Man_casual_1_F", "U_I_C_Soldier_Bandit_1_F", "U_C_Poloshirt_blue", "U_NikosBody", "U_I_C_Soldier_Bandit_4_F", "U_C_Man_casual_2_F", "U_C_Poloshirt_tricolour", "U_I_C_Soldier_Bandit_3_F", "U_C_Scientist", "U_C_Man_casual_6_F", "U_C_Journalist", "U_C_Poor_shorts_1", "U_C_man_sport_2_F", "U_C_man_sport_1_F", "U_Rangemaster", "U_C_Poloshirt_blue", "U_C_Man_casual_6_F", "U_C_Poloshirt_burgundy", "U_C_Poor_shorts_1", "U_C_Poor_2", "U_C_Scientist", "U_C_Journalist", "U_C_man_sport_3_F", "U_C_Poloshirt_tricolour", "U_Rangemaster", "U_C_Poor_1", "U_C_Man_casual_1_F"};

        /*
            Percental Item Spawn Chances of CivilianBackpacks:

            B_Kitbag_cbr        = 6,67%
            B_Kitbag_mcamo      = 6,67%
            B_Kitbag_sgg        = 6,67%
            B_AssaultPack_blk   = 6,67%
            B_AssaultPack_cbr   = 6,67%
            B_AssaultPack_dgtl  = 6,67%
            B_AssaultPack_khk   = 6,67%
            B_AssaultPack_mcamo = 6,67%
            B_AssaultPack_rgr   = 6,67%
            B_AssaultPack_sgg   = 6,67%
            B_AssaultPack_tna_F = 6,67%
            B_HuntingBackpack   = 6,67%
            B_OutdoorPack_blu   = 6,67%
            B_OutdoorPack_tan   = 6,67%
            B_OutdoorPack_blk   = 6,67%
        */
        CivilianBackpacks[] = {"B_Kitbag_cbr", "B_AssaultPack_rgr", "B_AssaultPack_tna_F", "B_OutdoorPack_tan", "B_AssaultPack_dgtl", "B_AssaultPack_sgg", "B_HuntingBackpack", "B_AssaultPack_khk", "B_AssaultPack_blk", "B_AssaultPack_cbr", "B_Kitbag_sgg", "B_OutdoorPack_blk", "B_Kitbag_mcamo", "B_AssaultPack_mcamo", "B_OutdoorPack_blu"};

        /*
            Percental Item Spawn Chances of CivilianVests:

            V_Press_F            = 25,00%
            V_TacVest_blk_POLICE = 25,00%
            V_Rangemaster_belt   = 50,00%
        */
        CivilianVests[] = {"V_Rangemaster_belt", "V_TacVest_blk_POLICE", "V_Rangemaster_belt", "V_Press_F"};

        /*
            Percental Item Spawn Chances of CivilianHeadgear:

            H_Bandanna_surfer  = 5,56%
            H_Beret_blk_POLICE = 5,56%
            H_Cap_blk          = 5,56%
            H_Cap_blk_Raven    = 5,56%
            H_Cap_blu          = 5,56%
            H_Cap_grn          = 5,56%
            H_Cap_headphones   = 5,56%
            H_Cap_oli          = 5,56%
            H_Cap_press        = 5,56%
            H_Cap_red          = 5,56%
            H_Cap_tan          = 5,56%
            H_Hat_blue         = 5,56%
            H_Hat_brown        = 5,56%
            H_Hat_checker      = 5,56%
            H_Hat_grey         = 5,56%
            H_Hat_tan          = 5,56%
            H_StrawHat         = 5,56%
            H_StrawHat_dark    = 5,56%
        */
        CivilianHeadgear[] = {"H_Cap_red", "H_Cap_oli", "H_Hat_grey", "H_Cap_blu", "H_Cap_press", "H_Bandanna_surfer", "H_Hat_tan", "H_Hat_blue", "H_StrawHat_dark", "H_Cap_grn", "H_Cap_blk_Raven", "H_Cap_headphones", "H_StrawHat", "H_Cap_tan", "H_Hat_brown", "H_Hat_checker", "H_Beret_blk_POLICE", "H_Cap_blk"};

        /*
            Percental Item Spawn Chances of GuerillaItems:

            Rangefinder        = 6,25%
            ItemCompass        = 62,50%
            NVGoggles          = 6,25%
            NVGoggles_tna_F    = 6,25%
            O_NVGoggles_ghex_F = 6,25%
            O_NVGoggles_hex_F  = 6,25%
            O_NVGoggles_urb_F  = 6,25%
        */
        GuerillaItems[] = {"ItemCompass", "ItemCompass", "ItemCompass", "ItemCompass", "NVGoggles_tna_F", "ItemCompass", "O_NVGoggles_urb_F", "O_NVGoggles_hex_F", "ItemCompass", "ItemCompass", "ItemCompass", "O_NVGoggles_ghex_F", "ItemCompass", "ItemCompass", "NVGoggles", "Rangefinder"};

        /*
            Percental Item Spawn Chances of GuerillaClothing:

            U_I_G_resistanceLeader_F = 1,75%
            U_I_C_Soldier_Camo_F     = 5,26%
            U_I_C_Soldier_Para_1_F   = 5,26%
            U_I_C_Soldier_Para_2_F   = 5,26%
            U_I_C_Soldier_Para_3_F   = 5,26%
            U_I_C_Soldier_Para_4_F   = 5,26%
            U_I_C_Soldier_Para_5_F   = 5,26%
            U_IG_leader              = 7,02%
            U_IG_Guerilla3_1         = 8,77%
            U_IG_Guerilla3_2         = 8,77%
            U_IG_Guerilla1_1         = 10,53%
            U_IG_Guerilla2_1         = 10,53%
            U_IG_Guerilla2_2         = 10,53%
            U_IG_Guerilla2_3         = 10,53%
        */
        GuerillaClothing[] = {"U_I_C_Soldier_Para_3_F", "U_I_C_Soldier_Camo_F", "U_IG_Guerilla2_1", "U_I_C_Soldier_Para_4_F", "U_IG_Guerilla3_2", "U_IG_Guerilla2_1", "U_IG_Guerilla2_2", "U_I_C_Soldier_Para_3_F", "U_IG_Guerilla2_3", "U_IG_leader", "U_IG_Guerilla3_1", "U_IG_Guerilla2_2", "U_IG_Guerilla2_1", "U_IG_Guerilla2_3", "U_IG_Guerilla2_2", "U_I_C_Soldier_Para_1_F", "U_IG_Guerilla2_1", "U_I_C_Soldier_Para_1_F", "U_IG_Guerilla2_3", "U_I_C_Soldier_Para_4_F", "U_IG_Guerilla1_1", "U_IG_Guerilla2_2", "U_IG_leader", "U_I_C_Soldier_Para_2_F", "U_IG_Guerilla3_1", "U_IG_Guerilla2_1", "U_IG_Guerilla3_1", "U_IG_Guerilla2_2", "U_I_G_resistanceLeader_F", "U_I_C_Soldier_Para_3_F", "U_IG_Guerilla1_1", "U_IG_Guerilla3_2", "U_IG_Guerilla1_1", "U_IG_Guerilla2_2", "U_IG_leader", "U_IG_Guerilla3_2", "U_I_C_Soldier_Para_5_F", "U_IG_Guerilla3_1", "U_I_C_Soldier_Para_5_F", "U_IG_Guerilla1_1", "U_I_C_Soldier_Para_1_F", "U_I_C_Soldier_Para_2_F", "U_I_C_Soldier_Camo_F", "U_I_C_Soldier_Para_5_F", "U_IG_Guerilla3_1", "U_I_C_Soldier_Para_2_F", "U_IG_Guerilla2_3", "U_IG_Guerilla1_1", "U_IG_Guerilla3_2", "U_IG_leader", "U_IG_Guerilla2_3", "U_I_C_Soldier_Para_4_F", "U_IG_Guerilla2_1", "U_I_C_Soldier_Camo_F", "U_IG_Guerilla2_3", "U_IG_Guerilla3_2", "U_IG_Guerilla1_1"};

        /*
            Percental Item Spawn Chances of GuerillaBackpacks:

            B_Bergen_blk               = 1,82%
            B_Bergen_mcamo             = 1,82%
            B_Bergen_rgr               = 1,82%
            B_Bergen_sgg               = 1,82%
            B_FieldPack_ghex_F         = 1,82%
            B_ViperHarness_base_F      = 3,64%
            B_ViperHarness_blk_F       = 3,64%
            B_ViperHarness_ghex_F      = 3,64%
            B_ViperHarness_hex_F       = 3,64%
            B_ViperHarness_khk_F       = 3,64%
            B_ViperHarness_oli_F       = 3,64%
            B_ViperLightHarness_base_F = 5,45%
            B_ViperLightHarness_blk_F  = 5,45%
            B_ViperLightHarness_ghex_F = 5,45%
            B_ViperLightHarness_hex_F  = 5,45%
            B_ViperLightHarness_khk_F  = 5,45%
            B_ViperLightHarness_oli_F  = 5,45%
            B_FieldPack_blk            = 9,09%
            B_FieldPack_cbr            = 9,09%
            B_FieldPack_ocamo          = 9,09%
            B_FieldPack_oucamo         = 9,09%
        */
        GuerillaBackpacks[] = {"B_FieldPack_oucamo", "B_ViperLightHarness_ghex_F", "B_FieldPack_cbr", "B_ViperLightHarness_ghex_F", "B_FieldPack_ocamo", "B_ViperLightHarness_khk_F", "B_ViperHarness_khk_F", "B_ViperHarness_hex_F", "B_ViperHarness_blk_F", "B_ViperLightHarness_hex_F", "B_Bergen_blk", "B_ViperLightHarness_oli_F", "B_ViperLightHarness_khk_F", "B_ViperLightHarness_blk_F", "B_FieldPack_oucamo", "B_FieldPack_ghex_F", "B_ViperLightHarness_base_F", "B_ViperHarness_oli_F", "B_ViperLightHarness_blk_F", "B_ViperLightHarness_oli_F", "B_FieldPack_cbr", "B_FieldPack_cbr", "B_FieldPack_ocamo", "B_ViperHarness_base_F", "B_ViperLightHarness_base_F", "B_ViperLightHarness_khk_F", "B_FieldPack_oucamo", "B_FieldPack_blk", "B_Bergen_mcamo", "B_ViperHarness_oli_F", "B_FieldPack_blk", "B_FieldPack_ocamo", "B_ViperHarness_ghex_F", "B_FieldPack_blk", "B_ViperHarness_blk_F", "B_Bergen_sgg", "B_FieldPack_ocamo", "B_FieldPack_oucamo", "B_ViperHarness_base_F", "B_FieldPack_ocamo", "B_ViperLightHarness_hex_F", "B_ViperLightHarness_ghex_F", "B_ViperLightHarness_blk_F", "B_ViperHarness_ghex_F", "B_ViperHarness_hex_F", "B_FieldPack_blk", "B_FieldPack_blk", "B_FieldPack_cbr", "B_ViperLightHarness_base_F", "B_ViperLightHarness_oli_F", "B_ViperHarness_khk_F", "B_FieldPack_cbr", "B_ViperLightHarness_hex_F", "B_Bergen_rgr", "B_FieldPack_oucamo"};

        /*
            Percental Item Spawn Chances of GuerillaVests:

            V_I_G_resistanceLeader_F = 3,23%
            V_BandollierB_blk        = 6,45%
            V_BandollierB_cbr        = 6,45%
            V_BandollierB_khk        = 6,45%
            V_BandollierB_oli        = 6,45%
            V_BandollierB_rgr        = 6,45%
            V_Chestrig_blk           = 6,45%
            V_Chestrig_khk           = 6,45%
            V_Chestrig_oli           = 6,45%
            V_Chestrig_rgr           = 6,45%
            V_HarnessO_brn           = 6,45%
            V_HarnessO_gry           = 6,45%
            V_HarnessOGL_brn         = 6,45%
            V_HarnessOGL_gry         = 6,45%
            V_HarnessOSpec_brn       = 6,45%
            V_HarnessOSpec_gry       = 6,45%
        */
        GuerillaVests[] = {"V_Chestrig_blk", "V_HarnessOSpec_brn", "V_HarnessOGL_brn", "V_BandollierB_rgr", "V_HarnessOSpec_brn", "V_HarnessOGL_brn", "V_HarnessO_gry", "V_BandollierB_rgr", "V_Chestrig_rgr", "V_Chestrig_blk", "V_BandollierB_blk", "V_Chestrig_khk", "V_Chestrig_khk", "V_BandollierB_cbr", "V_BandollierB_cbr", "V_BandollierB_blk", "V_HarnessOGL_gry", "V_BandollierB_khk", "V_Chestrig_rgr", "V_HarnessOSpec_gry", "V_I_G_resistanceLeader_F", "V_HarnessOGL_gry", "V_Chestrig_oli", "V_BandollierB_oli", "V_HarnessOSpec_gry", "V_HarnessO_brn", "V_BandollierB_khk", "V_BandollierB_oli", "V_HarnessO_gry", "V_HarnessO_brn", "V_Chestrig_oli"};

        /*
            Percental Item Spawn Chances of GuerillaHeadgear:

            H_Beret_02                = 0,82%
            H_Beret_blk               = 0,82%
            H_Beret_brn_SF            = 0,82%
            H_Beret_Colonel           = 0,82%
            H_Beret_grn               = 0,82%
            H_Beret_grn_SF            = 0,82%
            H_Beret_ocamo             = 0,82%
            H_Beret_red               = 0,82%
            H_Booniehat_tna_F         = 1,64%
            H_Cap_blk_Syndikat_F      = 1,64%
            H_Cap_grn_Syndikat_F      = 1,64%
            H_Cap_oli_Syndikat_F      = 1,64%
            H_Cap_tan_Syndikat_F      = 1,64%
            H_FakeHeadgear_Syndikat_F = 1,64%
            H_MilCap_gen_F            = 1,64%
            H_MilCap_ghex_F           = 1,64%
            H_MilCap_tna_F            = 1,64%
            H_Shemag_khk              = 1,64%
            H_Shemag_olive            = 1,64%
            H_Shemag_olive_hs         = 1,64%
            H_Shemag_tan              = 1,64%
            H_ShemagOpen_khk          = 1,64%
            H_ShemagOpen_tan          = 1,64%
            H_TurbanO_blk             = 1,64%
            H_Watchcap_camo           = 1,64%
            H_Watchcap_sgg            = 1,64%
            H_Bandanna_camo           = 2,46%
            H_Bandanna_cbr            = 2,46%
            H_Bandanna_gry            = 2,46%
            H_Bandanna_khk            = 2,46%
            H_Bandanna_khk_hs         = 2,46%
            H_Bandanna_mcamo          = 2,46%
            H_Bandanna_sgg            = 2,46%
            H_BandMask_blk            = 2,46%
            H_Cap_brn_SPECOPS         = 2,46%
            H_Cap_khaki_specops_UK    = 2,46%
            H_Cap_tan_specops_US      = 2,46%
            H_Hat_camo                = 2,46%
            H_Watchcap_blk            = 2,46%
            H_Watchcap_khk            = 2,46%
            Exile_Headgear_GasMask    = 3,28%
            H_Booniehat_dgtl          = 3,28%
            H_Booniehat_dirty         = 3,28%
            H_Booniehat_grn           = 3,28%
            H_Booniehat_indp          = 3,28%
            H_Booniehat_khk           = 3,28%
            H_Booniehat_khk_hs        = 3,28%
            H_Booniehat_mcamo         = 3,28%
            H_Booniehat_tan           = 3,28%
        */
        GuerillaHeadgear[] = {"H_Booniehat_mcamo", "H_Booniehat_khk", "H_Bandanna_gry", "H_Cap_blk_Syndikat_F", "Exile_Headgear_GasMask", "H_MilCap_tna_F", "H_Booniehat_tan", "H_Bandanna_cbr", "H_Beret_02", "H_Bandanna_khk", "H_Bandanna_cbr", "H_Bandanna_camo", "H_Shemag_olive_hs", "H_Booniehat_indp", "H_Booniehat_tan", "H_Bandanna_camo", "H_Booniehat_mcamo", "H_Booniehat_dirty", "H_Booniehat_khk_hs", "H_Booniehat_grn", "H_Booniehat_tan", "H_Beret_grn", "H_Booniehat_tna_F", "H_Beret_brn_SF", "Exile_Headgear_GasMask", "H_Booniehat_khk_hs", "H_MilCap_gen_F", "H_Shemag_olive", "H_Cap_tan_specops_US", "H_Booniehat_khk", "H_Booniehat_indp", "H_Bandanna_cbr", "H_Bandanna_mcamo", "H_Bandanna_camo", "H_Cap_brn_SPECOPS", "H_Watchcap_khk", "H_Beret_red", "H_Cap_oli_Syndikat_F", "H_Beret_Colonel", "H_Bandanna_khk", "H_FakeHeadgear_Syndikat_F", "H_Booniehat_khk", "Exile_Headgear_GasMask", "H_Watchcap_sgg", "H_MilCap_ghex_F", "H_BandMask_blk", "H_BandMask_blk", "H_ShemagOpen_tan", "H_Bandanna_gry", "H_Hat_camo", "H_Cap_khaki_specops_UK", "H_Cap_blk_Syndikat_F", "H_Shemag_khk", "H_Bandanna_khk", "H_Booniehat_khk_hs", "H_Cap_grn_Syndikat_F", "H_Booniehat_dgtl", "H_Bandanna_khk_hs", "H_Watchcap_khk", "H_Watchcap_camo", "H_Cap_brn_SPECOPS", "H_Watchcap_khk", "H_Shemag_tan", "H_Bandanna_sgg", "H_Booniehat_mcamo", "H_Watchcap_blk", "H_MilCap_ghex_F", "H_Booniehat_dgtl", "H_Bandanna_gry", "H_ShemagOpen_tan", "H_Booniehat_grn", "H_MilCap_tna_F", "H_Beret_grn_SF", "H_Bandanna_mcamo", "H_ShemagOpen_khk", "H_Shemag_khk", "H_Booniehat_tan", "H_Bandanna_khk_hs", "H_Booniehat_dirty", "H_Watchcap_camo", "H_TurbanO_blk", "H_Shemag_olive", "H_Cap_oli_Syndikat_F", "H_Bandanna_sgg", "H_Bandanna_khk_hs", "H_Booniehat_mcamo", "H_Booniehat_dgtl", "H_Hat_camo", "H_Booniehat_indp", "H_TurbanO_blk", "H_Shemag_tan", "H_Cap_tan_Syndikat_F", "H_BandMask_blk", "H_Booniehat_dirty", "H_Booniehat_indp", "Exile_Headgear_GasMask", "H_Booniehat_khk", "H_Watchcap_blk", "H_Cap_brn_SPECOPS", "H_Bandanna_sgg", "H_Beret_blk", "H_Booniehat_khk_hs", "H_Cap_grn_Syndikat_F", "H_Cap_tan_specops_US", "H_Bandanna_mcamo", "H_Cap_tan_Syndikat_F", "H_Beret_ocamo", "H_Hat_camo", "H_Shemag_olive_hs", "H_Booniehat_tna_F", "H_Cap_tan_specops_US", "H_Cap_khaki_specops_UK", "H_MilCap_gen_F", "H_Watchcap_blk", "H_Booniehat_dirty", "H_Booniehat_dgtl", "H_Booniehat_grn", "H_Cap_khaki_specops_UK", "H_ShemagOpen_khk", "H_FakeHeadgear_Syndikat_F", "H_Booniehat_grn", "H_Watchcap_sgg"};

        /*
            Percental Item Spawn Chances of MilitaryClothing:

            U_B_Wetsuit                   = 1,32%
            U_I_OfficerUniform            = 1,32%
            U_I_Wetsuit                   = 1,32%
            U_O_CombatUniform_ocamo       = 1,32%
            U_O_CombatUniform_oucamo      = 1,32%
            U_O_OfficerUniform_ocamo      = 1,32%
            U_O_SpecopsUniform_blk        = 1,32%
            U_O_SpecopsUniform_ocamo      = 1,32%
            U_O_V_Soldier_Viper_F         = 1,32%
            U_O_V_Soldier_Viper_hex_F     = 1,32%
            U_O_Wetsuit                   = 1,32%
            U_B_SpecopsUniform_sgg        = 1,97%
            U_B_HeliPilotCoveralls        = 2,63%
            U_B_PilotCoveralls            = 2,63%
            U_I_CombatUniform             = 2,63%
            U_I_CombatUniform_shortsleeve = 2,63%
            U_I_CombatUniform_tshirt      = 2,63%
            U_I_HeliPilotCoveralls        = 2,63%
            U_I_pilotCoveralls            = 2,63%
            U_O_PilotCoveralls            = 2,63%
            U_B_CombatUniform_mcam        = 3,29%
            U_B_CombatUniform_mcam_tshirt = 3,29%
            U_B_CombatUniform_mcam_vest   = 3,29%
            U_B_CombatUniform_mcam_worn   = 3,29%
            U_B_CTRG_1                    = 3,29%
            U_B_CTRG_2                    = 3,29%
            U_B_CTRG_3                    = 3,29%
            U_B_CTRG_Soldier_2_F          = 3,29%
            U_B_CTRG_Soldier_3_F          = 3,29%
            U_B_CTRG_Soldier_F            = 3,29%
            U_B_CTRG_Soldier_urb_1_F      = 3,29%
            U_B_CTRG_Soldier_urb_2_F      = 3,29%
            U_B_CTRG_Soldier_urb_3_F      = 3,29%
            U_B_GEN_Commander_F           = 3,29%
            U_B_GEN_Soldier_F             = 3,29%
            U_B_T_Soldier_AR_F            = 3,29%
            U_B_T_Soldier_SL_F            = 3,29%
            U_O_T_Officer_F               = 3,29%
            U_O_T_Soldier_F               = 3,29%
        */
        MilitaryClothing[] = {"U_B_CTRG_2", "U_O_T_Soldier_F", "U_I_CombatUniform", "U_B_CombatUniform_mcam_tshirt", "U_O_PilotCoveralls", "U_B_CTRG_Soldier_urb_3_F", "U_O_Wetsuit", "U_O_PilotCoveralls", "U_B_CTRG_3", "U_O_V_Soldier_Viper_F", "U_B_T_Soldier_AR_F", "U_B_GEN_Commander_F", "U_B_CTRG_2", "U_I_CombatUniform_tshirt", "U_I_Wetsuit", "U_B_PilotCoveralls", "U_B_CTRG_Soldier_urb_1_F", "U_I_pilotCoveralls", "U_B_CTRG_Soldier_3_F", "U_B_CTRG_Soldier_urb_3_F", "U_B_HeliPilotCoveralls", "U_B_CTRG_Soldier_3_F", "U_B_GEN_Soldier_F", "U_B_CTRG_Soldier_urb_3_F", "U_O_PilotCoveralls", "U_B_CTRG_3", "U_B_CombatUniform_mcam_vest", "U_B_CombatUniform_mcam_worn", "U_B_GEN_Soldier_F", "U_B_CombatUniform_mcam", "U_O_SpecopsUniform_ocamo", "U_O_T_Officer_F", "U_B_CTRG_2", "U_B_CombatUniform_mcam_tshirt", "U_B_CTRG_Soldier_urb_2_F", "U_B_CTRG_Soldier_urb_2_F", "U_I_CombatUniform_shortsleeve", "U_B_CTRG_Soldier_F", "U_O_T_Officer_F", "U_B_CTRG_3", "U_B_GEN_Commander_F", "U_I_CombatUniform_shortsleeve", "U_O_Wetsuit", "U_I_pilotCoveralls", "U_B_CTRG_Soldier_3_F", "U_B_CTRG_Soldier_urb_2_F", "U_I_HeliPilotCoveralls", "U_B_CTRG_Soldier_urb_1_F", "U_O_CombatUniform_ocamo", "U_O_V_Soldier_Viper_hex_F", "U_O_SpecopsUniform_ocamo", "U_O_T_Soldier_F", "U_B_CTRG_2", "U_B_GEN_Commander_F", "U_B_CTRG_Soldier_2_F", "U_B_CTRG_2", "U_B_CTRG_Soldier_urb_1_F", "U_B_HeliPilotCoveralls", "U_B_CombatUniform_mcam_worn", "U_B_PilotCoveralls", "U_B_T_Soldier_AR_F", "U_B_CombatUniform_mcam_vest", "U_B_T_Soldier_SL_F", "U_B_CombatUniform_mcam_vest", "U_B_CTRG_1", "U_B_T_Soldier_SL_F", "U_B_CombatUniform_mcam", "U_O_V_Soldier_Viper_F", "U_I_HeliPilotCoveralls", "U_I_CombatUniform", "U_B_GEN_Commander_F", "U_B_Wetsuit", "U_B_GEN_Soldier_F", "U_B_GEN_Commander_F", "U_O_CombatUniform_oucamo", "U_B_CombatUniform_mcam", "U_B_CTRG_1", "U_I_CombatUniform_shortsleeve", "U_B_CTRG_Soldier_F", "U_B_CTRG_Soldier_F", "U_B_SpecopsUniform_sgg", "U_B_CTRG_3", "U_B_CombatUniform_mcam_vest", "U_I_CombatUniform_tshirt", "U_B_T_Soldier_SL_F", "U_B_T_Soldier_AR_F", "U_B_Wetsuit", "U_B_SpecopsUniform_sgg", "U_I_HeliPilotCoveralls", "U_I_pilotCoveralls", "U_O_SpecopsUniform_blk", "U_O_OfficerUniform_ocamo", "U_O_T_Soldier_F", "U_B_CTRG_Soldier_F", "U_O_SpecopsUniform_blk", "U_I_CombatUniform_tshirt", "U_B_CombatUniform_mcam_worn", "U_B_CombatUniform_mcam_tshirt", "U_B_CombatUniform_mcam_worn", "U_I_OfficerUniform", "U_I_CombatUniform", "U_B_SpecopsUniform_sgg", "U_O_OfficerUniform_ocamo", "U_B_CTRG_Soldier_3_F", "U_B_GEN_Soldier_F", "U_B_CTRG_Soldier_2_F", "U_B_PilotCoveralls", "U_B_CTRG_Soldier_2_F", "U_I_CombatUniform_tshirt", "U_B_CTRG_Soldier_F", "U_B_T_Soldier_AR_F", "U_B_CombatUniform_mcam_tshirt", "U_B_CombatUniform_mcam_tshirt", "U_O_CombatUniform_oucamo", "U_O_T_Soldier_F", "U_B_T_Soldier_SL_F", "U_B_CTRG_Soldier_urb_2_F", "U_O_T_Soldier_F", "U_B_T_Soldier_SL_F", "U_O_T_Officer_F", "U_B_CTRG_Soldier_urb_2_F", "U_B_HeliPilotCoveralls", "U_B_CombatUniform_mcam", "U_B_CTRG_Soldier_2_F", "U_O_PilotCoveralls", "U_O_V_Soldier_Viper_hex_F", "U_B_CTRG_Soldier_urb_3_F", "U_I_CombatUniform", "U_B_CTRG_Soldier_2_F", "U_B_CombatUniform_mcam_vest", "U_B_CTRG_Soldier_3_F", "U_B_CTRG_Soldier_urb_1_F", "U_O_CombatUniform_ocamo", "U_O_T_Officer_F", "U_B_PilotCoveralls", "U_I_Wetsuit", "U_I_pilotCoveralls", "U_B_CTRG_Soldier_urb_1_F", "U_B_HeliPilotCoveralls", "U_B_CTRG_1", "U_B_CombatUniform_mcam", "U_B_T_Soldier_AR_F", "U_B_CombatUniform_mcam_worn", "U_I_OfficerUniform", "U_I_HeliPilotCoveralls", "U_B_CTRG_3", "U_I_CombatUniform_shortsleeve", "U_B_CTRG_Soldier_urb_3_F", "U_B_CTRG_1", "U_B_GEN_Soldier_F", "U_O_T_Officer_F", "U_B_CTRG_1"};

        /*
            Percental Item Spawn Chances of MilitaryBackpacks:

            B_Bergen_Base_F   = 5,26%
            B_Bergen_dgtl_F   = 5,26%
            B_Bergen_hex_F    = 5,26%
            B_Bergen_mcamo_F  = 5,26%
            B_Bergen_tna_F    = 5,26%
            B_Carryall_mcamo  = 10,53%
            B_Carryall_ocamo  = 10,53%
            B_Carryall_oucamo = 10,53%
            B_Carryall_khk    = 10,53%
            B_Carryall_oli    = 10,53%
            B_Carryall_cbr    = 10,53%
            B_Carryall_ghex_F = 10,53%
        */
        MilitaryBackpacks[] = {"B_Bergen_mcamo_F", "B_Carryall_ocamo", "B_Bergen_Base_F", "B_Carryall_mcamo", "B_Carryall_mcamo", "B_Carryall_ocamo", "B_Carryall_khk", "B_Carryall_ghex_F", "B_Carryall_ghex_F", "B_Bergen_dgtl_F", "B_Carryall_oucamo", "B_Carryall_cbr", "B_Carryall_oli", "B_Carryall_oli", "B_Carryall_oucamo", "B_Carryall_cbr", "B_Carryall_khk", "B_Bergen_hex_F", "B_Bergen_tna_F"};

        /*
            Percental Item Spawn Chances of MilitaryVests:

            V_PlateCarrierH_CTRG    = 5,00%
            V_PlateCarrierL_CTRG    = 5,00%
            V_PlateCarrier1_blk     = 10,00%
            V_PlateCarrier1_rgr     = 10,00%
            V_PlateCarrier2_rgr     = 10,00%
            V_PlateCarrier3_rgr     = 10,00%
            V_PlateCarrierGL_rgr    = 10,00%
            V_PlateCarrierIA1_dgtl  = 10,00%
            V_PlateCarrierIA2_dgtl  = 10,00%
            V_PlateCarrierIAGL_dgtl = 10,00%
            V_PlateCarrierSpec_rgr  = 10,00%
        */
        MilitaryVests[] = {"V_PlateCarrierIA2_dgtl", "V_PlateCarrier3_rgr", "V_PlateCarrier3_rgr", "V_PlateCarrierGL_rgr", "V_PlateCarrierIA1_dgtl", "V_PlateCarrier1_rgr", "V_PlateCarrierIA1_dgtl", "V_PlateCarrier1_rgr", "V_PlateCarrierIAGL_dgtl", "V_PlateCarrierH_CTRG", "V_PlateCarrier2_rgr", "V_PlateCarrierIAGL_dgtl", "V_PlateCarrierL_CTRG", "V_PlateCarrier1_blk", "V_PlateCarrierGL_rgr", "V_PlateCarrierIA2_dgtl", "V_PlateCarrierSpec_rgr", "V_PlateCarrier2_rgr", "V_PlateCarrierSpec_rgr", "V_PlateCarrier1_blk"};

        /*
            Percental Item Spawn Chances of MilitaryHeadgear:

            H_CrewHelmetHeli_B        = 0,81%
            H_CrewHelmetHeli_I        = 0,81%
            H_CrewHelmetHeli_O        = 0,81%
            H_HelmetB_camo            = 0,81%
            H_HelmetCrew_B            = 0,81%
            H_HelmetCrew_I            = 0,81%
            H_HelmetCrew_O            = 0,81%
            H_HelmetLeaderO_ocamo     = 0,81%
            H_HelmetLeaderO_oucamo    = 0,81%
            H_HelmetO_ghex_F          = 0,81%
            H_HelmetO_ocamo           = 0,81%
            H_HelmetO_oucamo          = 0,81%
            H_HelmetSpecO_blk         = 0,81%
            H_HelmetSpecO_ocamo       = 0,81%
            H_PilotHelmetFighter_B    = 0,81%
            H_PilotHelmetFighter_I    = 0,81%
            H_PilotHelmetFighter_O    = 0,81%
            H_PilotHelmetHeli_B       = 0,81%
            H_PilotHelmetHeli_I       = 0,81%
            H_PilotHelmetHeli_O       = 0,81%
            H_BandMask_demon          = 1,63%
            H_BandMask_khk            = 1,63%
            H_BandMask_reaper         = 1,63%
            H_Beret_gen_F             = 1,63%
            H_Helmet_Skate            = 1,63%
            H_HelmetB_black           = 1,63%
            H_HelmetB_desert          = 1,63%
            H_HelmetB_Enh_tna_F       = 1,63%
            H_HelmetB_grass           = 1,63%
            H_HelmetB_light_black     = 1,63%
            H_HelmetB_light_desert    = 1,63%
            H_HelmetB_light_grass     = 1,63%
            H_HelmetB_light_sand      = 1,63%
            H_HelmetB_light_snakeskin = 1,63%
            H_HelmetB_Light_tna_F     = 1,63%
            H_HelmetB_sand            = 1,63%
            H_HelmetB_snakeskin       = 1,63%
            H_HelmetB_TI_tna_F        = 1,63%
            H_HelmetB_tna_F           = 1,63%
            H_HelmetCrew_O_ghex_F     = 1,63%
            H_HelmetIA_camo           = 1,63%
            H_HelmetIA_net            = 1,63%
            H_HelmetLeaderO_ghex_F    = 1,63%
            H_HelmetSpecO_ghex_F      = 1,63%
            H_HelmetB                 = 2,44%
            H_HelmetB_light           = 2,44%
            H_HelmetB_paint           = 2,44%
            H_HelmetB_plain_blk       = 2,44%
            H_HelmetIA                = 2,44%
            H_HelmetSpecB             = 2,44%
            H_HelmetSpecB_blk         = 2,44%
            H_HelmetSpecB_paint1      = 2,44%
            H_HelmetSpecB_paint2      = 2,44%
            Exile_Headgear_GasMask    = 3,25%
            H_MilCap_blue             = 3,25%
            H_MilCap_dgtl             = 3,25%
            H_MilCap_mcamo            = 3,25%
            H_MilCap_ocamo            = 3,25%
            H_MilCap_oucamo           = 3,25%
            H_MilCap_rucamo           = 3,25%
        */
        MilitaryHeadgear[] = {"H_HelmetCrew_B", "H_HelmetIA_net", "H_PilotHelmetHeli_O", "H_CrewHelmetHeli_O", "H_HelmetB", "H_HelmetIA_camo", "H_HelmetB_snakeskin", "H_HelmetB_tna_F", "H_HelmetB_Light_tna_F", "H_PilotHelmetHeli_B", "H_MilCap_rucamo", "H_HelmetB_desert", "H_CrewHelmetHeli_I", "H_HelmetB_plain_blk", "H_BandMask_reaper", "H_HelmetIA_net", "H_HelmetSpecB_paint1", "H_HelmetSpecB_paint2", "H_MilCap_oucamo", "H_HelmetCrew_O", "Exile_Headgear_GasMask", "H_HelmetB_sand", "H_HelmetB_light_snakeskin", "H_MilCap_rucamo", "H_MilCap_dgtl", "H_HelmetB_light", "H_HelmetB_light_black", "H_HelmetO_oucamo", "H_HelmetB_light_sand", "H_HelmetB_snakeskin", "H_HelmetSpecB_blk", "H_CrewHelmetHeli_B", "H_HelmetB_light_grass", "H_MilCap_dgtl", "H_Helmet_Skate", "H_HelmetCrew_I", "H_HelmetB_desert", "H_HelmetB_black", "Exile_Headgear_GasMask", "H_MilCap_mcamo", "H_HelmetB_light_black", "H_HelmetB", "H_HelmetB_plain_blk", "H_HelmetB_grass", "H_PilotHelmetFighter_B", "H_HelmetSpecO_ghex_F", "H_Beret_gen_F", "H_HelmetSpecB_blk", "H_HelmetSpecO_blk", "H_HelmetB_light_desert", "H_BandMask_reaper", "H_MilCap_blue", "H_HelmetB_Light_tna_F", "H_HelmetIA", "H_MilCap_dgtl", "H_MilCap_oucamo", "H_HelmetB_camo", "H_HelmetB_light_snakeskin", "H_MilCap_rucamo", "H_HelmetB_Enh_tna_F", "H_HelmetB_Enh_tna_F", "H_HelmetSpecB_paint1", "H_PilotHelmetFighter_O", "H_HelmetSpecO_ghex_F", "H_HelmetCrew_O_ghex_F", "H_BandMask_demon", "H_HelmetIA", "H_MilCap_blue", "H_HelmetB_light", "H_HelmetSpecB_blk", "H_HelmetB_sand", "H_HelmetB", "H_BandMask_demon", "H_HelmetB_paint", "H_HelmetSpecB_paint1", "H_HelmetB_tna_F", "H_PilotHelmetHeli_I", "H_HelmetSpecB", "H_MilCap_dgtl", "H_HelmetSpecB", "H_HelmetB_plain_blk", "H_HelmetB_black", "H_HelmetB_light", "H_MilCap_ocamo", "H_MilCap_mcamo", "H_HelmetIA", "H_MilCap_mcamo", "H_HelmetB_grass", "H_HelmetO_ocamo", "H_HelmetLeaderO_oucamo", "H_Beret_gen_F", "H_HelmetB_TI_tna_F", "Exile_Headgear_GasMask", "Exile_Headgear_GasMask", "H_HelmetB_paint", "H_HelmetLeaderO_ghex_F", "H_HelmetCrew_O_ghex_F", "H_HelmetB_paint", "H_PilotHelmetFighter_I", "H_MilCap_ocamo", "H_HelmetIA_camo", "H_MilCap_mcamo", "H_MilCap_blue", "H_MilCap_oucamo", "H_HelmetO_ghex_F", "H_MilCap_ocamo", "H_HelmetLeaderO_ghex_F", "H_MilCap_ocamo", "H_HelmetSpecB", "H_MilCap_oucamo", "H_HelmetSpecB_paint2", "H_HelmetB_light_desert", "H_HelmetB_light_sand", "H_BandMask_khk", "H_Helmet_Skate", "H_HelmetB_light_grass", "H_HelmetSpecO_ocamo", "H_MilCap_blue", "H_HelmetB_TI_tna_F", "H_MilCap_rucamo", "H_HelmetSpecB_paint2", "H_HelmetLeaderO_ocamo", "H_BandMask_khk"};

        /*
            Percental Item Spawn Chances of Ghillies:

            U_B_GhillieSuit = 33,33%
            U_O_GhillieSuit = 33,33%
            U_I_GhillieSuit = 33,33%
        */
        Ghillies[] = {"U_B_GhillieSuit", "U_O_GhillieSuit", "U_I_GhillieSuit"};

        /*
            Percental Item Spawn Chances of DLCGhillies:

            U_B_FullGhillie_ard     = 2,94%
            U_B_FullGhillie_lsh     = 2,94%
            U_B_FullGhillie_sard    = 2,94%
            U_O_FullGhillie_ard     = 2,94%
            U_O_FullGhillie_lsh     = 2,94%
            U_O_FullGhillie_sard    = 2,94%
            U_I_FullGhillie_ard     = 2,94%
            U_I_FullGhillie_lsh     = 2,94%
            U_I_FullGhillie_sard    = 2,94%
            U_B_T_Sniper_F          = 14,71%
            U_B_T_Soldier_F         = 14,71%
            U_B_T_FullGhillie_tna_F = 14,71%
            U_O_T_Sniper_F          = 14,71%
            U_O_T_FullGhillie_tna_F = 14,71%
        */
        DLCGhillies[] = {"U_O_T_FullGhillie_tna_F", "U_O_T_Sniper_F", "U_O_T_Sniper_F", "U_B_T_Soldier_F", "U_B_T_Soldier_F", "U_O_T_FullGhillie_tna_F", "U_I_FullGhillie_sard", "U_I_FullGhillie_lsh", "U_B_T_Sniper_F", "U_B_T_Sniper_F", "U_B_T_FullGhillie_tna_F", "U_B_T_FullGhillie_tna_F", "U_B_FullGhillie_lsh", "U_O_FullGhillie_sard", "U_B_FullGhillie_sard", "U_B_T_FullGhillie_tna_F", "U_B_T_Soldier_F", "U_I_FullGhillie_ard", "U_B_T_Soldier_F", "U_O_FullGhillie_lsh", "U_B_T_Sniper_F", "U_B_T_Sniper_F", "U_B_FullGhillie_ard", "U_O_T_FullGhillie_tna_F", "U_O_T_Sniper_F", "U_O_T_Sniper_F", "U_O_FullGhillie_ard", "U_B_T_FullGhillie_tna_F", "U_O_T_FullGhillie_tna_F", "U_O_T_Sniper_F", "U_B_T_Sniper_F", "U_B_T_FullGhillie_tna_F", "U_O_T_FullGhillie_tna_F", "U_B_T_Soldier_F"};

        /*
            Percental Item Spawn Chances of DLCVests:

            V_PlateCarrierGL_blk         = 4,76%
            V_PlateCarrierGL_mtp         = 4,76%
            V_PlateCarrierGL_rgr         = 4,76%
            V_PlateCarrierIAGL_dgtl      = 4,76%
            V_PlateCarrierIAGL_oli       = 4,76%
            V_PlateCarrierSpec_blk       = 4,76%
            V_PlateCarrierSpec_mtp       = 4,76%
            V_PlateCarrierSpec_rgr       = 4,76%
            V_TacChestrig_grn_F          = 4,76%
            V_TacChestrig_oli_F          = 4,76%
            V_TacChestrig_cbr_F          = 4,76%
            V_PlateCarrier1_tna_F        = 4,76%
            V_PlateCarrier2_tna_F        = 4,76%
            V_PlateCarrierSpec_tna_F     = 4,76%
            V_PlateCarrierGL_tna_F       = 4,76%
            V_HarnessO_ghex_F            = 4,76%
            V_HarnessOGL_ghex_F          = 4,76%
            V_BandollierB_ghex_F         = 4,76%
            V_TacVest_gen_F              = 4,76%
            V_PlateCarrier1_rgr_noflag_F = 4,76%
            V_PlateCarrier2_rgr_noflag_F = 4,76%
        */
        DLCVests[] = {"V_PlateCarrierIAGL_dgtl", "V_PlateCarrierSpec_blk", "V_HarnessOGL_ghex_F", "V_TacChestrig_cbr_F", "V_TacChestrig_grn_F", "V_PlateCarrier2_rgr_noflag_F", "V_PlateCarrierSpec_mtp", "V_PlateCarrierSpec_tna_F", "V_HarnessO_ghex_F", "V_PlateCarrierIAGL_oli", "V_PlateCarrierGL_tna_F", "V_PlateCarrier1_rgr_noflag_F", "V_PlateCarrier2_tna_F", "V_PlateCarrier1_tna_F", "V_PlateCarrierGL_blk", "V_PlateCarrierGL_mtp", "V_PlateCarrierGL_rgr", "V_BandollierB_ghex_F", "V_PlateCarrierSpec_rgr", "V_TacVest_gen_F", "V_TacChestrig_oli_F"};

        /*
            Percental Item Spawn Chances of Rebreathers:

            V_RebreatherB  = 33,33%
            V_RebreatherIR = 33,33%
            V_RebreatherIA = 33,33%
        */
        Rebreathers[] = {"V_RebreatherB", "V_RebreatherIR", "V_RebreatherIA"};

        /*
            Percental Item Spawn Chances of MedicalItems:

            Exile_Item_InstaDoc  = 9,09%
            Exile_Item_Bandage   = 18,18%
            Exile_Item_Vishpirin = 36,36%
            Exile_Item_Heatpack  = 36,36%
        */
        MedicalItems[] = {"Exile_Item_Heatpack", "Exile_Item_Heatpack", "Exile_Item_Vishpirin", "Exile_Item_Heatpack", "Exile_Item_InstaDoc", "Exile_Item_Vishpirin", "Exile_Item_Bandage", "Exile_Item_Bandage", "Exile_Item_Vishpirin", "Exile_Item_Heatpack", "Exile_Item_Vishpirin"};

        /*
            Percental Item Spawn Chances of IndustrialItems:

            Exile_Item_ThermalScannerPro    = 0,62%
            Exile_Item_Knife                = 1,24%
            Exile_Item_FloodLightKit        = 1,86%
            Exile_Item_PortableGeneratorKit = 1,86%
            Exile_Item_CamoTentKit          = 2,48%
            Exile_Item_MetalBoard           = 2,48%
            Exile_Item_Foolbox              = 12,42%
            Exile_Item_Grinder              = 3,11%
            Exile_Item_MetalScrews          = 3,11%
            Exile_Melee_SledgeHammer        = 3,11%
            Exile_Item_ExtensionCord        = 4,97%
            Exile_Item_LightBulb            = 5,59%
            Exile_Item_WaterCanisterEmpty   = 6,21%
            Exile_Melee_Shovel              = 6,21%
            Exile_Item_JunkMetal            = 6,83%
            Exile_Item_Handsaw              = 8,07%
            Exile_Item_Pliers               = 8,07%
            Exile_Item_ScrewDriver          = 8,07%
            Exile_Melee_Axe                 = 13,66%
        */
        IndustrialItems[] = {"Exile_Melee_Axe", "Exile_Item_Pliers", "Exile_Item_Grinder", "Exile_Item_Handsaw", "Exile_Melee_Axe", "Exile_Item_Foolbox", "Exile_Melee_Axe", "Exile_Melee_Shovel", "Exile_Item_ExtensionCord", "Exile_Melee_Axe", "Exile_Item_Foolbox", "Exile_Melee_Axe", "Exile_Melee_Shovel", "Exile_Item_Pliers", "Exile_Item_Foolbox", "Exile_Item_Foolbox", "Exile_Item_WaterCanisterEmpty", "Exile_Melee_Axe", "Exile_Item_Pliers", "Exile_Item_CamoTentKit", "Exile_Item_WaterCanisterEmpty", "Exile_Melee_Axe", "Exile_Melee_Axe", "Exile_Item_Handsaw", "Exile_Item_ScrewDriver", "Exile_Item_FloodLightKit", "Exile_Item_ThermalScannerPro", "Exile_Item_Foolbox", "Exile_Item_JunkMetal", "Exile_Item_ExtensionCord", "Exile_Item_ExtensionCord", "Exile_Item_PortableGeneratorKit", "Exile_Item_ScrewDriver", "Exile_Melee_Axe", "Exile_Item_LightBulb", "Exile_Item_Handsaw", "Exile_Melee_Axe", "Exile_Item_Grinder", "Exile_Item_Pliers", "Exile_Item_JunkMetal", "Exile_Item_ScrewDriver", "Exile_Item_Knife", "Exile_Item_Foolbox", "Exile_Melee_Axe", "Exile_Melee_Axe", "Exile_Item_WaterCanisterEmpty", "Exile_Item_JunkMetal", "Exile_Item_LightBulb", "Exile_Item_LightBulb", "Exile_Item_Handsaw", "Exile_Item_Pliers", "Exile_Melee_SledgeHammer", "Exile_Item_Foolbox", "Exile_Melee_Shovel", "Exile_Item_JunkMetal", "Exile_Item_FloodLightKit", "Exile_Item_ExtensionCord", "Exile_Item_LightBulb", "Exile_Item_MetalScrews", "Exile_Item_WaterCanisterEmpty", "Exile_Melee_Axe", "Exile_Melee_SledgeHammer", "Exile_Melee_SledgeHammer", "Exile_Item_Pliers", "Exile_Item_Handsaw", "Exile_Item_WaterCanisterEmpty", "Exile_Item_Handsaw", "Exile_Item_MetalScrews", "Exile_Item_MetalBoard", "Exile_Item_Pliers", "Exile_Melee_Axe", "Exile_Item_Grinder", "Exile_Item_Pliers", "Exile_Item_CamoTentKit", "Exile_Melee_Axe", "Exile_Item_MetalScrews", "Exile_Item_Foolbox", "Exile_Melee_Shovel", "Exile_Item_Foolbox", "Exile_Item_CamoTentKit", "Exile_Item_MetalScrews", "Exile_Melee_Shovel", "Exile_Item_ScrewDriver", "Exile_Item_Foolbox", "Exile_Melee_Shovel", "Exile_Item_Foolbox", "Exile_Item_WaterCanisterEmpty", "Exile_Item_Foolbox", "Exile_Melee_Shovel", "Exile_Item_JunkMetal", "Exile_Item_WaterCanisterEmpty", "Exile_Item_Pliers", "Exile_Item_JunkMetal", "Exile_Item_ExtensionCord", "Exile_Item_JunkMetal", "Exile_Melee_Axe", "Exile_Item_ExtensionCord", "Exile_Item_PortableGeneratorKit", "Exile_Item_Handsaw", "Exile_Item_Grinder", "Exile_Item_ScrewDriver", "Exile_Item_ScrewDriver", "Exile_Melee_Axe", "Exile_Item_Foolbox", "Exile_Item_WaterCanisterEmpty", "Exile_Item_Handsaw", "Exile_Item_Foolbox", "Exile_Item_Grinder", "Exile_Item_Handsaw", "Exile_Item_ScrewDriver", "Exile_Melee_Axe", "Exile_Item_LightBulb", "Exile_Item_Pliers", "Exile_Item_MetalBoard", "Exile_Melee_Axe", "Exile_Item_JunkMetal", "Exile_Item_MetalBoard", "Exile_Melee_SledgeHammer", "Exile_Melee_SledgeHammer", "Exile_Item_MetalBoard", "Exile_Item_Pliers", "Exile_Item_LightBulb", "Exile_Item_Knife", "Exile_Item_Foolbox", "Exile_Item_Handsaw", "Exile_Melee_Shovel", "Exile_Item_Foolbox", "Exile_Melee_Axe", "Exile_Item_LightBulb", "Exile_Item_CamoTentKit", "Exile_Item_JunkMetal", "Exile_Item_Foolbox", "Exile_Item_Pliers", "Exile_Melee_Axe", "Exile_Item_Foolbox", "Exile_Item_LightBulb", "Exile_Melee_Shovel", "Exile_Item_Pliers", "Exile_Item_Handsaw", "Exile_Item_JunkMetal", "Exile_Item_ExtensionCord", "Exile_Item_Handsaw", "Exile_Item_ScrewDriver", "Exile_Item_ScrewDriver", "Exile_Item_FloodLightKit", "Exile_Item_JunkMetal", "Exile_Item_ScrewDriver", "Exile_Melee_Shovel", "Exile_Melee_Axe", "Exile_Item_WaterCanisterEmpty", "Exile_Item_LightBulb", "Exile_Item_ExtensionCord", "Exile_Item_Foolbox", "Exile_Item_ScrewDriver", "Exile_Item_Foolbox", "Exile_Item_ScrewDriver", "Exile_Item_ScrewDriver", "Exile_Item_Handsaw", "Exile_Item_PortableGeneratorKit", "Exile_Item_WaterCanisterEmpty", "Exile_Item_MetalScrews"};

        /*
            Percental Item Spawn Chances of Vehicle:

            Exile_Item_FuelCanisterFull  = 40,00%
            Exile_Item_FuelCanisterEmpty = 50,00%
            Exile_Item_DuctTape          = 10,00%
        */
        Vehicle[] = {"Exile_Item_FuelCanisterEmpty", "Exile_Item_FuelCanisterEmpty", "Exile_Item_FuelCanisterEmpty", "Exile_Item_FuelCanisterFull", "Exile_Item_FuelCanisterFull", "Exile_Item_DuctTape", "Exile_Item_FuelCanisterFull", "Exile_Item_FuelCanisterEmpty", "Exile_Item_FuelCanisterFull", "Exile_Item_FuelCanisterEmpty"};

        /*
            Percental Item Spawn Chances of Chemlights:

            Chemlight_blue   = 25,00%
            Chemlight_green  = 25,00%
            Chemlight_red    = 25,00%
            Chemlight_yellow = 25,00%
        */
        Chemlights[] = {"Chemlight_yellow", "Chemlight_green", "Chemlight_blue", "Chemlight_red"};

        /*
            Percental Item Spawn Chances of RoadFlares:

        */
        RoadFlares[] = {};

        /*
            Percental Item Spawn Chances of SmokeGrenades:

            SmokeShell       = 14,29%
            SmokeShellRed    = 14,29%
            SmokeShellGreen  = 14,29%
            SmokeShellYellow = 14,29%
            SmokeShellPurple = 14,29%
            SmokeShellBlue   = 14,29%
            SmokeShellOrange = 14,29%
        */
        SmokeGrenades[] = {"SmokeShellRed", "SmokeShellPurple", "SmokeShellOrange", "SmokeShellGreen", "SmokeShellBlue", "SmokeShellYellow", "SmokeShell"};

        /*
            Percental Item Spawn Chances of Restraints:

            Exile_Item_ZipTie = 100,00%
        */
        Restraints[] = {"Exile_Item_ZipTie"};

        /*
            Percental Item Spawn Chances of Electronics:

            Exile_Item_Laptop        = 50,00%
            Exile_Item_BaseCameraKit = 50,00%
        */
        Electronics[] = {"Exile_Item_Laptop", "Exile_Item_BaseCameraKit"};

        /*
            Percental Item Spawn Chances of Trash:

            Exile_Item_Can_Empty          = 33,33%
            Exile_Item_PlasticBottleEmpty = 33,33%
            Exile_Item_ToiletPaper        = 33,33%
        */
        Trash[] = {"Exile_Item_ToiletPaper", "Exile_Item_PlasticBottleEmpty", "Exile_Item_Can_Empty", "Exile_Item_ToiletPaper", "Exile_Item_Can_Empty", "Exile_Item_PlasticBottleEmpty", "Exile_Item_PlasticBottleEmpty", "Exile_Item_Can_Empty", "Exile_Item_Can_Empty", "Exile_Item_PlasticBottleEmpty", "Exile_Item_ToiletPaper", "Exile_Item_ToiletPaper"};

        /*
            Percental Item Spawn Chances of Unused:

            Exile_Item_CordlessScrewdriver = 1,49%
            Exile_Item_FireExtinguisher    = 1,49%
            Exile_Item_Rope                = 1,49%
            Exile_Item_Carwheel            = 44,78%
            Exile_Item_Defibrillator       = 1,49%
            Exile_Item_SleepingMat         = 1,49%
            Exile_Item_Wrench              = 44,78%
            Exile_Item_OilCanister         = 1,49%
            Exile_Item_Hammer              = 1,49%
        */
        Unused[] = {"Exile_Item_Wrench", "Exile_Item_Carwheel", "Exile_Item_Carwheel", "Exile_Item_Wrench", "Exile_Item_Wrench", "Exile_Item_Carwheel", "Exile_Item_Carwheel", "Exile_Item_Carwheel", "Exile_Item_CordlessScrewdriver", "Exile_Item_Carwheel", "Exile_Item_Carwheel", "Exile_Item_Carwheel", "Exile_Item_Wrench", "Exile_Item_Carwheel", "Exile_Item_Wrench", "Exile_Item_Carwheel", "Exile_Item_Carwheel", "Exile_Item_Wrench", "Exile_Item_Carwheel", "Exile_Item_Carwheel", "Exile_Item_Wrench", "Exile_Item_FireExtinguisher", "Exile_Item_Carwheel", "Exile_Item_Wrench", "Exile_Item_Carwheel", "Exile_Item_Carwheel", "Exile_Item_OilCanister", "Exile_Item_Wrench", "Exile_Item_Carwheel", "Exile_Item_SleepingMat", "Exile_Item_Wrench", "Exile_Item_Wrench", "Exile_Item_Carwheel", "Exile_Item_Carwheel", "Exile_Item_Carwheel", "Exile_Item_Wrench", "Exile_Item_Wrench", "Exile_Item_Rope", "Exile_Item_Carwheel", "Exile_Item_Wrench", "Exile_Item_Carwheel", "Exile_Item_Wrench", "Exile_Item_Wrench", "Exile_Item_Carwheel", "Exile_Item_Wrench", "Exile_Item_Wrench", "Exile_Item_Wrench", "Exile_Item_Wrench", "Exile_Item_Wrench", "Exile_Item_Wrench", "Exile_Item_Carwheel", "Exile_Item_Wrench", "Exile_Item_Carwheel", "Exile_Item_Hammer", "Exile_Item_Wrench", "Exile_Item_Wrench", "Exile_Item_Wrench", "Exile_Item_Wrench", "Exile_Item_Carwheel", "Exile_Item_Carwheel", "Exile_Item_Carwheel", "Exile_Item_Wrench", "Exile_Item_Wrench", "Exile_Item_Wrench", "Exile_Item_Carwheel", "Exile_Item_Defibrillator", "Exile_Item_Carwheel"};
    };
};

Und Trotzdem spawnen die Magazine und die Roadflares. Ich mache das ja nicht zum erstenmal

hier die exile_server_config:

Spoiler

/**
 * config
 *
 * Exile Mod
 * www.exilemod.com
 * © 2015 Exile Mod Team
 *
 * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. 
 * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
 */
 
class CfgPatches
{
    class exile_server_config
    {
        requiredVersion = 0.1;
        requiredAddons[] = {};
        units[] = {};
        weapons[] = {};
        magazines[] = {};
        ammo[] = {};
    };
};


class CfgBuildings
{
    
    ///////////////////////////////////////////////////////////////////////////
    // Castles & Lighthouses & Life Guard Towers
    ///////////////////////////////////////////////////////////////////////////

    class Land_LifeguardTower_01_F
    {
        table = "Tourist";
        positions[] = {{-0.498047, -0.222656, 1.13312}};
    };

    class Land_LightHouse_F
    {
        table = "Tourist";
        positions[] = {{-5.74805, 11.0859, -3.75002}, {0.789063, -2.94336, -11.0953}, {1.07813, -2.83008, 5.39755}};
    };

    class Land_Lighthouse_small_F
    {
        table = "Tourist";
        positions[] = {{-0.369141, 1.18555, -3.39546}, {4.32617, -0.462891, -3.39546}};
    };

    class Land_Castle_01_tower_F
    {
        table = "Tourist";
        positions[] = {{-1.66602, 0.603516, 7.94255}, {-1.99023, -1.70508, -1.0866}, {-2.14453, 2.73633, -3.95897}, {0.164063, 1.33203, -9.47995}, {1.14844, -1.18359, 7.94255}, {2.06641, 2.66992, -6.67494}, {2.15039, -1.89063, 1.70487}, {2.27344, 2.70703, 4.42336}};
    };

    ///////////////////////////////////////////////////////////////////////////
    // Military
    ///////////////////////////////////////////////////////////////////////////
    //"Land_Airport_center_F"
    //"Land_Airport_left_F"
    //"Land_Airport_right_F"
    // TODO: "Land_Cargo_House_V2_F",
    #include "wrecks.h"
    class Land_Airport_center_F
    {
        table = "Military";
        positions[] = 
        {
            {-5.95703, -4.72461, -2.71987},
            {-4.25391, -5.68945, 1.62012},
            {4.46875, 3.02441, -2.71987},
            {10.1914, -0.379883, -2.71987},
            {0.0195313, -0.257813, -2.71987},
            {6.79297, -5.57129, 1.62012}
        };
    };
    class Land_Airport_left_F
    {
        table = "Military";
        positions[] = 
        {
            {-0.466797, -8.57227, -1.73733},
            {2.13086, -10.1953, -6.73733},
            {-9.21289, -5.99023, -6.76233},
            {2.58008, -3.55957, -1.73733},
            {20.5332, 5.94629, -6.73733},
            {9.71289, -8.80762, -6.73733},
            {-0.306641, 3.00098, -6.73733},
            {1.17773, -3.34961, -6.73733},
            {4.49414, 8.52734, -6.73734},
            {20.1191, -7.05566, -6.73733},
            {0.423828, 1.27148, -1.73733}
        };
    };
    class Land_Airport_right_F
    {
        table = "Military";
        positions[] = 
        {
            {-10.3516, 7.83594, -6.73734},
            {-5.07813, -9.4502, -6.73733},
            {-10.8418, -2.72266, -6.73733},
            {1.62109, -13.4424, -6.73733},
            {-11.4902, -9.78418, -6.73733},
            {-2.83984, -8.39648, -1.73733},
            {3.48438, -8.41504, -1.73733},
            {3.11133, 1.07715, -1.73733},
            {6.19141, 2.09863, -6.76233},
            {1.66406, -8.64648, -6.73733},
            {-0.869141, 8.74805, -6.73734},
            {-2.34766, 1.8291, -1.73733}
        };
    };
    class Land_Cargo_House_V2_F
    {
        table = "Military";
        positions[] = {{-1.38281, 3.12109, 0.040287}, {1.24805, 2.54102, 0.0402873}};
    };

    class Land_TentHangar_V1_F
    {
        table = "Military";
        positions[] = {{-8.1582, -2.20703, -4.08853}, {-8.1582, 6.85547, -4.08853}, {-8.52734, -7.57227, -4.08853}, {7.76953, -7.64453, -4.08853}, {8.16016, 1.89453, -4.08853}, {8.57617, 7.48438, -4.08853}};
    };

    class Land_Hangar_F
    {
        table = "Military";
        positions[] = {{-11.6641, 20.9063, -5.38129}, {-12.1133, 9.19336, -5.38129}, {-12.1543, -3.90625, -5.38129}, {-12.1816, -16.8906, -5.38129}, {1.75, 20.9688, -5.38129}, {11.3711, -19.2734, -5.38129}, {12.0469, -5.7168, -5.38129}, {12.7305, 6.83203, -5.38129}, {13.7285, 18.1602, -5.38129}};
    };

    class Land_Airport_Tower_F
    {
        table = "Military";
        positions[] = {{-0.363281, 6.25586, -10.4415}, {-0.636719, -2.08203, -1.4408}, {-0.638672, 2.21875, -4.44063}, {-0.705078, 1.94336, -7.44128}, {-0.751953, 5.2793, 1.55464}, {-1.10742, -4.67578, 2.25613}};
    };

    class Land_Cargo_House_V1_F
    {
        table = "Military";
        positions[] = {{-1.38281, 3.12109, 0.040287}, {1.24805, 2.54102, 0.0402873}};
    };

    class Land_Cargo_House_V3_F
    {
        table = "Military";
        positions[] = {{-2.0918, 1.58984, -0.0957484}, {1.11914, 3.17969, 0.0402873}};
    };

    class Land_Cargo_HQ_V1_F
    {
        table = "Military";
        positions[] = {{-0.294922, -3.42188, -3.27229}, {-1.46484, 3.26172, -3.27229}, {-2.02734, -2.62891, -0.747443}, {4.24609, 1.51758, -0.747443}, {4.98633, 3.64844, -3.27229}};
    };

    class Land_Cargo_HQ_V2_F
    {
        table = "Military";
        positions[] = {{-1.25586, 1.48828, -0.747442}, {-1.50391, -2.52148, -3.27229}, {-1.50391, 2.67773, -3.27229}, {-1.9043, -4.61133, -0.747442}, {5.35156, 1.64648, -0.747442}, {5.5332, 3.30859, -3.27229}};
    };

    class Land_Cargo_HQ_V3_F
    {
        table = "Military";
        positions[] = {{-1.56641, -2.93164, -0.747444}, {-1.81641, -4.90234, -3.27229}, {-1.89648, 0.654297, -3.27229}, {4.65234, 2.41602, -3.27229}, {5.24805, 1.60742, -0.747444}};
    };

    class Land_u_Barracks_V2_F
    {
        table = "Military";
        // There are broken?
        //positions[] = {{-0.505859, 3.2168, 0.605521}, {-0.601563, 3.07617, 3.9395}, {-11.0234, -2.65625, 0.60552}, {-11.1328, -3.58398, 3.9395}, {-12.377, 0.271484, 3.9395}, {-2.39453, -3.92773, 0.605342}, {-5.09766, -4.89844, 3.93943}, {-8.69922, 3.24414, 3.9395}, {-9.12695, 3.73047, 0.60552}, {10.3711, 3.51367, 0.605521}, {10.6484, 2.85156, 3.9395}, {13.0684, -3.30469, 0.605521}, {13.1934, -3.42383, 3.9395}, {3.28711, -3.98633, 0.605521}, {3.4707, -3.55469, 3.9395}, {6.22852, 3.50391, 3.9395}, {6.39258, 3.05664, 0.605521}};
        positions[] = {{9.75244, -1.66211, 1.43508}, {9.70215, -1.77148, -1.89791}, {-5.31592, -2.94531, -1.89791}, {-16.0903, 1.21094, -1.8979}, {6.95557, 4.13867, -1.89791}, {-14.6865, -2.08008, -1.89791}, {-3.89746, 3.95898, -1.89791}, {0.0639648, -2.16406, 1.43507}, {2.74951, 4.44336, 1.43507}, {2.84521, 4.22461, -1.89791}, {-12.3584, 4.30469, 1.43508}, {-12.1733, 4.46875, -1.89791}, {-16.123, 1.125, 1.43507}, {0.137695, -1.90625, -1.89791}, {-14.585, -1.94336, 1.43508}, {-5.88818, -3.99609, 1.43507}, {-3.96143, 4.37109, 1.43508}, {6.89014, 4.32227, 1.43507}};
    };

    class Land_i_Barracks_V2_F
    {
        table = "Military";
        positions[] = {{-0.505859, 3.2168, 0.605521}, {-0.601563, 3.07617, 3.9395}, {-11.0234, -2.65625, 0.60552}, {-11.1328, -3.58398, 3.9395}, {-12.377, 0.271484, 3.9395}, {-2.39453, -3.92773, 0.605342}, {-5.09766, -4.89844, 3.93943}, {-8.69922, 3.24414, 3.9395}, {-9.12695, 3.73047, 0.60552}, {10.3711, 3.51367, 0.605521}, {10.6484, 2.85156, 3.9395}, {13.0684, -3.30469, 0.605521}, {13.1934, -3.42383, 3.9395}, {3.28711, -3.98633, 0.605521}, {3.4707, -3.55469, 3.9395}, {6.22852, 3.50391, 3.9395}, {6.39258, 3.05664, 0.605521}};
    };

    class Land_i_Barracks_V1_F
    {
        table = "Radiation";
        positions[] = {{-0.464844, 3.49219, 0.605521}, {-0.476563, 3.95703, 3.9395}, {-10.4844, -3.32422, 3.9395}, {-11.1055, -2.92188, 0.605521}, {-12.3066, 0.222656, 0.605521}, {-2.29688, -4.23828, 0.605283}, {-3.89648, -4.80078, 3.93923}, {-8.66992, 3.86328, 0.605521}, {-9.03516, 3.31055, 3.9395}, {10.3301, 2.77734, 0.605521}, {10.4023, 3.18945, 3.9395}, {13.0352, -3.23438, 3.9395}, {13.1738, -3.31055, 0.605521}, {3.57227, -3.49414, 0.605522}, {3.61133, -2.98047, 3.9395}, {6.38281, 3.41992, 0.60552}, {6.4082, 2.87695, 3.9395}};
    };

    class Land_Cargo_Patrol_V1_F
    {
        table = "Military";
        positions[] = {{-1.6875, -1.03906, -0.55952}, {1.73828, -1.17383, -0.55952}};
    };

    class Land_Cargo_Patrol_V2_F 
    {
        table = "Military";
        positions[] = {{-1.01953, -1.0918, -0.55952}, {1.82031, -0.695313, -0.55952}};
    };

    class Land_Cargo_Tower_V1_F 
    {
        table = "Military";
        positions[] = {{-3.54785, -3.01758, 2.47987},{-3.15625, -0.837891, 5.00472},{-2.0498, -3.29883, -0.120125},{4.55957, 4.39258, -0.120125},{-4.42383, 2.45117, -0.120125},{-2.87598, 2.20898, -4.2958},{-2.88281, 4.14258, 5.00472},{0.235352, -1.19727, 5.07987},{3.58105, 4.11719, 2.47988},{1.27441, 3.17773, -8.24333},{2.50488, 0.0625, 5.00472}};
    };

    class Land_Cargo_Tower_V1_No1_F
    {
        table = "Military";
        positions[] = {{-2.4668, -4.10156, 5.00471}, {-2.7168, 1.0625, -0.120123}, {-2.83984, -2.95313, 2.47987}, {-3.06641, -2.66992, -0.120123}, {-3.12109, 2.42773, -4.2958}, {-3.16211, 4.51563, 5.00471}, {1.26367, 2.49609, -8.24333}, {2.25195, 4.30664, -0.120123}, {3.34766, 3.33203, 2.47987}, {3.66797, 1.8457, 5.00471}};
    };

    class Land_Cargo_Tower_V1_No2_F 
    {
        table = "Military";
        positions[] = {{-2.71289, 3.0957, -0.120123}, {-2.83203, 5.06445, 5.00472}, {-3.48633, 2.28906, -4.2958}, {-3.64844, -2.87891, 2.47988}, {-3.77344, -3.32617, 5.00472}, {-3.80664, -1.75977, -0.120123}, {0.0625, -0.287109, 5.07988}, {1.58984, -2.11523, -0.120123}, {2.13672, 2.20703, -8.24332}, {3.57422, 4.22461, 2.47988}, {3.75, 1.31055, 5.00472}, {4.98633, 3.90625, -0.120123}};
    };

    class Land_Cargo_Tower_V1_No3_F 
    {
        table = "Military";
        positions[] = {{-0.214844, -0.460938, 5.07988}, {-2.33203, -2.96094, -0.120119}, {-2.89648, -4.0625, 5.00472}, {-3.08008, -2.8125, 2.47988}, {-3.28711, 2.60352, -4.2958}, {-3.61328, 4.44141, 5.00472}, {-4.01758, 1.86133, -0.120119}, {1.54688, 2.61133, -8.24332}, {3.52734, 3.8418, 2.47988}, {3.5332, -0.386719, 5.00472}, {4.88477, 4.18945, -0.120119}};
    };

    class Land_Cargo_Tower_V1_No4_F 
    {
        table = "Military";
        positions[] = {{-2.68555, -3.07031, -0.120119}, {-2.93359, -4.27148, 5.00472}, {-3.22461, 4.84375, 5.00472}, {-3.6543, 1.57227, -4.2958}, {-3.70508, -3.0332, 2.47988}, {-4.26367, 0.980469, -0.120119}, {2.1543, 2.08789, -8.24332}, {3.46289, 2.25781, 2.47988}, {3.62305, 2.16797, 5.00472}, {5.10156, 4.20898, -0.120119}};
    };

    class Land_Cargo_Tower_V1_No5_F
    {
        table = "Military";
        positions[] = {{-2.25781, -2.77344, -0.120119}, {-2.375, -4.45508, 5.00472}, {-2.41602, 5.18164, 5.00472}, {-2.94922, 2.4082, -4.2958}, {-3.89648, -2.7832, 2.47988}, {-4.03906, 1.43945, -0.120119}, {0.0410156, -0.8125, 5.07988}, {1.62305, 2.55664, -8.24332}, {2.97461, -0.335938, 5.00472}, {3.90039, 3.68555, 2.47988}, {4.80859, 3.57422, -0.120117}};
    };

    class Land_Cargo_Tower_V1_No6_F
    {
        table = "Military";
        positions[] = {{-1.6875, -2.5918, -0.120119}, {-3.16992, -3.74219, 5.00472}, {-3.41797, 1.87305, -0.120119}, {-3.49805, 2.06836, -4.2958}, {-3.81055, 4.59766, 5.00472}, {-3.92969, -2.12109, 2.47988}, {1.92578, 2.27344, -8.24332}, {3.50195, 2.76563, 2.47988}, {3.64258, 0.0078125, 5.00472}, {5.19141, 4.45117, -0.120119}};
    };

    class Land_Cargo_Tower_V1_No7_F
    {
        table = "Military";
        positions[] = {{-2.59766, -3.14063, -0.120119}, {-2.7832, 1.94531, -4.2958}, {-2.83203, 1.58594, -0.120119}, {-3.20508, 4.62891, 5.00472}, {-3.29883, -2.90234, 5.00472}, {-3.87891, -3.11914, 2.47988}, {0.228516, -1.05273, 5.07988}, {1.65234, 2.58594, -8.24332}, {3.40039, 3.05859, 2.47988}, {4.18164, 0.246094, 5.00472}, {4.42578, 3.99805, -0.120119}};
    };

    class Land_Cargo_Tower_V2_F 
    {
        table = "Military";
        positions[] = {{4.29492, 3.70508, -0.120117}, {-2.5293, -3.10742, 2.47988}, {-2.6543, 2.01172, -4.2958}, {-2.66797, -3.4707, 5.00472}, {-2.67773, 4.97461, 5.00472}, {-3.06836, 1.80273, -0.120117}, {-3.25586, -3.56445, -0.120117}, {0.611328, 0.0214844, 5.07988}, {2.46094, 1.92383, -8.24332}, {2.61328, -0.296875, 2.47988}, {3.07422, 4.14063, 2.47988}, {3.50195, 1.22656, 5.00472}};
    };

    class Land_Cargo_Tower_V3_F
    {
        table = "Military";
        positions[] = {{-1.59375, -2.7168, -0.120119}, {-2.40039, 2.39648, -4.2958}, {-3.24023, -3.17773, 5.00472}, {-3.51367, 4.57617, 5.00472}, {-3.70703, -3.60547, 2.47988}, {-4.54883, 2.47266, -0.120119}, {0.142578, -0.179688, 5.07988}, {2.2793, 2.25391, -8.24332}, {3.87109, 3.3418, 2.47988}, {4.22656, 0.390625, 5.00472}, {5.05469, 4.16406, -0.120119}};
    };

    class Land_MilOffices_V1_F
    {
        table = "Military";
        positions[] = {{-11.6309, -5.04492, -2.86675}, {-15.1172, 9.07617, -2.86675}, {-15.123, 2.19336, -2.86675}, {-15.5938, -4.07227, -2.86675}, {-3.46484, -3.22266, -2.86675}, {-4.10352, 9.33398, -2.86675}, {-7.09766, -2.95898, -2.86675}, {-8.6582, 9.02344, -2.86675}, {0.794922, -3.08594, -2.86675}, {1.45703, 8.60156, -2.86675}, {13.9258, 0.492188, -2.86675}, {15.3613, 8.10742, -2.86675}, {8.54883, 8.01563, -2.86675}, {8.61133, -4.3125, -2.86675}, {8.68359, -1.73438, -2.86675}};
    };

    class Land_Radar_F
    {
        table = "Military";
        positions[] = {{-10.1797, -9.80859, -6.00412}, {-9.61719, 10.4219, -6.00412}, {11.6211, 1.06641, -6.00412}, {2.81445, 12.2578, -7.78305}};
    };

    ///////////////////////////////////////////////////////////////////////////
    // Medical
    ///////////////////////////////////////////////////////////////////////////
    //"Land_Hospital_main_F",
    //"Land_Hospital_side1_F",
    //"Land_Hospital_side2_F",
    class Land_Medevac_house_V1_F
    {
        table = "Medical";
        positions[] = {{-1.25, 1.01367, -0.105749}, {1.38281, 2.82227, 0.0302868}};
    };

    class Land_Medevac_HQ_V1_F
    {
        table = "Medical";
        positions[] = {{-0.896484, 2.24219, -3.26622}, {-1.45898, -3.75391, -3.26622}, {-1.54297, 1.05469, -0.741375}, {5.17578, 2.66992, -3.26622}, {5.6875, 1.63477, -0.741374}};
    };

    ///////////////////////////////////////////////////////////////////////////
    // Garages / Vehicle
    ///////////////////////////////////////////////////////////////////////////
    class Land_FuelStation_Build_F
    {
        table = "VehicleService";
        positions[] = {{-1.02344, -0.509766, -1.33601}, {2.07617, 0.580078, -1.3361}};
    };

    class Land_i_Garage_V1_F
    {
        table = "VehicleService";
        positions[] = {{-0.925781, 2.05469, -0.0974805}, {-1.52539, -1.99805, -0.0974805}, {3.80273, -0.939453, -0.0974805}};
    };

    class Land_i_Garage_V2_F
    {
        table = "VehicleService";
        positions[] = {{-0.00585938, -1.24609, -0.0974801}, {-2.16016, 1.54492, -0.0974798}, {1.60547, 2.11719, -0.0974803}, {3.2832, -1.51953, -0.0974796}};
    };

    class Land_CarService_F
    {
        table = "VehicleService";
        positions[] = {{-0.964844, 1.77148, -1.25606}, {-3.15625, 7.39844, -1.25606}, {-4.54688, 4, -1.25606}, {0.492188, 2.8457, -1.25606}, {3.50781, -0.113281, -1.25606}, {3.74414, 6.12891, -1.25606}};
    };

    ///////////////////////////////////////////////////////////////////////////
    // Civillian Lower Class
    ///////////////////////////////////////////////////////////////////////////
    // TODO: "Land_u_Addon_02_V1_F",
    // TODO: "Land_i_Addon_02_V1_F",
    // TODO: "Land_i_Addon_03mid_V1_F",

    class Land_Chapel_Small_V1_F
    {
        table = "CivillianLowerClass";
        positions[] = {{0.482422, 0.65625, -0.867858}, {3.08984, -1.2832, -0.867858}};
    };

    class Land_Chapel_Small_V2_F 
    {
        table = "CivillianLowerClass";
        positions[] = {{0.556641, -0.966797, -0.867857}, {3.54297, 0.486328, -0.867857}};
    };

    class Land_Chapel_V1_F
    {
        table = "CivillianLowerClass";
        positions[] = {{-3.22852, -3.4043, -2.80848}, {-3.65625, 2.8418, -2.80848}, {-6.47266, -2.20703, -2.80848}, {3.98438, 2.72852, -2.80848}, {4.73242, -2.59375, -2.80848}, {9.35938, -0.285156, -2.60848}};
    };

    class Land_Chapel_V2_F
    {
        table = "CivillianLowerClass";
        positions[] = {{-2.36523, 2.46289, -2.80848}, {-3.06445, -2, -2.80848}, {-6.61328, -1.54688, -2.80848}, {4.75781, 3.67383, -2.80848}, {4.82813, -2.96484, -2.80848}, {9.03711, 0.316406, -2.60848}};
    };

    class Land_Church_01_V1_F
    {
        table = "CivillianLowerClass";
        positions[] = {{-4.36719, -5.81055, -5.46942}, {-4.46875, -2.23633, -5.74363}, {-4.54492, 1.57422, -5.74363}, {-4.8125, 5.58789, -5.49442}, {3.00781, -5.92969, -6.44017}, {4.19141, 5.77148, -6.44865}};
    };

    class Land_i_Addon_03_V1_F
    {
        table = "CivillianLowerClass";
        positions[] = {{-2.98828, -0.244141, -0.0501008}, {3.53711, -0.578125, -0.0501013}};
    };

    class Land_i_Addon_04_V1_F
    {
        table = "CivillianLowerClass";
        positions[] = {{-1.25, 0.0175781, 0.0796976}};
    };

    class Land_u_Addon_01_V1_F
    {
        table = "CivillianLowerClass";
        positions[] = {{1.69727, 3.04102, 0.0627024}, {4.28125, 1.1543, 0.0627022}};
    };

    class Land_i_Windmill01_F 
    {
        table = "Military";
        positions[] = {{-0.585938, 0.908203, -3.53162}};
    };

    class Land_d_Windmill01_F 
    {
        table = "Military";
        positions[] = {{-0.935547, 0.259766, -2.2985}, {-1.65039, 0.365234, 0.947132}};
    };

    class Land_Slum_House01_F
    {
        table = "CivillianLowerClass";
        positions[] = {{0.767578, 0.773438, -1.07847}};
    };

    class Land_Slum_House02_F
    {
        table = "CivillianLowerClass";
        positions[] = {{1.13867, 2.50391, -0.798099}, {1.59375, -0.0566406, -0.798099}};
    };

    class Land_Slum_House03_F
    {
        table = "CivillianLowerClass";
        positions[] = {{-1.29688, 0.566406, -1.07377}, {2.27148, 1.125, -1.07377}};
    };

    class Land_cargo_house_slum_F 
    {
        table = "CivillianLowerClass";
        positions[] = {{-3.04688, -0.306641, -0.36025}};
    };

    class Land_i_Stone_HouseBig_V1_F
    {
        table = "CivillianLowerClass";
        positions[] = {{-0.777344, 2.19922, 1.21893}, {-1.33789, 0.355469, -1.65434}, {1.58594, -0.576172, 1.21893}, {3.7793, 1.48828, -1.64097}};
    };

    class Land_i_Stone_HouseBig_V2_F
    {
        table = "CivillianLowerClass";
        positions[] = {{-0.207031, 2.62305, 1.21893}, {-1.26953, 0.136719, -1.65416}, {2.55078, -0.556641, 1.21893}, {4.26367, 1.48828, -1.63971}};
    };

    class Land_i_Stone_HouseBig_V3_F
    {
        table = "CivillianLowerClass";
        positions[] = {{-0.484375, 2.57617, 1.21893}, {-0.759766, 0.404297, -1.65283}, {2.29102, -1.02539, 1.21893}, {4.02734, 1.1543, -1.64032}};
    };

    class Land_i_Stone_HouseSmall_V1_F
    {
        table = "CivillianLowerClass";
        positions[] = {{-3.47656, 2.25195, -0.627007}, {-6.96094, 3.02539, -0.619827}, {3.27148, 2.02734, -0.611488}, {6.61914, 2.50977, -0.596566}};
    };

    class Land_i_Stone_HouseSmall_V2_F
    {
        table = "CivillianLowerClass";
        positions[] = {{-2.41992, 1.76758, -0.632064}, {-7.00391, 1.83594, -0.633547}, {3.77148, 2.05664, -0.609262}, {7.33008, 2.02539, -0.593399}};
    };

    class Land_i_Stone_HouseSmall_V3_F
    {
        table = "CivillianLowerClass";
        positions[] = {{-2.68945, 2.05664, -0.628867}, {-7.74023, 3.45313, -0.615288}, {3.60938, 1.61328, -0.609982}, {6.83984, 3.07227, -0.595582}};
    };

    class Land_i_Stone_Shed_V1_F
    {
        table = "CivillianLowerClass";
        positions[] = {{-2.63867, 1.96484, -0.100502}, {1.19141, 2.16992, -0.100502}};
    };

    class Land_i_Stone_Shed_V2_F
    {
        table = "CivillianLowerClass";
        positions[] = {{-2.12305, 1.86914, -0.100502}, {1.78125, 1.625, -0.100502}};
    };

    class Land_i_Stone_Shed_V3_F
    {
        table = "CivillianLowerClass";
        positions[] = {{-2.3125, 2.05469, -0.100502}, {1.79297, 1.93359, -0.100502}};
    };

    class Land_u_House_Big_01_V1_F
    {
        table = "CivillianLowerClass";
        positions[] = {{-1.89648, 6.0332, 0.855065}, {-2.35742, 5.4082, -2.56494}, {-2.89648, -3.33203, 0.855065}, {-3.0957, -0.896484, -2.65494}, {1.25, -1.31445, -2.56494}, {2.0293, -0.521484, 0.855065}, {2.36523, 5.47461, -2.56493}, {2.95117, 5.49609, 0.855065}, {2.99023, -5.02734, 0.855065}, {3.58789, -4.98828, -2.56494}};
    };

    class Land_u_House_Big_02_V1_F
    {
        table = "CivillianLowerClass";
        positions[] = {{-2.43164, 2.83008, 0.965823}, {-2.70703, -2.07422, 0.965824}, {-2.88281, 1.88086, -2.54418}, {0.871094, -1.66016, -2.54418}, {2.41602, 3.00977, 0.965824}, {3.66992, -5.79883, -2.10418}, {3.9082, 3.56055, -2.54418}};
    };

    class Land_u_House_Small_01_V1_F
    {
        table = "CivillianLowerClass";
        positions[] = {{-1.18359, 3.63281, -0.904629}, {-1.7793, -2.59961, -0.903945}, {3.25195, 3.44531, -0.904572}};
    };

    class Land_u_House_Small_02_V1_F
    {
        table = "CivillianLowerClass";
        positions[] = {{-0.916016, -2.17969, -0.71971}, {-1.49609, 0.962891, -0.714579}, {3.83203, 1.15234, -0.713537}, {5.80469, -1.7207, -0.710968}};
    };

    ///////////////////////////////////////////////////////////////////////////
    // Civillian Upper Class
    ///////////////////////////////////////////////////////////////////////////
    class Land_Offices_01_V1_F
    {
        table = "CivillianUpperClass";
        positions[] = {{-13.502, -6.54883, 9.84601}, {10.7676, -5.27734, 4.66547}, {-10.7031, 6.85156, -7.05899}, {-3.26953, 5.84961, 9.84601}, {1.09375, -4.51172, -7.05899}, {5.52148, 2.22852, 0.752261}, {5.68164, 4.16602, -7.05899}, {5.94531, -2.68945, -3.15997}, {6.1875, 2.40625, 4.66546}, {9.07422, -4.97656, 9.84601}};
    };

    class Land_i_House_Big_01_V1_F
    {
        table = "CivillianUpperClass";
        positions[] = {{-2.21484, 5.46875, -2.56493}, {-3.24023, -1.5918, -2.65493}, {0.558594, -0.640625, 0.855072}, {1.24023, -1.98828, -2.56493}, {1.66602, -5.2832, 0.855072}, {2.19531, 5.19922, -2.56493}, {2.4375, 5.01172, 0.855076}, {2.87305, -5.01758, -2.56493}};
    };

    class Land_i_House_Big_01_V2_F
    {
        table = "CivillianUpperClass";
        positions[] = {{-2.05078, 5.41016, 0.855071}, {-2.11133, 5.51758, -2.56493}, {-3.19531, -1.45117, -2.65493}, {0.328125, 0.283203, -2.56493}, {0.759766, -1.29688, 0.855071}, {1.27539, -5.21484, 0.855071}, {2.25195, -4.56445, -2.56493}, {3.68359, 5.18359, 0.855071}};
    };

    class Land_i_House_Big_01_V3_F
    {
        table = "CivillianUpperClass";
        positions[] = {{-2.78125, 5.69336, -2.56493}, {-2.7832, 5.31055, 0.855072}, {-2.78906, 0.654297, 0.855072}, {-3.03906, -1.11133, -2.65493}, {0.675781, -1.29883, -2.56493}, {1.61133, -0.865234, 0.855072}, {2.51758, 5.85938, 0.855072}, {2.65625, -4.94531, -2.56493}, {2.99414, -5.15625, 0.855073}, {3.16211, 5.16406, -2.56493}};
    };

    class Land_i_House_Big_02_V1_F
    {
        table = "CivillianUpperClass";
        positions[] = {{-1.69141, -2.51172, 0.784063}, {-2.58789, 3.63672, 0.784063}, {-2.86914, 2.97266, -2.62327}, {1.15234, -1.65625, -2.62327}, {2.55273, 1.625, 0.784063}, {3.08203, 2.11914, -2.62327}, {3.33594, -5.625, -2.28594}};
    };

    class Land_i_House_Big_02_V2_F
    {
        table = "CivillianUpperClass";
        positions[] = {{-2.08789, -2.46484, 0.784063}, {-2.54688, 2.53906, -2.62327}, {-3.01758, 3.12109, 0.784063}, {1.11328, -1.46289, -2.62327}, {2.68945, 2.03711, 0.784063}, {3.02734, 2.27344, -2.62327}, {3.26367, -5.55273, -2.28594}};
    };

    class Land_i_House_Big_02_V3_F
    {
        table = "CivillianUpperClass";
        positions[] = {{-2.50391, -2.10742, -2.62327}, {-3.00781, 3.68164, 0.784063}, {-3.0957, 2.57227, -2.62327}, {-3.31055, -2.88867, 0.784063}, {1.26953, -1.73438, -2.62327}, {2.40234, 2.26953, -2.62327}, {2.89844, 2.11719, 0.784064}, {3.26758, -5.52734, -2.28594}};
    };

    class Land_i_House_Small_01_V1_F
    {
        table = "CivillianUpperClass";
        positions[] = {{-1.2207, 3.05078, -1.0419}, {-2.74414, -0.560547, -1.04199}, {3.06641, -1.90234, -1.0404}, {3.35547, 2.94336, -1.04187}};
    };

    class Land_i_House_Small_01_V2_F
    {
        table = "CivillianUpperClass";
        positions[] = {{-2.53711, -1.80664, -1.0418}, {-3.90625, 3.26367, -1.04239}, {3.31836, -1.31641, -1.04058}, {3.38672, 3.78906, -1.04213}};
    };

    class Land_i_House_Small_01_V3_F
    {
        table = "CivillianUpperClass";
        positions[] = {{-0.738281, 3.17578, -1.04194}, {-2.46094, -2.16992, -1.04174}, {-2.68359, -1.76563, -1.04187}, {-2.76563, 3.31641, -1.04232}, {3.07422, -1.27539, -1.04059}, {3.08398, 3.04883, -1.0419}, {3.41406, 3.10547, -1.04192}, {3.61719, -0.394531, -1.04086}};
    };

    class Land_i_House_Small_02_V1_F
    {
        table = "CivillianUpperClass";
        positions[] = {{-1.08008, -2.11133, -0.709651}, {-1.18945, 0.785156, -0.705689}, {2.64258, -2.09766, -0.704848}, {5.95313, 0.556641, -0.700583}};
    };

    class Land_i_House_Small_02_V2_F
    {
        table = "CivillianUpperClass";
        positions[] = {{-1.29688, 1.06641, -0.704727}, {-1.56836, -1.83789, -0.710279}, {2.85352, -1.52148, -0.704572}, {2.88086, 1.76367, -0.702332}, {5.21289, 0.935547, -0.701534}};
    };

    class Land_i_House_Small_02_V3_F
    {
        table = "CivillianUpperClass";
        positions[] = {{-1.35352, 0.873047, -0.705387}, {-1.5, -2.00781, -0.710184}, {3.49219, -1.16602, -0.703744}, {5.61328, 1.51367, -0.70101}};
    };

    class Land_i_House_Small_03_V1_F
    {
        table = "CivillianUpperClass";
        positions[] = {{-3.89648, -0.134766, -0.371629}, {0.419922, 2.68555, -0.371629}, {3.59961, 2.0918, -0.371629}, {3.70703, -4.19727, -0.371629}};
    };

    ///////////////////////////////////////////////////////////////////////////
    // Shops
    ///////////////////////////////////////////////////////////////////////////
    class Land_i_Shop_01_V1_F
    {
        table = "Shop";
        positions[] = {{-0.863281, 6.10938, -2.76158}, {-1.2168, 0.232422, -2.76158}, {-1.2832, -0.884766, 1.10984}, {-2.28516, 6.1875, 1.10975}};
    };

    class Land_i_Shop_01_V2_F 
    {
        table = "Shop";
        positions[] = {{-1.17969, 5.32813, -2.76158}, {-18.127, 16.7285, -2.74088}, {-2.39258, 5.51563, 1.10978}, {-2.53906, 0.253906, -2.76158}, {-2.70703, -1.4707, 1.10992}, {-24.2051, 3.65039, 1.25308}, {1.15625, 1.20313, 1.10906}};
    };

    class Land_i_Shop_01_V3_F 
    {
        table = "Shop";
        positions[] = {{-1.5918, 5.35156, -2.76158}, {-2.39258, -0.544922, -2.76158}, {-2.73242, -1.03906, 1.10991}, {-2.98242, 5.80664, 1.10999}, {1.66016, 1.70508, 1.10901}};
    };

    class Land_i_Shop_02_V1_F 
    {
        table = "Shop";
        positions[] = {{-0.824219, 1.10742, -2.67036}, {-4.04883, -3.18555, 1.2386}, {-4.43359, -1.98242, -2.69136}, {0.78125, -2.35547, -2.66928}, {2.27734, 1.0957, 1.2386}};
    };

    class Land_i_Shop_02_V2_F 
    {
        table = "Shop";
        positions[] = {{-0.171875, -1.43359, -2.66855}, {-2.57422, -4.19336, 1.23859}, {-4.51758, 2.74023, -2.66855}, {1.61523, 0.28125, 1.23859}};
    };

    class Land_i_Shop_02_V3_F 
    {
        table = "Shop";
        positions[] = {{-1.01953, 0.71875, -2.66924}, {-2.86719, -3.83594, 1.23859}, {-4.25195, 3.58789, -2.66855}, {1.56641, 0.509766, 1.23859}};
    };

    class Land_u_Shop_01_V1_F 
    {
        table = "Shop";
        positions[] = {{-1.14258, 1.23438, -2.88084}, {-2.32422, 3.14648, 0.9905}, {-3.31836, 5.81836, 0.990853}, {0.808594, -0.544922, 0.990474}, {2.58789, 5.81641, -2.88084}};
    };

    class Land_u_Shop_02_V1_F 
    {
        table = "Shop";
        positions[] = {{-3.46484, -1.625, 1.23859}, {-3.9082, 3.0957, -2.66855}, {0.751953, -3.26563, -2.66855}, {1.71484, 0.486328, 1.23859}};
    };

    class Land_Kiosk_blueking_F 
    {
        table = "Shop";
        positions[] = {{-1.62109, 0.341797, -1.76588}, {1.36328, -0.908203, -1.76588}};
    };

    class Land_Kiosk_gyros_F 
    {
        table = "Shop";
        positions[] = {{-1.20898, -1.07813, -1.97606}, {1.26758, -0.128906, -1.97606}};
    };

    class Land_Kiosk_redburger_F
    {
        table = "Shop";
        positions[] = {{-1.07617, -0.335938, -2.87051}, {1.42188, -0.373047, -2.87051}};
    };

    ///////////////////////////////////////////////////////////////////////////
    // Industrial
    ///////////////////////////////////////////////////////////////////////////
    class Land_Unfinished_Building_01_F 
    {
        table = "Industrial";
        positions[] = {{-0.158203, 3.50391, 1.19791}, {-2.34375, 4.20898, -2.29709}, {-2.51563, 0.337891, 1.19791}, {-3.25391, 0.0351563, -2.29709}, {2.45508, -0.144531, -2.29709}, {3.10742, -2.34766, 1.19791}};
    };

    class Land_Unfinished_Building_02_F
    {
        table = "Industrial";
        positions[] = {{-0.890625, -3.35742, 0.976167}, {-2.31055, -1.57227, -2.48553}, {-6.36523, 2.20898, 0.976168}, {-6.58398, 3.67383, -2.50139}, {3.58008, 3.13281, -2.49362}, {4.33594, 3.00391, 0.976168}};
    };

    class Land_WIP_F
    {
        table = "Industrial";
        positions[] = {{-10.0645, -4.58398, 8.3499}, {-12.5254, 10.1191, 8.348}, {-13.3496, 9.04883, 12.3173}, {-14.3477, -2.64844, 0.392311}, {-15.1621, 9.90039, 0.407514}, {-15.9004, -9.26367, 12.3304}, {-16.0352, -2.52734, 4.32572}, {-16.0996, 4.24023, 0.444829}, {-16.4004, 8.88672, 4.32572}, {-16.7813, -8.80078, 0.347982}, {-17.0195, -8.72852, 4.32572}, {-3.60156, -14.6484, 4.32041}, {-4.18359, -1.03516, 0.386505}, {-6.93359, -0.988281, 12.1457}, {-7.66016, 9.24414, 0.417827}, {-7.77344, -10.4785, 0.359629}, {-8.33008, -14.7305, 12.3244}, {-8.73242, 9.51953, 4.32572}, {-8.88867, -13.3887, 0.355543}, {11.9922, -7.99219, 12.2546}, {12.9023, 9.91797, 0.448912}, {18.0801, -9.25781, 4.32428}, {19.5586, -7.8457, 8.33803}, {2.11719, 9.48438, 0.337147}, {20.6309, -9.31445, 0.329187}, {22.334, -2.5332, 4.32572}, {24.0859, -0.179688, 8.29181}, {3.30859, 6.66602, 8.36808}, {3.99219, -8.87891, 8.34295}, {4.74414, -8.89063, 4.32432}, {6.0332, -8.34961, 0.384681}, {7.08984, 10.4727, 4.32572}, {8.53906, 8.4082, 0.415831}, {9.10742, -1.40625, 0.431863}, {9.64844, 6.28906, 12.3112}};
    };

    class Land_dp_smallTank_F
    {
        table = "Industrial";
        positions[] = {{-0.0898438, -1.58203, 5.32797}};
    };

    class Land_dp_bigTank_F
    {
        table = "Industrial";
        positions[] = {{-1.54102, -1.93359, 3.59794}, {-5.79883, -0.496094, 3.59794}, {5.9707, -1.84375, 3.59794}};
    };

    class Land_u_Shed_Ind_F
    {
        table = "Industrial";
        positions[] = {{-2.41211, 4.91602, -1.40862}, {-6.54688, -0.166016, -1.40862}, {10.6914, 2.14648, -1.40862}};
    };

    class Land_Metal_Shed_F
    {
        table = "Industrial";
        positions[] = {{-3.34375, -1.80273, -1.343}, {3.52539, -2.15625, -1.343}};
    };

    class Land_i_Shed_Ind_F 
    {
        table = "Industrial";
        positions[] = {{-2.66797, -0.576172, -1.40977}, {-2.85547, 6.49023, -1.40977}, {-5.78906, 0.158203, -1.40977}, {14.1348, 6.31445, -1.40977}, {5.70508, 0.423828, -1.40977}, {6.49609, 6.5625, -1.40977}};
    };

    class Land_Research_house_V1_F
    {
        table = "Industrial";
        positions[] = {{-1.28516, 2.89258, 0.0302877}, {1.12305, 2.04492, -0.0384929}};
    };

    class Land_Research_HQ_F
    {
        table = "Industrial";
        positions[] = {{-1.03125, 2.60547, -3.26622}, {-2.25195, -2.75586, -0.741376}, {-2.28711, -3.94141, -3.26622}, {4.69336, 4.01172, -3.26622}, {6.06445, 3.50391, -0.741376}};
    };
    
    ///////////////////////////////////////////////////////////////////////////
    // Factories
    ///////////////////////////////////////////////////////////////////////////
    class Land_Factory_Main_F 
    {
        table = "Factories";
        positions[] = {{-8.51953,13.5698,-6.45422}, {-8.75,10.9609,-6.41479}};
    };
    
    class Land_dp_smallFactory_F
    {
        table = "Factories";
        positions[] = {{-1.97266, 3.14844, 2.62608}, {-6.49609, -4.92773, 2.82442}, {5.32422, -3.69531, 2.95848}, {9.49805, -4.71094, 1.21193}, {9.95898, 1.41211, 1.21193}};
    };
    
    class Land_dp_mainFactory_F
    {
        table = "Factories";
        positions[] = {{-12.8477, -4.8457, -4.45162}, {-15.4961, 6.70703, -4.45162}, {-6.36133, -2.13477, 1.18268}, {-6.91211, -15.3555, 1.18268}, {0.736328, 8.16406, 1.18268}, {1.25391, -10.5801, 1.18268}, {12.8926, 7.0332, -5.51301}, {13.0332, -3.95117, -4.22302}, {13.1719, 4.60742, -4.22302}, {13.2676, 0.710938, -4.22302}, {14.793, -16.8613, -4.08302}, {18.1406, -9.24023, -4.08302}, {19.0566, 5.17969, -7.61482}, {19.0996, -5.68555, -5.51301}, {19.3535, 2.14844, -5.51301}, {3.43555, -2.94141, 1.18268}, {8.82617, -7.33008, -0.280016}, {8.92773, -13.9453, -0.280016}, {9.13281, 8.58203, -0.280016}};
    };
    
    ///////////////////////////////////////////////////////////////////////////
    // Ghost Hotel
    ///////////////////////////////////////////////////////////////////////////
    class Land_GH_Gazebo_F
    {
        table = "Military";
        positions[] = {{-5.93945, 2.15894, -1.77238},{-5.90332, -0.724121, -1.77238},{5.104, 2.22534, -1.77238},{5.26807, -0.790771, -1.77238}};
    };
    
    class Land_GH_House_1_F
    {
        table = "Military";
        positions[] = {{-3.49902, -6.07056, 1.39883},{-3.23633, 0.0153809, 1.39883},{3.36963, 0.337891, 1.39883},{3.39404, -5.21753, 1.39883},{-3.65332, -3.97876, -2.10117},{-3.35889, 0.632324, -2.10117},{3.23438, -5.31934, -2.10117}};
    };
    
    class Land_GH_House_2_F
    {
        table = "Military";
        positions[] = {{3.26563, -5.11426, -0.336174},{-3.23242, -5.51929, -0.336174},{-3.59033, 0.983643, -0.336174},{3.69287, 0.738281, -0.336174}};
    };
    
    class Land_GH_House_ruins_F
    {
        table = "Military";
        positions[] = {{3.16553, -1.15942, 5.97215},{-3.26416, -0.868408, 5.97215}};
    };
    
    class Land_GH_MainBuilding_entry_F
    {
        table = "Military";
        positions[] = {{-3.65039, -17.2097, -0.152101},{-0.499023, -14.7449, -0.152101},{4.09717, -17.7261, -0.152101}};
    };
    
    class Land_GH_MainBuilding_left_F
    {
        table = "Military";
        positions[] = {{-6.44043, 2.63159, -1.05388},{-6.40381, -2.12085, -1.05388},{6.74365, -5.78149, -1.05388},{-0.207031, -7.60864, -1.05388},{2.12793, -10.2429, -1.05388},{5.5249, -15.4812, -1.05388},{-0.98291, -18.1379, -1.05387},{-2.06543, 5.00342, -1.05388},{4.94092, 11.8662, -1.05389},{-1.63135, -1.71094, -1.05388},{9.74365, 1.61304, -1.05389},{4.88525, 6.50024, -1.05389},{14.9434, 3.5686, -1.05389},{13.2563, 8.73413, -1.0539},{17.2432, -4.43799, 3.39144},{13.584, 4.49951, 3.39144},{15.5112, -1.00366, 3.39144},{9.44727, 2.41968, 3.39144},{2.64893, 5.43433, 3.39144},{-0.672363, -6.15454, 3.39144},{1.25537, 0.418213, 3.39144},{-5.28076, -6.47534, 3.39144},{-6.63867, -1.47412, 3.39144},{-7.39063, 4.22949, 3.39144}};
    };
    
    class Land_GH_MainBuilding_middle_F
    {
        table = "Military";
        positions[] = {{-0.408203, 2.26978, 0.538373},{-12.1367, 1.58447, 0.538378},{-2.14014, -7.85303, 1.25473},{-14.9414, -4.22363, 0.538417},{-16.2109, -8.05908, 0.538444},{-4.00293, -17.3718, 0.538503},{11.3765, -5.7373, 0.538428},{15.5952, -9.00879, 0.53845},{14.1016, -3.40771, 0.538412},{0.957031, 11.2915, 2.76766},{9.70215, 6.27051, 4.98464},{13.7354, -1.34595, 4.98465},{2.89844, -14.8083, 4.98466},{-9.37158, -11.5811, 4.98465},{-14.1709, 1.90674, 4.98465},{-10.71, 6.09961, 4.98464}};
    };
    
    class Land_GH_MainBuilding_right_F
    {
        table = "Military";
        positions[] = {{11.9268, -18.7073, 3.82813},{2.43213, -14.093, 3.81848},{6.94629, 2.26904, -1.05388},{7.02637, -1.66724, -1.05387},{-1.81201, -9.91284, -1.05388},{-0.240723, -7.5647, -1.05388},{-5.69873, -6.15967, -1.05388},{3.89648, -11.2732, -1.05387},{1.15527, 3.63159, -1.05388},{2.70215, 9.94263, -1.05389},{-10.3442, 0.716309, -1.05389},{-4.8833, 5.8147, -1.05389},{-7.16406, 1.28369, -1.05389},{-14.3013, 3.41919, -1.05389},{-12.9961, 8.2854, -1.0539},{-11.1431, 13.0371, -1.0539},{-15.7705, -0.219971, -1.05389},{-16.3779, -4.63135, 3.39144},{-14.043, 3.26343, 3.39144},{-6.1499, 6.17603, 3.39144},{-7.31689, 1.0271, 3.39144},{-0.897461, -4.72583, 3.39144},{-1.25635, 1.18457, 3.39144},{1.7832, -4.39404, 3.39144},{7.21973, 3.79077, 3.39144},{5.69287, -1.56128, 3.39144},{5.80078, -6.55884, 3.39144}};
    };
    class land_1
    {
        table = "Industrial";
        positions[] = {{14.0977, 9.27832, -5.30631},{-6.3584, 8.4375, -5.30632},{-14.2788, 8.0957, -5.30632}};
    };

    class land_2
    {
        table = "Industrial";
        positions[] = {{-8.04541, 6.65527, 4.21223},{-10.0181, -6.0498, 4.38565},{-2.16016, -6.75195, 3.90532},{11.9395, -2.30762, 4.40326}};
    };

    class Land_A_Crane_02a
    {
        table = "Industrial";
        positions[] = {{3.62939, -0.0185547, 1.38779},{-0.175293, 1.78906, 3.10723},{-2.67627, -0.696289, 3.10723}};
    };

    class Land_A_Crane_02b
    {
        table = "Industrial";
        positions[] = {{-8.95557, 1.5498, -7.84474},{-8.51416, -1.5332, -7.84474},{-7.96924, -0.438477, -4.98164}};
    };

    class Land_A_CraneCon
    {
        table = "Industrial";
        positions[] = {{-9.64795, 1.52246, 5.78629},{-7.19531, -0.521484, 5.78629},{-9.91992, -1.56641, 5.78629}};
    };

    class Land_A_Hospital
    {
        table = "Medical";
        positions[] = {{-7.01465, 2.24414, 3.29184},{-12.2856, -2.19336, 3.29184},{0.768066, -4.32227, 3.29184},{9.37646, -2.19238, 3.29184},{16.7549, 4.42871, 6.15884},{21.1167, 1.20996, 6.15884}};
    };

    class Land_A_Office01
    {
        table = "Shop";
        positions[] = {{-15.188, 1.48926, -4.528},{-7.47803, 5.30859, -4.528},{4.396, 0.104492, -4.528},{-0.0356445, 6.66504, -4.528},{1.77539, 3.48145, -4.528},{14.061, -3.15625, -4.528},{0.368164, 6.94727, -2.028},{2.23096, 3.60547, -2.028},{7.13672, -3.03906, -2.028},{9.97021, -1.15332, -2.028},{15.1084, 3.43457, -2.028},{12.9458, 6.34961, -2.028},{-2.69482, 3.47754, 0.472004},{-11.3599, 2.30469, 0.472008},{13.3257, -1.92188, 0.472},{9.39404, 5.50488, 0.472},{4.56396, -3.01855, 6.2049},{-2.58252, -0.799805, 6.20491},{0.802734, 2.69922, 6.20491}};
    };

    class Land_A_Office02
    {
        table = "Shop";
        positions[] = {{-0.581543, -5.67871, -8.15104},{5.14258, -5.7793, -8.15111},{2.02979, -4.74805, -8.15053},{-21.2427, 2.1748, 5.38394},{-11.4209, 0.0673828, 5.38394},{-1.84033, 2.02246, 5.38394},{9.21729, 3.43066, 5.38395},{18.8926, 6.28613, 5.38394},{20.4136, -1.30469, 5.38394},{6.00049, -2.12695, 5.38394},{-17.3633, 1.19434, 8.71684},{-19.123, 3.86719, 8.71684}};
    };

    class land_AII_last_floor
    {
        table = "Military";
        positions[] = {{-1.42236, 5.96289, 4.6129},{-4.45508, 3.43555, 5.46183},{-9.89795, 16.1748, 4.61091},{-14.2314, 22.249, 4.61073},{-23.418, -7.18457, 5.45109},{-10.5127, -16.2051, 5.44856},{4.02783, -21.3271, 5.51657},{5.60254, -11.5703, 6.08711},{-10.6987, 10.3369, 5.43586}};
    };

    class land_AII_middle_floor
    {
        table = "Military";
        positions[] = {{-13.688, 8.02148, 0.513981},{-10.0068, 5.15332, 0.51099},{-13.0356, -0.71875, 0.520344},{-8.25098, 2.8584, 0.513554},{-4.39795, 2.17383, 0.513092},{-6.1333, 8.2168, 0.513794},{-7.30713, 5.61621, 0.520306}};
    };

    class land_AII_upper_part
    {
        table = "Military";
        positions[] = {{-0.750488, -3.58496, -2.31057},{-1.50635, -1.92773, -2.32196},{-3.05322, 2.05176, -2.32196},{0.378418, 3.15332, -2.58292}};
    };

    class land_b_small1
    {
        table = "Industrial";
        positions[] = {{-2.86816, -0.407227, -1.50034},{-0.739258, -4.81543, -1.50034},{-0.48291, -1.04102, -1.50034}};
    };

    class Land_Barn_Metal
    {
        table = "Industrial";
        positions[] = {{-7.60107, -2.67871, -5.46857},{-8.69824, -24.8643, -5.26},{0.746582, -24.2676, -5.46857},{10.2876, -24.8691, -5.43213},{9.39404, -5.85254, -5.46857},{10.248, 22.4385, -5.46857},{-8.69727, -24.8633, -5.46854},{-9.24121, 16.9082, 5.56142},{-9.55469, -3.21875, 5.56142},{10.6216, -3.22656, 5.56142},{0.579102, -25.2393, 5.56143},{10.8906, -26.7842, 5.56142},{-1.28906, 22.6455, 5.58787},{10.5737, 14.3779, 5.58787}};
    };

    class Land_Barn_W_01
    {
        table = "CivillianLowerClass";
        positions[] = {{0.299316, 22.208, -3.1789},{1.85938, 18.2881, -2.66324},{-5.40625, 8.97754, -2.66161},{-6.14551, -9.7207, -2.65836},{5.95947, 9.42578, -2.66169},{5.79053, -9.96973, -2.65831},{-1.08643, -18.0977, -2.65689},{-6.2373, -14.7119, -2.65749},{6.45264, 14.4609, -2.66257},{8.18018, 14.6631, -3.03774},{-8.12012, -14.8809, -2.98197}};
    };

    class Land_bouda2_vnitrek
    {
        table = "CivillianLowerClass";
        positions[] = {{-0.369141, -2.53906, -0.72002},{-3.2168, 1.58691, -0.72002},{0.382324, 0.46875, -0.72002}};
    };

    class land_bud2
    {
        table = "CivillianLowerClass";
        positions[] = {{-2.3623, -1.00586, -1.79023},{1.80273, -0.383789, -1.78249}};
    };

    class Land_budova4_winter
    {
        table = "Military";
        positions[] = {{-8.83984, 2.3584, -1.09823},{5.0708, -1.40625, -1.09823},{6.57959, -0.0283203, -0.934856},{1.56201, -2.17383, -1.09823},{2.6377, -0.046875, -1.09823},{-1.71045, -1.25293, -1.09823},{-0.383789, -0.00976563, -1.09823},{-4.86865, -1.00879, -1.09823},{-9.05322, -2.32129, -1.09823},{-8.2124, -0.428711, -1.09823}};
    };

    class land_bunka
    {
        table = "Shop";
        positions[] = {{2.44971, 1.91992, -1.51244},{-1.84717, 2.53125, -1.51244},{0.172363, 2.63086, -1.51244}};
    };

    class land_cast1
    {
        table = "Factories";
        positions[] = {{-4.93311, -10.6875, -4.38392},{-3.57178, 5.57813, -4.38391},{1.57617, 6.61328, -4.38392},{-3.64893, 10.7246, -4.38392},{-0.235352, 16.6797, -4.38392},{-4.97949, 17.1348, -4.38392},{1.07129, -0.219727, -1.06585}};
    };

    class land_cast2
    {
        table = "Factories";
        positions[] = {{1.37793, 13.9932, -4.38393},{-3.45752, 9.15234, -4.38393},{-1.4082, 1.34863, -4.38393},{-4.85156, -8.19824, -4.38392},{1.20654, -10.6094, -4.35677}};
    };

    class land_chat_tr
    {
        table = "CivillianLowerClass";
        positions[] = {{-2.32764, -2.27051, -2.43594},{-2.16992, 2.02734, -2.44564},{1.8208, 1.6084, -2.43839},{1.31689, -2.08301, -2.42417}};
    };

    class land_dlouhy1
    {
        table = "CivillianUpperClass";
        positions[] = {{5.70068, -2.35059, -9.5115},{5.49121, 3.41992, -9.51136},{0.822266, -2.20508, -9.50821},{-1.96729, -5.15625, -9.61368},{-6.39014, -0.860352, -9.50334},{-13.3608, -5.13965, -9.63223},{-15.8569, 0.00292969, -9.49695},{-15.5884, 2.50098, -9.49713},{-3.16211, 2.76758, -9.50551},{-16.2661, 5.7041, -9.49667},{-13.0146, 11.2822, -9.64676},{-11.2837, 9.32715, -9.50003},{-6.62061, 8.62012, -9.50318},{-2.92334, 11.3408, -9.6426},{-6.5415, 6.89844, -9.50323},{-1.61914, 8.95215, -9.50656},{-3.27881, 5.42578, -9.50544},{7.02686, 9.4043, -4.98993},{3.95801, 9.46191, -4.98993},{4.04297, -1.94531, -4.98993},{4.23047, -3.57031, -4.98993},{7.09863, -3.58887, -4.98993},{-2.54053, -2.91406, -4.9898},{-1.96533, -5.15332, -4.99091},{-2.11963, -0.246094, -4.98847},{-9.86523, -1.53223, -4.98911},{-13.3618, -5.04688, -4.99086},{-16.5234, -3.20801, -4.98994},{-15.563, 0.476563, -4.98811},{-15.835, 2.96875, -4.98687},{-8.98828, 2.89844, -4.9869},{-16.7842, 8.56934, -4.98408},{-21.0645, 9.25879, -5.083},{-21.124, -2.26172, -9.49339},{-13.2056, 11.2344, -4.98275},{-11.3857, 9.54883, -4.98359},{-11.3604, 6.49414, -4.98511},{-6.69189, 6.5332, -4.98509},{-3.00049, 11.5479, -4.98259},{-1.6626, 9.27246, -4.98373},{-3.08301, 4.99023, -4.98586},{-3.1626, 2.7666, -4.98697},{11.1074, -1.90234, -4.98936},{13.8535, 2.19141, -4.98732},{16.3271, -2.69238, -4.98975},{24.4204, -2.52832, -4.98967},{26.0439, -5.43164, -4.99111},{28.8101, -0.598633, -4.9887},{18.2666, -0.443359, -4.98863},{11.2856, 2.38184, -4.98722},{11.2876, 6.40527, -4.98521},{11.2593, 9.49609, -4.98367},{14.6904, 9.21094, -4.98382},{15.7583, 11.3447, -4.98275},{19.2959, 9.25195, -4.9838},{19.1582, 6.39746, -4.98522},{19.207, 2.26758, -4.98728},{14.8828, 6.12207, -4.98535},{26.2935, 2.10645, -4.98736},{22.2964, 1.99121, -4.98742},{22.1465, 5.72754, -4.98555},{22.1973, 9.5625, -4.98368},{26.4482, 9.35254, -4.98378},{26.3408, 11.5605, -4.98265},{29.5107, 9.34082, -4.98375}};
    };

    class land_dlouhy2
    {
        table = "CivillianLowerClass";
        positions[] = {{-0.71875, 5.58789, -9.31654},{1.06543, 0.354492, -9.32137},{-0.845215, -4.54883, -9.31622}};
    };

    class land_domek_podhradi_1
    {
        table = "CivillianLowerClass";
        positions[] = {{-5.3335, 3.54102, -2.75047},{-5.79199, -3.52637, -2.75047},{3.40527, -3.37891, -2.75047},{0.533203, -0.389648, -2.73914},{4.92871, 2.75391, -2.73911},{0.484375, 3.87695, -2.73909}};
    };

    class land_dr_1
    {
        table = "CivillianLowerClass";
        positions[] = {{0.147461, -0.493164, -1.07508},{-0.343262, 1.92383, -1.08438},{-2.8457, 1.74316, -1.08788},{-2.74463, -0.714844, -1.08217}};
    };

    class land_dr_2
    {
        table = "CivillianLowerClass";
        positions[] = {{-2.56934, 1.46094, -0.997974},{-0.309082, 1.42676, -0.994301},{4.38867, 1.53711, -0.98571},{3.71338, -1.39453, -0.973618},{-0.55957, -2.23242, -0.978878}};
    };

    class Land_dulni_bs
    {
        table = "CivillianLowerClass";
        positions[] = {{1.97559, 2.6582, -1.75205},{2.45703, -1.08691, -1.75204},{0.107422, -2.83008, -1.75204}};
    };

    class Land_dum_ras
    {
        table = "CivillianLowerClass";
        positions[] = {{2.5542, 3.49805, -2.66958},{-0.300781, 0.151367, -2.66957},{-0.5625, -2.03125, -2.66957},{-0.710938, -2.58398, 0.272606},{1.75391, 3.47266, 0.272602},{-0.166504, 1.93457, 0.272606}};
    };

    class Land_dum_zboreny
    {
        table = "CivillianLowerClass";
        positions[] = {{-2.14941, -4.11914, -2.37675},{1.11865, -0.722656, -2.37675},{6.43115, -3.39746, -2.37675},{-5.66455, 4.21875, 1.40812},{-2.62988, -3.42188, 1.40902},{1.98584, -0.769531, 1.39545},{-5.13135, -3.81738, 1.41562}};
    };

    class Land_dum_zboreny_total
    {
        table = "CivillianLowerClass";
        positions[] = {{-4.48975, -2.46582, -2.23949},{-4.82227, 2.27539, -2.31548},{4.70947, 2.34668, -2.33912}};
    };

    class land_f_b1
    {
        table = "VehicleService";
        positions[] = {{-4.71436, -0.746094, -2.21533},{-4.91309, -5.07813, -2.21533},{-2.38477, -3.29785, -2.21533}};
    };

    class land_f_b2
    {
        table = "VehicleService";
        positions[] = {{-6.93359, 0.602539, -4.96382},{-4.69922, -2.65625, -4.96382},{-1.76318, 3.53906, -4.97872},{0.286133, -0.306641, -4.21184},{2.08838, -3.16602, -4.21183}};
    };

    class Land_Fuel_tank_stairs
    {
        table = "Industrial";
        positions[] = {{2.56934, -0.169922, 0.806641}};
    };

    class land_fuelstation_w
    {
        table = "VehicleService";
        positions[] = {{-0.119141, 1.2666, -2.28589},{4.01611, -3.81641, -2.25437}};
    };

    class land_garaze
    {
        table = "VehicleService";
        positions[] = {{-3.1582, -3.11328, -1.56419},{2.4375, -3.86035, -2.11892},{0.065918, -6.53613, -1.67742},{5.46143, -6.25977, -2.119},{4.94287, 0.117188, -2.11902},{3.23438, 5.73242, -2.119},{0.188477, 3.70508, -1.88765}};
    };

    class land_hala1
    {
        table = "Industrial";
        positions[] = {{-0.166504, -5.2832, -4.00997},{-0.201172, -0.611328, -4.00996},{0.69873, 4.97949, -4.00997},{5.45996, -3.13867, -3.98352},{-5.16455, 1.19238, -3.98352}};
    };

    class land_hlaska
    {
        table = "Military";
        positions[] = {{-0.668945, 0.740234, 3.77092}};
    };

    class Land_Hlidac_budka
    {
        table = "Military";
        positions[] = {{2.3418, 0.675781, -0.783619},{-1.77197, 1.92773, -0.783619}};
    };

    class land_hotel_p1
    {
        table = "Shop";
        positions[] = {{-11.0967, -3.02246, -4.65403},{-4.54248, -0.703125, -4.65404},{-10.0791, 3.53125, -4.65403},{-1.21143, -1.64648, -4.65403},{13.8491, 8.28711, -1.13431},{13.6074, 0.416016, -1.12066},{13.8945, -7.89648, -1.13431}};
    };

    class land_hotel_p2
    {
        table = "Shop";
        positions[] = {{7.14795, -1.11133, -7.29951},{4.04053, 2.56152, -7.29951},{-0.273926, -0.673828, -7.29951},{-2.74609, 2.04883, -7.29951},{-6.66553, -10.8359, -0.670689},{-3.03906, -25.0195, 1.31509},{-8.25732, 14.0684, -0.188686},{-3.71631, 23.1865, 1.03674},{1.09277, -19.2598, 6.06893},{6.76172, -14.2334, 6.06892},{4.73926, -6.79785, 6.06892},{8.39941, 6.44238, 6.06893},{0.0703125, 6.85352, 6.06892},{-2.85303, 18.458, 6.06893},{6.24023, 17.0322, 6.06893},{1.46582, -0.719727, 6.06893},{4.34424, -2.07324, 6.06893}};
    };

    class Land_HouseV2_01B
    {
        table = "CivillianUpperClass";
        positions[] = {{-4.14014, -2.57031, -5.18788}};
    };

    class Land_HouseV2_04_interier
    {
        table = "CivillianLowerClass";
        positions[] = {{0.289551, 1.33691, -2.89027},{7.24072, -1.63477, -5.74182},{7.44287, 5.53125, -5.73914},{2.66113, 6.87988, -5.73851},{3.3125, 3.62793, -5.73954},{-1.89795, 2.81641, -5.7398},{-5.06152, 6.37695, -5.73866}};
    };

    class Land_HouseV2_05
    {
        table = "CivillianLowerClass";
        positions[] = {{5.28125, 6.9873, -2.65818},{-3.33643, -0.25, -2.7924}};
    };

    class Land_HouseV_1I1
    {
        table = "CivillianLowerClass";
        positions[] = {{-0.629883, -1.9248, -2.82415}};
    };

    class Land_HouseV_1I4
    {
        table = "CivillianLowerClass";
        positions[] = {{-0.486816, 4.16699, -2.7365},{-2.24951, -0.986328, -2.76074},{-3.91016, -4.00195, -2.76509},{0.0488281, -4.36719, -2.76856}};
    };

    class Land_houseV_2T2
    {
        table = "CivillianLowerClass";
        positions[] = {{-3.9585, 0.647461, -4.0352}};
    };

    class Land_HouseV_3I1
    {
        table = "CivillianLowerClass";
        positions[] = {{5.29248, -1.86719, -2.02602}};
    };

    class Land_HouseV_3I2
    {
        table = "CivillianLowerClass";
        positions[] = {{4.07422, 2.50098, -2.02417}};
    };

    class Land_HouseV_3I3
    {
        table = "CivillianLowerClass";
        positions[] = {{0.898926, 2.67871, -1.68621},{4.34033, 2.20215, -1.47564}};
    };

    class Land_HouseV_3I4
    {
        table = "CivillianLowerClass";
        positions[] = {{5.5332, 2.64258, -2.62949}};
    };

    class Land_hut06
    {
        table = "CivillianLowerClass";
        positions[] = {{0.513672, 1.83301, -1.55149},{-0.552246, -0.0419922, -1.54668}};
    };

    class Land_hut_old01
    {
        table = "CivillianLowerClass";
        positions[] = {{-2.82275, 2.26172, -3.0186},{2.39307, -7.42383, -2.96946},{-4.6665, -1.7959, -3.01507},{1.85352, 4.6543, -3.01839},{-6.62744, 6.87695, -3.02645},{-7.50293, -7.14453, -3.01511},{-3.08691, -2.10938, -3.01197}};
    };

    class Land_Ind_Expedice_1
    {
        table = "Factories";
        positions[] = {{-1.82666, -8.5293, -3.48673},{2.97021, -14.4375, -3.48673},{6.88428, -14.9609, -5.75725},{9.41943, -12.6875, -5.75726},{13.5112, -14.624, -5.75725},{12.5645, -20.2344, -5.75725},{-2.28564, -19.9434, -3.48673},{-11.8623, -18.0654, -3.48673},{-9.41211, -7.62305, -3.48672},{-12.9346, -2.08105, -3.48673},{-0.103516, 13.0859, -3.48673},{3.45459, 18.1846, -3.48673},{-0.59375, 16.1543, 9.71017},{-0.312012, 10.4131, 9.71017},{-1.69238, 4.23633, 9.71017},{2.10059, 7.05859, -5.6839},{-1.58301, 13.1543, -5.6839}};
    };

    class Land_Ind_IlluminantTower
    {
        table = "Military";
        positions[] = {{1.17822, -0.277344, 10.3513},{-0.855957, -0.0869141, 10.3513}};
    };

    class Land_Ind_MalyKomin
    {
        table = "Industrial";
        positions[] = {{-0.993652, -0.308594, -7.69932},{2.1958, -0.422852, -7.69932}};
    };

    class Land_Ind_Pec_03a
    {
        table = "Industrial";
        positions[] = {{11.75, 14.8037, 5.76025},{8.36865, 4.24121, 5.76025},{11.6655, -8.36719, 5.76025},{6.96191, -15.7451, 5.76025},{-1.96777, -22.3271, 5.76025},{-4.75537, -5.51563, 5.76025},{-1.86182, 2.5752, 5.76025},{-4.34082, 13.0742, 5.76025},{3.19287, 20.251, 4.02583},{-1.06396, 24.501, 4.02583}};
    };

    class Land_Ind_Pec_03b
    {
        table = "Industrial";
        positions[] = {{2.96289, 25.8848, 4.02583},{-1.07227, 21.6309, 4.02583},{-4.0791, 14.9619, 5.76025},{-0.356934, 4.58594, 5.76025},{-4.32617, -9.64941, 5.76025},{-0.961914, -16.7637, 5.76025},{3.42822, -24.7012, 5.76025},{10.2559, -19.7666, 5.76025},{7.74023, -10.6123, 5.76025},{10.7046, -1.34668, 5.76025},{10.647, 11.499, 5.76025}};
    };

    class Land_Ind_Quarry
    {
        table = "Industrial";
        positions[] = {{-6.91357, 15.0264, -7.47989},{-7.28711, 7.63184, -7.47989},{-6.74414, -1.58301, -7.47989},{-3.35791, -10.8428, -7.47989},{5.45654, 4.74609, -7.47989},{8.17725, 9.01172, -7.47989},{6.17969, 11.9297, -7.47989},{0.290039, 17.2236, 5.29451},{-4.20117, 16.5439, 5.29451},{-4.28516, 8.84277, 5.29451},{-4.30713, -6.3457, 5.29452},{-4.07617, 0.918945, 5.29451}};
    };

    class Land_Ind_SawMill
    {
        table = "Industrial";
        positions[] = {{-4.646, 10.0225, -5.80637},{-4.36963, -2.53516, -5.7921},{3.31152, -11.4541, -5.72437},{10.5, -4.90137, -5.72056},{10.5283, -1.49023, -5.74226},{10.7983, 5.6123, -5.78193}};
    };

    class Land_Ind_Stack_Big
    {
        table = "Industrial";
        positions[] = {{-2.78027, -1.78809, -23.2495},{0.44873, 5.12207, -6.00286},{-3.02539, 5.07227, -6.00286},{-3.05664, 2.21484, -6.00286},{3.35107, -4.76074, -28.4986}};
    };

    class Land_Ind_Workshop01_01
    {
        table = "Industrial";
        positions[] = {{-0.591309, 0.150391, -1.29873},{1.91357, -1.125, -1.29229},{0.628906, -3.35254, -1.29331}};
    };

    class Land_Ind_Workshop01_02
    {
        table = "Industrial";
        positions[] = {{-1.58057, -0.878906, -1.4297},{1.55322, -1.37012, -1.43058},{-0.345215, 1.08691, -1.42694}};
    };

    class Land_Ind_Workshop01_04
    {
        table = "Industrial";
        positions[] = {{-1.4458, 4.62891, -1.53094},{0.562012, 4.6748, -1.52906},{-0.76416, 2.46484, -1.53055}};
    };

    class land_jzd_4silka
    {
        table = "Industrial";
        positions[] = {{-3.3916, 0.258789, -1.17006}};
    };

    class land_jzd_bezstrechy
    {
        table = "CivillianLowerClass";
        positions[] = {{7.93115, 2.51367, -5.22504},{6.21924, -3.71387, -5.22504},{-0.757813, -3.27246, -5.22504},{-10.3262, -1.87891, -5.22504},{-5.85791, 2.8252, -5.22504},{1.70557, 2.6582, -5.22504},{0.855957, 2.20313, -0.404762}};
    };

    class land_jzd_kr1
    {
        table = "Industrial";
        positions[] = {{-4.60498, -16.6143, -6.34966},{-0.616211, -11.9746, -6.26657},{2.00879, 0.411133, -6.26657},{-2.75879, 7.97363, -6.34966},{3.2373, 12.166, -6.34966},{2.22852, 3.82227, -6.26657},{4.25293, -7.25391, -6.34966},{-3.63916, 12.5576, -2.14675},{3.32227, 7.34863, -2.14675},{-3.50049, -1.67871, -2.14676},{0.86377, -8.74902, -2.14675},{-1.79688, -15.4854, -2.14675},{4.17969, -16.0742, -2.14675},{1.33887, -6.41699, 1.31637}};
    };

    class land_jzd_kr2
    {
        table = "Industrial";
        positions[] = {{4.33154, 23.5986, -2.38598},{-7.01855, 22.6494, -6.3362},{3.06006, 15.4053, -2.34158},{-3.38916, 8.94141, -2.07983},{5.90381, 10.1426, -2.07984},{-0.131836, 3.41992, -2.07984},{-2.67334, -4.22363, -2.07983},{7.01074, -4.36426, -2.07984},{2.15918, -9.3125, -2.07983},{6.0249, -15.4023, -2.07984},{2.06885, -12.9785, -2.07984},{-2.85889, -15.7559, -2.07984},{2.05176, -18.6699, -2.07983},{2.04688, -24.3594, -0.117252},{-7.77246, 20.3125, -6.33621},{4.08887, 20.2959, -6.33621},{1.78662, 12.8369, -6.3362},{1.87793, 9.47168, -6.19965},{1.9082, 5.69531, -6.19965},{1.83447, -3.8584, -6.19965},{1.72021, -9.01953, -6.19965},{1.78711, -13.3994, -6.19965},{2.20703, -16.7363, -6.19965},{2.53027, -23.6309, -6.233},{-2.64941, 8.58203, -6.2563},{-2.64307, -12.1484, -6.2563},{6.21387, -3.83008, -6.2563}};
    };

    class land_jzd_silo_tes
    {
        table = "Factories";
        positions[] = {{-2.88379, -1.75977, -16.0503},{17.8921, -6.25586, -15.9365},{24.4775, -0.426758, -15.9552},{18.7129, 5.69043, -16.0179}};
    };

    class land_jzd_stodola1
    {
        table = "CivillianLowerClass";
        positions[] = {{0.400879, -13.5039, -2.0262},{-3.86035, -9.13281, -2.0262},{-0.871582, -1.84473, -2.0262},{-3.12207, 6.1543, -2.0262},{1.37891, 14.0986, -2.0262}};
    };

    class land_jzd_stodola2
    {
        table = "CivillianLowerClass";
        positions[] = {{6.86377, -5.91699, -2.0262},{3.77734, -12.7139, -2.0262},{-0.95459, -1.85254, -2.0262},{-5.56543, 3.05859, -2.0262},{7.41016, 5.45703, -2.0262},{2.16113, 7.55273, -2.0262},{3.38037, 12.7236, -2.0262},{7.05078, 14.0605, -2.0262},{1.06689, 1.17383, 1.31123}};
    };

    class land_jzd_vodojem
    {
        table = "Industrial";
        positions[] = {{-0.27002, 0.380859, -6.83972}};
    };

    class Land_KBud
    {
        table = "Tourist";
        positions[] = {{0.0415039, -0.40625, -1.04616}};
    };

    class Land_komin
    {
        table = "Industrial";
        positions[] = {{1.4082, 0.291992, 12.4562},{-1.29688, 1.70313, 12.4562}};
    };

    class land_kontejner_des
    {
        table = "Industrial";
        positions[] = {{-0.90625, -0.110352, -0.604759}};
    };

    class land_kostelik_final_2122
    {
        table = "CivillianLowerClass";
        positions[] = {{-0.694336, 3.57324, -5.57918},{1.99854, 3.09668, -5.57919},{4.07324, -0.552734, -5.57918},{-0.619141, -6.96094, -5.57918},{2.00195, -6.27051, -5.57918},{-2.23291, -2.90137, -5.57918},{2.39404, 8.44238, -5.55285},{-1.03955, 8.20215, -5.01875},{1.06689, 7.79492, 1.55624},{-0.308594, 7.52832, 1.55565},{0.831543, -1.79492, -5.57918}};
    };

    class Land_kulna
    {
        table = "CivillianLowerClass";
        positions[] = {{-0.358887, 2.14551, -1.1406}};
    };

    class land_lodenice
    {
        table = "CivillianLowerClass";
        positions[] = {{-3.89795, 1.52051, -2.83267},{-1.83301, -5.40625, -2.01773},{-4.23145, -12.6211, -1.10887},{-0.587891, -12.7275, -1.0997}};
    };

    class land_marsh1
    {
        table = "CivillianLowerClass";
        positions[] = {{4.64844, 3.49316, -3.95897},{1.33008, 4.81934, -3.95897},{3.98535, 6.78223, -3.95897},{2.28564, -0.0136719, -3.95897},{3.98193, -3.84277, -3.95897},{0.0605469, -5.29004, -3.95897},{-0.55127, 0.425781, -3.95897},{-2.35938, 4.36133, -3.99553}};
    };

    class land_marsh2
    {
        table = "CivillianLowerClass";
        positions[] = {{-6.88477, -1.49512, -0.265942},{0.22998, 9.88281, -0.541714},{2.99219, 10.4424, -0.73275},{5.43848, 9.24902, -0.941872}};
    };

    class Land_Mil_Barracks_i
    {
        table = "Military";
        positions[] = {{4.72119, -1.99121, -1.09824},{6.64404, -0.0224609, -0.93486},{0.72998, -1.94727, -1.09824},{1.13184, -0.0605469, -1.09824},{-1.7417, -2.11914, -1.09823},{-0.903809, 0.0771484, -1.09823},{-3.85596, 0.00683594, -1.09824},{-5.04834, -1.8125, -1.09824},{-8.65771, 2.46875, -1.09823},{-8.58887, -1.83691, -1.09823}};
    };

    class Land_Misc_Cargo1Ao
    {
        table = "Industrial";
        positions[] = {{-0.20459, 1.27539, -1.09225}};
    };

    class Land_Misc_Cargo1Bo
    {
        table = "Industrial";
        positions[] = {{0.0966797, 0.678711, -1.09225}};
    };

    class Land_Misc_deerstand
    {
        table = "Military";
        positions[] = {{-0.0947266, -0.667969, 1.08539}};
    };

    class Land_Misc_PowerStation
    {
        table = "VehicleService";
        positions[] = {{4.16992, -4.13574, -1.26852},{4.09131, 1.93164, -1.26783},{3.86328, 6.91992, -1.2674}};
    };

    class land_molovabud1
    {
        table = "Industrial";
        positions[] = {{-9.02637, -1.52637, 1.41187},{-8.70215, 6.33398, 1.41187},{-3.35205, 1.04004, 1.41187},{1.27637, 5.45605, 1.41425},{-1.12793, 0.734375, 5.07722}};
    };

    class Land_Nasypka
    {
        table = "Industrial";
        positions[] = {{-1.35791, -0.119141, 6.56824}};
    };

    class land_Tovarna1
    {
        table = "Industrial";
        positions[] = {{3.8584, -5.31836, -5.75442},{-6.19629, -6.02637, -5.75442},{-10.3931, -2.59375, -5.75442},{-10.2061, 3.5791, -5.75442},{-10.7573, 7.00684, -5.75442},{-2.11475, 9.29297, -5.75442},{3.84668, 6.97949, -5.75442},{-4.80566, 2.62891, -5.75441},{1.2417, 2.21973, -5.75442},{-1.66699, -3.27734, -5.75442},{-10.7734, -6.67285, -0.320099},{-10.8408, 4.02832, -0.320103},{3.51465, 4.69336, -0.320103},{3.89551, -3.3457, -0.320103},{-4.44971, -6.65137, -0.320099},{-9.4917, -6.31055, 2.17997},{-6.7041, 2.38379, 2.17997},{-3.7583, 2.5166, 2.17997},{-1.16797, 2.92871, 2.17997},{3.08691, 2.88477, 2.17997},{0.312988, -5.51172, 2.17997},{0.150879, -0.84082, 2.17997},{2.06689, 2.51563, 4.82976},{-3.9248, 1.5957, 4.82985},{-8.56885, 2.5625, 4.82973},{-6.41846, -3.70996, 4.82981},{-0.359863, -5.14648, 4.82973}};
    };

    class Land_Tovarna2
    {
        table = "Industrial";
        positions[] = {{-6.62939, 7.03125, -5.55933},{-4.0459, 4.9707, -5.55933},{-8.83398, 7.84668, -5.55933},{-13.0425, 6.48438, -5.55933},{-11.5796, 3.19824, -5.55933},{-13.1543, -2.66602, -5.55933},{-11.6787, -7.64844, -5.56399},{-4.72412, -1.37012, -5.5772},{-2.51611, 7.9873, -5.55933},{1.68555, 6.6582, -5.5697},{-11.1611, 2.30566, -2.23135},{-12.6118, 8.00586, -2.23135},{-4.28418, 5.01758, -2.23156},{-6.14355, 8.34375, -2.23156},{-13.0337, 2.28418, 1.66661},{-12.2842, 7.39453, 1.66661},{-9.30322, 7.27148, 1.66661},{-4.25, 4.77344, 1.62174},{-6.52637, 8.47266, 1.62174},{-3.7959, 8.35742, 1.62174},{-3.75586, 0.200195, 3.42429},{-9.74365, 0.180664, 3.42429},{-13.1099, -2.29199, 3.4243},{-13.0254, -7.99414, 3.4243},{-6.33496, -8.81641, 3.4243},{0.432129, -8.81445, 3.4243},{2.3584, -4.66992, 3.4243},{2.29883, 5.5752, 3.42429},{5.64795, -4.23926, -4.61871}};
    };

    class land_trubice
    {
        table = "Industrial";
        positions[] = {{-3.31152, 2.16504, 2.59439},{1.09229, 2.82227, 2.59438},{5.39551, 0.498047, 2.59438}};
    };

    class Land_vez
    {
        table = "Military";
        positions[] = {{-0.266602, 1.36523, 1.36331}};
    };

    class land_vstup
    {
        table = "Industrial";
        positions[] = {{-12.4053, -2.3916, -4.57601},{-5.09863, -0.53418, -4.56671},{2.9541, -2.67383, -4.53907},{7.39893, -1.62695, -4.52592}};
    };

    class Land_vys_budova_p2
    {
        table = "CivillianLowerClass";
        positions[] = {{-6.41992, 3.33789, -0.702797},{-2.60352, -2.88379, -0.702797},{-6.21973, -3.98438, -0.702797},{-0.716309, -2.80957, 0.694061}};
    };

    class Land_Vysilac_FM
    {
        table = "Military";
        positions[] = {{1.62988, -0.418945, 8.39022}};
    };

    class land_vysoky2
    {
        table = "CivillianUpperClass";
        positions[] = {{1.23291, 0.397461, -15.4928},{3.23291, -2.34375, -15.5683},{6.66016, 4.94141, -15.6088},{6.50146, -5.2373, -15.6088},{3.46826, -13.1758, -15.5678},{9.36914, -10.8037, -15.5851}};
    };

    class land_x_nadrz
    {
        table = "Industrial";
        positions[] = {{-0.677734, 2.68262, 1.44318}};
    };

    class land_x_skladiste_low_te
    {
        table = "Industrial";
        positions[] = {{-13.2363, -9.30371, -2.8418},{-14.231, 3.10449, -2.84105},{-2.57813, 8.91992, -1.61393},{0.682617, 6.83594, -2.84118},{13.1919, 6.2959, 0.106834},{9.46045, -1.61426, -2.58824},{10.0454, -6.80762, -2.58824},{1.45361, -5.36816, -2.58824},{-6.55615, -9.5127, -2.84166},{-15.5264, -11.1084, 4.04656},{4.94336, -12.0215, 4.04781},{16.9888, -3.24316, 4.04781},{16.814, 10.458, 4.04665},{10.6865, 6.64941, 6.17473}};
    };

    class land_x_vetraci_komin
    {
        table = "Industrial";
        positions[] = {{3.07617, -0.651367, 14.9767},{-0.126953, -0.155273, 14.9466}};
    };

    class land_x_vez_te
    {
        table = "CivillianLowerClass";
        positions[] = {{1.37744, -0.333008, -4.60751},{-0.855469, 2.38574, -4.58929},{0.958984, 2.96875, -4.58572},{1.19434, -0.387695, -0.273819},{0.800781, 2.80176, -0.272766},{-2.59912, 2.79102, -0.272377},{-2.41211, 0.592773, -0.273094},{-4.83057, -3.3623, -0.274063}};
    };

    class land_zd_1
    {
        table = "CivillianLowerClass";
        positions[] = {{-1.92969, 3.09961, -3.67255},{2.68896, 3.86426, -3.67256},{2.27881, -1.89551, -3.67255},{-0.723145, -2.45215, -3.67255},{-4.57813, -1.90918, -4.04225}};
    };

    class land_zd_2
    {
        table = "CivillianLowerClass";
        positions[] = {{-2.1416, -0.546875, -1.82467},{-0.318848, 2.48145, -1.82467},{1.85205, 1.12793, -1.82467}};
    };

    class Land_HouseV2_03
    {
        table = "CivillianUpperClass";
        positions[] = {{18.3115, 1.0625, -5.62046},{10.0884, -9.37305, -5.60065},{-18.4453, 2.13477, -5.90977},{-18.1553, 0.09375, -5.88095}};
    };

    class land_seb_nasypka
    {
        table = "Industrial";
        positions[] = {{2.58789, -3.42188, -4.24763},{4.24707, 9.42383, -6.46843},{7.66113, 8.33203, -6.49762},{8.46094, 3.88672, -6.50448},{10.937, 0.0751953, -6.52561},{5.90869, -2.25098, -6.90967},{8.9917, -9.40332, -0.134293},{8.97705, -3.41602, -0.134289},{6.27197, -2.44629, 1.30363},{6.06689, 4.19922, 1.30363},{4.11523, 8.49805, 1.30363},{7.87158, 6.61621, 1.30363},{5.11279, 4.30566, 3.86848},{7.66943, 1.15723, 3.12964},{5.90625, 9.59668, 3.27484},{2.71143, -6.04297, -0.134289}};
    };

    class land_seb_near_fac
    {
        table = "Factories";
        positions[] = {{-23.6338, -19.4893, -2.74704},{-23.417, -23.2939, -5.23791}};
    };

    class land_seb_residental
    {
        table = "CivillianLowerClass";
        positions[] = {{4.65283, 6.66699, -3.97305},{-5.93555, 9.76367, -3.71556},{-0.84375, 2.00195, -3.69101},{-6.8833, -8.72266, -3.65704},{-6.19385, -0.334961, -3.6836},{-0.363281, 4.80273, -3.69986},{-2.65723, 7.20898, 0.527275},{-6.62402, 5.46777, 0.535892},{-2.62891, 2.04199, 0.552792},{-1.87891, -2.06543, 0.573109},{-6.69287, -3.84863, 0.581905},{-1.95313, -7.14258, 0.448582},{-6.7876, -7.85156, 0.403408}};
    };

    class land_seb_rozvodna
    {
        table = "Industrial";
        positions[] = {{-0.746582, 3.18555, 0.582798}};
    };

    class land_seb_vod_vez
    {
        table = "Industrial";
        positions[] = {{0.291992, 0.31543, 15.0059},{2.41504, -0.685547, 15.0589}};
    };

    class land_senik
    {
        table = "CivillianLowerClass";
        positions[] = {{-1.24219, -0.173828, -4.08134},{-0.446777, 2.09375, -4.07665},{0.0864258, -3.96973, -4.08918},{-3.14014, -7.28711, -4.09602},{-7.97656, -3.49707, -4.0882},{-17.2642, -3.91504, -4.08906},{-17.3037, 0.610352, -4.07971},{-13.439, 4.39355, -4.07189},{-7.9624, -0.228516, -4.08143},{-4.69238, 3.64551, -4.07343}};
    };

    class Land_Shed_Ind02
    {
        table = "Industrial";
        positions[] = {{2.48096, 8.94629, -4.62599},{3.07715, 1.91211, -4.62599},{2.68262, -6.92383, -4.62599},{-2.57568, -1.43359, -4.62599},{4.72559, -5.57227, -1.27567},{4.71387, 4.27734, -1.28024},{-1.03467, 9.94043, -1.27845},{-1.34961, 11.8389, -1.27658},{-3.92725, 3.22363, -1.28432},{-4.08496, -7.4834, -1.28736}};
    };

    class Land_Shed_W01
    {
        table = "CivillianLowerClass";
        positions[] = {{-1.46973, -0.0566406, -1.40097}};
    };

    class land_sklad2
    {
        table = "CivillianLowerClass";
        positions[] = {{-3.17139, -2.12988, -2.38225},{2.39063, -3.15625, -2.38225},{3.30371, 1.88281, -2.38225},{-2.32568, 3.64844, -2.38225}};
    };

    class land_st_vez
    {
        table = "Military";
        positions[] = {{0.0141602, -4.40625, -3.31476},{-5.08496, -2.78223, -3.31476},{-4.76514, 2.26953, -3.31476},{-0.228516, 3.75, -3.31476},{-1.03857, -2.08105, 6.40833},{-4.41309, 0.394531, 6.40833},{-1.98145, 2.73926, 6.40833}};
    };

    class Land_stodola_old_open
    {
        table = "CivillianLowerClass";
        positions[] = {{3.66943, -10.3945, -5.08055},{-2.44189, -6.48633, -5.08055},{2.729, 3.72461, -5.08055},{-2.5835, 9.38379, -5.08055},{2.51514, 10.0439, -5.08055},{-2.20947, 9.76758, -0.993511},{3.87744, 10.6729, -0.993511},{0.335938, 10.3711, 2.96444},{-2.57227, -9.40332, -1.00523},{4.58887, -10.7676, -0.998154},{3.5, -7.14746, -1.00394},{0.982422, -10.6992, 2.96444}};
    };

    class Land_stodola_open
    {
        table = "CivillianLowerClass";
        positions[] = {{1.88086, 5.7959, -4.1124},{-2.96338, 6.39355, -4.10798},{-0.639648, -1.17383, -4.20508},{-3.59912, -6.5332, -3.18184},{-4.01416, 1.04297, -4.11878}};
    };

    class land_syp_r
    {
        table = "CivillianLowerClass";
        positions[] = {{-0.782715, 0.944336, -6.54317},{1.80078, -0.692383, -6.53119}};
    };

    class Land_Nav_Boathouse
    {
        table = "CivillianLowerClass";
        positions[] = {{5.39844, -0.183594, 3.73029},{2.88184, 7.22168, 3.72778},{-3.04541, 7.42578, 3.73394},{-5.12012, -0.625977, 3.73032},{0.262207, -4.09375, 3.64116}};
    };

    class Land_Nav_Boathouse_PierL
    {
        table = "CivillianLowerClass";
        positions[] = {{4.73975, 0.168945, 5.88749},{-1.41748, -0.195313, 5.88749}};
    };

    class Land_Nav_Boathouse_PierR
    {
        table = "CivillianLowerClass";
        positions[] = {{-4.71875, -2.78027, 5.87571},{-0.0219727, -2.75391, 5.87571}};
    };

    class Land_NAV_Lighthouse
    {
        table = "Tourist";
        positions[] = {{-0.452148, 0.0410156, -6.78146},{0.706543, 0.436523, 2.41912},{-0.727051, -0.0292969, 2.41912},{-0.977051, 1.41797, 2.41912},{0.782227, -1.41113, 2.41912}};
    };

    class land_nav_pier_c
    {
        table = "Industrial";
        positions[] = {{-8.15576, -16.2305, 23.0037},{-7.75244, -1.47949, 23.0037},{-7.90234, 15.5029, 23.0037},{-7.47852, 8.41309, 23.0037},{-8.00391, -9.05273, 23.0037}};
    };

    class land_nav_pier_c2
    {
        table = "Industrial";
        positions[] = {{14.0571, 6.25684, 23.8614},{6.81982, 7.10059, 23.8614},{-0.686523, 7.44629, 23.8614},{-7.65723, 7.83301, 23.8614},{-17.3403, 7.67871, 23.8614}};
    };

    class land_nav_pier_c2_end
    {
        table = "Industrial";
        positions[] = {{6.6377, -4.05078, 23.8614},{1.34473, -3.78223, 23.8614},{-6.92529, -3.66504, 23.8614},{-2.79932, -3.23047, 23.8614}};
    };

    class land_nav_pier_c_90
    {
        table = "Industrial";
        positions[] = {{-7.7085, -8.63867, 24.0014},{-7.34619, -3.86133, 24.0014},{-7.38965, 1.01465, 24.0014},{-7.5083, 6.71191, 24.0014},{0.339355, 7.0293, 24.0014},{6.40283, 7.0957, 24.0014}};
    };

    class land_nav_pier_c_big
    {
        table = "Industrial";
        positions[] = {{18.3433, -22.2959, 23.0031},{6.84717, -21.9932, 23.0031},{-3.09033, -22.248, 23.0031},{-14.6865, -22.3359, 23.0031},{-16.9067, -15.0117, 23.0031},{-17.063, 0.720703, 23.0031},{-11.8149, 11.71, 23.0031},{-7.14502, 18.2432, 23.0032},{6.7002, 19.3457, 23.0031},{9.86377, 12.5205, 23.0031},{17.9229, 11.5645, 23.0031},{18.21, 1.91016, 23.0031},{18.3379, -9.86133, 23.0031}};
    };

    class Land_nav_pier_m_2
    {
        table = "CivillianLowerClass";
        positions[] = {{15.189, -2.6123, 23.4414},{6.021, -2.7207, 23.4414},{-2.30273, -2.72461, 23.4414},{-15.8667, -2.66699, 23.4414},{-9.52539, 2.48828, 23.4414},{0.265625, 2.66113, 23.4414},{9.00732, 2.63965, 23.4414}};
    };

    class land_nav_pier_m_end
    {
        table = "CivillianLowerClass";
        positions[] = {{1.65039, -4.83789, 23.4414},{-3.99854, -5.31445, 23.4414},{-4.5835, -0.269531, 23.4414},{-5.29102, 4.99023, 23.4414},{-0.487793, 5.88281, 23.4414}};
    };

    class Land_ns_jbad_A_GeneralStore_01
    {
        table = "CivillianUpperClass";
        positions[] = {{-1.95898, 3.79395, -1.20155},{0.864746, 3.93359, -1.20155},{3.40576, 3.81543, -1.20155},{5.2002, 3.82813, -1.20155},{10.1587, 3.05371, -1.20155},{10.1592, 0.866211, -1.20154},{5.89063, 0.604492, -1.20155},{3.96387, 0.604492, -1.20155},{1.83594, 0.631836, -1.20155},{-0.505371, 0.662109, -1.20155},{5.79248, -4.14746, -1.20155},{12.71, -3.49316, -1.20155},{2.54541, -6.17969, -1.20155},{-1.36865, -5.91016, -1.20155},{-5.46875, -5.92871, -1.20154},{-9.01465, -6.27441, -1.20155},{0.26123, -7.33691, -1.20155},{12.2588, -7.87207, -1.20155},{-9.2002, -3.20605, -1.20155},{0.37207, -1.16309, -1.20155}};
    };

    class Land_ns_Jbad_A_Stationhouse
    {
        table = "Military";
        positions[] = {{-6.93945, -7.13867, -9.46536},{-12.9404, 0.662109, -9.46536},{-6.33008, 1.7041, -9.46536},{-5.67383, -1.94531, -9.46537},{-7.77002, -4.62207, -9.46536},{-6.93506, 4.94922, -9.46536},{-5.90967, 7.74707, -9.46536},{-11.2642, 8.73242, -9.46536},{-12.208, 5.63574, -9.46536},{-14.3066, 6.98828, -9.46536},{-16.7954, 2.97461, -9.46536},{-17.332, -5.8457, -9.46536},{-14.6265, -5.30664, -9.46536},{-2.13672, -3.03613, -9.46536},{-2.03516, 2.78516, -9.46536},{-1.91406, 7.15527, -9.46536},{-8.48096, -6.48535, -6.77364},{-15.7749, -7.71777, -6.77364},{-17.375, -3.10254, -6.77364},{-17.0884, 6.61523, -6.77364},{-12.9873, 6.54883, -6.77364},{-9.61328, 6.80469, -6.77364},{-5.8584, 6.69141, -6.77364},{-2.31299, 6.87305, -6.77364},{-1.86133, -3.58105, -6.77364},{-7.43652, -3.58691, -6.77364},{-14.3545, -7.84277, -3.6493},{-16.6865, -7.78711, -3.6493},{-16.7388, 7.72949, -3.6493},{-13.9004, 7.69336, -3.6493},{-9.65723, 8.08789, -3.6493},{-6.38184, 7.78809, -3.6493},{-3.146, 8.21387, -3.6493},{-9.59473, -3.41113, -3.6493},{-6.93213, -3.34473, -3.6493},{-16.2041, 0.322266, -3.6493},{1.34912, -2.77832, -4.50294},{4.82324, -0.526367, -4.50294},{2.17676, -7.55664, -4.50269},{12.9829, -7.05371, -4.50269},{-9.396, -6.19141, -0.502689},{-15.7285, -6.89355, -0.502689},{-16.8872, 1.82227, -0.502689},{-11.0439, 2.58887, -0.502689},{-4.49365, 2.33301, -0.502686},{-1.93701, -7.98535, 8.49731},{-3.91748, -7.66309, 8.49731}};
    };

    class Land_ns_jbad_hangar_2
    {
        table = "Industrial";
        positions[] = {{12.8218, -8.23438, -2.56319},{13.3193, -2.53516, -2.56318},{13.2275, 3.03223, -2.56319},{13.4185, 9.16797, -2.56319},{1.84619, 4.42578, -2.56319},{0.273438, -1.96875, -2.56319},{0.223633, -7.3418, -2.56319},{-12.1475, -4.97363, -2.56319},{-12.7822, 0.652344, -2.56319},{-12.5186, 5.44141, -2.56319},{0.0429688, 9.13281, -2.56319}};
    };

    class Land_ns_Jbad_Ind_Garage01
    {
        table = "Industrial";
        positions[] = {{-1.56641, 2.76855, -0.70237},{-1.72363, -1.36328, -0.71067},{0.694824, 0.235352, -0.710865}};
    };

    class Land_ns_Jbad_Ind_PowerStation
    {
        table = "Industrial";
        positions[] = {{3.79004, 7.35742, -0.0734406},{3.93555, 2.98242, -0.0776749},{3.91504, -1.97852, -0.0574455}};
    };

    class Land_ns_Jbad_Mil_Barracks
    {
        table = "Military";
        positions[] = {{6.04395, -3.20898, -1.9798},{2.90332, -3.1416, -1.9798},{-0.803223, -2.35547, -1.9798},{-4.16357, -2.34473, -1.9798},{-7.53955, -2.92383, -1.9798},{-7.5293, 3.27734, -1.9798},{-4.19482, 3.24609, -1.9798},{-0.518066, 3.81543, -1.9798},{2.29834, 3.09668, -1.9798},{5.45459, 3.01172, -1.9798},{-5.80371, 0.0537109, -1.9798}};
    };

    class Land_ns_Jbad_Mil_ControlTower
    {
        table = "Military";
        positions[] = {{8.93896, -2.4834, -9.58517},{3.74316, -2.73535, -9.58517},{4.68555, 1.06152, -9.58517},{9.20117, 5.04199, -9.62869},{4.0332, 4.7168, -5.4637},{3.02783, -0.135742, -1.0687},{6.95605, -1.1377, -1.0687},{6.04004, 2.51367, -1.0687},{3.03564, 1.75488, -1.0687},{0.952148, 5.11426, -9.6287},{-9.42725, -0.114258, -9.58517},{0.900391, 2.07813, -9.60597},{8.31592, 0.0869141, -9.58517},{0.416504, -3.0166, -1.05692},{6.09424, -3.65527, -1.05692},{9.68945, 0.405273, -1.05692},{6.51074, 5.625, -1.05692},{6.03662, 3.22949, 2.80917},{3.48291, -0.34375, 2.87234}};
    };

    class Land_ns_Jbad_Mil_Guardhouse
    {
        table = "CivillianLowerClass";
        positions[] = {{-2.66943, 3.2793, -1.66939},{4.04395, 3.66309, -1.66939},{2.69775, 0.196289, -1.66939},{-1.37598, 3.42188, -1.66939}};
    };

    class Land_ns_Jbad_Mil_Guardhouse_winter
    {
        table = "CivillianUpperClass";
        positions[] = {{-3.30664, 2.98242, -1.66938},{3.49316, 3.70313, -1.66939},{-0.645996, 3.14551, -1.66939},{3.88818, 0.946289, -1.66939},{-0.267578, -0.269531, -1.66939}};
    };

    class Land_ns_Jbad_Mil_House
    {
        table = "Military";
        positions[] = {{-1.65674, -5.99219, -5.01462},{8.46973, 4.03516, -5.01462},{7.90967, -5.97266, -5.01463},{5.9165, -7.05273, -5.01463},{2.89111, -6.42676, -5.01462},{1.23682, -5.16504, -5.01462},{1.60205, -2.2207, -5.01462},{1.66943, 3.78125, -5.01463},{13.2617, -0.860352, -5.01462},{13.748, -2.25781, -5.01462},{5.44238, -2.89844, -5.01462},{-1.61182, 3.02344, -0.672493},{-13.0781, 1.9209, -0.696548},{-12.4023, -1.39258, -0.696548},{-13.8862, -4.80859, -0.696548},{-5.20605, -5.17773, -0.696548},{-5.49072, -2.76758, -0.696552},{-5.40479, 0.0078125, -0.696552},{-6.08154, 4.5918, -0.696545},{-4.62744, 0.244141, -5.01463},{-4.49658, -2.52246, -5.01463},{-4.56055, -4.71387, -5.01462},{-4.76465, -7.3584, -5.01462},{-13.5967, -7.61621, -5.01462},{-13.7686, -4.79199, -5.01462},{-13.9316, -1.64355, -5.01462},{-14.3921, 1.50488, -5.01462},{-5.47559, 4.78711, -5.01462},{-8.73828, -3.43945, -5.01462}};
    };

    class land_p1_v1
    {
        table = "CivillianLowerClass";
        positions[] = {{-9.48145, 0.251953, 15.7814},{0.390625, 1.25781, 15.7191},{15.5005, 1.01953, 15.7191},{21.3237, 1.90137, 15.7191},{8.04443, 0.874023, 15.7191}};
    };

    class land_p1_v2
    {
        table = "CivillianLowerClass";
        positions[] = {{13.4614, -0.0595703, 15.8593},{1.31055, 0.222656, 15.8421},{-9.30908, 0.395508, 15.8421},{-22.5, 0.293945, 15.8421}};
    };

    class land_panelova2
    {
        table = "Industrial";
        positions[] = {{-6.35107, 0.430664, 0.5737},{-6.94727, 4.40137, 0.573704},{-3.82031, 6.3252, 0.573708},{8.93311, 7.03906, 5.67995},{9.54736, 0.0117188, 5.67995},{9.4751, -6.79688, 5.67995},{4.10596, -8.95605, 5.67995},{0.784668, 0.615234, 5.67995}};
    };

    class land_panelova3
    {
        table = "CivillianUpperClass";
        positions[] = {{-2.02393, -4.05664, -2.99467},{1.93408, 2.16602, -3.00268},{5.26465, 1.64941, 0.0510063},{5.92432, -2.23242, 0.0510063},{1.86133, -4.71875, 0.0510063},{0.651855, 0.65918, 0.0510063}};
    };

    class land_part1
    {
        table = "Factories";
        positions[] = {{4.9751, 1.4082, -9.1134},{-2.62598, 6.85938, -9.1134},{-3.95654, 0.295898, -9.1134},{0.0849609, 1.74512, -8.23541},{2.55811, -3.95996, -8.23301},{0.67627, -6.23047, -9.26768},{1.84277, 3.89648, -4.40201},{0.464355, 1.73926, -4.402},{-3.25732, 3.24512, -4.402},{4.19775, 6.86621, 1.93876},{4.68311, 1.04492, 1.93857},{1.90576, -2.84375, 1.93798},{-3.38428, -3.04883, 1.93808},{-4.19727, 5.19922, 1.93821},{4.229, 6.31934, 6.62016},{-0.125977, 6.64355, 6.59703},{5.11279, -1.55957, 6.60015},{-0.223145, -1.92969, 6.57503}};
    };

    class land_part2
    {
        table = "Factories";
        positions[] = {{-2.98682, 4.24805, -9.86775},{-2.99121, -4.69824, -9.86775},{1.0835, -4.15332, -9.86775},{0.568848, 1.96582, -9.86775},{4.81738, 0.119141, -9.86775},{-4.07275, -0.433594, -9.86775}};
    };

    class land_part3
    {
        table = "Industrial";
        positions[] = {{4.30029, 3.23242, -9.7823},{-3.11182, -2.9668, -9.7823},{-0.620117, -6.25684, -9.7823},{-2.61475, 3.61328, -9.12671},{4.63379, -3.71582, -9.27485}};
    };

    class land_plynom
    {
        table = "Tourist";
        positions[] = {{-0.615723, -0.589844, -12.5784},{0.469727, -1.18164, -2.60305},{-1.83984, -0.77832, -2.60305},{0.26123, 0.941406, -2.60305}};
    };

    class land_pozorovatelna
    {
        table = "Military";
        positions[] = {{-2.54639, 2.11426, -2.49767},{0.805176, 2.80859, -2.49767},{3.35986, 0.398438, -2.49767},{1.35449, -3.07129, -2.49767},{-1.16162, -2.39453, 7.54509},{-1.94922, 1.42578, 7.54509},{1.96289, 1.92969, 7.54508},{1.56543, -1.3291, 7.54509}};
    };

    class land_provoz1
    {
        table = "CivillianLowerClass";
        positions[] = {{4.17432, 3.20996, -2.30756},{0.660156, 3.69727, -2.30756},{-2.80078, 3.64648, -2.30756},{-1.63428, 1.08496, -2.30756},{-3.64258, -3.09863, -2.30756},{2.36084, -3.6875, -2.30756},{1.75781, -1.48926, -2.30756},{-3.27539, -0.850586, -2.30756}};
    };

    class land_provoz2
    {
        table = "CivillianLowerClass";
        positions[] = {{-2.72998, -1.48828, -2.51849},{-6.00488, 2.05078, -2.51849},{-1.47021, 2.41113, -2.51849},{3.66016, 2.57715, -2.51849},{6.47559, -1.25293, -2.51849},{1.4043, -0.520508, -2.51849}};
    };

    class Land_psi_bouda
    {
        table = "CivillianLowerClass";
        positions[] = {{1.50391, -0.165039, -0.510769}};
    };

    class Land_Rail_Semafor
    {
        table = "Industrial";
        positions[] = {{-1.13672, -2.11914, -3.09424}};
    };

    class Land_Rail_Zavora
    {
        table = "Industrial";
        positions[] = {{0.853516, 1.24902, -3.00996}};
    };

    class Land_repair_center
    {
        table = "Industrial";
        positions[] = {{-2.56934, 2.8252, -1.52847},{-2.44043, -0.498047, -1.52847},{0.723145, 6.05859, -2.51424},{1.18408, -3.59863, -2.48021},{-0.379395, -3.48535, -2.48787}};
    };

    class land_rozvodna
    {
        table = "Industrial";
        positions[] = {{-7.11914, -1.02344, -4.70046},{-7.13574, -1.50488, -0.369423},{-6.91504, -4.40332, -4.69898}};
    };

    class Land_ruin_01
    {
        table = "CivillianLowerClass";
        positions[] = {{-4.22266, -2.38281, -1.85783},{-4.65381, 1.90918, -1.77736},{0.255859, 1.87793, -1.87815},{4.49072, 0.31543, -1.89494}};
    };

    class Land_sara_domek_ruina
    {
        table = "CivillianLowerClass";
        positions[] = {{3.23682, -3.85547, -1.6696},{-2.26611, -3.51855, -1.69232},{5.66895, 1.35547, -1.68663}};
    };

    class land_seb_bouda1
    {
        table = "Medical";
        positions[] = {{-1.98633, 1.73242, -3.28989},{-2.11279, -0.297852, -3.28989},{2.53271, 1.93262, -3.28989},{2.67822, 2.23145, -1.23185},{-3.06787, 0.942383, 0.572216},{2.46191, -2.31348, 1.13067},{-0.516602, 2.16602, 0.571716}};
    };

    class land_seb_bouda3
    {
        table = "CivillianLowerClass";
        positions[] = {{-3.16992, -3.75879, -1.72879},{-3.06592, -0.341797, -1.72878},{-3.12793, 3.84668, -1.72879},{0.696777, 4.05957, -1.72852},{2.52881, 1.74023, -1.72871},{2.53076, -2.77637, -1.72871}};
    };

    class Land_seb_bouda_plech
    {
        table = "VehicleService";
        positions[] = {{0.272949, 1.15723, -1.14411},{0.612793, -1.32129, -1.13259}};
    };

    class land_seb_main_fac
    {
        table = "Industrial";
        positions[] = {{20.2397, -6.28809, -6.0019},{20.1323, -0.277344, -6.0019},{14.7222, -0.286133, -6.00189},{8.71826, -3.16699, -6.0019},{2.87354, -6.94336, -6.0019},{3.64453, 15.7803, 8.63872},{8.84375, 11.8525, 8.63873},{20.7271, 13.3164, 8.63872},{22.0767, 5.18555, 8.63872},{12.668, 4.78711, 8.63873},{3.85889, 3.99121, 8.63872},{9.89307, 16.2549, 4.16873},{14.1387, 17.6328, 4.16873},{20.1953, 21.2832, 4.16873},{-2.13281, 4.35645, 4.16873},{-7.08203, 3.02637, 4.16873},{-5.4502, 11.6123, 4.16873},{-26.3335, -2.50879, 5.78507},{-21.8853, -21.4766, 6.62068},{-11.1016, -7.77637, 5.5584}};
    };

    class land_seb_mine_main_opt
    {
        table = "Industrial";
        positions[] = {{0.200195, -2.64844, -5.11368},{-0.065918, 1.44141, -5.09117},{-6.45654, 5.61523, -4.79106},{-2.86084, 2.72559, -0.995052},{-0.0131836, 4.7207, -0.991344},{-3.49854, 5.5791, -0.989746},{-0.959961, 5.41699, -5.06926},{6.56592, 1.58105, -4.79755},{4.11816, 3.27734, 5.05729},{-4.6626, 3.16699, 7.8684},{-5.74951, -2.37109, 7.86839},{-0.536133, -3.12012, 7.8684}};
    };

    class land_seb_mine_maringotka
    {
        table = "Industrial";
        positions[] = {{0.23291, 0.0742188, -0.612675},{-0.94043, -1.0166, -0.612675},{-1.80273, 1.60645, -1.80481}};
    };

    class land_seb_mine_near
    {
        table = "Industrial";
        positions[] = {{12.7983, -7.2373, -11.7431},{11.0381, -5.07715, -8.8979},{5.08057, -7.26758, -8.8979},{8.21387, -7.15723, -8.8979},{12.3599, 5.94336, -11.8273},{1.08984, 5.6748, -11.8485}};
    };

    class land_seb_mine_near_bordel
    {
        table = "Industrial";
        positions[] = {{-2.35742, 1.12402, -1.5913},{2.18848, 1.50977, -1.58464}};
    };

    class land_seb_nadrze
    {
        table = "Industrial";
        positions[] = {{-1.71924, 7.23828, -1.99941},{0.884766, 7.42383, -1.99976},{1.90088, 2.84473, -1.98533},{2.104, -2.93262, -1.96194},{-1.94531, -7.37988, -1.96484}};
    };

    class Land_vys_budova_p1
    {
        table = "Military";
        positions[] = {{4.67285, -9.89844, -2.95578},{2.59277, -11.4277, -2.9579},{1.34326, -4.62988, -2.95771},{-1.03125, -10.8135, -2.96087},{0.00537109, 3.47266, -2.96087},{3.87695, -1.25293, -2.96087},{2.09131, 9.34766, -2.96236},{0.953125, 6.55859, -2.96087},{-5.84521, 9.24023, -2.96087},{-5.76367, 2.80469, -2.96087},{-6.62109, -2.30859, -2.97414},{-2.52734, -6.43262, -2.96087},{-5.80176, -11.4531, -2.96087},{-3.37793, -3.25098, -2.96087},{-1.10059, 4.71582, -0.407818},{-1.08496, -1.66895, -0.407818},{-0.66748, 4.49902, 2.12336},{1.89697, -1.58594, 2.12336},{0.874512, -0.941406, 5.54735},{-3.29443, -1.69629, 5.59869},{2.32715, -8.84766, 5.59121},{3.23828, 1.57617, 5.59121},{-0.154297, 8.67871, 5.59121},{-5.93896, 2.6543, 5.59121},{-6.43848, -11.2549, 5.59121},{-2.58008, 3.24707, 5.59869}};
    };
    class land_Mi8_Crashed
    {
        table = "Tourist";
        positions[] = {{1.96582, -5.91016, -1.93351},{2.27588, -3.44238, -1.94127},{-0.348633, -4.37793, -1.73772},{-2.43164, -3.96484, -1.96016}};
    };
    //Tanoa
    
    ///////////////////////////////////////////////////////////////////////////
    // Tourist - Churches, Temples
    ///////////////////////////////////////////////////////////////////////////
    class Land_Temple_Native_01_F
    {
        table = "Military";
        positions[] = {{2.86328, 3.62207, -5.94443},{-2.13916, 3.75977, -5.94443},{0.0214844, 2.21387, -5.94443}};
    };
    class Land_BasaltWall_01_gate_F
    {
        table = "Military";
        positions[] = {{0.0439453, 0.864258, -0.817093}};
    };
    class Land_Cathedral_01_F
    {
        table = "Military";
        positions[] = {{7.21387, -13.8271, -8.8191},{0.727295, -13.9795, -7.82105},{-7.71265, -13.25, -8.8191},{-12.6165, -13.6201, -10.1715},{-8.31592, -5.81348, -9.39412},{8.65625, -5.93066, -9.39412},{12.52, -14.5186, -10.1715}};
    };
    class Land_Church_01_F
    {
        table = "Military";
        positions[] = {{7.84204, 8.19629, -9.98111},{7.97876, 4.67188, -9.98111},{8.10913, 0.875977, -9.98111},{-7.82324, -0.583984, -9.98111},{-7.87085, 2.66602, -9.98111},{-7.93921, 6.75977, -9.98111}};
    };
    class Land_Church_02_F
    {
        table = "Military";
        positions[] = {{-1.57104, -16.291, -3.31618},{2.27466, -17.1553, -3.31618}};
    };
    class Land_Church_03_dam
    {
        table = "Tourist";
        positions[] = {{-46.7539, -0.482178, -7.13784}, {-36.7896, 3.29797, -5.54402}, {-28.3926, -0.33728, -6.5945}, {-28.7231, -8.75098, -6.5945}, {-32, -7.6853, -7.13784}, {-32.0229, -6.01648, -7.13784}, {-32.4199, -2.83093, -7.13784}, {-32.2651, -1.40857, -7.13784}, {-33.2202, -12.311, -7.13784}, {-40.6353, -12.0704, -7.13784}, {-36.8047, -12.3678, -5.54569}, {-46.6694, -8.84436, -7.13784}};
    };    
    class Land_Hotel_02_F
    {
        table = "Military";
        positions[] = {{-1.92993, -8.71289, -3.41328},{-1.68457, -5.88867, -3.41328},{-2.05542, -3.74316, -3.41328},{-0.919678, 2.72461, -3.41328},{-1.44141, 6.75586, -3.41328},{-2.28882, 10.0713, -3.41328},{-1.7937, 14.9482, -3.41328},{-0.670898, -1.53125, -3.41328},{3.26514, -1.31543, -3.41328},{7.61841, -0.356445, -3.41328},{5.31714, -0.30957, -3.41328},{7.62646, -1.7334, -3.41328},{2.55078, 1.68457, -3.41328},{-8.28198, 0.0371094, 0.0829258},{-5.4873, 0.396484, 0.0830498},{-8.25562, 1.77246, 0.0829353},{-6.80396, 2.12402, 0.0829277},{-2.97876, -1.2832, 0.0829277},{-0.0288086, -0.879883, 0.0829277},{2.29663, -0.895508, 0.201029},{-3.04395, 3.02441, 0.0829277},{0.036377, 2.55762, 0.0829277},{2.36206, 2.54102, 0.201008},{4.4043, 0.210938, 0.201008},{4.35107, 1.84961, 0.20101},{-6.39966, 1.38574, -3.41328},{-8.302, -0.541016, -3.41328},{-3.31665, -0.0693359, -3.41328},{6.95557, 1.69141, -3.41328},{0.772217, 0.842773, 0.0829296},{7.59888, 3.51172, -3.41328}};
    };
    class Land_Mausoleum_01_F
    {
        table = "Military";
        positions[] = {{-0.353271, -0.273438, -1.9543},{0.789551, 1.28613, -1.9543}};
    };
    
    ///////////////////////////////////////////////////////////////////////////
    // Military
    ///////////////////////////////////////////////////////////////////////////
    class Land_Airport_01_controlTower_F
    {
        table = "Military";
        positions[] = {{-1.33838, -2.1748, 4.21085},{2.74023, -2.18848, 4.21085},{3.20215, 3.36816, 4.21085},{0.688477, -0.482422, 7.91645},{-1.7041, 2.05859, 7.91645},{0.241699, 1.05566, 4.65807}};
    };
    class Land_Airport_01_terminal_F
    {
        table = "Military";
        positions[] = {{0.827881, -1.37305, -4.16959},{-7.77563, 6.21191, -4.02355},{-5.3645, 7.58496, -4.02355},{9.20093, 8.3584, -4.05115},{6.49023, 6.29004, -4.05115},{-2.06299, -3.88965, -4.16956},{8.37256, -9.38281, -3.60985},{5.72144, -7.32324, -4.05115},{-12.0342, 0.892578, -4.02597},{-15.1523, 2.55957, -4.02597}};
    };
    class Land_Airport_02_controlTower_F
    {
        table = "Military";
        positions[] = {{-0.812744, 0.282227, -10.661},{0.941406, -2.72852, -7.56659},{1.30371, -2.91895, -4.33187},{0.729492, -2.33203, -1.09817},{-3.49194, 1.33203, 2.13546},{-3.42407, 8.52734, 2.13546},{3.66113, 7.77637, 2.13546},{3.46069, 1.49121, 2.13546},{-1.35278, 5.05273, 2.13546},{1.03467, 4.76367, 2.13546}};
    };
    class Land_Airport_02_terminal_F
    {
        table = "Military";
        positions[] = {{9.60767, -6.86035, -1.40867},{5.26221, -7.11816, -1.40867},{5.20581, 2.50684, -1.40868},{10.1387, 1.65332, -1.40867},{10.0408, -3.44336, -1.40867},{6.25098, -3.10938, -1.40867},{1.42871, 3.71387, -1.40868},{-15.1729, -9.67676, -1.40867},{19.1196, -10.5801, -1.40867}};
    };
    class Land_Barracks_01_camo_F
    {
        table = "Military";
        positions[] = {{-2.03223, -4.17578, 0.518449},{-12.3308, 3.25293, 0.518449},{-8.06128, -2.79688, 0.518449},{-13.0491, -3.41699, 0.518449},{-5.89697, 2.90039, 0.518449},{-0.161133, 3.46387, 0.518449},{6.76074, -3.37207, 0.518448},{3.97217, -3.37793, 0.518448},{3.79028, 3.08203, 0.518449},{13.0432, 2.82031, 0.518449},{10.2876, -2.74316, 0.518448},{-2.78931, -5.56543, 3.85143},{-12.4595, 3.32813, 3.85143},{-9.40015, -2.75, 3.85143},{-3.89746, 2.83496, 3.85143},{6.83984, -3.45605, 3.85143},{3.69678, 3.21973, 3.85143},{13.5459, 3.05859, 3.85143},{10.2222, -2.88086, 3.85143},{15.8203, 4.68457, 3.85143},{5.03662, 5.58203, 3.85143},{-11.1951, 5.7002, 3.85143}};
    };
    class Land_Barracks_01_grey_F
    {
        table = "Military";
        positions[] = {{-4.93823, -3.14258, 0.579082},{-7.1687, -0.0634766, 0.579084},{0.246094, 3.5625, 0.579081},{15.8589, 3.48145, 3.82728},{4.1709, 3.31836, 3.91306},{-4.14941, 2.08008, 0.579082},{-5.45679, 4.16797, 0.579081},{3.21436, 3.62891, 0.579081},{6.79688, 3.63184, 0.579083},{13.6021, 3.58887, 0.579082},{2.74634, -3.52246, 0.579081},{6.47388, -3.57324, 0.579081},{13.2324, -3.56543, 0.579082},{10.2068, -3.60938, 0.579092},{0.724121, -1.92578, 2.14746},{-11.688, -3.53027, 0.579081},{-8.72437, -3.49414, 0.579082},{-5.19409, -1.15625, 3.91299},{-2.52246, 4.02246, 3.91306},{-11.7957, 3.63379, 3.91306},{-8.79614, 3.57129, 3.91306},{0.246094, 3.5625, 3.91306},{-4.85718, 1.84082, 3.91306},{6.79688, 3.63184, 3.91306},{13.0173, 3.62207, 3.91306},{2.74634, -3.52246, 3.91306},{6.47388, -3.57324, 3.91306},{13.2324, -3.56543, 3.91306},{10.2068, -3.60938, 3.91306},{-11.688, -3.53027, 3.91306},{-8.72437, -3.49414, 3.91306},{-2.67603, -5.52637, 3.9129},{-5.47803, -5.47754, 3.91306},{-12.571, 5.66699, 3.82743},{1.52539, 5.85156, 3.82743},{13.0151, 5.56738, 3.82743},{8.60815, 5.64941, 3.82743},{-8.0498, -2.96875, 7.73989},{-7.94238, 4.33301, 7.53899},{-10.9417, 4.27246, 7.54615},{-11.0132, -2.84766, 7.75703},{-3.51318, -3.02734, 7.73164},{0.239258, 2.94727, 7.69844},{5.69629, -3.12012, 7.7184},{6.52026, 3.02539, 7.68936},{13.1848, -3.37891, 7.68175},{12.9956, 3.25977, 7.66242},{-9.55566, 3.30469, 0.579081},{-11.7957, 3.63379, 0.579083}};
    };
    class Land_Cargo_House_V4_F
    {
        table = "Military";
        positions[] = {{-1.54419, 0.999023, -0.272255},{-1.50879, 3.05518, -0.136219},{1.49829, 3.27637, -0.136219}};
    };
    class Land_Cargo_HQ_V4_F
    {
        table = "Military";
        positions[] = {{-2.38062, 2.84961, -3.28473},{3.62866, 5.22852, -3.16431},{6.25708, 3.00537, -3.28473},{4.15381, -4.32813, -3.28473},{-1.63599, 2.06934, -0.759884},{5.61597, 1.51514, -0.759884},{-1.58765, -3.61523, -0.759884}};
    };
    class Land_Cargo_Patrol_V4_F
    {
        table = "Military";
        positions[] = {{1.19702, -1.0708, -0.55952},{-1.55225, -1.25684, -0.55952}};
    };
    class Land_Cargo_Tower_V4_F
    {
        table = "Military";
        positions[] = {{1.24365, 2.92432, -8.27076},{-3.12207, -3.45801, -0.132563},{-4.18994, 2.93652, -0.132563},{4.13135, 4.40283, 2.46744},{-1.19702, -2.97461, 2.46744},{-4.38403, -5.64014, 2.58785},{-3.04907, 5.84717, 2.58785},{4.70801, -0.943848, 4.99228},{3.79785, 2.89355, 4.99228},{-2.58374, 4.81885, 4.99228},{-3.46924, -4.14063, 4.99228},{0.449951, 1.61523, 4.99228}};
    };
    
    ///////////////////////////////////////////////////////////////////////////
    // Medical
    ///////////////////////////////////////////////////////////////////////////
    
    
    ///////////////////////////////////////////////////////////////////////////
    // VehicleService - Garages
    ///////////////////////////////////////////////////////////////////////////
    class Land_FuelStation_01_workshop_F
    {
        table = "VehicleService";
        positions[] = {{1.55859, 0.491211, -2.38167},{5.323, -0.123047, -2.38166},{3.38965, -3.31152, -2.38166},{-4.86279, 3.44043, -2.38166},{-0.757568, 2.62012, -2.38166},{-1.45166, -1.37207, -2.38166},{-0.297607, -4.38965, -2.38166},{-3.42407, -2.7959, -2.38166},{-4.43384, -1.31934, -2.38166}};
    };
    class Land_FuelStation_02_workshop_F
    {
        table = "VehicleService";
        positions[] = {{4.32983, -1.37402, -1.28247},{0.798584, 0.898438, -1.2825},{0.798828, 3.30762, -1.28248},{3.5061, 10.5254, -1.5024},{-4.67676, 0.318359, -1.20392},{-2.73096, 7.27441, -1.2675},{3.92358, 6.36621, -1.2675}};
    };
    class Land_Warehouse_03_F
    {
        table = "VehicleService";
        positions[] = {{-8.48145, -3.27783, -2.37297},{-8.30518, 2.33496, -2.37297},{4.01001, -0.54541, -2.37297},{0.600586, -3.29736, -2.37297},{-2.61084, 2.81201, -2.37297},{6.88647, 4.00146, 0.128591},{6.11084, 0.941895, 0.134463},{7.76172, -1.81592, 0.139763}};
    };
    class Land_GarageShelter_01_F
    {
        table = "VehicleService";
        positions[] = {{2.66284, 0.1875, -1.26478},{-1.15308, -2.07129, -1.26478},{-3.00488, 2.24219, -1.26478}};
    };
    
    
    ///////////////////////////////////////////////////////////////////////////
    // Civillian Lower Class
    ///////////////////////////////////////////////////////////////////////////
    class Land_Addon_01_F
    {
        table = "CivillianLowerClass";
        positions[] = {{-0.0771484, -3.42969, -1.18165},{-0.0510254, 3.45508, -1.18165}};
    };
    class Land_Addon_04_F
    {
        table = "CivillianLowerClass";
        positions[] = {{5.11499, 3.44434, 0.313654},{5.3064, -1.28711, 0.313654},{1.43872, 4.01563, 0.313654},{-3.60425, 4.06055, 0.313654},{-5.37915, -1.30859, 0.315462},{-5.4126, -7.74414, 0.315462},{2.18799, -4.7334, 0.295511},{-2.14502, 0.327148, 0.313654},{-2.03418, -6.08789, 0.295511},{-1.64429, -3.04492, 0.295511}};
    };
    class Land_Shed_01_F
    {
        table = "CivillianLowerClass";
        positions[] = {{-1.63525, 0.723633, -0.930923},{0.366943, 0.666992, -0.930905},{1.9231, 0.618164, -0.930935}};
    };
    class Land_Shed_02_F
    {
        table = "CivillianLowerClass";
        positions[] = {{-0.999512, 0.856445, -0.853717},{1.07373, 1.06934, -0.853717}};
    };
    class Land_House_Native_02_F
    {
        table = "CivillianLowerClass";
        positions[] = {{1.4668, 1.57227, -2.37363},{2.01392, -1.94727, -2.37363},{-3.0769, -2.16211, -2.37363},{-3.13428, 1.90625, -2.37363}};
    };
    class Land_House_Small_01_F
    {
        table = "CivillianLowerClass";
        positions[] = {{-5.15918, 3.30469, -0.725801},{-2.37891, -3.66211, -0.725801},{-0.370605, 3.30078, -0.725801},{-5.71069, -1.92188, -0.725801},{-4.61841, -3.47949, -0.725801},{5.7312, 1.41113, -0.725801},{5.73682, 2.94531, -0.725801},{5.73633, -1.61523, -0.725798},{5.72656, -3.4043, -0.7258},{-0.0686035, 0.75293, -0.725799},{1.62427, 3.29199, -0.725801},{2.38892, 0.566406, -0.725801},{2.44507, -3.60059, -0.725801}};
    };
    class Land_House_Small_02_F
    {
        table = "CivillianLowerClass";
        positions[] = {{0.186768, -3.98535, -0.74064},{-1.48145, -5.63574, -0.74064},{-3.90405, 2.8916, -0.740633},{0.19165, 1.88086, -0.740639},{-1.82813, -2.85156, -0.740639},{-3.19019, -1.54199, -0.74064},{-3.32153, -5.41504, -0.74064},{-3.89648, 5.4873, -0.740639},{-1.49097, 5.86426, -0.740638}};
    };
    class Land_House_Small_03_F
    {
        table = "CivillianLowerClass";
        positions[] = {{-5.6853, 3.47363, -1.34902},{-4.21582, -1.17969, -1.32402},{-0.532227, 3.87305, -1.32402},{1.27075, -0.573242, -1.32402}};
    };
    class Land_House_Small_04_F
    {
        table = "CivillianLowerClass";
        positions[] = {{2.62964, -1.5332, -0.817202},{-1.37061, -3.31543, -0.817202},{-0.413574, 3.04102, -0.817202},{1.30786, -7.03906, -0.87291},{-3.44702, 3.64258, -0.872911}};
    };
    class Land_House_Small_05_F
    {
        table = "CivillianLowerClass";
        positions[] = {{-1.38037, 4.41016, -1.08628},{-0.400635, -0.0605469, -1.08628},{-0.890625, -3.07324, -1.08628}};
    };
    class Land_House_Small_06_F
    {
        table = "CivillianLowerClass";
        positions[] = {{-3.41675, -3.75879, -1.00433},{-3.06567, 0.991211, -1.00433},{0.966064, -2.96387, -1.00433},{-3.22119, 3.95996, -1.00503}};
    };
    class Land_House_Native_01_F
    {
        table = "CivillianLowerClass";
        positions[] = {{-2.04907, -1.64746, -3.13483},{-1.43799, 1.98047, -3.13483},{2.88135, 1.87695, -3.13483},{3.05176, -1.48438, -3.13483}};
    };
    class Land_PierWooden_01_hut_F
    {
        table = "CivillianLowerClass";
        positions[] = {{1.13232, -0.893555, 18.7197}};
    };
    class Land_PierWooden_01_ladder_F
    {
        table = "CivillianLowerClass";
        positions[] = {{0.233887, -0.708008, 19.827}};
    };
    class Land_PierWooden_01_dock_F
    {
        table = "CivillianLowerClass";
        positions[] = {{-4.53687, 0.679688, 17.8678},{-0.218018, -5.85645, 17.8678},{4.63672, 3.60156, 17.8678}};
    };
    class Land_PierWooden_01_platform_F
    {
        table = "CivillianLowerClass";
        positions[] = {{-1.22583, 1.11523, 19.5247},{1.12427, 1.14551, 19.5247}};
    };
    class Land_Shed_03_F
    {
        table = "CivillianLowerClass";
        positions[] = {{2.09058, -0.371094, -0.713204},{-0.305664, 0.0419922, -0.713204}};
    };
    class Land_Shed_04_F
    {
        table = "CivillianLowerClass";
        positions[] = {{0.278076, 0.768555, -0.726258}};
    };
    class Land_Shed_05_F
    {
        table = "CivillianLowerClass";
        positions[] = {{-1.93994, -1.54297, -0.917485},{1.58032, -1.0498, -0.917485}};
    };
    class Land_Shed_07_F
    {
        table = "CivillianLowerClass";
        positions[] = {{2.58154, -0.797852, -1.36388},{2.26782, 0.829102, -1.36387},{-3.31567, -0.990234, -1.36386},{-0.429688, -0.893555, -1.36388}};
    };
    class Land_Slum_01_F
    {
        table = "CivillianLowerClass";
        positions[] = {{3.35571, 2.1416, 0.643513},{2.30029, -0.546875, 0.643514},{1.05811, -1.90234, 0.643514},{-0.150146, 2.13574, 0.643545},{-2.06763, 1.97656, 0.617534},{4.91821, 1.76465, 0.643515},{4.86938, -1.81445, 0.643514},{-0.591309, -0.00878906, 0.643521}};
    };
    class Land_Slum_02_F
    {
        table = "CivillianLowerClass";
        positions[] = {{1.80273, -0.624023, 0.158215},{-0.717529, -2.38379, 0.158216},{2.12402, 3.88965, 0.158215},{2.09155, -3.78711, 0.158216},{1.72144, -1.96387, 0.158216},{-2.06787, 4.17871, 0.158215}};
    };
    class Land_Slum_03_F
    {
        table = "CivillianLowerClass";
        positions[] = {{-2.12012, 7.30469, -0.674455},{-2.55933, 2.12598, -0.674454},{2.83594, 6.05469, -0.651794},{3.9458, 0.943359, -0.651794},{0.0112305, -1.2207, -0.651794},{1.64575, -3.14648, -0.651794}};
    };
    class Land_WaterTower_01_F
    {
        table = "CivillianLowerClass";
        positions[] = {{-0.452148, 0.015625, 3.74843}};
    };
    
    ///////////////////////////////////////////////////////////////////////////
    // Civillian Upper Class
    ///////////////////////////////////////////////////////////////////////////
    class Land_Hotel_01_F
    {
        table = "CivillianUpperClass";
        positions[] = {{-8.20288, 7.83105, -1.58711},{-2.1604, 7.38281, -1.58712},{3.8728, 7.81836, -1.58711},{6.44751, 4.7998, -1.58711},{6.44751, -1.2334, -1.58711},{-2.1604, -5.81641, -1.58711},{3.8728, -5.81641, -1.58711},{-7.53955, -4.56445, -1.58711},{-7.63403, 0.913086, 1.66289},{6.14624, 7.49121, 4.4886},{6.01196, 0.84668, 4.48859},{0.8479, -5.81641, 4.48865},{6.1189, -5.98535, 4.48865},{-7.40649, -5.82227, 4.4886},{-6.28833, 7.66504, 4.48861},{3.34326, 6.52637, 7.75042},{5.21191, 1.56738, 7.59465},{3.34326, -5, 7.7508},{-6.60034, -5.00488, 7.60001},{-6.61377, -0.413086, 7.5989},{-6.64063, 6.62695, 7.5967},{-2.01831, 6.44531, 7.97652},{-4.02124, 3.88086, -5.31221},{1.14209, 5.27441, -5.31221},{-0.478271, -1.46094, -5.31221},{2.69238, 0.512695, -5.31221}};
    };
    class Land_House_Big_02_F
    {
        table = "CivillianUpperClass";
        positions[] = {{7.26123, -6.65332, -1.4679},{8.78711, -3.17871, -1.46789},{7.34692, 0.493164, -1.46789},{-5.19165, -0.584961, -1.4679},{-7.11353, 3.46484, -1.4679},{-9.80347, 2.98047, -1.46789},{-3.50171, 6.34277, -1.46789},{4.75928, 3.41895, -1.4679},{0.365479, 1.74121, -1.4679},{0.321533, 8.83398, -1.46789},{-3.83179, 8.92773, -1.46789},{2.44434, 6.33105, -1.46789},{6.07397, 5.41016, -1.46789},{4.53271, 8.58008, -1.46789}};
    };
    class Land_House_Big_03_F
    {
        table = "CivillianUpperClass";
        positions[] = {{10.6619, 5.75977, -3.22996},{9.25781, 3.40625, -2.99144},{1.88281, 0.274414, -3.19996},{7.68018, 0.445313, -0.115536},{5.85278, -2.44727, -0.115538},{5.896, 2.80762, -0.115538},{10.7966, 5.81641, -0.136646},{10.7966, -5.22168, -0.136646},{-12.5356, 6.02734, -0.136646},{-13.6335, -5.51855, -0.145912},{4.46899, 3.20898, -3.19996},{9.25879, 3.4082, -3.19996},{-7.49341, -4.64551, -0.136646},{3.17041, 4.95996, -0.136646},{-7.65063, 5.22656, -0.136646},{3.40796, -4.60645, -0.136648},{7.61133, -2.03027, -0.115538},{7.59229, 2.57031, -0.115536},{9.81934, 1.22559, -3.19996},{10.2896, 0.297852, -0.136644},{6.10205, 5.60742, -3.22997},{8.23096, -2.7334, -3.19996}};
    };
    class Land_House_Big_01_F
    {
        table = "CivillianUpperClass";
        positions[] = {{0.581055, 1.07715, -1.03786},{3.76978, 1.45898, -1.03786},{7.10107, 3.50879, -1.03786},{5.354, -0.949219, -1.03786},{7.10107, 0.709961, -1.03786},{2.60303, 5.45996, -1.03786},{1.08838, -1.04297, -1.03786},{-6.92017, -2.47754, -1.03786},{3.1604, 3.23047, -1.03786},{-1.71655, -3.68359, -1.03786},{1.73779, -2.62012, -1.03786},{7.14502, -3.83887, -1.03786},{3.41797, -3.76563, -1.03786}};
    };
    class Land_House_Big_04_F
    {
        table = "CivillianUpperClass";
        positions[] = {{-1.37891, -3.32227, -2.97358},{-3.73853, -4.79199, -2.97358},{-5.98267, -3.32715, -2.97359},{4.17285, -4.86523, -2.97358},{4.1709, -1.88672, -2.97358},{10.072, -7.38672, 0.253304},{1.69922, -7.38672, 0.253298},{-6.56543, -7.38672, 0.253365},{-2.49268, 6.82422, 0.269667},{-8.40747, -3.21582, 0.252121},{-7.91455, 5.04785, 0.255436},{4.07715, 6.31934, 0.263828},{-0.817871, 1.19824, 0.276417},{-5.89087, 2.65234, 0.276417},{-3.69604, 4.36133, 0.276417},{2.28882, 4.45898, 0.276417},{2.63916, 1.19238, 0.276417},{4.17358, 3.16309, 0.276417},{-8.5835, -2.4043, -2.97532},{-8.77393, -7.35254, -2.97424},{-8.0625, 1.89063, -2.97626},{-8.55005, 6.73438, -2.97482},{1.52148, -6.74219, -2.97358},{0.0705566, 6.78711, -2.97553}};
    };
    class Land_House_Big_05_F
    {
        table = "CivillianUpperClass";
        positions[] = {{-2.42017, -4.77539, -1.51147},{4.53735, -5.0459, -1.11731},{-8.91455, -4.73145, -1.51147},{-9.14844, 5.57715, -1.51147},{-2.42065, 5.48828, -1.51147},{4.50073, 5.00781, -1.11731}};
    };
    class Land_School_01_F
    {
        table = "CivillianUpperClass";
        positions[] = {{-12.2412, -1.23535, -1.27842},{-12.1011, 2.86914, -1.27842},{-6.37842, -1.32617, -1.27842},{-2.88672, -1.31543, -1.27842},{0.71582, 0.556641, -1.27842},{11.927, 2.93066, -1.27842},{7.01636, -0.12793, -1.27842},{13.5767, -1.79297, -1.27842}};
    };
    
    ///////////////////////////////////////////////////////////////////////////
    // Shops
    ///////////////////////////////////////////////////////////////////////////
    class Land_FuelStation_01_shop_F
    {
        table = "Shop";
        positions[] = {{-3.47095, -2.32715, -2.01301},{1.49292, -2.76465, -2.01301},{-3.97681, 4.03711, -2.01301},{0.912842, 2.21191, -2.01301}};
    };
    class Land_GuardHouse_01_F
    {
        table = "Shop";
        positions[] = {{-0.890381, 2.22461, -1.03759},{2.25879, 1.90527, -1.03759},{1.18262, -3.99707, -1.04188},{4.2688, -4.30566, -1.04188},{-1.89941, -0.541016, -1.04188},{-1.66211, -4.21094, -1.04188}};
    };
    class Land_Shop_City_01_F
    {
        table = "Shop";
        positions[] = {{2.4292, 3.38574, -4.955},{1.2439, -0.536621, -4.94684},{5.92114, 2.45996, -4.94911}};
    };
    class Land_Shop_City_02_F
    {
        table = "Shop";
        positions[] = {{2.87964, -6.96094, -4.33675},{3.52344, -3.69141, -4.3368},{7.54688, -3.29297, -4.33673},{-2.46313, -5.58398, -4.33675},{-0.394531, -7.3291, -4.33675},{-9.93286, -6.42188, -4.33675},{-8.23169, -3.64941, -4.33675}};
    };
    class Land_Shop_City_03_F
    {
        table = "Shop";
        positions[] = {{5.67749, -2.68164, -4.96615},{3.79248, 8.09082, -4.96667},{1.88354, -3.96289, -4.96746}};
    };
    class Land_Shop_City_04_F
    {
        table = "Shop";
        positions[] = {{1.2771, 10.0566, 4.17043},{7.14185, 9.99414, 4.17043},{4.28784, 9.86816, 4.17043},{6.50317, 1.44434, 4.17043},{1.27368, 1.37695, 4.17043},{7.23999, 5.65234, 4.17043},{7.2915, 7.69629, 4.17043},{1.28784, 3.91992, 4.17043},{-0.504395, 10.0264, 6.97933},{-6.20288, 9.97656, 6.97932},{-5.91138, 1.75684, 6.97932},{-6.104, 7.68848, 6.97932},{-0.501709, 3.88867, 6.97932},{-5.6123, -0.362305, 6.97932},{-5.93213, -4.22363, 6.97932},{-5.87793, -9.48828, 6.97932},{-3.51074, -9.6748, 6.97932},{1.36377, -1.84863, 6.97932},{-2.06396, -0.0917969, 6.97932},{7.09326, -4.71387, 6.97932},{4.16943, -5.02539, 6.97932},{7.18335, -0.458008, 6.97932},{1.20508, -9.41602, 6.97932},{7.18774, -9.19141, 6.97932},{7.20654, -10.5918, 3.60047},{1.93359, -10.7646, 3.60047},{-1.50293, -10.3926, 3.60047},{-6.23047, -10.5918, 3.60047}};
    };
    class Land_Shop_City_05_F
    {
        table = "Shop";
        positions[] = {{-0.283447, 2.6084, 4.08708},{-5.32642, -12.6162, 7.18407},{5.06274, -10.9531, 7.15172},{0.605469, -4.85449, 7.03372},{0.268311, -1.22461, 6.96352},{7.7915, -6.00879, 7.05611},{9.13062, 2.4502, 4.08708},{4.25415, 5.82715, 4.08708},{-2.11279, 9.05762, 4.08708},{6.97266, 13.6572, 4.08708},{0.479492, 13.2539, 4.08708},{-6.08496, 13.8789, 4.08708},{-8.25366, 10.1318, 4.08708},{-8.55688, -12.0498, 7.17308},{0.14209, -11.0918, -7.28322}};
    };
    class Land_Shop_City_06_F
    {
        table = "Shop";
        positions[] = {{-6.04688, 0.503906, -4.06816},{-3.99438, 7.72363, -4.06839},{-5.10303, -5.04199, -4.06798}};
    };
    class Land_Shop_City_07_F
    {
        table = "Shop";
        positions[] = {{1.10278, 2.13574, 0.00890541},{1.35547, 6.91504, 0.00893593},{-0.679443, 0.248047, 3.60637},{-1.02441, 4.30469, 3.60637},{2.6582, -3.65723, 3.60637},{-0.708984, -6.85547, 3.60637},{-4.04346, -2.99414, 3.60637},{-4.01318, 4.39941, 3.60637},{-3.63501, 7.54883, 3.60637}};
    };
    class Land_Shop_Town_01_F
    {
        table = "Shop";
        positions[] = {{-3.92822, -2.74707, -3.27012},{-3.80103, 0.883789, -3.27011},{-2.52832, -3.63965, -3.27011},{-3.80493, -6.10156, -3.27011},{-0.918213, -5.84473, -3.27011},{4.22827, -6.09766, -3.27011},{-2.00391, 3.82813, -3.27011},{-3.91284, 4.55273, -3.27012},{-1.0105, 0.652344, -3.27011},{0.751221, -2.10352, -3.27011},{2.72095, -3.8457, -3.27011},{3.85083, -2.64551, -3.27011}};
    };
    class Land_Shop_Town_02_F
    {
        table = "Shop";
        positions[] = {{2.99487, -4.95605, -2.14528},{-2.94238, -5.14746, -2.14139}};
    };
    class Land_Shop_Town_03_F
    {
        table = "Shop";
        positions[] = {{-5.88965, -3.25684, -3.12664},{-5.90576, -0.0273438, -3.12665},{5.32275, -1.48535, -3.12776},{0.748779, -1.30957, -3.12776},{0.994385, -4.28027, -3.12776}};
    };
    class Land_Shop_Town_04_F
    {
        table = "Shop";
        positions[] = {{-2.41553, -6.52832, -2.43639},{2.42578, -6.81152, -2.43639}};
    };
    class Land_Shop_Town_05_F
    {
        table = "Shop";
        positions[] = {{-7.17432, -6.53418, -2.72663},{7.25415, -6.73242, -2.72663},{1.95654, -6.69824, -2.72662},{-1.74683, -6.51855, -2.72663}};
    };
    class Land_Supermarket_01_F
    {
        table = "Shop";
        positions[] = {{4.35083, -2.46777, -1.50003},{-0.334473, -6.50879, -1.50003},{-0.251221, -0.452148, -1.50003},{-4.82568, 1.79492, -1.50003},{-4.38794, -5.06836, -1.50003},{7.19556, -1.90137, -1.50003},{1.91138, 1.69434, -1.50003},{-2.32007, -8.67676, -1.50003}};
    };
    class Land_Warehouse_02_F
    {
        table = "Shop";
        positions[] = {{20.1353, 11.1074, 4.53597},{20.1353, -9.1582, 4.53597},{19.5979, -1.66113, 4.53613},{19.5979, 3.98535, 4.53613},{-5.52881, 5.00781, 4.63205},{-7.08691, -8.17188, 4.54425},{-20.0464, 11.1074, 4.54819},{-20.0464, -9.1582, 4.54819},{-19.5269, -1.65527, 4.54803},{-19.5269, 3.99121, 4.54803},{3.19653, 5.10254, 4.6321},{1.84839, -1.40625, 4.54153},{11.4192, 5.10254, 4.63212},{7.40503, -7.6543, 4.53984},{11.2095, -12.8008, -3.94501},{5.47998, -12.2197, -3.94501},{-0.130127, -12.8135, -3.94501},{-3.7085, -12.4531, -3.94501}};
    };
    
    ///////////////////////////////////////////////////////////////////////////
    // Industrial
    ///////////////////////////////////////////////////////////////////////////
    class Land_Airport_01_hangar_F
    {
        table = "Industrial";
        positions[] = {{9.03003, -9.82813, -2.64558},{12.0889, 13.4424, -2.64558},{-10.1367, -9.1582, -2.64557},{5.88574, 13.7393, -2.64557},{-1.66846, -9.04395, 9.82697},{2.23926, -9.12988, 9.69195},{1.85083, 14.8818, 9.84647},{-1.72559, 14.9346, 9.80423},{-12.675, 14.3945, 5.44739},{12.7019, 14.3379, 5.52713},{12.5813, -8.32715, 5.5752},{-11.5681, -8.43457, 5.88791},{7.02759, 11.5313, 7.88078},{-12.155, 12.8789, 5.65434},{-12.188, 7.26563, 5.64122},{-6.71826, 11.6631, 7.93423},{-12.1636, 0.255859, 5.65096},{-6.75854, 2.82324, 7.9273},{-12.073, -5.24805, 5.687},{13.3979, -5.29395, 5.25013},{6.91626, 2.80078, 7.89974},{-7.02197, -9.43164, 7.69681},{6.95947, -9.37891, 7.81296},{13.6221, -0.296875, 5.16088},{13.4575, 6.87988, 5.22637},{6.99634, -5.94824, 7.88647},{-6.74829, -5.91406, 7.92898},{-12.0376, 11.5723, -2.62052},{2.6521, 1.68652, -2.62057}};
    };
    class Land_Airport_02_hangar_left_F
    {
        table = "Industrial";
        positions[] = {{-12.4209, -24.9082, -1.85819},{-7.03906, -17.4277, -0.645023},{-7.00854, -8.0498, -0.638107},{-6.97998, 1.14063, -0.631704},{-12.4202, -12.9775, -1.85804},{-12.416, -3.68555, -1.85711},{-12.4124, 5.6084, -1.85627},{-12.4209, -22.374, -1.85819},{-1.84839, -10.2188, 2.96794},{-5.51953, -14.9307, 1.87583},{-5.51953, -4.78809, 1.87583},{-5.51953, 5.1543, 1.87584},{-2.79541, 18.9854, 2.68622},{-4.56616, 12.959, 2.15945},{3.58447, -8.81055, 4.5841},{3.58423, 6.24512, 4.58404},{0.876221, -15.1367, 3.77843},{0.876221, 0.0351563, 3.77843},{0.876221, 8.45215, 3.77843},{2.63867, 19.2529, 4.30273},{5.93921, -22.7969, 5.28464},{9.00952, 5.37305, 6.19798},{6.29248, -4.72559, 5.38974},{8.06177, 19.5205, 5.91602},{6.29248, 13.4961, 5.38974},{11.3809, -24.5371, 6.90338},{11.7393, -7.10938, 7.01006},{11.7344, 8.98828, 7.00859},{11.7375, -18.5557, 7.00955},{13.4956, 19.791, 7.53254},{-4.20142, -21.4131, -1.28552},{-4.15698, -17.2041, -0.9673},{-4.15381, -12.2305, -0.945713},{-4.15381, -7.06836, -0.970572},{-4.15942, -2.0752, -0.951628},{-4.14771, 2.85547, -0.980427},{-4.15942, 6.97559, -0.951557},{-4.17969, 11.1748, -0.973799},{-4.15942, 16.6045, -0.951628},{0.163086, 19.9814, -1.28553},{5.12451, 19.6875, -1.28553}};
    };
    class Land_Airport_02_hangar_right_F
    {
        table = "Industrial";
        positions[] = {{4.39331, -25.1045, -0.900631},{10.4124, -15.0947, -1.34333},{7.27393, -12.7598, -0.635839},{9.71753, -10.458, -1.18671},{10.4124, -1.17871, -1.34333},{7.271, 5.80469, -0.635187},{12.71, -3.68457, -1.86125},{12.7129, -22.374, -1.8619},{4.38867, -17.2627, -0.984121},{4.38892, -7.06055, -0.967278},{4.39868, 2.81641, -0.997353},{4.38623, 11.1592, -0.970123},{0.162598, 19.6875, -1.32163},{-10.3376, 19.9814, -1.32163},{-16.4546, 19.6875, -1.32163},{-4.83081, 19.877, -4.72163},{-8.40137, 19.6875, -4.72162},{-15.3335, 19.9814, -4.72163},{7.37769, -12.3145, -4.95163},{2.14453, -10.2188, 3.00035},{5.81641, -14.9297, 1.90639},{5.81641, -4.78711, 1.90639},{5.81641, 5.15527, 1.90639},{3.09253, 18.9854, 2.71792},{4.86206, 12.959, 2.19076},{-3.28833, -8.81055, 4.61879},{-3.28833, 6.24512, 4.61879},{-0.579834, -15.1348, 3.81193},{-0.579834, 0.0371094, 3.81193},{-0.579834, 8.4541, 3.81193},{-2.34253, 19.2549, 4.33709},{-5.64233, -22.7969, 5.32012},{-8.71118, 5.375, 6.23442},{-5.99707, -4.72461, 5.4258},{-7.76514, 19.5234, 5.95251},{-5.99707, 13.4971, 5.4258},{-11.0835, -24.5371, 6.94116},{-17.6074, -13.8564, 8.88466},{-17.6074, 1.31543, 8.88471},{-11.4426, -7.10938, 7.04812},{-11.4392, 8.98828, 7.04716},{-11.4426, -18.5547, 7.04812},{-13.2024, 19.791, 7.57239},{-10.5923, 18.8203, -4.68848},{-14.3291, 18.8438, -1.39008},{-15.3164, 18.5908, -1.32163},{-11.6658, 18.499, -4.05376}};
    };
    class Land_ContainerCrane_01_F
    {
        table = "Industrial";
        positions[] = {{21.9863, 10.7412, -29.7253},{16.7583, 6.07129, 1.22021},{9.33081, 3.04004, 1.2331},{-3.68262, 6.24805, 1.23471},{-12.2251, 7.34277, 1.23625},{-14.718, -1.59375, 1.23302},{-8.86938, -8.3252, 1.23632},{8.94922, -4.05078, 1.2331},{18.71, -3.98828, 1.23309}};
    };
    class Land_Crane_F
    {
        table = "Industrial";
        positions[] = {{-7.68018, -1.75293, 5.74145},{-8.2002, 1.41895, 5.74145},{-10.165, 0.147461, 5.74145}};
    };
    class Land_DryDock_01_end_F
    {
        table = "Industrial";
        positions[] = {{16.4692, 7.59668, 5.13889},{20.4192, -3.24316, 5.13889},{16.4756, -9.06152, 5.2074},{20.5193, -12.4082, 5.13889},{13.2393, 7.88184, -5.54043},{7.13916, 14.9219, -5.54043},{2.26929, -11.4385, -5.54043},{-16.304, 7.58594, 5.13889},{-20.1809, -3.24316, 5.13889},{-19.8108, -7.58203, 5.13889},{-16.3308, -11.7334, 5.17903},{-13.0007, 7.88184, -5.54043},{-1.50073, -2.81836, -5.54043},{-6.90088, 14.9219, -5.54043},{7.03149, -17.3389, -5.54042},{-6.79297, -17.3389, -5.54043}};
    };
    class Land_DryDock_01_middle_F
    {
        table = "Industrial";
        positions[] = {{14.4111, -8.98047, -5.51673},{13.1912, 7.58008, -5.51673},{5.41113, 7.47949, -5.51673},{8.42114, -5.08984, -5.51673},{3.25098, -9.7998, -5.51673},{-13.5889, 8.37988, -5.51673},{-4.98901, 7.43945, -5.51673},{-19.3076, 8.96875, 5.10521},{-17.541, 0.825195, 5.10521},{-11.0889, -8.13965, -5.51673},{17.5417, -9.99805, 5.10564},{17.5461, 0.888672, 5.10564}};
    };
    class Land_GantryCrane_01_F
    {
        table = "Industrial";
        positions[] = {{-2.271, 1.99902, 8.67491},{-2.19482, -2.53613, 8.67491}};
    };
    class Land_HaulTruck_01_abandoned_F
    {
        table = "Industrial";
        positions[] = {{-0.733643, -4.39258, 1.27749},{1.72559, -4.19336, 1.27749}};
    };
    class Land_MiningShovel_01_abandoned_F
    {
        table = "Industrial";
        positions[] = {{5.90039, -8.41406, -0.680836},{5.30249, 0.911133, -0.750746},{1.73145, -7.10645, 4.10613},{-0.78125, -7.8584, 3.78039},{-2.5144, -11.2598, -0.662592}};
    };
    class Land_MobileCrane_01_F
    {
        table = "Industrial";
        positions[] = {{6.61865, 5.51465, -19.4957},{12.4185, 5.52832, -19.4957},{6.77734, 2.48828, -19.1123},{6.82275, 0.642578, -19.1123},{6.76855, -2.50488, -19.1123},{6.61865, -5.69727, -19.4957},{12.4185, -5.68359, -19.4957},{8.16138, -2.75, -14.0492},{14.1155, -2.79102, -14.0492},{13.1208, 2.95801, -14.0492},{8.25806, 2.69824, -14.0492},{9.73926, -3.37109, -8.33325},{7.85254, -3.33691, -8.33325}};
    };
    class Land_MobileCrane_01_hook_F
    {
        table = "Industrial";
        positions[] = {{6.61841, 5.51465, -19.4957},{12.4185, 5.52832, -19.4957},{6.77734, 2.48828, -19.1123},{6.82275, 0.642578, -19.1123},{6.76855, -2.50488, -19.1123},{6.61865, -5.69727, -19.4957},{12.4185, -5.68359, -19.4957},{8.16138, -2.75, -14.0492},{14.1155, -2.79102, -14.0492},{13.1208, 2.95801, -14.0492},{8.25806, 2.69824, -14.0492},{9.73926, -3.37109, -8.33325},{7.85254, -3.33691, -8.33325}};
    };
    class Land_ReservoirTower_F
    {
        table = "Industrial";
        positions[] = {{-1.8457, 1.83105, -1.8427},{1.28613, -3.4502, -1.82695}};
    };
    class Land_SCF_01_chimney_F
    {
        table = "Industrial";
        positions[] = {{-2.90894, -3.98145, -8.22002},{-5.19727, 0.483398, -8.22001},{-2.74243, 3.57422, -8.22002},{1.39404, -2.61523, -8.22002},{-2.94604, -3.01563, 24.2917},{-4.51831, 0.609375, 24.2917},{-2.34399, 2.65234, 24.2917},{1.09497, 2.86914, 24.5735},{0.949951, -1.91992, 24.2917}};
    };
    class Land_SCF_01_clarifier_F
    {
        table = "Industrial";
        positions[] = {{6.31934, 1.11719, -5.07754},{6.35181, -5.78027, -2.05335},{5.80225, 1.04688, 0.371124},{4.8501, 1.52344, 0.371122},{4.57251, -5.60938, -2.05335},{1.25488, -3.93555, 0.371124},{1.25488, 5.8916, 0.371126},{-4.4187, -3.93555, 0.371172},{-4.4187, 5.8916, 0.371126},{-7.25879, 0.977539, 0.371134},{-5.23145, 3.17676, 7.60777},{-5.40259, -1.02637, 7.59169},{-1.8186, -3.29688, 7.60185},{1.91064, -1.34082, 7.60829},{2.08765, 2.9043, 7.62741},{-1.5791, 4.27539, 7.77099}};
    };
    class Land_SCF_01_condenser_F
    {
        table = "Industrial";
        positions[] = {{-7.45361, 12.4902, -1.53951},{-4.16528, 12.1348, -1.55146},{-7.45361, 8.12109, -1.53947},{-4.35181, 8.12012, -1.53409},{-5.70166, 6.4541, -1.55146},{-5.93872, 10.8223, -1.55146},{-5.64185, 9.74805, -1.55146},{4.58057, 3.21387, 1.96246},{2.80396, 0.202148, 1.96246},{6.25342, 0.44043, 1.96246},{4.53931, -1.2666, 1.96246}};
    };
    class Land_SCF_01_crystallizer_F
    {
        table = "Industrial";
        positions[] = {{2.20264, 7.78516, -5.9044},{8.84692, 7.78027, -2.77431},{2.27319, 7.78516, -0.472961},{8.79834, 7.79199, 2.56268},{2.07471, 6.86914, 4.95764},{-0.962646, 5.40723, 4.97862},{-4.38184, 5.43555, 4.9786},{-7.49756, 5.44922, 4.9786},{-0.962402, -1.41113, 4.98178},{-7.49756, -1.36914, 4.98496},{-9.3103, 3.76563, 4.98026},{-9.31396, -0.415039, 4.98437},{-4.08789, -0.424805, 4.9833},{4.40259, 5.44922, 4.97856},{4.40283, -1.36914, 4.97918},{5.99756, 3.74316, 4.97839},{5.98828, -0.450195, 4.97857},{1.42236, 3.75684, 4.9802},{-0.962646, 5.40723, -0.465189},{-7.49756, 5.44922, -0.465189},{-9.37109, 3.75684, -0.465189},{-9.36157, 1.57715, -0.465191},{-4.04639, 3.75684, -0.465189},{1.28687, 0.494141, -0.465189},{5.12744, 3.75684, -0.465189},{1.25757, 1.57129, -0.465189},{5.62524, 5.44922, -0.465189},{5.62524, 0.507813, -0.465189},{8.48071, 3.75684, -0.465189},{8.5022, 1.57129, -0.465189}};
    };
    class Land_SCF_01_crystallizerTowers_F
    {
        table = "Industrial";
        positions[] = {{4.72705, -3.80957, 12.1495},{8.42017, -2.21777, 12.1495},{8.79761, 1.83398, 12.1495},{6.02148, 4.5293, 12.1495},{2.47388, 2.88184, 12.1495},{1.92188, -1.41602, 12.189},{-5.33594, -3.83496, 12.1575},{-1.43774, -2.02148, 12.1575},{-1.31299, 1.89746, 12.5944},{-4.27319, 4.5293, 12.1575},{-7.72998, 2.84473, 12.1575},{-8.40088, -1.15332, 12.1887},{0.365723, 0.235352, 12.1987},{-3.44092, -3.75098, -6.98271},{-0.304688, -3.69727, -6.98271},{1.25513, -2.48535, -6.9827},{-2.46533, -2.5498, -6.98255},{3.07031, -3.72168, -6.98271},{4.90088, -3.61523, -6.98271}};
    };
    class Land_SCF_01_diffuser_F
    {
        table = "Industrial";
        positions[] = {{-8.25195, 23.5225, -2.37402},{-1.9043, 23.3721, -2.37402},{2.28149, 23.7813, -2.37402},{6.88208, 23.6113, -2.37402},{6.71021, 9.92188, -2.37402},{6.87622, 18.3623, -2.37402},{6.83472, 1.33789, -2.37402},{6.87622, -7.25293, -2.37402},{6.34106, -23.2354, 2.33232},{3.65186, -21.8379, 2.33232},{0.114014, -23.5957, 2.35555},{-7.36475, -23.2051, 2.33232},{-4.10059, -21.793, 2.33232},{-5.35229, -12.7754, 4.52572},{1.0542, -14.4561, 4.52572},{4.99634, -17.8154, 4.52572},{3.01147, -18.8594, 4.52572},{2.86426, -12.6387, 4.52572}};
    };
    class Land_SCF_01_feeder_F
    {
        table = "Industrial";
        positions[] = {{4.86865, 12.1465, -3.33626},{0.436523, 17.4316, -3.33626},{-4.55176, 14.5176, -3.33626}};
    };
    class Land_SCF_01_generalBuilding_F
    {
        table = "Industrial";
        positions[] = {{14.334, -0.46582, -4.87007},{14.334, 2.69629, -4.87006},{14.0728, 4.17676, -4.87005},{1.07861, -24.2744, -0.354742},{-4.60767, -24.2568, -0.354109},{-1.45044, -14.6309, -4.84514},{0.82959, -21.9668, -4.84514},{-5.23193, -15.5225, -4.84514},{-5.23193, -20.3779, -4.84514},{0.897949, -16.6621, -4.84514},{-3.10083, -18.3438, -4.84514},{-7.53979, -8.16211, -0.35066},{-5.82178, -5.48535, 7.53344},{-5.82837, 7.19727, 7.57747},{-5.91724, 15.1963, 7.53357},{-6.04443, -11.5645, 7.44203},{1.63818, 17.5078, 11.2323},{1.83838, -11.5645, 11.3045},{-2.40601, 12.165, 9.25619},{1.10352, 2.26465, 10.804},{-4.48413, 1.98926, 8.16404},{1.06665, 20.3691, 10.9818},{-4.50415, 20.6543, 8.2311},{12.0906, -3.14453, 7.41085},{11.71, 2.01367, 7.5915},{12.0908, 7.18945, 7.41079},{11.71, 12.3467, 7.5915},{12.0938, 17.5186, 7.41184},{4.2146, -3.13965, 11.2645},{4.19458, 2.02051, 11.2351},{4.22046, 10.0293, 11.2857},{4.23657, 15.1973, 11.3193},{4.85327, 20.3662, 11.0314},{10.4482, 20.6523, 8.25541},{4.86206, -8.07227, 10.9426},{10.4482, -8.36719, 8.19658},{5.14331, -11.7627, 10.8526},{10.4604, -11.9209, 8.23243},{2.42944, -22.4482, 3.94098},{4.13257, -17.0049, -0.361994}};
    };
    class Land_SCF_01_storageBin_big_F
    {
        table = "Industrial";
        positions[] = {{1.37769, 13.627, 7.90879},{9.89014, 6.30371, 8.00624},{10.1826, -6.13867, 8.00229},{-5.81763, -10.5547, 7.99491},{-11.9951, 1.1416, 7.99358},{-5.48584, 11.04, 7.98675}};
    };
    class Land_SCF_01_storageBin_medium_F
    {
        table = "Industrial";
        positions[] = {{-6.86719, 2.24902, 6.72745},{0.320068, 7.36816, 6.72422},{6.81982, 2.11621, 6.73727},{-2.69751, -6.45508, 6.73897},{2.38794, -6.66699, 6.73858}};
    };
    class Land_SCF_01_storageBin_small_F
    {
        table = "Industrial";
        positions[] = {{-3.10742, 2.34473, 7.31781},{0.0847168, 4.62598, 7.32273},{2.97827, 2.28809, 7.34985},{-1.2583, -1.51563, 7.33663},{1.01611, -1.61035, 7.34604}};
    };
    class Land_SCF_01_warehouse_F
    {
        table = "Industrial";
        positions[] = {{2.38428, 10.7109, 3.95826},{-4.36938, 17.123, 2.78613},{11.988, 15.9063, 3.34447},{9.17725, 5.1377, 4.36988},{9.10986, -5.03711, 4.3945},{0.108398, -5.5459, 3.1112}};
    };
    class Land_SCF_01_washer_F
    {
        table = "Industrial";
        positions[] = {{-4.57568, 8.00684, -1.80085},{3.07935, 9.40527, -1.80085},{6.34424, 6.25488, -1.80085},{5.36182, 2.12109, -1.74189},{6.32837, -1.6582, -1.80085},{5.3855, -5.95801, -1.69704},{-1.10571, 7.36523, -1.80085},{-5.48535, 5.35352, -1.80085},{-6.25439, 2.28418, -1.80086},{-5.21948, -1.6582, -1.80085},{-6.37622, -5.96875, -1.80085},{-5.26172, -11.3262, -1.73402},{-0.0224609, 1.28223, 2.17754},{-4.55737, 1.30859, 2.1776},{-6.23975, 6.87695, 2.1776},{6.92871, 4.69336, 2.1776}};
    };
    class Land_SM_01_reservoirTower_F
    {
        table = "Industrial";
        positions[] = {{-2.59717, 0.891602, -1.99113},{1.46973, -3.23242, -1.98599},{0.704834, 2.8623, -2.00094}};
    };
    class Land_SM_01_shed_F
    {
        table = "Industrial";
        positions[] = {{-7.63892, 0.208984, -1.59421},{-7.74121, 4.16016, -1.59421},{1.08545, 2.70996, -1.59421},{-3.43799, -0.211914, -1.59421},{-6.10669, 6.38477, -1.59421},{5.42358, 4.74316, -1.59421},{4.89355, -0.0634766, -1.59421},{10.5295, 1.25781, -1.59421},{14.3044, 2.56445, -1.59421},{14.6626, -1.02832, -1.59421}};
    };
    class Land_SM_01_shed_unfinished_F
    {
        table = "Industrial";
        positions[] = {{-7.58374, 0.210938, -1.64209},{-7.68628, 4.16211, -1.64209},{1.14063, 2.71191, -1.64209},{-3.38281, -0.208984, -1.64209},{-6.05151, 6.3877, -1.64209},{5.47876, 4.74512, -1.64209},{4.94849, -0.0615234, -1.64209},{10.5845, 1.25977, -1.64209},{14.3594, 2.56738, -1.64209},{14.7175, -1.02539, -1.64209}};
    };
    class Land_StorageTank_01_large_F
    {
        table = "Industrial";
        positions[] = {{-5.26636, -8.7168, 0.685705},{7.5376, -8.96484, 0.685705},{9.66333, -14.584, 1.25553},{-9.50464, -14.8418, 1.24478},{-17.2966, 3.29102, 1.2443},{-3.35693, 17.2061, 1.25514},{2.25879, 9.52734, 0.685705}};
    };
    class Land_StorageTank_01_small_F
    {
        table = "Industrial";
        positions[] = {{-0.796387, 0.594727, 4.88818},{-6.31348, 3.91211, 3.66358},{2.63135, 7.28418, 3.60974},{7.54492, -2.71191, 3.30923},{-3.45142, -8.1748, 2.89969}};
    };
    class Land_SY_01_conveyor_end_F
    {
        table = "Industrial";
        positions[] = {{-0.00488281, 2.75, 5.24897},{-1.54126, -0.825195, 5.24897}};
    };
    class Land_SY_01_crusher_F
    {
        table = "Industrial";
        positions[] = {{8.23657, 6.33301, -1.09768},{7.81909, 16.5752, -1.08356},{-2.04224, 16.8691, -1.09297},{-7.8064, 8.47754, -1.08161},{2.10229, 14.3193, 11.3212},{6.33032, 4.37402, 11.7734},{-3.43262, 3.04688, 11.8368},{-7.92847, 9.2002, 11.5554},{0.595947, 8.41211, 11.5916}};
    };
    class Land_SY_01_reclaimer_F
    {
        table = "Industrial";
        positions[] = {{-14.1489, 2.63379, -2.28311},{-14.2458, 5.48145, -2.28683},{-13.6816, 1.11719, -2.28615},{-11.7661, -0.139648, -2.28826},{-14.9082, 1.87012, -1.96475}};
    };
    class Land_SY_01_shiploader_arm_F
    {
        table = "Industrial";
        positions[] = {{-4.59619, 2.30664, 0.389979},{10.1455, 2.12012, 0.389979},{14.0559, -2.29004, 0.389979},{-0.133545, -2.05566, 0.389979}};
    };
    class Land_SY_01_shiploader_F
    {
        table = "Industrial";
        positions[] = {{20.2991, 5.68164, -2.65544},{21.0994, 3.10059, 4.28977},{6.71289, 1.40137, 3.15136},{-3.97119, 1.40234, 3.09128},{-14.6008, 1.36523, 3.04038},{-21.2002, 0.898438, 5.34398},{6.71411, -2.24316, 3.08376},{-3.96802, -2.23438, 3.02955},{-14.6001, -2.16406, 3.02285},{-20.8071, -1.34668, 5.3525}};
    };
    class Land_TTowerBig_1_F
    {
        table = "Industrial";
        positions[] = {{1.86597, -0.705078, 2.92152},{0.969727, 1.45703, 2.93679},{-1.77271, 1.64063, 2.94032},{-0.356689, -2.06641, 2.9476}};
    };
    class Land_Walkover_01_F
    {
        table = "Industrial";
        positions[] = {{0.026123, 0.611328, 1.36034}};
    };

    ///////////////////////////////////////////////////////////////////////////
    // Factories
    ///////////////////////////////////////////////////////////////////////////
    class Land_DPP_01_mainFactory_F
    {
        table = "Factories";
        positions[] = {{-21.6887, 4.69238, -8.67055},{-21.6733, -14.5742, -8.68732},{-19.5613, -8.34766, -4.42347},{0.0639648, -5.23926, 1.12253},{0.453125, -14.0039, 1.12253},{-7.25708, -15.957, 1.12253},{-8.34741, -9.97949, 1.12253},{-7.28394, 3.64258, 1.12253},{3.70215, 9.25879, 1.12253},{7.29419, 5.17871, -0.317474},{8.38037, -7.69629, -0.317478},{8.1936, -14.2451, -0.317478},{12.5447, -1.97852, -4.25747},{13.1741, 1.39941, -4.25747},{12.9707, 4.99414, -4.25747},{17.3352, -1.26465, -5.51371},{16.3391, -11.3018, -4.07347},{16.1682, -7.34863, -4.07347},{14.2576, -17.1299, -4.07347},{20.6343, -4.13281, -7.43347},{18.5691, 5.11328, -7.64927}};
    };
    class Land_DPP_01_smallFactory_F
    {
        table = "Factories";
        positions[] = {{9.78833, -1.48145, 1.69896},{-1.29395, 3.17383, 3.0918},{-8.48071, -4.74707, 3.28734},{2.12598, -5.53613, 3.2094},{6.54004, 0.380859, 3.26465}};
    };
    class Land_SCF_01_boilerBuilding_F
    {
        table = "Factories";
        positions[] = {{19.9551, 13.1162, -13.218},{21.5356, 1.60742, -13.218},{11.6555, 4.40039, -13.218},{13.1863, 12.2744, -13.218},{18.5403, 11.7012, -8.65283},{21.9075, 0.967773, -8.67283},{12.26, -8.82227, -5.55016},{8.29736, -21.2119, 0.826183},{4.57446, -14.8301, 1.65308},{5.99463, -12.5732, 1.36908},{5.23267, -5.7373, 1.49743},{4.57446, -4.2998, 1.63667},{5.99414, -2.46094, 1.34452},{10.4329, -0.328125, 0.421211},{21.0168, 9.04688, -16.6483},{-4.15381, -14.8213, 1.55791},{-4.17993, -13.3525, 1.56871},{-5.60059, -12.583, 1.30381},{-9.26074, -0.237305, 0.512077},{-4.14819, -4.30078, 1.61219},{-5.60522, -2.44141, 1.27797},{-4.01392, 9.2998, 7.56076},{4.7417, 1.46777, 7.63056},{-3.20605, 3.65332, 7.73126},{3.93311, 6.58203, 7.81587},{9.89307, 10.834, 0.533249},{4.55322, 15.792, 1.64978},{6.08081, 15.3867, 1.32867},{4.28442, 16.8301, 1.70323},{8.29419, 20.9619, 0.847332},{-9.09326, 10.5137, 0.533012},{-5.5918, 15.3896, 1.23261},{-3.76025, 16.832, 1.60073},{-4.81055, 18.3252, 1.37109},{-12.2722, 20.1699, -4.55378},{-17.0876, -14.2314, -3.77558},{-17.0906, -10.9219, -3.76845},{-10.5383, -17.9766, -5.09464},{-12.7368, -2.11035, -4.39582},{-13.4448, 7.83496, -4.15535},{-10.5427, -21.3369, -5.09303},{-1.83618, 23.6367, -13.188}};
    };
};
class CfgExileLootServer
{
    class LootTables
    {

        /*
            Percental Item Group Spawn Chances of CivillianLowerClass:

            Restraints        = 0,53%
            PistolAttachments = 1,60%
            ShotgunAmmo       = 1,60%
            SMGAmmo           = 1,60%
            SMGAttachments    = 1,60%
            Shotguns          = 2,13%
            SMG               = 2,13%
            CivilianVests     = 2,66%
            PistolAmmo        = 2,66%
            Pistols           = 4,26%
            Chemlights        = 5,32%
            CivilianItems     = 5,32%
            Drinks            = 5,32%
            RoadFlares        = 5,32%
            CivilianBackpacks = 5,85%
            CivilianClothing  = 10,64%
            CivilianHeadgear  = 10,64%
            Food              = 14,89%
            Trash             = 15,96%
        */
        CivillianLowerClass[] = {"Drinks", "CivilianClothing", "SMG", "CivilianClothing", "CivilianItems", "Drinks", "Chemlights", "Trash", "Food", "CivilianHeadgear", "SMGAttachments", "PistolAttachments", "CivilianVests", "Shotguns", "PistolAmmo", "Pistols", "CivilianBackpacks", "CivilianClothing", "CivilianClothing", "RoadFlares", "CivilianClothing", "RoadFlares", "CivilianClothing", "Chemlights", "Chemlights", "CivilianItems", "CivilianHeadgear", "Trash", "CivilianBackpacks", "CivilianBackpacks", "RoadFlares", "CivilianBackpacks", "CivilianHeadgear", "Trash", "Pistols", "CivilianClothing", "RoadFlares", "SMGAmmo", "CivilianItems", "Drinks", "RoadFlares", "Food", "SMG", "Chemlights", "Shotguns", "PistolAmmo", "CivilianItems", "Trash", "Food", "Trash", "CivilianClothing", "SMG", "CivilianItems", "PistolAttachments", "Food", "Food", "Pistols", "CivilianBackpacks", "ShotgunAmmo", "SMGAmmo", "CivilianHeadgear", "Pistols", "CivilianClothing", "RoadFlares", "CivilianItems", "Chemlights", "CivilianClothing", "CivilianClothing", "CivilianHeadgear", "Trash", "SMG", "CivilianHeadgear", "CivilianBackpacks", "Trash", "CivilianClothing", "CivilianHeadgear", "Food", "Food", "CivilianHeadgear", "RoadFlares", "Chemlights", "Drinks", "Food", "CivilianVests", "SMGAttachments", "Pistols", "Trash", "CivilianHeadgear", "CivilianBackpacks", "CivilianClothing", "Trash", "Trash", "Food", "CivilianHeadgear", "Trash", "Food", "Food", "Drinks", "CivilianVests", "CivilianHeadgear", "Food", "Drinks", "CivilianHeadgear", "PistolAmmo", "CivilianClothing", "CivilianVests", "Food", "Food", "CivilianClothing", "Trash", "CivilianItems", "CivilianBackpacks", "Trash", "CivilianHeadgear", "CivilianBackpacks", "Trash", "Trash", "Trash", "Trash", "Shotguns", "Food", "Drinks", "Food", "Trash", "CivilianHeadgear", "Pistols", "Food", "Pistols", "Trash", "RoadFlares", "SMGAmmo", "Trash", "Trash", "CivilianClothing", "Chemlights", "Food", "Trash", "CivilianHeadgear", "CivilianClothing", "CivilianVests", "RoadFlares", "Food", "Food", "Chemlights", "CivilianHeadgear", "Food", "Trash", "CivilianClothing", "CivilianHeadgear", "Trash", "PistolAttachments", "ShotgunAmmo", "Pistols", "Trash", "Drinks", "Food", "CivilianHeadgear", "Trash", "Shotguns", "CivilianClothing", "Drinks", "CivilianItems", "CivilianItems", "Chemlights", "Food", "Trash", "CivilianHeadgear", "Food", "SMGAttachments", "CivilianBackpacks", "Chemlights", "ShotgunAmmo", "RoadFlares", "CivilianItems", "CivilianBackpacks", "Food", "Drinks", "PistolAmmo", "Food", "Restraints", "Trash", "CivilianHeadgear", "CivilianClothing", "PistolAmmo", "Food", "Trash", "Trash", "Food"};

        /*
            Percental Item Group Spawn Chances of CivillianUpperClass:

            Restraints        = 0,51%
            PistolAttachments = 1,52%
            RifleAmmo         = 1,52%
            RifleAttachments  = 1,52%
            Rifles            = 1,52%
            ShotgunAmmo       = 1,52%
            SMGAmmo           = 1,52%
            SMGAttachments    = 1,52%
            Shotguns          = 2,03%
            SMG               = 2,03%
            CivilianVests     = 2,54%
            PistolAmmo        = 2,54%
            Pistols           = 4,06%
            Chemlights        = 5,08%
            CivilianItems     = 5,08%
            Drinks            = 5,08%
            RoadFlares        = 5,08%
            CivilianBackpacks = 5,58%
            CivilianClothing  = 10,15%
            CivilianHeadgear  = 10,15%
            Food              = 14,21%
            Trash             = 15,23%
        */
        CivillianUpperClass[] = {"CivilianHeadgear", "Shotguns", "Trash", "Trash", "Shotguns", "Food", "Trash", "CivilianItems", "Trash", "CivilianHeadgear", "SMGAmmo", "CivilianClothing", "Drinks", "Food", "Food", "RifleAmmo", "Food", "Drinks", "Trash", "Food", "Trash", "Food", "CivilianHeadgear", "Food", "Food", "CivilianHeadgear", "CivilianVests", "Food", "Shotguns", "PistolAmmo", "Chemlights", "CivilianHeadgear", "ShotgunAmmo", "CivilianClothing", "Trash", "Food", "Drinks", "CivilianHeadgear", "CivilianBackpacks", "CivilianItems", "Trash", "SMG", "CivilianHeadgear", "CivilianBackpacks", "CivilianBackpacks", "PistolAmmo", "CivilianHeadgear", "Chemlights", "Trash", "Food", "CivilianClothing", "SMGAttachments", "Trash", "PistolAmmo", "Food", "CivilianClothing", "SMGAmmo", "Food", "Food", "CivilianItems", "Trash", "CivilianClothing", "SMG", "CivilianHeadgear", "Trash", "CivilianHeadgear", "SMGAmmo", "Chemlights", "Chemlights", "Drinks", "PistolAmmo", "CivilianItems", "Rifles", "CivilianClothing", "Food", "CivilianVests", "CivilianHeadgear", "Trash", "PistolAttachments", "ShotgunAmmo", "RoadFlares", "CivilianHeadgear", "CivilianBackpacks", "SMGAttachments", "Trash", "Food", "Food", "CivilianItems", "CivilianHeadgear", "Trash", "RifleAttachments", "Chemlights", "RifleAmmo", "CivilianVests", "CivilianItems", "CivilianBackpacks", "RifleAttachments", "CivilianClothing", "CivilianHeadgear", "Shotguns", "CivilianClothing", "RoadFlares", "RoadFlares", "CivilianBackpacks", "CivilianClothing", "Food", "SMG", "RoadFlares", "Trash", "Chemlights", "Trash", "Pistols", "RifleAmmo", "Drinks", "ShotgunAmmo", "Trash", "CivilianHeadgear", "Food", "Trash", "CivilianBackpacks", "CivilianHeadgear", "Pistols", "Trash", "RoadFlares", "CivilianClothing", "Restraints", "RoadFlares", "Chemlights", "Drinks", "CivilianClothing", "CivilianClothing", "CivilianHeadgear", "Chemlights", "Rifles", "Food", "CivilianHeadgear", "CivilianClothing", "Pistols", "CivilianClothing", "Trash", "RoadFlares", "Trash", "PistolAttachments", "Rifles", "RoadFlares", "Trash", "RoadFlares", "CivilianClothing", "CivilianClothing", "Food", "CivilianClothing", "Trash", "Drinks", "CivilianHeadgear", "Chemlights", "Food", "CivilianClothing", "Trash", "SMG", "Trash", "Drinks", "Food", "CivilianVests", "CivilianItems", "CivilianBackpacks", "Food", "CivilianItems", "CivilianBackpacks", "CivilianItems", "Food", "CivilianClothing", "Trash", "Drinks", "CivilianBackpacks", "CivilianClothing", "PistolAttachments", "Pistols", "CivilianItems", "Pistols", "RifleAttachments", "Pistols", "SMGAttachments", "Chemlights", "Trash", "Pistols", "Drinks", "Food", "Food", "CivilianHeadgear", "Trash", "Food", "RoadFlares", "Trash", "CivilianVests", "PistolAmmo", "Pistols", "CivilianBackpacks"};

        /*
            Percental Item Group Spawn Chances of Shop:

            CivilianClothing  = 0,80%
            CivilianVests     = 0,80%
            PistolAttachments = 0,80%
            ShotgunAmmo       = 0,80%
            SMGAmmo           = 0,80%
            SMGAttachments    = 0,80%
            PistolAmmo        = 1,60%
            CivilianHeadgear  = 2,40%
            IndustrialItems   = 2,40%
            MedicalItems      = 2,40%
            Restraints        = 2,40%
            Shotguns          = 3,20%
            SmokeGrenades     = 3,20%
            Chemlights        = 4,00%
            CivilianBackpacks = 4,00%
            RoadFlares        = 4,00%
            SMG               = 4,00%
            CivilianItems     = 5,60%
            Pistols           = 8,00%
            Drinks            = 12,00%
            Food              = 12,00%
            Trash             = 24,00%
        */
        Shop[] = {"Food", "MedicalItems", "Trash", "SMGAttachments", "RoadFlares", "SmokeGrenades", "Food", "Pistols", "Food", "Trash", "Trash", "Drinks", "Drinks", "Trash", "Drinks", "Drinks", "SMG", "CivilianItems", "CivilianHeadgear", "Pistols", "Drinks", "Shotguns", "Food", "Trash", "Trash", "ShotgunAmmo", "Drinks", "Trash", "SmokeGrenades", "Chemlights", "RoadFlares", "Food", "Trash", "CivilianVests", "Shotguns", "Trash", "Trash", "CivilianItems", "Pistols", "Trash", "CivilianItems", "Pistols", "SmokeGrenades", "Drinks", "SmokeGrenades", "MedicalItems", "Trash", "Drinks", "Trash", "Food", "Trash", "Food", "Pistols", "Trash", "Trash", "Drinks", "Restraints", "Trash", "CivilianBackpacks", "PistolAttachments", "Chemlights", "Chemlights", "Drinks", "Shotguns", "SMG", "Food", "Food", "Shotguns", "CivilianBackpacks", "SMG", "Pistols", "Drinks", "Pistols", "IndustrialItems", "Pistols", "Trash", "CivilianBackpacks", "Trash", "CivilianHeadgear", "CivilianItems", "IndustrialItems", "Drinks", "MedicalItems", "Trash", "Trash", "Food", "Trash", "IndustrialItems", "CivilianBackpacks", "Trash", "Trash", "SMG", "SMGAmmo", "Restraints", "RoadFlares", "Pistols", "Trash", "PistolAmmo", "SMG", "Drinks", "CivilianClothing", "Trash", "Food", "Trash", "CivilianBackpacks", "Food", "Pistols", "CivilianItems", "PistolAmmo", "Food", "Chemlights", "Trash", "Food", "Drinks", "Chemlights", "Trash", "CivilianHeadgear", "Drinks", "CivilianItems", "Restraints", "Trash", "Food", "RoadFlares", "RoadFlares", "CivilianItems"};

        /*
            Percental Item Group Spawn Chances of Industrial:

            Restraints      = 4,35%
            RoadFlares      = 13,04%
            Vehicle         = 21,74%
            Trash           = 26,09%
            IndustrialItems = 34,78%
        */
        Industrial[] = {"RoadFlares", "Trash", "Trash", "Restraints", "IndustrialItems", "IndustrialItems", "Vehicle", "Trash", "Trash", "RoadFlares", "IndustrialItems", "IndustrialItems", "Vehicle", "IndustrialItems", "IndustrialItems", "IndustrialItems", "Vehicle", "Vehicle", "RoadFlares", "IndustrialItems", "Trash", "Vehicle", "Trash"};

        /*
            Percental Item Group Spawn Chances of Factories:

            Electronics     = 10,00%
            Trash           = 40,00%
            IndustrialItems = 50,00%
        */
        Factories[] = {"IndustrialItems", "IndustrialItems", "Trash", "IndustrialItems", "Trash", "Trash", "Electronics", "IndustrialItems", "Trash", "IndustrialItems"};

        /*
            Percental Item Group Spawn Chances of VehicleService:

            Restraints      = 4,35%
            RoadFlares      = 13,04%
            IndustrialItems = 21,74%
            Trash           = 26,09%
            Vehicle         = 34,78%
        */
        VehicleService[] = {"Vehicle", "Vehicle", "Restraints", "Trash", "IndustrialItems", "Vehicle", "IndustrialItems", "RoadFlares", "Vehicle", "Vehicle", "Trash", "Trash", "RoadFlares", "RoadFlares", "IndustrialItems", "Vehicle", "Trash", "IndustrialItems", "Trash", "Trash", "Vehicle", "IndustrialItems", "Vehicle"};

        /*
            Percental Item Group Spawn Chances of Military:

            DLCGhillies       = 0,50%
            Ghillies          = 0,50%
            Rebreathers       = 0,50%
            Bipods            = 0,99%
            DLCAmmo           = 0,99%
            DLCOptics         = 0,99%
            DLCSupressor      = 0,99%
            LMGAmmo           = 0,99%
            MedicalItems      = 0,99%
            Restraints        = 0,99%
            SniperAmmo        = 0,99%
            SniperAttachments = 0,99%
            DLCRifles         = 1,49%
            DLCVests          = 1,49%
            GuerillaHeadgear  = 1,49%
            GuerillaVests     = 1,49%
            HandGrenades      = 1,49%
            HEGrenades        = 1,49%
            MilitaryBackpacks = 1,49%
            MilitaryHeadgear  = 1,49%
            MilitaryVests     = 1,49%
            RifleAmmo         = 1,49%
            RifleAttachments  = 1,49%
            SmokeGrenades     = 1,49%
            Snipers           = 1,49%
            UGLFlares         = 1,49%
            UGLSmokes         = 1,49%
            CivilianItems     = 1,98%
            GuerillaBackpacks = 1,98%
            GuerillaItems     = 1,98%
            LMG               = 1,98%
            Explosives        = 2,48%
            GuerillaClothing  = 2,48%
            MilitaryClothing  = 2,48%
            Rifles            = 2,48%
            Trash             = 49,50%
        */
        Military[] = {"DLCRifles", "SniperAttachments", "MilitaryHeadgear", "Trash", "Trash", "SniperAmmo", "Trash", "MilitaryBackpacks", "MilitaryHeadgear", "GuerillaHeadgear", "Trash", "Trash", "Trash", "Trash", "GuerillaBackpacks", "HandGrenades", "Explosives", "Trash", "GuerillaItems", "Trash", "Trash", "GuerillaClothing", "UGLFlares", "Rifles", "Trash", "Trash", "Trash", "Trash", "Trash", "MilitaryVests", "DLCRifles", "Bipods", "MedicalItems", "Trash", "Trash", "Rifles", "Trash", "GuerillaClothing", "UGLSmokes", "DLCOptics", "Bipods", "LMGAmmo", "RifleAttachments", "Trash", "Rifles", "Trash", "HEGrenades", "Explosives", "UGLFlares", "Trash", "Trash", "DLCAmmo", "Rifles", "Trash", "GuerillaVests", "Trash", "MilitaryClothing", "Trash", "Trash", "Trash", "Restraints", "Trash", "MilitaryVests", "HandGrenades", "HandGrenades", "Trash", "Trash", "Trash", "UGLSmokes", "Trash", "GuerillaBackpacks", "Trash", "RifleAmmo", "GuerillaItems", "Trash", "Trash", "Trash", "MilitaryClothing", "SmokeGrenades", "Trash", "Trash", "Trash", "LMG", "Trash", "Trash", "Trash", "Trash", "Trash", "DLCAmmo", "Trash", "Ghillies", "HEGrenades", "DLCSupressor", "RifleAttachments", "GuerillaClothing", "DLCVests", "DLCGhillies", "LMGAmmo", "Trash", "MilitaryClothing", "Trash", "MilitaryBackpacks", "Trash", "Snipers", "Trash", "RifleAmmo", "Trash", "Trash", "Trash", "Trash", "CivilianItems", "Trash", "Trash", "Trash", "Trash", "DLCVests", "Explosives", "Trash", "Trash", "Trash", "RifleAmmo", "Trash", "Trash", "GuerillaItems", "Trash", "Trash", "SmokeGrenades", "Trash", "Snipers", "Trash", "MilitaryHeadgear", "LMG", "Trash", "Trash", "GuerillaBackpacks", "Trash", "Trash", "MilitaryClothing", "Trash", "HEGrenades", "MilitaryVests", "Trash", "Restraints", "DLCVests", "Trash", "Explosives", "Trash", "LMG", "Trash", "UGLFlares", "Trash", "RifleAttachments", "Trash", "Rifles", "MilitaryClothing", "UGLSmokes", "GuerillaClothing", "GuerillaItems", "MilitaryBackpacks", "CivilianItems", "Trash", "Trash", "Trash", "GuerillaHeadgear", "Trash", "MedicalItems", "GuerillaClothing", "Trash", "DLCOptics", "DLCRifles", "Trash", "GuerillaVests", "DLCSupressor", "CivilianItems", "Trash", "Rebreathers", "Trash", "Trash", "Trash", "Trash", "Trash", "GuerillaVests", "Trash", "SniperAttachments", "GuerillaBackpacks", "GuerillaHeadgear", "Trash", "Trash", "CivilianItems", "Trash", "SmokeGrenades", "Explosives", "Trash", "Trash", "Trash", "SniperAmmo", "Trash", "Snipers", "Trash", "Trash", "LMG", "Trash"};

        /*
            Percental Item Group Spawn Chances of Medical:

            Trash        = 30,00%
            MedicalItems = 70,00%
        */
        Medical[] = {"MedicalItems", "MedicalItems", "MedicalItems", "MedicalItems", "MedicalItems", "MedicalItems", "Trash", "Trash", "Trash", "MedicalItems"};

        /*
            Percental Item Group Spawn Chances of Tourist:

            DLCAmmo           = 2,22%
            DLCOptics         = 2,22%
            DLCSupressor      = 2,22%
            SniperAmmo        = 2,22%
            SniperAttachments = 2,22%
            CivilianItems     = 4,44%
            Explosives        = 4,44%
            HandGrenades      = 4,44%
            MedicalItems      = 4,44%
            Restraints        = 4,44%
            DLCGhillies       = 6,67%
            Ghillies          = 6,67%
            MilitaryBackpacks = 8,89%
            MilitaryHeadgear  = 8,89%
            DLCRifles         = 17,78%
            Snipers           = 17,78%
        */
        Tourist[] = {"Restraints", "MilitaryBackpacks", "Snipers", "Ghillies", "HandGrenades", "DLCGhillies", "MilitaryHeadgear", "CivilianItems", "DLCRifles", "DLCRifles", "DLCGhillies", "DLCSupressor", "Snipers", "Snipers", "Snipers", "DLCRifles", "MilitaryHeadgear", "DLCRifles", "DLCGhillies", "DLCRifles", "CivilianItems", "MilitaryBackpacks", "Snipers", "DLCRifles", "Explosives", "SniperAmmo", "DLCRifles", "Ghillies", "Ghillies", "Snipers", "DLCRifles", "Restraints", "DLCAmmo", "MilitaryBackpacks", "MilitaryBackpacks", "DLCOptics", "MedicalItems", "MilitaryHeadgear", "MilitaryHeadgear", "Snipers", "Snipers", "MedicalItems", "SniperAttachments", "HandGrenades", "Explosives"};

        /*
            Percental Item Group Spawn Chances of Radiation:

            DLCAmmo           = 2,27%
            DLCOptics         = 2,27%
            DLCSupressor      = 2,27%
            SniperAmmo        = 2,27%
            SniperAttachments = 2,27%
            EpicWeapons       = 4,55%
            HandGrenades      = 4,55%
            MedicalItems      = 4,55%
            Restraints        = 4,55%
            DLCGhillies       = 6,82%
            Ghillies          = 6,82%
            Explosives        = 11,36%
            MilitaryBackpacks = 11,36%
            MilitaryHeadgear  = 11,36%
            DLCRifles         = 11,36%
            Snipers           = 11,36%
        */
        Radiation[] = {"MilitaryHeadgear", "DLCSupressor", "MilitaryHeadgear", "HandGrenades", "MilitaryBackpacks", "MilitaryHeadgear", "DLCRifles", "DLCRifles", "Explosives", "MedicalItems", "DLCOptics", "MedicalItems", "Restraints", "Snipers", "Snipers", "SniperAmmo", "Explosives", "MilitaryBackpacks", "Restraints", "DLCGhillies", "Ghillies", "HandGrenades", "Explosives", "Ghillies", "MilitaryBackpacks", "MilitaryBackpacks", "DLCRifles", "DLCRifles", "DLCGhillies", "Snipers", "Explosives", "MilitaryBackpacks", "Explosives", "Snipers", "DLCAmmo", "Ghillies", "SniperAttachments", "MilitaryHeadgear", "EpicWeapons", "Snipers", "MilitaryHeadgear", "DLCRifles", "DLCGhillies", "EpicWeapons"};
    };

    class ItemGroups
    {

        /*
            Percental Item Spawn Chances of Food:

            Exile_Item_CookingPot        = 2,08%
            Exile_Item_CanOpener         = 3,47%
            Exile_Item_Matches           = 3,47%
            Exile_Item_EMRE              = 2,08%
            Exile_Item_GloriousKnakworst = 4,17%
            Exile_Item_Surstromming      = 4,86%
            Exile_Item_SausageGravy      = 4,86%
            Exile_Item_ChristmasTinner   = 4,86%
            Exile_Item_MacasCheese       = 4,86%
            Exile_Item_BBQSandwich       = 4,86%
            Exile_Item_CatFood           = 4,86%
            Exile_Item_Dogfood           = 4,86%
            Exile_Item_BeefParts         = 4,86%
            Exile_Item_Cheathas          = 4,86%
            Exile_Item_DsNuts            = 4,86%
            Exile_Item_Noodles           = 4,86%
            Exile_Item_CockONut          = 5,56%
            Exile_Item_SeedAstics        = 5,56%
            Exile_Item_Raisins           = 6,25%
            Exile_Item_Moobar            = 6,25%
            Exile_Item_InstantCoffee     = 7,64%
        */
        Food[] = {"Exile_Item_Noodles", "Exile_Item_SeedAstics", "Exile_Item_Cheathas", "Exile_Item_MacasCheese", "Exile_Item_Matches", "Exile_Item_ChristmasTinner", "Exile_Item_CatFood", "Exile_Item_DsNuts", "Exile_Item_DsNuts", "Exile_Item_BBQSandwich", "Exile_Item_Noodles", "Exile_Item_Dogfood", "Exile_Item_Noodles", "Exile_Item_Cheathas", "Exile_Item_GloriousKnakworst", "Exile_Item_CockONut", "Exile_Item_Matches", "Exile_Item_SausageGravy", "Exile_Item_SeedAstics", "Exile_Item_ChristmasTinner", "Exile_Item_ChristmasTinner", "Exile_Item_InstantCoffee", "Exile_Item_BBQSandwich", "Exile_Item_Raisins", "Exile_Item_DsNuts", "Exile_Item_InstantCoffee", "Exile_Item_BeefParts", "Exile_Item_Moobar", "Exile_Item_DsNuts", "Exile_Item_CanOpener", "Exile_Item_InstantCoffee", "Exile_Item_MacasCheese", "Exile_Item_GloriousKnakworst", "Exile_Item_BBQSandwich", "Exile_Item_CatFood", "Exile_Item_CockONut", "Exile_Item_GloriousKnakworst", "Exile_Item_Cheathas", "Exile_Item_Surstromming", "Exile_Item_BeefParts", "Exile_Item_Moobar", "Exile_Item_Cheathas", "Exile_Item_Raisins", "Exile_Item_BBQSandwich", "Exile_Item_DsNuts", "Exile_Item_Noodles", "Exile_Item_BeefParts", "Exile_Item_CockONut", "Exile_Item_EMRE", "Exile_Item_GloriousKnakworst", "Exile_Item_CatFood", "Exile_Item_DsNuts", "Exile_Item_Raisins", "Exile_Item_ChristmasTinner", "Exile_Item_InstantCoffee", "Exile_Item_InstantCoffee", "Exile_Item_EMRE", "Exile_Item_SausageGravy", "Exile_Item_BeefParts", "Exile_Item_CockONut", "Exile_Item_Noodles", "Exile_Item_GloriousKnakworst", "Exile_Item_Dogfood", "Exile_Item_ChristmasTinner", "Exile_Item_CanOpener", "Exile_Item_MacasCheese", "Exile_Item_Cheathas", "Exile_Item_CanOpener", "Exile_Item_Moobar", "Exile_Item_InstantCoffee", "Exile_Item_InstantCoffee", "Exile_Item_SeedAstics", "Exile_Item_SausageGravy", "Exile_Item_Surstromming", "Exile_Item_SeedAstics", "Exile_Item_Moobar", "Exile_Item_ChristmasTinner", "Exile_Item_Dogfood", "Exile_Item_BBQSandwich", "Exile_Item_InstantCoffee", "Exile_Item_MacasCheese", "Exile_Item_Matches", "Exile_Item_Cheathas", "Exile_Item_BBQSandwich", "Exile_Item_CatFood", "Exile_Item_Raisins", "Exile_Item_Raisins", "Exile_Item_Surstromming", "Exile_Item_CatFood", "Exile_Item_SausageGravy", "Exile_Item_Surstromming", "Exile_Item_CockONut", "Exile_Item_Noodles", "Exile_Item_Raisins", "Exile_Item_Matches", "Exile_Item_BBQSandwich", "Exile_Item_CookingPot", "Exile_Item_Noodles", "Exile_Item_Dogfood", "Exile_Item_Surstromming", "Exile_Item_BeefParts", "Exile_Item_MacasCheese", "Exile_Item_MacasCheese", "Exile_Item_SausageGravy", "Exile_Item_Moobar", "Exile_Item_SeedAstics", "Exile_Item_Cheathas", "Exile_Item_InstantCoffee", "Exile_Item_Raisins", "Exile_Item_EMRE", "Exile_Item_BeefParts", "Exile_Item_Dogfood", "Exile_Item_CockONut", "Exile_Item_CockONut", "Exile_Item_MacasCheese", "Exile_Item_CookingPot", "Exile_Item_Moobar", "Exile_Item_Matches", "Exile_Item_Dogfood", "Exile_Item_DsNuts", "Exile_Item_SeedAstics", "Exile_Item_CatFood", "Exile_Item_Dogfood", "Exile_Item_Moobar", "Exile_Item_SeedAstics", "Exile_Item_InstantCoffee", "Exile_Item_SausageGravy", "Exile_Item_Moobar", "Exile_Item_CanOpener", "Exile_Item_InstantCoffee", "Exile_Item_Raisins", "Exile_Item_Surstromming", "Exile_Item_CatFood", "Exile_Item_BeefParts", "Exile_Item_Surstromming", "Exile_Item_CookingPot", "Exile_Item_GloriousKnakworst", "Exile_Item_Moobar", "Exile_Item_CockONut", "Exile_Item_ChristmasTinner", "Exile_Item_Raisins", "Exile_Item_CanOpener", "Exile_Item_SeedAstics", "Exile_Item_SausageGravy"};

        /*
            Percental Item Spawn Chances of Drinks:

            Exile_Item_Beer                    = 7,14%
            Exile_Item_EnergyDrink             = 7,14%
            Exile_Item_PlasticBottleFreshWater = 7,14%
            Exile_Item_PowerDrink              = 7,14%
            Exile_Item_MountainDupe            = 14,29%
            Exile_Item_ChocolateMilk           = 21,43%
            Exile_Item_PlasticBottleDirtyWater = 35,71%
        */
        Drinks[] = {"Exile_Item_PlasticBottleFreshWater", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_ChocolateMilk", "Exile_Item_PowerDrink", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_MountainDupe", "Exile_Item_ChocolateMilk", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_ChocolateMilk", "Exile_Item_Beer", "Exile_Item_EnergyDrink", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_MountainDupe"};

        /*
            Percental Item Spawn Chances of Pistols:

            Exile_Weapon_Colt1911   = 5,88%
            Exile_Weapon_Makarov    = 5,88%
            Exile_Weapon_Taurus     = 5,88%
            Exile_Weapon_TaurusGold = 5,88%
            hgun_P07_khk_F          = 5,88%
            hgun_Pistol_01_F        = 5,88%
            hgun_Pistol_heavy_01_F  = 5,88%
            hgun_Pistol_heavy_02_F  = 5,88%
            hgun_Pistol_Signal_F    = 5,88%
            hgun_ACPC2_F            = 11,76%
            hgun_P07_F              = 11,76%
            hgun_Rook40_F           = 11,76%
            Exile_Weapon_SA61       = 11,76%
        */
        Pistols[] = {"hgun_ACPC2_F", "hgun_Pistol_heavy_01_F", "hgun_Rook40_F", "Exile_Weapon_Colt1911", "Exile_Weapon_SA61", "Exile_Weapon_Taurus", "Exile_Weapon_Makarov", "Exile_Weapon_TaurusGold", "hgun_Pistol_heavy_02_F", "Exile_Weapon_SA61", "hgun_ACPC2_F", "hgun_Pistol_Signal_F", "hgun_Rook40_F", "hgun_P07_F", "hgun_Pistol_01_F", "hgun_P07_F", "hgun_P07_khk_F"};

        /*
            Percental Item Spawn Chances of PistolAmmo:

            6Rnd_GreenSignal_F               = 2,44%
            6Rnd_RedSignal_F                 = 2,44%
            16Rnd_9x21_Mag                   = 2,44%
            6Rnd_45ACP_Cylinder              = 4,88%
            10Rnd_9x21_Mag                   = 9,76%
            11Rnd_45ACP_Mag                  = 9,76%
            30Rnd_9x21_Mag                   = 9,76%
            9Rnd_45ACP_Mag                   = 9,76%
            Exile_Magazine_6Rnd_45ACP        = 9,76%
            Exile_Magazine_7Rnd_45ACP        = 9,76%
            Exile_Magazine_8Rnd_9x18         = 9,76%
            Exile_Magazine_10Rnd_765x17_SA61 = 9,76%
            Exile_Magazine_20Rnd_765x17_SA61 = 9,76%
        */
        PistolAmmo[] = {"Exile_Magazine_7Rnd_45ACP", "Exile_Magazine_6Rnd_45ACP", "11Rnd_45ACP_Mag", "Exile_Magazine_6Rnd_45ACP", "Exile_Magazine_10Rnd_765x17_SA61", "6Rnd_GreenSignal_F", "30Rnd_9x21_Mag", "10Rnd_9x21_Mag", "Exile_Magazine_7Rnd_45ACP", "10Rnd_9x21_Mag", "Exile_Magazine_7Rnd_45ACP", "Exile_Magazine_10Rnd_765x17_SA61", "11Rnd_45ACP_Mag", "Exile_Magazine_8Rnd_9x18", "Exile_Magazine_20Rnd_765x17_SA61", "Exile_Magazine_6Rnd_45ACP", "Exile_Magazine_10Rnd_765x17_SA61", "11Rnd_45ACP_Mag", "30Rnd_9x21_Mag", "Exile_Magazine_20Rnd_765x17_SA61", "10Rnd_9x21_Mag", "6Rnd_RedSignal_F", "9Rnd_45ACP_Mag", "Exile_Magazine_20Rnd_765x17_SA61", "30Rnd_9x21_Mag", "11Rnd_45ACP_Mag", "30Rnd_9x21_Mag", "Exile_Magazine_8Rnd_9x18", "9Rnd_45ACP_Mag", "9Rnd_45ACP_Mag", "Exile_Magazine_8Rnd_9x18", "6Rnd_45ACP_Cylinder", "Exile_Magazine_7Rnd_45ACP", "6Rnd_45ACP_Cylinder", "Exile_Magazine_6Rnd_45ACP", "Exile_Magazine_8Rnd_9x18", "16Rnd_9x21_Mag", "Exile_Magazine_10Rnd_765x17_SA61", "10Rnd_9x21_Mag", "9Rnd_45ACP_Mag", "Exile_Magazine_20Rnd_765x17_SA61"};

        /*
            Percental Item Spawn Chances of PistolAttachments:

            optic_MRD       = 16,67%
            optic_Yorris    = 16,67%
            muzzle_snds_acp = 33,33%
            muzzle_snds_L   = 33,33%
        */
        PistolAttachments[] = {"muzzle_snds_acp", "muzzle_snds_L", "muzzle_snds_acp", "muzzle_snds_L", "optic_Yorris", "optic_MRD"};

        /*
            Percental Item Spawn Chances of Shotguns:

            Exile_Weapon_M1014 = 100,00%
        */
        Shotguns[] = {"Exile_Weapon_M1014"};

        /*
            Percental Item Spawn Chances of ShotgunAmmo:

            Exile_Magazine_8Rnd_74Slug = 100,00%
        */
        ShotgunAmmo[] = {"Exile_Magazine_8Rnd_74Slug"};

        /*
            Percental Item Spawn Chances of SMG:

            SMG_01_F       = 25,00%
            SMG_02_F       = 25,00%
            SMG_05_F       = 25,00%
            hgun_PDW2000_F = 25,00%
        */
        SMG[] = {"SMG_01_F", "hgun_PDW2000_F", "SMG_05_F", "SMG_02_F"};

        /*
            Percental Item Spawn Chances of SMGAmmo:

            30Rnd_45ACP_Mag_SMG_01              = 16,67%
            30Rnd_45ACP_Mag_SMG_01_Tracer_Green = 16,67%
            30Rnd_9x21_Mag_SMG_02               = 16,67%
            30Rnd_9x21_Mag_SMG_02_Tracer_Red    = 16,67%
            30Rnd_9x21_Mag_SMG_02_Tracer_Yellow = 16,67%
            30Rnd_9x21_Mag_SMG_02_Tracer_Green  = 16,67%
        */
        SMGAmmo[] = {"30Rnd_9x21_Mag_SMG_02", "30Rnd_45ACP_Mag_SMG_01", "30Rnd_45ACP_Mag_SMG_01_Tracer_Green", "30Rnd_9x21_Mag_SMG_02_Tracer_Red", "30Rnd_9x21_Mag_SMG_02_Tracer_Yellow", "30Rnd_9x21_Mag_SMG_02_Tracer_Green"};

        /*
            Percental Item Spawn Chances of SMGAttachments:

            optic_Holosight_smg       = 16,67%
            optic_Holosight_smg_blk_F = 16,67%
            optic_ACO_grn_smg         = 16,67%
            optic_Aco_smg             = 16,67%
            optic_ACO_grn             = 16,67%
            optic_Aco                 = 16,67%
        */
        SMGAttachments[] = {"optic_Holosight_smg", "optic_Aco", "optic_Holosight_smg_blk_F", "optic_ACO_grn", "optic_ACO_grn_smg", "optic_Aco_smg"};

        /*
            Percental Item Spawn Chances of Rifles:

            arifle_Katiba_GL_F       = 0,71%
            arifle_Mk20_GL_F         = 0,71%
            arifle_MX_GL_Black_F     = 0,71%
            arifle_MX_GL_F           = 0,71%
            arifle_MXM_F             = 0,71%
            arifle_TRG21_GL_F        = 0,71%
            Exile_Weapon_AK107_GL    = 0,71%
            Exile_Weapon_AK74_GL     = 0,71%
            arifle_AK12_GL_F         = 1,43%
            arifle_AKM_F             = 1,43%
            arifle_AKM_FL_F          = 1,43%
            arifle_AKS_F             = 1,43%
            arifle_ARX_blk_F         = 1,43%
            arifle_ARX_ghex_F        = 1,43%
            arifle_ARX_hex_F         = 1,43%
            arifle_CTAR_blk_F        = 1,43%
            arifle_CTAR_ghex_F       = 1,43%
            arifle_CTAR_GL_blk_F     = 1,43%
            arifle_CTAR_hex_F        = 1,43%
            arifle_CTARS_blk_F       = 1,43%
            arifle_CTARS_ghex_F      = 1,43%
            arifle_CTARS_hex_F       = 1,43%
            arifle_Katiba_F          = 1,43%
            arifle_Mk20_F            = 1,43%
            arifle_Mk20C_F           = 1,43%
            arifle_MX_Black_F        = 1,43%
            arifle_MX_F              = 1,43%
            arifle_MXC_Black_F       = 1,43%
            arifle_MXC_F             = 1,43%
            arifle_MXM_Black_F       = 1,43%
            arifle_SDAR_F            = 1,43%
            arifle_SPAR_01_blk_F     = 1,43%
            arifle_SPAR_01_GL_blk_F  = 1,43%
            arifle_SPAR_01_GL_khk_F  = 1,43%
            arifle_SPAR_01_GL_snd_F  = 1,43%
            arifle_SPAR_01_khk_F     = 1,43%
            arifle_SPAR_01_snd_F     = 1,43%
            arifle_SPAR_02_blk_F     = 1,43%
            arifle_SPAR_02_khk_F     = 1,43%
            arifle_SPAR_02_snd_F     = 1,43%
            arifle_SPAR_03_blk_F     = 1,43%
            arifle_SPAR_03_khk_F     = 1,43%
            arifle_SPAR_03_snd_F     = 1,43%
            arifle_TRG20_F           = 1,43%
            arifle_TRG21_F           = 1,43%
            Exile_Weapon_AK107       = 1,43%
            Exile_Weapon_AK74        = 1,43%
            Exile_Weapon_DMR         = 1,43%
            arifle_MXM_khk_F         = 2,14%
            Exile_Weapon_AK47        = 2,14%
            Exile_Weapon_AKS_Gold    = 2,14%
            Exile_Weapon_SVD         = 2,14%
            Exile_Weapon_SVDCamo     = 2,14%
            Exile_Weapon_VSSVintorez = 2,14%
            arifle_MX_GL_khk_F       = 2,14%
            arifle_AK12_F            = 2,14%
            Exile_Weapon_CZ550       = 2,14%
            arifle_MX_khk_F          = 2,14%
            arifle_MXC_khk_F         = 2,14%
            Exile_Weapon_M4          = 2,14%
            Exile_Weapon_M16A4       = 2,14%
            Exile_Weapon_M16A2       = 2,14%
            Exile_Weapon_LeeEnfield  = 7,14%
        */
        Rifles[] = {"Exile_Weapon_LeeEnfield", "arifle_SPAR_02_blk_F", "arifle_MXC_F", "arifle_AKS_F", "arifle_CTARS_ghex_F", "arifle_MXM_khk_F", "Exile_Weapon_SVDCamo", "arifle_SPAR_01_khk_F", "Exile_Weapon_AKS_Gold", "arifle_SPAR_03_snd_F", "arifle_CTAR_hex_F", "arifle_SDAR_F", "arifle_SPAR_03_snd_F", "arifle_MX_GL_F", "arifle_MX_GL_khk_F", "arifle_SPAR_03_khk_F", "Exile_Weapon_AKS_Gold", "Exile_Weapon_CZ550", "arifle_CTARS_hex_F", "arifle_SPAR_02_snd_F", "arifle_Katiba_GL_F", "arifle_TRG21_F", "Exile_Weapon_LeeEnfield", "Exile_Weapon_SVD", "Exile_Weapon_M4", "arifle_MXM_Black_F", "Exile_Weapon_AK47", "Exile_Weapon_DMR", "arifle_AKM_F", "arifle_CTARS_hex_F", "Exile_Weapon_SVDCamo", "arifle_Mk20_F", "Exile_Weapon_DMR", "arifle_AKS_F", "Exile_Weapon_M16A2", "Exile_Weapon_LeeEnfield", "Exile_Weapon_LeeEnfield", "arifle_SPAR_01_GL_blk_F", "arifle_SPAR_01_snd_F", "arifle_SDAR_F", "arifle_CTARS_ghex_F", "arifle_AK12_GL_F", "arifle_MX_khk_F", "arifle_CTAR_ghex_F", "arifle_SPAR_03_khk_F", "arifle_AKM_FL_F", "arifle_SPAR_01_blk_F", "Exile_Weapon_M16A4", "arifle_SPAR_01_GL_blk_F", "Exile_Weapon_CZ550", "arifle_AK12_F", "Exile_Weapon_LeeEnfield", "arifle_MXC_khk_F", "arifle_MXC_khk_F", "arifle_SPAR_02_blk_F", "arifle_SPAR_01_snd_F", "arifle_CTAR_GL_blk_F", "Exile_Weapon_LeeEnfield", "arifle_MX_khk_F", "arifle_MX_GL_khk_F", "Exile_Weapon_AKS_Gold", "arifle_MXC_khk_F", "arifle_ARX_ghex_F", "Exile_Weapon_M4", "arifle_CTAR_GL_blk_F", "arifle_MX_F", "Exile_Weapon_LeeEnfield", "arifle_Mk20_GL_F", "arifle_MXM_khk_F", "arifle_AK12_GL_F", "arifle_SPAR_01_GL_khk_F", "arifle_AKM_FL_F", "arifle_MXM_khk_F", "Exile_Weapon_AK47", "Exile_Weapon_VSSVintorez", "arifle_AK12_F", "arifle_MX_GL_Black_F", "arifle_SPAR_02_khk_F", "arifle_TRG21_GL_F", "arifle_Mk20C_F", "arifle_ARX_hex_F", "arifle_TRG20_F", "Exile_Weapon_SVD", "arifle_SPAR_01_GL_khk_F", "arifle_SPAR_03_blk_F", "arifle_SPAR_02_khk_F", "arifle_MX_Black_F", "arifle_CTAR_blk_F", "Exile_Weapon_SVD", "arifle_SPAR_01_khk_F", "Exile_Weapon_AK74", "Exile_Weapon_M16A2", "Exile_Weapon_VSSVintorez", "arifle_CTAR_ghex_F", "arifle_Mk20_F", "arifle_MXM_F", "Exile_Weapon_AK47", "arifle_SPAR_03_blk_F", "Exile_Weapon_M4", "arifle_MX_F", "arifle_TRG20_F", "Exile_Weapon_AK107_GL", "Exile_Weapon_AK107", "arifle_ARX_hex_F", "arifle_ARX_blk_F", "Exile_Weapon_AK74", "Exile_Weapon_AK74_GL", "arifle_MXM_Black_F", "arifle_SPAR_01_GL_snd_F", "arifle_ARX_ghex_F", "arifle_SPAR_01_blk_F", "arifle_MXC_Black_F", "arifle_CTAR_blk_F", "arifle_TRG21_F", "arifle_AK12_F", "arifle_MXC_Black_F", "Exile_Weapon_M16A2", "arifle_CTARS_blk_F", "Exile_Weapon_LeeEnfield", "Exile_Weapon_SVDCamo", "arifle_ARX_blk_F", "arifle_MX_Black_F", "arifle_AKM_F", "Exile_Weapon_CZ550", "Exile_Weapon_LeeEnfield", "Exile_Weapon_M16A4", "Exile_Weapon_M16A4", "Exile_Weapon_AK107", "arifle_SPAR_01_GL_snd_F", "Exile_Weapon_VSSVintorez", "arifle_MX_khk_F", "arifle_SPAR_02_snd_F", "arifle_Mk20C_F", "arifle_Katiba_F", "arifle_CTARS_blk_F", "arifle_CTAR_hex_F", "arifle_MXC_F", "arifle_Katiba_F", "Exile_Weapon_LeeEnfield", "arifle_MX_GL_khk_F"};

        /*
            Percental Item Spawn Chances of RifleAmmo:

            20Rnd_556x45_UW_mag                    = 2,20%
            30Rnd_556x45_Stanag                    = 2,20%
            30Rnd_556x45_Stanag_green              = 2,20%
            30Rnd_556x45_Stanag_red                = 2,20%
            30Rnd_556x45_Stanag_Tracer_Green       = 2,20%
            30Rnd_556x45_Stanag_Tracer_Red         = 2,20%
            30Rnd_556x45_Stanag_Tracer_Yellow      = 2,20%
            30Rnd_65x39_caseless_green             = 2,20%
            30Rnd_65x39_caseless_green_mag_Tracer  = 2,20%
            30Rnd_65x39_caseless_mag               = 2,20%
            30Rnd_65x39_caseless_mag_Tracer        = 2,20%
            Exile_Magazine_10Rnd_303               = 10,99%
            Exile_Magazine_30Rnd_762x39_AK         = 2,20%
            Exile_Magazine_30Rnd_545x39_AK         = 2,20%
            Exile_Magazine_30Rnd_545x39_AK_Green   = 2,20%
            Exile_Magazine_30Rnd_545x39_AK_Red     = 2,20%
            Exile_Magazine_30Rnd_545x39_AK_White   = 2,20%
            Exile_Magazine_30Rnd_545x39_AK_Yellow  = 2,20%
            Exile_Magazine_20Rnd_762x51_DMR        = 1,10%
            Exile_Magazine_20Rnd_762x51_DMR_Yellow = 1,10%
            Exile_Magazine_20Rnd_762x51_DMR_Red    = 1,10%
            Exile_Magazine_20Rnd_762x51_DMR_Green  = 1,10%
            Exile_Magazine_20Rnd_762x51_DMR_White  = 1,10%
            Exile_Magazine_5Rnd_22LR               = 2,20%
            Exile_Magazine_10Rnd_762x54            = 2,20%
            Exile_Magazine_10Rnd_9x39              = 2,20%
            Exile_Magazine_20Rnd_9x39              = 2,20%
            30Rnd_762x39_Mag_F                     = 2,20%
            30Rnd_762x39_Mag_Green_F               = 2,20%
            30Rnd_762x39_Mag_Tracer_F              = 2,20%
            30Rnd_762x39_Mag_Tracer_Green_F        = 2,20%
            30Rnd_762x39_AK47_M                    = 2,20%
            30Rnd_545x39_Mag_F                     = 2,20%
            30Rnd_545x39_Mag_Green_F               = 2,20%
            30Rnd_545x39_Mag_Tracer_F              = 2,20%
            30Rnd_545x39_Mag_Tracer_Green_F        = 2,20%
            10Rnd_50BW_Mag_F                       = 2,20%
            30Rnd_580x42_Mag_F                     = 2,20%
            30Rnd_580x42_Mag_Tracer_F              = 2,20%
            100Rnd_580x42_Mag_F                    = 2,20%
            100Rnd_580x42_Mag_Tracer_F             = 2,20%
            150Rnd_556x45_Drum_Mag_F               = 2,20%
            150Rnd_556x45_Drum_Mag_Tracer_F        = 2,20%
            20Rnd_762x51_Mag                       = 2,20%
        */
        RifleAmmo[] = {"30Rnd_762x39_Mag_Green_F", "30Rnd_556x45_Stanag_green", "Exile_Magazine_30Rnd_545x39_AK_White", "30Rnd_545x39_Mag_F", "Exile_Magazine_30Rnd_762x39_AK", "30Rnd_556x45_Stanag_green", "30Rnd_762x39_Mag_Tracer_Green_F", "30Rnd_545x39_Mag_Tracer_Green_F", "10Rnd_50BW_Mag_F", "30Rnd_556x45_Stanag", "30Rnd_762x39_Mag_F", "Exile_Magazine_10Rnd_762x54", "Exile_Magazine_20Rnd_9x39", "150Rnd_556x45_Drum_Mag_Tracer_F", "100Rnd_580x42_Mag_F", "Exile_Magazine_20Rnd_762x51_DMR", "30Rnd_556x45_Stanag", "30Rnd_65x39_caseless_mag_Tracer", "150Rnd_556x45_Drum_Mag_F", "Exile_Magazine_10Rnd_9x39", "30Rnd_556x45_Stanag_Tracer_Yellow", "Exile_Magazine_30Rnd_545x39_AK_Green", "Exile_Magazine_10Rnd_303", "30Rnd_556x45_Stanag_Tracer_Green", "Exile_Magazine_10Rnd_762x54", "Exile_Magazine_10Rnd_303", "30Rnd_65x39_caseless_green_mag_Tracer", "Exile_Magazine_5Rnd_22LR", "30Rnd_580x42_Mag_Tracer_F", "Exile_Magazine_30Rnd_545x39_AK_Red", "30Rnd_580x42_Mag_Tracer_F", "30Rnd_556x45_Stanag_Tracer_Red", "20Rnd_762x51_Mag", "30Rnd_556x45_Stanag_red", "Exile_Magazine_5Rnd_22LR", "Exile_Magazine_30Rnd_762x39_AK", "30Rnd_580x42_Mag_F", "30Rnd_556x45_Stanag_Tracer_Green", "30Rnd_762x39_Mag_Tracer_F", "Exile_Magazine_10Rnd_303", "100Rnd_580x42_Mag_Tracer_F", "Exile_Magazine_30Rnd_545x39_AK_White", "30Rnd_762x39_Mag_Green_F", "30Rnd_762x39_Mag_F", "Exile_Magazine_10Rnd_303", "Exile_Magazine_20Rnd_762x51_DMR_White", "30Rnd_762x39_AK47_M", "30Rnd_762x39_Mag_Tracer_F", "100Rnd_580x42_Mag_F", "30Rnd_545x39_Mag_Tracer_F", "30Rnd_762x39_Mag_Tracer_Green_F", "Exile_Magazine_20Rnd_9x39", "30Rnd_545x39_Mag_Green_F", "Exile_Magazine_20Rnd_762x51_DMR_Red", "30Rnd_65x39_caseless_green_mag_Tracer", "Exile_Magazine_20Rnd_762x51_DMR_Yellow", "20Rnd_556x45_UW_mag", "Exile_Magazine_30Rnd_545x39_AK_Yellow", "Exile_Magazine_20Rnd_762x51_DMR_Green", "Exile_Magazine_30Rnd_545x39_AK_Red", "100Rnd_580x42_Mag_Tracer_F", "Exile_Magazine_10Rnd_303", "20Rnd_556x45_UW_mag", "150Rnd_556x45_Drum_Mag_F", "30Rnd_65x39_caseless_green", "30Rnd_580x42_Mag_F", "Exile_Magazine_30Rnd_545x39_AK_Green", "Exile_Magazine_10Rnd_303", "30Rnd_65x39_caseless_green", "Exile_Magazine_10Rnd_303", "Exile_Magazine_10Rnd_303", "30Rnd_545x39_Mag_Tracer_F", "Exile_Magazine_30Rnd_545x39_AK", "Exile_Magazine_10Rnd_303", "Exile_Magazine_10Rnd_303", "30Rnd_545x39_Mag_F", "150Rnd_556x45_Drum_Mag_Tracer_F", "Exile_Magazine_30Rnd_545x39_AK", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_545x39_Mag_Green_F", "Exile_Magazine_30Rnd_545x39_AK_Yellow", "30Rnd_65x39_caseless_mag", "30Rnd_545x39_Mag_Tracer_Green_F", "30Rnd_762x39_AK47_M", "30Rnd_556x45_Stanag_red", "20Rnd_762x51_Mag", "10Rnd_50BW_Mag_F", "30Rnd_556x45_Stanag_Tracer_Yellow", "Exile_Magazine_10Rnd_9x39", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag"};

        /*
            Percental Item Spawn Chances of RifleAttachments:

            muzzle_snds_M            = 3,39%
            muzzle_snds_H            = 3,39%
            muzzle_snds_H_khk_F      = 3,39%
            muzzle_snds_H_snd_F      = 3,39%
            muzzle_snds_58_blk_F     = 3,39%
            muzzle_snds_m_khk_F      = 3,39%
            muzzle_snds_m_snd_F      = 3,39%
            muzzle_snds_58_wdm_F     = 3,39%
            muzzle_snds_65_TI_blk_F  = 3,39%
            muzzle_snds_65_TI_hex_F  = 3,39%
            muzzle_snds_65_TI_ghex_F = 3,39%
            muzzle_snds_H_MG_blk_F   = 3,39%
            muzzle_snds_H_MG_khk_F   = 3,39%
            optic_Arco               = 3,39%
            optic_Arco_blk_F         = 3,39%
            optic_Arco_ghex_F        = 3,39%
            optic_Hamr               = 3,39%
            optic_Hamr_khk_F         = 3,39%
            optic_Holosight          = 3,39%
            optic_Holosight_blk_F    = 3,39%
            optic_Holosight_khk_F    = 3,39%
            acc_flashlight           = 3,39%
            acc_pointer_IR           = 3,39%
            optic_MRCO               = 3,39%
            optic_DMS                = 3,39%
            optic_DMS_ghex_F         = 3,39%
            optic_ERCO_blk_F         = 3,39%
            optic_ERCO_khk_F         = 3,39%
            optic_ERCO_snd_F         = 3,39%
            optic_NVS                = 1,69%
        */
        RifleAttachments[] = {"muzzle_snds_58_blk_F", "optic_Arco_blk_F", "muzzle_snds_65_TI_ghex_F", "optic_Holosight_khk_F", "optic_Hamr", "optic_ERCO_snd_F", "muzzle_snds_H", "optic_ERCO_blk_F", "muzzle_snds_H", "muzzle_snds_H_snd_F", "optic_DMS_ghex_F", "muzzle_snds_m_khk_F", "optic_Holosight_blk_F", "optic_Holosight", "muzzle_snds_58_wdm_F", "muzzle_snds_m_khk_F", "optic_MRCO", "optic_Holosight_khk_F", "muzzle_snds_65_TI_hex_F", "muzzle_snds_H_MG_khk_F", "acc_flashlight", "optic_Hamr_khk_F", "optic_DMS_ghex_F", "optic_Hamr", "optic_Holosight_blk_F", "optic_ERCO_khk_F", "muzzle_snds_M", "optic_ERCO_snd_F", "optic_Arco_ghex_F", "muzzle_snds_65_TI_ghex_F", "muzzle_snds_58_blk_F", "muzzle_snds_H_MG_blk_F", "muzzle_snds_m_snd_F", "optic_Arco", "optic_Hamr_khk_F", "muzzle_snds_65_TI_blk_F", "muzzle_snds_H_MG_blk_F", "optic_Arco_blk_F", "optic_Holosight", "acc_flashlight", "optic_ERCO_khk_F", "muzzle_snds_H_khk_F", "optic_Arco_ghex_F", "optic_MRCO", "optic_NVS", "muzzle_snds_H_MG_khk_F", "optic_ERCO_blk_F", "muzzle_snds_58_wdm_F", "muzzle_snds_65_TI_blk_F", "acc_pointer_IR", "muzzle_snds_65_TI_hex_F", "acc_pointer_IR", "optic_DMS", "optic_Arco", "muzzle_snds_M", "muzzle_snds_H_snd_F", "muzzle_snds_m_snd_F", "muzzle_snds_H_khk_F", "optic_DMS"};

        /*
            Percental Item Spawn Chances of LMG:

            arifle_MX_SW_Black_F = 12,50%
            arifle_MX_SW_F       = 12,50%
            LMG_Mk200_F          = 12,50%
            LMG_Zafir_F          = 12,50%
            Exile_Weapon_RPK     = 12,50%
            Exile_Weapon_PK      = 12,50%
            Exile_Weapon_PKP     = 12,50%
            LMG_03_F             = 12,50%
        */
        LMG[] = {"Exile_Weapon_RPK", "LMG_03_F", "LMG_Zafir_F", "LMG_Mk200_F", "Exile_Weapon_PKP", "arifle_MX_SW_Black_F", "arifle_MX_SW_F", "Exile_Weapon_PK"};

        /*
            Percental Item Spawn Chances of LMGAmmo:

            100Rnd_65x39_caseless_mag             = 7,69%
            100Rnd_65x39_caseless_mag_Tracer      = 11,54%
            150Rnd_762x54_Box                     = 11,54%
            150Rnd_762x54_Box_Tracer              = 3,85%
            130Rnd_338_Mag                        = 19,23%
            150Rnd_93x64_Mag                      = 19,23%
            Exile_Magazine_45Rnd_545x39_RPK_Green = 3,85%
            Exile_Magazine_75Rnd_545x39_RPK_Green = 3,85%
            Exile_Magazine_100Rnd_762x54_PK_Green = 3,85%
            200Rnd_556x45_Box_F                   = 3,85%
            200Rnd_556x45_Box_Red_F               = 3,85%
            200Rnd_556x45_Box_Tracer_F            = 3,85%
            200Rnd_556x45_Box_Tracer_Red_F        = 3,85%
        */
        LMGAmmo[] = {"100Rnd_65x39_caseless_mag_Tracer", "150Rnd_93x64_Mag", "150Rnd_762x54_Box_Tracer", "130Rnd_338_Mag", "100Rnd_65x39_caseless_mag_Tracer", "200Rnd_556x45_Box_Tracer_F", "100Rnd_65x39_caseless_mag_Tracer", "150Rnd_93x64_Mag", "100Rnd_65x39_caseless_mag", "150Rnd_762x54_Box", "100Rnd_65x39_caseless_mag", "130Rnd_338_Mag", "130Rnd_338_Mag", "130Rnd_338_Mag", "Exile_Magazine_45Rnd_545x39_RPK_Green", "150Rnd_93x64_Mag", "150Rnd_93x64_Mag", "Exile_Magazine_75Rnd_545x39_RPK_Green", "130Rnd_338_Mag", "Exile_Magazine_100Rnd_762x54_PK_Green", "200Rnd_556x45_Box_Red_F", "150Rnd_93x64_Mag", "200Rnd_556x45_Box_Tracer_Red_F", "150Rnd_762x54_Box", "150Rnd_762x54_Box", "200Rnd_556x45_Box_F"};

        /*
            Percental Item Spawn Chances of Snipers:

            srifle_DMR_01_F      = 9,09%
            srifle_EBR_F         = 9,09%
            srifle_GM6_F         = 9,09%
            srifle_LRR_F         = 9,09%
            srifle_LRR_tna_F     = 9,09%
            srifle_GM6_ghex_F    = 9,09%
            srifle_DMR_07_blk_F  = 9,09%
            srifle_DMR_07_hex_F  = 9,09%
            srifle_DMR_07_ghex_F = 9,09%
            Exile_Weapon_m107    = 9,09%
            Exile_Weapon_ksvk    = 9,09%
        */
        Snipers[] = {"srifle_DMR_07_blk_F", "srifle_LRR_tna_F", "srifle_DMR_07_hex_F", "Exile_Weapon_ksvk", "Exile_Weapon_m107", "srifle_GM6_F", "srifle_LRR_F", "srifle_DMR_07_ghex_F", "srifle_EBR_F", "srifle_GM6_ghex_F", "srifle_DMR_01_F"};

        /*
            Percental Item Spawn Chances of SniperAmmo:

            Exile_Magazine_5Rnd_127x108_APDS_Bullet_Cam_Mag      = 0,74%
            Exile_Magazine_5Rnd_127x108_APDS_KSVK_Bullet_Cam_Mag = 0,74%
            Exile_Magazine_5Rnd_127x108_KSVK_Bullet_Cam_Mag      = 1,48%
            Exile_Magazine_5Rnd_127x108_Bullet_Cam_Mag           = 1,48%
            Exile_Magazine_10Rnd_127x99_m107_Bullet_Cam_Mag      = 2,22%
            Exile_Magazine_7Rnd_408_Bullet_Cam_Mag               = 2,22%
            Exile_Magazine_10Rnd_338_Bullet_Cam_Mag              = 3,70%
            Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag     = 3,70%
            Exile_Magazine_5Rnd_127x108_APDS_KSVK                = 5,93%
            5Rnd_127x108_APDS_Mag                                = 5,93%
            5Rnd_127x108_Mag                                     = 7,41%
            Exile_Magazine_10Rnd_127x99_m107                     = 7,41%
            Exile_Magazine_5Rnd_127x108_KSVK                     = 7,41%
            7Rnd_408_Mag                                         = 7,41%
            10Rnd_762x54_Mag                                     = 12,59%
            20Rnd_762x51_Mag                                     = 14,07%
            20Rnd_650x39_Cased_Mag_F                             = 15,56%
        */
        SniperAmmo[] = {"Exile_Magazine_5Rnd_127x108_APDS_KSVK", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_5Rnd_127x108_KSVK", "10Rnd_762x54_Mag", "20Rnd_762x51_Mag", "5Rnd_127x108_Mag", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_10Rnd_127x99_m107", "20Rnd_762x51_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "20Rnd_650x39_Cased_Mag_F", "20Rnd_762x51_Mag", "Exile_Magazine_10Rnd_127x99_m107", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_10Rnd_127x99_m107_Bullet_Cam_Mag", "7Rnd_408_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "5Rnd_127x108_Mag", "20Rnd_650x39_Cased_Mag_F", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_10Rnd_127x99_m107", "20Rnd_762x51_Mag", "Exile_Magazine_5Rnd_127x108_Bullet_Cam_Mag", "5Rnd_127x108_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "Exile_Magazine_10Rnd_127x99_m107", "7Rnd_408_Mag", "7Rnd_408_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "Exile_Magazine_7Rnd_408_Bullet_Cam_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK_Bullet_Cam_Mag", "20Rnd_762x51_Mag", "10Rnd_762x54_Mag", "7Rnd_408_Mag", "Exile_Magazine_5Rnd_127x108_KSVK_Bullet_Cam_Mag", "10Rnd_762x54_Mag", "20Rnd_762x51_Mag", "20Rnd_650x39_Cased_Mag_F", "10Rnd_762x54_Mag", "20Rnd_650x39_Cased_Mag_F", "10Rnd_762x54_Mag", "10Rnd_762x54_Mag", "20Rnd_650x39_Cased_Mag_F", "10Rnd_762x54_Mag", "7Rnd_408_Mag", "20Rnd_650x39_Cased_Mag_F", "20Rnd_650x39_Cased_Mag_F", "20Rnd_650x39_Cased_Mag_F", "20Rnd_762x51_Mag", "7Rnd_408_Mag", "Exile_Magazine_10Rnd_127x99_m107", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_10Rnd_338_Bullet_Cam_Mag", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_10Rnd_127x99_m107_Bullet_Cam_Mag", "Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag", "5Rnd_127x108_APDS_Mag", "Exile_Magazine_10Rnd_338_Bullet_Cam_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "Exile_Magazine_5Rnd_127x108_Bullet_Cam_Mag", "5Rnd_127x108_APDS_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "Exile_Magazine_5Rnd_127x108_KSVK", "10Rnd_762x54_Mag", "10Rnd_762x54_Mag", "Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag", "20Rnd_762x51_Mag", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_5Rnd_127x108_KSVK", "Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag", "5Rnd_127x108_APDS_Mag", "Exile_Magazine_10Rnd_127x99_m107", "20Rnd_762x51_Mag", "5Rnd_127x108_Mag", "Exile_Magazine_5Rnd_127x108_APDS_Bullet_Cam_Mag", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_10Rnd_338_Bullet_Cam_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "5Rnd_127x108_APDS_Mag", "10Rnd_762x54_Mag", "Exile_Magazine_10Rnd_127x99_m107", "20Rnd_650x39_Cased_Mag_F", "10Rnd_762x54_Mag", "Exile_Magazine_7Rnd_408_Bullet_Cam_Mag", "20Rnd_650x39_Cased_Mag_F", "5Rnd_127x108_Mag", "5Rnd_127x108_Mag", "5Rnd_127x108_APDS_Mag", "20Rnd_762x51_Mag", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_5Rnd_127x108_KSVK", "Exile_Magazine_5Rnd_127x108_KSVK", "Exile_Magazine_10Rnd_338_Bullet_Cam_Mag", "5Rnd_127x108_APDS_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "Exile_Magazine_5Rnd_127x108_KSVK", "10Rnd_762x54_Mag", "7Rnd_408_Mag", "20Rnd_762x51_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "7Rnd_408_Mag", "5Rnd_127x108_Mag", "Exile_Magazine_10Rnd_127x99_m107", "10Rnd_762x54_Mag", "Exile_Magazine_10Rnd_127x99_m107", "10Rnd_762x54_Mag", "10Rnd_762x54_Mag", "10Rnd_762x54_Mag", "Exile_Magazine_10Rnd_127x99_m107", "Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag", "Exile_Magazine_5Rnd_127x108_KSVK_Bullet_Cam_Mag", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "20Rnd_650x39_Cased_Mag_F", "20Rnd_762x51_Mag", "Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag", "7Rnd_408_Mag", "Exile_Magazine_7Rnd_408_Bullet_Cam_Mag", "10Rnd_762x54_Mag", "Exile_Magazine_10Rnd_127x99_m107_Bullet_Cam_Mag", "7Rnd_408_Mag", "Exile_Magazine_10Rnd_338_Bullet_Cam_Mag", "5Rnd_127x108_APDS_Mag", "20Rnd_762x51_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "5Rnd_127x108_Mag", "5Rnd_127x108_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "5Rnd_127x108_Mag", "5Rnd_127x108_APDS_Mag"};

        /*
            Percental Item Spawn Chances of SniperAttachments:

            muzzle_snds_B_khk_F = 11,11%
            muzzle_snds_B_snd_F = 11,11%
            muzzle_snds_B       = 11,11%
            optic_LRPS          = 11,11%
            optic_LRPS_ghex_F   = 11,11%
            optic_LRPS_tna_F    = 11,11%
            optic_SOS           = 11,11%
            optic_SOS_khk_F     = 11,11%
            optic_DMS           = 11,11%
        */
        SniperAttachments[] = {"optic_SOS_khk_F", "muzzle_snds_B_snd_F", "optic_LRPS_ghex_F", "optic_DMS", "optic_LRPS_tna_F", "optic_LRPS", "optic_SOS", "muzzle_snds_B_khk_F", "muzzle_snds_B"};

        /*
            Percental Item Spawn Chances of DLCRifles:

            srifle_DMR_03_F          = 4,05%
            srifle_DMR_03_khaki_F    = 4,05%
            srifle_DMR_03_tan_F      = 4,05%
            srifle_DMR_03_woodland_F = 4,05%
            srifle_DMR_06_camo_F     = 4,05%
            srifle_DMR_06_olive_F    = 4,05%
            srifle_DMR_02_camo_F     = 8,11%
            srifle_DMR_02_F          = 8,11%
            srifle_DMR_02_sniper_F   = 8,11%
            srifle_DMR_04_F          = 9,46%
            srifle_DMR_04_Tan_F      = 9,46%
            srifle_DMR_05_blk_F      = 10,81%
            srifle_DMR_05_hex_F      = 10,81%
            srifle_DMR_05_tan_F      = 10,81%
        */
        DLCRifles[] = {"srifle_DMR_05_blk_F", "srifle_DMR_05_hex_F", "srifle_DMR_04_Tan_F", "srifle_DMR_05_tan_F", "srifle_DMR_03_F", "srifle_DMR_06_olive_F", "srifle_DMR_05_blk_F", "srifle_DMR_05_hex_F", "srifle_DMR_05_tan_F", "srifle_DMR_04_F", "srifle_DMR_05_hex_F", "srifle_DMR_06_olive_F", "srifle_DMR_06_camo_F", "srifle_DMR_05_hex_F", "srifle_DMR_04_Tan_F", "srifle_DMR_06_olive_F", "srifle_DMR_04_F", "srifle_DMR_03_khaki_F", "srifle_DMR_02_sniper_F", "srifle_DMR_02_F", "srifle_DMR_02_camo_F", "srifle_DMR_03_F", "srifle_DMR_05_hex_F", "srifle_DMR_03_tan_F", "srifle_DMR_02_camo_F", "srifle_DMR_02_sniper_F", "srifle_DMR_04_Tan_F", "srifle_DMR_05_blk_F", "srifle_DMR_05_blk_F", "srifle_DMR_03_tan_F", "srifle_DMR_03_woodland_F", "srifle_DMR_02_F", "srifle_DMR_02_F", "srifle_DMR_04_Tan_F", "srifle_DMR_03_khaki_F", "srifle_DMR_04_Tan_F", "srifle_DMR_05_tan_F", "srifle_DMR_04_F", "srifle_DMR_02_camo_F", "srifle_DMR_04_Tan_F", "srifle_DMR_02_F", "srifle_DMR_03_woodland_F", "srifle_DMR_05_tan_F", "srifle_DMR_02_sniper_F", "srifle_DMR_05_tan_F", "srifle_DMR_03_woodland_F", "srifle_DMR_06_camo_F", "srifle_DMR_05_blk_F", "srifle_DMR_03_tan_F", "srifle_DMR_02_F", "srifle_DMR_02_camo_F", "srifle_DMR_04_F", "srifle_DMR_02_camo_F", "srifle_DMR_05_blk_F", "srifle_DMR_02_camo_F", "srifle_DMR_05_tan_F", "srifle_DMR_05_hex_F", "srifle_DMR_06_camo_F", "srifle_DMR_05_tan_F", "srifle_DMR_04_F", "srifle_DMR_02_sniper_F", "srifle_DMR_02_F", "srifle_DMR_05_hex_F", "srifle_DMR_03_F", "srifle_DMR_04_F", "srifle_DMR_04_Tan_F", "srifle_DMR_02_sniper_F", "srifle_DMR_02_sniper_F", "srifle_DMR_04_F", "srifle_DMR_03_khaki_F", "srifle_DMR_05_blk_F", "srifle_DMR_05_blk_F", "srifle_DMR_05_tan_F", "srifle_DMR_05_hex_F"};

        /*
            Percental Item Spawn Chances of DLCAmmo:

            10Rnd_127x54_Mag       = 20,00%
            20Rnd_762x51_Mag       = 20,00%
            10Rnd_338_Mag          = 30,00%
            10Rnd_93x64_DMR_05_Mag = 30,00%
        */
        DLCAmmo[] = {"10Rnd_93x64_DMR_05_Mag", "20Rnd_762x51_Mag", "10Rnd_93x64_DMR_05_Mag", "10Rnd_93x64_DMR_05_Mag", "10Rnd_127x54_Mag", "10Rnd_338_Mag", "20Rnd_762x51_Mag", "10Rnd_338_Mag", "10Rnd_127x54_Mag", "10Rnd_338_Mag"};

        /*
            Percental Item Spawn Chances of DLCOptics:

            optic_AMS     = 14,29%
            optic_AMS_khk = 14,29%
            optic_AMS_snd = 14,29%
            optic_KHS_blk = 14,29%
            optic_KHS_hex = 14,29%
            optic_KHS_old = 14,29%
            optic_KHS_tan = 14,29%
        */
        DLCOptics[] = {"optic_AMS", "optic_KHS_hex", "optic_KHS_blk", "optic_KHS_old", "optic_AMS_snd", "optic_AMS_khk", "optic_KHS_tan"};

        /*
            Percental Item Spawn Chances of DLCSupressor:

            muzzle_snds_338_black = 16,67%
            muzzle_snds_338_green = 16,67%
            muzzle_snds_338_sand  = 16,67%
            muzzle_snds_93mmg     = 16,67%
            muzzle_snds_93mmg_tan = 16,67%
            muzzle_snds_B         = 16,67%
        */
        DLCSupressor[] = {"muzzle_snds_93mmg_tan", "muzzle_snds_338_sand", "muzzle_snds_93mmg", "muzzle_snds_338_green", "muzzle_snds_B", "muzzle_snds_338_black"};

        /*
            Percental Item Spawn Chances of EpicWeapons:

            MMG_01_hex_F   = 20,00%
            MMG_01_tan_F   = 20,00%
            MMG_02_black_F = 20,00%
            MMG_02_camo_F  = 20,00%
            MMG_02_sand_F  = 20,00%
        */
        EpicWeapons[] = {"MMG_01_hex_F", "MMG_01_tan_F", "MMG_02_black_F", "MMG_02_sand_F", "MMG_02_camo_F"};

        /*
            Percental Item Spawn Chances of Bipods:

            bipod_03_F_oli = 11,11%
            bipod_03_F_blk = 11,11%
            bipod_02_F_tan = 11,11%
            bipod_02_F_hex = 11,11%
            bipod_02_F_blk = 11,11%
            bipod_01_F_snd = 11,11%
            bipod_01_F_mtp = 11,11%
            bipod_01_F_blk = 11,11%
            bipod_01_F_khk = 11,11%
        */
        Bipods[] = {"bipod_02_F_tan", "bipod_03_F_blk", "bipod_03_F_oli", "bipod_01_F_snd", "bipod_01_F_mtp", "bipod_01_F_blk", "bipod_02_F_blk", "bipod_02_F_hex", "bipod_01_F_khk"};

        /*
            Percental Item Spawn Chances of HEGrenades:

            3Rnd_HE_Grenade_shell = 25,00%
            1Rnd_HE_Grenade_shell = 75,00%
        */
        HEGrenades[] = {"1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "3Rnd_HE_Grenade_shell"};

        /*
            Percental Item Spawn Chances of UGLFlares:

            3Rnd_UGL_FlareGreen_F  = 6,25%
            3Rnd_UGL_FlareRed_F    = 6,25%
            3Rnd_UGL_FlareWhite_F  = 6,25%
            3Rnd_UGL_FlareYellow_F = 6,25%
            UGL_FlareGreen_F       = 18,75%
            UGL_FlareRed_F         = 18,75%
            UGL_FlareWhite_F       = 18,75%
            UGL_FlareYellow_F      = 18,75%
        */
        UGLFlares[] = {"UGL_FlareWhite_F", "UGL_FlareWhite_F", "UGL_FlareRed_F", "UGL_FlareWhite_F", "UGL_FlareYellow_F", "UGL_FlareRed_F", "UGL_FlareGreen_F", "3Rnd_UGL_FlareWhite_F", "UGL_FlareGreen_F", "UGL_FlareGreen_F", "3Rnd_UGL_FlareGreen_F", "UGL_FlareYellow_F", "UGL_FlareRed_F", "3Rnd_UGL_FlareRed_F", "UGL_FlareYellow_F", "3Rnd_UGL_FlareYellow_F"};

        /*
            Percental Item Spawn Chances of UGLSmokes:

            3Rnd_Smoke_Grenade_shell       = 3,57%
            3Rnd_SmokeBlue_Grenade_shell   = 3,57%
            3Rnd_SmokeGreen_Grenade_shell  = 3,57%
            3Rnd_SmokeOrange_Grenade_shell = 3,57%
            3Rnd_SmokePurple_Grenade_shell = 3,57%
            3Rnd_SmokeRed_Grenade_shell    = 3,57%
            3Rnd_SmokeYellow_Grenade_shell = 3,57%
            1Rnd_Smoke_Grenade_shell       = 10,71%
            1Rnd_SmokeBlue_Grenade_shell   = 10,71%
            1Rnd_SmokeGreen_Grenade_shell  = 10,71%
            1Rnd_SmokeOrange_Grenade_shell = 10,71%
            1Rnd_SmokePurple_Grenade_shell = 10,71%
            1Rnd_SmokeRed_Grenade_shell    = 10,71%
            1Rnd_SmokeYellow_Grenade_shell = 10,71%
        */
        UGLSmokes[] = {"1Rnd_SmokeYellow_Grenade_shell", "1Rnd_SmokeYellow_Grenade_shell", "1Rnd_SmokeOrange_Grenade_shell", "3Rnd_SmokeGreen_Grenade_shell", "1Rnd_SmokeGreen_Grenade_shell", "1Rnd_SmokeRed_Grenade_shell", "1Rnd_SmokeOrange_Grenade_shell", "3Rnd_SmokeBlue_Grenade_shell", "3Rnd_SmokeRed_Grenade_shell", "1Rnd_SmokeOrange_Grenade_shell", "1Rnd_SmokeGreen_Grenade_shell", "3Rnd_SmokePurple_Grenade_shell", "1Rnd_SmokeRed_Grenade_shell", "1Rnd_SmokePurple_Grenade_shell", "1Rnd_SmokeBlue_Grenade_shell", "3Rnd_SmokeYellow_Grenade_shell", "1Rnd_Smoke_Grenade_shell", "1Rnd_Smoke_Grenade_shell", "3Rnd_Smoke_Grenade_shell", "1Rnd_SmokeBlue_Grenade_shell", "1Rnd_SmokeYellow_Grenade_shell", "3Rnd_SmokeOrange_Grenade_shell", "1Rnd_SmokeBlue_Grenade_shell", "1Rnd_Smoke_Grenade_shell", "1Rnd_SmokeGreen_Grenade_shell", "1Rnd_SmokeRed_Grenade_shell", "1Rnd_SmokePurple_Grenade_shell", "1Rnd_SmokePurple_Grenade_shell"};

        /*
            Percental Item Spawn Chances of HandGrenades:

            HandGrenade = 50,00%
            MiniGrenade = 50,00%
        */
        HandGrenades[] = {"HandGrenade", "MiniGrenade"};

        /*
            Percental Item Spawn Chances of Explosives:

        */
        Explosives[] = {};

        /*
            Percental Item Spawn Chances of CivilianItems:

            Exile_Item_MobilePhone = 2,63%
            Binocular              = 10,53%
            ItemGPS                = 10,53%
            ItemRadio              = 15,79%
            ItemWatch              = 15,79%
            ItemMap                = 18,42%
            Exile_Item_Heatpack    = 26,32%
        */
        CivilianItems[] = {"ItemRadio", "Binocular", "ItemMap", "ItemGPS", "ItemWatch", "Exile_Item_Heatpack", "Exile_Item_Heatpack", "ItemWatch", "ItemRadio", "ItemWatch", "ItemGPS", "Exile_Item_Heatpack", "ItemMap", "ItemMap", "Exile_Item_Heatpack", "Exile_Item_Heatpack", "ItemGPS", "ItemWatch", "ItemMap", "Exile_Item_Heatpack", "ItemRadio", "ItemWatch", "Exile_Item_Heatpack", "Exile_Item_Heatpack", "Exile_Item_MobilePhone", "Binocular", "ItemMap", "Binocular", "Exile_Item_Heatpack", "Exile_Item_Heatpack", "ItemRadio", "ItemGPS", "ItemRadio", "ItemMap", "ItemRadio", "Binocular", "ItemWatch", "ItemMap"};

        /*
            Percental Item Spawn Chances of CivilianClothing:

            U_NikosAgedBody          = 0,58%
            U_NikosBody              = 0,58%
            U_OrestesBody            = 0,58%
            U_C_Man_casual_1_F       = 2,92%
            U_C_Man_casual_2_F       = 2,92%
            U_C_Man_casual_3_F       = 2,92%
            U_C_Man_casual_4_F       = 2,92%
            U_C_Man_casual_5_F       = 2,92%
            U_C_Man_casual_6_F       = 2,92%
            U_C_man_sport_1_F        = 2,92%
            U_C_man_sport_2_F        = 2,92%
            U_C_man_sport_3_F        = 2,92%
            U_I_C_Soldier_Bandit_1_F = 2,92%
            U_I_C_Soldier_Bandit_2_F = 2,92%
            U_I_C_Soldier_Bandit_3_F = 2,92%
            U_I_C_Soldier_Bandit_4_F = 2,92%
            U_I_C_Soldier_Bandit_5_F = 2,92%
            U_C_Poloshirt_blue       = 4,09%
            U_C_Poloshirt_burgundy   = 4,09%
            U_C_Poloshirt_salmon     = 4,09%
            U_C_Poloshirt_stripped   = 4,09%
            U_C_Poloshirt_tricolour  = 4,09%
            U_C_HunterBody_grn       = 5,26%
            U_C_Journalist           = 5,26%
            U_C_Poor_1               = 5,26%
            U_C_Poor_2               = 5,26%
            U_C_Poor_shorts_1        = 5,26%
            U_C_Scientist            = 5,26%
            U_Rangemaster            = 5,26%
        */
        CivilianClothing[] = {"U_C_Man_casual_4_F", "U_I_C_Soldier_Bandit_4_F", "U_C_Poloshirt_blue", "U_I_C_Soldier_Bandit_1_F", "U_I_C_Soldier_Bandit_4_F", "U_I_C_Soldier_Bandit_1_F", "U_C_Journalist", "U_C_man_sport_3_F", "U_I_C_Soldier_Bandit_2_F", "U_C_Poor_1", "U_C_Poloshirt_tricolour", "U_C_Poor_shorts_1", "U_I_C_Soldier_Bandit_1_F", "U_I_C_Soldier_Bandit_3_F", "U_C_Poloshirt_burgundy", "U_C_Poloshirt_salmon", "U_C_Poloshirt_blue", "U_C_Scientist", "U_C_HunterBody_grn", "U_C_Scientist", "U_C_Man_casual_1_F", "U_Rangemaster", "U_C_Poloshirt_blue", "U_C_man_sport_1_F", "U_C_Poloshirt_salmon", "U_C_Man_casual_3_F", "U_C_Poor_2", "U_Rangemaster", "U_C_HunterBody_grn", "U_Rangemaster", "U_C_Poloshirt_burgundy", "U_Rangemaster", "U_C_Poor_2", "U_C_Poor_shorts_1", "U_C_Poor_shorts_1", "U_C_man_sport_2_F", "U_I_C_Soldier_Bandit_4_F", "U_C_HunterBody_grn", "U_C_Man_casual_5_F", "U_C_Poor_shorts_1", "U_C_Man_casual_4_F", "U_C_Poloshirt_stripped", "U_C_Journalist", "U_C_Poloshirt_stripped", "U_C_Scientist", "U_C_HunterBody_grn", "U_Rangemaster", "U_C_Man_casual_6_F", "U_NikosAgedBody", "U_C_HunterBody_grn", "U_C_Poloshirt_salmon", "U_C_Man_casual_4_F", "U_C_Man_casual_3_F", "U_C_Poor_1", "U_C_Poloshirt_salmon", "U_C_Journalist", "U_C_Poor_1", "U_C_man_sport_3_F", "U_C_Poloshirt_burgundy", "U_C_Poloshirt_tricolour", "U_C_Man_casual_5_F", "U_C_Poloshirt_stripped", "U_C_Man_casual_4_F", "U_I_C_Soldier_Bandit_4_F", "U_C_Man_casual_3_F", "U_C_Journalist", "U_C_Journalist", "U_C_Poloshirt_tricolour", "U_C_Man_casual_2_F", "U_C_Poor_shorts_1", "U_C_Man_casual_3_F", "U_I_C_Soldier_Bandit_2_F", "U_I_C_Soldier_Bandit_5_F", "U_C_man_sport_2_F", "U_I_C_Soldier_Bandit_1_F", "U_C_Poloshirt_salmon", "U_C_Man_casual_1_F", "U_C_Poloshirt_burgundy", "U_C_Poor_2", "U_C_Man_casual_1_F", "U_C_Journalist", "U_I_C_Soldier_Bandit_5_F", "U_C_Man_casual_6_F", "U_C_Poloshirt_blue", "U_C_Poor_shorts_1", "U_C_man_sport_1_F", "U_I_C_Soldier_Bandit_3_F", "U_I_C_Soldier_Bandit_2_F", "U_C_Poloshirt_stripped", "U_C_Poor_2", "U_C_Poor_1", "U_C_Man_casual_6_F", "U_C_Scientist", "U_I_C_Soldier_Bandit_2_F", "U_C_HunterBody_grn", "U_C_HunterBody_grn", "U_C_Man_casual_5_F", "U_I_C_Soldier_Bandit_2_F", "U_C_Poloshirt_stripped", "U_I_C_Soldier_Bandit_5_F", "U_C_Poloshirt_burgundy", "U_I_C_Soldier_Bandit_3_F", "U_C_man_sport_3_F", "U_C_Poor_shorts_1", "U_C_Poloshirt_stripped", "U_C_man_sport_3_F", "U_C_Poor_1", "U_C_Poloshirt_tricolour", "U_C_Poloshirt_stripped", "U_C_man_sport_2_F", "U_Rangemaster", "U_C_Poor_2", "U_C_Poor_1", "U_C_Journalist", "U_C_man_sport_2_F", "U_C_HunterBody_grn", "U_C_man_sport_1_F", "U_C_Poor_1", "U_OrestesBody", "U_C_Man_casual_5_F", "U_C_Scientist", "U_C_Scientist", "U_C_Poloshirt_blue", "U_I_C_Soldier_Bandit_5_F", "U_C_Man_casual_2_F", "U_C_Man_casual_4_F", "U_C_Man_casual_5_F", "U_C_Poloshirt_tricolour", "U_I_C_Soldier_Bandit_3_F", "U_I_C_Soldier_Bandit_5_F", "U_C_Man_casual_3_F", "U_C_Poor_2", "U_C_man_sport_1_F", "U_C_Man_casual_2_F", "U_C_Man_casual_2_F", "U_C_Poloshirt_salmon", "U_C_HunterBody_grn", "U_C_Poor_2", "U_C_Scientist", "U_Rangemaster", "U_C_Poloshirt_salmon", "U_C_Poor_2", "U_C_Poor_1", "U_C_Poloshirt_burgundy", "U_C_Man_casual_1_F", "U_I_C_Soldier_Bandit_1_F", "U_C_Poloshirt_blue", "U_NikosBody", "U_I_C_Soldier_Bandit_4_F", "U_C_Man_casual_2_F", "U_C_Poloshirt_tricolour", "U_I_C_Soldier_Bandit_3_F", "U_C_Scientist", "U_C_Man_casual_6_F", "U_C_Journalist", "U_C_Poor_shorts_1", "U_C_man_sport_2_F", "U_C_man_sport_1_F", "U_Rangemaster", "U_C_Poloshirt_blue", "U_C_Man_casual_6_F", "U_C_Poloshirt_burgundy", "U_C_Poor_shorts_1", "U_C_Poor_2", "U_C_Scientist", "U_C_Journalist", "U_C_man_sport_3_F", "U_C_Poloshirt_tricolour", "U_Rangemaster", "U_C_Poor_1", "U_C_Man_casual_1_F"};

        /*
            Percental Item Spawn Chances of CivilianBackpacks:

            B_Kitbag_cbr        = 6,67%
            B_Kitbag_mcamo      = 6,67%
            B_Kitbag_sgg        = 6,67%
            B_AssaultPack_blk   = 6,67%
            B_AssaultPack_cbr   = 6,67%
            B_AssaultPack_dgtl  = 6,67%
            B_AssaultPack_khk   = 6,67%
            B_AssaultPack_mcamo = 6,67%
            B_AssaultPack_rgr   = 6,67%
            B_AssaultPack_sgg   = 6,67%
            B_AssaultPack_tna_F = 6,67%
            B_HuntingBackpack   = 6,67%
            B_OutdoorPack_blu   = 6,67%
            B_OutdoorPack_tan   = 6,67%
            B_OutdoorPack_blk   = 6,67%
        */
        CivilianBackpacks[] = {"B_Kitbag_cbr", "B_AssaultPack_rgr", "B_AssaultPack_tna_F", "B_OutdoorPack_tan", "B_AssaultPack_dgtl", "B_AssaultPack_sgg", "B_HuntingBackpack", "B_AssaultPack_khk", "B_AssaultPack_blk", "B_AssaultPack_cbr", "B_Kitbag_sgg", "B_OutdoorPack_blk", "B_Kitbag_mcamo", "B_AssaultPack_mcamo", "B_OutdoorPack_blu"};

        /*
            Percental Item Spawn Chances of CivilianVests:

            V_Press_F            = 25,00%
            V_TacVest_blk_POLICE = 25,00%
            V_Rangemaster_belt   = 50,00%
        */
        CivilianVests[] = {"V_Rangemaster_belt", "V_TacVest_blk_POLICE", "V_Rangemaster_belt", "V_Press_F"};

        /*
            Percental Item Spawn Chances of CivilianHeadgear:

            H_Bandanna_surfer  = 5,56%
            H_Beret_blk_POLICE = 5,56%
            H_Cap_blk          = 5,56%
            H_Cap_blk_Raven    = 5,56%
            H_Cap_blu          = 5,56%
            H_Cap_grn          = 5,56%
            H_Cap_headphones   = 5,56%
            H_Cap_oli          = 5,56%
            H_Cap_press        = 5,56%
            H_Cap_red          = 5,56%
            H_Cap_tan          = 5,56%
            H_Hat_blue         = 5,56%
            H_Hat_brown        = 5,56%
            H_Hat_checker      = 5,56%
            H_Hat_grey         = 5,56%
            H_Hat_tan          = 5,56%
            H_StrawHat         = 5,56%
            H_StrawHat_dark    = 5,56%
        */
        CivilianHeadgear[] = {"H_Cap_red", "H_Cap_oli", "H_Hat_grey", "H_Cap_blu", "H_Cap_press", "H_Bandanna_surfer", "H_Hat_tan", "H_Hat_blue", "H_StrawHat_dark", "H_Cap_grn", "H_Cap_blk_Raven", "H_Cap_headphones", "H_StrawHat", "H_Cap_tan", "H_Hat_brown", "H_Hat_checker", "H_Beret_blk_POLICE", "H_Cap_blk"};

        /*
            Percental Item Spawn Chances of GuerillaItems:

            Rangefinder        = 6,25%
            ItemCompass        = 62,50%
            NVGoggles          = 6,25%
            NVGoggles_tna_F    = 6,25%
            O_NVGoggles_ghex_F = 6,25%
            O_NVGoggles_hex_F  = 6,25%
            O_NVGoggles_urb_F  = 6,25%
        */
        GuerillaItems[] = {"ItemCompass", "ItemCompass", "ItemCompass", "ItemCompass", "NVGoggles_tna_F", "ItemCompass", "O_NVGoggles_urb_F", "O_NVGoggles_hex_F", "ItemCompass", "ItemCompass", "ItemCompass", "O_NVGoggles_ghex_F", "ItemCompass", "ItemCompass", "NVGoggles", "Rangefinder"};

        /*
            Percental Item Spawn Chances of GuerillaClothing:

            U_I_G_resistanceLeader_F = 1,75%
            U_I_C_Soldier_Camo_F     = 5,26%
            U_I_C_Soldier_Para_1_F   = 5,26%
            U_I_C_Soldier_Para_2_F   = 5,26%
            U_I_C_Soldier_Para_3_F   = 5,26%
            U_I_C_Soldier_Para_4_F   = 5,26%
            U_I_C_Soldier_Para_5_F   = 5,26%
            U_IG_leader              = 7,02%
            U_IG_Guerilla3_1         = 8,77%
            U_IG_Guerilla3_2         = 8,77%
            U_IG_Guerilla1_1         = 10,53%
            U_IG_Guerilla2_1         = 10,53%
            U_IG_Guerilla2_2         = 10,53%
            U_IG_Guerilla2_3         = 10,53%
        */
        GuerillaClothing[] = {"U_I_C_Soldier_Para_3_F", "U_I_C_Soldier_Camo_F", "U_IG_Guerilla2_1", "U_I_C_Soldier_Para_4_F", "U_IG_Guerilla3_2", "U_IG_Guerilla2_1", "U_IG_Guerilla2_2", "U_I_C_Soldier_Para_3_F", "U_IG_Guerilla2_3", "U_IG_leader", "U_IG_Guerilla3_1", "U_IG_Guerilla2_2", "U_IG_Guerilla2_1", "U_IG_Guerilla2_3", "U_IG_Guerilla2_2", "U_I_C_Soldier_Para_1_F", "U_IG_Guerilla2_1", "U_I_C_Soldier_Para_1_F", "U_IG_Guerilla2_3", "U_I_C_Soldier_Para_4_F", "U_IG_Guerilla1_1", "U_IG_Guerilla2_2", "U_IG_leader", "U_I_C_Soldier_Para_2_F", "U_IG_Guerilla3_1", "U_IG_Guerilla2_1", "U_IG_Guerilla3_1", "U_IG_Guerilla2_2", "U_I_G_resistanceLeader_F", "U_I_C_Soldier_Para_3_F", "U_IG_Guerilla1_1", "U_IG_Guerilla3_2", "U_IG_Guerilla1_1", "U_IG_Guerilla2_2", "U_IG_leader", "U_IG_Guerilla3_2", "U_I_C_Soldier_Para_5_F", "U_IG_Guerilla3_1", "U_I_C_Soldier_Para_5_F", "U_IG_Guerilla1_1", "U_I_C_Soldier_Para_1_F", "U_I_C_Soldier_Para_2_F", "U_I_C_Soldier_Camo_F", "U_I_C_Soldier_Para_5_F", "U_IG_Guerilla3_1", "U_I_C_Soldier_Para_2_F", "U_IG_Guerilla2_3", "U_IG_Guerilla1_1", "U_IG_Guerilla3_2", "U_IG_leader", "U_IG_Guerilla2_3", "U_I_C_Soldier_Para_4_F", "U_IG_Guerilla2_1", "U_I_C_Soldier_Camo_F", "U_IG_Guerilla2_3", "U_IG_Guerilla3_2", "U_IG_Guerilla1_1"};

        /*
            Percental Item Spawn Chances of GuerillaBackpacks:

            B_Bergen_blk               = 1,82%
            B_Bergen_mcamo             = 1,82%
            B_Bergen_rgr               = 1,82%
            B_Bergen_sgg               = 1,82%
            B_FieldPack_ghex_F         = 1,82%
            B_ViperHarness_base_F      = 3,64%
            B_ViperHarness_blk_F       = 3,64%
            B_ViperHarness_ghex_F      = 3,64%
            B_ViperHarness_hex_F       = 3,64%
            B_ViperHarness_khk_F       = 3,64%
            B_ViperHarness_oli_F       = 3,64%
            B_ViperLightHarness_base_F = 5,45%
            B_ViperLightHarness_blk_F  = 5,45%
            B_ViperLightHarness_ghex_F = 5,45%
            B_ViperLightHarness_hex_F  = 5,45%
            B_ViperLightHarness_khk_F  = 5,45%
            B_ViperLightHarness_oli_F  = 5,45%
            B_FieldPack_blk            = 9,09%
            B_FieldPack_cbr            = 9,09%
            B_FieldPack_ocamo          = 9,09%
            B_FieldPack_oucamo         = 9,09%
        */
        GuerillaBackpacks[] = {"B_FieldPack_oucamo", "B_ViperLightHarness_ghex_F", "B_FieldPack_cbr", "B_ViperLightHarness_ghex_F", "B_FieldPack_ocamo", "B_ViperLightHarness_khk_F", "B_ViperHarness_khk_F", "B_ViperHarness_hex_F", "B_ViperHarness_blk_F", "B_ViperLightHarness_hex_F", "B_Bergen_blk", "B_ViperLightHarness_oli_F", "B_ViperLightHarness_khk_F", "B_ViperLightHarness_blk_F", "B_FieldPack_oucamo", "B_FieldPack_ghex_F", "B_ViperLightHarness_base_F", "B_ViperHarness_oli_F", "B_ViperLightHarness_blk_F", "B_ViperLightHarness_oli_F", "B_FieldPack_cbr", "B_FieldPack_cbr", "B_FieldPack_ocamo", "B_ViperHarness_base_F", "B_ViperLightHarness_base_F", "B_ViperLightHarness_khk_F", "B_FieldPack_oucamo", "B_FieldPack_blk", "B_Bergen_mcamo", "B_ViperHarness_oli_F", "B_FieldPack_blk", "B_FieldPack_ocamo", "B_ViperHarness_ghex_F", "B_FieldPack_blk", "B_ViperHarness_blk_F", "B_Bergen_sgg", "B_FieldPack_ocamo", "B_FieldPack_oucamo", "B_ViperHarness_base_F", "B_FieldPack_ocamo", "B_ViperLightHarness_hex_F", "B_ViperLightHarness_ghex_F", "B_ViperLightHarness_blk_F", "B_ViperHarness_ghex_F", "B_ViperHarness_hex_F", "B_FieldPack_blk", "B_FieldPack_blk", "B_FieldPack_cbr", "B_ViperLightHarness_base_F", "B_ViperLightHarness_oli_F", "B_ViperHarness_khk_F", "B_FieldPack_cbr", "B_ViperLightHarness_hex_F", "B_Bergen_rgr", "B_FieldPack_oucamo"};

        /*
            Percental Item Spawn Chances of GuerillaVests:

            V_I_G_resistanceLeader_F = 3,23%
            V_BandollierB_blk        = 6,45%
            V_BandollierB_cbr        = 6,45%
            V_BandollierB_khk        = 6,45%
            V_BandollierB_oli        = 6,45%
            V_BandollierB_rgr        = 6,45%
            V_Chestrig_blk           = 6,45%
            V_Chestrig_khk           = 6,45%
            V_Chestrig_oli           = 6,45%
            V_Chestrig_rgr           = 6,45%
            V_HarnessO_brn           = 6,45%
            V_HarnessO_gry           = 6,45%
            V_HarnessOGL_brn         = 6,45%
            V_HarnessOGL_gry         = 6,45%
            V_HarnessOSpec_brn       = 6,45%
            V_HarnessOSpec_gry       = 6,45%
        */
        GuerillaVests[] = {"V_Chestrig_blk", "V_HarnessOSpec_brn", "V_HarnessOGL_brn", "V_BandollierB_rgr", "V_HarnessOSpec_brn", "V_HarnessOGL_brn", "V_HarnessO_gry", "V_BandollierB_rgr", "V_Chestrig_rgr", "V_Chestrig_blk", "V_BandollierB_blk", "V_Chestrig_khk", "V_Chestrig_khk", "V_BandollierB_cbr", "V_BandollierB_cbr", "V_BandollierB_blk", "V_HarnessOGL_gry", "V_BandollierB_khk", "V_Chestrig_rgr", "V_HarnessOSpec_gry", "V_I_G_resistanceLeader_F", "V_HarnessOGL_gry", "V_Chestrig_oli", "V_BandollierB_oli", "V_HarnessOSpec_gry", "V_HarnessO_brn", "V_BandollierB_khk", "V_BandollierB_oli", "V_HarnessO_gry", "V_HarnessO_brn", "V_Chestrig_oli"};

        /*
            Percental Item Spawn Chances of GuerillaHeadgear:

            H_Beret_02                = 0,82%
            H_Beret_blk               = 0,82%
            H_Beret_brn_SF            = 0,82%
            H_Beret_Colonel           = 0,82%
            H_Beret_grn               = 0,82%
            H_Beret_grn_SF            = 0,82%
            H_Beret_ocamo             = 0,82%
            H_Beret_red               = 0,82%
            H_Booniehat_tna_F         = 1,64%
            H_Cap_blk_Syndikat_F      = 1,64%
            H_Cap_grn_Syndikat_F      = 1,64%
            H_Cap_oli_Syndikat_F      = 1,64%
            H_Cap_tan_Syndikat_F      = 1,64%
            H_FakeHeadgear_Syndikat_F = 1,64%
            H_MilCap_gen_F            = 1,64%
            H_MilCap_ghex_F           = 1,64%
            H_MilCap_tna_F            = 1,64%
            H_Shemag_khk              = 1,64%
            H_Shemag_olive            = 1,64%
            H_Shemag_olive_hs         = 1,64%
            H_Shemag_tan              = 1,64%
            H_ShemagOpen_khk          = 1,64%
            H_ShemagOpen_tan          = 1,64%
            H_TurbanO_blk             = 1,64%
            H_Watchcap_camo           = 1,64%
            H_Watchcap_sgg            = 1,64%
            H_Bandanna_camo           = 2,46%
            H_Bandanna_cbr            = 2,46%
            H_Bandanna_gry            = 2,46%
            H_Bandanna_khk            = 2,46%
            H_Bandanna_khk_hs         = 2,46%
            H_Bandanna_mcamo          = 2,46%
            H_Bandanna_sgg            = 2,46%
            H_BandMask_blk            = 2,46%
            H_Cap_brn_SPECOPS         = 2,46%
            H_Cap_khaki_specops_UK    = 2,46%
            H_Cap_tan_specops_US      = 2,46%
            H_Hat_camo                = 2,46%
            H_Watchcap_blk            = 2,46%
            H_Watchcap_khk            = 2,46%
            Exile_Headgear_GasMask    = 3,28%
            H_Booniehat_dgtl          = 3,28%
            H_Booniehat_dirty         = 3,28%
            H_Booniehat_grn           = 3,28%
            H_Booniehat_indp          = 3,28%
            H_Booniehat_khk           = 3,28%
            H_Booniehat_khk_hs        = 3,28%
            H_Booniehat_mcamo         = 3,28%
            H_Booniehat_tan           = 3,28%
        */
        GuerillaHeadgear[] = {"H_Booniehat_mcamo", "H_Booniehat_khk", "H_Bandanna_gry", "H_Cap_blk_Syndikat_F", "Exile_Headgear_GasMask", "H_MilCap_tna_F", "H_Booniehat_tan", "H_Bandanna_cbr", "H_Beret_02", "H_Bandanna_khk", "H_Bandanna_cbr", "H_Bandanna_camo", "H_Shemag_olive_hs", "H_Booniehat_indp", "H_Booniehat_tan", "H_Bandanna_camo", "H_Booniehat_mcamo", "H_Booniehat_dirty", "H_Booniehat_khk_hs", "H_Booniehat_grn", "H_Booniehat_tan", "H_Beret_grn", "H_Booniehat_tna_F", "H_Beret_brn_SF", "Exile_Headgear_GasMask", "H_Booniehat_khk_hs", "H_MilCap_gen_F", "H_Shemag_olive", "H_Cap_tan_specops_US", "H_Booniehat_khk", "H_Booniehat_indp", "H_Bandanna_cbr", "H_Bandanna_mcamo", "H_Bandanna_camo", "H_Cap_brn_SPECOPS", "H_Watchcap_khk", "H_Beret_red", "H_Cap_oli_Syndikat_F", "H_Beret_Colonel", "H_Bandanna_khk", "H_FakeHeadgear_Syndikat_F", "H_Booniehat_khk", "Exile_Headgear_GasMask", "H_Watchcap_sgg", "H_MilCap_ghex_F", "H_BandMask_blk", "H_BandMask_blk", "H_ShemagOpen_tan", "H_Bandanna_gry", "H_Hat_camo", "H_Cap_khaki_specops_UK", "H_Cap_blk_Syndikat_F", "H_Shemag_khk", "H_Bandanna_khk", "H_Booniehat_khk_hs", "H_Cap_grn_Syndikat_F", "H_Booniehat_dgtl", "H_Bandanna_khk_hs", "H_Watchcap_khk", "H_Watchcap_camo", "H_Cap_brn_SPECOPS", "H_Watchcap_khk", "H_Shemag_tan", "H_Bandanna_sgg", "H_Booniehat_mcamo", "H_Watchcap_blk", "H_MilCap_ghex_F", "H_Booniehat_dgtl", "H_Bandanna_gry", "H_ShemagOpen_tan", "H_Booniehat_grn", "H_MilCap_tna_F", "H_Beret_grn_SF", "H_Bandanna_mcamo", "H_ShemagOpen_khk", "H_Shemag_khk", "H_Booniehat_tan", "H_Bandanna_khk_hs", "H_Booniehat_dirty", "H_Watchcap_camo", "H_TurbanO_blk", "H_Shemag_olive", "H_Cap_oli_Syndikat_F", "H_Bandanna_sgg", "H_Bandanna_khk_hs", "H_Booniehat_mcamo", "H_Booniehat_dgtl", "H_Hat_camo", "H_Booniehat_indp", "H_TurbanO_blk", "H_Shemag_tan", "H_Cap_tan_Syndikat_F", "H_BandMask_blk", "H_Booniehat_dirty", "H_Booniehat_indp", "Exile_Headgear_GasMask", "H_Booniehat_khk", "H_Watchcap_blk", "H_Cap_brn_SPECOPS", "H_Bandanna_sgg", "H_Beret_blk", "H_Booniehat_khk_hs", "H_Cap_grn_Syndikat_F", "H_Cap_tan_specops_US", "H_Bandanna_mcamo", "H_Cap_tan_Syndikat_F", "H_Beret_ocamo", "H_Hat_camo", "H_Shemag_olive_hs", "H_Booniehat_tna_F", "H_Cap_tan_specops_US", "H_Cap_khaki_specops_UK", "H_MilCap_gen_F", "H_Watchcap_blk", "H_Booniehat_dirty", "H_Booniehat_dgtl", "H_Booniehat_grn", "H_Cap_khaki_specops_UK", "H_ShemagOpen_khk", "H_FakeHeadgear_Syndikat_F", "H_Booniehat_grn", "H_Watchcap_sgg"};

        /*
            Percental Item Spawn Chances of MilitaryClothing:

            U_B_Wetsuit                   = 1,32%
            U_I_OfficerUniform            = 1,32%
            U_I_Wetsuit                   = 1,32%
            U_O_CombatUniform_ocamo       = 1,32%
            U_O_CombatUniform_oucamo      = 1,32%
            U_O_OfficerUniform_ocamo      = 1,32%
            U_O_SpecopsUniform_blk        = 1,32%
            U_O_SpecopsUniform_ocamo      = 1,32%
            U_O_V_Soldier_Viper_F         = 1,32%
            U_O_V_Soldier_Viper_hex_F     = 1,32%
            U_O_Wetsuit                   = 1,32%
            U_B_SpecopsUniform_sgg        = 1,97%
            U_B_HeliPilotCoveralls        = 2,63%
            U_B_PilotCoveralls            = 2,63%
            U_I_CombatUniform             = 2,63%
            U_I_CombatUniform_shortsleeve = 2,63%
            U_I_CombatUniform_tshirt      = 2,63%
            U_I_HeliPilotCoveralls        = 2,63%
            U_I_pilotCoveralls            = 2,63%
            U_O_PilotCoveralls            = 2,63%
            U_B_CombatUniform_mcam        = 3,29%
            U_B_CombatUniform_mcam_tshirt = 3,29%
            U_B_CombatUniform_mcam_vest   = 3,29%
            U_B_CombatUniform_mcam_worn   = 3,29%
            U_B_CTRG_1                    = 3,29%
            U_B_CTRG_2                    = 3,29%
            U_B_CTRG_3                    = 3,29%
            U_B_CTRG_Soldier_2_F          = 3,29%
            U_B_CTRG_Soldier_3_F          = 3,29%
            U_B_CTRG_Soldier_F            = 3,29%
            U_B_CTRG_Soldier_urb_1_F      = 3,29%
            U_B_CTRG_Soldier_urb_2_F      = 3,29%
            U_B_CTRG_Soldier_urb_3_F      = 3,29%
            U_B_GEN_Commander_F           = 3,29%
            U_B_GEN_Soldier_F             = 3,29%
            U_B_T_Soldier_AR_F            = 3,29%
            U_B_T_Soldier_SL_F            = 3,29%
            U_O_T_Officer_F               = 3,29%
            U_O_T_Soldier_F               = 3,29%
        */
        MilitaryClothing[] = {"U_B_CTRG_2", "U_O_T_Soldier_F", "U_I_CombatUniform", "U_B_CombatUniform_mcam_tshirt", "U_O_PilotCoveralls", "U_B_CTRG_Soldier_urb_3_F", "U_O_Wetsuit", "U_O_PilotCoveralls", "U_B_CTRG_3", "U_O_V_Soldier_Viper_F", "U_B_T_Soldier_AR_F", "U_B_GEN_Commander_F", "U_B_CTRG_2", "U_I_CombatUniform_tshirt", "U_I_Wetsuit", "U_B_PilotCoveralls", "U_B_CTRG_Soldier_urb_1_F", "U_I_pilotCoveralls", "U_B_CTRG_Soldier_3_F", "U_B_CTRG_Soldier_urb_3_F", "U_B_HeliPilotCoveralls", "U_B_CTRG_Soldier_3_F", "U_B_GEN_Soldier_F", "U_B_CTRG_Soldier_urb_3_F", "U_O_PilotCoveralls", "U_B_CTRG_3", "U_B_CombatUniform_mcam_vest", "U_B_CombatUniform_mcam_worn", "U_B_GEN_Soldier_F", "U_B_CombatUniform_mcam", "U_O_SpecopsUniform_ocamo", "U_O_T_Officer_F", "U_B_CTRG_2", "U_B_CombatUniform_mcam_tshirt", "U_B_CTRG_Soldier_urb_2_F", "U_B_CTRG_Soldier_urb_2_F", "U_I_CombatUniform_shortsleeve", "U_B_CTRG_Soldier_F", "U_O_T_Officer_F", "U_B_CTRG_3", "U_B_GEN_Commander_F", "U_I_CombatUniform_shortsleeve", "U_O_Wetsuit", "U_I_pilotCoveralls", "U_B_CTRG_Soldier_3_F", "U_B_CTRG_Soldier_urb_2_F", "U_I_HeliPilotCoveralls", "U_B_CTRG_Soldier_urb_1_F", "U_O_CombatUniform_ocamo", "U_O_V_Soldier_Viper_hex_F", "U_O_SpecopsUniform_ocamo", "U_O_T_Soldier_F", "U_B_CTRG_2", "U_B_GEN_Commander_F", "U_B_CTRG_Soldier_2_F", "U_B_CTRG_2", "U_B_CTRG_Soldier_urb_1_F", "U_B_HeliPilotCoveralls", "U_B_CombatUniform_mcam_worn", "U_B_PilotCoveralls", "U_B_T_Soldier_AR_F", "U_B_CombatUniform_mcam_vest", "U_B_T_Soldier_SL_F", "U_B_CombatUniform_mcam_vest", "U_B_CTRG_1", "U_B_T_Soldier_SL_F", "U_B_CombatUniform_mcam", "U_O_V_Soldier_Viper_F", "U_I_HeliPilotCoveralls", "U_I_CombatUniform", "U_B_GEN_Commander_F", "U_B_Wetsuit", "U_B_GEN_Soldier_F", "U_B_GEN_Commander_F", "U_O_CombatUniform_oucamo", "U_B_CombatUniform_mcam", "U_B_CTRG_1", "U_I_CombatUniform_shortsleeve", "U_B_CTRG_Soldier_F", "U_B_CTRG_Soldier_F", "U_B_SpecopsUniform_sgg", "U_B_CTRG_3", "U_B_CombatUniform_mcam_vest", "U_I_CombatUniform_tshirt", "U_B_T_Soldier_SL_F", "U_B_T_Soldier_AR_F", "U_B_Wetsuit", "U_B_SpecopsUniform_sgg", "U_I_HeliPilotCoveralls", "U_I_pilotCoveralls", "U_O_SpecopsUniform_blk", "U_O_OfficerUniform_ocamo", "U_O_T_Soldier_F", "U_B_CTRG_Soldier_F", "U_O_SpecopsUniform_blk", "U_I_CombatUniform_tshirt", "U_B_CombatUniform_mcam_worn", "U_B_CombatUniform_mcam_tshirt", "U_B_CombatUniform_mcam_worn", "U_I_OfficerUniform", "U_I_CombatUniform", "U_B_SpecopsUniform_sgg", "U_O_OfficerUniform_ocamo", "U_B_CTRG_Soldier_3_F", "U_B_GEN_Soldier_F", "U_B_CTRG_Soldier_2_F", "U_B_PilotCoveralls", "U_B_CTRG_Soldier_2_F", "U_I_CombatUniform_tshirt", "U_B_CTRG_Soldier_F", "U_B_T_Soldier_AR_F", "U_B_CombatUniform_mcam_tshirt", "U_B_CombatUniform_mcam_tshirt", "U_O_CombatUniform_oucamo", "U_O_T_Soldier_F", "U_B_T_Soldier_SL_F", "U_B_CTRG_Soldier_urb_2_F", "U_O_T_Soldier_F", "U_B_T_Soldier_SL_F", "U_O_T_Officer_F", "U_B_CTRG_Soldier_urb_2_F", "U_B_HeliPilotCoveralls", "U_B_CombatUniform_mcam", "U_B_CTRG_Soldier_2_F", "U_O_PilotCoveralls", "U_O_V_Soldier_Viper_hex_F", "U_B_CTRG_Soldier_urb_3_F", "U_I_CombatUniform", "U_B_CTRG_Soldier_2_F", "U_B_CombatUniform_mcam_vest", "U_B_CTRG_Soldier_3_F", "U_B_CTRG_Soldier_urb_1_F", "U_O_CombatUniform_ocamo", "U_O_T_Officer_F", "U_B_PilotCoveralls", "U_I_Wetsuit", "U_I_pilotCoveralls", "U_B_CTRG_Soldier_urb_1_F", "U_B_HeliPilotCoveralls", "U_B_CTRG_1", "U_B_CombatUniform_mcam", "U_B_T_Soldier_AR_F", "U_B_CombatUniform_mcam_worn", "U_I_OfficerUniform", "U_I_HeliPilotCoveralls", "U_B_CTRG_3", "U_I_CombatUniform_shortsleeve", "U_B_CTRG_Soldier_urb_3_F", "U_B_CTRG_1", "U_B_GEN_Soldier_F", "U_O_T_Officer_F", "U_B_CTRG_1"};

        /*
            Percental Item Spawn Chances of MilitaryBackpacks:

            B_Bergen_Base_F   = 5,26%
            B_Bergen_dgtl_F   = 5,26%
            B_Bergen_hex_F    = 5,26%
            B_Bergen_mcamo_F  = 5,26%
            B_Bergen_tna_F    = 5,26%
            B_Carryall_mcamo  = 10,53%
            B_Carryall_ocamo  = 10,53%
            B_Carryall_oucamo = 10,53%
            B_Carryall_khk    = 10,53%
            B_Carryall_oli    = 10,53%
            B_Carryall_cbr    = 10,53%
            B_Carryall_ghex_F = 10,53%
        */
        MilitaryBackpacks[] = {"B_Bergen_mcamo_F", "B_Carryall_ocamo", "B_Bergen_Base_F", "B_Carryall_mcamo", "B_Carryall_mcamo", "B_Carryall_ocamo", "B_Carryall_khk", "B_Carryall_ghex_F", "B_Carryall_ghex_F", "B_Bergen_dgtl_F", "B_Carryall_oucamo", "B_Carryall_cbr", "B_Carryall_oli", "B_Carryall_oli", "B_Carryall_oucamo", "B_Carryall_cbr", "B_Carryall_khk", "B_Bergen_hex_F", "B_Bergen_tna_F"};

        /*
            Percental Item Spawn Chances of MilitaryVests:

            V_PlateCarrierH_CTRG    = 5,00%
            V_PlateCarrierL_CTRG    = 5,00%
            V_PlateCarrier1_blk     = 10,00%
            V_PlateCarrier1_rgr     = 10,00%
            V_PlateCarrier2_rgr     = 10,00%
            V_PlateCarrier3_rgr     = 10,00%
            V_PlateCarrierGL_rgr    = 10,00%
            V_PlateCarrierIA1_dgtl  = 10,00%
            V_PlateCarrierIA2_dgtl  = 10,00%
            V_PlateCarrierIAGL_dgtl = 10,00%
            V_PlateCarrierSpec_rgr  = 10,00%
        */
        MilitaryVests[] = {"V_PlateCarrierIA2_dgtl", "V_PlateCarrier3_rgr", "V_PlateCarrier3_rgr", "V_PlateCarrierGL_rgr", "V_PlateCarrierIA1_dgtl", "V_PlateCarrier1_rgr", "V_PlateCarrierIA1_dgtl", "V_PlateCarrier1_rgr", "V_PlateCarrierIAGL_dgtl", "V_PlateCarrierH_CTRG", "V_PlateCarrier2_rgr", "V_PlateCarrierIAGL_dgtl", "V_PlateCarrierL_CTRG", "V_PlateCarrier1_blk", "V_PlateCarrierGL_rgr", "V_PlateCarrierIA2_dgtl", "V_PlateCarrierSpec_rgr", "V_PlateCarrier2_rgr", "V_PlateCarrierSpec_rgr", "V_PlateCarrier1_blk"};

        /*
            Percental Item Spawn Chances of MilitaryHeadgear:

            H_CrewHelmetHeli_B        = 0,81%
            H_CrewHelmetHeli_I        = 0,81%
            H_CrewHelmetHeli_O        = 0,81%
            H_HelmetB_camo            = 0,81%
            H_HelmetCrew_B            = 0,81%
            H_HelmetCrew_I            = 0,81%
            H_HelmetCrew_O            = 0,81%
            H_HelmetLeaderO_ocamo     = 0,81%
            H_HelmetLeaderO_oucamo    = 0,81%
            H_HelmetO_ghex_F          = 0,81%
            H_HelmetO_ocamo           = 0,81%
            H_HelmetO_oucamo          = 0,81%
            H_HelmetSpecO_blk         = 0,81%
            H_HelmetSpecO_ocamo       = 0,81%
            H_PilotHelmetFighter_B    = 0,81%
            H_PilotHelmetFighter_I    = 0,81%
            H_PilotHelmetFighter_O    = 0,81%
            H_PilotHelmetHeli_B       = 0,81%
            H_PilotHelmetHeli_I       = 0,81%
            H_PilotHelmetHeli_O       = 0,81%
            H_BandMask_demon          = 1,63%
            H_BandMask_khk            = 1,63%
            H_BandMask_reaper         = 1,63%
            H_Beret_gen_F             = 1,63%
            H_Helmet_Skate            = 1,63%
            H_HelmetB_black           = 1,63%
            H_HelmetB_desert          = 1,63%
            H_HelmetB_Enh_tna_F       = 1,63%
            H_HelmetB_grass           = 1,63%
            H_HelmetB_light_black     = 1,63%
            H_HelmetB_light_desert    = 1,63%
            H_HelmetB_light_grass     = 1,63%
            H_HelmetB_light_sand      = 1,63%
            H_HelmetB_light_snakeskin = 1,63%
            H_HelmetB_Light_tna_F     = 1,63%
            H_HelmetB_sand            = 1,63%
            H_HelmetB_snakeskin       = 1,63%
            H_HelmetB_TI_tna_F        = 1,63%
            H_HelmetB_tna_F           = 1,63%
            H_HelmetCrew_O_ghex_F     = 1,63%
            H_HelmetIA_camo           = 1,63%
            H_HelmetIA_net            = 1,63%
            H_HelmetLeaderO_ghex_F    = 1,63%
            H_HelmetSpecO_ghex_F      = 1,63%
            H_HelmetB                 = 2,44%
            H_HelmetB_light           = 2,44%
            H_HelmetB_paint           = 2,44%
            H_HelmetB_plain_blk       = 2,44%
            H_HelmetIA                = 2,44%
            H_HelmetSpecB             = 2,44%
            H_HelmetSpecB_blk         = 2,44%
            H_HelmetSpecB_paint1      = 2,44%
            H_HelmetSpecB_paint2      = 2,44%
            Exile_Headgear_GasMask    = 3,25%
            H_MilCap_blue             = 3,25%
            H_MilCap_dgtl             = 3,25%
            H_MilCap_mcamo            = 3,25%
            H_MilCap_ocamo            = 3,25%
            H_MilCap_oucamo           = 3,25%
            H_MilCap_rucamo           = 3,25%
        */
        MilitaryHeadgear[] = {"H_HelmetCrew_B", "H_HelmetIA_net", "H_PilotHelmetHeli_O", "H_CrewHelmetHeli_O", "H_HelmetB", "H_HelmetIA_camo", "H_HelmetB_snakeskin", "H_HelmetB_tna_F", "H_HelmetB_Light_tna_F", "H_PilotHelmetHeli_B", "H_MilCap_rucamo", "H_HelmetB_desert", "H_CrewHelmetHeli_I", "H_HelmetB_plain_blk", "H_BandMask_reaper", "H_HelmetIA_net", "H_HelmetSpecB_paint1", "H_HelmetSpecB_paint2", "H_MilCap_oucamo", "H_HelmetCrew_O", "Exile_Headgear_GasMask", "H_HelmetB_sand", "H_HelmetB_light_snakeskin", "H_MilCap_rucamo", "H_MilCap_dgtl", "H_HelmetB_light", "H_HelmetB_light_black", "H_HelmetO_oucamo", "H_HelmetB_light_sand", "H_HelmetB_snakeskin", "H_HelmetSpecB_blk", "H_CrewHelmetHeli_B", "H_HelmetB_light_grass", "H_MilCap_dgtl", "H_Helmet_Skate", "H_HelmetCrew_I", "H_HelmetB_desert", "H_HelmetB_black", "Exile_Headgear_GasMask", "H_MilCap_mcamo", "H_HelmetB_light_black", "H_HelmetB", "H_HelmetB_plain_blk", "H_HelmetB_grass", "H_PilotHelmetFighter_B", "H_HelmetSpecO_ghex_F", "H_Beret_gen_F", "H_HelmetSpecB_blk", "H_HelmetSpecO_blk", "H_HelmetB_light_desert", "H_BandMask_reaper", "H_MilCap_blue", "H_HelmetB_Light_tna_F", "H_HelmetIA", "H_MilCap_dgtl", "H_MilCap_oucamo", "H_HelmetB_camo", "H_HelmetB_light_snakeskin", "H_MilCap_rucamo", "H_HelmetB_Enh_tna_F", "H_HelmetB_Enh_tna_F", "H_HelmetSpecB_paint1", "H_PilotHelmetFighter_O", "H_HelmetSpecO_ghex_F", "H_HelmetCrew_O_ghex_F", "H_BandMask_demon", "H_HelmetIA", "H_MilCap_blue", "H_HelmetB_light", "H_HelmetSpecB_blk", "H_HelmetB_sand", "H_HelmetB", "H_BandMask_demon", "H_HelmetB_paint", "H_HelmetSpecB_paint1", "H_HelmetB_tna_F", "H_PilotHelmetHeli_I", "H_HelmetSpecB", "H_MilCap_dgtl", "H_HelmetSpecB", "H_HelmetB_plain_blk", "H_HelmetB_black", "H_HelmetB_light", "H_MilCap_ocamo", "H_MilCap_mcamo", "H_HelmetIA", "H_MilCap_mcamo", "H_HelmetB_grass", "H_HelmetO_ocamo", "H_HelmetLeaderO_oucamo", "H_Beret_gen_F", "H_HelmetB_TI_tna_F", "Exile_Headgear_GasMask", "Exile_Headgear_GasMask", "H_HelmetB_paint", "H_HelmetLeaderO_ghex_F", "H_HelmetCrew_O_ghex_F", "H_HelmetB_paint", "H_PilotHelmetFighter_I", "H_MilCap_ocamo", "H_HelmetIA_camo", "H_MilCap_mcamo", "H_MilCap_blue", "H_MilCap_oucamo", "H_HelmetO_ghex_F", "H_MilCap_ocamo", "H_HelmetLeaderO_ghex_F", "H_MilCap_ocamo", "H_HelmetSpecB", "H_MilCap_oucamo", "H_HelmetSpecB_paint2", "H_HelmetB_light_desert", "H_HelmetB_light_sand", "H_BandMask_khk", "H_Helmet_Skate", "H_HelmetB_light_grass", "H_HelmetSpecO_ocamo", "H_MilCap_blue", "H_HelmetB_TI_tna_F", "H_MilCap_rucamo", "H_HelmetSpecB_paint2", "H_HelmetLeaderO_ocamo", "H_BandMask_khk"};

        /*
            Percental Item Spawn Chances of Ghillies:

            U_B_GhillieSuit = 33,33%
            U_O_GhillieSuit = 33,33%
            U_I_GhillieSuit = 33,33%
        */
        Ghillies[] = {"U_B_GhillieSuit", "U_O_GhillieSuit", "U_I_GhillieSuit"};

        /*
            Percental Item Spawn Chances of DLCGhillies:

            U_B_FullGhillie_ard     = 2,94%
            U_B_FullGhillie_lsh     = 2,94%
            U_B_FullGhillie_sard    = 2,94%
            U_O_FullGhillie_ard     = 2,94%
            U_O_FullGhillie_lsh     = 2,94%
            U_O_FullGhillie_sard    = 2,94%
            U_I_FullGhillie_ard     = 2,94%
            U_I_FullGhillie_lsh     = 2,94%
            U_I_FullGhillie_sard    = 2,94%
            U_B_T_Sniper_F          = 14,71%
            U_B_T_Soldier_F         = 14,71%
            U_B_T_FullGhillie_tna_F = 14,71%
            U_O_T_Sniper_F          = 14,71%
            U_O_T_FullGhillie_tna_F = 14,71%
        */
        DLCGhillies[] = {"U_O_T_FullGhillie_tna_F", "U_O_T_Sniper_F", "U_O_T_Sniper_F", "U_B_T_Soldier_F", "U_B_T_Soldier_F", "U_O_T_FullGhillie_tna_F", "U_I_FullGhillie_sard", "U_I_FullGhillie_lsh", "U_B_T_Sniper_F", "U_B_T_Sniper_F", "U_B_T_FullGhillie_tna_F", "U_B_T_FullGhillie_tna_F", "U_B_FullGhillie_lsh", "U_O_FullGhillie_sard", "U_B_FullGhillie_sard", "U_B_T_FullGhillie_tna_F", "U_B_T_Soldier_F", "U_I_FullGhillie_ard", "U_B_T_Soldier_F", "U_O_FullGhillie_lsh", "U_B_T_Sniper_F", "U_B_T_Sniper_F", "U_B_FullGhillie_ard", "U_O_T_FullGhillie_tna_F", "U_O_T_Sniper_F", "U_O_T_Sniper_F", "U_O_FullGhillie_ard", "U_B_T_FullGhillie_tna_F", "U_O_T_FullGhillie_tna_F", "U_O_T_Sniper_F", "U_B_T_Sniper_F", "U_B_T_FullGhillie_tna_F", "U_O_T_FullGhillie_tna_F", "U_B_T_Soldier_F"};

        /*
            Percental Item Spawn Chances of DLCVests:

            V_PlateCarrierGL_blk         = 4,76%
            V_PlateCarrierGL_mtp         = 4,76%
            V_PlateCarrierGL_rgr         = 4,76%
            V_PlateCarrierIAGL_dgtl      = 4,76%
            V_PlateCarrierIAGL_oli       = 4,76%
            V_PlateCarrierSpec_blk       = 4,76%
            V_PlateCarrierSpec_mtp       = 4,76%
            V_PlateCarrierSpec_rgr       = 4,76%
            V_TacChestrig_grn_F          = 4,76%
            V_TacChestrig_oli_F          = 4,76%
            V_TacChestrig_cbr_F          = 4,76%
            V_PlateCarrier1_tna_F        = 4,76%
            V_PlateCarrier2_tna_F        = 4,76%
            V_PlateCarrierSpec_tna_F     = 4,76%
            V_PlateCarrierGL_tna_F       = 4,76%
            V_HarnessO_ghex_F            = 4,76%
            V_HarnessOGL_ghex_F          = 4,76%
            V_BandollierB_ghex_F         = 4,76%
            V_TacVest_gen_F              = 4,76%
            V_PlateCarrier1_rgr_noflag_F = 4,76%
            V_PlateCarrier2_rgr_noflag_F = 4,76%
        */
        DLCVests[] = {"V_PlateCarrierIAGL_dgtl", "V_PlateCarrierSpec_blk", "V_HarnessOGL_ghex_F", "V_TacChestrig_cbr_F", "V_TacChestrig_grn_F", "V_PlateCarrier2_rgr_noflag_F", "V_PlateCarrierSpec_mtp", "V_PlateCarrierSpec_tna_F", "V_HarnessO_ghex_F", "V_PlateCarrierIAGL_oli", "V_PlateCarrierGL_tna_F", "V_PlateCarrier1_rgr_noflag_F", "V_PlateCarrier2_tna_F", "V_PlateCarrier1_tna_F", "V_PlateCarrierGL_blk", "V_PlateCarrierGL_mtp", "V_PlateCarrierGL_rgr", "V_BandollierB_ghex_F", "V_PlateCarrierSpec_rgr", "V_TacVest_gen_F", "V_TacChestrig_oli_F"};

        /*
            Percental Item Spawn Chances of Rebreathers:

            V_RebreatherB  = 33,33%
            V_RebreatherIR = 33,33%
            V_RebreatherIA = 33,33%
        */
        Rebreathers[] = {"V_RebreatherB", "V_RebreatherIR", "V_RebreatherIA"};

        /*
            Percental Item Spawn Chances of MedicalItems:

            Exile_Item_InstaDoc  = 9,09%
            Exile_Item_Bandage   = 18,18%
            Exile_Item_Vishpirin = 36,36%
            Exile_Item_Heatpack  = 36,36%
        */
        MedicalItems[] = {"Exile_Item_Heatpack", "Exile_Item_Heatpack", "Exile_Item_Vishpirin", "Exile_Item_Heatpack", "Exile_Item_InstaDoc", "Exile_Item_Vishpirin", "Exile_Item_Bandage", "Exile_Item_Bandage", "Exile_Item_Vishpirin", "Exile_Item_Heatpack", "Exile_Item_Vishpirin"};

        /*
            Percental Item Spawn Chances of IndustrialItems:

            Exile_Item_ThermalScannerPro    = 0,62%
            Exile_Item_Knife                = 1,24%
            Exile_Item_FloodLightKit        = 1,86%
            Exile_Item_PortableGeneratorKit = 1,86%
            Exile_Item_CamoTentKit          = 2,48%
            Exile_Item_MetalBoard           = 2,48%
            Exile_Item_Foolbox              = 12,42%
            Exile_Item_Grinder              = 3,11%
            Exile_Item_MetalScrews          = 3,11%
            Exile_Melee_SledgeHammer        = 3,11%
            Exile_Item_ExtensionCord        = 4,97%
            Exile_Item_LightBulb            = 5,59%
            Exile_Item_WaterCanisterEmpty   = 6,21%
            Exile_Melee_Shovel              = 6,21%
            Exile_Item_JunkMetal            = 6,83%
            Exile_Item_Handsaw              = 8,07%
            Exile_Item_Pliers               = 8,07%
            Exile_Item_ScrewDriver          = 8,07%
            Exile_Melee_Axe                 = 13,66%
        */
        IndustrialItems[] = {"Exile_Melee_Axe", "Exile_Item_Pliers", "Exile_Item_Grinder", "Exile_Item_Handsaw", "Exile_Melee_Axe", "Exile_Item_Foolbox", "Exile_Melee_Axe", "Exile_Melee_Shovel", "Exile_Item_ExtensionCord", "Exile_Melee_Axe", "Exile_Item_Foolbox", "Exile_Melee_Axe", "Exile_Melee_Shovel", "Exile_Item_Pliers", "Exile_Item_Foolbox", "Exile_Item_Foolbox", "Exile_Item_WaterCanisterEmpty", "Exile_Melee_Axe", "Exile_Item_Pliers", "Exile_Item_CamoTentKit", "Exile_Item_WaterCanisterEmpty", "Exile_Melee_Axe", "Exile_Melee_Axe", "Exile_Item_Handsaw", "Exile_Item_ScrewDriver", "Exile_Item_FloodLightKit", "Exile_Item_ThermalScannerPro", "Exile_Item_Foolbox", "Exile_Item_JunkMetal", "Exile_Item_ExtensionCord", "Exile_Item_ExtensionCord", "Exile_Item_PortableGeneratorKit", "Exile_Item_ScrewDriver", "Exile_Melee_Axe", "Exile_Item_LightBulb", "Exile_Item_Handsaw", "Exile_Melee_Axe", "Exile_Item_Grinder", "Exile_Item_Pliers", "Exile_Item_JunkMetal", "Exile_Item_ScrewDriver", "Exile_Item_Knife", "Exile_Item_Foolbox", "Exile_Melee_Axe", "Exile_Melee_Axe", "Exile_Item_WaterCanisterEmpty", "Exile_Item_JunkMetal", "Exile_Item_LightBulb", "Exile_Item_LightBulb", "Exile_Item_Handsaw", "Exile_Item_Pliers", "Exile_Melee_SledgeHammer", "Exile_Item_Foolbox", "Exile_Melee_Shovel", "Exile_Item_JunkMetal", "Exile_Item_FloodLightKit", "Exile_Item_ExtensionCord", "Exile_Item_LightBulb", "Exile_Item_MetalScrews", "Exile_Item_WaterCanisterEmpty", "Exile_Melee_Axe", "Exile_Melee_SledgeHammer", "Exile_Melee_SledgeHammer", "Exile_Item_Pliers", "Exile_Item_Handsaw", "Exile_Item_WaterCanisterEmpty", "Exile_Item_Handsaw", "Exile_Item_MetalScrews", "Exile_Item_MetalBoard", "Exile_Item_Pliers", "Exile_Melee_Axe", "Exile_Item_Grinder", "Exile_Item_Pliers", "Exile_Item_CamoTentKit", "Exile_Melee_Axe", "Exile_Item_MetalScrews", "Exile_Item_Foolbox", "Exile_Melee_Shovel", "Exile_Item_Foolbox", "Exile_Item_CamoTentKit", "Exile_Item_MetalScrews", "Exile_Melee_Shovel", "Exile_Item_ScrewDriver", "Exile_Item_Foolbox", "Exile_Melee_Shovel", "Exile_Item_Foolbox", "Exile_Item_WaterCanisterEmpty", "Exile_Item_Foolbox", "Exile_Melee_Shovel", "Exile_Item_JunkMetal", "Exile_Item_WaterCanisterEmpty", "Exile_Item_Pliers", "Exile_Item_JunkMetal", "Exile_Item_ExtensionCord", "Exile_Item_JunkMetal", "Exile_Melee_Axe", "Exile_Item_ExtensionCord", "Exile_Item_PortableGeneratorKit", "Exile_Item_Handsaw", "Exile_Item_Grinder", "Exile_Item_ScrewDriver", "Exile_Item_ScrewDriver", "Exile_Melee_Axe", "Exile_Item_Foolbox", "Exile_Item_WaterCanisterEmpty", "Exile_Item_Handsaw", "Exile_Item_Foolbox", "Exile_Item_Grinder", "Exile_Item_Handsaw", "Exile_Item_ScrewDriver", "Exile_Melee_Axe", "Exile_Item_LightBulb", "Exile_Item_Pliers", "Exile_Item_MetalBoard", "Exile_Melee_Axe", "Exile_Item_JunkMetal", "Exile_Item_MetalBoard", "Exile_Melee_SledgeHammer", "Exile_Melee_SledgeHammer", "Exile_Item_MetalBoard", "Exile_Item_Pliers", "Exile_Item_LightBulb", "Exile_Item_Knife", "Exile_Item_Foolbox", "Exile_Item_Handsaw", "Exile_Melee_Shovel", "Exile_Item_Foolbox", "Exile_Melee_Axe", "Exile_Item_LightBulb", "Exile_Item_CamoTentKit", "Exile_Item_JunkMetal", "Exile_Item_Foolbox", "Exile_Item_Pliers", "Exile_Melee_Axe", "Exile_Item_Foolbox", "Exile_Item_LightBulb", "Exile_Melee_Shovel", "Exile_Item_Pliers", "Exile_Item_Handsaw", "Exile_Item_JunkMetal", "Exile_Item_ExtensionCord", "Exile_Item_Handsaw", "Exile_Item_ScrewDriver", "Exile_Item_ScrewDriver", "Exile_Item_FloodLightKit", "Exile_Item_JunkMetal", "Exile_Item_ScrewDriver", "Exile_Melee_Shovel", "Exile_Melee_Axe", "Exile_Item_WaterCanisterEmpty", "Exile_Item_LightBulb", "Exile_Item_ExtensionCord", "Exile_Item_Foolbox", "Exile_Item_ScrewDriver", "Exile_Item_Foolbox", "Exile_Item_ScrewDriver", "Exile_Item_ScrewDriver", "Exile_Item_Handsaw", "Exile_Item_PortableGeneratorKit", "Exile_Item_WaterCanisterEmpty", "Exile_Item_MetalScrews"};

        /*
            Percental Item Spawn Chances of Vehicle:

            Exile_Item_FuelCanisterFull  = 40,00%
            Exile_Item_FuelCanisterEmpty = 50,00%
            Exile_Item_DuctTape          = 10,00%
        */
        Vehicle[] = {"Exile_Item_FuelCanisterEmpty", "Exile_Item_FuelCanisterEmpty", "Exile_Item_FuelCanisterEmpty", "Exile_Item_FuelCanisterFull", "Exile_Item_FuelCanisterFull", "Exile_Item_DuctTape", "Exile_Item_FuelCanisterFull", "Exile_Item_FuelCanisterEmpty", "Exile_Item_FuelCanisterFull", "Exile_Item_FuelCanisterEmpty"};

        /*
            Percental Item Spawn Chances of Chemlights:

            Chemlight_blue   = 25,00%
            Chemlight_green  = 25,00%
            Chemlight_red    = 25,00%
            Chemlight_yellow = 25,00%
        */
        Chemlights[] = {"Chemlight_yellow", "Chemlight_green", "Chemlight_blue", "Chemlight_red"};

        /*
            Percental Item Spawn Chances of RoadFlares:

        */
        RoadFlares[] = {};

        /*
            Percental Item Spawn Chances of SmokeGrenades:

            SmokeShell       = 14,29%
            SmokeShellRed    = 14,29%
            SmokeShellGreen  = 14,29%
            SmokeShellYellow = 14,29%
            SmokeShellPurple = 14,29%
            SmokeShellBlue   = 14,29%
            SmokeShellOrange = 14,29%
        */
        SmokeGrenades[] = {"SmokeShellRed", "SmokeShellPurple", "SmokeShellOrange", "SmokeShellGreen", "SmokeShellBlue", "SmokeShellYellow", "SmokeShell"};

        /*
            Percental Item Spawn Chances of Restraints:

            Exile_Item_ZipTie = 100,00%
        */
        Restraints[] = {"Exile_Item_ZipTie"};

        /*
            Percental Item Spawn Chances of Electronics:

            Exile_Item_Laptop        = 50,00%
            Exile_Item_BaseCameraKit = 50,00%
        */
        Electronics[] = {"Exile_Item_Laptop", "Exile_Item_BaseCameraKit"};

        /*
            Percental Item Spawn Chances of Trash:

            Exile_Item_Can_Empty          = 33,33%
            Exile_Item_PlasticBottleEmpty = 33,33%
            Exile_Item_ToiletPaper        = 33,33%
        */
        Trash[] = {"Exile_Item_ToiletPaper", "Exile_Item_PlasticBottleEmpty", "Exile_Item_Can_Empty", "Exile_Item_ToiletPaper", "Exile_Item_Can_Empty", "Exile_Item_PlasticBottleEmpty", "Exile_Item_PlasticBottleEmpty", "Exile_Item_Can_Empty", "Exile_Item_Can_Empty", "Exile_Item_PlasticBottleEmpty", "Exile_Item_ToiletPaper", "Exile_Item_ToiletPaper"};

        /*
            Percental Item Spawn Chances of Unused:

            Exile_Item_CordlessScrewdriver = 1,49%
            Exile_Item_FireExtinguisher    = 1,49%
            Exile_Item_Rope                = 1,49%
            Exile_Item_Carwheel            = 44,78%
            Exile_Item_Defibrillator       = 1,49%
            Exile_Item_SleepingMat         = 1,49%
            Exile_Item_Wrench              = 44,78%
            Exile_Item_OilCanister         = 1,49%
            Exile_Item_Hammer              = 1,49%
        */
        Unused[] = {"Exile_Item_Wrench", "Exile_Item_Carwheel", "Exile_Item_Carwheel", "Exile_Item_Wrench", "Exile_Item_Wrench", "Exile_Item_Carwheel", "Exile_Item_Carwheel", "Exile_Item_Carwheel", "Exile_Item_CordlessScrewdriver", "Exile_Item_Carwheel", "Exile_Item_Carwheel", "Exile_Item_Carwheel", "Exile_Item_Wrench", "Exile_Item_Carwheel", "Exile_Item_Wrench", "Exile_Item_Carwheel", "Exile_Item_Carwheel", "Exile_Item_Wrench", "Exile_Item_Carwheel", "Exile_Item_Carwheel", "Exile_Item_Wrench", "Exile_Item_FireExtinguisher", "Exile_Item_Carwheel", "Exile_Item_Wrench", "Exile_Item_Carwheel", "Exile_Item_Carwheel", "Exile_Item_OilCanister", "Exile_Item_Wrench", "Exile_Item_Carwheel", "Exile_Item_SleepingMat", "Exile_Item_Wrench", "Exile_Item_Wrench", "Exile_Item_Carwheel", "Exile_Item_Carwheel", "Exile_Item_Carwheel", "Exile_Item_Wrench", "Exile_Item_Wrench", "Exile_Item_Rope", "Exile_Item_Carwheel", "Exile_Item_Wrench", "Exile_Item_Carwheel", "Exile_Item_Wrench", "Exile_Item_Wrench", "Exile_Item_Carwheel", "Exile_Item_Wrench", "Exile_Item_Wrench", "Exile_Item_Wrench", "Exile_Item_Wrench", "Exile_Item_Wrench", "Exile_Item_Wrench", "Exile_Item_Carwheel", "Exile_Item_Wrench", "Exile_Item_Carwheel", "Exile_Item_Hammer", "Exile_Item_Wrench", "Exile_Item_Wrench", "Exile_Item_Wrench", "Exile_Item_Wrench", "Exile_Item_Carwheel", "Exile_Item_Carwheel", "Exile_Item_Carwheel", "Exile_Item_Wrench", "Exile_Item_Wrench", "Exile_Item_Wrench", "Exile_Item_Carwheel", "Exile_Item_Defibrillator", "Exile_Item_Carwheel"};
    };
};

class CfgSettings
{
    ///////////////////////////////////////////////////////////////////////
    // Community Base Addons
    ///////////////////////////////////////////////////////////////////////
    class CBA 
    {
        // Set this to 1 if you want to have CBA support
        useStackedEH = 0;

        // If you set this to 1 ...........................................
        iReallyWantToGetHackedAndImRetarded = 0;
    };

    ///////////////////////////////////////////////////////////////////////
    // GARBAGE COLLECTOR
    ///////////////////////////////////////////////////////////////////////
    class GarbageCollector
    {
        /*
            Remark: 
            In 0.9.35 and below, Exile has checked if a player was nearby and then delayed
            the deletion. This check has been removed to save server performance.

            Do NOT touch these if you are not 10000% sure what you do!    
        */
        class Ingame 
        {
            // Dropped items without fissix
            class GroundWeaponHolder
            {
                lifeTime = 10;
                interval = 5;
            };

            // Dropped items with fissix
            class WeaponHolderSimulated
            {
                lifeTime = 10;
                interval = 5;
            };

            // Corpses and wrecks
            class AllDead 
            {
                lifeTime = 15;
                interval = 5;
            };

            // Loot spawned inside a building
            class Loot 
            {
                lifeTime = 8;
                interval = 1;
            };

            // Never touch this or you will break your sever!
            class Groups 
            {
                interval = 0.5;
            };
        };

        class Database 
        {
            // Remove all deleted items from the database after X days
            permanentlyDeleteTime = 3;
            
            // Remove all territories (and contructions + containers in it) that were not paid after X days
            territoryLifeTime = 7;

            // Remove all containers outside of territories that have not been used for X days
            // Example: Tents
            containerLifeTime = 10;

            // Remove all constructions outside of territories that are older than X days or not moved for X days 
            // Example: Work Benches
            constructionLifeTime = 2;

            // Remove all vehicles that were not moved/used for X days
            vehicleLifeTime = 3;
            
            // Set safe as abandoned
            abandonedTime = 7;
            
            // Deletes a base X days after the flag is stolen if the ransom money isn't paid
            stolenFlagLifeTime = 3;
            
            // Sets door & safe pins to 0000 and marks safes to abandoned X days after the flag is stolen if the ransom money isn't paid
            unlockLifeTime = 2;
        };
    };

    ///////////////////////////////////////////////////////////////////////
    // RESPECT, YO
    ///////////////////////////////////////////////////////////////////////
    class Respect
    {
        /**
        * Defines the factor of respect you gain for every pop tab in revenue
        *
        * Default: Get 1 respect for every 10 pop tabs 
        */
        tradingRespectFactor = 0.2;
        
        /**
        * Defines the the minimum amount of Respect earned/lost for a kill
        */
        minRespectTransfer = 50;

        /**
        * Defines the amount of respect earned/lost for certain types of frags
        */
        class Frags
        {
            domination = 80;            // Keeps killing the same guy
            letItRain = 150;            // MG, also vehicle MGs
            humiliation = 300;            // Axe
            passenger = 400;            // Out of car/chopper/boat
            roadKill = 200;                // :)
            bigBird = 600;                // Roadkill, but with chopper/plane
            chuteGreaterChopper = 1000;    // Someone flies into chute and chopper/plane explodes    
        };

        class Percentages 
        {
            unlucky = 2; // Dying for an unknown reason costs you 1% respect
            crash = 2; // Crashing your car costs you 1% respect
            suicide = 2; // Comitting suicide costs you 2% of your respect
            friendyFire = 3; // Friendly fire costs you 3% 
            npc = 4; // Being killed by an NPC costs you 4%
            bambiKill = 5; // Killing a bambi costs you 5%
            frag = 5; // Killing someone will get you 5% and remove 5% from the victim
        };

        class Handcuffs 
        {
            trapping = -50;                    // A handcuffs B
            breakingFree = 100;             // B broke free
            releasedByHero = 100;             // C releases B
            releasedByHostageTaker = 50;     // A releases B    
        };

        class Bonus
        {
            // Bonus per full 100m 
            per100mDistance = 10;

            // First blood after server restart
            firstBlood = 100;

            // If you kill someone while you are in your own territory
            homie = 20;

            // If you kill someone who is in his own territory
            raid = 20;

            /*
                Example with killstreak = 50

                Frag  Factor   Bonus
                2    * 50      +100
                3    * 50      +150
                4    * 50      +200
                5    * 50      +250
            */
            killStreak = 50;

            // Kills within this amount of seconds stack (default: 2 minutes)
            killStreakTimeout = 120;
        };
    };

    ///////////////////////////////////////////////////////////////////////
    // KILLFEED MAN!
    ///////////////////////////////////////////////////////////////////////

    class KillFeed
    {
        // Shows a kill feed for well kills
        showKillFeed = 0;
    };

    ///////////////////////////////////////////////////////////////////////
    // PLAYER SPAWN CONFIGURATION
    ///////////////////////////////////////////////////////////////////////
    class BambiSettings
    {
        /**
         * Loadout of new bambi players
         *
         * (They will always spawn with a bambi overall - you cannot 
         * change the loadout uniform)
         */
        loadOut[] = 
        {
            "ItemCompass",
            "ItemMap", // Because why not
            "Exile_Item_XM8",
            "ItemRadio",
            "Exile_Item_PlasticBottleFreshWater",
            "Exile_Item_Bandage",
            "Exile_Item_Heatpack",
            "Chemlight_yellow"
        };

        /**
         * Enables or disables parachute spawning.
         *
         * 1 = On
         * 0 = Off
         */
        parachuteSpawning = 1;

        /**
         * Enables or disables halo jumping. Only applies 
         * if parachute spawning is enabled.
         *
         * Remember that if you enable halo jump, it is adviced
         * to adjust the parachuteDropHeight to something around
         * 1km or so.
         *
         * 1 = On
         * 0 = Off
         */
        haloJump = 1;

        /**
         * Parachute drop height in meters. 
         */
        parachuteDropHeight = 1000;

        /**
         * Number of minutes where a fresh spawned player remains in the
         * bambi state. It will end the bambi state after this timeout
         * expired or when they pick up their first weapon. Whatever
         * happens first.
         */
        protectionDuration = 5;

        /**
         * Radius of spawn zones around the center of spawn zone markers.
         */
        spawnZoneRadius = 500;

        /**
         * These vehicles spawn on server restart close to spawn zones.
         * They are non-persistent and will despawn on server restart.
         * Basically they are just used to get away from the spawn zone
         * faster.
         *
         * {Number of vehicles *per* spawn zone, vehicle class name}
         */
        spawnZoneVehicles[] =
        {
            {1, "Exile_Bike_OldBike"},
            {1, "Exile_Bike_MountainBike"}
        };
    };

    ///////////////////////////////////////////////////////////////////////
    // VEHICLE SPAWN CONFIGURATION
    ///////////////////////////////////////////////////////////////////////

    class VehicleSpawn
    {
        /**
        * Grid Size for vehicle spawning,
        * smaller the number more vehicles,
        * you get the point
        */
        vehiclesGridSize = 2200;

        /**
        * Vehicle ammount per grid
        * kinda self explanitory
        */
        vehiclesGridAmount = 0;

        /**
        * Creates global markers for vehicle spawn tweeking,
        * after you are satisfied with vehicle ammount and spread set this to 0.
        */
        vehiclesDebugMarkers = 0;

        /**
        * The server will apply random damage up to this value when spawning a vehicle.
        */
        damageChance = 20; // 20% chance for a vehicle HITPOINT to be damaged
        maximumDamage = 0.9;

        /**
         * If "randmizeFuel" is set to 1, vehicles will spawn with randomized
         * fuel. In this case, "fuel" controls the percentage of fuel that
         * can be in the vehicle at a maximum. For example, if you set this to
         * 0.5, then vehicles will spawn with something random between 0% and 50%.
         *
         * If "randomizeFuel" is set to 0, all vehicles will spawn exactly the 
         * fuel percentage defined in "fuel". For example, setting this to 0.5
         * will spawn all vehicles with 50% fuel. Setting it to 0 would spawn
         * all vehicles without fuel.
         */
        randomizeFuel = 1;
        fuel = 1;

        /**
         * Works exactly the same as the fuel setting ^
         */
        randomizeAmmo = 1;
        ammo = 1;

        // Stuff to spawn on water
        water[] = 
        {
            "Exile_Boat_MotorBoat_Police",
            "Exile_Boat_MotorBoat_Orange",
            "Exile_Boat_MotorBoat_White",
            "Exile_Boat_RubberDuck_CSAT",
            "Exile_Boat_RubberDuck_Digital",
            "Exile_Boat_RubberDuck_Orange",
            "Exile_Boat_RubberDuck_Blue",
            "Exile_Boat_RubberDuck_Black",
            "Exile_Boat_SDV_CSAT",
            "Exile_Boat_SDV_Digital",
            "Exile_Boat_SDV_Grey"
        };

        // Stuff to spawn on roads
        ground[] = 
        {
            "Exile_Bike_QuadBike_Black",
            "Exile_Bike_QuadBike_Blue",
            "Exile_Bike_QuadBike_Red",
            "Exile_Bike_QuadBike_White",
            "Exile_Bike_QuadBike_Nato",
            "Exile_Bike_QuadBike_Csat",
            "Exile_Bike_QuadBike_Fia",
            "Exile_Bike_QuadBike_Guerilla01",
            "Exile_Bike_QuadBike_Guerilla02",
            "Exile_Car_Volha_Blue",
            "Exile_Car_Volha_White",
            "Exile_Car_Lada_Green",
            "Exile_Car_Lada_Taxi",
            "Exile_Car_TowTractor_White",
            "Exile_Car_UAZ_Open_Green",
            "Exile_Car_UAZ_Green",
            "Exile_Car_LandRover_Ambulance_Desert",
            "Exile_Car_Tractor_Red",
            "Exile_Car_OldTractor_Red",
            "Exile_Car_Octavius_White"
        };

        /**
         * Enables or disables nightvision optics on ALL vehicles
         *
         * 0 = off
         * 1 = on
         */
        nightVision = 1;

        /**
         * Enables or disables thermal optics on ALL vehicles
         *
         * 0 = off
         * 1 = on
         */
        thermalVision = 0;

        /**
         * Set this to 1 to unlock vehicles on server boot if they are in safe zones
         *
         * 0 = off
         * 1 = on
         */
        unlockInSafeZonesAfterRestart = 1;    
    };

    class Weather
    {
        /*
            You can define multiple "keyframes" for the weather to change. The server will pick
            a keyframe randomly to simulate the weather. It will change the weather-keyframes
            based on the following interval
        */
        interval = 30;

        /*
            Add the keyframes here. The server will pick one random, so if you want one 
            weather type of be more dominant compared to others, add it multiple times
        */
        keyframes[] = {"Sunny", "Cloudy", "Thunderstorm", "Cloudy", "OvercastNoRain","monsoon"}; 
        keyframesSummer[] = {"Sunny","OvercastNoRain","sunnyNoOvercast","Sunny","OvercastNoRain","sunnyNoOvercast","monsoon"}; 

        /*
            This is a keyframe. Look up the BIKI to get more details about the parameters

            Be sure to design the fog settings at a view distance of 1,600m as this is the
            limit in multiplayer by default

           https://community.bistudio.com/wiki/fogParams
           https://community.bistudio.com/wiki/overcast
           https://community.bistudio.com/wiki/setWaves
           https://community.bistudio.com/wiki/setWindStr
           https://community.bistudio.com/wiki/setGusts
           https://community.bistudio.com/wiki/setRain
           https://community.bistudio.com/wiki/setLightnings
           https://community.bistudio.com/wiki/setRainbow
        */
        class Sunny
        {
            fogValue = 0.1;
            fogDecay = 0.2;
            fogBase = 5;
            overcast = 0.2;
            waves = 0.2;
            wind = 0.25;
            gusts = 0.1;
            rain = 0;
            lightnings = 0;
            rainbows = 0;
        };

        class Cloudy
        {
            fogValue = 0.3;
            fogDecay = 0.2;
            fogBase = 17;
            overcast = 0.6;
            waves = 0.4;
            wind = 0.25;
            gusts = 0.5;
            rain = 0;
            lightnings = 0.1;
            rainbows = 1;
        };

        class Thunderstorm
        {
            fogValue = 0.6;
            fogDecay = 0.2;
            fogBase = 20;
            overcast = 1;
            waves = 1;
            wind = 0.25;
            gusts = 0.5;
            rain = 0.5;
            lightnings = 1;
            rainbows = 0.5;
        };
        class OvercastNoRain
        {
            fogValue = 0;
            fogDecay = 0;
            fogBase = 0;
            overcast = 0.8;
            waves = 0.2;
            wind = 0.25;
            gusts = 0.1;
            rain = 0;
            lightnings = 0;
            rainbows = 0;
        };
        class sunnyNoOvercast
        {
            fogValue = 0;
            fogDecay = 0;
            fogBase = 0;
            overcast = 0;
            waves = 0.2;
            wind = 0.25;
            gusts = 0.1;
            rain = 0;
            lightnings = 0;
            rainbows = 0;
        };
        class monsoon
        {
            fogValue = 0.2;
            fogDecay = 0.1;
            fogBase = 5;
            overcast = 1;
            waves = 1;
            wind = 1;
            gusts = 1;
            rain = 1;
            lightnings = 1;
            rainbows = 0;
        };

    };

    class Time
    {
        // Uses Dedicated Server time as ingame Time
        useRealTime = 0;

        // Will overide RealTime
        useStaticTime = 1;

        // time in ARMA FORMAT << CONFIG
        // https://community.bistudio.com/wiki/setDate

        staticTime[] = {2039,01,01,4,00};    
    };


    class RCON
    {
        /*
            Note that for this to work you need to have serverCommandPassowrd defined in config.cfg and BE enabled
        */

        // This needs to match config.cfg serverCommandPassword
        serverPassword = "";

        // Autolocks server until its ready to accept players
        useAutoLock = 0;

        // Server will autoLock at that time before restart (minutes)
        restartAutoLock = 3;

        /*
            Number of hours and minutes of your restart period.

            Examples:

            {4, 0} = Every 4 hours
            {1, 30} = Every one and a half hour (who the hell would do this?)
        */
        restartTimer[] = {3, 0};

        /*
            Kicks players before restart to prevent gear loss.
            We strongely recommend to use this!

            0 = off
            1 = on
        */
        useAutoKick = 0;

        /*
            Number of minutes before the server kicks players that did
            not disconnect before the restart. Should at least be two
            minutes!
        */
        kickTime = 2;

        /*
            Self-explanatory

            0 = off
            1 = on
        */
        useRestartMessages = 0;

        /*
            Number of minutes before the restart to inform your players.

            Only use full minutes here. Value like 5.5 have not been tested.
        */
        restartWarningTime[] = {15, 10, 5, 3}; 

        /* 
            If set to 1 server will execute '#shutdown',
            to try to shutdown the server
        */

        useShutdown = 0;
    };

    class ServerSettings
    {
        /*
            Support for custom server FSM if wanted
        */
        serverFSM = "exile_server\fsm\main.fsm";

        /*
            If this is enabled, Exile developers will spawn with a ton of pop tabs.
            We will have a hard time debugging things if you disable this.
        */
        devFriendyMode = 1;

        devs[] = 
        {
            {"76561197985241690","[EXILE|DEV] Eichi"},
            {"76561198022879703","[EXILE|DEV] Grim"},
            {"76561198075905447","[EXILE|DEV] Vishpala"},
            {"76561197968613061","[EXILE|DEV] Niuva"}
        };
    };

    class Events 
    {
        /*
            A list of events that are active
        */
        enabledEvents[] = {"EarthQuake"}; 

        class EarthQuake 
        {
            type = "spawn";
            function = "ExileServer_system_event_earthQuake_start";
            minTime = 60;
            maxTime = 240;
            minimumPlayersOnline = 1;
        };

        class SupplyBox 
        {
            /*
                Drops a supply box on a parachute next to a random airport on the map.
                The box may contain items. The box can be transported to a territory
                and installed to become a normal storage container.
            */
            type = "spawn";
            function = "ExileServer_system_event_supplyBox_start";
            minTime = 60; // minutes
            maxTime = 180; // minutes
            minimumPlayersOnline = 1;
            dropRadius = 500; // 500m around an airport (including the main airport on Altis!)
            dropAltitude = 100; // altitude of the drop
            markerTime = 10; // minutes

            /*
                These are different types of boxes can be dropped.
                You can specify the cargo a box should contain.
                The type of box is chosen randomly from the following list.
                Add a type multiple times to increase the chance of being used.
            */
            types[] = {"Beer", "Beer", "Tools", "Food", "Food", "RepairParts","Weapons"};

            class BoxTypes
            {
                class Beer 
                {
                    items[] = 
                    {
                        {"Exile_Item_Beer", 24}
                    };
                };

                class Food 
                {
                    items[] = 
                    {
                        {"Exile_Item_BBQSandwich", 5},
                        {"Exile_Item_Catfood", 5},
                        {"Exile_Item_ChristmasTinner", 5},
                        {"Exile_Item_GloriousKnakworst", 5},
                        {"Exile_Item_SausageGravy", 5},
                        {"Exile_Item_Surstromming", 5},
                        {"Exile_Item_CanOpener", 1},
                        {"Exile_Item_CookingPot", 1},
                        {"Exile_Item_Matches", 1}
                    };
                };

                class Tools 
                {
                    items[] = 
                    {
                        {"Exile_Item_Wrench", 1},
                        {"Exile_Item_Shovel", 1},
                        {"Exile_Item_Screwdriver", 1},
                        {"Exile_Item_Pliers", 1},
                        {"Exile_Item_Handsaw", 1},
                        {"Exile_Item_FireExtinguisher", 1},
                        {"Exile_Item_DuctTape", 1}
                    };
                };

                class RepairParts 
                {
                    items[] = 
                    {
                        {"Exile_Item_CarWheel", 8},
                        {"Exile_Item_FuelCanisterFull", 4},
                        {"Exile_Item_OilCanister", 1},
                        {"Exile_Item_Grinder", 1},
                        {"Exile_Item_CordlessScrewdriver", 1}
                    };
                };
                class Weapons
                {
                    items[]=
                    {
                        {"LMG_Mk200_F",1},
                        {"arifle_MXM_Black_F",1},
                        {"arifle_MXM_F",1},
                        {"srifle_DMR_01_F",1},
                        {"srifle_EBR_F",1},
                        {"srifle_DMR_06_camo_F",1},
                        {"srifle_DMR_06_olive_F",1},
                        {"srifle_DMR_03_khaki_F",1},
                        {"srifle_DMR_03_multicam_F",1},
                        {"srifle_DMR_03_tan_F",1},
                        {"srifle_DMR_03_woodland_F",1},
                        {"MMG_01_hex_F",1},
                        {"MMG_01_tan_F",1},
                        {"MMG_02_camo_F",1},
                        {"MMG_02_black_F",1},
                        {"MMG_02_sand_F",1},
                        {"LMG_Zafir_F",1},
                        {"srifle_GM6_camo_F",1},
                        {"srifle_GM6_F",1},
                        {"srifle_LRR_camo_F",1},
                        {"srifle_LRR_F",1},
                        {"srifle_DMR_03_F",1},
                        {"srifle_DMR_04_F",1},
                        {"srifle_DMR_04_Tan_F",1},
                        {"srifle_DMR_02_camo_F",1},
                        {"srifle_DMR_02_F",1},
                        {"srifle_DMR_02_sniper_F",1},
                        {"srifle_DMR_05_blk_F",1},
                        {"srifle_DMR_05_hex_F",1},
                        {"srifle_DMR_05_tan_f",1}
                    };
                };
            };
        };

        class AbandonedSafe
        {
            type = "spawn";
            function = "ExileServer_system_event_abandonedSafe_start";
            minTime = 60; // minutes
            maxTime = 120; // minutes
            minimumPlayersOnline = 0;
            markerTime = 15; // minutes
        };

        class AmbientFlyOver
        {
            type = "call";
            function = "ExileServer_system_event_ambientFlyOver_start";
            minTime = 30; // minutes
            maxTime = 45; // minutes
            minimumPlayersOnline = 1;
        };
    };
    
    class Logging
    {
        /*
            If logging is enabled separate logs will be made in the sql logs folder for each type
        */
        traderLogging = 1;
        deathLogging = 1;
        territoryLogging = 1;
    };
};

 

Edited by Quixy

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dafür das du es nicht zum erstenmal machst bekommste aber echt nichts auf die reihe.

fazit:

loot spawn bug gibts nicht...

dein server muss verhunzt sein...

setzt dein server neu auf und übe noch ein bisschen das anpassen der files...

wennn , alles richitg machst läuft es auch so wie es soll...

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Hab ich schon 2 mal komplett neu Installiert !!!!!  schritt für schritt von anfang an, Immer wieder dasselbe . ändert sich nichts . Die scheiss Magazine und roadflares spawnen weiterhin . Wie oft den noch ??? wie du siehst sind im Loottable die Dinge Ausgeklammert. diese hab ich in der Server:config ersetzt, zur PBO gebackt. und diese auf den Sever gezogen. voher alle Pbo. gelöscht. Extra nochmal geschaut ob sie auch wirklich nicht drin sind. Aber nein sie spawnen weiter. Und ja Server war aus usw. Bevor ich noch 3-100 mal neu Installiere. Es ist erst seit ich Namalsk und reborn habe. bei meinen Altis Exile besteht dieses Problem nicht da kann ich ändern und zufügen wegnehmen was ich will und er macht es. Ich denke Wirklich es liegt an Reborn, Servercodes usw.

Naja ich lass es , denke dann nehm ich jetzt ein anderes Projekt in Angriff

Edited by Quixy

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Hört sich doof an, aber hast du mal drauf geachtet ob die pbo mission datei die zeit ändert und eventuell auch die größe? ich muss manchmal öfter die mission packen da pbo manager manchmal nichts verändert

 

und direkt raus schreiben auch schon ausprobiert? also ohne lootcompiler

Edited by aNNDREH

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