tchao57

Reduce death marker time

4 posts in this topic

Hi everyone,

 

i'm looking for a way to reduce the time for the death marker (Red Skull) on the map.

 

Any idea?

Thx

Share this post


Link to post
Share on other sites
Advertisement

Well, isn't the marker displayed until next death?

You could implement deleteMarkerLocal with sleep somewhere or,  for example, remove the deathmarker with ending bambistate: (ExileClient_object_player_bambiStateEnd.sqf)

if !(ExileClientLastDeathMarker isEqualTo "") then 
{
	deleteMarkerLocal ExileClientLastDeathMarker;
};

At least, theoretical how i would try to do it.

 

But anyways, when ppl respawn they can circumvent this by just adding a waypoint or a group/vehicle marker at the deathmarker before it get removed.

Edited by WURSTKETTE
1 person likes this

Share this post


Link to post
Share on other sites
Advertisement

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.