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Bausparvertrag | NiceKype

Wood Draw Bridge und Vector Building

Question

hallo zusammen,

ich suche schon die ganze Zeit nach einer Lösung. Zum einen interessiert mich warum die Wood Draw Bridge bei mir nicht funktioniert. In vielen Threads steht dass diese nicht funktioniert aber warum ist das dann im Spiel drin wenns keinen nutzen hat?

Zweitens gibt es ja keine Rampen und daher suche ich eine Art Vector Building Mod oder ein Script welches diese Funktion beinhaltet. Hierbei soll man z.B. Wood Floors schräg setzen können. In Videos habe ich gesehen dass manche das so haben, dass beim "Baueditor" ingame eine 7 Funktion ist. Allerdings funktionierte in den Videos auch die Bridge.

Würde ich sehr freuen wenn mir da jemand helfen könnte.

Danke im vorraus

Timo | NiceKype

__________________________________________________________________________________

Englisch (At least tried):

Hello everybody,

I am already looking for a solution all the time. On the one hand I am interested in why the Wood Draw Bridge does not work for me. In many threads, this does not work but why is it then in the game in there if no one has use?

Secondly, there are no ramps and therefore I am looking for a kind Vector Building Mod or a script which includes this function. For example, Wood Floors can be inclined. In videos, I've seen that some have so that the "construction editor" ingame is a 7 function. However, the videos worked well in the bridge.

I would be very glad if someone could help me there.

Thanks in advance

Timo | NiceKype

Edited by Bausparvertrag | NiceKype
Englisch version added

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11 answers to this question

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Hey I had the same issue and couldn't figure it out so the next best thing is to animate it yourself.

In config.cpp find constructions and add these two classes.

            class OpenDrawBridge : ExileAbstractAction
            {
                title = "Open";
                condition = "((ExileClientInteractionObject animationPhase 'Top_Panel') == 2) && (typeOf ExileClientInteractionObject) in ['Exile_Construction_WoodDrawBridge_Static','Exile_Construction_WoodDrawBridge_Reinforced_Static']";
                action = "(_this select 0) animate ['Bottom_Panel', 1]; (_this select 0) animate ['Top_Panel', 0];";
            };
            class CloseDrawBridge : ExileAbstractAction
            {
                title = "Close";
                condition = "((ExileClientInteractionObject animationPhase 'Top_Panel') == 0) && (typeOf ExileClientInteractionObject) in ['Exile_Construction_WoodDrawBridge_Static','Exile_Construction_WoodDrawBridge_Reinforced_Static']";
                action = "(_this select 0) animate ['Top_Panel', 2]; (_this select 0) animate ['Bottom_Panel', 2];";
            };

 

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34 minutes ago, Bausparvertrag | NiceKype said:

@Riker2335 but how i install and use this?

1. Put the folder "eXpochVectorbldg"with the hole content in ur "Exile.Altis.pbo (after u unpacked it)

2. Add the content of the file "CfgExileCuston.cpp" in ur config.cpp in the area "CfgExileCuston"...there are examples to put it in

Edit: don't forget to repack ur Exile.Altis back into a .pbo file for ur server :rock:

Edited by ~EL BARTO~

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@StokesMagee I checked your website but couldn't see the vector build script on there. Do you still have it for sale? 

Sanchez's script is a bit average on the snap building side of things. Frustrates the hell out of me.

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41 minutes ago, Riker2335 said:

@StokesMagee I checked your website but couldn't see the vector build script on there. Do you still have it for sale? 

Sanchez's script is a bit average on the snap building side of things. Frustrates the hell out of me.

I'll send you a PM

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