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BlacknCrazy

Help! Missing 'description.ext::Header'

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Spoiler

20:36:45 Warning: looped for animation: a3\anims_f_epa\data\anim\sdr\cts\hubcleaned\sittingchair\hubsittingchaira_idle1.rtm differs (looped now 1)! MoveName: exile_roulettesitting01
20:36:46 MovesType CfgMovesMaleSdr load time 10491 ms
20:36:47 Initializing Steam server - Game Port: 2307, Steam Query Port: 2308
20:36:47 Steam AppId from steam_appid.txt: 107410
20:36:47 Unsupported language English in stringtable
20:36:47 Unsupported language English in stringtable
20:36:47 Warning Message: Config : some input after EndOfFile.
20:36:47 Mission Exile.Malden: Missing 'description.ext::Header'
20:36:47 Starting mission:
20:36:47  Mission file: Exile (__cur_mp)
20:36:47  Mission world: Malden
20:36:47  Mission directory: mpmissions\__cur_mp.Malden\
20:37:03 No speaker given for 
20:37:03 [3081,116.657,0,"XEH: PreInit started. v3.4.1.170912"]
20:37:04 [XEH]: One or more children of class Air do not support Extended Event Handlers. Fall back to loop.
20:37:04 [3081,117.479,0,"XEH: PreInit finished."]
20:37:05 "Starting Exile Custom Difficulty Overrides"
20:37:05 "ExileServer - Server is loading..."
20:37:05 Client: Nonnetwork object 41cdf7c0.
20:37:05 CallExtension loaded: extDB2 (C:\TCAFiles\Users\TariqS\44092\@ExileServer\extDB2.dll) [апу]

Spoiler

#define true 1
#define false 0

///////////////////////////////////////////////////////////////////////////////
// Server Settings - Modify at will
///////////////////////////////////////////////////////////////////////////////
author = "TERRA INCOGNITA";
onLoadName = "Exile Mod";
onLoadMission= "TERRA INCOGNITA DISCORD";
loadScreen = "CLANlogo.paa";
disableChannels[] = {0, 2};
OnLoadIntro = "";
OnLoadIntroTime = false;
OnLoadMissionTime = false;

class Header
{
    gameType = Survive; // Do NOT change this
    minPlayers = 1;
    maxPlayers = 100;
};

///////////////////////////////////////////////////////////////////////////////
// Exile Settings - Do not change these!
///////////////////////////////////////////////////////////////////////////////
forceRotorLibSimulation = 2;
skipLobby = 1;
joinUnassigned = 1;
respawn = "BASE";
respawnDelay = 120;
respawnDialog = 0;
respawnOnStart = 0;
respawnButton = 1;
respawnTemplates[] = {"Exile"};
corpseManagerMode = 0;
corpseLimit = 20;
corpseRemovalMinTime = 1800;
corpseRemovalMaxTime = 3600;
wreckManagerMode = 0;
wreckLimit = 2;
wreckRemovalMinTime = 60;
wreckRemovalMaxTime = 360;
scriptedPlayer = 1;
disabledAI = 1;
enableItemsDropping = 0;
briefing = 0;
debriefing = 0;
allowFunctionsLog = 1;
enableDebugConsole = 0;
allowFunctionsRecompile = 0;
showSquadRadar = 0;
showUAVFeed = 0;
reviveDelay = 6;
reviveForceRespawnDelay = 3;
reviveBleedOutDelay = 120;

showHUD[] =
{
    true,   // Scripted HUD (same as showHUD command)
    true,   // Vehicle + soldier info
    true,   // Vehicle radar
    true,   // Vehicle compass
    true,   // Tank direction indicator
    false,  // Commanding menu
    false,  // Group Bar
    true,   // HUD Weapon Cursors
    false   // Squad Radar
};

#include "config.cpp"
#include "CfgRemoteExec.hpp" 
#include "ExAdClient\ExAd.cpp"

class CfgFunctions
{
    #include "ExAdClient\CfgFunctions.cpp"
};

class RscTitles
{
    #include "ExAdClient\RscTitles.cpp"
};

class CfgHints
{
    #include "ExAdClient\CfgHints.cpp"
};

class CfgNetworkMessages
{
    #include "ExAdClient\CfgNetworkMessages.cpp"
};

I have no clue why it can not read the header from my description.EXT, HEEEEELLLLPPP! O.o

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5 answers to this question

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19 minutes ago, BlacknCrazy said:

I have no clue why it can not read the header from my description.EXT, HEEEEELLLLPPP! O.o

20:36:47 Warning Message: Config : some input after EndOfFile.

Check your last edits, you've have messed up somewhere.

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I narrowed it down back to my Config.cpp in my mission pbo. but still can't find the problem. Can you give my config a quick scan? The recent change before this error was trying to add Cup weapons, vehicles, and units to my traders.

CFGEXILEARSENAL

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class CfgExileArsenal
{
    #include "TRADERS\APEX\ItemListAPEX.hpp"
    #include "TRADERS\ARMA3V\ItemListARMA3V.hpp"
    #include "TRADERS\ARMA3W\ItemListARMA3W.hpp"
    #include "TRADERS\CUNITS\ItemListCUNITS.hpp"
    #include "TRADERS\CUPW\ItemListCUPW.hpp"
    #include "TRADERS\CUPV\ItemListCUPV.hpp"
    #include "TRADERS\CUSTOM\ItemListCUSTOM.hpp"
    #include "TRADERS\Exile\ItemListExile.hpp"
};

class CfgExileCustomCode 
{
    /*
        You can overwrite every single file of our code without touching it.
        To do that, add the function name you want to overwrite plus the 
        path to your custom file here. If you wonder how this works, have a
        look at our bootstrap/fn_preInit.sqf function.

        Simply add the following scheme here:

        <Function Name of Exile> = "<New File Name>";

        Example:

        ExileClient_util_fusRoDah = "myaddon\myfunction.sqf";
    */
    
    ExileClient_system_lootManager_thread_spawn = "Fixes\ExileClient_system_lootManager_thread_spawn.sqf";
    ExileServer_system_territory_database_load = "ExAdClient\VirtualGarage\CustomCode\ExileServer_system_territory_database_load.sqf";
    ExileClient_gui_xm8_slide = "ExAdClient\XM8\CustomCode\ExileClient_gui_xm8_slide.sqf";
    ExileClient_gui_xm8_show = "ExAdClient\XM8\CustomCode\ExileClient_gui_xm8_show.sqf";

CFGTRADERCATERGORIES

Spoiler

    /**
     * Defines the minimum distance to spawn zones where players
     * cannot build territories
     */
    minimumDistanceToSpawnZones = 1000;

    // Amount of pop tabs per object to pay
    popTabAmountPerObject = 10;
};
class CfgTraderCategories
{
    #include "TRADERS\APEX\TraderCategoriesAPEX.hpp"
    #include "TRADERS\ARMA3V\TraderCategoriesARMA3V.hpp"
    #include "TRADERS\ARMA3W\TraderCategoriesARMA3W.hpp"
    #include "TRADERS\CUNITS\TraderCategoriesCUNITS.hpp"
    #include "TRADERS\CUPW\TraderCategoriesCUPW.hpp"
    #include "TRADERS\CUPV\TraderCategoriesCUPV.hpp"
    #include "TRADERS\CUSTOM\TraderCategoriesCUSTOM.hpp"
    #include "TRADERS\Exile\TraderCategoriesExile.hpp"
};
    class Community
    {
        name = "Community Items";
        icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
        items[] =
        {
            // Add your items here <3
    };
        };
 

CFGTRADERS

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class CfgTraders
{
    #include "TRADERS\CfgTraders.hpp"
};
    /**
     * Weapons, scopes, silencers, ammo
     */
    class Exile_Trader_Armory
    {
        name = "ARMORY";
        showWeaponFilter = 1;
        categories[] = 
        {
            "PointerAttachments",
            "BipodAttachments",
            "MuzzleAttachments",
            "OpticAttachments",
            "Ammunition",
            "Pistols",
            "Shotguns",
            "SubMachineGuns",
            "LightMachineGuns",
            "AssaultRifles",
            "SniperRifles",
            "CUPPointerAttachments",
            "CUPMuzzleAttachments",
            "ApexMuzzleAttachments",
            "CUPOpticAttachments",
            "ApexOpticAttachments",
            "CUPAmmunition",
            "ApexAmmunition",
            "CUPPistols",
            "ApexPistols",
            "CUPSubMachineGuns",
            "ApexSubMachineGuns",
            "CUPLightMachineGuns",
            "ApexLightMachineGuns"
            "CUPAssaultRifles",
            "ApexAssaultRifles",
            "CUPSniperRifles",
            "ApexSniperRifles",
            "A3Launchers",
            "CUPLaunchers",
            "ApexLaunchers",
            "A3LauncherAmmo",
            "CUPLauncherAmmo",
            "ApexLauncherAmmo"
        };
    };

    /**
     * Satchels, nades, UAVs, static MGs
     */
    class Exile_Trader_SpecialOperations
    {
        name = "SPECIAL OPERATIONS";
        showWeaponFilter = 1; // for noob tubes
        categories[] = 
        {
            "Flares",
            "Smokes",
            "UAVs",
            "StaticMGs",
            "Explosives",
            "Navigation",
            "A3UAVs",
            "ApexUAVs"
        };
    };

    /**
     * Uniforms, vests, helmets, backpacks
     */
    class Exile_Trader_Equipment
    {    
        name = "EQUIPMENT";
        showWeaponFilter = 0;
        categories[] = 
        {
            "Headgear",
            "Glasses",
            "Uniforms",
            "Vests",
            "Backpacks",
            "FirstAid",
            "CUPHeadgear",
            "ApexUniforms",
            "CUPUniforms",
            "CUPVests",
            "ApexVests"
        };
    };

    /**
     * Cans, cans, cans
     */
    class Exile_Trader_Food
    {
        name = "FAST FOOD";
        showWeaponFilter = 0;
        categories[] = 
        {
            "Food",
            "Drinks",
            "NonVeganFood"
        };
    };

    /**
     * Light bulbs, metal, etc.
     */
    class Exile_Trader_Hardware
    {
        name = "HARDWARE";
        showWeaponFilter = 0;
        categories[] = 
        {
            "Hardware",
            "Tools"
        };
    };

    /**
     * Sells cars and general vehicles
     */
    class Exile_Trader_Vehicle
    {
        name = "VEHICLE";
        showWeaponFilter = 0;
        categories[] = 
        {
            "Cars",
            "A3Cars",
            "ApexCars",
            "Trucks",
            "CUPUnarmed",
            "CUPArmed",
            "A3Trucks",
            "ApexTrucks",
            "A3Tanks"
        };
    };

    /**
     * Sells choppers and planes
     */
    class Exile_Trader_Aircraft
    {
        name = "AIRCRAFT";
        showWeaponFilter = 0;
        categories[] = 
        {
            "Choppers", 
            "CUPChoppers",
            "A3unarmedChoppers",
            "A3armedChoppers",
            "APEXChoppers",
            "Planes",
            "CUPPlanes",
            "CPlanes",
            "ApexPlanes"
        };
    };

    /**
     * Sells ships and boats
     */ 
    class Exile_Trader_Boat
    {
        name = "BOAT";
        showWeaponFilter = 0;
        categories[] = 
        {
            "Boats",
            "A3Boats",
            "ApexBoats"
        };
    };

    class Exile_Trader_Diving
    {
        name = "DIVERS";
        showWeaponFilter = 0;
        categories[] = 
        {
            "Diving"
        };
    };

    /**
     * Sells Community Items
     */ 
    class Exile_Trader_CommunityCustoms
    {
        name = "COMMUNITY";
        showWeaponFilter = 0;
        categories[] = 
        {
            "Community"
        };
    };

    class Exile_Trader_CommunityCustoms2
    {
        name = "COMMUNITY";
        showWeaponFilter = 0;
        categories[] = 
        {
            "Community2"
        };
    };

    class Exile_Trader_CommunityCustoms3
    {
        name = "COMMUNITY";
        showWeaponFilter = 0;
        categories[] = 
        {
            "Community3"
        };
    };

    class Exile_Trader_CommunityCustoms4
    {
        name = "COMMUNITY";
        showWeaponFilter = 0;
        categories[] = 
        {
            "Community4"
        };
    };

    class Exile_Trader_CommunityCustoms5
    {
        name = "COMMUNITY";
        showWeaponFilter = 0;
        categories[] = 
        {
            "Community5"
        };
    };

    class Exile_Trader_CommunityCustoms6
    {
        name = "COMMUNITY";
        showWeaponFilter = 0;
        categories[] = 
        {
            "Community6"
        };
    };

    class Exile_Trader_CommunityCustoms7
    {
        name = "COMMUNITY";
        showWeaponFilter = 0;
        categories[] = 
        {
            "Community7"
        };
    };

    class Exile_Trader_CommunityCustoms8
    {
        name = "COMMUNITY";
        showWeaponFilter = 0;
        categories[] = 
        {
            "Community8"
        };
    };

    class Exile_Trader_CommunityCustoms9
    {
        name = "COMMUNITY";
        showWeaponFilter = 0;
        categories[] = 
        {
            "Community9"
        };
    };

    class Exile_Trader_CommunityCustoms10
    {
        name = "COMMUNITY";
        showWeaponFilter = 0;
        categories[] = 
        {
            "Community10"
        };
    };
};
class CfgTrading 

Thanks in Advance.

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  • 0
3 hours ago, BlacknCrazy said:

I narrowed it down back to my Config.cpp in my mission pbo. but still can't find the problem. Can you give my config a quick scan? The recent change before this error was trying to add Cup weapons, vehicles, and units to my traders.

Thanks in Advance.

            "ApexLightMachineGuns"

You're missing a comma after that

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Thanks for the response. I got it to work by redoing everything i did before step by step slowly and found extra brackets. Hopefully this forum helps another person!

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