Papawolf

Kein Militärischer Loot im LootTable - Hilfe

5 posts in this topic

Huhu,

ich habe die letzten Tage den LootTable ein wenig angepasst mit dem LootTable Compiler den man sich hier runterladen kann und anscheinend habe ich einen Fehler gemacht, denn es spawnt kein Militärischer Loot.
Alles andere spawnt so wie es soll.
Mir ist eine stelle in der config.cpp in der exile_server_config aufgefallen, die da wäre :

 

Spoiler

        Military[] = {"Trash", "Trash", "Snipers", "Trash", "MilitaryClothing", "Trash", "GuerillaItems", "Trash", "GuerillaClothing", "Trash", "CivilianItems", "Restraints", "GuerillaBackpacks", "SniperAttachments", "LMG", "Trash", "Trash", "UGLSmokes", "Explosives", "DLCRifles", "Trash", "Trash", "LMG", "Trash", "Trash", "Trash", "DLCGhillies", "SmokeGrenades", "Trash", "CivilianItems", "Trash", "Trash", "Trash", "Trash", "GuerillaVests", "Trash", "DLCSupressor", "Trash", "DLCVests", "SniperAmmo", "GuerillaBackpacks", "Trash", "MilitaryClothing", "Trash", "Trash", "Trash", "GuerillaVests", "SniperAttachments", "Trash", "Trash", "Trash", "Trash", "RifleAmmo", "Trash", "Restraints", "HEGrenades", "Trash", "Trash", "MilitaryClothing", "Trash", "Trash", "UGLFlares", "Trash", "MilitaryVests", "CivilianItems", "GuerillaClothing", "Trash", "Rifles", "DLCVests", "Trash", "UGLFlares", "Trash", "MilitaryHeadgear", "GuerillaHeadgear", "GuerillaBackpacks", "Snipers", "MilitaryHeadgear", "Trash", "Trash", "Trash", "Trash", "Trash", "Trash", "Trash", "MilitaryHeadgear", "Rifles", "MilitaryClothing", "RifleAttachments", "Trash", "DLCRifles", "Trash", "Trash", "Trash", "DLCVests", "Trash", "Trash", "Rebreathers", "Trash", "LMGAmmo", "SniperAmmo", "Trash", "DLCOptics", "Bipods", "Snipers", "LMG", "GuerillaItems", "GuerillaBackpacks", "Trash", "Trash", "Bipods", "Rifles", "Explosives", "Trash", "UGLSmokes", "Trash", "RifleAttachments", "UGLFlares", "SmokeGrenades", "Trash", "MilitaryVests", "Trash", "Ghillies", "MilitaryBackpacks", "RifleAmmo", "Trash", "GuerillaItems", "Rifles", "HandGrenades", "Trash", "Trash", "Trash", "UGLSmokes", "GuerillaVests", "CivilianItems", "DLCAmmo", "Trash", "DLCOptics", "MilitaryVests", "LMGAmmo", "Trash", "Trash", "HEGrenades", "GuerillaClothing", "MedicalItems", "Trash", "Trash", "Trash", "Trash", "LMG", "HEGrenades", "Trash", "Trash", "Trash", "SmokeGrenades", "Trash", "Trash", "Trash", "MedicalItems", "Trash", "Trash", "Trash", "Trash", "MilitaryBackpacks", "Trash", "DLCRifles", "Trash", "MilitaryClothing", "GuerillaClothing", "Trash", "Trash", "Trash", "MilitaryBackpacks", "RifleAttachments", "Trash", "Trash", "Trash", "Trash", "GuerillaHeadgear", "Explosives", "Trash", "Explosives", "Trash", "HandGrenades", "Trash", "Trash", "Trash", "DLCSupressor", "Trash", "DLCAmmo", "Rifles", "Trash", "Trash", "Trash", "GuerillaItems", "Trash", "Trash", "Trash", "Explosives", "RifleAmmo", "GuerillaHeadgear", "GuerillaClothing", "HandGrenades"};

        /*
            Percental Item Group Spawn Chances of Medical:

            Trash        = 30,00%
            MedicalItems = 70,00%
        */

Warum spawnt der Server an den stellen nur "Trash" und "MedicalItems" wenn doch die anderen auch definiert wurden?

Hier die Originale LootItemGroups.h bevor ich sie auf die Batchdatei gezogen habe :

 

Spoiler

/*
    ________   _______ _      ______    __  __  ____  _____  
    |  ____\ \ / /_   _| |    |  ____|  |  \/  |/ __ \|  __ \
    | |__   \ V /  | | | |    | |__     | \  / | |  | | |  | |
    |  __|   > <   | | | |    |  __|    | |\/| | |  | | |  | |
    | |____ / . \ _| |_| |____| |____   | |  | | |__| | |__| |
    |______/_/ \_\_____|______|______|  |_|  |_|\____/|_____/
                                                          
      ^ Leet ASCII art. For documentation, refer to:

     http://www.exilemod.com/wiki/developer-toolbox/loot-table-compiler/
*/
    
///////////////////////////////////////////////////////////////////////////////
// Food & Drinks
///////////////////////////////////////////////////////////////////////////////

> Food
3, Exile_Item_CookingPot
4, Exile_Item_CanOpener
5, Exile_Item_Matches
3, Exile_Item_EMRE                        // 75% Hunger
6, Exile_Item_GloriousKnakworst            // 60% Hunger
7, Exile_Item_Surstromming                // 55% Hunger
7, Exile_Item_SausageGravy                // 50% Hunger
7, Exile_Item_ChristmasTinner            // 40% Hunger
7, Exile_Item_MacasCheese                // 40% Hunger
7, Exile_Item_BBQSandwich                // 40% Hunger
7, Exile_Item_CatFood                    // 40% Hunger
7, Exile_Item_Dogfood                    // 30% Hunger
7, Exile_Item_BeefParts                    // 30% Hunger
7, Exile_Item_Cheathas                    // 30% Hunger
7, Exile_Item_DsNuts                    // 30% Hunger
7, Exile_Item_Noodles                    // 25% Hunger
8, Exile_Item_CockONut                    // 20% Hunger
8, Exile_Item_SeedAstics                // 20% Hunger
9, Exile_Item_Raisins                    // 15% Hunger
9, Exile_Item_Moobar                    // 10% Hunger
11, Exile_Item_InstantCoffee            //  5% Hunger

> Drinks
1, Exile_Item_Beer                            // +75% Thirst
1, Exile_Item_EnergyDrink                    // +75% Thirst
1, Exile_Item_PlasticBottleFreshWater        // +80% Thirst
1, Exile_Item_PowerDrink                    // +95% Thirst
2, Exile_Item_MountainDupe                    // +50% Thirst, spawns always twice!    
3, Exile_Item_ChocolateMilk                    // +35% Thirst
5, Exile_Item_PlasticBottleDirtyWater        // +10% Thirst

///////////////////////////////////////////////////////////////////////////////
// Weapons & Attachments
///////////////////////////////////////////////////////////////////////////////

> Pistols
1, Exile_Weapon_Colt1911       // Colt 1911
2, Exile_Weapon_Makarov        // Makarov
1, Exile_Weapon_Taurus        // Taurus
1, hgun_Pistol_01_F            // PM 9 mm
1, hgun_Pistol_heavy_02_F    // Zubr .45
2, Exile_Weapon_SA61        // SA61

> PistolAmmo
1, 16Rnd_9x21_Mag                        // PDW2000, P07, ROOK-40
2, 6Rnd_45ACP_Cylinder                    // Zubr
4, 10Rnd_9x21_Mag                        // PM 9 mm
4, 30Rnd_9x21_Mag                        // Sting, PDW2000, P07, ROOK-40
4, 9Rnd_45ACP_Mag                        // ACP-C2
4, Exile_Magazine_7Rnd_45ACP            // Colt 1911
4, Exile_Magazine_8Rnd_9x18                // Makarov
4, Exile_Magazine_10Rnd_765x17_SA61        // SA61
4, Exile_Magazine_20Rnd_765x17_SA61        // SA61

> PistolAttachments
1, optic_MRD
1, optic_Yorris        // No one needs this crap

> Shotguns
1, Exile_Weapon_M1014
1, CUP_sgun_Saiga12K

> ShotgunAmmo
1, Exile_Magazine_8Rnd_74Slug        //M1014
1, CUP_8Rnd_B_Saiga12_74Pellets_M

> SMG
1, CUP_arifle_AKS    
1, CUP_hgun_SA61            
1, CUP_arifle_AKS74    
1, hgun_PDW2000_F    // PDW2000 9 mm

> SMGAmmo
1, 30Rnd_9x21_Mag_SMG_02                    // Sting, Protector

> SMGAttachments
1, optic_Holosight_smg
1, optic_Holosight_smg_blk_F
1, optic_ACO_grn_smg
1, optic_Aco

> Rifles
1, Exile_Weapon_AK107_GL    
1, Exile_Weapon_AK74_GL
2, arifle_AK12_GL_F             // AK-12 GL 7.62 mm
2, arifle_AKM_F                 // AKM 7.62 mm
2, arifle_AKM_FL_F              // AKM 7.62 mm
2, arifle_AKS_F                 // AKS
2, arifle_Katiba_F            // Katiba 6.5 mm
2, arifle_MX_Black_F        // MX 6.5 mm (Black)
2, arifle_MX_F                // MX 6.5 mm
2, arifle_MXC_Black_F        // MXC 6.5 mm (Black)
2, arifle_MXC_F                // MXC 6.5 mm
2, Exile_Weapon_AK107    
2, Exile_Weapon_AK74
2, Exile_Weapon_DMR        
3, Exile_Weapon_AK47                
3, Exile_Weapon_AKS_Gold    
3, Exile_Weapon_SVD
3, Exile_Weapon_SVDCamo
3, arifle_AK12_F                  // AK-12 7.62 mm
3, Exile_Weapon_CZ550
1, Exile_Weapon_M4                // M4
1, Exile_Weapon_M16A4            // M16A4
1, Exile_Weapon_M16A2            // M16A2
10, Exile_Weapon_LeeEnfield

> RifleAmmo
2, 30Rnd_556x45_Stanag                        // TRG-20, TRG-21/EGLM, Mk20/C/EGLM, SDAR, SPAR-16
2, 30Rnd_65x39_caseless_green                // Katiba, Type 115
2, 30Rnd_65x39_caseless_green_mag_Tracer    // Katiba, Type 115
2, 30Rnd_65x39_caseless_mag                    // MX/C/M/SW/3GL
10, Exile_Magazine_10Rnd_303                // Lee-Enfield
2, Exile_Magazine_30Rnd_762x39_AK            // AK
2, Exile_Magazine_30Rnd_545x39_AK            // AK
2, Exile_Magazine_30Rnd_545x39_AK_Green        // AK
2, Exile_Magazine_30Rnd_545x39_AK_Red        // AK
2, Exile_Magazine_30Rnd_545x39_AK_White        // AK
2, Exile_Magazine_30Rnd_545x39_AK_Yellow    // AK
1, Exile_Magazine_20Rnd_762x51_DMR            // DMR
1, Exile_Magazine_20Rnd_762x51_DMR_Yellow    // DMR
1, Exile_Magazine_20Rnd_762x51_DMR_Red        // DMR
1, Exile_Magazine_20Rnd_762x51_DMR_Green    // DMR
1, Exile_Magazine_20Rnd_762x51_DMR_White    // DMR
2, Exile_Magazine_5Rnd_22LR                    // CZ550
2, Exile_Magazine_10Rnd_762x54                // SVD
2, 30Rnd_762x39_Mag_F                        // AK-12, AKM
2, 30Rnd_762x39_Mag_Green_F                 // AK-12, AKM
2, 30Rnd_762x39_Mag_Tracer_F                // AK-12, AKM
2, 30Rnd_762x39_Mag_Tracer_Green_F          // AK-12, AKM
2, 30Rnd_762x39_AK47_M                        // AKS
2, 30Rnd_545x39_Mag_F                        // AKS
2, 30Rnd_545x39_Mag_Green_F                    // AKS
2, 30Rnd_545x39_Mag_Tracer_F                // AKS
2, 30Rnd_545x39_Mag_Tracer_Green_F            // AKS

> RifleAttachments
2, optic_Arco_blk_F
2, optic_Holosight
2, optic_Holosight_blk_F
2, acc_flashlight
2, acc_pointer_IR
2, optic_DMS

> LMG
1, arifle_MX_SW_Black_F        // MX SW 6.5 mm (Black)
1, LMG_Zafir_F                // Zafir 7.62 mm
1, Exile_Weapon_RPK
1, Exile_Weapon_PK
1, Exile_Weapon_PKP

> LMGAmmo
2, 100Rnd_65x39_caseless_mag            // MX SW
3, 100Rnd_65x39_caseless_mag_Tracer    // MX SW
3, 150Rnd_762x54_Box                    // Zafir
1, 150Rnd_762x54_Box_Tracer            // Zafir
5, 130Rnd_338_Mag
5, 150Rnd_93x64_Mag
1, Exile_Magazine_45Rnd_545x39_RPK_Green
1, Exile_Magazine_75Rnd_545x39_RPK_Green
1, Exile_Magazine_100Rnd_762x54_PK_Green

> Snipers
1, srifle_DMR_01_F            // Rahim 7.62 mm
1, CUP_srifle_SVD_des
1, CUP_srifle_SVD
1, CUP_srifle_LeeEnfield_rail
1, CUP_srifle_LeeEnfield
1, Exile_Weapon_LeeEnfield

> SniperAmmo
1, 10Rnd_762x54_Mag                                        // Rahim
1, Exile_Magazine_10Rnd_303
2, CUP_10Rnd_762x54_SVD_M

> SniperAttachments
1, optic_LRPS
1, optic_LRPS_ghex_F
1, optic_LRPS_tna_F
1, optic_SOS
1, optic_SOS_khk_F
1, optic_DMS
//1, optic_tws
//1, optic_tws_mg

> DLCRifles
1, srifle_DMR_06_camo_F            //Mk14
1, srifle_DMR_06_olive_F        //Mk14

> DLCAmmo
2, 20Rnd_762x51_Mag            //MK1EMR

> DLCOptics
1, optic_KHS_blk
1, optic_KHS_hex
1, optic_KHS_old
1, optic_KHS_tan

> DLCSupressor

> EpicWeapons
1, CUP_launch_RPG7V
1, Exile_Weapon_ksvk
1, CUP_glaunch_M79

> Bipods
1, bipod_03_F_blk
1, bipod_02_F_tan
1, bipod_02_F_hex
1, bipod_02_F_blk
1, bipod_01_F_snd
1, bipod_01_F_mtp
1, bipod_01_F_blk

> HEGrenades
1, 3Rnd_HE_Grenade_shell
3, 1Rnd_HE_Grenade_shell

> UGLFlares
1, 3Rnd_UGL_FlareGreen_F
1, 3Rnd_UGL_FlareRed_F
1, 3Rnd_UGL_FlareWhite_F
1, 3Rnd_UGL_FlareYellow_F
3, UGL_FlareGreen_F
3, UGL_FlareRed_F
3, UGL_FlareWhite_F
3, UGL_FlareYellow_F
// No Infrared for now
//UGL_FlareCIR_F
//3Rnd_UGL_FlareCIR_F

> UGLSmokes
1, 3Rnd_Smoke_Grenade_shell
1, 3Rnd_SmokeBlue_Grenade_shell
1, 3Rnd_SmokeGreen_Grenade_shell
1, 3Rnd_SmokeOrange_Grenade_shell
1, 3Rnd_SmokePurple_Grenade_shell
1, 3Rnd_SmokeRed_Grenade_shell
1, 3Rnd_SmokeYellow_Grenade_shell
3, 1Rnd_Smoke_Grenade_shell
3, 1Rnd_SmokeBlue_Grenade_shell
3, 1Rnd_SmokeGreen_Grenade_shell
3, 1Rnd_SmokeOrange_Grenade_shell
3, 1Rnd_SmokePurple_Grenade_shell
3, 1Rnd_SmokeRed_Grenade_shell
3, 1Rnd_SmokeYellow_Grenade_shell

> HandGrenades
1, HandGrenade
1, MiniGrenade

> Explosives
3, SatchelCharge_Remote_Mag
3, DemoCharge_Remote_Mag
1, IEDLandSmall_Remote_Mag
1, IEDUrbanSmall_Remote_Mag

///////////////////////////////////////////////////////////////////////////////
// Clothing & Gear
///////////////////////////////////////////////////////////////////////////////

//Civilian

> CivilianItems
1, Exile_Item_MobilePhone
6, Binocular
2, ItemGPS
8, ItemRadio
3, ItemWatch
5, ItemMap
2, Exile_Item_Heatpack
3, Exile_Item_Hammer
2, Exile_Item_JunkMetal
3, Exile_Item_MetalBoard

> CivilianClothing
1, CUP_O_TKI_Khet_Partug_01
1, CUP_O_TKI_Khet_Partug_02
1, CUP_O_TKI_Khet_Partug_03
1, CUP_O_TKI_Khet_Partug_04
1, CUP_O_TKI_Khet_Partug_05
1, CUP_O_TKI_Khet_Partug_06
1, CUP_O_TKI_Khet_Partug_07
1, CUP_O_TKI_Khet_Partug_08
1, CUP_O_TKI_Khet_Jeans_01
1, CUP_O_TKI_Khet_Jeans_02
1, CUP_O_TKI_Khet_Jeans_03
1, CUP_O_TKI_Khet_Jeans_04

> CivilianBackpacks
1, B_FieldPack_cbr
1, B_FieldPack_khk
1, B_FieldPack_oli
1, B_HuntingBackpack
1, B_OutdoorPack_tan
1, B_OutdoorPack_blk

> CivilianVests
1, V_Press_F

> CivilianHeadgear
2, CUP_H_TKI_SkullCap_01
2, CUP_H_TKI_SkullCap_02
2, CUP_H_TKI_SkullCap_03
1, H_StrawHat
1, H_StrawHat_dark

//Guerilla

> GuerillaItems
2, Binocular
7, ItemCompass
2, Exile_Item_JunkMetal
2, Exile_Item_MobilePhone
2, Exile_Item_Knife
2, Exile_Item_MetalWire
2, Exile_Item_Pliers

> GuerillaClothing
1, CUP_O_TKI_Khet_Partug_01
1, CUP_O_TKI_Khet_Partug_02
1, CUP_O_TKI_Khet_Partug_03
1, CUP_O_TKI_Khet_Partug_04
1, CUP_O_TKI_Khet_Partug_05
1, CUP_O_TKI_Khet_Partug_06
1, CUP_O_TKI_Khet_Partug_07
1, CUP_O_TKI_Khet_Partug_08
1, CUP_O_TKI_Khet_Jeans_01
1, CUP_O_TKI_Khet_Jeans_02
1, CUP_O_TKI_Khet_Jeans_03
1, CUP_O_TKI_Khet_Jeans_04

> GuerillaBackpacks
1, B_FieldPack_cbr
1, B_FieldPack_khk
1, B_FieldPack_oli
1, B_HuntingBackpack
1, B_OutdoorPack_tan
1, B_OutdoorPack_blk

> GuerillaVests
1, V_BandollierB_blk
1, V_BandollierB_cbr
1, V_BandollierB_khk
1, V_BandollierB_oli
1, V_BandollierB_rgr
2, CUP_V_OI_TKI_Jacket2_02
2, CUP_V_OI_TKI_Jacket1_02
2, CUP_V_OI_TKI_Jacket4_03
2, CUP_V_OI_TKI_Jacket1_03
2, CUP_V_OI_TKI_Jacket3_02
2, CUP_V_OI_TKI_Jacket3_01
2, CUP_V_OI_TKI_Jacket4_02
2, CUP_V_OI_TKI_Jacket1_01
2, CUP_V_OI_TKI_Jacket2_03

> GuerillaHeadgear          
2, H_Shemag_khk
2, H_Shemag_olive
2, H_Shemag_olive_hs
2, H_Shemag_tan
2, H_ShemagOpen_khk
2, H_ShemagOpen_tan  
2, H_TurbanO_blk
2, CUP_H_TKI_Lungee_Open_01
2, CUP_H_TKI_Lungee_Open_02
2, CUP_H_TKI_Lungee_Open_03
2, CUP_H_TKI_Lungee_Open_04
2, CUP_H_TKI_Lungee_Open_05
2, CUP_H_TKI_Lungee_Open_06
2, CUP_H_TKI_SkullCap_01
2, CUP_H_TKI_SkullCap_02
2, CUP_H_TKI_SkullCap_03
2, CUP_H_TKI_Pakol_1_01
2, CUP_H_TKI_Pakol_1_02
2, CUP_H_TKI_Pakol_1_03
2, CUP_H_TKI_Pakol_1_04
2, CUP_H_TKI_Pakol_1_05
2, CUP_H_TKI_Pakol_1_06

//Military

> MilitaryClothing
3, U_B_CombatUniform_mcam            
3, U_B_CombatUniform_mcam_tshirt    
3, U_B_CombatUniform_mcam_vest        
3, U_B_CombatUniform_mcam_worn            
2, U_O_SpecopsUniform_ocamo            
1, U_O_V_Soldier_Viper_hex_F     
2, U_B_SpecopsUniform_sgg            
3, U_B_HeliPilotCoveralls            
3, U_B_PilotCoveralls                
3, U_I_HeliPilotCoveralls        
3, U_O_PilotCoveralls            
2, U_B_CTRG_1                        
2, U_B_CTRG_2                        
2, U_B_CTRG_3                        
2, U_B_CTRG_Soldier_urb_1_F     
2, U_B_CTRG_Soldier_urb_2_F        
2, U_B_CTRG_Soldier_urb_3_F      
2, CUP_U_I_GUE_Anorak_01
2, CUP_U_I_GUE_Anorak_02
2, CUP_U_I_GUE_Anorak_03
2, CUP_U_B_BAF_MTP_S2_UnRolled
2, CUP_U_B_BAF_MTP_S1_RolledUp
2, CUP_U_B_BAF_MTP_Tshirt
2, CUP_U_B_GER_Tropentarn_1
2, CUP_U_B_GER_Tropentarn_2

> MilitaryBackpacks            
1, B_Bergen_hex_F                
1, B_Bergen_mcamo_F              
2, B_Carryall_mcamo
2, B_Carryall_ocamo
2, B_Carryall_khk
2, B_Carryall_oli
2, B_Carryall_cbr
2, B_Carryall_ghex_F  

> MilitaryVests
1, V_PlateCarrierH_CTRG
1, V_PlateCarrierL_CTRG
2, V_PlateCarrier1_blk
2, V_PlateCarrier1_rgr
2, V_PlateCarrier2_rgr
2, V_PlateCarrier3_rgr
2, V_PlateCarrierGL_rgr
2, V_PlateCarrierSpec_rgr
2, CUP_V_I_RACS_Carrier_Vest_2
2, CUP_V_PMC_CIRAS_Black_Veh
2, CUP_V_PMC_CIRAS_Coyote_Veh
2, CUP_V_PMC_CIRAS_Black_TL
2, CUP_V_PMC_CIRAS_Coyote_TL
1, CUP_V_B_MTV
2, CUP_V_B_MTV_PistolBlack
2, CUP_V_BAF_Osprey_MK4_MTP_SquadLeader
2, CUP_V_B_Delta_1
2, CUP_V_B_Delta_2
2, CUP_V_B_Eagle_SPC_Corpsman
1, CUP_V_B_Eagle_SPC_Crew

> MilitaryHeadgear
1, H_CrewHelmetHeli_B
1, H_CrewHelmetHeli_O
1, H_HelmetB_camo
1, H_HelmetCrew_B
1, H_HelmetCrew_O
1, H_HelmetLeaderO_ocamo
1, H_HelmetO_ghex_F
1, H_HelmetO_ocamo
1, H_HelmetSpecO_blk
1, H_HelmetSpecO_ocamo
1, H_PilotHelmetFighter_B
1, H_PilotHelmetFighter_O
1, H_PilotHelmetHeli_B
1, H_PilotHelmetHeli_O   
2, H_HelmetB_black
2, H_HelmetB_desert
2, H_HelmetB_Enh_tna_F        
2, H_HelmetB_grass
2, H_HelmetB_light_black
2, H_HelmetB_light_desert
2, H_HelmetB_light_grass
2, H_HelmetB_light_sand
2, H_HelmetB_light_snakeskin
2, H_HelmetB_Light_tna_F     
2, H_HelmetB_sand
2, H_HelmetB_snakeskin
2, H_HelmetB_TI_tna_F   
2, H_HelmetB_tna_F           
2, H_HelmetCrew_O_ghex_F
2, H_HelmetIA_camo
2, H_HelmetIA_net
2, H_HelmetLeaderO_ghex_F
2, H_HelmetSpecO_ghex_F       
3, H_HelmetB
3, H_HelmetB_light
3, H_HelmetB_paint
3, H_HelmetB_plain_blk
3, H_HelmetIA
3, H_HelmetSpecB
3, H_HelmetSpecB_blk
3, H_HelmetSpecB_paint1
3, H_HelmetSpecB_paint2
4, H_MilCap_blue
4, H_MilCap_mcamo
4, H_MilCap_ocamo
4, H_MilCap_rucamo
4, CUP_H_PMC_Cap_Back_EP_Tan
4, CUP_H_PMC_Cap_Back_EP_Grey
2, CUP_H_CDF_H_PASGT_DST
2, CUP_H_CDF_H_PASGT_MNT
2, CUP_H_FR_ECH
2, CUP_H_USMC_LWH_ESS_DES
2, CUP_H_USMC_LWH_ESS_WDL

> Ghillies
1, U_O_FullGhillie_ard        
5, U_O_GhillieSuit            


> DLCGhillies
1, U_O_FullGhillie_ard        
5, U_O_GhillieSuit    

> DLCVests
1, V_PlateCarrierH_CTRG
1, V_PlateCarrierL_CTRG
2, V_PlateCarrier1_blk
2, V_PlateCarrier1_rgr
2, V_PlateCarrier2_rgr
2, V_PlateCarrier3_rgr
2, V_PlateCarrierGL_rgr
2, V_PlateCarrierSpec_rgr
2, CUP_V_I_RACS_Carrier_Vest_2
2, CUP_V_PMC_CIRAS_Black_Veh
2, CUP_V_PMC_CIRAS_Coyote_Veh
2, CUP_V_PMC_CIRAS_Black_TL
2, CUP_V_PMC_CIRAS_Coyote_TL
1, CUP_V_B_MTV
2, CUP_V_B_MTV_PistolBlack
2, CUP_V_BAF_Osprey_MK4_MTP_SquadLeader
2, CUP_V_B_Delta_1
2, CUP_V_B_Delta_2
2, CUP_V_B_Eagle_SPC_Corpsman
1, CUP_V_B_Eagle_SPC_Crew

> Rebreathers
1, Exile_Item_Vishpirin

///////////////////////////////////////////////////////////////////////////////
// Other Items
///////////////////////////////////////////////////////////////////////////////

> MedicalItems
1, Exile_Item_InstaDoc
4, Exile_Item_Bandage
3, Exile_Item_Vishpirin
1, Exile_Item_Heatpack

> IndustrialItems
1, Exile_Item_ThermalScannerPro
5, Exile_Item_Knife
8, Exile_Item_Cement
8, Exile_Item_FloodLightKit
8, Exile_Item_PortableGeneratorKit
4, Exile_Item_CamoTentKit
4, Exile_Item_MetalBoard
4, Exile_Item_Foolbox
10, Exile_Item_Sand
5, Exile_Item_Grinder
5, Exile_Item_MetalScrews
5, Exile_Melee_SledgeHammer
8, Exile_Item_ExtensionCord
9, Exile_Item_LightBulb
10, Exile_Item_WaterCanisterEmpty
10, Exile_Melee_Shovel
11, Exile_Item_JunkMetal
13, Exile_Item_Handsaw
13, Exile_Item_Pliers
13, Exile_Item_ScrewDriver
22, Exile_Melee_Axe

> Vehicle
4, Exile_Item_FuelCanisterFull
5, Exile_Item_FuelCanisterEmpty
1, Exile_Item_DuctTape

// Throwables

> Chemlights
1, Chemlight_blue
1, Chemlight_green
1, Chemlight_red
1, Chemlight_yellow

> RoadFlares
1, FlareGreen_F
1, FlareRed_F
1, FlareWhite_F
1, FlareYellow_F

> SmokeGrenades
1, SmokeShell
1, SmokeShellRed
1, SmokeShellGreen
1, SmokeShellYellow
1, SmokeShellPurple
1, SmokeShellBlue
1, SmokeShellOrange

> Restraints
1, Exile_Item_ZipTie

> Electronics
1, Exile_Item_Laptop
1, Exile_Item_BaseCameraKit

 // Trash or items not currently being used

> Trash
1, Exile_Item_Magazine01
1, Exile_Item_Magazine02
1, Exile_Item_Magazine03
1, Exile_Item_Magazine04
4, Exile_Item_Can_Empty
4, Exile_Item_PlasticBottleEmpty            // Nothing :)
4, Exile_Item_ToiletPaper

> Unused
1, Exile_Item_CordlessScrewdriver
1, Exile_Item_FireExtinguisher
1, Exile_Item_Rope
1, Exile_Item_Carwheel
1, Exile_Item_Defibrillator
1, Exile_Item_SleepingMat
1, Exile_Item_Wrench
1, Exile_Item_OilCanister
1, Exile_Item_Hammer

Schönen Abend allen und beste Grüße,

Papawolf

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Les nochmal genau :) das untere Percental ITem Group Chances of MEDICAL

das hat nichts mit deinen military loot zutun das gehört zum unteren :)

Quote

            Percental Item Group Spawn Chances of Military:

            DLCGhillies       = 3,16%
            Ghillies          = 3,16%
            Rebreathers       = 3,16%
            Bipods            = 3,16%
            DLCAmmo           = 3,16%
            DLCOptics         = 3,16%
            DLCSupressor      = 3,16%
            LMGAmmo           = 3,16%
            MedicalItems      = 3,16%
            Restraints        = 3,16%
            SniperAmmo        = 3,16%
            SniperAttachments = 3,16%
            DLCRifles         = 3,16%
            DLCVests          = 3,16%
            GuerillaHeadgear  = 3,16%
            GuerillaVests     = 3,16%
            HandGrenades      = 3,16%
            HEGrenades        = 3,16%
            MilitaryBackpacks = 3,16%
            MilitaryHeadgear  = 3,16%
            MilitaryVests     = 3,16%
            RifleAmmo         = 3,16%
            RifleAttachments  = 3,16%
            Snipers           = 3,16%
            CivilianItems     = 3,16%
            GuerillaBackpacks = 3,16%
            GuerillaItems     = 3,16%
            LMG               = 3,16%
            Explosives        = 3,16%
            GuerillaClothing  = 3,16%
            MilitaryClothing  = 3,16%
            Rifles            = 3,16%
        */
        Military[] = {"DLCGhillies", "Ghillies", "Rebreathers", "Bipods", "DLCAmmo", "DLCOptics", "DLCSupressor", "LMGAmmo", "MedicalItems", "Restraints",
        "SniperAmmo", "SniperAttachments", "DLCRifles", "DLCVests", "GuerillaHeadgear", "GuerillaVests", "HandGrenades", "HEGrenades", "MilitaryBackpacks", "MilitaryHeadgear", "MilitaryVests",
        "RifleAmmo", "Explosives", "CivilianItems", "RifleAttachments", "Snipers", "GuerillaBackpacks", "GuerillaItems", "LMG", "GuerillaClothing", "MilitaryClothing", "Rifles"};

so muss das circa aussehen.

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My bad, Du hast natürlich vollkommen Recht. 9_9
Ich habe mal einen Backup geladen, den Loot neu reinkopiert und jetzt spawnt auch alles so wie es soll, da war wohl irgendwo anders der Wurm drinne. :D

Vielen dank Dir :)

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Kein problem :)

Manchmal verliert man einfach & schnell den überblick, vorallem wenn man schon lange davor sitzt.

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