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Quixy

(Solved)Extendend_Item_Exile Problem

1 post in this topic

Hi,

Hab da ein seltsames Phänomen mit dem Items von der Extendend_Item_Exile Mod. Diese scheinen beim Spawnen direkt wieder gelöscht zu werden (im Infi ESP taucht beim Spawnen kurz "LootWeaponHolder(1)" in weisser Schrift auf). Es ist auch nur bei dieser Mod der Fall zu sein. CDAH und Exile loot Spawnt ganz normal. 

Weis einer was die Ursache sein kann?

LootItemsGroup.h

Spoiler

/*
    ________   _______ _      ______    __  __  ____  _____  
    |  ____\ \ / /_   _| |    |  ____|  |  \/  |/ __ \|  __ \ 
    | |__   \ V /  | | | |    | |__     | \  / | |  | | |  | |
    |  __|   > <   | | | |    |  __|    | |\/| | |  | | |  | |
    | |____ / . \ _| |_| |____| |____   | |  | | |__| | |__| |
    |______/_/ \_\_____|______|______|  |_|  |_|\____/|_____/ 
                                                          
      ^ Leet ASCII art. For documentation, refer to:

     http://www.exilemod.com/wiki/developer-toolbox/loot-table-compiler/
*/
    
///////////////////////////////////////////////////////////////////////////////
// Food & Drinks
///////////////////////////////////////////////////////////////////////////////

> Food
5, Exitem_orange
5,  Exitem_pumpkin
5, Exitem_rice
5, Exitem_cereal_crunchin
5, Exitem_cereal_bloodsucker
5, Exitem_cereal_honeyhoops
5, Exitem_cereal_squares
5, Exitem_cereal_stars
5, Exitem_cereal_kush
5, Exitem_cereal_rick
5, Exile_Item_Cheathas
5, Exile_Item_CockONut
5, Exile_Item_DsNuts
5, Exile_Item_EMRE
5, Exile_Item_InstantCoffee#
5, Exile_Item_Moobar
5, Exile_Item_Noodles
5, Exile_Item_Raisins
5, Exile_Item_SeedAstics
5, Exitem_bakedbeans
5, Exitem_spam
5, Exitem_tacticalbacon
5, Exitem_tuna
5, Exitem_spaghetti
5, Exitem_meatballs
5, Exitem_hotdogs
5, Exile_Item_BBQSandwich
5, Exile_Item_BeefParts
5, Exile_Item_CatFood
5, Exile_Item_ChristmasTinner
5, Exile_Item_DogFood
5, Exile_Item_GloriousKnakworst
5, Exile_Item_SausageGravy
5, Exile_Item_Surstromming
5, Exile_Item_MacasCheese

> Drinks
5, Exitem_franta                //Th 45%/45s
5, Exitem_redgull                //Th 65%/30s
5, Exitem_spirit                //Th 50%/25s
5, Exitem_canteen_coffee        //Th 100%/25s      Hu 20%/10s
5, Exitem_canteen_fresh        //Th 95%/60s    
5, Exitem_canteen_dirty        //Th 20%/20s      He -10%/15s
5, Exitem_canteen_salt            //Th 10%/10s    He -20%/15s
5, Exile_Item_Beer
5, Exile_Item_EnergyDrink
5, Exile_Item_ChocolateMilk
5, Exile_Item_MountainDupe
5, Exile_Item_PlasticBottleCoffee
5, Exile_Item_PlasticBottleDirtyWater
5, Exile_Item_PlasticBottleFreshWater
5, Exile_Item_PlasticBottleSaltWater
5, Exile_Item_PowerDrink        // +10% Thirst

///////////////////////////////////////////////////////////////////////////////
// Weapons & Attachments
///////////////////////////////////////////////////////////////////////////////

> Pistols
1, Exile_Weapon_Colt1911       // Colt 1911
1, Exile_Weapon_Makarov        // Makarov
1, Exile_Weapon_Taurus        // Taurus
1, Exile_Weapon_TaurusGold    // Taurus (Gold)
1, hgun_P07_khk_F            // P07 9 mm (Khaki)
1, hgun_Pistol_01_F            // PM 9 mm
1, hgun_Pistol_heavy_01_F    // 4-five .45
1, hgun_Pistol_heavy_02_F    // Zubr .45
1, hgun_Pistol_Signal_F        // Starter Pistol
2, hgun_ACPC2_F                // ACP-C2 .45
2, hgun_P07_F                // P07 9 mm
2, hgun_Rook40_F            // Rook-40 9 mm
2, Exile_Weapon_SA61        // SA61

> PistolAmmo
1, 6Rnd_GreenSignal_F                    // Starter Pistol
1, 6Rnd_RedSignal_F                        // Starter Pistol 
1, 16Rnd_9x21_Mag                        // PDW2000, P07, ROOK-40
2, 6Rnd_45ACP_Cylinder                    // Zubr
4, 10Rnd_9x21_Mag                        // PM 9 mm
4, 11Rnd_45ACP_Mag                        // 4-five
4, 30Rnd_9x21_Mag                        // Sting, PDW2000, P07, ROOK-40
4, 9Rnd_45ACP_Mag                        // ACP-C2
4, Exile_Magazine_6Rnd_45ACP            // Taurus
4, Exile_Magazine_7Rnd_45ACP            // Colt 1911
4, Exile_Magazine_8Rnd_9x18                // Makarov
4, Exile_Magazine_10Rnd_765x17_SA61        // SA61
4, Exile_Magazine_20Rnd_765x17_SA61        // SA61

> PistolAttachments
1, optic_MRD
1, optic_Yorris        // No one needs this crap
2, muzzle_snds_acp
2, muzzle_snds_L

> Shotguns
1, Exile_Weapon_M1014    //M1014

> ShotgunAmmo
1, Exile_Magazine_8Rnd_74Slug        //M1014

> SMG
1, SMG_01_F        // Vermin SMG .45 ACP
1, SMG_02_F        // Sting 9 mm
1, SMG_05_F        // Protector 9mm
1, hgun_PDW2000_F    // PDW2000 9 mm

> SMGAmmo
1, 30Rnd_45ACP_Mag_SMG_01                    // Vermin SMG
1, 30Rnd_45ACP_Mag_SMG_01_Tracer_Green        // Vermin SMG
1, 30Rnd_9x21_Mag_SMG_02                    // Sting, Protector
1, 30Rnd_9x21_Mag_SMG_02_Tracer_Red        // Sting, Protector
1, 30Rnd_9x21_Mag_SMG_02_Tracer_Yellow     // Sting, Protector
1, 30Rnd_9x21_Mag_SMG_02_Tracer_Green      // Sting, Protector

> SMGAttachments
1, optic_Holosight_smg
1, optic_Holosight_smg_blk_F
1, optic_ACO_grn_smg
1, optic_Aco_smg
1, optic_ACO_grn
1, optic_Aco

> Rifles
1, arifle_MXM_F                // MXM 6.5 mm
2, arifle_AKM_FL_F              // AKM 7.62 mm
2, arifle_AKS_F                 // AKS
2, arifle_CTAR_blk_F            // CAR-95 5.8 mm (Black)
2, arifle_CTAR_ghex_F            // CAR-95 5.8 mm (Green Hex)
2, arifle_CTAR_hex_F            // CAR-95 5.8 mm (Hex)
2, arifle_CTARS_blk_F           // CAR-95-1 5.8mm (Black)
2, arifle_CTARS_ghex_F            // CAR-95-1 5.8mm (Green Hex)
2, arifle_CTARS_hex_F            // CAR-95-1 5.8mm (Hex)
2, arifle_Katiba_F            // Katiba 6.5 mm
2, arifle_Mk20_F            // Mk20 5.56 mm
2, arifle_Mk20C_F            // Mk20C 5.56 mm
2, arifle_MX_Black_F        // MX 6.5 mm (Black)
2, arifle_MX_F                // MX 6.5 mm
2, arifle_MXC_Black_F        // MXC 6.5 mm (Black)
2, arifle_MXC_F                // MXC 6.5 mm
2, arifle_MXM_Black_F        // MXM 6.5 mm (Black)
2, arifle_SDAR_F            // SDAR 5.56 mm
2, arifle_SPAR_01_blk_F         // SPAR-16 5.56 mm (Black)
2, arifle_SPAR_01_khk_F         // SPAR-16 5.56 mm (Khaki)
2, arifle_SPAR_01_snd_F         // SPAR-16 5.56 mm (Sand)
2, arifle_SPAR_02_blk_F         // SPAR-16S 5.56 mm (Black)
2, arifle_SPAR_02_khk_F         // SPAR-16S 5.56 mm (Khaki)
2, arifle_SPAR_02_snd_F         // SPAR-16S 5.56 mm (Sand)
2, arifle_SPAR_03_blk_F         // SPAR-17 7.62 mm (Black)
2, arifle_SPAR_03_khk_F         // SPAR-17 7.62 mm (Khaki)
2, arifle_SPAR_03_snd_F         // SPAR-17 7.62 mm (Sand)
2, arifle_TRG20_F            // TRG-20 5.56 mm
2, arifle_TRG21_F            // TRG-21 5.56 mm
2, Exile_Weapon_AK107    
2, Exile_Weapon_AK74
2, Exile_Weapon_DMR        
3, arifle_MXM_khk_F              // MXM 6.5 mm (Khaki)
3, Exile_Weapon_AK47                
3, Exile_Weapon_AKS_Gold    
3, Exile_Weapon_SVD
3, arifle_AK12_F                  // AK-12 7.62 mm
3, Exile_Weapon_CZ550
3, arifle_MX_khk_F               // MX 6.5 mm (Khaki)
3, arifle_MXC_khk_F              // MXC 6.5 mm (Khaki)
3, Exile_Weapon_M4                // M4
3, Exile_Weapon_M16A4            // M16A4
3, Exile_Weapon_M16A2            // M16A2
10, Exile_Weapon_LeeEnfield

> RifleAmmo
2, 20Rnd_556x45_UW_mag                        // SDAR
2, 30Rnd_556x45_Stanag                        // TRG-20, TRG-21/EGLM, Mk20/C/EGLM, SDAR, SPAR-16
2, 30Rnd_556x45_Stanag_green                // TRG-20, TRG-21/EGLM, Mk20/C/EGLM, SDAR, SPAR-16
2, 30Rnd_556x45_Stanag_red                    // TRG-20, TRG-21/EGLM, Mk20/C/EGLM, SDAR, SPAR-16
2, 30Rnd_556x45_Stanag_Tracer_Green            // TRG-20, TRG-21/EGLM, Mk20/C/EGLM, SDAR, SPAR-16
2, 30Rnd_556x45_Stanag_Tracer_Red            // TRG-20, TRG-21/EGLM, Mk20/C/EGLM, SDAR, SPAR-16
2, 30Rnd_556x45_Stanag_Tracer_Yellow        // TRG-20, TRG-21/EGLM, Mk20/C/EGLM, SDAR, SPAR-16
2, 30Rnd_65x39_caseless_green                // Katiba, Type 115
2, 30Rnd_65x39_caseless_green_mag_Tracer    // Katiba, Type 115
2, 30Rnd_65x39_caseless_mag                    // MX/C/M/SW/3GL
2, 30Rnd_65x39_caseless_mag_Tracer            // MX/C/M/SW/3GL
10, Exile_Magazine_10Rnd_303                // Lee-Enfield
2, Exile_Magazine_30Rnd_762x39_AK            // AK
2, Exile_Magazine_30Rnd_545x39_AK            // AK
2, Exile_Magazine_30Rnd_545x39_AK_Green        // AK
2, Exile_Magazine_30Rnd_545x39_AK_Red        // AK
2, Exile_Magazine_30Rnd_545x39_AK_White        // AK
2, Exile_Magazine_30Rnd_545x39_AK_Yellow    // AK
1, Exile_Magazine_20Rnd_762x51_DMR            // DMR
1, Exile_Magazine_20Rnd_762x51_DMR_Yellow    // DMR
1, Exile_Magazine_20Rnd_762x51_DMR_Red        // DMR
1, Exile_Magazine_20Rnd_762x51_DMR_Green    // DMR
1, Exile_Magazine_20Rnd_762x51_DMR_White    // DMR
2, Exile_Magazine_5Rnd_22LR                    // CZ550
2, Exile_Magazine_10Rnd_762x54                // SVD
2, Exile_Magazine_10Rnd_9x39                // VSS
2, Exile_Magazine_20Rnd_9x39                // VSS
2, 30Rnd_762x39_Mag_F                        // AK-12, AKM
2, 30Rnd_762x39_Mag_Green_F                 // AK-12, AKM
2, 30Rnd_762x39_Mag_Tracer_F                // AK-12, AKM
2, 30Rnd_762x39_Mag_Tracer_Green_F          // AK-12, AKM
2, 30Rnd_762x39_AK47_M                        // AKS
2, 30Rnd_545x39_Mag_F                        // AKS
2, 30Rnd_545x39_Mag_Green_F                    // AKS
2, 30Rnd_545x39_Mag_Tracer_F                // AKS
2, 30Rnd_545x39_Mag_Tracer_Green_F            // AKS
2, 30Rnd_580x42_Mag_F                        // CAR-95
2, 30Rnd_580x42_Mag_Tracer_F                // CAR-95
2, 100Rnd_580x42_Mag_F                        // CAR-95-1
2, 100Rnd_580x42_Mag_Tracer_F                // CAR-95-1
2, 150Rnd_556x45_Drum_Mag_F                    // SPAR-16S 
2, 150Rnd_556x45_Drum_Mag_Tracer_F            // SPAR-16S 
2, 20Rnd_762x51_Mag                            // SPAR-17

> RifleAttachments
2, muzzle_snds_M
2, muzzle_snds_H
2, muzzle_snds_H_khk_F
2, muzzle_snds_H_snd_F
2, muzzle_snds_58_blk_F
2, muzzle_snds_m_khk_F
2, muzzle_snds_m_snd_F
2, muzzle_snds_58_wdm_F
2, muzzle_snds_65_TI_blk_F
2, muzzle_snds_65_TI_hex_F
2, muzzle_snds_65_TI_ghex_F
2, muzzle_snds_H_MG_blk_F
2, muzzle_snds_H_MG_khk_F
2, optic_Arco
2, optic_Arco_blk_F
2, optic_Arco_ghex_F
2, optic_Hamr
2, optic_Hamr_khk_F
2, optic_Holosight
2, optic_Holosight_blk_F
2, optic_Holosight_khk_F
2, acc_flashlight
2, acc_pointer_IR
2, optic_MRCO
2, optic_DMS
2, optic_DMS_ghex_F
2, optic_ERCO_blk_F
2, optic_ERCO_khk_F
2, optic_ERCO_snd_F
1, optic_NVS
//1, optic_tws

> LMG
1, arifle_MX_SW_Black_F        // MX SW 6.5 mm (Black)
1, arifle_MX_SW_F            // MX SW 6.5 mm
1, LMG_Mk200_F                // Mk200 6.5 mm
1, LMG_Zafir_F                // Zafir 7.62 mm
1, Exile_Weapon_RPK
1, Exile_Weapon_PK
1, Exile_Weapon_PKP
1, LMG_03_F                    //= LIM-85 5.56 mm

> LMGAmmo
2, 100Rnd_65x39_caseless_mag            // MX SW
3, 100Rnd_65x39_caseless_mag_Tracer    // MX SW
3, 150Rnd_762x54_Box                    // Zafir
1, 150Rnd_762x54_Box_Tracer            // Zafir
5, 130Rnd_338_Mag
5, 150Rnd_93x64_Mag
1, Exile_Magazine_45Rnd_545x39_RPK_Green
1, Exile_Magazine_75Rnd_545x39_RPK_Green
1, Exile_Magazine_100Rnd_762x54_PK_Green
1, 200Rnd_556x45_Box_F                    // LIM-85     
1, 200Rnd_556x45_Box_Red_F                 // LIM-85    
1, 200Rnd_556x45_Box_Tracer_F              // LIM-85    
1, 200Rnd_556x45_Box_Tracer_Red_F          // LIM-85    

> Snipers
1, srifle_DMR_01_F            // Rahim 7.62 mm
1, srifle_EBR_F                // Mk18 ABR 7.62 mm
1, srifle_DMR_07_blk_F         // CMR-76 6.5 mm (Black)
1, srifle_DMR_07_hex_F         // CMR-76 6.5 mm (Hex)
1, srifle_DMR_07_ghex_F        // CMR-76 6.5 mm (Green Hex)


> SniperAmmo
17, 10Rnd_762x54_Mag                                        // Rahim
19, 20Rnd_762x51_Mag                                        // Mk18 ABR
21, 20Rnd_650x39_Cased_Mag_F                                // CMR-76

> SniperAttachments
1, muzzle_snds_B_khk_F
1, muzzle_snds_B_snd_F
1, muzzle_snds_B
1, optic_LRPS
1, optic_LRPS_ghex_F
1, optic_LRPS_tna_F
1, optic_SOS
1, optic_SOS_khk_F
1, optic_DMS


> DLCRifles
3, srifle_DMR_03_F                //MK1EMR
3, srifle_DMR_03_khaki_F        //MK1EMR
3, srifle_DMR_03_tan_F            //MK1EMR
3, srifle_DMR_03_woodland_F        //MK1EMR
3, srifle_DMR_06_camo_F            //Mk14
3, srifle_DMR_06_olive_F        //Mk14


> DLCAmmo
2, 20Rnd_762x51_Mag            //MK1EMR


> DLCOptics
1, optic_AMS
1, optic_AMS_khk
1, optic_AMS_snd
1, optic_KHS_blk
1, optic_KHS_hex
1, optic_KHS_old
1, optic_KHS_tan

> DLCSupressor
1, muzzle_snds_B

> EpicWeapons
3, Exile_Weapon_SVDCamo
3, Exile_Weapon_VSSVintorez

> Bipods
1, bipod_03_F_oli
1, bipod_03_F_blk
1, bipod_02_F_tan
1, bipod_02_F_hex
1, bipod_02_F_blk
1, bipod_01_F_snd
1, bipod_01_F_mtp
1, bipod_01_F_blk
1, bipod_01_F_khk

> HandGrenades
1, HandGrenade
1, MiniGrenade

///////////////////////////////////////////////////////////////////////////////
// Clothing & Gear
///////////////////////////////////////////////////////////////////////////////

//Civilian

> CivilianItems
1, Exile_Item_MobilePhone
4, Binocular
4, ItemGPS
6, ItemRadio
6, ItemWatch
7, ItemMap
8, Exile_Item_Heatpack

> CivilianClothing
1, U_NikosAgedBody
1, U_NikosBody
1, U_OrestesBody
5, U_C_Man_casual_1_F               // Casual Clothes (Navy)
5, U_C_Man_casual_2_F               // Casual Clothes (Blue)
5, U_C_Man_casual_3_F               // Casual Clothes (Green)
5, U_C_Man_casual_4_F               // Summer Clothes (Sky)
5, U_C_Man_casual_5_F               // Summer Clothes (Yellow)
5, U_C_Man_casual_6_F               // Summer Clothes (Red)
5, U_C_man_sport_1_F                // Sport Clothes (Beach)
5, U_C_man_sport_2_F                // Sport Clothes (Orange)
5, U_C_man_sport_3_F                // Sport Clothes (Blue)
5, U_I_C_Soldier_Bandit_1_F         // Bandit Clothes (Polo Shirt)
5, U_I_C_Soldier_Bandit_2_F         // Bandit Clothes (Skull)
5, U_I_C_Soldier_Bandit_3_F         // Bandit Clothes (Tee)
5, U_I_C_Soldier_Bandit_4_F         // Bandit Clothes (Checkered)
5, U_I_C_Soldier_Bandit_5_F         // Bandit Clothes (Tank Top)
7, U_C_Poloshirt_blue
7, U_C_Poloshirt_burgundy
7, U_C_Poloshirt_salmon
7, U_C_Poloshirt_stripped
7, U_C_Poloshirt_tricolour
9, U_C_HunterBody_grn
9, U_C_Journalist
9, U_C_Poor_1
9, U_C_Poor_2
9, U_C_Poor_shorts_1
9, U_C_Scientist
9, U_Rangemaster

> CivilianBackpacks
1, B_Kitbag_cbr
1, B_Kitbag_mcamo
1, B_Kitbag_sgg
1, B_AssaultPack_blk
1, B_AssaultPack_cbr
1, B_AssaultPack_dgtl
1, B_AssaultPack_khk
1, B_AssaultPack_mcamo
1, B_AssaultPack_rgr
1, B_AssaultPack_sgg
1, B_AssaultPack_tna_F 
1, B_HuntingBackpack
1, B_OutdoorPack_blu
1, B_OutdoorPack_tan
1, B_OutdoorPack_blk

> CivilianVests
1, V_Press_F
1, V_TacVest_blk_POLICE
2, V_Rangemaster_belt

> CivilianHeadgear
1, H_Bandanna_surfer
1, H_Beret_blk_POLICE
1, H_Cap_blk
1, H_Cap_blk_Raven
1, H_Cap_blu
1, H_Cap_grn
1, H_Cap_headphones
1, H_Cap_oli
1, H_Cap_press
1, H_Cap_red
1, H_Cap_tan
1, H_Hat_blue
1, H_Hat_brown
1, H_Hat_checker
1, H_Hat_grey
1, H_Hat_tan
1, H_StrawHat
1, H_StrawHat_dark

//Guerilla

> GuerillaItems
1, Rangefinder
10, ItemCompass
1, NVGoggles
1, NVGoggles_tna_F
1, O_NVGoggles_ghex_F
1, O_NVGoggles_hex_F
1, O_NVGoggles_urb_F

> GuerillaClothing
1, U_I_G_resistanceLeader_F
3, U_I_C_Soldier_Camo_F             // Syndikat Uniform
3, U_I_C_Soldier_Para_1_F           // Paramilitary Garb (Tee)
3, U_I_C_Soldier_Para_2_F           // Paramilitary Garb (Jacket)
3, U_I_C_Soldier_Para_3_F           // Paramilitary Garb (Shirt)
3, U_I_C_Soldier_Para_4_F           // Paramilitary Garb (Tank Top)
3, U_I_C_Soldier_Para_5_F           // Paramilitary Garb (Shorts)
4, U_IG_leader
5, U_IG_Guerilla3_1
5, U_IG_Guerilla3_2
6, U_IG_Guerilla1_1
6, U_IG_Guerilla2_1
6, U_IG_Guerilla2_2
6, U_IG_Guerilla2_3

> GuerillaBackpacks
1, B_Bergen_blk
1, B_Bergen_mcamo
1, B_Bergen_rgr
1, B_Bergen_sgg
1, B_FieldPack_ghex_F 
2, B_ViperHarness_base_F         
2, B_ViperHarness_blk_F          
2, B_ViperHarness_ghex_F         
2, B_ViperHarness_hex_F          
2, B_ViperHarness_khk_F          
2, B_ViperHarness_oli_F          
3, B_ViperLightHarness_base_F    
3, B_ViperLightHarness_blk_F     
3, B_ViperLightHarness_ghex_F    
3, B_ViperLightHarness_hex_F     
3, B_ViperLightHarness_khk_F     
3, B_ViperLightHarness_oli_F    
5, B_FieldPack_blk
5, B_FieldPack_cbr
5, B_FieldPack_ocamo
5, B_FieldPack_oucamo

> GuerillaVests
1, V_I_G_resistanceLeader_F
2, V_BandollierB_blk
2, V_BandollierB_cbr
2, V_BandollierB_khk
2, V_BandollierB_oli
2, V_BandollierB_rgr
2, V_Chestrig_blk
2, V_Chestrig_khk
2, V_Chestrig_oli
2, V_Chestrig_rgr
2, V_HarnessO_brn
2, V_HarnessO_gry
2, V_HarnessOGL_brn
2, V_HarnessOGL_gry
2, V_HarnessOSpec_brn
2, V_HarnessOSpec_gry

> GuerillaHeadgear
1, H_Beret_02
1, H_Beret_blk
1, H_Beret_brn_SF
1, H_Beret_Colonel
1, H_Beret_grn
1, H_Beret_grn_SF
1, H_Beret_ocamo
1, H_Beret_red
2, H_Booniehat_tna_F   
2, H_Cap_blk_Syndikat_F       
2, H_Cap_grn_Syndikat_F       
2, H_Cap_oli_Syndikat_F       
2, H_Cap_tan_Syndikat_F       
2, H_FakeHeadgear_Syndikat_F    
2, H_MilCap_gen_F             
2, H_MilCap_ghex_F 
2, H_MilCap_tna_F             
2, H_Shemag_khk
2, H_Shemag_olive
2, H_Shemag_olive_hs
2, H_Shemag_tan
2, H_ShemagOpen_khk
2, H_ShemagOpen_tan  
2, H_TurbanO_blk
2, H_Watchcap_camo
2, H_Watchcap_sgg
3, H_Bandanna_camo
3, H_Bandanna_cbr
3, H_Bandanna_gry
3, H_Bandanna_khk
3, H_Bandanna_khk_hs
3, H_Bandanna_mcamo
3, H_Bandanna_sgg
3, H_BandMask_blk
3, H_Cap_brn_SPECOPS
3, H_Cap_khaki_specops_UK
3, H_Cap_tan_specops_US
3, H_Hat_camo
3, H_Watchcap_blk
3, H_Watchcap_khk
4, Exile_Headgear_GasMask
4, H_Booniehat_dgtl
4, H_Booniehat_dirty
4, H_Booniehat_grn
4, H_Booniehat_indp
4, H_Booniehat_khk
4, H_Booniehat_khk_hs
4, H_Booniehat_mcamo
4, H_Booniehat_tan


//Military

> MilitaryClothing
2, U_B_Wetsuit                        // Wetsuit [NATO]
2, U_I_OfficerUniform                // Combat Fatigues [AAF] (Tee)
2, U_I_Wetsuit                        // Wetsuit [AAF]
2, U_O_CombatUniform_ocamo            // Heli Pilot Coveralls
2, U_O_CombatUniform_oucamo            // Fatigues (Urban) [CSAT]
2, U_O_OfficerUniform_ocamo            // Officer Fatigues (Hex)
2, U_O_SpecopsUniform_blk            // Recon Fatigues (Black)
2, U_O_SpecopsUniform_ocamo            // Recon Fatigues (Hex)
2, U_O_V_Soldier_Viper_F            // Special Purpose Suit (Green Hex)
2, U_O_V_Soldier_Viper_hex_F        // Special Purpose Suit (Hex)
2, U_O_Wetsuit                        // Wetsuit [CSAT]
3, U_B_SpecopsUniform_sgg            // Specop Fatigues (Sage)
4, U_B_HeliPilotCoveralls            // Heli Pilot Coveralls
4, U_B_PilotCoveralls                // Pilot Coveralls [NATO]
4, U_I_CombatUniform                // Combat Fatigues [AAF]
4, U_I_CombatUniform_shortsleeve    // Combat Fatigues [AAF]
4, U_I_CombatUniform_tshirt            // Combat Fatigues [AAF] (Tee)
4, U_I_HeliPilotCoveralls            // Heli Pilot Coveralls
4, U_I_pilotCoveralls                // Pilot Coveralls [AAF]
4, U_O_PilotCoveralls                // Pilot Coveralls [CSAT]
5, U_B_CombatUniform_mcam            // Combat Fatigues (MTP)
5, U_B_CombatUniform_mcam_tshirt    // Combat Fatigues (MTP) (Tee)
5, U_B_CombatUniform_mcam_vest        // Recon Fatigues (MTP)
5, U_B_CombatUniform_mcam_worn        // Worn Combat Fatigues (MTP)
5, U_B_CTRG_1                        // CTRG Combat Uniform (UBACS)
5, U_B_CTRG_2                        // CTRG Combat Uniform (UBACS2)
5, U_B_CTRG_3                        // CTRG Combat Uniform (Tee)
5, U_B_CTRG_Soldier_2_F             // CTRG Stealth Uniform (Tee)
5, U_B_CTRG_Soldier_3_F             // CTRG Stealth Uniform (Rolled-up)
5, U_B_CTRG_Soldier_F               // CTRG Stealth Uniform
5, U_B_CTRG_Soldier_urb_1_F         // CTRG Urban Uniform
5, U_B_CTRG_Soldier_urb_2_F         // CTRG Urban Uniform (Tee)
5, U_B_CTRG_Soldier_urb_3_F         // CTRG Urban Uniform (Rolled-up)
5, U_B_GEN_Commander_F              // Gendarmerie Commander Uniform
5, U_B_GEN_Soldier_F                // Gendarmerie Uniform
5, U_B_T_Soldier_AR_F               // Combat Fatigues (Tropic, Tee)
5, U_B_T_Soldier_SL_F               // Recon Fatigues (Tropic)
5, U_O_T_Officer_F                  // Officer Fatigues (Green Hex) [CSAT]
5, U_O_T_Soldier_F                  // Fatigues (Green Hex) [CSAT]

> MilitaryBackpacks
1, B_Bergen_Base_F                
1, B_Bergen_dgtl_F               
1, B_Bergen_hex_F                
1, B_Bergen_mcamo_F              
1, B_Bergen_tna_F  
2, B_Carryall_mcamo
2, B_Carryall_ocamo
2, B_Carryall_oucamo
2, B_Carryall_khk
2, B_Carryall_oli
2, B_Carryall_cbr
2, B_Carryall_ghex_F  

> MilitaryVests
1, V_PlateCarrierH_CTRG
1, V_PlateCarrierL_CTRG
2, V_PlateCarrier1_blk
2, V_PlateCarrier1_rgr
2, V_PlateCarrier2_rgr
2, V_PlateCarrier3_rgr
2, V_PlateCarrierGL_rgr
2, V_PlateCarrierIA1_dgtl
2, V_PlateCarrierIA2_dgtl
2, V_PlateCarrierIAGL_dgtl
2, V_PlateCarrierSpec_rgr

> MilitaryHeadgear
1, H_CrewHelmetHeli_B
1, H_CrewHelmetHeli_I
1, H_CrewHelmetHeli_O
1, H_HelmetB_camo
1, H_HelmetCrew_B
1, H_HelmetCrew_I
1, H_HelmetCrew_O
1, H_HelmetLeaderO_ocamo
1, H_HelmetLeaderO_oucamo
1, H_HelmetO_ghex_F 
1, H_HelmetO_ocamo
1, H_HelmetO_oucamo
1, H_HelmetSpecO_blk
1, H_HelmetSpecO_ocamo
1, H_PilotHelmetFighter_B
1, H_PilotHelmetFighter_I
1, H_PilotHelmetFighter_O
1, H_PilotHelmetHeli_B
1, H_PilotHelmetHeli_I
1, H_PilotHelmetHeli_O
2, H_BandMask_demon
2, H_BandMask_khk
2, H_BandMask_reaper
2, H_Beret_gen_F  
2, H_Helmet_Skate    
2, H_HelmetB_black
2, H_HelmetB_desert
2, H_HelmetB_Enh_tna_F        
2, H_HelmetB_grass
2, H_HelmetB_light_black
2, H_HelmetB_light_desert
2, H_HelmetB_light_grass
2, H_HelmetB_light_sand
2, H_HelmetB_light_snakeskin
2, H_HelmetB_Light_tna_F     
2, H_HelmetB_sand
2, H_HelmetB_snakeskin
2, H_HelmetB_TI_tna_F   
2, H_HelmetB_tna_F            
2, H_HelmetCrew_O_ghex_F 
2, H_HelmetIA_camo
2, H_HelmetIA_net
2, H_HelmetLeaderO_ghex_F
2, H_HelmetSpecO_ghex_F       
3, H_HelmetB
3, H_HelmetB_light
3, H_HelmetB_paint
3, H_HelmetB_plain_blk
3, H_HelmetIA
3, H_HelmetSpecB
3, H_HelmetSpecB_blk
3, H_HelmetSpecB_paint1
3, H_HelmetSpecB_paint2
4, Exile_Headgear_GasMask
4, H_MilCap_blue
4, H_MilCap_dgtl
4, H_MilCap_mcamo
4, H_MilCap_ocamo
4, H_MilCap_oucamo
4, H_MilCap_rucamo

> Ghillies
1, U_B_GhillieSuit            // Ghillie Suit [NATO]
1, U_O_GhillieSuit            // Ghillie Suit [CSAT]
1, U_I_GhillieSuit            // Ghillie Suit [AAF]

> DLCGhillies
1, U_B_FullGhillie_ard        
1, U_B_FullGhillie_lsh
1, U_B_FullGhillie_sard
1, U_O_FullGhillie_ard
1, U_O_FullGhillie_lsh
1, U_O_FullGhillie_sard
1, U_I_FullGhillie_ard
1, U_I_FullGhillie_lsh
1, U_I_FullGhillie_sard
5, U_B_T_Sniper_F                   // Ghillie Suit (Tropic) [NATO]
5, U_B_T_Soldier_F                    // Ghillie Suit (Tropic) [NATO]
5, U_B_T_FullGhillie_tna_F          // Full Ghillie (Jungle) [NATO]
5, U_O_T_Sniper_F                   // Ghillie Suit (Green Hex) [CSAT]
5, U_O_T_FullGhillie_tna_F          // Full Ghillie (Jungle) [CSAT]

> DLCVests
1, V_PlateCarrierGL_blk
1, V_PlateCarrierGL_mtp
1, V_PlateCarrierGL_rgr
1, V_PlateCarrierIAGL_dgtl
1, V_PlateCarrierIAGL_oli
1, V_PlateCarrierSpec_blk
1, V_PlateCarrierSpec_mtp
1, V_PlateCarrierSpec_rgr
1, V_TacChestrig_grn_F         
1, V_TacChestrig_oli_F         
1, V_TacChestrig_cbr_F         
1, V_PlateCarrier1_tna_F       
1, V_PlateCarrier2_tna_F       
1, V_PlateCarrierSpec_tna_F    
1, V_PlateCarrierGL_tna_F      
1, V_HarnessO_ghex_F           
1, V_HarnessOGL_ghex_F         
1, V_BandollierB_ghex_F        
1, V_TacVest_gen_F             
1, V_PlateCarrier1_rgr_noflag_F
1, V_PlateCarrier2_rgr_noflag_F

> Rebreathers
1, V_RebreatherB
1, V_RebreatherIR
1, V_RebreatherIA

///////////////////////////////////////////////////////////////////////////////
// Other Items
///////////////////////////////////////////////////////////////////////////////

> MedicalItems
1, Exitem_bloodbag             
5, Exitem_surgerykit            
5, Exile_Item_InstaDoc            
5, Exitem_firstaid             
5, Exitem_vitamins                
5, Exitem_painkillers            
5, Exile_Item_Vishpirin        
5, Exitem_dressing             
5, Exitem_antibiotic            
5, Exile_Item_Bandage            
1, Exile_Item_Defibrillator
5, Exile_Item_Heatpack
5, Exitem_purificationtablets

> IndustrialItems
5, Exitem_measuringtape            
5, Exitem_multimeter                
5, Exile_Item_CanOpener            
5, Exile_Item_CookingPot            
5, Exile_Item_CordlessScrewdriver    
5, Exile_Item_Grinder                
5, Exile_Item_Hammer                
5, Exile_Item_Handsaw                
5, Exile_Item_Knife                
5, Exile_Item_Matches                
5, Exile_Item_OilCanister            
5, Exile_Item_Pliers                
5, Exile_Item_Screwdriver            
5, Exile_Item_Shovel                
5, Exile_Item_ThermalScannerPro    
5, Exile_Item_Wrench                
5, Exile_melee_axe
5, Exile_melee_Sledgehammer
5, Exitem_toolbox                    
5, Laserbatteries                    
5, spraycan_blk                    
5, spraycan_red                    
5, spraycan_grn                    
5, spraycan_wht                    
5, spraycan_blu                    
5, Exile_Item_ExtensionCord        
5, Exile_Item_FireExtinguisher        
5, Exile_Item_FuelBarrelEmpty        
5, Exile_Item_FuelCanisterEmpty    
5, Exile_Item_LightBulb            
5, Exile_Item_MetalScrews            
5, Exile_Item_MetalWire            
5, Exile_Item_Rope                    
5, Exile_Item_Sand                    
5, Exile_Item_Cement                
5, Exile_Item_SleepingMat            
5, Exitem_camera                    
5, Exitem_airhorn                    
5, Exitem_glue                        
5, Exitem_nails                    
5, Exitem_engine                    
5, Exitem_windshield                
5, CDAH_Cartridges_item            
5, CDAH_Projectiles_item            
5, CDAH_Ammo_Mold_item                
5, CDAH_Gun_Powder_item    

> Vehicle
5, CDAH_engine_item                //Motor
5, CDAH_car_glass_item                //Carglas
5, CDAH_car_seat_item                //fahrzeugSitz
5, CDAH_piston_item                //Kolben
5, CDAH_exhaust_item                //Auspuff
5, CDAH_rotor_blade_item            //rotorBlatt
5, CDAH_carlamp_item                //Scheinwerrfer
5, CDAH_crank_shaft_item            //Kurbelwelle
5, CDAH_Scrap_metal_item            //scrap Metal
5, CDAH_TruckBattery_item            //Truck Batterie
5, CDAH_CarBattery_item            //car Batterie
5, Exitem_rotor                    //helirotor    
5, Exitem_carbattery                //carbattery
5, Exile_Item_CarWheel                //carwheel    
5, Exitem_trucktire                //lkw Reifen
5, Exitem_fueltank                    //fueltank

// Throwables

> Chemlights
1, Chemlight_blue
1, Chemlight_green
1, Chemlight_red
1, Chemlight_yellow

> RoadFlares
//1, FlareGreen_F
//1, FlareRed_F
//1, FlareWhite_F
//1, FlareYellow_F

> SmokeGrenades
1, SmokeShell
1, SmokeShellRed
1, SmokeShellGreen
1, SmokeShellYellow
1, SmokeShellPurple
1, SmokeShellBlue
1, SmokeShellOrange

> Restraints
1, Exile_Item_ZipTie

> Electronics
1, Exitem_electronics                
1, Exitem_multimeter                
1, Exitem_apsi

 // Trash or items not currently being used

> Trash
1, Exitem_blueprint_shelf_large
1, Exitem_blueprint_shelf_small
1, Exitem_blueprint_workbench
1, Exitem_blueprint_codelock
1, Exitem_blueprint_safe
1, Exitem_blueprint_generator
1, Exitem_blueprint_flag
1, Exitem_blueprint_woodcharge
1, Exitem_blueprint_fortification
1, Exitem_blueprint_concretebuilding
1, Exitem_blueprint_engine
1, Exitem_blueprint_rotor
1, Exitem_blueprint_9mmsuppressor
1, Exitem_blueprint_556suppressor
1, Exitem_blueprint_762suppressor
1, Exitem_blueprint_beer
1, Exitem_blueprint_floodlight
1, Exitem_blueprint_metal
1, Exitem_blueprint_matches
1, Exitem_blueprint_crate
1, Exitem_blueprint_pallet_large
1, Exitem_blueprint_Metalcharge
1, wpn_prt    
1, Exitem_cloth
1, Exitem_bucket
1, Exitem_feathers
1, Exitem_canteen
1, Exitem_can_crushed
1, Exile_Item_Can_Empty
1, Exile_Item_PlasticBottleEmpty
1, Exile_Item_ToiletPaper
1, Exitem_container    
1, Exitem_briefcase
1, Exitem_beartrap
1, Exitem_book1
1, Exitem_book2
1, Exitem_book3    
1, Exitem_brick1
1, Exitem_documents

> Unused
1, Exitem_skull    
1, Exitem_money
1, Exitem_pillow
1, Exitem_pencil

CfgExileLootServer.hpp

Spoiler

class CfgExileLootServer
{
    class LootTables
    {

        /*
            Percental Item Group Spawn Chances of CivillianLowerClass:

            Restraints        = 0,53%
            PistolAttachments = 1,60%
            ShotgunAmmo       = 1,60%
            SMGAmmo           = 1,60%
            SMGAttachments    = 1,60%
            Shotguns          = 2,13%
            SMG               = 2,13%
            CivilianVests     = 2,66%
            PistolAmmo        = 2,66%
            Pistols           = 4,26%
            Chemlights        = 5,32%
            CivilianItems     = 5,32%
            Drinks            = 5,32%
            RoadFlares        = 5,32%
            CivilianBackpacks = 5,85%
            CivilianClothing  = 10,64%
            CivilianHeadgear  = 10,64%
            Food              = 14,89%
            Trash             = 15,96%
        */
        CivillianLowerClass[] = {"CivilianItems", "CivilianClothing", "CivilianClothing", "Trash", "CivilianClothing", "CivilianBackpacks", "Trash", "CivilianClothing", "CivilianClothing", "Chemlights", "CivilianHeadgear", "Drinks", "Pistols", "Food", "Drinks", "Trash", "CivilianVests", "Shotguns", "Drinks", "Trash", "Trash", "CivilianItems", "SMGAmmo", "CivilianClothing", "Food", "Food", "CivilianHeadgear", "CivilianClothing", "SMGAttachments", "Food", "Trash", "CivilianBackpacks", "Trash", "CivilianBackpacks", "RoadFlares", "Trash", "CivilianHeadgear", "Trash", "CivilianBackpacks", "CivilianHeadgear", "RoadFlares", "Pistols", "Drinks", "Chemlights", "Food", "CivilianItems", "CivilianVests", "CivilianHeadgear", "Food", "Chemlights", "CivilianClothing", "PistolAttachments", "CivilianBackpacks", "Drinks", "CivilianHeadgear", "Food", "CivilianHeadgear", "RoadFlares", "PistolAttachments", "Pistols", "CivilianVests", "Food", "Trash", "Pistols", "Chemlights", "CivilianClothing", "CivilianClothing", "Food", "CivilianItems", "CivilianHeadgear", "Shotguns", "Trash", "Drinks", "CivilianBackpacks", "PistolAmmo", "Trash", "SMG", "Food", "Trash", "CivilianItems", "CivilianHeadgear", "Trash", "Food", "Trash", "SMGAttachments", "Trash", "CivilianHeadgear", "SMGAttachments", "CivilianHeadgear", "Drinks", "PistolAmmo", "Chemlights", "CivilianClothing", "RoadFlares", "Pistols", "PistolAttachments", "CivilianVests", "Trash", "CivilianBackpacks", "Trash", "CivilianVests", "Food", "Food", "Trash", "Trash", "Food", "CivilianClothing", "Drinks", "CivilianHeadgear", "Trash", "Trash", "ShotgunAmmo", "Food", "Pistols", "Pistols", "CivilianBackpacks", "PistolAmmo", "Trash", "Drinks", "RoadFlares", "CivilianClothing", "CivilianBackpacks", "CivilianHeadgear", "CivilianHeadgear", "CivilianHeadgear", "CivilianBackpacks", "Trash", "CivilianClothing", "Food", "SMGAmmo", "Food", "CivilianHeadgear", "Shotguns", "Food", "Trash", "ShotgunAmmo", "CivilianClothing", "SMG", "Restraints", "Trash", "RoadFlares", "Chemlights", "CivilianHeadgear", "CivilianHeadgear", "CivilianClothing", "RoadFlares", "SMG", "Trash", "CivilianBackpacks", "CivilianClothing", "Shotguns", "PistolAmmo", "Food", "ShotgunAmmo", "Food", "Pistols", "CivilianItems", "Food", "Food", "Trash", "CivilianClothing", "RoadFlares", "Food", "RoadFlares", "Chemlights", "Drinks", "CivilianClothing", "Chemlights", "Food", "Food", "CivilianItems", "CivilianItems", "Trash", "RoadFlares", "CivilianHeadgear", "CivilianHeadgear", "Trash", "Chemlights", "Food", "SMGAmmo", "PistolAmmo", "Food", "CivilianItems", "SMG", "CivilianClothing", "Chemlights", "CivilianItems", "Food"};

        /*
            Percental Item Group Spawn Chances of CivillianUpperClass:

            Restraints        = 0,51%
            PistolAttachments = 1,52%
            RifleAmmo         = 1,52%
            RifleAttachments  = 1,52%
            Rifles            = 1,52%
            ShotgunAmmo       = 1,52%
            SMGAmmo           = 1,52%
            SMGAttachments    = 1,52%
            Shotguns          = 2,03%
            SMG               = 2,03%
            CivilianVests     = 2,54%
            PistolAmmo        = 2,54%
            Pistols           = 4,06%
            Chemlights        = 5,08%
            CivilianItems     = 5,08%
            Drinks            = 5,08%
            RoadFlares        = 5,08%
            CivilianBackpacks = 5,58%
            CivilianClothing  = 10,15%
            CivilianHeadgear  = 10,15%
            Food              = 14,21%
            Trash             = 15,23%
        */
        CivillianUpperClass[] = {"PistolAmmo", "CivilianClothing", "PistolAttachments", "Trash", "Food", "Drinks", "PistolAmmo", "RifleAttachments", "Trash", "CivilianClothing", "Drinks", "CivilianVests", "ShotgunAmmo", "ShotgunAmmo", "Pistols", "Chemlights", "Drinks", "CivilianHeadgear", "PistolAmmo", "CivilianBackpacks", "SMGAmmo", "CivilianItems", "Trash", "CivilianClothing", "Pistols", "Drinks", "CivilianVests", "CivilianItems", "Chemlights", "Shotguns", "SMG", "Trash", "Shotguns", "CivilianVests", "RifleAmmo", "CivilianItems", "Food", "RoadFlares", "Food", "Restraints", "Food", "CivilianHeadgear", "Trash", "Drinks", "CivilianHeadgear", "CivilianItems", "CivilianClothing", "Trash", "CivilianClothing", "CivilianBackpacks", "CivilianHeadgear", "CivilianHeadgear", "Food", "SMG", "Food", "CivilianHeadgear", "CivilianHeadgear", "Pistols", "RifleAmmo", "CivilianBackpacks", "SMGAmmo", "Pistols", "CivilianItems", "Shotguns", "Food", "Trash", "SMGAttachments", "Trash", "Food", "Chemlights", "Food", "CivilianItems", "Trash", "Trash", "Pistols", "CivilianHeadgear", "RifleAmmo", "RoadFlares", "CivilianHeadgear", "Drinks", "Drinks", "Food", "Trash", "RoadFlares", "Rifles", "Trash", "Food", "CivilianClothing", "CivilianClothing", "CivilianBackpacks", "CivilianClothing", "CivilianClothing", "Rifles", "Food", "Drinks", "SMGAttachments", "CivilianBackpacks", "CivilianClothing", "RoadFlares", "Food", "Food", "Food", "CivilianHeadgear", "Trash", "Pistols", "CivilianClothing", "CivilianHeadgear", "PistolAttachments", "CivilianItems", "Trash", "SMG", "CivilianBackpacks", "Trash", "Shotguns", "CivilianHeadgear", "RifleAttachments", "Food", "CivilianClothing", "CivilianClothing", "CivilianItems", "Pistols", "Food", "CivilianHeadgear", "Chemlights", "Food", "SMGAttachments", "CivilianBackpacks", "CivilianHeadgear", "CivilianClothing", "SMGAmmo", "Trash", "Pistols", "CivilianClothing", "Trash", "ShotgunAmmo", "CivilianHeadgear", "Food", "RoadFlares", "Chemlights", "Food", "CivilianHeadgear", "Trash", "Trash", "RoadFlares", "Chemlights", "Trash", "CivilianClothing", "CivilianHeadgear", "Food", "RoadFlares", "Trash", "CivilianBackpacks", "Trash", "CivilianClothing", "Trash", "Drinks", "Food", "CivilianVests", "Food", "CivilianHeadgear", "Food", "CivilianHeadgear", "RoadFlares", "CivilianItems", "Chemlights", "CivilianClothing", "RoadFlares", "Food", "Rifles", "Trash", "CivilianClothing", "Chemlights", "CivilianBackpacks", "Food", "PistolAmmo", "Drinks", "SMG", "Food", "CivilianClothing", "RifleAttachments", "Trash", "CivilianHeadgear", "Food", "Chemlights", "CivilianBackpacks", "PistolAttachments", "Trash", "CivilianItems", "CivilianBackpacks", "CivilianVests", "RoadFlares", "Chemlights", "Trash", "Trash", "Trash", "PistolAmmo", "Trash"};

        /*
            Percental Item Group Spawn Chances of Shop:

            CivilianClothing  = 0,80%
            CivilianVests     = 0,80%
            PistolAttachments = 0,80%
            ShotgunAmmo       = 0,80%
            SMGAmmo           = 0,80%
            SMGAttachments    = 0,80%
            PistolAmmo        = 1,60%
            CivilianHeadgear  = 2,40%
            IndustrialItems   = 2,40%
            MedicalItems      = 2,40%
            Restraints        = 2,40%
            Shotguns          = 3,20%
            SmokeGrenades     = 3,20%
            Chemlights        = 4,00%
            CivilianBackpacks = 4,00%
            RoadFlares        = 4,00%
            SMG               = 4,00%
            CivilianItems     = 5,60%
            Pistols           = 8,00%
            Drinks            = 12,00%
            Food              = 12,00%
            Trash             = 24,00%
        */
        Shop[] = {"Chemlights", "Food", "Trash", "IndustrialItems", "CivilianBackpacks", "Trash", "Drinks", "SmokeGrenades", "Trash", "Trash", "Drinks", "Food", "Trash", "CivilianItems", "Drinks", "Trash", "RoadFlares", "Restraints", "Trash", "Food", "Food", "Food", "Chemlights", "Trash", "IndustrialItems", "MedicalItems", "RoadFlares", "SMGAttachments", "Pistols", "Pistols", "RoadFlares", "Trash", "CivilianItems", "RoadFlares", "Trash", "Trash", "Pistols", "Chemlights", "Shotguns", "Trash", "SMG", "MedicalItems", "Drinks", "Food", "Trash", "PistolAttachments", "Trash", "Drinks", "Trash", "Food", "SMG", "Trash", "Trash", "SMG", "Drinks", "Trash", "CivilianItems", "Trash", "Drinks", "Trash", "Trash", "Drinks", "PistolAmmo", "Pistols", "CivilianHeadgear", "SmokeGrenades", "CivilianItems", "Pistols", "SMG", "CivilianItems", "Trash", "Pistols", "CivilianBackpacks", "SMG", "Trash", "Chemlights", "Pistols", "Shotguns", "CivilianBackpacks", "Pistols", "Restraints", "CivilianBackpacks", "CivilianVests", "CivilianHeadgear", "Restraints", "ShotgunAmmo", "Shotguns", "SmokeGrenades", "SmokeGrenades", "Trash", "Drinks", "SMGAmmo", "CivilianItems", "PistolAmmo", "Drinks", "Food", "Drinks", "Trash", "Food", "CivilianHeadgear", "Food", "Food", "CivilianBackpacks", "RoadFlares", "Food", "Trash", "Trash", "Trash", "MedicalItems", "Drinks", "Shotguns", "Drinks", "Chemlights", "Food", "Drinks", "CivilianItems", "Food", "Trash", "Pistols", "CivilianClothing", "Pistols", "Drinks", "Food", "Trash", "IndustrialItems"};

        /*
            Percental Item Group Spawn Chances of Industrial:

            Restraints      = 4,35%
            RoadFlares      = 13,04%
            Vehicle         = 21,74%
            Trash           = 26,09%
            IndustrialItems = 34,78%
        */
        Industrial[] = {"Vehicle", "Vehicle", "Vehicle", "Trash", "IndustrialItems", "Trash", "Trash", "RoadFlares", "Trash", "IndustrialItems", "IndustrialItems", "Vehicle", "IndustrialItems", "Restraints", "RoadFlares", "IndustrialItems", "IndustrialItems", "Trash", "IndustrialItems", "Trash", "Vehicle", "IndustrialItems", "RoadFlares"};

        /*
            Percental Item Group Spawn Chances of Factories:

            Electronics     = 10,00%
            Trash           = 40,00%
            IndustrialItems = 50,00%
        */
        Factories[] = {"IndustrialItems", "IndustrialItems", "Trash", "IndustrialItems", "Trash", "IndustrialItems", "Trash", "Electronics", "IndustrialItems", "Trash"};

        /*
            Percental Item Group Spawn Chances of VehicleService:

            Restraints      = 4,35%
            RoadFlares      = 13,04%
            IndustrialItems = 21,74%
            Trash           = 26,09%
            Vehicle         = 34,78%
        */
        VehicleService[] = {"Trash", "Vehicle", "Vehicle", "RoadFlares", "IndustrialItems", "Vehicle", "Trash", "Trash", "Vehicle", "Trash", "Vehicle", "Vehicle", "Vehicle", "Vehicle", "IndustrialItems", "Trash", "Trash", "Restraints", "RoadFlares", "IndustrialItems", "IndustrialItems", "IndustrialItems", "RoadFlares"};

        /*
            Percental Item Group Spawn Chances of Military:

            DLCGhillies       = 0,50%
            Ghillies          = 0,50%
            Rebreathers       = 0,50%
            Bipods            = 0,99%
            DLCAmmo           = 0,99%
            DLCOptics         = 0,99%
            DLCSupressor      = 0,99%
            LMGAmmo           = 0,99%
            MedicalItems      = 0,99%
            Restraints        = 0,99%
            SniperAmmo        = 0,99%
            SniperAttachments = 0,99%
            DLCRifles         = 1,49%
            DLCVests          = 1,49%
            GuerillaHeadgear  = 1,49%
            GuerillaVests     = 1,49%
            HandGrenades      = 1,49%
            HEGrenades        = 1,49%
            MilitaryBackpacks = 1,49%
            MilitaryHeadgear  = 1,49%
            MilitaryVests     = 1,49%
            RifleAmmo         = 1,49%
            RifleAttachments  = 1,49%
            SmokeGrenades     = 1,49%
            Snipers           = 1,49%
            UGLFlares         = 1,49%
            UGLSmokes         = 1,49%
            CivilianItems     = 1,98%
            GuerillaBackpacks = 1,98%
            GuerillaItems     = 1,98%
            LMG               = 1,98%
            Explosives        = 2,48%
            GuerillaClothing  = 2,48%
            MilitaryClothing  = 2,48%
            Rifles            = 2,48%
            Trash             = 49,50%
        */
        Military[] = {"Trash", "GuerillaClothing", "MilitaryHeadgear", "Trash", "GuerillaBackpacks", "Trash", "Snipers", "Trash", "Trash", "Rifles", "Trash", "GuerillaItems", "HandGrenades", "Trash", "LMG", "Trash", "Trash", "MilitaryHeadgear", "MilitaryVests", "HEGrenades", "Trash", "Trash", "Explosives", "Trash", "Trash", "Trash", "Trash", "Trash", "Trash", "Trash", "Trash", "GuerillaBackpacks", "DLCVests", "Trash", "Trash", "Trash", "Trash", "Trash", "SniperAmmo", "MedicalItems", "Rifles", "Trash", "LMG", "LMGAmmo", "Trash", "CivilianItems", "Trash", "SniperAttachments", "Trash", "Trash", "GuerillaItems", "RifleAttachments", "Trash", "SniperAmmo", "UGLFlares", "Restraints", "MilitaryBackpacks", "SmokeGrenades", "Snipers", "Trash", "MilitaryVests", "HandGrenades", "Trash", "Trash", "Trash", "Trash", "GuerillaBackpacks", "GuerillaHeadgear", "RifleAmmo", "DLCSupressor", "GuerillaHeadgear", "UGLFlares", "GuerillaVests", "Trash", "GuerillaHeadgear", "GuerillaClothing", "Restraints", "Trash", "MedicalItems", "Trash", "CivilianItems", "Trash", "MilitaryClothing", "Trash", "MilitaryVests", "Trash", "SmokeGrenades", "Trash", "Snipers", "CivilianItems", "Trash", "HEGrenades", "Trash", "Trash", "Trash", "Trash", "Trash", "Trash", "Trash", "GuerillaClothing", "DLCRifles", "Trash", "DLCVests", "DLCAmmo", "Trash", "DLCOptics", "DLCGhillies", "Trash", "Trash", "Trash", "Rebreathers", "HEGrenades", "Trash", "Trash", "Trash", "MilitaryClothing", "Trash", "UGLSmokes", "Bipods", "LMG", "Trash", "Explosives", "GuerillaItems", "Trash", "DLCVests", "Trash", "Trash", "SmokeGrenades", "DLCSupressor", "Trash", "Trash", "Trash", "Rifles", "GuerillaBackpacks", "MilitaryClothing", "Trash", "Trash", "GuerillaVests", "GuerillaClothing", "LMG", "Trash", "Trash", "Trash", "MilitaryBackpacks", "Trash", "Trash", "SniperAttachments", "Trash", "RifleAmmo", "DLCRifles", "DLCAmmo", "MilitaryBackpacks", "Ghillies", "UGLSmokes", "UGLSmokes", "Trash", "Trash", "Trash", "MilitaryHeadgear", "Trash", "Trash", "Trash", "HandGrenades", "Explosives", "MilitaryClothing", "Trash", "DLCRifles", "Trash", "Trash", "Trash", "Trash", "Trash", "Trash", "DLCOptics", "LMGAmmo", "Trash", "Rifles", "RifleAmmo", "Trash", "Explosives", "Trash", "Trash", "CivilianItems", "RifleAttachments", "Explosives", "GuerillaVests", "Trash", "Trash", "Bipods", "UGLFlares", "GuerillaItems", "Trash", "Trash", "GuerillaClothing", "Trash", "Trash", "MilitaryClothing", "Rifles", "Trash", "Trash", "RifleAttachments", "Trash"};

        /*
            Percental Item Group Spawn Chances of Medical:

            Trash        = 30,00%
            MedicalItems = 70,00%
        */
        Medical[] = {"MedicalItems", "MedicalItems", "MedicalItems", "Trash", "Trash", "MedicalItems", "MedicalItems", "MedicalItems", "MedicalItems", "Trash"};

        /*
            Percental Item Group Spawn Chances of Tourist:

            DLCAmmo           = 2,22%
            DLCOptics         = 2,22%
            DLCSupressor      = 2,22%
            SniperAmmo        = 2,22%
            SniperAttachments = 2,22%
            CivilianItems     = 4,44%
            Explosives        = 4,44%
            HandGrenades      = 4,44%
            MedicalItems      = 4,44%
            Restraints        = 4,44%
            DLCGhillies       = 6,67%
            Ghillies          = 6,67%
            MilitaryBackpacks = 8,89%
            MilitaryHeadgear  = 8,89%
            DLCRifles         = 17,78%
            Snipers           = 17,78%
        */
        Tourist[] = {"Snipers", "HandGrenades", "MedicalItems", "CivilianItems", "CivilianItems", "DLCGhillies", "MilitaryBackpacks", "MilitaryHeadgear", "DLCRifles", "Snipers", "Snipers", "DLCAmmo", "Restraints", "DLCSupressor", "DLCOptics", "DLCRifles", "MedicalItems", "Snipers", "DLCRifles", "Snipers", "Explosives", "Explosives", "DLCRifles", "MilitaryBackpacks", "Ghillies", "SniperAmmo", "Ghillies", "DLCRifles", "DLCGhillies", "MilitaryBackpacks", "DLCGhillies", "SniperAttachments", "MilitaryBackpacks", "DLCRifles", "Snipers", "DLCRifles", "MilitaryHeadgear", "Restraints", "Snipers", "DLCRifles", "MilitaryHeadgear", "MilitaryHeadgear", "Ghillies", "Snipers", "HandGrenades"};

        /*
            Percental Item Group Spawn Chances of Radiation:

            DLCAmmo           = 2,27%
            DLCOptics         = 2,27%
            DLCSupressor      = 2,27%
            SniperAmmo        = 2,27%
            SniperAttachments = 2,27%
            EpicWeapons       = 4,55%
            HandGrenades      = 4,55%
            MedicalItems      = 4,55%
            Restraints        = 4,55%
            DLCGhillies       = 6,82%
            Ghillies          = 6,82%
            Explosives        = 11,36%
            MilitaryBackpacks = 11,36%
            MilitaryHeadgear  = 11,36%
            DLCRifles         = 11,36%
            Snipers           = 11,36%
        */
        Radiation[] = {"MilitaryBackpacks", "DLCRifles", "Snipers", "HandGrenades", "MilitaryHeadgear", "DLCRifles", "MilitaryHeadgear", "DLCOptics", "Explosives", "DLCSupressor", "Explosives", "SniperAttachments", "MedicalItems", "Snipers", "DLCGhillies", "Ghillies", "MilitaryHeadgear", "MilitaryBackpacks", "Snipers", "MilitaryBackpacks", "Snipers", "MilitaryBackpacks", "DLCGhillies", "MilitaryHeadgear", "Snipers", "Ghillies", "DLCRifles", "DLCGhillies", "MilitaryBackpacks", "EpicWeapons", "EpicWeapons", "HandGrenades", "DLCRifles", "Ghillies", "Restraints", "MedicalItems", "DLCRifles", "MilitaryHeadgear", "Explosives", "DLCAmmo", "Restraints", "Explosives", "Explosives", "SniperAmmo"};
    };

    class ItemGroups
    {

        /*
            Percental Item Spawn Chances of Food:

            Exitem_orange                = 2,86%
            Exitem_pumpkin               = 2,86%
            Exitem_rice                  = 2,86%
            Exitem_cereal_crunchin       = 2,86%
            Exitem_cereal_bloodsucker    = 2,86%
            Exitem_cereal_honeyhoops     = 2,86%
            Exitem_cereal_squares        = 2,86%
            Exitem_cereal_stars          = 2,86%
            Exitem_cereal_kush           = 2,86%
            Exitem_cereal_rick           = 2,86%
            Exile_Item_Cheathas          = 2,86%
            Exile_Item_CockONut          = 2,86%
            Exile_Item_DsNuts            = 2,86%
            Exile_Item_EMRE              = 2,86%
            Exile_Item_InstantCoffee#    = 2,86%
            Exile_Item_Moobar            = 2,86%
            Exile_Item_Noodles           = 2,86%
            Exile_Item_Raisins           = 2,86%
            Exile_Item_SeedAstics        = 2,86%
            Exitem_bakedbeans            = 2,86%
            Exitem_spam                  = 2,86%
            Exitem_tacticalbacon         = 2,86%
            Exitem_tuna                  = 2,86%
            Exitem_spaghetti             = 2,86%
            Exitem_meatballs             = 2,86%
            Exitem_hotdogs               = 2,86%
            Exile_Item_BBQSandwich       = 2,86%
            Exile_Item_BeefParts         = 2,86%
            Exile_Item_CatFood           = 2,86%
            Exile_Item_ChristmasTinner   = 2,86%
            Exile_Item_DogFood           = 2,86%
            Exile_Item_GloriousKnakworst = 2,86%
            Exile_Item_SausageGravy      = 2,86%
            Exile_Item_Surstromming      = 2,86%
            Exile_Item_MacasCheese       = 2,86%
        */
        Food[] = {"Exile_Item_BeefParts", "Exile_Item_CockONut", "Exitem_orange", "Exile_Item_CatFood", "Exile_Item_BeefParts", "Exile_Item_SausageGravy", "Exitem_cereal_rick", "Exile_Item_Raisins", "Exile_Item_EMRE", "Exile_Item_CatFood", "Exitem_spam", "Exile_Item_MacasCheese", "Exitem_cereal_crunchin", "Exile_Item_GloriousKnakworst", "Exitem_tuna", "Exitem_spaghetti", "Exile_Item_InstantCoffee#", "Exile_Item_Moobar", "Exitem_spam", "Exitem_meatballs", "Exitem_cereal_honeyhoops", "Exile_Item_DsNuts", "Exitem_bakedbeans", "Exitem_cereal_kush", "Exitem_cereal_squares", "Exitem_meatballs", "Exitem_cereal_crunchin", "Exitem_orange", "Exile_Item_BBQSandwich", "Exile_Item_Cheathas", "Exile_Item_SausageGravy", "Exile_Item_MacasCheese", "Exile_Item_ChristmasTinner", "Exitem_hotdogs", "Exitem_cereal_bloodsucker", "Exile_Item_GloriousKnakworst", "Exitem_cereal_squares", "Exitem_cereal_bloodsucker", "Exitem_cereal_stars", "Exile_Item_MacasCheese", "Exile_Item_Moobar", "Exitem_hotdogs", "Exile_Item_Moobar", "Exile_Item_InstantCoffee#", "Exile_Item_BeefParts", "Exile_Item_Moobar", "Exile_Item_InstantCoffee#", "Exitem_tuna", "Exile_Item_CatFood", "Exile_Item_DsNuts", "Exile_Item_Noodles", "Exile_Item_Raisins", "Exitem_meatballs", "Exitem_cereal_squares", "Exitem_hotdogs", "Exile_Item_GloriousKnakworst", "Exitem_cereal_crunchin", "Exitem_tacticalbacon", "Exitem_hotdogs", "Exile_Item_EMRE", "Exile_Item_Surstromming", "Exitem_cereal_squares", "Exitem_orange", "Exitem_pumpkin", "Exitem_pumpkin", "Exile_Item_Cheathas", "Exitem_cereal_rick", "Exile_Item_SeedAstics", "Exitem_tacticalbacon", "Exitem_cereal_honeyhoops", "Exile_Item_Moobar", "Exile_Item_SeedAstics", "Exile_Item_SeedAstics", "Exitem_cereal_bloodsucker", "Exitem_cereal_stars", "Exitem_cereal_bloodsucker", "Exile_Item_DogFood", "Exile_Item_EMRE", "Exitem_spaghetti", "Exitem_rice", "Exile_Item_SeedAstics", "Exile_Item_DogFood", "Exitem_bakedbeans", "Exile_Item_BBQSandwich", "Exile_Item_CatFood", "Exitem_cereal_stars", "Exitem_cereal_honeyhoops", "Exitem_orange", "Exile_Item_EMRE", "Exitem_hotdogs", "Exile_Item_Raisins", "Exile_Item_CockONut", "Exitem_cereal_stars", "Exitem_rice", "Exile_Item_SausageGravy", "Exitem_cereal_crunchin", "Exile_Item_DogFood", "Exitem_cereal_rick", "Exile_Item_ChristmasTinner", "Exile_Item_InstantCoffee#", "Exitem_tacticalbacon", "Exitem_tacticalbacon", "Exitem_cereal_bloodsucker", "Exile_Item_ChristmasTinner", "Exitem_cereal_honeyhoops", "Exitem_tacticalbacon", "Exitem_spam", "Exile_Item_BBQSandwich", "Exile_Item_DsNuts", "Exitem_pumpkin", "Exile_Item_Noodles", "Exitem_meatballs", "Exile_Item_Noodles", "Exitem_cereal_stars", "Exile_Item_EMRE", "Exitem_orange", "Exile_Item_Noodles", "Exitem_spaghetti", "Exile_Item_InstantCoffee#", "Exile_Item_Cheathas", "Exile_Item_CockONut", "Exile_Item_Surstromming", "Exitem_cereal_honeyhoops", "Exitem_rice", "Exitem_bakedbeans", "Exitem_spaghetti", "Exile_Item_BBQSandwich", "Exile_Item_Surstromming", "Exitem_tuna", "Exitem_rice", "Exitem_cereal_rick", "Exile_Item_Surstromming", "Exitem_pumpkin", "Exile_Item_Raisins", "Exile_Item_DsNuts", "Exile_Item_SeedAstics", "Exitem_bakedbeans", "Exitem_cereal_kush", "Exitem_spam", "Exitem_cereal_squares", "Exitem_meatballs", "Exitem_tuna", "Exile_Item_Cheathas", "Exile_Item_DogFood", "Exile_Item_Raisins", "Exitem_spam", "Exile_Item_MacasCheese", "Exitem_spaghetti", "Exitem_cereal_kush", "Exile_Item_BeefParts", "Exitem_cereal_kush", "Exile_Item_CatFood", "Exile_Item_SausageGravy", "Exile_Item_Cheathas", "Exile_Item_CockONut", "Exitem_rice", "Exitem_cereal_kush", "Exile_Item_ChristmasTinner", "Exitem_tuna", "Exile_Item_MacasCheese", "Exile_Item_SausageGravy", "Exile_Item_BBQSandwich", "Exile_Item_DsNuts", "Exile_Item_DogFood", "Exitem_pumpkin", "Exile_Item_CockONut", "Exile_Item_GloriousKnakworst", "Exitem_cereal_rick", "Exitem_cereal_crunchin", "Exile_Item_ChristmasTinner", "Exile_Item_GloriousKnakworst", "Exile_Item_Surstromming", "Exitem_bakedbeans", "Exile_Item_Noodles", "Exile_Item_BeefParts"};

        /*
            Percental Item Spawn Chances of Drinks:

            Exitem_franta                      = 6,25%
            Exitem_redgull                     = 6,25%
            Exitem_spirit                      = 6,25%
            Exitem_canteen_coffee              = 6,25%
            Exitem_canteen_fresh               = 6,25%
            Exitem_canteen_dirty               = 6,25%
            Exitem_canteen_salt                = 6,25%
            Exile_Item_Beer                    = 6,25%
            Exile_Item_EnergyDrink             = 6,25%
            Exile_Item_ChocolateMilk           = 6,25%
            Exile_Item_MountainDupe            = 6,25%
            Exile_Item_PlasticBottleCoffee     = 6,25%
            Exile_Item_PlasticBottleDirtyWater = 6,25%
            Exile_Item_PlasticBottleFreshWater = 6,25%
            Exile_Item_PlasticBottleSaltWater  = 6,25%
            Exile_Item_PowerDrink              = 6,25%
        */
        Drinks[] = {"Exitem_redgull", "Exile_Item_MountainDupe", "Exile_Item_PlasticBottleFreshWater", "Exitem_franta", "Exitem_canteen_salt", "Exile_Item_PlasticBottleSaltWater", "Exile_Item_EnergyDrink", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_EnergyDrink", "Exile_Item_PlasticBottleCoffee", "Exile_Item_PlasticBottleSaltWater", "Exitem_canteen_salt", "Exile_Item_ChocolateMilk", "Exile_Item_PowerDrink", "Exitem_franta", "Exile_Item_EnergyDrink", "Exile_Item_Beer", "Exitem_redgull", "Exitem_canteen_dirty", "Exile_Item_PowerDrink", "Exitem_spirit", "Exile_Item_PlasticBottleCoffee", "Exitem_canteen_dirty", "Exitem_canteen_fresh", "Exile_Item_PlasticBottleSaltWater", "Exitem_canteen_coffee", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_EnergyDrink", "Exitem_redgull", "Exile_Item_PlasticBottleSaltWater", "Exile_Item_Beer", "Exitem_canteen_coffee", "Exitem_canteen_fresh", "Exitem_canteen_dirty", "Exile_Item_PowerDrink", "Exile_Item_PlasticBottleCoffee", "Exitem_franta", "Exitem_canteen_fresh", "Exile_Item_ChocolateMilk", "Exile_Item_PlasticBottleFreshWater", "Exile_Item_MountainDupe", "Exile_Item_PlasticBottleFreshWater", "Exitem_spirit", "Exitem_canteen_dirty", "Exile_Item_EnergyDrink", "Exile_Item_Beer", "Exile_Item_Beer", "Exile_Item_PlasticBottleSaltWater", "Exile_Item_PowerDrink", "Exitem_redgull", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_MountainDupe", "Exitem_spirit", "Exitem_spirit", "Exitem_canteen_salt", "Exitem_canteen_salt", "Exitem_franta", "Exile_Item_PowerDrink", "Exitem_canteen_coffee", "Exitem_franta", "Exitem_canteen_dirty", "Exile_Item_MountainDupe", "Exitem_canteen_coffee", "Exile_Item_ChocolateMilk", "Exile_Item_ChocolateMilk", "Exile_Item_PlasticBottleFreshWater", "Exitem_canteen_salt", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_PlasticBottleFreshWater", "Exitem_canteen_coffee", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_PlasticBottleCoffee", "Exile_Item_MountainDupe", "Exitem_spirit", "Exile_Item_Beer", "Exitem_canteen_fresh", "Exile_Item_PlasticBottleCoffee", "Exitem_canteen_fresh", "Exitem_redgull", "Exile_Item_ChocolateMilk"};

        /*
            Percental Item Spawn Chances of Pistols:

            Exile_Weapon_Colt1911   = 5,88%
            Exile_Weapon_Makarov    = 5,88%
            Exile_Weapon_Taurus     = 5,88%
            Exile_Weapon_TaurusGold = 5,88%
            hgun_P07_khk_F          = 5,88%
            hgun_Pistol_01_F        = 5,88%
            hgun_Pistol_heavy_01_F  = 5,88%
            hgun_Pistol_heavy_02_F  = 5,88%
            hgun_Pistol_Signal_F    = 5,88%
            hgun_ACPC2_F            = 11,76%
            hgun_P07_F              = 11,76%
            hgun_Rook40_F           = 11,76%
            Exile_Weapon_SA61       = 11,76%
        */
        Pistols[] = {"Exile_Weapon_TaurusGold", "hgun_Rook40_F", "hgun_P07_khk_F", "Exile_Weapon_SA61", "hgun_Rook40_F", "hgun_Pistol_01_F", "Exile_Weapon_Taurus", "hgun_P07_F", "Exile_Weapon_SA61", "hgun_Pistol_heavy_01_F", "hgun_ACPC2_F", "Exile_Weapon_Makarov", "Exile_Weapon_Colt1911", "hgun_ACPC2_F", "hgun_Pistol_heavy_02_F", "hgun_P07_F", "hgun_Pistol_Signal_F"};

        /*
            Percental Item Spawn Chances of PistolAmmo:

            6Rnd_GreenSignal_F               = 2,44%
            6Rnd_RedSignal_F                 = 2,44%
            16Rnd_9x21_Mag                   = 2,44%
            6Rnd_45ACP_Cylinder              = 4,88%
            10Rnd_9x21_Mag                   = 9,76%
            11Rnd_45ACP_Mag                  = 9,76%
            30Rnd_9x21_Mag                   = 9,76%
            9Rnd_45ACP_Mag                   = 9,76%
            Exile_Magazine_6Rnd_45ACP        = 9,76%
            Exile_Magazine_7Rnd_45ACP        = 9,76%
            Exile_Magazine_8Rnd_9x18         = 9,76%
            Exile_Magazine_10Rnd_765x17_SA61 = 9,76%
            Exile_Magazine_20Rnd_765x17_SA61 = 9,76%
        */
        PistolAmmo[] = {"9Rnd_45ACP_Mag", "9Rnd_45ACP_Mag", "Exile_Magazine_10Rnd_765x17_SA61", "9Rnd_45ACP_Mag", "10Rnd_9x21_Mag", "Exile_Magazine_10Rnd_765x17_SA61", "Exile_Magazine_8Rnd_9x18", "Exile_Magazine_20Rnd_765x17_SA61", "6Rnd_RedSignal_F", "6Rnd_45ACP_Cylinder", "Exile_Magazine_6Rnd_45ACP", "30Rnd_9x21_Mag", "6Rnd_45ACP_Cylinder", "11Rnd_45ACP_Mag", "Exile_Magazine_6Rnd_45ACP", "Exile_Magazine_20Rnd_765x17_SA61", "Exile_Magazine_7Rnd_45ACP", "Exile_Magazine_8Rnd_9x18", "11Rnd_45ACP_Mag", "Exile_Magazine_8Rnd_9x18", "Exile_Magazine_8Rnd_9x18", "9Rnd_45ACP_Mag", "Exile_Magazine_10Rnd_765x17_SA61", "10Rnd_9x21_Mag", "Exile_Magazine_6Rnd_45ACP", "30Rnd_9x21_Mag", "Exile_Magazine_20Rnd_765x17_SA61", "30Rnd_9x21_Mag", "Exile_Magazine_6Rnd_45ACP", "10Rnd_9x21_Mag", "Exile_Magazine_10Rnd_765x17_SA61", "16Rnd_9x21_Mag", "10Rnd_9x21_Mag", "6Rnd_GreenSignal_F", "Exile_Magazine_7Rnd_45ACP", "Exile_Magazine_7Rnd_45ACP", "Exile_Magazine_7Rnd_45ACP", "Exile_Magazine_20Rnd_765x17_SA61", "11Rnd_45ACP_Mag", "11Rnd_45ACP_Mag", "30Rnd_9x21_Mag"};

        /*
            Percental Item Spawn Chances of PistolAttachments:

            optic_MRD       = 16,67%
            optic_Yorris    = 16,67%
            muzzle_snds_acp = 33,33%
            muzzle_snds_L   = 33,33%
        */
        PistolAttachments[] = {"muzzle_snds_acp", "muzzle_snds_L", "muzzle_snds_L", "optic_Yorris", "muzzle_snds_acp", "optic_MRD"};

        /*
            Percental Item Spawn Chances of Shotguns:

            Exile_Weapon_M1014 = 100,00%
        */
        Shotguns[] = {"Exile_Weapon_M1014"};

        /*
            Percental Item Spawn Chances of ShotgunAmmo:

            Exile_Magazine_8Rnd_74Slug = 100,00%
        */
        ShotgunAmmo[] = {"Exile_Magazine_8Rnd_74Slug"};

        /*
            Percental Item Spawn Chances of SMG:

            SMG_01_F       = 25,00%
            SMG_02_F       = 25,00%
            SMG_05_F       = 25,00%
            hgun_PDW2000_F = 25,00%
        */
        SMG[] = {"SMG_02_F", "SMG_01_F", "hgun_PDW2000_F", "SMG_05_F"};

        /*
            Percental Item Spawn Chances of SMGAmmo:

            30Rnd_45ACP_Mag_SMG_01              = 16,67%
            30Rnd_45ACP_Mag_SMG_01_Tracer_Green = 16,67%
            30Rnd_9x21_Mag_SMG_02               = 16,67%
            30Rnd_9x21_Mag_SMG_02_Tracer_Red    = 16,67%
            30Rnd_9x21_Mag_SMG_02_Tracer_Yellow = 16,67%
            30Rnd_9x21_Mag_SMG_02_Tracer_Green  = 16,67%
        */
        SMGAmmo[] = {"30Rnd_45ACP_Mag_SMG_01_Tracer_Green", "30Rnd_9x21_Mag_SMG_02", "30Rnd_45ACP_Mag_SMG_01", "30Rnd_9x21_Mag_SMG_02_Tracer_Yellow", "30Rnd_9x21_Mag_SMG_02_Tracer_Green", "30Rnd_9x21_Mag_SMG_02_Tracer_Red"};

        /*
            Percental Item Spawn Chances of SMGAttachments:

            optic_Holosight_smg       = 16,67%
            optic_Holosight_smg_blk_F = 16,67%
            optic_ACO_grn_smg         = 16,67%
            optic_Aco_smg             = 16,67%
            optic_ACO_grn             = 16,67%
            optic_Aco                 = 16,67%
        */
        SMGAttachments[] = {"optic_Holosight_smg_blk_F", "optic_Aco_smg", "optic_ACO_grn_smg", "optic_Aco", "optic_Holosight_smg", "optic_ACO_grn"};

        /*
            Percental Item Spawn Chances of Rifles:

            arifle_MXM_F            = 0,94%
            arifle_AKM_FL_F         = 1,89%
            arifle_AKS_F            = 1,89%
            arifle_CTAR_blk_F       = 1,89%
            arifle_CTAR_ghex_F      = 1,89%
            arifle_CTAR_hex_F       = 1,89%
            arifle_CTARS_blk_F      = 1,89%
            arifle_CTARS_ghex_F     = 1,89%
            arifle_CTARS_hex_F      = 1,89%
            arifle_Katiba_F         = 1,89%
            arifle_Mk20_F           = 1,89%
            arifle_Mk20C_F          = 1,89%
            arifle_MX_Black_F       = 1,89%
            arifle_MX_F             = 1,89%
            arifle_MXC_Black_F      = 1,89%
            arifle_MXC_F            = 1,89%
            arifle_MXM_Black_F      = 1,89%
            arifle_SDAR_F           = 1,89%
            arifle_SPAR_01_blk_F    = 1,89%
            arifle_SPAR_01_khk_F    = 1,89%
            arifle_SPAR_01_snd_F    = 1,89%
            arifle_SPAR_02_blk_F    = 1,89%
            arifle_SPAR_02_khk_F    = 1,89%
            arifle_SPAR_02_snd_F    = 1,89%
            arifle_SPAR_03_blk_F    = 1,89%
            arifle_SPAR_03_khk_F    = 1,89%
            arifle_SPAR_03_snd_F    = 1,89%
            arifle_TRG20_F          = 1,89%
            arifle_TRG21_F          = 1,89%
            Exile_Weapon_AK107      = 1,89%
            Exile_Weapon_AK74       = 1,89%
            Exile_Weapon_DMR        = 1,89%
            arifle_MXM_khk_F        = 2,83%
            Exile_Weapon_AK47       = 2,83%
            Exile_Weapon_AKS_Gold   = 2,83%
            Exile_Weapon_SVD        = 2,83%
            arifle_AK12_F           = 2,83%
            Exile_Weapon_CZ550      = 2,83%
            arifle_MX_khk_F         = 2,83%
            arifle_MXC_khk_F        = 2,83%
            Exile_Weapon_M4         = 2,83%
            Exile_Weapon_M16A4      = 2,83%
            Exile_Weapon_M16A2      = 2,83%
            Exile_Weapon_LeeEnfield = 9,43%
        */
        Rifles[] = {"arifle_AK12_F", "arifle_Mk20C_F", "arifle_AK12_F", "arifle_MXC_Black_F", "arifle_SPAR_02_blk_F", "arifle_AKS_F", "Exile_Weapon_AK47", "Exile_Weapon_LeeEnfield", "arifle_MXC_khk_F", "arifle_MXM_khk_F", "arifle_SPAR_03_blk_F", "arifle_SPAR_03_blk_F", "arifle_MXM_Black_F", "Exile_Weapon_M16A4", "arifle_SPAR_03_snd_F", "Exile_Weapon_M16A2", "arifle_CTARS_blk_F", "arifle_SPAR_03_khk_F", "arifle_SPAR_01_snd_F", "Exile_Weapon_LeeEnfield", "Exile_Weapon_LeeEnfield", "arifle_CTAR_ghex_F", "Exile_Weapon_M4", "Exile_Weapon_LeeEnfield", "arifle_MXM_khk_F", "Exile_Weapon_DMR", "arifle_AKS_F", "arifle_TRG20_F", "arifle_AKM_FL_F", "Exile_Weapon_LeeEnfield", "arifle_SPAR_01_khk_F", "arifle_MX_khk_F", "Exile_Weapon_M16A2", "arifle_Mk20_F", "Exile_Weapon_AKS_Gold", "arifle_MX_F", "Exile_Weapon_AK74", "Exile_Weapon_AKS_Gold", "Exile_Weapon_M4", "Exile_Weapon_M16A2", "Exile_Weapon_AK107", "arifle_MXC_khk_F", "Exile_Weapon_M16A4", "Exile_Weapon_AK47", "arifle_TRG21_F", "arifle_CTARS_ghex_F", "Exile_Weapon_AKS_Gold", "arifle_MX_F", "arifle_TRG21_F", "arifle_Katiba_F", "arifle_MX_khk_F", "Exile_Weapon_LeeEnfield", "arifle_CTARS_hex_F", "arifle_CTAR_blk_F", "Exile_Weapon_LeeEnfield", "arifle_MXM_F", "arifle_MX_Black_F", "Exile_Weapon_LeeEnfield", "Exile_Weapon_DMR", "arifle_MXM_Black_F", "Exile_Weapon_LeeEnfield", "arifle_SPAR_01_khk_F", "arifle_MXM_khk_F", "arifle_SPAR_01_snd_F", "arifle_SPAR_02_khk_F", "arifle_SDAR_F", "Exile_Weapon_LeeEnfield", "arifle_SPAR_03_khk_F", "arifle_Katiba_F", "arifle_Mk20_F", "arifle_MXC_khk_F", "arifle_CTAR_ghex_F", "arifle_CTARS_hex_F", "arifle_CTAR_hex_F", "Exile_Weapon_AK74", "arifle_SDAR_F", "arifle_MXC_F", "arifle_AKM_FL_F", "arifle_SPAR_01_blk_F", "arifle_SPAR_01_blk_F", "arifle_SPAR_02_blk_F", "arifle_Mk20C_F", "Exile_Weapon_CZ550", "Exile_Weapon_AK47", "arifle_CTAR_hex_F", "Exile_Weapon_CZ550", "arifle_SPAR_02_khk_F", "arifle_AK12_F", "arifle_MXC_F", "Exile_Weapon_SVD", "Exile_Weapon_M16A4", "Exile_Weapon_M4", "arifle_MXC_Black_F", "arifle_MX_Black_F", "arifle_TRG20_F", "Exile_Weapon_SVD", "arifle_CTARS_blk_F", "arifle_CTAR_blk_F", "arifle_SPAR_03_snd_F", "arifle_SPAR_02_snd_F", "Exile_Weapon_CZ550", "Exile_Weapon_SVD", "arifle_MX_khk_F", "arifle_SPAR_02_snd_F", "arifle_CTARS_ghex_F", "Exile_Weapon_AK107"};

        /*
            Percental Item Spawn Chances of RifleAmmo:

            20Rnd_556x45_UW_mag                    = 2,25%
            30Rnd_556x45_Stanag                    = 2,25%
            30Rnd_556x45_Stanag_green              = 2,25%
            30Rnd_556x45_Stanag_red                = 2,25%
            30Rnd_556x45_Stanag_Tracer_Green       = 2,25%
            30Rnd_556x45_Stanag_Tracer_Red         = 2,25%
            30Rnd_556x45_Stanag_Tracer_Yellow      = 2,25%
            30Rnd_65x39_caseless_green             = 2,25%
            30Rnd_65x39_caseless_green_mag_Tracer  = 2,25%
            30Rnd_65x39_caseless_mag               = 2,25%
            30Rnd_65x39_caseless_mag_Tracer        = 2,25%
            Exile_Magazine_10Rnd_303               = 11,24%
            Exile_Magazine_30Rnd_762x39_AK         = 2,25%
            Exile_Magazine_30Rnd_545x39_AK         = 2,25%
            Exile_Magazine_30Rnd_545x39_AK_Green   = 2,25%
            Exile_Magazine_30Rnd_545x39_AK_Red     = 2,25%
            Exile_Magazine_30Rnd_545x39_AK_White   = 2,25%
            Exile_Magazine_30Rnd_545x39_AK_Yellow  = 2,25%
            Exile_Magazine_20Rnd_762x51_DMR        = 1,12%
            Exile_Magazine_20Rnd_762x51_DMR_Yellow = 1,12%
            Exile_Magazine_20Rnd_762x51_DMR_Red    = 1,12%
            Exile_Magazine_20Rnd_762x51_DMR_Green  = 1,12%
            Exile_Magazine_20Rnd_762x51_DMR_White  = 1,12%
            Exile_Magazine_5Rnd_22LR               = 2,25%
            Exile_Magazine_10Rnd_762x54            = 2,25%
            Exile_Magazine_10Rnd_9x39              = 2,25%
            Exile_Magazine_20Rnd_9x39              = 2,25%
            30Rnd_762x39_Mag_F                     = 2,25%
            30Rnd_762x39_Mag_Green_F               = 2,25%
            30Rnd_762x39_Mag_Tracer_F              = 2,25%
            30Rnd_762x39_Mag_Tracer_Green_F        = 2,25%
            30Rnd_762x39_AK47_M                    = 2,25%
            30Rnd_545x39_Mag_F                     = 2,25%
            30Rnd_545x39_Mag_Green_F               = 2,25%
            30Rnd_545x39_Mag_Tracer_F              = 2,25%
            30Rnd_545x39_Mag_Tracer_Green_F        = 2,25%
            30Rnd_580x42_Mag_F                     = 2,25%
            30Rnd_580x42_Mag_Tracer_F              = 2,25%
            100Rnd_580x42_Mag_F                    = 2,25%
            100Rnd_580x42_Mag_Tracer_F             = 2,25%
            150Rnd_556x45_Drum_Mag_F               = 2,25%
            150Rnd_556x45_Drum_Mag_Tracer_F        = 2,25%
            20Rnd_762x51_Mag                       = 2,25%
        */
        RifleAmmo[] = {"Exile_Magazine_10Rnd_303", "30Rnd_762x39_Mag_Tracer_Green_F", "30Rnd_65x39_caseless_green", "Exile_Magazine_10Rnd_9x39", "Exile_Magazine_30Rnd_545x39_AK_Yellow", "30Rnd_545x39_Mag_F", "30Rnd_580x42_Mag_Tracer_F", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_545x39_Mag_Tracer_F", "30Rnd_762x39_Mag_F", "Exile_Magazine_30Rnd_545x39_AK", "30Rnd_545x39_Mag_Tracer_Green_F", "30Rnd_556x45_Stanag_green", "Exile_Magazine_10Rnd_303", "30Rnd_556x45_Stanag_Tracer_Green", "Exile_Magazine_5Rnd_22LR", "Exile_Magazine_10Rnd_303", "Exile_Magazine_20Rnd_9x39", "30Rnd_556x45_Stanag_Tracer_Green", "Exile_Magazine_20Rnd_762x51_DMR_Yellow", "30Rnd_556x45_Stanag_red", "Exile_Magazine_30Rnd_762x39_AK", "30Rnd_762x39_Mag_F", "Exile_Magazine_20Rnd_762x51_DMR", "30Rnd_545x39_Mag_Green_F", "150Rnd_556x45_Drum_Mag_F", "Exile_Magazine_30Rnd_545x39_AK_Yellow", "30Rnd_762x39_Mag_Tracer_Green_F", "100Rnd_580x42_Mag_Tracer_F", "Exile_Magazine_10Rnd_303", "Exile_Magazine_20Rnd_762x51_DMR_White", "30Rnd_545x39_Mag_Tracer_F", "30Rnd_556x45_Stanag_red", "30Rnd_65x39_caseless_mag_Tracer", "Exile_Magazine_10Rnd_9x39", "30Rnd_556x45_Stanag_Tracer_Red", "Exile_Magazine_30Rnd_545x39_AK", "30Rnd_65x39_caseless_green_mag_Tracer", "30Rnd_762x39_AK47_M", "Exile_Magazine_20Rnd_762x51_DMR_Red", "Exile_Magazine_10Rnd_762x54", "150Rnd_556x45_Drum_Mag_Tracer_F", "30Rnd_556x45_Stanag_Tracer_Yellow", "Exile_Magazine_20Rnd_762x51_DMR_Green", "Exile_Magazine_30Rnd_545x39_AK_Red", "30Rnd_65x39_caseless_green", "150Rnd_556x45_Drum_Mag_F", "30Rnd_762x39_Mag_Tracer_F", "150Rnd_556x45_Drum_Mag_Tracer_F", "Exile_Magazine_30Rnd_545x39_AK_Green", "20Rnd_556x45_UW_mag", "Exile_Magazine_10Rnd_303", "30Rnd_580x42_Mag_Tracer_F", "30Rnd_65x39_caseless_mag", "30Rnd_762x39_AK47_M", "Exile_Magazine_10Rnd_762x54", "Exile_Magazine_5Rnd_22LR", "30Rnd_580x42_Mag_F", "30Rnd_762x39_Mag_Green_F", "Exile_Magazine_10Rnd_303", "Exile_Magazine_30Rnd_545x39_AK_Red", "20Rnd_556x45_UW_mag", "Exile_Magazine_10Rnd_303", "30Rnd_545x39_Mag_Green_F", "Exile_Magazine_30Rnd_762x39_AK", "30Rnd_580x42_Mag_F", "30Rnd_556x45_Stanag", "Exile_Magazine_20Rnd_9x39", "30Rnd_762x39_Mag_Tracer_F", "30Rnd_545x39_Mag_Tracer_Green_F", "Exile_Magazine_30Rnd_545x39_AK_Green", "30Rnd_556x45_Stanag", "Exile_Magazine_30Rnd_545x39_AK_White", "30Rnd_65x39_caseless_mag", "30Rnd_556x45_Stanag_green", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_545x39_Mag_F", "30Rnd_762x39_Mag_Green_F", "20Rnd_762x51_Mag", "30Rnd_65x39_caseless_green_mag_Tracer", "Exile_Magazine_10Rnd_303", "30Rnd_556x45_Stanag_Tracer_Yellow", "20Rnd_762x51_Mag", "100Rnd_580x42_Mag_F", "100Rnd_580x42_Mag_Tracer_F", "Exile_Magazine_10Rnd_303", "100Rnd_580x42_Mag_F", "Exile_Magazine_10Rnd_303", "Exile_Magazine_30Rnd_545x39_AK_White"};

        /*
            Percental Item Spawn Chances of RifleAttachments:

            muzzle_snds_M            = 3,39%
            muzzle_snds_H            = 3,39%
            muzzle_snds_H_khk_F      = 3,39%
            muzzle_snds_H_snd_F      = 3,39%
            muzzle_snds_58_blk_F     = 3,39%
            muzzle_snds_m_khk_F      = 3,39%
            muzzle_snds_m_snd_F      = 3,39%
            muzzle_snds_58_wdm_F     = 3,39%
            muzzle_snds_65_TI_blk_F  = 3,39%
            muzzle_snds_65_TI_hex_F  = 3,39%
            muzzle_snds_65_TI_ghex_F = 3,39%
            muzzle_snds_H_MG_blk_F   = 3,39%
            muzzle_snds_H_MG_khk_F   = 3,39%
            optic_Arco               = 3,39%
            optic_Arco_blk_F         = 3,39%
            optic_Arco_ghex_F        = 3,39%
            optic_Hamr               = 3,39%
            optic_Hamr_khk_F         = 3,39%
            optic_Holosight          = 3,39%
            optic_Holosight_blk_F    = 3,39%
            optic_Holosight_khk_F    = 3,39%
            acc_flashlight           = 3,39%
            acc_pointer_IR           = 3,39%
            optic_MRCO               = 3,39%
            optic_DMS                = 3,39%
            optic_DMS_ghex_F         = 3,39%
            optic_ERCO_blk_F         = 3,39%
            optic_ERCO_khk_F         = 3,39%
            optic_ERCO_snd_F         = 3,39%
            optic_NVS                = 1,69%
        */
        RifleAttachments[] = {"optic_DMS", "optic_DMS", "muzzle_snds_M", "optic_Arco", "optic_Arco_ghex_F", "optic_DMS_ghex_F", "muzzle_snds_m_khk_F", "optic_Hamr_khk_F", "muzzle_snds_H", "acc_flashlight", "acc_flashlight", "muzzle_snds_m_snd_F", "muzzle_snds_H_MG_blk_F", "optic_Arco", "optic_Hamr_khk_F", "optic_ERCO_blk_F", "muzzle_snds_H_MG_blk_F", "muzzle_snds_H_khk_F", "muzzle_snds_58_blk_F", "muzzle_snds_H_MG_khk_F", "optic_Holosight", "optic_ERCO_khk_F", "optic_Arco_blk_F", "optic_MRCO", "optic_Holosight", "optic_DMS_ghex_F", "muzzle_snds_65_TI_hex_F", "muzzle_snds_65_TI_blk_F", "muzzle_snds_m_snd_F", "muzzle_snds_H_snd_F", "optic_Hamr", "muzzle_snds_65_TI_ghex_F", "optic_Holosight_blk_F", "muzzle_snds_M", "optic_Holosight_khk_F", "acc_pointer_IR", "optic_NVS", "muzzle_snds_65_TI_ghex_F", "optic_Arco_blk_F", "optic_ERCO_blk_F", "muzzle_snds_65_TI_hex_F", "muzzle_snds_H", "optic_MRCO", "muzzle_snds_m_khk_F", "acc_pointer_IR", "optic_ERCO_snd_F", "optic_ERCO_khk_F", "optic_Hamr", "optic_Arco_ghex_F", "muzzle_snds_H_MG_khk_F", "optic_ERCO_snd_F", "muzzle_snds_58_wdm_F", "muzzle_snds_58_wdm_F", "muzzle_snds_H_khk_F", "optic_Holosight_khk_F", "optic_Holosight_blk_F", "muzzle_snds_58_blk_F", "muzzle_snds_65_TI_blk_F", "muzzle_snds_H_snd_F"};

        /*
            Percental Item Spawn Chances of LMG:

            arifle_MX_SW_Black_F = 12,50%
            arifle_MX_SW_F       = 12,50%
            LMG_Mk200_F          = 12,50%
            LMG_Zafir_F          = 12,50%
            Exile_Weapon_RPK     = 12,50%
            Exile_Weapon_PK      = 12,50%
            Exile_Weapon_PKP     = 12,50%
            LMG_03_F             = 12,50%
        */
        LMG[] = {"arifle_MX_SW_F", "Exile_Weapon_PKP", "LMG_Mk200_F", "arifle_MX_SW_Black_F", "LMG_Zafir_F", "Exile_Weapon_PK", "LMG_03_F", "Exile_Weapon_RPK"};

        /*
            Percental Item Spawn Chances of LMGAmmo:

            100Rnd_65x39_caseless_mag             = 7,69%
            100Rnd_65x39_caseless_mag_Tracer      = 11,54%
            150Rnd_762x54_Box                     = 11,54%
            150Rnd_762x54_Box_Tracer              = 3,85%
            130Rnd_338_Mag                        = 19,23%
            150Rnd_93x64_Mag                      = 19,23%
            Exile_Magazine_45Rnd_545x39_RPK_Green = 3,85%
            Exile_Magazine_75Rnd_545x39_RPK_Green = 3,85%
            Exile_Magazine_100Rnd_762x54_PK_Green = 3,85%
            200Rnd_556x45_Box_F                   = 3,85%
            200Rnd_556x45_Box_Red_F               = 3,85%
            200Rnd_556x45_Box_Tracer_F            = 3,85%
            200Rnd_556x45_Box_Tracer_Red_F        = 3,85%
        */
        LMGAmmo[] = {"100Rnd_65x39_caseless_mag_Tracer", "200Rnd_556x45_Box_Tracer_F", "200Rnd_556x45_Box_F", "150Rnd_93x64_Mag", "150Rnd_762x54_Box", "150Rnd_93x64_Mag", "Exile_Magazine_100Rnd_762x54_PK_Green", "130Rnd_338_Mag", "Exile_Magazine_45Rnd_545x39_RPK_Green", "150Rnd_93x64_Mag", "100Rnd_65x39_caseless_mag", "150Rnd_93x64_Mag", "100Rnd_65x39_caseless_mag_Tracer", "100Rnd_65x39_caseless_mag_Tracer", "150Rnd_762x54_Box", "150Rnd_762x54_Box_Tracer", "130Rnd_338_Mag", "130Rnd_338_Mag", "Exile_Magazine_75Rnd_545x39_RPK_Green", "100Rnd_65x39_caseless_mag", "150Rnd_93x64_Mag", "150Rnd_762x54_Box", "130Rnd_338_Mag", "130Rnd_338_Mag", "200Rnd_556x45_Box_Red_F", "200Rnd_556x45_Box_Tracer_Red_F"};

        /*
            Percental Item Spawn Chances of Snipers:

            srifle_DMR_01_F      = 20,00%
            srifle_EBR_F         = 20,00%
            srifle_DMR_07_blk_F  = 20,00%
            srifle_DMR_07_hex_F  = 20,00%
            srifle_DMR_07_ghex_F = 20,00%
        */
        Snipers[] = {"srifle_DMR_07_blk_F", "srifle_EBR_F", "srifle_DMR_01_F", "srifle_DMR_07_hex_F", "srifle_DMR_07_ghex_F"};

        /*
            Percental Item Spawn Chances of SniperAmmo:

            10Rnd_762x54_Mag         = 29,82%
            20Rnd_762x51_Mag         = 33,33%
            20Rnd_650x39_Cased_Mag_F = 36,84%
        */
        SniperAmmo[] = {"20Rnd_762x51_Mag", "20Rnd_650x39_Cased_Mag_F", "20Rnd_650x39_Cased_Mag_F", "20Rnd_762x51_Mag", "20Rnd_650x39_Cased_Mag_F", "20Rnd_762x51_Mag", "20Rnd_650x39_Cased_Mag_F", "20Rnd_762x51_Mag", "20Rnd_650x39_Cased_Mag_F", "20Rnd_650x39_Cased_Mag_F", "20Rnd_650x39_Cased_Mag_F", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "10Rnd_762x54_Mag", "20Rnd_650x39_Cased_Mag_F", "20Rnd_650x39_Cased_Mag_F", "20Rnd_650x39_Cased_Mag_F", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "20Rnd_650x39_Cased_Mag_F", "10Rnd_762x54_Mag", "10Rnd_762x54_Mag", "10Rnd_762x54_Mag", "10Rnd_762x54_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "10Rnd_762x54_Mag", "20Rnd_650x39_Cased_Mag_F", "20Rnd_762x51_Mag", "10Rnd_762x54_Mag", "20Rnd_762x51_Mag", "10Rnd_762x54_Mag", "20Rnd_650x39_Cased_Mag_F", "20Rnd_650x39_Cased_Mag_F", "10Rnd_762x54_Mag", "20Rnd_650x39_Cased_Mag_F", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "20Rnd_650x39_Cased_Mag_F", "20Rnd_762x51_Mag", "10Rnd_762x54_Mag", "10Rnd_762x54_Mag", "20Rnd_762x51_Mag", "20Rnd_650x39_Cased_Mag_F", "20Rnd_762x51_Mag", "10Rnd_762x54_Mag", "10Rnd_762x54_Mag", "10Rnd_762x54_Mag", "20Rnd_650x39_Cased_Mag_F", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "10Rnd_762x54_Mag", "20Rnd_650x39_Cased_Mag_F", "10Rnd_762x54_Mag", "10Rnd_762x54_Mag", "20Rnd_650x39_Cased_Mag_F", "20Rnd_650x39_Cased_Mag_F"};

        /*
            Percental Item Spawn Chances of SniperAttachments:

            muzzle_snds_B_khk_F = 11,11%
            muzzle_snds_B_snd_F = 11,11%
            muzzle_snds_B       = 11,11%
            optic_LRPS          = 11,11%
            optic_LRPS_ghex_F   = 11,11%
            optic_LRPS_tna_F    = 11,11%
            optic_SOS           = 11,11%
            optic_SOS_khk_F     = 11,11%
            optic_DMS           = 11,11%
        */
        SniperAttachments[] = {"optic_LRPS_ghex_F", "muzzle_snds_B", "optic_SOS", "optic_SOS_khk_F", "muzzle_snds_B_khk_F", "optic_LRPS_tna_F", "muzzle_snds_B_snd_F", "optic_DMS", "optic_LRPS"};

        /*
            Percental Item Spawn Chances of DLCRifles:

            srifle_DMR_03_F          = 16,67%
            srifle_DMR_03_khaki_F    = 16,67%
            srifle_DMR_03_tan_F      = 16,67%
            srifle_DMR_03_woodland_F = 16,67%
            srifle_DMR_06_camo_F     = 16,67%
            srifle_DMR_06_olive_F    = 16,67%
        */
        DLCRifles[] = {"srifle_DMR_03_woodland_F", "srifle_DMR_03_F", "srifle_DMR_06_olive_F", "srifle_DMR_06_olive_F", "srifle_DMR_03_woodland_F", "srifle_DMR_03_F", "srifle_DMR_06_camo_F", "srifle_DMR_03_khaki_F", "srifle_DMR_03_F", "srifle_DMR_03_khaki_F", "srifle_DMR_03_tan_F", "srifle_DMR_06_camo_F", "srifle_DMR_03_woodland_F", "srifle_DMR_03_tan_F", "srifle_DMR_06_olive_F", "srifle_DMR_03_tan_F", "srifle_DMR_03_khaki_F", "srifle_DMR_06_camo_F"};

        /*
            Percental Item Spawn Chances of DLCAmmo:

            20Rnd_762x51_Mag = 100,00%
        */
        DLCAmmo[] = {"20Rnd_762x51_Mag", "20Rnd_762x51_Mag"};

        /*
            Percental Item Spawn Chances of DLCOptics:

            optic_AMS     = 14,29%
            optic_AMS_khk = 14,29%
            optic_AMS_snd = 14,29%
            optic_KHS_blk = 14,29%
            optic_KHS_hex = 14,29%
            optic_KHS_old = 14,29%
            optic_KHS_tan = 14,29%
        */
        DLCOptics[] = {"optic_KHS_blk", "optic_AMS_snd", "optic_AMS", "optic_AMS_khk", "optic_KHS_old", "optic_KHS_tan", "optic_KHS_hex"};

        /*
            Percental Item Spawn Chances of DLCSupressor:

            muzzle_snds_B = 100,00%
        */
        DLCSupressor[] = {"muzzle_snds_B"};

        /*
            Percental Item Spawn Chances of EpicWeapons:

            Exile_Weapon_SVDCamo     = 50,00%
            Exile_Weapon_VSSVintorez = 50,00%
        */
        EpicWeapons[] = {"Exile_Weapon_VSSVintorez", "Exile_Weapon_SVDCamo", "Exile_Weapon_SVDCamo", "Exile_Weapon_VSSVintorez", "Exile_Weapon_VSSVintorez", "Exile_Weapon_SVDCamo"};

        /*
            Percental Item Spawn Chances of Bipods:

            bipod_03_F_oli = 11,11%
            bipod_03_F_blk = 11,11%
            bipod_02_F_tan = 11,11%
            bipod_02_F_hex = 11,11%
            bipod_02_F_blk = 11,11%
            bipod_01_F_snd = 11,11%
            bipod_01_F_mtp = 11,11%
            bipod_01_F_blk = 11,11%
            bipod_01_F_khk = 11,11%
        */
        Bipods[] = {"bipod_01_F_mtp", "bipod_02_F_tan", "bipod_01_F_khk", "bipod_01_F_snd", "bipod_03_F_oli", "bipod_01_F_blk", "bipod_02_F_hex", "bipod_03_F_blk", "bipod_02_F_blk"};

        /*
            Percental Item Spawn Chances of HandGrenades:

            HandGrenade = 50,00%
            MiniGrenade = 50,00%
        */
        HandGrenades[] = {"MiniGrenade", "HandGrenade"};

        /*
            Percental Item Spawn Chances of CivilianItems:

            Exile_Item_MobilePhone = 2,78%
            Binocular              = 11,11%
            ItemGPS                = 11,11%
            ItemRadio              = 16,67%
            ItemWatch              = 16,67%
            ItemMap                = 19,44%
            Exile_Item_Heatpack    = 22,22%
        */
        CivilianItems[] = {"Binocular", "Exile_Item_Heatpack", "ItemMap", "ItemGPS", "ItemRadio", "ItemRadio", "ItemMap", "ItemGPS", "Exile_Item_Heatpack", "ItemRadio", "Exile_Item_MobilePhone", "ItemRadio", "ItemMap", "ItemWatch", "ItemRadio", "ItemMap", "ItemWatch", "ItemWatch", "ItemMap", "Exile_Item_Heatpack", "Exile_Item_Heatpack", "Binocular", "Binocular", "ItemGPS", "ItemWatch", "ItemMap", "Binocular", "ItemRadio", "Exile_Item_Heatpack", "ItemMap", "Exile_Item_Heatpack", "Exile_Item_Heatpack", "ItemWatch", "ItemGPS", "Exile_Item_Heatpack", "ItemWatch"};

        /*
            Percental Item Spawn Chances of CivilianClothing:

            U_NikosAgedBody          = 0,58%
            U_NikosBody              = 0,58%
            U_OrestesBody            = 0,58%
            U_C_Man_casual_1_F       = 2,92%
            U_C_Man_casual_2_F       = 2,92%
            U_C_Man_casual_3_F       = 2,92%
            U_C_Man_casual_4_F       = 2,92%
            U_C_Man_casual_5_F       = 2,92%
            U_C_Man_casual_6_F       = 2,92%
            U_C_man_sport_1_F        = 2,92%
            U_C_man_sport_2_F        = 2,92%
            U_C_man_sport_3_F        = 2,92%
            U_I_C_Soldier_Bandit_1_F = 2,92%
            U_I_C_Soldier_Bandit_2_F = 2,92%
            U_I_C_Soldier_Bandit_3_F = 2,92%
            U_I_C_Soldier_Bandit_4_F = 2,92%
            U_I_C_Soldier_Bandit_5_F = 2,92%
            U_C_Poloshirt_blue       = 4,09%
            U_C_Poloshirt_burgundy   = 4,09%
            U_C_Poloshirt_salmon     = 4,09%
            U_C_Poloshirt_stripped   = 4,09%
            U_C_Poloshirt_tricolour  = 4,09%
            U_C_HunterBody_grn       = 5,26%
            U_C_Journalist           = 5,26%
            U_C_Poor_1               = 5,26%
            U_C_Poor_2               = 5,26%
            U_C_Poor_shorts_1        = 5,26%
            U_C_Scientist            = 5,26%
            U_Rangemaster            = 5,26%
        */
        CivilianClothing[] = {"U_Rangemaster", "U_C_Poor_2", "U_Rangemaster", "U_NikosBody", "U_C_Journalist", "U_C_Journalist", "U_NikosAgedBody", "U_C_Journalist", "U_C_Poloshirt_stripped", "U_C_Poor_shorts_1", "U_I_C_Soldier_Bandit_1_F", "U_C_Poloshirt_salmon", "U_I_C_Soldier_Bandit_3_F", "U_I_C_Soldier_Bandit_5_F", "U_C_Poor_2", "U_C_Man_casual_4_F", "U_C_Man_casual_6_F", "U_C_man_sport_1_F", "U_C_HunterBody_grn", "U_Rangemaster", "U_C_Man_casual_5_F", "U_C_Man_casual_5_F", "U_C_Journalist", "U_C_Man_casual_2_F", "U_C_man_sport_1_F", "U_C_Poloshirt_stripped", "U_Rangemaster", "U_C_Man_casual_5_F", "U_C_Poloshirt_blue", "U_C_Poor_1", "U_C_Poloshirt_tricolour", "U_Rangemaster", "U_C_Poloshirt_stripped", "U_C_man_sport_3_F", "U_I_C_Soldier_Bandit_5_F", "U_C_HunterBody_grn", "U_I_C_Soldier_Bandit_1_F", "U_I_C_Soldier_Bandit_1_F", "U_C_Scientist", "U_C_man_sport_1_F", "U_C_Man_casual_5_F", "U_C_Poloshirt_salmon", "U_C_Poor_shorts_1", "U_C_Poloshirt_blue", "U_C_Man_casual_1_F", "U_C_Poor_1", "U_C_Scientist", "U_C_Poor_1", "U_C_Poloshirt_burgundy", "U_I_C_Soldier_Bandit_2_F", "U_C_Poor_1", "U_C_Man_casual_2_F", "U_C_Man_casual_2_F", "U_C_Scientist", "U_C_Man_casual_3_F", "U_C_Poor_shorts_1", "U_C_Man_casual_6_F", "U_C_man_sport_3_F", "U_C_HunterBody_grn", "U_C_man_sport_1_F", "U_C_Poloshirt_burgundy", "U_I_C_Soldier_Bandit_4_F", "U_I_C_Soldier_Bandit_5_F", "U_C_Poloshirt_salmon", "U_C_Man_casual_2_F", "U_I_C_Soldier_Bandit_1_F", "U_C_Poor_shorts_1", "U_C_Poloshirt_salmon", "U_C_HunterBody_grn", "U_C_Poloshirt_tricolour", "U_C_man_sport_1_F", "U_C_Poloshirt_burgundy", "U_C_Man_casual_6_F", "U_C_Poloshirt_stripped", "U_C_Poloshirt_burgundy", "U_I_C_Soldier_Bandit_2_F", "U_C_Poloshirt_blue", "U_C_Poloshirt_tricolour", "U_C_Poor_2", "U_I_C_Soldier_Bandit_3_F", "U_C_HunterBody_grn", "U_C_Man_casual_1_F", "U_C_Poloshirt_salmon", "U_C_Man_casual_4_F", "U_C_Poloshirt_stripped", "U_C_Poloshirt_tricolour", "U_C_Journalist", "U_I_C_Soldier_Bandit_4_F", "U_C_Poloshirt_blue", "U_C_man_sport_3_F", "U_C_Poor_shorts_1", "U_I_C_Soldier_Bandit_1_F", "U_C_HunterBody_grn", "U_C_Poloshirt_blue", "U_C_Man_casual_1_F", "U_C_Poor_shorts_1", "U_OrestesBody", "U_C_Poor_shorts_1", "U_C_Poloshirt_tricolour", "U_C_Man_casual_6_F", "U_C_Scientist", "U_C_Journalist", "U_C_Poloshirt_salmon", "U_I_C_Soldier_Bandit_3_F", "U_Rangemaster", "U_C_Poor_shorts_1", "U_C_Poloshirt_stripped", "U_C_Poor_2", "U_Rangemaster", "U_C_Man_casual_3_F", "U_C_Poor_2", "U_C_Man_casual_4_F", "U_C_Poor_1", "U_I_C_Soldier_Bandit_4_F", "U_C_Poor_shorts_1", "U_C_Poor_1", "U_C_Scientist", "U_I_C_Soldier_Bandit_5_F", "U_C_Poloshirt_burgundy", "U_C_Man_casual_3_F", "U_C_Man_casual_3_F", "U_C_Poloshirt_burgundy", "U_C_man_sport_2_F", "U_I_C_Soldier_Bandit_5_F", "U_C_Journalist", "U_C_HunterBody_grn", "U_C_Scientist", "U_C_man_sport_2_F", "U_C_man_sport_2_F", "U_C_Poor_2", "U_C_HunterBody_grn", "U_C_man_sport_2_F", "U_C_Man_casual_5_F", "U_C_Scientist", "U_C_man_sport_3_F", "U_C_Man_casual_3_F", "U_I_C_Soldier_Bandit_3_F", "U_I_C_Soldier_Bandit_4_F", "U_C_HunterBody_grn", "U_C_Poloshirt_tricolour", "U_C_Journalist", "U_C_Man_casual_2_F", "U_I_C_Soldier_Bandit_3_F", "U_C_Scientist", "U_C_Man_casual_1_F", "U_C_Poloshirt_burgundy", "U_C_Scientist", "U_C_Poor_1", "U_C_Man_casual_4_F", "U_I_C_Soldier_Bandit_2_F", "U_C_Poloshirt_tricolour", "U_C_Poor_2", "U_I_C_Soldier_Bandit_2_F", "U_C_Man_casual_4_F", "U_C_Poor_2", "U_I_C_Soldier_Bandit_4_F", "U_C_Poloshirt_blue", "U_I_C_Soldier_Bandit_2_F", "U_C_Man_casual_1_F", "U_C_Man_casual_6_F", "U_Rangemaster", "U_C_Journalist", "U_C_man_sport_2_F", "U_Rangemaster", "U_C_man_sport_3_F", "U_C_Poloshirt_stripped", "U_C_Poor_1", "U_C_Poor_2", "U_C_Poloshirt_blue", "U_C_Poloshirt_salmon", "U_C_Poor_1"};

        /*
            Percental Item Spawn Chances of CivilianBackpacks:

            B_Kitbag_cbr        = 6,67%
            B_Kitbag_mcamo      = 6,67%
            B_Kitbag_sgg        = 6,67%
            B_AssaultPack_blk   = 6,67%
            B_AssaultPack_cbr   = 6,67%
            B_AssaultPack_dgtl  = 6,67%
            B_AssaultPack_khk   = 6,67%
            B_AssaultPack_mcamo = 6,67%
            B_AssaultPack_rgr   = 6,67%
            B_AssaultPack_sgg   = 6,67%
            B_AssaultPack_tna_F = 6,67%
            B_HuntingBackpack   = 6,67%
            B_OutdoorPack_blu   = 6,67%
            B_OutdoorPack_tan   = 6,67%
            B_OutdoorPack_blk   = 6,67%
        */
        CivilianBackpacks[] = {"B_AssaultPack_khk", "B_OutdoorPack_tan", "B_AssaultPack_tna_F", "B_AssaultPack_rgr", "B_OutdoorPack_blk", "B_Kitbag_sgg", "B_HuntingBackpack", "B_AssaultPack_sgg", "B_AssaultPack_cbr", "B_Kitbag_mcamo", "B_AssaultPack_mcamo", "B_Kitbag_cbr", "B_OutdoorPack_blu", "B_AssaultPack_dgtl", "B_AssaultPack_blk"};

        /*
            Percental Item Spawn Chances of CivilianVests:

            V_Press_F            = 25,00%
            V_TacVest_blk_POLICE = 25,00%
            V_Rangemaster_belt   = 50,00%
        */
        CivilianVests[] = {"V_TacVest_blk_POLICE", "V_Rangemaster_belt", "V_Press_F", "V_Rangemaster_belt"};

        /*
            Percental Item Spawn Chances of CivilianHeadgear:

            H_Bandanna_surfer  = 5,56%
            H_Beret_blk_POLICE = 5,56%
            H_Cap_blk          = 5,56%
            H_Cap_blk_Raven    = 5,56%
            H_Cap_blu          = 5,56%
            H_Cap_grn          = 5,56%
            H_Cap_headphones   = 5,56%
            H_Cap_oli          = 5,56%
            H_Cap_press        = 5,56%
            H_Cap_red          = 5,56%
            H_Cap_tan          = 5,56%
            H_Hat_blue         = 5,56%
            H_Hat_brown        = 5,56%
            H_Hat_checker      = 5,56%
            H_Hat_grey         = 5,56%
            H_Hat_tan          = 5,56%
            H_StrawHat         = 5,56%
            H_StrawHat_dark    = 5,56%
        */
        CivilianHeadgear[] = {"H_Cap_headphones", "H_StrawHat_dark", "H_Beret_blk_POLICE", "H_Cap_blu", "H_Hat_checker", "H_Hat_brown", "H_Hat_tan", "H_Cap_red", "H_Cap_press", "H_Hat_grey", "H_StrawHat", "H_Cap_tan", "H_Cap_oli", "H_Bandanna_surfer", "H_Cap_blk", "H_Hat_blue", "H_Cap_grn", "H_Cap_blk_Raven"};

        /*
            Percental Item Spawn Chances of GuerillaItems:

            Rangefinder        = 6,25%
            ItemCompass        = 62,50%
            NVGoggles          = 6,25%
            NVGoggles_tna_F    = 6,25%
            O_NVGoggles_ghex_F = 6,25%
            O_NVGoggles_hex_F  = 6,25%
            O_NVGoggles_urb_F  = 6,25%
        */
        GuerillaItems[] = {"ItemCompass", "O_NVGoggles_hex_F", "NVGoggles_tna_F", "NVGoggles", "ItemCompass", "ItemCompass", "ItemCompass", "ItemCompass", "ItemCompass", "O_NVGoggles_urb_F", "ItemCompass", "O_NVGoggles_ghex_F", "ItemCompass", "ItemCompass", "Rangefinder", "ItemCompass"};

        /*
            Percental Item Spawn Chances of GuerillaClothing:

            U_I_G_resistanceLeader_F = 1,75%
            U_I_C_Soldier_Camo_F     = 5,26%
            U_I_C_Soldier_Para_1_F   = 5,26%
            U_I_C_Soldier_Para_2_F   = 5,26%
            U_I_C_Soldier_Para_3_F   = 5,26%
            U_I_C_Soldier_Para_4_F   = 5,26%
            U_I_C_Soldier_Para_5_F   = 5,26%
            U_IG_leader              = 7,02%
            U_IG_Guerilla3_1         = 8,77%
            U_IG_Guerilla3_2         = 8,77%
            U_IG_Guerilla1_1         = 10,53%
            U_IG_Guerilla2_1         = 10,53%
            U_IG_Guerilla2_2         = 10,53%
            U_IG_Guerilla2_3         = 10,53%
        */
        GuerillaClothing[] = {"U_I_C_Soldier_Para_5_F", "U_IG_leader", "U_I_C_Soldier_Para_3_F", "U_IG_Guerilla1_1", "U_IG_Guerilla3_1", "U_IG_Guerilla3_2", "U_IG_Guerilla2_1", "U_I_C_Soldier_Para_5_F", "U_IG_Guerilla2_2", "U_I_C_Soldier_Para_4_F", "U_IG_Guerilla3_2", "U_I_C_Soldier_Para_3_F", "U_IG_Guerilla2_1", "U_I_C_Soldier_Para_4_F", "U_IG_Guerilla3_2", "U_I_C_Soldier_Camo_F", "U_I_C_Soldier_Para_1_F", "U_IG_Guerilla2_1", "U_I_C_Soldier_Para_3_F", "U_I_C_Soldier_Camo_F", "U_IG_Guerilla1_1", "U_IG_Guerilla3_1", "U_IG_Guerilla1_1", "U_IG_leader", "U_I_G_resistanceLeader_F", "U_IG_Guerilla3_2", "U_IG_Guerilla2_2", "U_I_C_Soldier_Para_2_F", "U_IG_Guerilla1_1", "U_I_C_Soldier_Para_4_F", "U_IG_Guerilla2_1", "U_IG_Guerilla3_1", "U_IG_Guerilla2_1", "U_IG_Guerilla3_1", "U_IG_Guerilla2_2", "U_IG_Guerilla2_3", "U_IG_Guerilla3_2", "U_IG_Guerilla1_1", "U_I_C_Soldier_Camo_F", "U_IG_Guerilla2_2", "U_IG_Guerilla2_3", "U_IG_leader", "U_IG_Guerilla1_1", "U_IG_leader", "U_I_C_Soldier_Para_1_F", "U_I_C_Soldier_Para_2_F", "U_IG_Guerilla2_3", "U_IG_Guerilla3_1", "U_IG_Guerilla2_3", "U_IG_Guerilla2_1", "U_I_C_Soldier_Para_2_F", "U_IG_Guerilla2_2", "U_IG_Guerilla2_3", "U_I_C_Soldier_Para_1_F", "U_IG_Guerilla2_3", "U_I_C_Soldier_Para_5_F", "U_IG_Guerilla2_2"};

        /*
            Percental Item Spawn Chances of GuerillaBackpacks:

            B_Bergen_blk               = 1,82%
            B_Bergen_mcamo             = 1,82%
            B_Bergen_rgr               = 1,82%
            B_Bergen_sgg               = 1,82%
            B_FieldPack_ghex_F         = 1,82%
            B_ViperHarness_base_F      = 3,64%
            B_ViperHarness_blk_F       = 3,64%
            B_ViperHarness_ghex_F      = 3,64%
            B_ViperHarness_hex_F       = 3,64%
            B_ViperHarness_khk_F       = 3,64%
            B_ViperHarness_oli_F       = 3,64%
            B_ViperLightHarness_base_F = 5,45%
            B_ViperLightHarness_blk_F  = 5,45%
            B_ViperLightHarness_ghex_F = 5,45%
            B_ViperLightHarness_hex_F  = 5,45%
            B_ViperLightHarness_khk_F  = 5,45%
            B_ViperLightHarness_oli_F  = 5,45%
            B_FieldPack_blk            = 9,09%
            B_FieldPack_cbr            = 9,09%
            B_FieldPack_ocamo          = 9,09%
            B_FieldPack_oucamo         = 9,09%
        */
        GuerillaBackpacks[] = {"B_FieldPack_oucamo", "B_ViperHarness_oli_F", "B_ViperLightHarness_oli_F", "B_ViperHarness_blk_F", "B_ViperLightHarness_ghex_F", "B_ViperLightHarness_hex_F", "B_FieldPack_oucamo", "B_ViperHarness_ghex_F", "B_ViperLightHarness_oli_F", "B_ViperLightHarness_khk_F", "B_ViperLightHarness_khk_F", "B_ViperLightHarness_hex_F", "B_ViperLightHarness_blk_F", "B_ViperHarness_blk_F", "B_ViperLightHarness_ghex_F", "B_FieldPack_ocamo", "B_FieldPack_oucamo", "B_FieldPack_cbr", "B_ViperLightHarness_khk_F", "B_ViperHarness_oli_F", "B_ViperLightHarness_blk_F", "B_ViperLightHarness_ghex_F", "B_ViperLightHarness_hex_F", "B_Bergen_mcamo", "B_ViperLightHarness_base_F", "B_FieldPack_oucamo", "B_FieldPack_ghex_F", "B_ViperHarness_khk_F", "B_FieldPack_cbr", "B_FieldPack_ocamo", "B_Bergen_sgg", "B_ViperHarness_base_F", "B_FieldPack_blk", "B_Bergen_blk", "B_ViperHarness_hex_F", "B_FieldPack_ocamo", "B_FieldPack_ocamo", "B_ViperLightHarness_base_F", "B_FieldPack_cbr", "B_ViperHarness_hex_F", "B_ViperLightHarness_base_F", "B_ViperLightHarness_oli_F", "B_ViperLightHarness_blk_F", "B_FieldPack_cbr", "B_ViperHarness_ghex_F", "B_FieldPack_blk", "B_FieldPack_cbr", "B_FieldPack_blk", "B_FieldPack_ocamo", "B_FieldPack_blk", "B_FieldPack_blk", "B_ViperHarness_base_F", "B_FieldPack_oucamo", "B_ViperHarness_khk_F", "B_Bergen_rgr"};

        /*
            Percental Item Spawn Chances of GuerillaVests:

            V_I_G_resistanceLeader_F = 3,23%
            V_BandollierB_blk        = 6,45%
            V_BandollierB_cbr        = 6,45%
            V_BandollierB_khk        = 6,45%
            V_BandollierB_oli        = 6,45%
            V_BandollierB_rgr        = 6,45%
            V_Chestrig_blk           = 6,45%
            V_Chestrig_khk           = 6,45%
            V_Chestrig_oli           = 6,45%
            V_Chestrig_rgr           = 6,45%
            V_HarnessO_brn           = 6,45%
            V_HarnessO_gry           = 6,45%
            V_HarnessOGL_brn         = 6,45%
            V_HarnessOGL_gry         = 6,45%
            V_HarnessOSpec_brn       = 6,45%
            V_HarnessOSpec_gry       = 6,45%
        */
        GuerillaVests[] = {"V_BandollierB_cbr", "V_Chestrig_rgr", "V_Chestrig_oli", "V_BandollierB_khk", "V_BandollierB_oli", "V_Chestrig_rgr", "V_HarnessO_brn", "V_Chestrig_khk", "V_BandollierB_khk", "V_BandollierB_oli", "V_BandollierB_cbr", "V_BandollierB_rgr", "V_Chestrig_oli", "V_Chestrig_blk", "V_HarnessOSpec_brn", "V_BandollierB_rgr", "V_HarnessOSpec_gry", "V_HarnessOGL_brn", "V_I_G_resistanceLeader_F", "V_HarnessOSpec_brn", "V_HarnessOGL_brn", "V_HarnessOGL_gry", "V_Chestrig_khk", "V_Chestrig_blk", "V_BandollierB_blk", "V_HarnessOSpec_gry", "V_HarnessOGL_gry", "V_HarnessO_gry", "V_HarnessO_brn", "V_BandollierB_blk", "V_HarnessO_gry"};

        /*
            Percental Item Spawn Chances of GuerillaHeadgear:

            H_Beret_02                = 0,82%
            H_Beret_blk               = 0,82%
            H_Beret_brn_SF            = 0,82%
            H_Beret_Colonel           = 0,82%
            H_Beret_grn               = 0,82%
            H_Beret_grn_SF            = 0,82%
            H_Beret_ocamo             = 0,82%
            H_Beret_red               = 0,82%
            H_Booniehat_tna_F         = 1,64%
            H_Cap_blk_Syndikat_F      = 1,64%
            H_Cap_grn_Syndikat_F      = 1,64%
            H_Cap_oli_Syndikat_F      = 1,64%
            H_Cap_tan_Syndikat_F      = 1,64%
            H_FakeHeadgear_Syndikat_F = 1,64%
            H_MilCap_gen_F            = 1,64%
            H_MilCap_ghex_F           = 1,64%
            H_MilCap_tna_F            = 1,64%
            H_Shemag_khk              = 1,64%
            H_Shemag_olive            = 1,64%
            H_Shemag_olive_hs         = 1,64%
            H_Shemag_tan              = 1,64%
            H_ShemagOpen_khk          = 1,64%
            H_ShemagOpen_tan          = 1,64%
            H_TurbanO_blk             = 1,64%
            H_Watchcap_camo           = 1,64%
            H_Watchcap_sgg            = 1,64%
            H_Bandanna_camo           = 2,46%
            H_Bandanna_cbr            = 2,46%
            H_Bandanna_gry            = 2,46%
            H_Bandanna_khk            = 2,46%
            H_Bandanna_khk_hs         = 2,46%
            H_Bandanna_mcamo          = 2,46%
            H_Bandanna_sgg            = 2,46%
            H_BandMask_blk            = 2,46%
            H_Cap_brn_SPECOPS         = 2,46%
            H_Cap_khaki_specops_UK    = 2,46%
            H_Cap_tan_specops_US      = 2,46%
            H_Hat_camo                = 2,46%
            H_Watchcap_blk            = 2,46%
            H_Watchcap_khk            = 2,46%
            Exile_Headgear_GasMask    = 3,28%
            H_Booniehat_dgtl          = 3,28%
            H_Booniehat_dirty         = 3,28%
            H_Booniehat_grn           = 3,28%
            H_Booniehat_indp          = 3,28%
            H_Booniehat_khk           = 3,28%
            H_Booniehat_khk_hs        = 3,28%
            H_Booniehat_mcamo         = 3,28%
            H_Booniehat_tan           = 3,28%
        */
        GuerillaHeadgear[] = {"H_Cap_brn_SPECOPS", "H_Booniehat_grn", "H_BandMask_blk", "H_Booniehat_khk_hs", "H_Booniehat_grn", "H_Booniehat_tan", "H_Bandanna_camo", "H_Beret_02", "H_Cap_tan_specops_US", "H_Shemag_olive_hs", "H_Bandanna_gry", "H_Booniehat_khk_hs", "H_Beret_grn", "H_Booniehat_indp", "H_Cap_grn_Syndikat_F", "H_Bandanna_cbr", "H_Hat_camo", "H_Shemag_khk", "H_Booniehat_dirty", "H_MilCap_gen_F", "H_Booniehat_khk_hs", "H_Booniehat_mcamo", "H_Bandanna_camo", "H_Booniehat_dgtl", "H_Booniehat_mcamo", "Exile_Headgear_GasMask", "H_MilCap_ghex_F", "H_Booniehat_tna_F", "H_BandMask_blk", "H_Shemag_tan", "H_Bandanna_khk_hs", "H_Bandanna_cbr", "H_Cap_tan_Syndikat_F", "H_Booniehat_dirty", "H_Booniehat_khk", "H_Booniehat_grn", "H_Bandanna_khk_hs", "H_Cap_blk_Syndikat_F", "H_Bandanna_khk", "H_Cap_oli_Syndikat_F", "H_Booniehat_tan", "H_Bandanna_sgg", "H_Bandanna_khk_hs", "H_Cap_khaki_specops_UK", "H_MilCap_tna_F", "H_Cap_tan_specops_US", "H_Beret_ocamo", "H_TurbanO_blk", "H_MilCap_gen_F", "H_Watchcap_khk", "H_Hat_camo", "H_Watchcap_blk", "H_Shemag_olive_hs", "H_Cap_khaki_specops_UK", "H_ShemagOpen_tan", "Exile_Headgear_GasMask", "H_Beret_brn_SF", "H_Cap_tan_Syndikat_F", "H_Booniehat_tna_F", "H_Booniehat_khk_hs", "H_Watchcap_camo", "H_Booniehat_dgtl", "H_Cap_blk_Syndikat_F", "H_Cap_khaki_specops_UK", "H_Booniehat_khk", "H_Bandanna_sgg", "H_Beret_Colonel", "H_ShemagOpen_khk", "H_MilCap_ghex_F", "H_FakeHeadgear_Syndikat_F", "H_Booniehat_mcamo", "H_Beret_red", "H_Bandanna_khk", "H_Beret_grn_SF", "H_Booniehat_indp", "H_Bandanna_mcamo", "H_Watchcap_blk", "H_MilCap_tna_F", "H_Cap_tan_specops_US", "H_Booniehat_indp", "Exile_Headgear_GasMask", "H_TurbanO_blk", "H_Cap_brn_SPECOPS", "H_Booniehat_dirty", "H_Booniehat_tan", "H_Shemag_tan", "H_Booniehat_indp", "H_Booniehat_dgtl", "H_Shemag_khk", "H_Hat_camo", "H_Bandanna_gry", "H_Watchcap_sgg", "H_Booniehat_dirty", "H_ShemagOpen_khk", "H_Booniehat_grn", "H_ShemagOpen_tan", "H_Booniehat_dgtl", "H_Booniehat_tan", "H_Watchcap_sgg", "H_Bandanna_khk", "H_Bandanna_camo", "H_Watchcap_blk", "H_Booniehat_khk", "H_Shemag_olive", "H_Watchcap_camo", "H_Bandanna_gry", "H_Cap_brn_SPECOPS", "H_FakeHeadgear_Syndikat_F", "H_Shemag_olive", "H_Booniehat_mcamo", "H_Watchcap_khk", "H_BandMask_blk", "H_Watchcap_khk", "H_Bandanna_sgg", "H_Bandanna_cbr", "H_Cap_grn_Syndikat_F", "H_Booniehat_khk", "H_Cap_oli_Syndikat_F", "H_Beret_blk", "Exile_Headgear_GasMask", "H_Bandanna_mcamo", "H_Bandanna_mcamo"};

        /*
            Percental Item Spawn Chances of MilitaryClothing:

            U_B_Wetsuit                   = 1,32%
            U_I_OfficerUniform            = 1,32%
            U_I_Wetsuit                   = 1,32%
            U_O_CombatUniform_ocamo       = 1,32%
            U_O_CombatUniform_oucamo      = 1,32%
            U_O_OfficerUniform_ocamo      = 1,32%
            U_O_SpecopsUniform_blk        = 1,32%
            U_O_SpecopsUniform_ocamo      = 1,32%
            U_O_V_Soldier_Viper_F         = 1,32%
            U_O_V_Soldier_Viper_hex_F     = 1,32%
            U_O_Wetsuit                   = 1,32%
            U_B_SpecopsUniform_sgg        = 1,97%
            U_B_HeliPilotCoveralls        = 2,63%
            U_B_PilotCoveralls            = 2,63%
            U_I_CombatUniform             = 2,63%
            U_I_CombatUniform_shortsleeve = 2,63%
            U_I_CombatUniform_tshirt      = 2,63%
            U_I_HeliPilotCoveralls        = 2,63%
            U_I_pilotCoveralls            = 2,63%
            U_O_PilotCoveralls            = 2,63%
            U_B_CombatUniform_mcam        = 3,29%
            U_B_CombatUniform_mcam_tshirt = 3,29%
            U_B_CombatUniform_mcam_vest   = 3,29%
            U_B_CombatUniform_mcam_worn   = 3,29%
            U_B_CTRG_1                    = 3,29%
            U_B_CTRG_2                    = 3,29%
            U_B_CTRG_3                    = 3,29%
            U_B_CTRG_Soldier_2_F          = 3,29%
            U_B_CTRG_Soldier_3_F          = 3,29%
            U_B_CTRG_Soldier_F            = 3,29%
            U_B_CTRG_Soldier_urb_1_F      = 3,29%
            U_B_CTRG_Soldier_urb_2_F      = 3,29%
            U_B_CTRG_Soldier_urb_3_F      = 3,29%
            U_B_GEN_Commander_F           = 3,29%
            U_B_GEN_Soldier_F             = 3,29%
            U_B_T_Soldier_AR_F            = 3,29%
            U_B_T_Soldier_SL_F            = 3,29%
            U_O_T_Officer_F               = 3,29%
            U_O_T_Soldier_F               = 3,29%
        */
        MilitaryClothing[] = {"U_B_CombatUniform_mcam", "U_I_HeliPilotCoveralls", "U_B_CTRG_2", "U_B_T_Soldier_AR_F", "U_B_CombatUniform_mcam_worn", "U_B_GEN_Soldier_F", "U_B_CombatUniform_mcam_tshirt", "U_O_CombatUniform_ocamo", "U_B_T_Soldier_AR_F", "U_B_HeliPilotCoveralls", "U_O_SpecopsUniform_ocamo", "U_O_T_Soldier_F", "U_B_GEN_Soldier_F", "U_O_SpecopsUniform_ocamo", "U_B_CTRG_Soldier_F", "U_B_CTRG_2", "U_B_CombatUniform_mcam_worn", "U_B_GEN_Commander_F", "U_B_CombatUniform_mcam_vest", "U_I_OfficerUniform", "U_B_GEN_Soldier_F", "U_I_CombatUniform_shortsleeve", "U_B_T_Soldier_SL_F", "U_O_T_Officer_F", "U_B_CTRG_Soldier_2_F", "U_O_OfficerUniform_ocamo", "U_B_CTRG_1", "U_B_CTRG_Soldier_urb_2_F", "U_B_CombatUniform_mcam_tshirt", "U_B_CTRG_2", "U_B_SpecopsUniform_sgg", "U_B_CTRG_Soldier_F", "U_O_V_Soldier_Viper_hex_F", "U_B_GEN_Commander_F", "U_B_CTRG_Soldier_F", "U_B_T_Soldier_AR_F", "U_O_T_Soldier_F", "U_I_CombatUniform_tshirt", "U_B_CombatUniform_mcam_vest", "U_O_T_Officer_F", "U_B_CombatUniform_mcam", "U_B_CTRG_3", "U_O_T_Soldier_F", "U_B_Wetsuit", "U_B_CTRG_Soldier_2_F", "U_I_pilotCoveralls", "U_I_Wetsuit", "U_B_CTRG_Soldier_urb_1_F", "U_I_OfficerUniform", "U_O_Wetsuit", "U_I_pilotCoveralls", "U_B_CTRG_1", "U_O_T_Officer_F", "U_B_CTRG_Soldier_3_F", "U_B_CTRG_1", "U_O_V_Soldier_Viper_F", "U_B_T_Soldier_AR_F", "U_B_CTRG_Soldier_urb_1_F", "U_B_CombatUniform_mcam", "U_I_pilotCoveralls", "U_B_GEN_Soldier_F", "U_B_CombatUniform_mcam_worn", "U_B_CTRG_Soldier_2_F", "U_B_CTRG_Soldier_urb_1_F", "U_B_CTRG_Soldier_urb_2_F", "U_O_CombatUniform_oucamo", "U_O_T_Soldier_F", "U_O_CombatUniform_oucamo", "U_B_PilotCoveralls", "U_B_CTRG_2", "U_B_CTRG_3", "U_B_CTRG_Soldier_3_F", "U_I_pilotCoveralls", "U_B_CTRG_Soldier_3_F", "U_I_CombatUniform_tshirt", "U_I_CombatUniform", "U_B_CTRG_Soldier_F", "U_O_CombatUniform_ocamo", "U_B_CTRG_Soldier_2_F", "U_B_CombatUniform_mcam_vest", "U_B_SpecopsUniform_sgg", "U_B_CombatUniform_mcam_tshirt", "U_B_CombatUniform_mcam_worn", "U_I_HeliPilotCoveralls", "U_B_CTRG_Soldier_F", "U_B_CTRG_Soldier_urb_2_F", "U_I_HeliPilotCoveralls", "U_B_T_Soldier_SL_F", "U_I_CombatUniform_shortsleeve", "U_I_CombatUniform", "U_B_CTRG_Soldier_urb_3_F", "U_I_CombatUniform_shortsleeve", "U_B_HeliPilotCoveralls", "U_B_CombatUniform_mcam_tshirt", "U_B_CTRG_Soldier_urb_1_F", "U_I_HeliPilotCoveralls", "U_I_CombatUniform", "U_B_CTRG_Soldier_3_F", "U_O_SpecopsUniform_blk", "U_O_Wetsuit", "U_B_PilotCoveralls", "U_I_CombatUniform_tshirt", "U_B_CTRG_Soldier_urb_3_F", "U_B_CTRG_Soldier_2_F", "U_B_CTRG_Soldier_3_F", "U_I_CombatUniform", "U_O_PilotCoveralls", "U_O_SpecopsUniform_blk", "U_B_T_Soldier_SL_F", "U_B_CTRG_Soldier_urb_2_F", "U_B_CTRG_1", "U_B_CTRG_3", "U_I_Wetsuit", "U_B_PilotCoveralls", "U_B_CombatUniform_mcam_tshirt", "U_B_CombatUniform_mcam", "U_B_GEN_Commander_F", "U_B_GEN_Soldier_F", "U_B_CombatUniform_mcam", "U_O_T_Officer_F", "U_O_T_Soldier_F", "U_O_V_Soldier_Viper_F", "U_B_CombatUniform_mcam_vest", "U_B_CTRG_3", "U_I_CombatUniform_tshirt", "U_B_SpecopsUniform_sgg", "U_B_CTRG_Soldier_urb_2_F", "U_B_HeliPilotCoveralls", "U_B_CombatUniform_mcam_vest", "U_O_PilotCoveralls", "U_B_Wetsuit", "U_O_PilotCoveralls", "U_B_CTRG_Soldier_urb_3_F", "U_B_CTRG_3", "U_O_T_Officer_F", "U_B_CTRG_Soldier_urb_3_F", "U_I_CombatUniform_shortsleeve", "U_O_OfficerUniform_ocamo", "U_B_CTRG_Soldier_urb_1_F", "U_B_CTRG_Soldier_urb_3_F", "U_B_GEN_Commander_F", "U_B_GEN_Commander_F", "U_B_CTRG_1", "U_B_T_Soldier_SL_F", "U_O_V_Soldier_Viper_hex_F", "U_B_CombatUniform_mcam_worn", "U_B_CTRG_2", "U_B_PilotCoveralls", "U_B_T_Soldier_SL_F", "U_B_HeliPilotCoveralls", "U_B_T_Soldier_AR_F", "U_O_PilotCoveralls"};

        /*
            Percental Item Spawn Chances of MilitaryBackpacks:

            B_Bergen_Base_F   = 5,26%
            B_Bergen_dgtl_F   = 5,26%
            B_Bergen_hex_F    = 5,26%
            B_Bergen_mcamo_F  = 5,26%
            B_Bergen_tna_F    = 5,26%
            B_Carryall_mcamo  = 10,53%
            B_Carryall_ocamo  = 10,53%
            B_Carryall_oucamo = 10,53%
            B_Carryall_khk    = 10,53%
            B_Carryall_oli    = 10,53%
            B_Carryall_cbr    = 10,53%
            B_Carryall_ghex_F = 10,53%
        */
        MilitaryBackpacks[] = {"B_Bergen_Base_F", "B_Bergen_mcamo_F", "B_Carryall_oli", "B_Carryall_khk", "B_Carryall_ghex_F", "B_Bergen_dgtl_F", "B_Bergen_tna_F", "B_Carryall_ocamo", "B_Carryall_mcamo", "B_Carryall_cbr", "B_Carryall_ghex_F", "B_Carryall_oucamo", "B_Carryall_oucamo", "B_Carryall_khk", "B_Carryall_ocamo", "B_Bergen_hex_F", "B_Carryall_oli", "B_Carryall_cbr", "B_Carryall_mcamo"};

        /*
            Percental Item Spawn Chances of MilitaryVests:

            V_PlateCarrierH_CTRG    = 5,00%
            V_PlateCarrierL_CTRG    = 5,00%
            V_PlateCarrier1_blk     = 10,00%
            V_PlateCarrier1_rgr     = 10,00%
            V_PlateCarrier2_rgr     = 10,00%
            V_PlateCarrier3_rgr     = 10,00%
            V_PlateCarrierGL_rgr    = 10,00%
            V_PlateCarrierIA1_dgtl  = 10,00%
            V_PlateCarrierIA2_dgtl  = 10,00%
            V_PlateCarrierIAGL_dgtl = 10,00%
            V_PlateCarrierSpec_rgr  = 10,00%
        */
        MilitaryVests[] = {"V_PlateCarrierGL_rgr", "V_PlateCarrier3_rgr", "V_PlateCarrierL_CTRG", "V_PlateCarrierIAGL_dgtl", "V_PlateCarrier1_rgr", "V_PlateCarrier3_rgr", "V_PlateCarrierGL_rgr", "V_PlateCarrier1_rgr", "V_PlateCarrierSpec_rgr", "V_PlateCarrierIA1_dgtl", "V_PlateCarrierIAGL_dgtl", "V_PlateCarrierSpec_rgr", "V_PlateCarrierIA2_dgtl", "V_PlateCarrierIA1_dgtl", "V_PlateCarrierIA2_dgtl", "V_PlateCarrier1_blk", "V_PlateCarrierH_CTRG", "V_PlateCarrier2_rgr", "V_PlateCarrier2_rgr", "V_PlateCarrier1_blk"};

        /*
            Percental Item Spawn Chances of MilitaryHeadgear:

            H_CrewHelmetHeli_B        = 0,81%
            H_CrewHelmetHeli_I        = 0,81%
            H_CrewHelmetHeli_O        = 0,81%
            H_HelmetB_camo            = 0,81%
            H_HelmetCrew_B            = 0,81%
            H_HelmetCrew_I            = 0,81%
            H_HelmetCrew_O            = 0,81%
            H_HelmetLeaderO_ocamo     = 0,81%
            H_HelmetLeaderO_oucamo    = 0,81%
            H_HelmetO_ghex_F          = 0,81%
            H_HelmetO_ocamo           = 0,81%
            H_HelmetO_oucamo          = 0,81%
            H_HelmetSpecO_blk         = 0,81%
            H_HelmetSpecO_ocamo       = 0,81%
            H_PilotHelmetFighter_B    = 0,81%
            H_PilotHelmetFighter_I    = 0,81%
            H_PilotHelmetFighter_O    = 0,81%
            H_PilotHelmetHeli_B       = 0,81%
            H_PilotHelmetHeli_I       = 0,81%
            H_PilotHelmetHeli_O       = 0,81%
            H_BandMask_demon          = 1,63%
            H_BandMask_khk            = 1,63%
            H_BandMask_reaper         = 1,63%
            H_Beret_gen_F             = 1,63%
            H_Helmet_Skate            = 1,63%
            H_HelmetB_black           = 1,63%
            H_HelmetB_desert          = 1,63%
            H_HelmetB_Enh_tna_F       = 1,63%
            H_HelmetB_grass           = 1,63%
            H_HelmetB_light_black     = 1,63%
            H_HelmetB_light_desert    = 1,63%
            H_HelmetB_light_grass     = 1,63%
            H_HelmetB_light_sand      = 1,63%
            H_HelmetB_light_snakeskin = 1,63%
            H_HelmetB_Light_tna_F     = 1,63%
            H_HelmetB_sand            = 1,63%
            H_HelmetB_snakeskin       = 1,63%
            H_HelmetB_TI_tna_F        = 1,63%
            H_HelmetB_tna_F           = 1,63%
            H_HelmetCrew_O_ghex_F     = 1,63%
            H_HelmetIA_camo           = 1,63%
            H_HelmetIA_net            = 1,63%
            H_HelmetLeaderO_ghex_F    = 1,63%
            H_HelmetSpecO_ghex_F      = 1,63%
            H_HelmetB                 = 2,44%
            H_HelmetB_light           = 2,44%
            H_HelmetB_paint           = 2,44%
            H_HelmetB_plain_blk       = 2,44%
            H_HelmetIA                = 2,44%
            H_HelmetSpecB             = 2,44%
            H_HelmetSpecB_blk         = 2,44%
            H_HelmetSpecB_paint1      = 2,44%
            H_HelmetSpecB_paint2      = 2,44%
            Exile_Headgear_GasMask    = 3,25%
            H_MilCap_blue             = 3,25%
            H_MilCap_dgtl             = 3,25%
            H_MilCap_mcamo            = 3,25%
            H_MilCap_ocamo            = 3,25%
            H_MilCap_oucamo           = 3,25%
            H_MilCap_rucamo           = 3,25%
        */
        MilitaryHeadgear[] = {"H_BandMask_demon", "H_HelmetB_light_snakeskin", "H_HelmetCrew_O_ghex_F", "H_HelmetSpecB_blk", "H_MilCap_blue", "H_MilCap_rucamo", "H_Helmet_Skate", "H_MilCap_ocamo", "H_HelmetSpecO_ocamo", "H_HelmetB_camo", "H_HelmetSpecO_ghex_F", "H_HelmetB_sand", "H_HelmetSpecB", "H_MilCap_oucamo", "H_BandMask_khk", "H_MilCap_oucamo", "H_HelmetSpecB_paint1", "H_HelmetB_plain_blk", "H_HelmetSpecO_blk", "H_MilCap_ocamo", "H_HelmetB_tna_F", "H_MilCap_ocamo", "H_HelmetSpecB_paint2", "H_HelmetIA_net", "H_HelmetSpecB", "H_HelmetB_light_desert", "H_MilCap_rucamo", "H_PilotHelmetFighter_I", "H_MilCap_mcamo", "H_HelmetB_snakeskin", "H_MilCap_mcamo", "H_HelmetSpecO_ghex_F", "H_HelmetB_light", "H_MilCap_rucamo", "H_HelmetB_TI_tna_F", "H_HelmetSpecB_blk", "H_HelmetSpecB_blk", "H_HelmetLeaderO_ghex_F", "H_HelmetB_TI_tna_F", "H_BandMask_demon", "H_HelmetB_sand", "H_HelmetB_paint", "H_HelmetCrew_I", "H_MilCap_mcamo", "H_CrewHelmetHeli_B", "Exile_Headgear_GasMask", "H_HelmetO_oucamo", "H_HelmetB_paint", "H_HelmetB_grass", "H_HelmetB_light", "H_Beret_gen_F", "Exile_Headgear_GasMask", "H_HelmetB_light_grass", "H_HelmetB_light_grass", "H_HelmetSpecB_paint1", "H_MilCap_oucamo", "H_MilCap_dgtl", "H_HelmetLeaderO_ocamo", "H_HelmetIA_camo", "H_MilCap_ocamo", "H_HelmetB_Light_tna_F", "H_MilCap_oucamo", "H_HelmetB", "H_HelmetLeaderO_ghex_F", "H_HelmetIA", "H_HelmetB_plain_blk", "H_HelmetB", "H_HelmetB_paint", "H_HelmetB_snakeskin", "H_MilCap_blue", "H_MilCap_dgtl", "Exile_Headgear_GasMask", "H_HelmetSpecB", "H_HelmetB_desert", "H_PilotHelmetHeli_B", "H_HelmetB_light", "H_Beret_gen_F", "H_BandMask_reaper", "H_MilCap_blue", "H_HelmetIA", "H_CrewHelmetHeli_O", "H_HelmetB_Enh_tna_F", "H_HelmetB", "H_HelmetB_tna_F", "H_HelmetB_plain_blk", "H_BandMask_khk", "H_HelmetB_black", "H_HelmetB_light_snakeskin", "H_MilCap_dgtl", "H_HelmetB_desert", "H_HelmetO_ghex_F", "H_PilotHelmetHeli_I", "H_CrewHelmetHeli_I", "H_MilCap_mcamo", "H_HelmetSpecB_paint2", "H_HelmetLeaderO_oucamo", "H_MilCap_dgtl", "H_HelmetB_light_sand", "H_HelmetCrew_B", "H_BandMask_reaper", "H_PilotHelmetHeli_O", "H_Helmet_Skate", "H_HelmetIA_camo", "H_HelmetIA_net", "H_HelmetB_Enh_tna_F", "H_HelmetB_Light_tna_F", "H_PilotHelmetFighter_B", "H_PilotHelmetFighter_O", "H_HelmetB_grass", "H_HelmetB_black", "H_HelmetCrew_O", "H_HelmetB_light_desert", "H_HelmetB_light_black", "Exile_Headgear_GasMask", "H_MilCap_blue", "H_HelmetSpecB_paint1", "H_HelmetB_light_sand", "H_HelmetB_light_black", "H_HelmetCrew_O_ghex_F", "H_HelmetO_ocamo", "H_HelmetSpecB_paint2", "H_MilCap_rucamo", "H_HelmetIA"};

        /*
            Percental Item Spawn Chances of Ghillies:

            U_B_GhillieSuit = 33,33%
            U_O_GhillieSuit = 33,33%
            U_I_GhillieSuit = 33,33%
        */
        Ghillies[] = {"U_O_GhillieSuit", "U_I_GhillieSuit", "U_B_GhillieSuit"};

        /*
            Percental Item Spawn Chances of DLCGhillies:

            U_B_FullGhillie_ard     = 2,94%
            U_B_FullGhillie_lsh     = 2,94%
            U_B_FullGhillie_sard    = 2,94%
            U_O_FullGhillie_ard     = 2,94%
            U_O_FullGhillie_lsh     = 2,94%
            U_O_FullGhillie_sard    = 2,94%
            U_I_FullGhillie_ard     = 2,94%
            U_I_FullGhillie_lsh     = 2,94%
            U_I_FullGhillie_sard    = 2,94%
            U_B_T_Sniper_F          = 14,71%
            U_B_T_Soldier_F         = 14,71%
            U_B_T_FullGhillie_tna_F = 14,71%
            U_O_T_Sniper_F          = 14,71%
            U_O_T_FullGhillie_tna_F = 14,71%
        */
        DLCGhillies[] = {"U_O_T_FullGhillie_tna_F", "U_O_T_Sniper_F", "U_I_FullGhillie_lsh", "U_B_T_Soldier_F", "U_O_T_Sniper_F", "U_B_T_FullGhillie_tna_F", "U_B_T_Sniper_F", "U_B_T_Soldier_F", "U_B_T_FullGhillie_tna_F", "U_B_T_Sniper_F", "U_B_T_Sniper_F", "U_O_FullGhillie_ard", "U_O_T_FullGhillie_tna_F", "U_B_FullGhillie_sard", "U_B_FullGhillie_ard", "U_O_T_FullGhillie_tna_F", "U_I_FullGhillie_sard", "U_B_T_Soldier_F", "U_I_FullGhillie_ard", "U_B_T_Soldier_F", "U_B_T_Sniper_F", "U_O_T_FullGhillie_tna_F", "U_B_T_Sniper_F", "U_O_T_Sniper_F", "U_B_T_FullGhillie_tna_F", "U_O_FullGhillie_lsh", "U_O_T_Sniper_F", "U_B_T_Soldier_F", "U_O_FullGhillie_sard", "U_O_T_Sniper_F", "U_B_T_FullGhillie_tna_F", "U_B_T_FullGhillie_tna_F", "U_O_T_FullGhillie_tna_F", "U_B_FullGhillie_lsh"};

        /*
            Percental Item Spawn Chances of DLCVests:

            V_PlateCarrierGL_blk         = 4,76%
            V_PlateCarrierGL_mtp         = 4,76%
            V_PlateCarrierGL_rgr         = 4,76%
            V_PlateCarrierIAGL_dgtl      = 4,76%
            V_PlateCarrierIAGL_oli       = 4,76%
            V_PlateCarrierSpec_blk       = 4,76%
            V_PlateCarrierSpec_mtp       = 4,76%
            V_PlateCarrierSpec_rgr       = 4,76%
            V_TacChestrig_grn_F          = 4,76%
            V_TacChestrig_oli_F          = 4,76%
            V_TacChestrig_cbr_F          = 4,76%
            V_PlateCarrier1_tna_F        = 4,76%
            V_PlateCarrier2_tna_F        = 4,76%
            V_PlateCarrierSpec_tna_F     = 4,76%
            V_PlateCarrierGL_tna_F       = 4,76%
            V_HarnessO_ghex_F            = 4,76%
            V_HarnessOGL_ghex_F          = 4,76%
            V_BandollierB_ghex_F         = 4,76%
            V_TacVest_gen_F              = 4,76%
            V_PlateCarrier1_rgr_noflag_F = 4,76%
            V_PlateCarrier2_rgr_noflag_F = 4,76%
        */
        DLCVests[] = {"V_PlateCarrier1_rgr_noflag_F", "V_HarnessOGL_ghex_F", "V_TacChestrig_oli_F", "V_PlateCarrierIAGL_oli", "V_PlateCarrierSpec_blk", "V_PlateCarrierGL_rgr", "V_PlateCarrierSpec_tna_F", "V_TacChestrig_grn_F", "V_TacVest_gen_F", "V_PlateCarrier1_tna_F", "V_PlateCarrierSpec_mtp", "V_TacChestrig_cbr_F", "V_PlateCarrierIAGL_dgtl", "V_PlateCarrierGL_blk", "V_BandollierB_ghex_F", "V_PlateCarrier2_rgr_noflag_F", "V_HarnessO_ghex_F", "V_PlateCarrierGL_tna_F", "V_PlateCarrier2_tna_F", "V_PlateCarrierSpec_rgr", "V_PlateCarrierGL_mtp"};

        /*
            Percental Item Spawn Chances of Rebreathers:

            V_RebreatherB  = 33,33%
            V_RebreatherIR = 33,33%
            V_RebreatherIA = 33,33%
        */
        Rebreathers[] = {"V_RebreatherIR", "V_RebreatherIA", "V_RebreatherB"};

        /*
            Percental Item Spawn Chances of MedicalItems:

            Exitem_bloodbag            = 1,75%
            Exitem_surgerykit          = 8,77%
            Exile_Item_InstaDoc        = 8,77%
            Exitem_firstaid            = 8,77%
            Exitem_vitamins            = 8,77%
            Exitem_painkillers         = 8,77%
            Exile_Item_Vishpirin       = 8,77%
            Exitem_dressing            = 8,77%
            Exitem_antibiotic          = 8,77%
            Exile_Item_Bandage         = 8,77%
            Exile_Item_Defibrillator   = 1,75%
            Exile_Item_Heatpack        = 8,77%
            Exitem_purificationtablets = 8,77%
        */
        MedicalItems[] = {"Exile_Item_InstaDoc", "Exile_Item_Bandage", "Exitem_vitamins", "Exitem_firstaid", "Exitem_dressing", "Exitem_surgerykit", "Exile_Item_Heatpack", "Exitem_antibiotic", "Exitem_dressing", "Exile_Item_Defibrillator", "Exitem_firstaid", "Exitem_firstaid", "Exitem_dressing", "Exitem_purificationtablets", "Exitem_vitamins", "Exitem_antibiotic", "Exile_Item_Heatpack", "Exitem_firstaid", "Exitem_antibiotic", "Exile_Item_Vishpirin", "Exile_Item_Vishpirin", "Exitem_bloodbag", "Exile_Item_Heatpack", "Exitem_painkillers", "Exile_Item_InstaDoc", "Exitem_surgerykit", "Exile_Item_InstaDoc", "Exile_Item_Bandage", "Exile_Item_Vishpirin", "Exile_Item_Vishpirin", "Exile_Item_Heatpack", "Exile_Item_Heatpack", "Exitem_antibiotic", "Exile_Item_InstaDoc", "Exitem_painkillers", "Exitem_dressing", "Exitem_dressing", "Exitem_purificationtablets", "Exitem_surgerykit", "Exitem_purificationtablets", "Exitem_vitamins", "Exitem_painkillers", "Exile_Item_InstaDoc", "Exitem_surgerykit", "Exile_Item_Bandage", "Exile_Item_Bandage", "Exile_Item_Vishpirin", "Exitem_vitamins", "Exitem_painkillers", "Exitem_painkillers", "Exitem_firstaid", "Exitem_surgerykit", "Exitem_purificationtablets", "Exitem_purificationtablets", "Exile_Item_Bandage", "Exitem_antibiotic", "Exitem_vitamins"};

        /*
            Percental Item Spawn Chances of IndustrialItems:

            Exitem_measuringtape           = 2,17%
            Exitem_multimeter              = 2,17%
            Exile_Item_CanOpener           = 2,17%
            Exile_Item_CookingPot          = 2,17%
            Exile_Item_CordlessScrewdriver = 2,17%
            Exile_Item_Grinder             = 2,17%
            Exile_Item_Hammer              = 2,17%
            Exile_Item_Handsaw             = 2,17%
            Exile_Item_Knife               = 2,17%
            Exile_Item_Matches             = 2,17%
            Exile_Item_OilCanister         = 2,17%
            Exile_Item_Pliers              = 2,17%
            Exile_Item_Screwdriver         = 2,17%
            Exile_Item_Shovel              = 2,17%
            Exile_Item_ThermalScannerPro   = 2,17%
            Exile_Item_Wrench              = 2,17%
            Exile_melee_axe                = 2,17%
            Exile_melee_Sledgehammer       = 2,17%
            Exitem_toolbox                 = 2,17%
            Laserbatteries                 = 2,17%
            spraycan_blk                   = 2,17%
            spraycan_red                   = 2,17%
            spraycan_grn                   = 2,17%
            spraycan_wht                   = 2,17%
            spraycan_blu                   = 2,17%
            Exile_Item_ExtensionCord       = 2,17%
            Exile_Item_FireExtinguisher    = 2,17%
            Exile_Item_FuelBarrelEmpty     = 2,17%
            Exile_Item_FuelCanisterEmpty   = 2,17%
            Exile_Item_LightBulb           = 2,17%
            Exile_Item_MetalScrews         = 2,17%
            Exile_Item_MetalWire           = 2,17%
            Exile_Item_Rope                = 2,17%
            Exile_Item_Sand                = 2,17%
            Exile_Item_Cement              = 2,17%
            Exile_Item_SleepingMat         = 2,17%
            Exitem_camera                  = 2,17%
            Exitem_airhorn                 = 2,17%
            Exitem_glue                    = 2,17%
            Exitem_nails                   = 2,17%
            Exitem_engine                  = 2,17%
            Exitem_windshield              = 2,17%
            CDAH_Cartridges_item           = 2,17%
            CDAH_Projectiles_item          = 2,17%
            CDAH_Ammo_Mold_item            = 2,17%
            CDAH_Gun_Powder_item           = 2,17%
        */
        IndustrialItems[] = {"spraycan_blu", "Exile_Item_Matches", "Exile_Item_Shovel", "Exile_Item_FuelBarrelEmpty", "spraycan_wht", "Exile_Item_Sand", "spraycan_grn", "Exile_Item_CordlessScrewdriver", "Exile_Item_LightBulb", "Exile_Item_Cement", "Exitem_windshield", "Exitem_toolbox", "Exile_Item_LightBulb", "Exile_Item_FuelCanisterEmpty", "Exile_Item_Shovel", "Exile_Item_Hammer", "Laserbatteries", "Exitem_measuringtape", "Exile_Item_CanOpener", "Exitem_camera", "spraycan_blk", "Exile_Item_ExtensionCord", "Exitem_camera", "Exile_Item_FireExtinguisher", "Exile_Item_Pliers", "Exile_Item_ExtensionCord", "CDAH_Gun_Powder_item", "Exitem_toolbox", "Exile_Item_MetalWire", "Exile_Item_FireExtinguisher", "Exitem_multimeter", "Exile_melee_axe", "Exitem_airhorn", "Exile_Item_Sand", "Exile_Item_SleepingMat", "CDAH_Gun_Powder_item", "Exile_Item_Grinder", "Exile_Item_MetalWire", "Exitem_toolbox", "Exile_Item_Rope", "Exile_Item_Cement", "Exile_Item_MetalScrews", "Exitem_airhorn", "Exile_Item_Matches", "Exitem_engine", "CDAH_Cartridges_item", "Exitem_airhorn", "Exitem_glue", "Exile_Item_ThermalScannerPro", "Exile_Item_Screwdriver", "Exile_Item_Screwdriver", "Exitem_nails", "Exitem_nails", "Exile_Item_Rope", "Exile_Item_Cement", "Exitem_glue", "Exitem_measuringtape", "Exile_Item_FuelBarrelEmpty", "Laserbatteries", "Exile_melee_Sledgehammer", "Exile_Item_CookingPot", "Exile_Item_ThermalScannerPro", "CDAH_Cartridges_item", "Exitem_glue", "Exile_Item_MetalWire", "Exitem_nails", "Exile_Item_LightBulb", "Exile_Item_Pliers", "Exile_Item_LightBulb", "spraycan_red", "Exile_Item_Hammer", "spraycan_red", "Exile_Item_SleepingMat", "Exile_Item_Grinder", "Exile_Item_SleepingMat", "Exile_Item_Wrench", "CDAH_Projectiles_item", "CDAH_Projectiles_item", "Exile_Item_OilCanister", "Exile_Item_MetalScrews", "Exitem_windshield", "Exile_Item_Handsaw", "Exile_Item_CanOpener", "Exile_Item_Wrench", "Exile_melee_Sledgehammer", "Exile_Item_Knife", "Exile_Item_FuelCanisterEmpty", "Exile_Item_CookingPot", "Exile_Item_Grinder", "Exile_Item_FireExtinguisher", "Laserbatteries", "Exile_Item_SleepingMat", "Exile_Item_CanOpener", "spraycan_grn", "CDAH_Gun_Powder_item", "Exile_Item_Shovel", "Exile_Item_FuelBarrelEmpty", "Exitem_windshield", "spraycan_wht", "Exile_Item_Handsaw", "Exile_Item_FuelCanisterEmpty", "spraycan_blu", "Exile_Item_Cement", "Exile_Item_ThermalScannerPro", "Exile_Item_Rope", "spraycan_red", "Exile_Item_Screwdriver", "Exile_Item_Matches", "Exile_Item_Cement", "Exile_melee_Sledgehammer", "Exile_Item_Shovel", "Exile_Item_Matches", "Exile_Item_Shovel", "Exitem_camera", "Exitem_airhorn", "spraycan_blu", "CDAH_Projectiles_item", "Exitem_measuringtape", "Exitem_airhorn", "Exitem_multimeter", "Exile_Item_CordlessScrewdriver", "Exile_Item_MetalWire", "Exile_Item_ExtensionCord", "Exile_Item_Hammer", "Exile_Item_Wrench", "Exitem_toolbox", "Exile_Item_Pliers", "spraycan_grn", "Laserbatteries", "Exitem_camera", "Exile_Item_MetalScrews", "CDAH_Cartridges_item", "Exile_Item_FuelCanisterEmpty", "Exile_Item_Knife", "Exile_Item_ExtensionCord", "Exile_melee_axe", "CDAH_Cartridges_item", "Exile_Item_Handsaw", "Exile_Item_FireExtinguisher", "Exile_Item_CordlessScrewdriver", "Exile_Item_Sand", "spraycan_wht", "Exile_melee_axe", "Exile_Item_Pliers", "Exitem_glue", "Exitem_engine", "Exitem_nails", "Exile_melee_Sledgehammer", "CDAH_Gun_Powder_item", "Exile_Item_CordlessScrewdriver", "CDAH_Ammo_Mold_item", "CDAH_Projectiles_item", "CDAH_Ammo_Mold_item", "Exitem_nails", "spraycan_blk", "spraycan_grn", "Exile_Item_FireExtinguisher", "Exile_Item_OilCanister", "Exile_Item_MetalScrews", "Exile_Item_Rope", "Exile_Item_MetalWire", "Exile_Item_Grinder", "CDAH_Projectiles_item", "Exile_Item_Pliers", "Exitem_engine", "Exile_Item_Matches", "Exile_Item_Wrench", "Laserbatteries", "Exitem_glue", "Exitem_engine", "Exile_Item_FuelBarrelEmpty", "Exile_Item_MetalScrews", "Exile_Item_CookingPot", "Exile_Item_Screwdriver", "Exile_melee_axe", "Exile_Item_LightBulb", "CDAH_Gun_Powder_item", "Exile_Item_Rope", "spraycan_blk", "Exitem_windshield", "Exile_Item_Sand", "Exile_melee_axe", "Exitem_multimeter", "Exitem_measuringtape", "Exile_Item_Wrench", "Exitem_camera", "Exitem_toolbox", "CDAH_Ammo_Mold_item", "Exile_Item_Sand", "Exile_Item_ThermalScannerPro", "Exile_Item_ThermalScannerPro", "Exitem_engine", "Exile_Item_Hammer", "Exitem_multimeter", "CDAH_Ammo_Mold_item", "Exitem_multimeter", "Exile_Item_FuelBarrelEmpty", "Exile_Item_FuelCanisterEmpty", "Exile_Item_Screwdriver", "Exile_Item_OilCanister", "spraycan_blu", "Exile_Item_SleepingMat", "Exitem_measuringtape", "Exile_Item_ExtensionCord", "Exile_Item_Hammer", "Exile_Item_Knife", "Exile_Item_CanOpener", "Exile_Item_Handsaw", "spraycan_red", "spraycan_wht", "Exile_Item_CookingPot", "Exile_Item_Knife", "Exile_Item_OilCanister", "Exile_Item_Grinder", "Exile_Item_OilCanister", "spraycan_red", "Exile_Item_Knife", "Exitem_windshield", "Exile_Item_CanOpener", "spraycan_grn", "spraycan_wht", "Exile_Item_CookingPot", "spraycan_blk", "spraycan_blk", "Exile_melee_Sledgehammer", "CDAH_Cartridges_item", "Exile_Item_CordlessScrewdriver", "Exile_Item_Handsaw", "spraycan_blu", "CDAH_Ammo_Mold_item"};

        /*
            Percental Item Spawn Chances of Vehicle:

            CDAH_engine_item       = 6,25%
            CDAH_car_glass_item    = 6,25%
            CDAH_car_seat_item     = 6,25%
            CDAH_piston_item       = 6,25%
            CDAH_exhaust_item      = 6,25%
            CDAH_rotor_blade_item  = 6,25%
            CDAH_carlamp_item      = 6,25%
            CDAH_crank_shaft_item  = 6,25%
            CDAH_Scrap_metal_item  = 6,25%
            CDAH_TruckBattery_item = 6,25%
            CDAH_CarBattery_item   = 6,25%
            Exitem_rotor           = 6,25%
            Exitem_carbattery      = 6,25%
            Exile_Item_CarWheel    = 6,25%
            Exitem_trucktire       = 6,25%
            Exitem_fueltank        = 6,25%
        */
        Vehicle[] = {"CDAH_crank_shaft_item", "CDAH_crank_shaft_item", "Exitem_trucktire", "CDAH_exhaust_item", "CDAH_TruckBattery_item", "CDAH_engine_item", "CDAH_carlamp_item", "CDAH_car_seat_item", "CDAH_Scrap_metal_item", "Exitem_rotor", "Exitem_carbattery", "CDAH_Scrap_metal_item", "Exitem_carbattery", "CDAH_piston_item", "CDAH_carlamp_item", "CDAH_car_seat_item", "CDAH_carlamp_item", "Exitem_carbattery", "Exile_Item_CarWheel", "CDAH_car_glass_item", "Exitem_trucktire", "CDAH_crank_shaft_item", "CDAH_CarBattery_item", "CDAH_piston_item", "Exitem_rotor", "CDAH_car_seat_item", "CDAH_CarBattery_item", "Exitem_fueltank", "CDAH_exhaust_item", "CDAH_exhaust_item", "CDAH_TruckBattery_item", "CDAH_piston_item", "CDAH_engine_item", "CDAH_car_glass_item", "CDAH_rotor_blade_item", "Exitem_carbattery", "Exitem_fueltank", "CDAH_CarBattery_item", "Exitem_fueltank", "Exitem_trucktire", "CDAH_car_glass_item", "CDAH_car_seat_item", "Exile_Item_CarWheel", "CDAH_TruckBattery_item", "Exitem_fueltank", "Exitem_rotor", "CDAH_rotor_blade_item", "CDAH_carlamp_item", "Exitem_rotor", "CDAH_CarBattery_item", "CDAH_TruckBattery_item", "Exitem_trucktire", "CDAH_TruckBattery_item", "CDAH_Scrap_metal_item", "CDAH_rotor_blade_item", "CDAH_Scrap_metal_item", "CDAH_carlamp_item", "CDAH_piston_item", "CDAH_engine_item", "CDAH_car_glass_item", "CDAH_crank_shaft_item", "CDAH_car_seat_item", "CDAH_piston_item", "Exile_Item_CarWheel", "CDAH_Scrap_metal_item", "Exitem_trucktire", "CDAH_exhaust_item", "CDAH_rotor_blade_item", "CDAH_rotor_blade_item", "CDAH_exhaust_item", "Exitem_rotor", "CDAH_crank_shaft_item", "CDAH_CarBattery_item", "Exitem_fueltank", "CDAH_car_glass_item", "Exile_Item_CarWheel", "Exile_Item_CarWheel", "CDAH_engine_item", "CDAH_engine_item", "Exitem_carbattery"};

        /*
            Percental Item Spawn Chances of Chemlights:

            Chemlight_blue   = 25,00%
            Chemlight_green  = 25,00%
            Chemlight_red    = 25,00%
            Chemlight_yellow = 25,00%
        */
        Chemlights[] = {"Chemlight_red", "Chemlight_green", "Chemlight_yellow", "Chemlight_blue"};

        /*
            Percental Item Spawn Chances of RoadFlares:

        */
        RoadFlares[] = {};

        /*
            Percental Item Spawn Chances of SmokeGrenades:

            SmokeShell       = 14,29%
            SmokeShellRed    = 14,29%
            SmokeShellGreen  = 14,29%
            SmokeShellYellow = 14,29%
            SmokeShellPurple = 14,29%
            SmokeShellBlue   = 14,29%
            SmokeShellOrange = 14,29%
        */
        SmokeGrenades[] = {"SmokeShellGreen", "SmokeShellOrange", "SmokeShellBlue", "SmokeShellPurple", "SmokeShell", "SmokeShellYellow", "SmokeShellRed"};

        /*
            Percental Item Spawn Chances of Restraints:

            Exile_Item_ZipTie = 100,00%
        */
        Restraints[] = {"Exile_Item_ZipTie"};

        /*
            Percental Item Spawn Chances of Electronics:

            Exitem_electronics = 33,33%
            Exitem_multimeter  = 33,33%
            Exitem_apsi        = 33,33%
        */
        Electronics[] = {"Exitem_apsi", "Exitem_multimeter", "Exitem_electronics"};

        /*
            Percental Item Spawn Chances of Trash:

            Exitem_blueprint_shelf_large      = 2,56%
            Exitem_blueprint_shelf_small      = 2,56%
            Exitem_blueprint_workbench        = 2,56%
            Exitem_blueprint_codelock         = 2,56%
            Exitem_blueprint_safe             = 2,56%
            Exitem_blueprint_generator        = 2,56%
            Exitem_blueprint_flag             = 2,56%
            Exitem_blueprint_woodcharge       = 2,56%
            Exitem_blueprint_fortification    = 2,56%
            Exitem_blueprint_concretebuilding = 2,56%
            Exitem_blueprint_engine           = 2,56%
            Exitem_blueprint_rotor            = 2,56%
            Exitem_blueprint_9mmsuppressor    = 2,56%
            Exitem_blueprint_556suppressor    = 2,56%
            Exitem_blueprint_762suppressor    = 2,56%
            Exitem_blueprint_beer             = 2,56%
            Exitem_blueprint_floodlight       = 2,56%
            Exitem_blueprint_metal            = 2,56%
            Exitem_blueprint_matches          = 2,56%
            Exitem_blueprint_crate            = 2,56%
            Exitem_blueprint_pallet_large     = 2,56%
            Exitem_blueprint_Metalcharge      = 2,56%
            wpn_prt                           = 2,56%
            Exitem_cloth                      = 2,56%
            Exitem_bucket                     = 2,56%
            Exitem_feathers                   = 2,56%
            Exitem_canteen                    = 2,56%
            Exitem_can_crushed                = 2,56%
            Exile_Item_Can_Empty              = 2,56%
            Exile_Item_PlasticBottleEmpty     = 2,56%
            Exile_Item_ToiletPaper            = 2,56%
            Exitem_container                  = 2,56%
            Exitem_briefcase                  = 2,56%
            Exitem_beartrap                   = 2,56%
            Exitem_book1                      = 2,56%
            Exitem_book2                      = 2,56%
            Exitem_book3                      = 2,56%
            Exitem_brick1                     = 2,56%
            Exitem_documents                  = 2,56%
        */
        Trash[] = {"Exitem_can_crushed", "Exitem_briefcase", "Exitem_blueprint_concretebuilding", "Exitem_blueprint_engine", "Exitem_canteen", "Exitem_blueprint_codelock", "Exitem_blueprint_safe", "Exitem_blueprint_crate", "Exitem_cloth", "Exitem_brick1", "wpn_prt", "Exitem_blueprint_generator", "Exitem_blueprint_metal", "Exitem_blueprint_floodlight", "Exitem_blueprint_beer", "Exitem_blueprint_workbench", "Exitem_documents", "Exitem_book3", "Exitem_blueprint_rotor", "Exitem_blueprint_Metalcharge", "Exitem_book2", "Exile_Item_Can_Empty", "Exitem_blueprint_matches", "Exitem_blueprint_shelf_small", "Exitem_feathers", "Exitem_blueprint_flag", "Exitem_blueprint_762suppressor", "Exitem_beartrap", "Exitem_blueprint_shelf_large", "Exitem_blueprint_9mmsuppressor", "Exitem_blueprint_556suppressor", "Exitem_blueprint_fortification", "Exitem_bucket", "Exitem_book1", "Exile_Item_ToiletPaper", "Exile_Item_PlasticBottleEmpty", "Exitem_blueprint_pallet_large", "Exitem_blueprint_woodcharge", "Exitem_container"};

        /*
            Percental Item Spawn Chances of Unused:

            Exitem_skull  = 25,00%
            Exitem_money  = 25,00%
            Exitem_pillow = 25,00%
            Exitem_pencil = 25,00%
        */
        Unused[] = {"Exitem_pencil", "Exitem_pillow", "Exitem_money", "Exitem_skull"};
    };
};

Gruss Quixy

 

EDIT: Hatte ein Schreibfehler in den Startparameter, Mod wurde nicht mitgeladen ! konnte zwar als Admin alles Spawnen aber halt der loot nicht !!!!!!!!!

Edited by Quixy

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